[cig-commits] r4145 - in long/3D/Gale/trunk/src/StGermain: .
Discretisation/Mesh/src
walter at geodynamics.org
walter at geodynamics.org
Tue Aug 1 01:53:40 PDT 2006
Author: walter
Date: 2006-08-01 01:53:39 -0700 (Tue, 01 Aug 2006)
New Revision: 4145
Modified:
long/3D/Gale/trunk/src/StGermain/
long/3D/Gale/trunk/src/StGermain/Discretisation/Mesh/src/MeshClass.c
Log:
r2611 at earth: boo | 2006-08-01 01:50:39 -0700
r2590 at earth (orig r3713): LukeHodkinson | 2006-07-26 20:34:51 -0700
Now that we're using the node neighbours to improve the
performance of 'element with point' routines, it's probably
desirable to build the node neighbour tables by default.
Property changes on: long/3D/Gale/trunk/src/StGermain
___________________________________________________________________
Name: svk:merge
- 1ef209d2-b310-0410-a72d-e20c9eb0015c:/cig:2610
afb6c753-b9d0-0310-b4e7-dbd8d91cdd35:/trunk/StGermain:3712
+ 1ef209d2-b310-0410-a72d-e20c9eb0015c:/cig:2611
afb6c753-b9d0-0310-b4e7-dbd8d91cdd35:/trunk/StGermain:3713
Modified: long/3D/Gale/trunk/src/StGermain/Discretisation/Mesh/src/MeshClass.c
===================================================================
--- long/3D/Gale/trunk/src/StGermain/Discretisation/Mesh/src/MeshClass.c 2006-08-01 08:53:35 UTC (rev 4144)
+++ long/3D/Gale/trunk/src/StGermain/Discretisation/Mesh/src/MeshClass.c 2006-08-01 08:53:39 UTC (rev 4145)
@@ -250,10 +250,10 @@
Dictionary_Entry_Value_FromBool( False ) ) );
self->buildNodeGlobalToDomainMap = Dictionary_Entry_Value_AsBool(
Dictionary_GetDefault( self->dictionary, "buildNodeGlobalToDomainMap",
- Dictionary_Entry_Value_FromBool( False ) ) );
+ Dictionary_Entry_Value_FromBool( True ) ) );
self->buildNodeNeighbourTbl = Dictionary_Entry_Value_AsBool(
Dictionary_GetDefault( self->dictionary, "buildNodeNeighbourTbl",
- Dictionary_Entry_Value_FromBool( False ) ) );
+ Dictionary_Entry_Value_FromBool( True ) ) );
self->buildNodeElementTbl = Dictionary_Entry_Value_AsBool(
Dictionary_GetDefault( self->dictionary, "buildNodeElementTbl",
Dictionary_Entry_Value_FromBool( False ) ) );
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