[cig-commits] r13312 - in short/3D/PyLith/trunk: doc playpen/memcheck

brad at geodynamics.org brad at geodynamics.org
Fri Nov 14 13:54:04 PST 2008


Author: brad
Date: 2008-11-14 13:54:02 -0800 (Fri, 14 Nov 2008)
New Revision: 13312

Added:
   short/3D/PyLith/trunk/playpen/memcheck/benchmark_strikeslip_hex8_0500m.cfg
   short/3D/PyLith/trunk/playpen/memcheck/benchmark_strikeslip_hex8_1000m.cfg
   short/3D/PyLith/trunk/playpen/memcheck/benchmark_strikeslip_tet4_1000m.cfg
   short/3D/PyLith/trunk/playpen/memcheck/memoryUsage.tex
   short/3D/PyLith/trunk/playpen/memcheck/memory_usage.py
Removed:
   short/3D/PyLith/trunk/doc/memoryUsage.tex
Log:
Added Python script to calculate memory usage by mesh.

Deleted: short/3D/PyLith/trunk/doc/memoryUsage.tex
===================================================================
--- short/3D/PyLith/trunk/doc/memoryUsage.tex	2008-11-14 21:53:13 UTC (rev 13311)
+++ short/3D/PyLith/trunk/doc/memoryUsage.tex	2008-11-14 21:54:02 UTC (rev 13312)
@@ -1,44 +0,0 @@
-\section{Mesh Memory}
-
-    The \code{ISieve} maintains arrays for both cones and supports, and also for cone orientations.
-$$
-  2 (K C + V+C) + K C
-$$
-where $K$ is the number of vertices per cell, $C$ is the number of cells, and $V$ is the number of vertices. We also
-store coordinates, which takes
-$$
-  D V
-$$
-
-    Stratification uses a \code{Sieve} as a label to associate depths and heights with sieve points. There is an arrow
-for each mesh point for both height and depth. Thus we get
-$$
-  2 A (V + C)
-$$
-where $A$ is the size of an arrow in bytes. Materials are also stored this way, but in PyLith are mapped only to cells.
-
-    For an IGeneralSection, the data take up only the minimum size. The atlas is an IUniformSection so that the data
-take up $2 max(V, C)$ integers, and its atlas is an IConstantSection. Thus, for a group we expect
-$$
-  2 max(V, C) + max(V, C)
-$$
-
-\subsection{Savings}
-
-\begin{itemize}
-  \item We could eliminate the redundant classification of height since we can always use depth in its place.
-
-  \item Groups could be IUniformSections since they have only 1 value per point.
-\end{itemize}
-
-\subsection{Strike-slip Benchmark}
-    For the 1000m benchmark, we have
-\begin{itemize}
-  \item $D = 3$
-  \item $K = 4$
-  \item $C = 13824$
-  \item $V = 15625$
-  \item $A = 40$
-  \item $G = 6$
-\end{itemize}
-so we get 1,274,144 bytes for the mesh, 2,355,920 for stratification, 552,960 for materials, and 1,500,000 for groups.
\ No newline at end of file

Added: short/3D/PyLith/trunk/playpen/memcheck/benchmark_strikeslip_hex8_0500m.cfg
===================================================================
--- short/3D/PyLith/trunk/playpen/memcheck/benchmark_strikeslip_hex8_0500m.cfg	                        (rev 0)
+++ short/3D/PyLith/trunk/playpen/memcheck/benchmark_strikeslip_hex8_0500m.cfg	2008-11-14 21:54:02 UTC (rev 13312)
@@ -0,0 +1,33 @@
+[memoryusage]
+
+vertex_groups = [10,11,12,13,14,15]
+
+[memoryusage.mesh]
+
+cell_type = hex8
+ncells = 110592
+nvertices = 117649
+
+[memoryusage.vertex_groups.10]
+label = 10
+size = 1089
+
+[memoryusage.vertex_groups.11]
+label = 11
+size = 2401
+
+[memoryusage.vertex_groups.12]
+label = 12
+size = 2401
+
+[memoryusage.vertex_groups.13]
+label = 13
+size = 2303
+
+[memoryusage.vertex_groups.14]
+label = 14
+size = 2208
+
+[memoryusage.vertex_groups.15]
+label = 15
+size = 2224

Added: short/3D/PyLith/trunk/playpen/memcheck/benchmark_strikeslip_hex8_1000m.cfg
===================================================================
--- short/3D/PyLith/trunk/playpen/memcheck/benchmark_strikeslip_hex8_1000m.cfg	                        (rev 0)
+++ short/3D/PyLith/trunk/playpen/memcheck/benchmark_strikeslip_hex8_1000m.cfg	2008-11-14 21:54:02 UTC (rev 13312)
@@ -0,0 +1,33 @@
+[memoryusage]
+
+vertex_groups = [10,11,12,13,14,15]
+
+[memoryusage.mesh]
+
+cell_type = hex8
+ncells = 13824
+nvertices = 15625
+
+[memoryusage.vertex_groups.10]
+label = 10
+size = 289
+
+[memoryusage.vertex_groups.11]
+label = 11
+size = 625
+
+[memoryusage.vertex_groups.12]
+label = 12
+size = 625
+
+[memoryusage.vertex_groups.13]
+label = 13
+size = 575
+
+[memoryusage.vertex_groups.14]
+label = 14
+size = 528
+
+[memoryusage.vertex_groups.15]
+label = 15
+size = 536

Added: short/3D/PyLith/trunk/playpen/memcheck/benchmark_strikeslip_tet4_1000m.cfg
===================================================================
--- short/3D/PyLith/trunk/playpen/memcheck/benchmark_strikeslip_tet4_1000m.cfg	                        (rev 0)
+++ short/3D/PyLith/trunk/playpen/memcheck/benchmark_strikeslip_tet4_1000m.cfg	2008-11-14 21:54:02 UTC (rev 13312)
@@ -0,0 +1,33 @@
+[memoryusage]
+
+vertex_groups = [fault,bc_xneg,bc_xpos,bc_yneg,bc_ypos,bc_zneg]
+
+[memoryusage.mesh]
+
+cell_type = tet4
+ncells = 79756
+nvertices = 15625
+
+[memoryusage.vertex_groups.fault]
+label = fault
+size = 289
+
+[memoryusage.vertex_groups.bc_xneg]
+label = boundary_xneg
+size = 625
+
+[memoryusage.vertex_groups.bc_xpos]
+label = boundary_xpos
+size = 625
+
+[memoryusage.vertex_groups.bc_yneg]
+label = boundary_yneg
+size = 536
+
+[memoryusage.vertex_groups.bc_ypos]
+label = boundary_ypos
+size = 575
+
+[memoryusage.vertex_groups.bc_zneg]
+label = boundary_zneg
+size = 528

Copied: short/3D/PyLith/trunk/playpen/memcheck/memoryUsage.tex (from rev 13310, short/3D/PyLith/trunk/doc/memoryUsage.tex)
===================================================================
--- short/3D/PyLith/trunk/playpen/memcheck/memoryUsage.tex	                        (rev 0)
+++ short/3D/PyLith/trunk/playpen/memcheck/memoryUsage.tex	2008-11-14 21:54:02 UTC (rev 13312)
@@ -0,0 +1,44 @@
+\section{Mesh Memory}
+
+    The \code{ISieve} maintains arrays for both cones and supports, and also for cone orientations.
+$$
+  2 (K C + V+C) + K C
+$$
+where $K$ is the number of vertices per cell, $C$ is the number of cells, and $V$ is the number of vertices. We also
+store coordinates, which takes
+$$
+  D V
+$$
+
+    Stratification uses a \code{Sieve} as a label to associate depths and heights with sieve points. There is an arrow
+for each mesh point for both height and depth. Thus we get
+$$
+  2 A (V + C)
+$$
+where $A$ is the size of an arrow in bytes. Materials are also stored this way, but in PyLith are mapped only to cells.
+
+    For an IGeneralSection, the data take up only the minimum size. The atlas is an IUniformSection so that the data
+take up $2 max(V, C)$ integers, and its atlas is an IConstantSection. Thus, for a group we expect
+$$
+  2 max(V, C) + max(V, C)
+$$
+
+\subsection{Savings}
+
+\begin{itemize}
+  \item We could eliminate the redundant classification of height since we can always use depth in its place.
+
+  \item Groups could be IUniformSections since they have only 1 value per point.
+\end{itemize}
+
+\subsection{Strike-slip Benchmark}
+    For the 1000m benchmark, we have
+\begin{itemize}
+  \item $D = 3$
+  \item $K = 4$
+  \item $C = 13824$
+  \item $V = 15625$
+  \item $A = 40$
+  \item $G = 6$
+\end{itemize}
+so we get 1,274,144 bytes for the mesh, 2,355,920 for stratification, 552,960 for materials, and 1,500,000 for groups.
\ No newline at end of file

Added: short/3D/PyLith/trunk/playpen/memcheck/memory_usage.py
===================================================================
--- short/3D/PyLith/trunk/playpen/memcheck/memory_usage.py	                        (rev 0)
+++ short/3D/PyLith/trunk/playpen/memcheck/memory_usage.py	2008-11-14 21:54:02 UTC (rev 13312)
@@ -0,0 +1,435 @@
+#!/usr/bin/env python
+#
+# ----------------------------------------------------------------------
+#
+#                           Brad T. Aagaard
+#                        U.S. Geological Survey
+#
+# <LicenseText>
+#
+# ----------------------------------------------------------------------
+#
+
+from pyre.components.Component import Component
+from pyre.applications.Script import Script as Application
+
+sizeInt = 4
+sizeDouble = 8
+sizeArrow = 40
+
+# ITEM FACTORIES ///////////////////////////////////////////////////////
+
+def materialFactory(name):
+  """
+  Factory for material items.
+  """
+  from pyre.inventory import facility
+  return facility(name, factory=Material)
+
+
+def vertexGroupFactory(name):
+  """
+  Factory for vertex group items.
+  """
+  from pyre.inventory import facility
+  return facility(name, factory=VertexGroup)
+
+
+# ----------------------------------------------------------------------
+# Mesh class
+class Mesh(Component):
+  """
+  Mesh object for holding mesh size information.
+  """
+  
+  # INVENTORY //////////////////////////////////////////////////////////
+
+  class Inventory(Component.Inventory):
+    """
+    Python object for managing Mesh facilities and properties.
+    """
+
+    ## @class Inventory
+    ## Python object for managing Mesh facilities and properties.
+    ##
+    ## \b Properties
+    ## @li \b cell_type Type of cell
+    ## @li \b ncells Number of cells
+    ## @li \b nvertices Number of vertices
+    ## @li \b ngroups Number of vertex groups
+    ##
+    ## \b Facilities
+    ## @li None
+
+    import pyre.inventory
+
+    cellType = pyre.inventory.str('cell_type', default="hex8",
+         validator=pyre.inventory.choice(['tri3', 'quad4', 'tet4', 'hex8']))
+    cellType.meta['tip'] = "Type of cell in mesh."
+
+    ncells = pyre.inventory.int('ncells', default=0)
+    ncells.meta['tip'] = "Number of cells in finite-element mesh."
+
+    nvertices = pyre.inventory.int('nvertices', default=0)
+    nvertices.meta['tip'] = "Number of vertices in finite-element mesh."
+
+    ngroups = pyre.inventory.int('ngroups', default=0)
+    ngroups.meta['tip'] = "Number of vertex groups in finite-element mesh."
+
+
+  # PUBLIC METHODS /////////////////////////////////////////////////////
+
+  def __init__(self, name="mesh"):
+    """
+    Constructor.
+    """
+    Component.__init__(self, name)
+    self.cellType = None
+    self.nvertices = 0
+    self.ncells = 0
+    self.coneSize = 0
+    return
+
+
+  def initialize(self):
+    """
+    Initialize application.
+    """
+    info = {'tri3': 3,
+            'quad4': 4,
+            'tet4': 4,
+            'hex8': 8,
+            }
+    
+    try:
+      self.coneSize = info[self.cellType]
+    except:
+      raise ValueError("Unknown cell type '%'." % self.cellType)
+    return
+
+
+  def tabulate(self):
+    """
+    Tabulate memory use.
+    """
+    memory = {'mesh': 0,
+              'stratification': 0,
+              'materials': 0}
+    ncells = self.ncells
+    nvertices = self.nvertices
+    coneSize = self.coneSize
+
+    # mesh
+    nbytes = sizeInt * ( 2 * (coneSize*ncells + nvertices + ncells) + \
+                         coneSize*ncells )
+    memory['mesh'] = nbytes
+
+    # stratification
+    nbytes = 2 * sizeArrow * (nvertices + ncells)
+    memory['stratification'] = nbytes
+
+    # materials
+    nbytes = 2 * sizeArrow * ncells
+    memory['materials'] = nbytes
+    return memory
+  
+
+  # PRIVATE METHODS ////////////////////////////////////////////////////
+
+  def _configure(self):
+    """
+    Setup members using inventory.
+    """
+    Component._configure(self)
+    self.cellType = self.inventory.cellType
+    self.nvertices = self.inventory.nvertices
+    self.ncells = self.inventory.ncells
+
+    return
+
+
+# ----------------------------------------------------------------------
+# VertexGroup class
+class VertexGroup(Component):
+  """
+  Mesh object for holding vertex group size information.
+  """
+  
+  # INVENTORY //////////////////////////////////////////////////////////
+
+  class Inventory(Component.Inventory):
+    """
+    Python object for managing VertexGroup facilities and properties.
+    """
+
+    ## @class Inventory
+    ## Python object for managing VertexGroup facilities and properties.
+    ##
+    ## \b Properties
+    ## @li \b label Name of group.
+    ## @li \b size Number of vertices in group.
+    ##
+    ## \b Facilities
+    ## @li None
+
+    import pyre.inventory
+
+    label = pyre.inventory.str('label', default="Vertex Group")
+    label.meta['tip'] = "Label for vertex group."
+
+    size = pyre.inventory.int('size', default=0)
+    size.meta['tip'] = "Number of vertices in group."
+
+
+  # PUBLIC METHODS /////////////////////////////////////////////////////
+
+  def __init__(self, name="vertexgroup"):
+    """
+    Constructor.
+    """
+    Component.__init__(self, name)
+    self.size = 0
+    return
+
+
+  def tabulate(self, mesh):
+    """
+    Tabulate memory use.
+    """
+    nvertices = mesh.nvertices
+    nbytes = sizeInt * ( 2 * nvertices + nvertices)
+    return nbytes
+  
+
+  # PRIVATE METHODS ////////////////////////////////////////////////////
+
+  def _configure(self):
+    """
+    Setup members using inventory.
+    """
+    Component._configure(self)
+    self.label = self.inventory.label
+    self.size = self.inventory.size
+    return
+
+
+# ----------------------------------------------------------------------
+# Material class
+class Material(Component):
+  """
+  Mesh object for holding material size information.
+  """
+  
+  # INVENTORY //////////////////////////////////////////////////////////
+
+  class Inventory(Component.Inventory):
+    """
+    Python object for managing Material facilities and properties.
+    """
+
+    ## @class Inventory
+    ## Python object for managing Mesh facilities and properties.
+    ##
+    ## \b Properties
+    ## @li \b label Name of material.
+    ## @li \b size Number of cells in material.
+    ##
+    ## \b Facilities
+    ## @li None
+
+    import pyre.inventory
+
+    label = pyre.inventory.str('label', default="Material")
+    label.meta['tip'] = "Label for material."
+
+    size = pyre.inventory.int('size', default=0)
+    size.meta['tip'] = "Number of cells in material."
+
+
+  # PUBLIC METHODS /////////////////////////////////////////////////////
+
+  def __init__(self, name="material"):
+    """
+    Constructor.
+    """
+    Component.__init__(self, name)
+    self.size = 0
+    return
+
+
+  def tabulate(self, mesh):
+    """
+    Tabulate memory use.
+    """
+    nbytes = 2 * sizeArrow * self.size
+    return nbytes
+  
+
+  # PRIVATE METHODS ////////////////////////////////////////////////////
+
+  def _configure(self):
+    """
+    Setup members using inventory.
+    """
+    Component._configure(self)
+    self.label = self.inventory.label
+    self.size = self.inventory.size
+    return
+
+
+# ----------------------------------------------------------------------
+# MemoryUsageApp class
+class MemoryUsageApp(Application):
+  """
+  Python MemoryUsage application.
+  """
+  
+  # INVENTORY //////////////////////////////////////////////////////////
+
+  class Inventory(Application.Inventory):
+    """
+    Python object for managing MemoryUsageApp facilities and properties.
+    """
+
+    ## @class Inventory
+    ## Python object for managing MemoryUsageApp facilities and properties.
+    ##
+    ## \b Properties
+    ## @li None
+    ##
+    ## \b Facilities
+    ## @li mesh Finite-element mesh information.
+    ## @li groups Vertex groups information.
+    ## @li materials Materials information.
+
+    import pyre.inventory
+    from pylith.utils.EmptyBin import EmptyBin
+
+    mesh = pyre.inventory.facility("mesh", factory=Mesh)
+    mesh.meta['tip'] = "Finite-element mesh information."
+
+    groups = pyre.inventory.facilityArray("vertex_groups",
+                                          itemFactory=vertexGroupFactory,
+                                          factory=EmptyBin)
+    groups.meta['tip'] = "Vertex groups information."
+
+    materials = pyre.inventory.facilityArray("materials",
+                                          itemFactory=materialFactory,
+                                             factory=EmptyBin)
+    materials.meta['tip'] = "Materials information."
+
+    
+  # PUBLIC METHODS /////////////////////////////////////////////////////
+
+  def __init__(self, name="memoryusage"):
+    """
+    Constructor.
+    """
+    Application.__init__(self, name)
+    self.memory = {'mesh': 0,
+                   'stratification': 0,
+                   'groups': 0}
+    self.mesh = None
+    self.groups = None
+    self.materials = None
+    return
+
+
+  def main(self, *args, **kwds):
+    """
+    Run the application.
+    """
+    self.mesh.initialize()
+    self._tabulate()
+    self.show()
+    return
+  
+
+  def show(self):
+    """
+    Print memory usage.
+    """
+    megabyte = float(2**20)
+
+    print "MEMORY USAGE"
+    print "  Finite-element mesh"
+    memory = self.memory['mesh']
+    print "    Mesh: %d bytes (%.3f MB)" % \
+          (memory['mesh'],
+           memory['mesh'] / megabyte)
+    print "    Stratification: %d bytes (%.3f MB)" % \
+          (memory['stratification'],
+           memory['stratification'] / megabyte)
+    print "    Materials: %d bytes (%.3f MB)" % \
+          (memory['materials'],
+           memory['materials'] / megabyte)
+
+    print "    Groups"
+    for (label, nbytes) in self.memory['groups'].items():
+      print "      %s: %d bytes (%.3f MB)" % \
+            (label, nbytes, nbytes / megabyte)
+
+    print "  Materials"
+    for (label, nbytes) in self.memory['materials'].items():
+      print "    %s: %d bytes (%.3f MB)" % \
+            (label, nbytes, nbytes / megabyte)
+    print "  TOTAL: %d bytes (%.3f MB)" % \
+          (self.memory['total'], self.memory['total'] / megabyte)
+
+    return
+
+
+  # PRIVATE METHODS ////////////////////////////////////////////////////
+
+  def _configure(self):
+    """
+    Setup members using inventory.
+    """
+    Application._configure(self)
+    self.mesh = self.inventory.mesh
+    self.groups = self.inventory.groups
+    self.materials = self.inventory.materials
+    return
+
+
+  def _tabulate(self):
+    """
+    Tabulate expected memory usage.
+    """
+    total = 0
+    memory = {}
+
+    # mesh
+    info = self.mesh.tabulate()
+    memory['mesh'] = info
+    total += sum(info.values())
+
+    # groups
+    memory['groups'] = {}
+    for group in self.groups.components():
+      nbytes = group.tabulate(self.mesh)
+      total += nbytes
+      memory['groups'][group.label] = nbytes
+
+    # materials
+    memory['materials'] = {}
+    for material in self.materials.components():
+      nbytes = material.tabulate(self.mesh)
+      total += nbytes
+      memory['materials'][material.label] = nbytes
+
+    memory['total'] = total
+    self.memory = memory
+    return
+  
+
+# ======================================================================
+__requires__ = ""
+
+if __name__ == "__main__":
+
+  app = MemoryUsageApp()
+  app.run()
+
+
+# End of file 


Property changes on: short/3D/PyLith/trunk/playpen/memcheck/memory_usage.py
___________________________________________________________________
Name: svn:executable
   + *



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