[cig-commits] commit: patching this test because of the addition of the new lighting stuff that Cecile was working on.
Mercurial
hg at geodynamics.org
Mon Nov 24 11:28:36 PST 2008
changeset: 1:28d655bec240
user: RobertTurnbull
date: Wed Apr 04 14:50:57 2007 +0000
files: Base/makefile Base/src/Base.h Base/src/Camera.c Base/src/Camera.h Base/src/Camera.meta Base/src/ColourMap.c Base/src/ColourMap.h Base/src/ColourMap.meta Base/src/DrawingObject.c Base/src/DrawingObject.h Base/src/DrawingObject.meta Base/src/DrawingObject_Register.c Base/src/DrawingObject_Register.h Base/src/Finalise.c Base/src/Finalise.h Base/src/Init.c Base/src/Init.h Base/src/InputFormat.c Base/src/InputFormat.h Base/src/InputFormat.meta Base/src/InputFormat_Register.c Base/src/InputFormat_Register.h Base/src/Light.c Base/src/Light.h Base/src/Light.meta Base/src/Light_Register.c Base/src/Light_Register.h Base/src/Light_Register.meta Base/src/OutputFormat.c Base/src/OutputFormat.h Base/src/OutputFormat.meta Base/src/OutputFormat_Register.c Base/src/OutputFormat_Register.h Base/src/RenderingEngine.c Base/src/RenderingEngine.h Base/src/RenderingEngine.meta Base/src/Viewport.c Base/src/Viewport.h Base/src/Viewport.meta Base/src/ViewportInfo.h Base/src/Window.c Base/src/Window.h Base/src/Window.meta Base/src/WindowInteraction.c Base/src/WindowInteraction.h Base/src/WindowInteraction.meta Base/src/WindowInteraction_Register.c Base/src/WindowInteraction_Register.h Base/src/X11Colours.c Base/src/X11Colours.h Base/src/makefile Base/src/types.h Base/tests/expected/testCameras.0of1.camera.txt.expected Base/tests/expected/testCameras.0of3.camera.txt.expected Base/tests/expected/testColourMaps.0of1.colourMap.txt.expected Base/tests/makefile Base/tests/plugins/Others/lucTestColourMaps.c Base/tests/plugins/Others/lucTestOutputing.c Base/tests/plugins/Others/lucTestPlottingObjects.c Base/tests/plugins/RenderingEngineTest.c Base/tests/plugins/RenderingEngineTest.h Base/tests/plugins/RenderingEngineTest.meta Base/tests/plugins/lucTestCameras.c Base/tests/plugins/lucTestColourMaps.c Base/tests/plugins/makefile Base/tests/testCameras.0of1.sh Base/tests/testCameras.0of3.sh Base/tests/testCameras.xml Base/tests/testColourMaps.0of1.sh Base/tests/testColourMaps.xml Base/tests/testlucBase.c DrawingObjects/makefile DrawingObjects/src/Axis.c DrawingObjects/src/Axis.h DrawingObjects/src/Axis.meta DrawingObjects/src/ColourBar.c DrawingObjects/src/ColourBar.h DrawingObjects/src/ColourBar.meta DrawingObjects/src/Contour.c DrawingObjects/src/Contour.h DrawingObjects/src/Contour.meta DrawingObjects/src/DrawingObjects.h DrawingObjects/src/Eigenvectors.c DrawingObjects/src/Eigenvectors.h DrawingObjects/src/Eigenvectors.meta DrawingObjects/src/EigenvectorsCrossSection.c DrawingObjects/src/EigenvectorsCrossSection.h DrawingObjects/src/EigenvectorsCrossSection.meta DrawingObjects/src/FeVariableSurface.c DrawingObjects/src/FeVariableSurface.h DrawingObjects/src/FeVariableSurface.meta DrawingObjects/src/FieldVariableBorder.c DrawingObjects/src/FieldVariableBorder.h DrawingObjects/src/FieldVariableBorder.meta DrawingObjects/src/Finalise.c DrawingObjects/src/Finalise.h DrawingObjects/src/HistoricalSwarmTrajectory.c DrawingObjects/src/HistoricalSwarmTrajectory.h DrawingObjects/src/HistoricalSwarmTrajectory.meta DrawingObjects/src/Init.c DrawingObjects/src/Init.h DrawingObjects/src/Isosurface.c DrawingObjects/src/Isosurface.h DrawingObjects/src/Isosurface.meta DrawingObjects/src/MeshViewer.c DrawingObjects/src/MeshViewer.h DrawingObjects/src/MeshViewer.meta DrawingObjects/src/OpenGLDrawingObject.c DrawingObjects/src/OpenGLDrawingObject.h DrawingObjects/src/OpenGLDrawingObject.meta DrawingObjects/src/ScalarField.c DrawingObjects/src/ScalarField.h DrawingObjects/src/ScalarField.meta DrawingObjects/src/ScalarFieldCrossSection.c DrawingObjects/src/ScalarFieldCrossSection.h DrawingObjects/src/ScalarFieldCrossSection.meta DrawingObjects/src/ScalarFieldOnMesh.c DrawingObjects/src/ScalarFieldOnMesh.h DrawingObjects/src/ScalarFieldOnMesh.meta DrawingObjects/src/ScalarFieldOnMeshCrossSection.c DrawingObjects/src/ScalarFieldOnMeshCrossSection.h DrawingObjects/src/ScalarFieldOnMeshCrossSection.meta DrawingObjects/src/SwarmRGBColourViewer.c DrawingObjects/src/SwarmRGBColourViewer.h DrawingObjects/src/SwarmRGBColourViewer.meta DrawingObjects/src/SwarmSquares.c DrawingObjects/src/SwarmSquares.h DrawingObjects/src/SwarmSquares.meta DrawingObjects/src/SwarmVectors.c DrawingObjects/src/SwarmVectors.h DrawingObjects/src/SwarmVectors.meta DrawingObjects/src/SwarmViewer.c DrawingObjects/src/SwarmViewer.h DrawingObjects/src/SwarmViewer.meta DrawingObjects/src/SwarmViewerBase.c DrawingObjects/src/SwarmViewerBase.h DrawingObjects/src/SwarmViewerBase.meta DrawingObjects/src/TextureMap.c DrawingObjects/src/TextureMap.h DrawingObjects/src/TextureMap.meta DrawingObjects/src/TimeStep.c DrawingObjects/src/TimeStep.h DrawingObjects/src/TimeStep.meta DrawingObjects/src/Title.c DrawingObjects/src/Title.h DrawingObjects/src/Title.meta DrawingObjects/src/VectorArrowCrossSection.c DrawingObjects/src/VectorArrowCrossSection.h DrawingObjects/src/VectorArrowCrossSection.meta DrawingObjects/src/VectorArrows.c DrawingObjects/src/VectorArrows.h DrawingObjects/src/VectorArrows.meta DrawingObjects/src/makefile DrawingObjects/src/types.h DrawingObjects/tests/Bathymetry.ppm DrawingObjects/tests/CleanOpenGLDiffFile.pl DrawingObjects/tests/DummyFieldVariable/DummyFieldVariable.c DrawingObjects/tests/DummyFieldVariable/makefile DrawingObjects/tests/DummySwarmVariable/DummySwarmVariable.c DrawingObjects/tests/DummySwarmVariable/makefile DrawingObjects/tests/OpenGL-diff.sh DrawingObjects/tests/expected/testColourBar.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testColourBar.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testColourBar.0of2.OpenGL.1.txt.expected DrawingObjects/tests/expected/testFieldVariableBorder2D.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testFieldVariableBorder2D.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testFieldVariableBorder2D.0of2.OpenGL.1.txt.expected DrawingObjects/tests/expected/testFieldVariableBorder3D.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testFieldVariableBorder3D.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testFieldVariableBorder3D.0of2.OpenGL.1.txt.expected DrawingObjects/tests/expected/testIsosurface.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testIsosurface.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testIsosurface.0of2.OpenGL.1.txt.expected DrawingObjects/tests/expected/testScalarField2D.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testScalarField2D.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testScalarField2D.0of2.OpenGL.1.txt.expected DrawingObjects/tests/expected/testScalarField3D.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testScalarField3D.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testScalarField3D.0of2.OpenGL.1.txt.expected DrawingObjects/tests/expected/testSwarmSquares2D.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testSwarmSquares2D.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testSwarmSquares2D.0of2.OpenGL.1.txt.expected DrawingObjects/tests/expected/testSwarmSquares3D.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testSwarmSquares3D.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testSwarmSquares3D.0of2.OpenGL.1.txt.expected DrawingObjects/tests/expected/testSwarmVector2D.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testSwarmVector2D.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testSwarmVector2D.0of2.OpenGL.1.txt.expected DrawingObjects/tests/expected/testSwarmVector3D.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testSwarmVector3D.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testSwarmVector3D.0of2.OpenGL.1.txt.expected DrawingObjects/tests/expected/testSwarmViewer2D.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testSwarmViewer2D.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testSwarmViewer2D.0of2.OpenGL.1.txt.expected DrawingObjects/tests/expected/testSwarmViewer3D.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testSwarmViewer3D.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testSwarmViewer3D.0of2.OpenGL.1.txt.expected DrawingObjects/tests/expected/testTextureMap.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testTextureMap.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testTextureMap.0of2.OpenGL.1.txt.expected DrawingObjects/tests/expected/testVectorArrow2D.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testVectorArrow2D.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testVectorArrow2D.0of2.OpenGL.1.txt.expected DrawingObjects/tests/expected/testVectorArrow3D.0of1.OpenGL.0.txt.expected DrawingObjects/tests/expected/testVectorArrow3D.0of2.OpenGL.0.txt.expected DrawingObjects/tests/expected/testVectorArrow3D.0of2.OpenGL.1.txt.expected DrawingObjects/tests/makefile DrawingObjects/tests/testColourBar.0of1.sh DrawingObjects/tests/testColourBar.0of2.sh DrawingObjects/tests/testColourBar.xml DrawingObjects/tests/testDrawingObject.c DrawingObjects/tests/testDrawingObject.xml DrawingObjects/tests/testFieldVariableBorder.xml DrawingObjects/tests/testFieldVariableBorder2D.0of1.sh DrawingObjects/tests/testFieldVariableBorder2D.0of2.sh DrawingObjects/tests/testFieldVariableBorder3D.0of1.sh DrawingObjects/tests/testFieldVariableBorder3D.0of2.sh DrawingObjects/tests/testIsosurface.0of1.sh DrawingObjects/tests/testIsosurface.0of2.sh DrawingObjects/tests/testIsosurface.xml DrawingObjects/tests/testScalarField.xml DrawingObjects/tests/testScalarField2D.0of1.sh DrawingObjects/tests/testScalarField2D.0of2.sh DrawingObjects/tests/testScalarField3D.0of1.sh DrawingObjects/tests/testScalarField3D.0of2.sh DrawingObjects/tests/testSwarm.xml DrawingObjects/tests/testSwarmSquares.xml DrawingObjects/tests/testSwarmSquares2D.0of1.sh DrawingObjects/tests/testSwarmSquares2D.0of2.sh DrawingObjects/tests/testSwarmSquares3D.0of1.sh DrawingObjects/tests/testSwarmSquares3D.0of2.sh DrawingObjects/tests/testSwarmVector.xml DrawingObjects/tests/testSwarmVector2D.0of1.sh DrawingObjects/tests/testSwarmVector2D.0of2.sh DrawingObjects/tests/testSwarmVector3D.0of1.sh DrawingObjects/tests/testSwarmVector3D.0of2.sh DrawingObjects/tests/testSwarmViewer.xml DrawingObjects/tests/testSwarmViewer2D.0of1.sh DrawingObjects/tests/testSwarmViewer2D.0of2.sh DrawingObjects/tests/testSwarmViewer3D.0of1.sh DrawingObjects/tests/testSwarmViewer3D.0of2.sh DrawingObjects/tests/testTextureMap.0of1.sh DrawingObjects/tests/testTextureMap.0of2.sh DrawingObjects/tests/testTextureMap.xml DrawingObjects/tests/testVectorArrow.xml DrawingObjects/tests/testVectorArrow2D.0of1.sh DrawingObjects/tests/testVectorArrow2D.0of2.sh DrawingObjects/tests/testVectorArrow3D.0of1.sh DrawingObjects/tests/testVectorArrow3D.0of2.sh InputFormats/makefile InputFormats/src/Finalise.c InputFormats/src/Finalise.h InputFormats/src/Init.c InputFormats/src/Init.h InputFormats/src/InputFormats.h InputFormats/src/InputPPM.c InputFormats/src/InputPPM.h InputFormats/src/InputPPM.meta InputFormats/src/InputTIFF.c InputFormats/src/InputTIFF.h InputFormats/src/InputTIFF.meta InputFormats/src/makefile InputFormats/src/types.h InputFormats/tests/data/input.ppm InputFormats/tests/data/input.tiff InputFormats/tests/expected/testInputPPM.0of1.output.ppm.expected InputFormats/tests/expected/testInputTIFF.0of1.output.ppm.expected InputFormats/tests/makefile InputFormats/tests/plugins/lucTestInputFormat.c InputFormats/tests/plugins/makefile InputFormats/tests/testInputPPM.0of1.sh InputFormats/tests/testInputPPM.xml InputFormats/tests/testInputTIFF.0of1.sh InputFormats/tests/testInputTIFF.xml Makefile.vmake OutputFormats/makefile OutputFormats/src/EncoderLibavcodec.c OutputFormats/src/EncoderLibavcodec.h OutputFormats/src/EncoderLibavcodec.meta OutputFormats/src/EncoderLibfame.c OutputFormats/src/EncoderLibfame.h OutputFormats/src/EncoderLibfame.meta OutputFormats/src/Finalise.c OutputFormats/src/Finalise.h OutputFormats/src/Init.c OutputFormats/src/Init.h OutputFormats/src/OutputFormats.h OutputFormats/src/OutputJPEG.c OutputFormats/src/OutputJPEG.h OutputFormats/src/OutputJPEG.meta OutputFormats/src/OutputPNG.c OutputFormats/src/OutputPNG.h OutputFormats/src/OutputPNG.meta OutputFormats/src/OutputPPM.c OutputFormats/src/OutputPPM.h OutputFormats/src/OutputPPM.meta OutputFormats/src/OutputTIFF.c OutputFormats/src/OutputTIFF.h OutputFormats/src/OutputTIFF.meta OutputFormats/src/makefile OutputFormats/src/types.h OutputFormats/tests/expected/testEncoderLibfame-64bit.0of1.window.mpeg.expected OutputFormats/tests/expected/testEncoderLibfame.0of1.window.mpeg.expected OutputFormats/tests/expected/testOutputJPEG.0of1.window.00000.jpeg.expected OutputFormats/tests/expected/testOutputPNG.0of1.window.00000.png.expected OutputFormats/tests/expected/testOutputPPM.0of1.window.00000.ppm.expected OutputFormats/tests/expected/testOutputTIFF-bigendian.0of1.window.00000.tiff.expected OutputFormats/tests/expected/testOutputTIFF-littleendian.0of1.window.00000.tiff.expected OutputFormats/tests/makefile OutputFormats/tests/testEncoderLibfame-64bit.0of1.sh OutputFormats/tests/testEncoderLibfame.0of1.sh OutputFormats/tests/testEncoderLibfame.xml OutputFormats/tests/testOutput.xml OutputFormats/tests/testOutputJPEG.0of1.sh OutputFormats/tests/testOutputJPEG.xml OutputFormats/tests/testOutputPNG.0of1.sh OutputFormats/tests/testOutputPNG.xml OutputFormats/tests/testOutputPPM.0of1.sh OutputFormats/tests/testOutputPPM.xml OutputFormats/tests/testOutputTIFF-bigendian.0of1.sh OutputFormats/tests/testOutputTIFF-littleendian.0of1.sh OutputFormats/tests/testOutputTIFF.xml RenderingEngines/makefile RenderingEngines/src/Finalise.c RenderingEngines/src/Finalise.h RenderingEngines/src/Init.c RenderingEngines/src/Init.h RenderingEngines/src/OpenGlUtil.c RenderingEngines/src/OpenGlUtil.h RenderingEngines/src/RenderingEngineGL.c RenderingEngines/src/RenderingEngineGL.h RenderingEngines/src/RenderingEngineGL.meta RenderingEngines/src/RenderingEngineVTK.cxx RenderingEngines/src/RenderingEngineVTK.h RenderingEngines/src/RenderingEngineVTK.meta RenderingEngines/src/RenderingEngines.h RenderingEngines/src/makefile RenderingEngines/src/types.h RenderingEngines/tests/DummyOpenGL/DummyOpenGL.c RenderingEngines/tests/DummyOpenGL/makefile RenderingEngines/tests/expected/testRenderingEngineGL.0of1.OpenGL.txt.expected RenderingEngines/tests/makefile RenderingEngines/tests/testRenderingEngineGL.0of1.sh RenderingEngines/tests/testRenderingEngineGL.c RenderingEngines/tests/testRenderingEngineGL.xml WindowInteractions/makefile WindowInteractions/src/ColourBarInteraction.c WindowInteractions/src/ColourBarInteraction.h WindowInteractions/src/ColourBarInteraction.meta WindowInteractions/src/FieldValueInteraction.c WindowInteractions/src/FieldValueInteraction.h WindowInteractions/src/FieldValueInteraction.meta WindowInteractions/src/Finalise.c WindowInteractions/src/Finalise.h WindowInteractions/src/Init.c WindowInteractions/src/Init.h WindowInteractions/src/LightInteraction.c WindowInteractions/src/LightInteraction.h WindowInteractions/src/LightInteraction.meta WindowInteractions/src/MeshViewerInteraction.c WindowInteractions/src/MeshViewerInteraction.h WindowInteractions/src/MeshViewerInteraction.meta WindowInteractions/src/SwarmViewerInteraction.c WindowInteractions/src/SwarmViewerInteraction.h WindowInteractions/src/SwarmViewerInteraction.meta WindowInteractions/src/WindowInteractions.h WindowInteractions/src/makefile WindowInteractions/src/types.h Windowing/makefile Windowing/src/CarbonWindow.c Windowing/src/CarbonWindow.h Windowing/src/CarbonWindow.meta Windowing/src/Finalise.c Windowing/src/Finalise.h Windowing/src/Init.c Windowing/src/Init.h Windowing/src/OSMesaWindow.c Windowing/src/OSMesaWindow.h Windowing/src/OSMesaWindow.meta Windowing/src/SDLWindow.c Windowing/src/SDLWindow.h Windowing/src/SDLWindow.meta Windowing/src/VTKWindow.cxx Windowing/src/VTKWindow.h Windowing/src/VTKWindow.xml Windowing/src/Windowing.h Windowing/src/X11Window.c Windowing/src/X11Window.h Windowing/src/X11Window.meta Windowing/src/makefile Windowing/src/types.h build-functions.sh configure.sh doc/C_full.doxyconf.in doc/Makefile.def doc/doxygen.css doc/footer.html doc/generateForWeb.sh doc/header.html doc/makefile doc/web.doxyconf.in libglucifer/makefile libglucifer/src/Finalise.c libglucifer/src/Finalise.h libglucifer/src/Init.c libglucifer/src/Init.h libglucifer/src/glucifer.h libglucifer/src/makefile makefile plugins/lucPlugin/lucPlugin.c plugins/lucPlugin/makefile plugins/makefile project-config.sh src/main.c src/makefile
description:
patching this test because of the addition of the new lighting stuff that Cecile was working on.
diff -r c3d217e50ce0 -r 28d655bec240 Base/makefile
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/makefile Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,9 @@
+
+SHELL := /bin/bash
+PROJ_ROOT := $(shell until test -r ./Makefile.system ; do cd .. ; done ; echo `pwd`)
+include ${PROJ_ROOT}/Makefile.system
+
+# Subdirectories
+subdirs := src tests
+
+include ${PROJ_ROOT}/Makefile.vmake
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Base.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Base.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,105 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Base.h 540 2006-04-27 05:26:37Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+**
+** Copyright (C), 2003, Victorian Partnership for Advanced Computing (VPAC) Ltd, 110 Victoria Street, Melbourne, 3053, Australia.
+**
+** Authors:
+** Stevan M. Quenette, Senior Software Engineer, VPAC. (steve at vpac.org)
+** Patrick D. Sunter, Software Engineer, VPAC. (pds at vpac.org)
+** Luke J. Hodkinson, Computational Engineer, VPAC. (lhodkins at vpac.org)
+** Siew-Ching Tan, Software Engineer, VPAC. (siew at vpac.org)
+** Alan H. Lo, Computational Engineer, VPAC. (alan at vpac.org)
+** Raquibul Hassan, Computational Engineer, VPAC. (raq at vpac.org)
+**
+** This file may be distributed under the terms of the VPAC Public License
+** as defined by VPAC of Australia and appearing in the file
+** LICENSE.VPL included in the packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+*/
+/** \file
+** Role:
+** Initialises this library ready for use.
+**
+** Assumptions:
+** The Init() function will be run before any other function in the library.
+**
+** Comments:
+** None as yet.
+**
+** $Id: Base.h 540 2006-04-27 05:26:37Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#ifndef __lucBase_h__
+#define __lucBase_h__
+
+#include "types.h"
+#include "Camera.h"
+#include "ColourMap.h"
+#include "ViewportInfo.h"
+#include "Window.h"
+#include "DrawingObject.h"
+#include "DrawingObject_Register.h"
+#include "OutputFormat.h"
+#include "OutputFormat_Register.h"
+#include "InputFormat.h"
+#include "InputFormat_Register.h"
+#include "X11Colours.h"
+#include "Viewport.h"
+#include "RenderingEngine.h"
+#include "WindowInteraction.h"
+#include "WindowInteraction_Register.h"
+#include "Light.h"
+#include "Light_Register.h"
+
+
+#include "Init.h"
+#include "Finalise.h"
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Camera.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Camera.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,515 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Camera.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#include "types.h"
+#include "Camera.h"
+#include "Init.h"
+
+#include <string.h>
+#include <assert.h>
+
+const Type lucCamera_Type = "lucCamera";
+
+MPI_Datatype lucCamera_MPI_Datatype;
+
+lucCamera* lucCamera_New(
+ Name name,
+ Coord coord,
+ Coord focalPoint,
+ XYZ upDirection,
+ double focalLength,
+ double aperture,
+ double eyeSeparation,
+ lucStereoType stereoType,
+ FieldVariable* centreFieldVariable )
+{
+ lucCamera* self = (lucCamera*) _lucCamera_DefaultNew( name );
+
+ lucCamera_InitAll( self, coord, focalPoint, upDirection, focalLength, aperture, eyeSeparation, stereoType, centreFieldVariable );
+
+ return self;
+}
+
+lucCamera* _lucCamera_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ Name name )
+{
+ lucCamera* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucCamera) );
+ self = (lucCamera*) _Stg_Component_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ name,
+ NON_GLOBAL );
+
+ return self;
+}
+
+void lucCamera_Init(
+ lucCamera* self,
+ Coord coord,
+ Coord focalPoint,
+ XYZ upDirection,
+ double focalLength,
+ double aperture,
+ double eyeSeparation,
+ lucStereoType stereoType,
+ FieldVariable* centreFieldVariable )
+{
+ memcpy( self->coord, coord, sizeof(Coord) );
+ memcpy( self->focalPoint, focalPoint, sizeof(Coord) );
+ memcpy( self->upDirection, upDirection, sizeof(XYZ) );
+
+ self->focalLength = focalLength;
+ self->aperture = aperture;
+ self->eyeSeparation = eyeSeparation;
+ self->stereoType = stereoType;
+ self->centreFieldVariable = centreFieldVariable;
+
+ /* Store Original Values */
+ self->needsToDraw = True;
+ self->buffer = lucLeft;
+ self->originalCamera = lucCamera_Copy( self );
+}
+
+void lucCamera_InitAll(
+ void* camera,
+ Coord coord,
+ Coord focalPoint,
+ XYZ upDirection,
+ double focalLength,
+ double aperture,
+ double eyeSeparation,
+ lucStereoType stereoType,
+ FieldVariable* centreFieldVariable )
+{
+ lucCamera* self = camera;
+
+ /* TODO Init parent */
+ lucCamera_Init( self, coord, focalPoint, upDirection, focalLength, aperture, eyeSeparation, stereoType, centreFieldVariable );
+}
+
+void _lucCamera_Delete( void* camera ) {
+ lucCamera* self = camera;
+
+ if ( self->originalCamera != NULL );
+ Stg_Class_Delete( self->originalCamera );
+
+ _Stg_Component_Delete( self );
+}
+
+void _lucCamera_Print( void* camera, Stream* stream ) {
+ lucCamera* self = camera;
+
+ Journal_Printf( stream, "lucCamera: %s\n", self->name );
+
+ Stream_Indent( stream );
+
+ /* Print Parent */
+ _Stg_Component_Print( self, stream );
+
+ Journal_PrintArray( stream, self->coord, 3 );
+ Journal_PrintArray( stream, self->focalPoint, 3 );
+ Journal_PrintArray( stream, self->upDirection, 3 );
+
+ Journal_PrintValue( stream, self->aperture );
+
+ Journal_Printf( stream, "self->stereoType = ");
+ switch ( self->stereoType ) {
+ case lucMono:
+ Journal_Printf( stream, "lucMono\n" ); break;
+ case lucStereoToeIn:
+ Journal_Printf( stream, "lucStereoToeIn\n" ); break;
+ case lucStereoAsymmetric:
+ Journal_Printf( stream, "lucStereoAsymmetric\n" ); break;
+ }
+
+ Journal_Printf( stream, "self->buffer = ");
+ switch ( self->buffer ) {
+ case lucLeft:
+ Journal_Printf( stream, "lucLeft\n" ); break;
+ case lucRight:
+ Journal_Printf( stream, "lucRight\n" ); break;
+ }
+ Journal_PrintValue( stream, self->eyeSeparation );
+
+ Stream_UnIndent( stream );
+}
+
+void* _lucCamera_Copy( void* camera, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) {
+ lucCamera* self = camera;
+ lucCamera* newCamera;
+
+ newCamera = _Stg_Component_Copy( self, dest, deep, nameExt, ptrMap );
+
+ memcpy( newCamera->coord, self->coord, sizeof(Coord) );
+ memcpy( newCamera->focalPoint, self->focalPoint, sizeof(Coord) );
+ memcpy( newCamera->upDirection, self->upDirection, sizeof(XYZ) );
+
+ newCamera->aperture = self->aperture;
+ newCamera->stereoType = self->stereoType;
+ newCamera->eyeSeparation = self->eyeSeparation;
+ newCamera->buffer = self->buffer;
+
+ return (void*) newCamera;
+}
+
+void* _lucCamera_DefaultNew( Name name ) {
+ return _lucCamera_New(
+ sizeof( lucCamera ),
+ lucCamera_Type,
+ _lucCamera_Delete,
+ _lucCamera_Print,
+ _lucCamera_Copy,
+ _lucCamera_DefaultNew,
+ _lucCamera_Construct,
+ _lucCamera_Build,
+ _lucCamera_Initialise,
+ _lucCamera_Execute,
+ _lucCamera_Destroy,
+ name );
+}
+
+void _lucCamera_Construct( void* camera, Stg_ComponentFactory* cf, void* data ) {
+ lucCamera* self = (lucCamera*) camera;
+ Coord coord;
+ Coord focalPoint;
+ XYZ upDirection;
+ FieldVariable* centreFieldVariable;
+ double focalLength;
+ double aperture;
+ double eyeSeparation;
+ lucStereoType stereoType;
+ Name stereoTypeName;
+
+ #define DTOR 0.0174532925
+ focalPoint[I_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "focalPointX", 0.0 );
+ focalPoint[J_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "focalPointY", 0.0 );
+ focalPoint[K_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "focalPointZ", 0.0 );
+
+ upDirection[I_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "upDirectionX", 0.0 );
+ upDirection[J_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "upDirectionY", 1.0 );
+ upDirection[K_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "upDirectionZ", 0.0 );
+
+ focalLength = Stg_ComponentFactory_GetDouble( cf, self->name, "focalLength", 0.0 );
+
+ coord[I_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "coordX", 0.0 );
+ coord[J_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "coordY", 0.0 );
+ coord[K_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "coordZ", 1.0 );
+
+ aperture = Stg_ComponentFactory_GetDouble( cf, self->name, "aperture", 45.0 );
+
+ /* Get Stereo Type */
+ stereoTypeName = Stg_ComponentFactory_GetString( cf, self->name, "stereoType", "lucMono" );
+ if ( strcasecmp( stereoTypeName, "ToeIn" ) == 0 )
+ stereoType = lucStereoToeIn;
+ else if ( strcasecmp( stereoTypeName, "Asymmetric" ) == 0 )
+ stereoType = lucStereoAsymmetric;
+ else
+ stereoType = lucMono;
+
+ eyeSeparation = Stg_ComponentFactory_GetDouble( cf, self->name, "eyeSeparation", 0.2 );
+
+ centreFieldVariable = Stg_ComponentFactory_ConstructByKey( cf, self->name, "CentreFieldVariable", FieldVariable,False,data);
+
+ lucCamera_Init( self, coord, focalPoint, upDirection, focalLength, aperture, eyeSeparation, stereoType, centreFieldVariable );
+}
+
+void _lucCamera_Build( void* camera, void* data ) { }
+void _lucCamera_Initialise( void* camera, void* data ) { }
+void _lucCamera_Execute( void* camera, void* data ) { }
+void _lucCamera_Destroy( void* camera, void* data ) { }
+
+void lucCamera_Zoom( void* camera, double zoomFactor ) {
+ lucCamera* self = camera;
+ XYZ vectorFocusToCamera;
+
+ StGermain_VectorSubtraction( vectorFocusToCamera, self->coord, self->focalPoint, 3 );
+ vectorFocusToCamera[ I_AXIS ] *= zoomFactor;
+ vectorFocusToCamera[ J_AXIS ] *= zoomFactor;
+ vectorFocusToCamera[ K_AXIS ] *= zoomFactor;
+ StGermain_VectorAddition( self->coord, vectorFocusToCamera, self->focalPoint, 3 );
+
+ self->needsToDraw = True;
+}
+
+void lucCamera_RotateAroundUpDirection( void* camera, double deltaTheta ) {
+ lucCamera* self = camera;
+ XYZ vectorFocusToCamera;
+ XYZ rotatedVectorFocusToCamera;
+
+ StGermain_VectorSubtraction( vectorFocusToCamera, self->coord, self->focalPoint, 3 );
+ StGermain_RotateVector( rotatedVectorFocusToCamera, vectorFocusToCamera, self->upDirection, deltaTheta );
+ StGermain_VectorAddition( self->coord, rotatedVectorFocusToCamera, self->focalPoint, 3 );
+
+ self->needsToDraw = True;
+}
+
+void lucCamera_RotateTowardsUpDirection( void* camera, double deltaTheta ) {
+ lucCamera* self = camera;
+ XYZ rotationAxis;
+ XYZ vectorFocusToCamera;
+ XYZ rotatedVectorFocusToCamera;
+ double angleBetween;
+ double predictedAngle;
+ const double minAngle = M_PI/180.0 * 0.1; /* A tenth of a degree */
+ const double maxAngle = M_PI - minAngle;
+
+ StGermain_VectorSubtraction( vectorFocusToCamera, self->coord, self->focalPoint, 3 );
+ StGermain_VectorCrossProduct( rotationAxis, vectorFocusToCamera, self->upDirection );
+ StGermain_VectorNormalise( rotationAxis, 3 );
+
+ /* Check if angle is too large */
+ angleBetween = StGermain_AngleBetweenVectors( vectorFocusToCamera, self->upDirection, 3 );
+ predictedAngle = angleBetween - deltaTheta;
+ if ( predictedAngle < minAngle )
+ deltaTheta = angleBetween - minAngle;
+ else if ( predictedAngle > maxAngle )
+ deltaTheta = angleBetween - maxAngle;
+
+ StGermain_RotateVector( rotatedVectorFocusToCamera, vectorFocusToCamera, rotationAxis, deltaTheta );
+
+ StGermain_VectorAddition( self->coord, rotatedVectorFocusToCamera, self->focalPoint, 3 );
+ self->needsToDraw = True;
+}
+
+void lucCamera_Reset( void* camera ) {
+ lucCamera* self = camera;
+ lucCamera* originalCamera = self->originalCamera;
+
+ Stg_Class_Copy( originalCamera, self, False, NULL, NULL );
+ self->originalCamera = originalCamera;
+ self->needsToDraw = True;
+}
+
+void lucCamera_SetOriginal( void* camera ) {
+ lucCamera* self = camera;
+
+ Stg_Class_Copy( self, self->originalCamera, False, NULL, NULL );
+ self->originalCamera->originalCamera = NULL;
+}
+
+void lucCamera_Broadcast( void* camera, int rootRank, MPI_Comm comm ) {
+ lucCamera* self = camera;
+
+ Journal_DPrintfL( lucDebug, 2, "In %s for %s '%s'.\n", __func__, self->type, self->name );
+
+ MPI_Bcast( self, 1, lucCamera_MPI_Datatype, rootRank, comm );
+}
+
+void lucCamera_GetFocusDirection( void* camera, XYZ focusDirection ) {
+ lucCamera* self = camera;
+
+ StGermain_VectorSubtraction( focusDirection, self->focalPoint, self->coord, 3 );
+ StGermain_VectorNormalise( focusDirection, 3 );
+}
+
+void lucCamera_GetLeftDirection( void* camera, XYZ leftDirection ) {
+ lucCamera* self = camera;
+ XYZ focusDirection;
+
+ lucCamera_GetFocusDirection( self, focusDirection );
+ StGermain_VectorCrossProduct( leftDirection, self->upDirection, focusDirection );
+ StGermain_VectorNormalise( leftDirection, 3 );
+}
+
+void lucCamera_SwapStereoBuffer( void* camera ) {
+ lucCamera* self = camera;
+
+ if ( self->buffer == lucLeft )
+ self->buffer = lucRight;
+ else
+ self->buffer = lucLeft;
+ self->needsToDraw = True;
+}
+
+void lucCamera_CurrentEyePosition( void* camera, Coord currEyePos ) {
+ lucCamera* self = camera;
+ XYZ leftDirection;
+ double factor;
+
+ memcpy( currEyePos, self->coord, sizeof(Coord) );
+ if ( self->stereoType == lucMono )
+ return;
+
+ lucCamera_GetLeftDirection( camera, leftDirection );
+
+ factor = 0.5 * self->eyeSeparation;
+ if ( self->buffer == lucRight )
+ factor *= -1.0;
+
+ currEyePos[ I_AXIS ] += factor * leftDirection[ I_AXIS ];
+ currEyePos[ J_AXIS ] += factor * leftDirection[ J_AXIS ];
+ currEyePos[ K_AXIS ] += factor * leftDirection[ K_AXIS ];
+}
+
+
+void lucCamera_CentreFromFieldVariable( void* camera ) {
+ lucCamera* self = (lucCamera*) camera;
+ Coord min, max;
+ Coord oldFocalPoint;
+ XYZ difference = {0.0,0.0,0.0};
+ FieldVariable* fieldVariable = self->centreFieldVariable;
+
+ if ( !fieldVariable )
+ return;
+
+ FieldVariable_GetMinAndMaxGlobalCoords( fieldVariable, min, max );
+
+
+ /* Set up focal point */
+ memcpy( oldFocalPoint, self->focalPoint, sizeof(Coord) );
+ self->focalPoint[I_AXIS] = 0.5 * (min[ I_AXIS ] + max[ I_AXIS ]);
+ self->focalPoint[J_AXIS] = 0.5 * (min[ J_AXIS ] + max[ J_AXIS ]);
+ if (fieldVariable->dim == 2)
+ self->focalPoint[K_AXIS] = 0.0;
+ else
+ self->focalPoint[K_AXIS] = 0.5 * (min[ K_AXIS ] + max[ K_AXIS ]);
+
+ /* Set up camera */
+ StGermain_VectorSubtraction( difference, self->focalPoint, oldFocalPoint, fieldVariable->dim );
+ self->coord[ I_AXIS ] += difference[ I_AXIS ] ;
+ self->coord[ J_AXIS ] += difference[ J_AXIS ] ;
+ self->coord[ K_AXIS ] += difference[ K_AXIS ] ;
+
+ /* Adjust Original Camera */
+ self->originalCamera->coord[ I_AXIS ] += difference[ I_AXIS ] ;
+ self->originalCamera->coord[ J_AXIS ] += difference[ J_AXIS ] ;
+ self->originalCamera->coord[ K_AXIS ] += difference[ K_AXIS ] ;
+ memcpy( self->originalCamera->focalPoint, self->focalPoint, sizeof( Coord ) );
+}
+
+void lucCamera_ChangeFocalPoint( void* camera, Pixel_Index startx, Pixel_Index starty, Pixel_Index xpos, Pixel_Index ypos ){
+ lucCamera* self = (lucCamera*) camera;
+ XYZ leftDirection;
+ Dimension_Index dim_I;
+
+ lucCamera_GetLeftDirection( camera, leftDirection );
+ for ( dim_I = 0 ; dim_I < 3 ; dim_I++ ) {
+ self->focalPoint[ dim_I ] -= 0.01 * ((double)xpos - (double)startx) * leftDirection[ dim_I ];
+ self->focalPoint[ dim_I ] -= 0.01 * ((double)ypos - (double)starty) * self->upDirection[ dim_I ];
+ }
+ memcpy( self->originalCamera->focalPoint, self->focalPoint, sizeof( Coord ) );
+
+ self->needsToDraw = True;
+}
+
+void lucCamera_Pickle( void* camera, Stream* stream ) {
+ lucCamera* self = camera;
+
+ Journal_Printf( stream, "<struct name=\"%s\">\n", self->name);
+ Stream_Indent( stream );
+
+ Journal_Printf( stream, "<param name=\"Type\">%s</param>\n", self->type );
+ Journal_Printf( stream, "<param name=\"coordX\">%.5g</param>\n", self->coord[ I_AXIS ] );
+ Journal_Printf( stream, "<param name=\"coordY\">%.5g</param>\n", self->coord[ J_AXIS ] );
+ Journal_Printf( stream, "<param name=\"coordZ\">%.5g</param>\n", self->coord[ K_AXIS ] );
+
+ Journal_Printf( stream, "<param name=\"focalPointX\">%.5g</param>\n", self->focalPoint[ I_AXIS ] );
+ Journal_Printf( stream, "<param name=\"focalPointY\">%.5g</param>\n", self->focalPoint[ J_AXIS ] );
+ Journal_Printf( stream, "<param name=\"focalPointZ\">%.5g</param>\n", self->focalPoint[ K_AXIS ] );
+
+ Journal_Printf( stream, "<param name=\"upDirectionX\">%.5g</param>\n", self->upDirection[ I_AXIS ] );
+ Journal_Printf( stream, "<param name=\"upDirectionY\">%.5g</param>\n", self->upDirection[ J_AXIS ] );
+ Journal_Printf( stream, "<param name=\"upDirectionZ\">%.5g</param>\n", self->upDirection[ K_AXIS ] );
+
+ Journal_Printf( stream, "<param name=\"stereoType\">%s</param>\n",
+ self->stereoType == lucStereoToeIn ? "ToeIn" :
+ self->stereoType == lucStereoAsymmetric ? "Asymmetric" : "Mono" );
+
+ Journal_Printf( stream, "<param name=\"eyeSeparation\">%.5g</param>\n", self->eyeSeparation );
+ Journal_Printf( stream, "<param name=\"focalLength\">%.5g</param>\n", self->focalLength );
+ Stream_UnIndent( stream );
+ Journal_Printf( stream, "</struct>\n");
+}
+void lucCamera_SetNeedsToDraw( void * camera ){
+ lucCamera* self = (lucCamera*) camera;
+ self->needsToDraw = True;
+}
+
+#define lucCamera_TypesCount 9
+void lucCamera_Create_MPI_Datatype() {
+ MPI_Datatype typeList[lucCamera_TypesCount] =
+ { MPI_DOUBLE, MPI_DOUBLE, MPI_DOUBLE, MPI_DOUBLE, MPI_DOUBLE, MPI_DOUBLE, MPI_INT, MPI_INT, MPI_INT };
+ int blocklen[lucCamera_TypesCount] = {3, 3, 3, 1, 1, 1, 1, 1, 1};
+ MPI_Aint displacement[lucCamera_TypesCount];
+ lucCamera camera;
+
+ displacement[0] = GetOffsetOfMember( camera, coord );
+ displacement[1] = GetOffsetOfMember( camera, focalPoint );
+ displacement[2] = GetOffsetOfMember( camera, upDirection );
+ displacement[3] = GetOffsetOfMember( camera, focalLength );
+ displacement[4] = GetOffsetOfMember( camera, aperture );
+ displacement[5] = GetOffsetOfMember( camera, eyeSeparation );
+ displacement[6] = GetOffsetOfMember( camera, buffer );
+ displacement[7] = GetOffsetOfMember( camera, stereoType );
+ displacement[8] = GetOffsetOfMember( camera, needsToDraw );
+
+ MPI_Type_struct( lucCamera_TypesCount, blocklen, displacement, typeList, &lucCamera_MPI_Datatype );
+ MPI_Type_commit( & lucCamera_MPI_Datatype );
+}
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Camera.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Camera.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,137 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Camera.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+
+#ifndef __lucCamera_h__
+#define __lucCamera_h__
+
+ extern const Type lucCamera_Type;
+ extern MPI_Datatype lucCamera_MPI_Datatype;
+
+ #define __lucCamera \
+ __Stg_Component \
+ lucCamera* originalCamera; \
+ FieldVariable* centreFieldVariable; \
+ Coord coord; \
+ Coord focalPoint; \
+ XYZ upDirection; \
+ double focalLength; \
+ double aperture; \
+ double eyeSeparation; \
+ lucStereoBuffer buffer; \
+ lucStereoType stereoType; \
+ Bool needsToDraw; \
+
+ struct lucCamera {__lucCamera};
+
+ /** Constructors */
+ lucCamera* lucCamera_New(
+ Name name,
+ Coord coord,
+ Coord focalPoint,
+ XYZ upDirection,
+ double focalLength,
+ double aperture,
+ double eyeSeparation,
+ lucStereoType stereoType,
+ FieldVariable* centreFieldVariable );
+
+ lucCamera* _lucCamera_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ Name name );
+
+ void lucCamera_InitAll(
+ void* camera,
+ Coord coord,
+ Coord focalPoint,
+ XYZ upDirection,
+ double focalLength,
+ double aperture,
+ double eyeSeparation,
+ lucStereoType stereoType,
+ FieldVariable* centreFieldVariable );
+
+ /** Virtual Functions */
+ void _lucCamera_Delete( void* camera ) ;
+ void _lucCamera_Print( void* camera, Stream* stream ) ;
+ void* _lucCamera_Copy( void* camera, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) ;
+ #define lucCamera_Copy( self ) \
+ (lucCamera*) Stg_Class_Copy( self, NULL, False, NULL, NULL )
+ void* _lucCamera_DefaultNew( Name name ) ;
+void _lucCamera_Construct( void* camera, Stg_ComponentFactory* cf, void* data ) ;
+ void _lucCamera_Build( void* camera, void* data );
+ void _lucCamera_Initialise( void* camera, void* data );
+ void _lucCamera_Execute( void* camera, void* data );
+ void _lucCamera_Destroy( void* camera, void* data );
+
+ /** Public Functions */
+ void lucCamera_Zoom( void* camera, double zoomFactor ) ;
+ void lucCamera_RotateAroundUpDirection( void* camera, double deltaTheta ) ;
+ void lucCamera_RotateTowardsUpDirection( void* camera, double deltaTheta ) ;
+ void lucCamera_GetFocusDirection( void* camera, XYZ focusDirection ) ;
+ void lucCamera_GetLeftDirection( void* camera, XYZ leftDirection ) ;
+ void lucCamera_Reset( void* camera ) ;
+ void lucCamera_SetOriginal( void* camera ) ;
+ void lucCamera_Broadcast( void* camera, int rootRank, MPI_Comm comm ) ;
+ void lucCamera_SwapStereoBuffer( void* camera ) ;
+ void lucCamera_CurrentEyePosition( void* camera, Coord currEyePos ) ;
+ void lucCamera_CentreFromFieldVariable( void* camera ) ;
+ void lucCamera_SetNeedsToDraw( void * camera );
+ void lucCamera_ChangeFocalPoint( void* camera, Pixel_Index startx, Pixel_Index starty, Pixel_Index posx, Pixel_Index posy );
+ void lucCamera_Pickle( void* camera, Stream* stream ) ;
+
+ void lucCamera_Create_MPI_Datatype() ;
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Camera.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Camera.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,114 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucCamera</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/Base/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">Stg_Component</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Contols how the user views the visualisation scene in a lucViewport.</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">focalPointX</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The X component of the coordinate of the point that the camera is centred on.</param>
+ </struct>
+ <struct>
+ <param name="Name">focalPointY</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The Y component of the coordinate of the point that the camera is centred on.</param>
+ </struct>
+ <struct>
+ <param name="Name">focalPointZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The Z component of the coordinate of the point that the camera is centred on.</param>
+ </struct>
+ <struct>
+ <param name="Name">upDirectionX</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The X component of the vector which describes which direction is up for the camera.</param>
+ </struct>
+ <struct>
+ <param name="Name">upDirectionY</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">The Y component of the vector which describes which direction is up for the camera.</param>
+ </struct>
+ <struct>
+ <param name="Name">upDirectionZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The Z component of the vector which describes which direction is up for the camera.</param>
+ </struct>
+ <struct>
+ <param name="Name">focalLength</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">Parameter only used for stereo cameras.</param>
+ </struct>
+ <struct>
+ <param name="Name">coordX</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The X component of the coordinate of where the camera initially is in space.</param>
+ </struct>
+ <struct>
+ <param name="Name">coordY</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The Y component of the coordinate of where the camera initially is in space.</param>
+ </struct>
+ <struct>
+ <param name="Name">coordZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">The Z component of the coordinate of where the camera initially is in space.</param>
+ </struct>
+ <struct>
+ <param name="Name">aperture</param>
+ <param name="Type">Double</param>
+ <param name="Default">45.0</param>
+ <param name="Description">The field-of-view angle, in degrees.</param>
+ </struct>
+ <struct>
+ <param name="Name">stereoType</param>
+ <param name="Type">String</param>
+ <param name="Default">"lucMono"</param>
+ <param name="Description">There are three options for how the camera behaves in stereo: lucMono (No stereo behaviour), lucStereoToeIn (simplified stereo behaviour), lucStereoAsymmetric (true stereo behaviour).</param>
+ </struct>
+ <struct>
+ <param name="Name">eyeSeparation</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.2</param>
+ <param name="Description">If your camera is working in stereo, then this is distance between the "left eye" and the "right eye", otherwise this parameter is not used.</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">No</param>
+ <param name="Name">CentreFieldVariable</param>
+ <param name="Type">FieldVariable</param>
+ <param name="Description">If a CentreFieldVariable is specified, then it overrides the values given by the focalPoint[X,Y,Z] parameters and just sets the focal point to be the middle of the field given by this FieldVariable.</param>
+ </struct>
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/ColourMap.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/ColourMap.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,520 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: ColourMap.c 639 2006-11-15 05:29:51Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#include "types.h"
+#include "ColourMap.h"
+#include "X11Colours.h"
+
+#include <string.h>
+#include <assert.h>
+
+const Type lucColourMap_Type = "lucColourMap";
+
+
+lucColourMap* lucColourMap_New(
+ Name name,
+ char* colourMapString,
+ double minimum,
+ double maximum,
+ Bool logScale,
+ Bool dynamicRange )
+{
+ lucColourMap* self = (lucColourMap*) _lucColourMap_DefaultNew( name );
+
+ lucColourMap_InitAll( self, colourMapString, minimum, maximum, logScale, dynamicRange );
+
+ return self;
+}
+
+lucColourMap* _lucColourMap_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ Name name )
+{
+ lucColourMap* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucColourMap) );
+ self = (lucColourMap*) _Stg_Component_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ name,
+ NON_GLOBAL );
+
+ return self;
+}
+
+void _lucColourMap_Init(
+ lucColourMap* self,
+ char* _colourMapString,
+ double minimum,
+ double maximum,
+ Bool logScale,
+ Bool dynamicRange )
+{
+ char* colourMapString = StG_Strdup( _colourMapString );
+ Colour_Index colourCount;
+ Colour_Index colour_I;
+ char* charPointer;
+ lucColour* colour;
+ char* breakChars = " \t\n;,";
+
+ self->minimum = minimum;
+ self->maximum = maximum;
+ self->logScale = logScale;
+ self->dynamicRange = dynamicRange;
+
+ /* Find number of colours */
+ colourCount = 1;
+ charPointer = strpbrk( colourMapString, breakChars );
+ while ( charPointer != NULL ) {
+ charPointer = strpbrk( charPointer + 1 , breakChars );
+ colourCount++;
+ }
+ self->colourCount = colourCount;
+
+ /* Allocate space for colour map */
+ self->colourList = Memory_Alloc_Array( lucColour , colourCount, "Colour map");
+
+ /* Read String to get colour map */
+ charPointer = strtok( colourMapString, breakChars );
+ for ( colour_I = 0 ; colour_I < colourCount ; colour_I++ ) {
+ colour = lucColourMap_GetColourFromList( self, colour_I );
+ lucColour_FromString( colour, charPointer );
+ charPointer = strtok( NULL, breakChars );
+ }
+
+ Memory_Free( colourMapString );
+}
+
+void lucColourMap_InitAll(
+ void* colourMap,
+ char* colourMapString,
+ double minimum,
+ double maximum,
+ Bool logScale,
+ Bool dynamicRange )
+{
+ lucColourMap* self = colourMap;
+
+ _lucColourMap_Init( self, colourMapString, minimum, maximum, logScale, dynamicRange );
+}
+
+void _lucColourMap_Delete( void* colourMap ) {
+ lucColourMap* self = colourMap;
+
+ Memory_Free( self->colourList );
+
+ _Stg_Component_Delete( self );
+}
+
+void _lucColourMap_Print( void* colourMap, Stream* stream ) {
+ lucColourMap* self = colourMap;
+ Colour_Index colour_I;
+ lucColour* colour;
+ lucColour black;
+ lucColour white;
+ lucColour colourFromValue;
+ Index charCount = 100;
+ Index char_I;
+
+ black.red = black.green = black.blue = 0.0;
+ white.red = white.green = white.blue = 1.0;
+
+ Journal_Printf( stream, "lucColourMap: %s\n", self->name );
+
+ /* Print Parent */
+ _Stg_Component_Print( self, stream );
+
+ Journal_PrintValue( stream, self->colourCount );
+ for ( colour_I = 0 ; colour_I < self->colourCount ; colour_I++ ) {
+ colour = lucColourMap_GetColourFromList( self, colour_I );
+ Journal_Printf( stream, "\tColour %u: Red - %6.3g, Green - %6.3g, Blue - %6.3g, Opacity - %6.3g\n",
+ colour_I, colour->red, colour->green, colour->blue, colour->opacity );
+ }
+
+ Journal_PrintValue( stream, self->minimum );
+ Journal_PrintValue( stream, self->maximum );
+ Journal_PrintBool( stream, self->logScale );
+ Journal_PrintBool( stream, self->dynamicRange );
+
+ /* Print Colour Map using terminal colours */
+ for ( char_I = 0 ; char_I < charCount ; char_I++ ) {
+ double value = (double) char_I / (double) (charCount - 1);
+ lucColourMap_GetColourFromValue( self, value, &colourFromValue );
+ lucColour_SetTerminalColours( &black, &colourFromValue, stream );
+ Journal_Printf( stream, " " );
+ }
+ lucColour_SetTerminalColours( &black, &white, stream );
+ Journal_Printf( stream, "\n" );
+
+ /* Print Scale For Colour Map */
+ Journal_Printf( stream, "%.4g", self->minimum );
+ for ( char_I = 0 ; char_I < charCount ; char_I++ )
+ Journal_Printf( stream, " " );
+ Journal_Printf( stream, "%.4g\n", self->maximum );
+
+}
+
+void* _lucColourMap_Copy( void* colourMap, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) {
+ lucColourMap* self = colourMap;
+ lucColourMap* newColourMap;
+
+ newColourMap = _Stg_Component_Copy( self, dest, deep, nameExt, ptrMap );
+
+ newColourMap->colourCount = self->colourCount;
+ newColourMap->minimum = self->minimum;
+ newColourMap->maximum = self->maximum;
+ newColourMap->logScale = self->logScale;
+ newColourMap->dynamicRange = self->dynamicRange;
+
+ if (deep)
+ memcpy( newColourMap->colourList, self->colourList, self->colourCount * sizeof(lucColour) );
+ else
+ newColourMap->colourList = self->colourList;
+
+ return (void*) newColourMap;
+}
+
+
+void* _lucColourMap_DefaultNew( Name name ) {
+ return _lucColourMap_New(
+ sizeof( lucColourMap ),
+ lucColourMap_Type,
+ _lucColourMap_Delete,
+ _lucColourMap_Print,
+ _lucColourMap_Copy,
+ _lucColourMap_DefaultNew,
+ _lucColourMap_Construct,
+ _lucColourMap_Build,
+ _lucColourMap_Initialise,
+ _lucColourMap_Execute,
+ _lucColourMap_Destroy,
+ name );
+}
+
+void _lucColourMap_Construct( void* colourMap, Stg_ComponentFactory* cf, void* data ) {
+ lucColourMap* self = (lucColourMap*) colourMap;
+
+ _lucColourMap_Init(
+ self,
+ Stg_ComponentFactory_GetString( cf, self->name, "colours", "Blue;White;Red"),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "minimum", 0.0 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "maximum", 1.0 ),
+ Stg_ComponentFactory_GetBool( cf, self->name, "logScale", False ),
+ Stg_ComponentFactory_GetBool( cf, self->name, "dynamicRange", False ) );
+}
+
+void _lucColourMap_Build( void* colourMap, void* data ) { }
+void _lucColourMap_Initialise( void* colourMap, void* data ) { }
+void _lucColourMap_Execute( void* colourMap, void* data ) { }
+void _lucColourMap_Destroy( void* colourMap, void* data ) { }
+
+void lucColourMap_GetColourFromValue( void* colourMap, double value, lucColour* colour ) {
+ lucColourMap* self = colourMap;
+ Colour_Index colourBelow_I;
+ lucColour* colourBelow;
+ lucColour* colourAbove;
+ float remainder;
+ float scaledValue;
+ Colour_Index colourCount = self->colourCount;
+
+ /* Scale value so that it is between 0 and 1 */
+ if (self->logScale == True)
+ scaledValue = (log10(value) - log10(self->minimum))/(log10(self->maximum) - log10(self->minimum));
+ else
+ scaledValue = (value - self->minimum)/(self->maximum - self->minimum);
+
+ if (scaledValue <= 0.0 || colourCount == 1) {
+ memcpy( colour, lucColourMap_GetColourFromList( self, 0 ), sizeof(lucColour) );
+ return;
+ }
+ if (scaledValue >= 1.0) {
+ memcpy( colour, lucColourMap_GetColourFromList( self, colourCount - 1 ), sizeof(lucColour) );
+ return;
+ }
+
+ colourBelow_I = (Colour_Index) ( ( colourCount - 1 ) * scaledValue );
+ colourBelow = lucColourMap_GetColourFromList( self, colourBelow_I );
+ colourAbove = lucColourMap_GetColourFromList( self, colourBelow_I + 1 );
+
+ remainder = (float)( colourCount - 1 ) * scaledValue - (float) colourBelow_I;
+
+ /* Do linear interpolation between colours */
+ colour->red = ( colourAbove->red - colourBelow->red ) * remainder + colourBelow->red;
+ colour->green = ( colourAbove->green - colourBelow->green ) * remainder + colourBelow->green;
+ colour->blue = ( colourAbove->blue - colourBelow->blue ) * remainder + colourBelow->blue;
+ colour->opacity = ( colourAbove->opacity - colourBelow->opacity ) * remainder + colourBelow->opacity;
+}
+void lucColourMap_GetColourFromValue_ExplicitOpacity( void* colourMap, double value, lucColour* colour, float opacity ) {
+ lucColourMap* self = colourMap;
+ Colour_Index colourBelow_I;
+ lucColour* colourBelow;
+ lucColour* colourAbove;
+ float remainder;
+ float scaledValue;
+ Colour_Index colourCount = self->colourCount;
+
+ /* Scale value so that it is between 0 and 1 */
+ if (self->logScale == True)
+ scaledValue = (log10(value) - log10(self->minimum))/(log10(self->maximum) - log10(self->minimum));
+ else
+ scaledValue = (value - self->minimum)/(self->maximum - self->minimum);
+
+ if (scaledValue <= 0.0 || colourCount == 1) {
+ memcpy( colour, lucColourMap_GetColourFromList( self, 0 ), sizeof(lucColour) );
+ return;
+ }
+ if (scaledValue >= 1.0) {
+ memcpy( colour, lucColourMap_GetColourFromList( self, colourCount - 1 ), sizeof(lucColour) );
+ return;
+ }
+
+ colourBelow_I = (Colour_Index) ( ( colourCount - 1 ) * scaledValue );
+ colourBelow = lucColourMap_GetColourFromList( self, colourBelow_I );
+ colourAbove = lucColourMap_GetColourFromList( self, colourBelow_I + 1 );
+
+ remainder = (float)( colourCount - 1 ) * scaledValue - (float) colourBelow_I;
+
+ /* Do linear interpolation between colours */
+ colour->red = ( colourAbove->red - colourBelow->red ) * remainder + colourBelow->red;
+ colour->green = ( colourAbove->green - colourBelow->green ) * remainder + colourBelow->green;
+ colour->blue = ( colourAbove->blue - colourBelow->blue ) * remainder + colourBelow->blue;
+ colour->opacity = opacity;
+}
+
+void lucColourMap_SetMinMax( void* colourMap, double min, double max ) {
+ lucColourMap* self = colourMap;
+ double tolerance;
+
+ /* Shift max and min if they are too close */
+ tolerance = 0.00005 * (fabs(max)+1);
+ if (fabs(min - max) < tolerance) {
+ max += 0.5 * tolerance;
+ min -= 0.5 * tolerance;
+ }
+
+ /* Copy to colour map */
+ self->minimum = min;
+ self->maximum = max;
+}
+
+void lucColourMap_CalibrateFromVariable( void* colourMap, void* _variable ) {
+ lucColourMap* self = colourMap;
+ Variable* variable = (Variable*)_variable;
+ Index array_I;
+ Index arrayCount = *variable->arraySizePtr;
+ double value;
+ double localMin = 1.0e99;
+ double localMax = -1.0e99;
+ double globalMax;
+ double globalMin;
+
+ if ( !self->dynamicRange ) return;
+
+ for ( array_I = 0 ; array_I < arrayCount ; array_I++ ){
+ /* Get scalar value from particle */
+ value = Variable_GetValueDouble( variable, array_I ) ;
+
+ if ( value < localMin )
+ localMin = value;
+ else if ( value > localMax )
+ localMax = value;
+ }
+
+ MPI_Allreduce( &localMin, &globalMin, 1, MPI_DOUBLE, MPI_MIN, MPI_COMM_WORLD );
+ MPI_Allreduce( &localMax, &globalMax, 1, MPI_DOUBLE, MPI_MAX, MPI_COMM_WORLD );
+
+ lucColourMap_SetMinMax( self, globalMin, globalMax );
+}
+
+void lucColourMap_CalibrateFromFieldVariable( void* colourMap, void* _fieldVariable ) {
+ lucColourMap* self = colourMap;
+ FieldVariable* fieldVariable = (FieldVariable*)_fieldVariable;
+
+ if ( !self->dynamicRange ) return;
+
+ lucColourMap_SetMinMax(
+ self,
+ FieldVariable_GetMinGlobalFieldMagnitude( fieldVariable ),
+ FieldVariable_GetMaxGlobalFieldMagnitude( fieldVariable ) );
+}
+
+void lucColourMap_CalibrateFromSwarmVariable( void* colourMap, void* swarmVariable ) {
+ lucColourMap* self = colourMap;
+
+ if ( !self->dynamicRange ) return;
+
+ lucColourMap_SetMinMax(
+ self,
+ SwarmVariable_GetMinGlobalMagnitude( swarmVariable ),
+ SwarmVariable_GetMaxGlobalMagnitude( swarmVariable ) );
+}
+
+void lucColour_FromHSV( lucColour* self, float hue, float saturation, float value, float opacity ) {
+ int Hi = (int) ( hue/60.0 );
+ float f = hue/60.0 - (float) Hi;
+ float p = value * ( 1.0 - saturation );
+ float q = value * ( 1.0 - saturation * f );
+ float t = value * ( 1.0 - saturation * ( 1.0 - f ));
+
+ switch ( Hi ){
+ case 0:
+ self->red = value; self->green = t; self->blue = p; break;
+ case 1:
+ self->red = q; self->green = value; self->blue = p; break;
+ case 2:
+ self->red = p; self->green = value; self->blue = t; break;
+ case 3:
+ self->red = p; self->green = q; self->blue = value; break;
+ case 4:
+ self->red = t; self->green = p; self->blue = value; break;
+ case 5:
+ self->red = value; self->green = p; self->blue = q; break;
+ }
+
+ self->opacity = opacity;
+}
+
+
+
+void lucColour_FromString( lucColour* self, char* string ) {
+ char* charPointer;
+ float opacity;
+
+ lucColour_FromX11ColourName( self, string );
+
+ /* Get Opacity From String */
+ /* Opacity must be read in after the ":" of the name of the colour */
+ charPointer = strchr( string, ':' );
+
+ if (charPointer != NULL) {
+ /* Return full opactity (non-transparent) if no opacity is set */
+ if (sscanf( charPointer + 1, "%f", &opacity ) != 1)
+ opacity = 1.0;
+ }
+ else
+ opacity = 1.0;
+ self->opacity = opacity;
+}
+
+typedef enum {
+ Terminal_Black,
+ Terminal_Red,
+ Terminal_Green,
+ Terminal_Yellow,
+ Terminal_Blue,
+ Terminal_Magenta,
+ Terminal_Cyan,
+ Terminal_Grey,
+ Terminal_White
+} Terminal_Colour;
+
+Terminal_Colour lucColour_GetClosestTerminalColour( lucColour* self ) {
+ Bool hasRed = ( self->red > 0.5 );
+ Bool hasGreen = ( self->green > 0.5 );
+ Bool hasBlue = ( self->blue > 0.5 );
+
+ /* Shades */
+ if ( ! hasRed && ! hasGreen && ! hasBlue )
+ return Terminal_Black;
+
+ if ( hasRed && hasGreen && hasBlue )
+ return Terminal_White;
+
+ /* Primary Colours */
+ if ( hasRed && ! hasGreen && ! hasBlue )
+ return Terminal_Red;
+
+ if ( ! hasRed && hasGreen && ! hasBlue )
+ return Terminal_Green;
+
+ if ( ! hasRed && ! hasGreen && hasBlue )
+ return Terminal_Blue;
+
+ /* Secondary Colours */
+ if ( hasRed && ! hasGreen && hasBlue )
+ return Terminal_Magenta;
+
+ if ( ! hasRed && hasGreen && hasBlue )
+ return Terminal_Cyan;
+
+ if ( hasRed && hasGreen && ! hasBlue )
+ return Terminal_Yellow;
+
+ abort();
+ return Terminal_Black;
+}
+
+void lucColour_SetTerminalColours( lucColour* textColour, lucColour* backgroundColour, Stream* stream ) {
+ int reset = 0;
+
+ /* Command is the control command to the terminal */
+ Journal_Printf( stream, "%c[%d;%d;%dm",
+ 0x1B,
+ reset,
+ lucColour_GetClosestTerminalColour( textColour ) + 30,
+ lucColour_GetClosestTerminalColour( backgroundColour ) + 40 );
+}
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/ColourMap.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/ColourMap.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,131 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: ColourMap.h 639 2006-11-15 05:29:51Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+
+#ifndef __lucColour_ColourMap_h__
+#define __lucColour_ColourMap_h__
+
+ extern const Type lucColourMap_Type;
+
+ struct lucColour {
+ float red;
+ float green;
+ float blue;
+ float opacity;
+ };
+
+ #define __lucColourMap \
+ __Stg_Component \
+ Colour_Index colourCount; \
+ lucColour* colourList; \
+ double minimum; \
+ double maximum; \
+ Bool logScale; \
+ Bool dynamicRange; \
+
+ struct lucColourMap {__lucColourMap};
+
+ /** Constructors */
+ lucColourMap* lucColourMap_New(
+ Name name,
+ char* _colourMapString,
+ double minimum,
+ double maximum,
+ Bool logScale,
+ Bool dynamicRange );
+
+ lucColourMap* _lucColourMap_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ Name name );
+
+ void lucColourMap_InitAll(
+ void* colourMap,
+ char* _colourMapString,
+ double minimum,
+ double maximum,
+ Bool logScale,
+ Bool dynamicRange );
+
+ /** Virtual Functions */
+ void _lucColourMap_Delete( void* colourMap ) ;
+ void _lucColourMap_Print( void* colourMap, Stream* stream ) ;
+ void* _lucColourMap_Copy( void* colourMap, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) ;
+
+ void* _lucColourMap_DefaultNew( Name name ) ;
+void _lucColourMap_Construct( void* colourMap, Stg_ComponentFactory* cf, void* data ) ;
+ void _lucColourMap_Build( void* colourMap, void* data ) ;
+ void _lucColourMap_Initialise( void* colourMap, void* data ) ;
+ void _lucColourMap_Execute( void* colourMap, void* data ) ;
+ void _lucColourMap_Destroy( void* colourMap, void* data ) ;
+
+ /** Public Functions */
+ void lucColourMap_GetColourFromValue( void* colourMap, double value, lucColour* colour ) ;
+ void lucColourMap_GetColourFromValue_ExplicitOpacity( void* colourMap, double value, lucColour* colour, float opacity ) ;
+
+ #define lucColourMap_GetColourFromList( self, colour_I ) \
+ (&(self)->colourList[ (colour_I) ])
+
+ void lucColourMap_SetMinMax( void* colourMap, double min, double max ) ;
+ void lucColourMap_CalibrateFromVariable( void* colourMap, void* _variable ) ;
+ void lucColourMap_CalibrateFromFieldVariable( void* colourMap, void* _fieldVariable ) ;
+ void lucColourMap_CalibrateFromSwarmVariable( void* colourMap, void* swarmVariable ) ;
+
+ void lucColour_FromHSV( lucColour* self, float hue, float saturation, float value, float opacity ) ;
+ void lucColour_FromString( lucColour* self, char* string ) ;
+
+ void lucColour_SetTerminalColours( lucColour* textColour, lucColour* backgroundColour, Stream* stream ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/ColourMap.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/ColourMap.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,61 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucColourMap</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/Base/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">Stg_Component</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Provides a way for lucDrawingObjects to map between scalar values and colours.</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">colours</param>
+ <param name="Type">String</param>
+ <param name="Default">"Blue;White;Red"</param>
+ <param name="Description">Creates a list of colours to be used to draw objects. The first colour mentioned corresponds to the minimum value being plotting and the last colour corresponds to the maximum value being plotting. The other colours are distributed evenly between these values. The Colour Map smoothly interpolates these colours together. These colour names must correspond to the X11 Colour map names (see http://en.wikipedia.org/wiki/X11_Color_Names) or be a hex colour triplet with a '#' at the start (see http://en.wikipedia.org/wiki/Hex_triplet).</param>
+ </struct>
+ <struct>
+ <param name="Name">minimum</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">Sets the value for the colour at the first colour in the colour map to correspond to.</param>
+ </struct>
+ <struct>
+ <param name="Name">maximum</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">Sets the value for the colour at the last colour in the colour map to correspond to.</param>
+ </struct>
+ <struct>
+ <param name="Name">logScale</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">If True, then the variation in colour happens to a logarithmic scale rather than a linear scale.</param>
+ </struct>
+ <struct>
+ <param name="Name">dynamicRange</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">If True, then this colour map can reset the minimum and maximum values to be appropriate to the FieldVariable or SwarmVariable that is is being used to draw, if False, then the original minimum and maximum values are used and never changed.</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/DrawingObject.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/DrawingObject.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,244 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: DrawingObject.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include "types.h"
+#include "ColourMap.h"
+#include "ViewportInfo.h"
+#include "Window.h"
+#include "DrawingObject.h"
+#include "Init.h"
+
+#include <assert.h>
+#include <string.h>
+
+const Type lucDrawingObject_Type = "lucDrawingObject";
+
+lucDrawingObject* _lucDrawingObject_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ Name name )
+{
+ lucDrawingObject* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucDrawingObject) );
+ self = (lucDrawingObject*) _Stg_Component_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ name,
+ NON_GLOBAL );
+
+ self->_setup = _setup;
+ self->_draw = _draw;
+ self->_cleanUp = _cleanUp;
+
+ return self;
+}
+
+void _lucDrawingObject_Init( lucDrawingObject* self ) {
+ self->isConstructed = True;
+
+ self->infoStream = Journal_MyStream( Info_Type, self );
+ self->errorStream = Journal_MyStream( Error_Type, self );
+ self->debugStream = Journal_MyStream( Debug_Type, self );
+}
+
+void lucDrawingObject_InitAll( void* drawingObject ) {
+ lucDrawingObject* self = drawingObject;
+
+ _lucDrawingObject_Init( self );
+}
+
+void _lucDrawingObject_Delete( void* drawingObject ) {
+ lucDrawingObject* self = drawingObject;
+
+ _Stg_Component_Delete( self );
+}
+
+void _lucDrawingObject_Print( void* drawingObject, Stream* stream ) {
+ lucDrawingObject* self = drawingObject;
+
+ Journal_Printf( stream, "lucDrawingObject: %s\n", self->name );
+
+ Stream_Indent( stream );
+
+ /* Print Parent */
+ _Stg_Component_Print( self, stream );
+
+ Journal_PrintPointer( stream, self->_setup );
+ Journal_PrintPointer( stream, self->_draw );
+
+ Stream_UnIndent( stream );
+}
+
+void* _lucDrawingObject_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) {
+ lucDrawingObject* self = drawingObject;
+ lucDrawingObject* newDrawingObject;
+
+ newDrawingObject = _Stg_Component_Copy( self, dest, deep, nameExt, ptrMap );
+
+ return (void*) newDrawingObject;
+}
+
+void _lucDrawingObject_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ) {
+ lucDrawingObject* self = (lucDrawingObject*) drawingObject ;
+
+ _lucDrawingObject_Init( self );
+}
+
+void _lucDrawingObject_Build( void* camera, void* data ) { }
+void _lucDrawingObject_Initialise( void* camera, void* data ) { }
+void _lucDrawingObject_Execute( void* camera, void* data ) { }
+void _lucDrawingObject_Destroy( void* camera, void* data ) { }
+
+void lucDrawingObject_Setup( void* drawingObject, void* context ) {
+ lucDrawingObject* self = (lucDrawingObject*) drawingObject ;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ if ( self->needsToSetup )
+ self->_setup( self, context );
+ else {
+ Journal_DPrintfL( lucDebug, 2, "Already setup\n" );
+ }
+
+ self->needsToSetup = False;
+ self->needsToCleanUp = True;
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+void lucDrawingObject_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* context ) {
+ lucDrawingObject* self = (lucDrawingObject*) drawingObject ;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ lucDrawingObject_Setup( self, context );
+
+ self->_draw( self, window, viewportInfo, context );
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+
+void lucDrawingObject_CleanUp( void* drawingObject, void* context ) {
+ lucDrawingObject* self = (lucDrawingObject*) drawingObject ;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ if ( self->needsToCleanUp ) {
+ self->_cleanUp( self, context );
+
+ self->needsToCleanUp = False;
+ }
+ else {
+ Journal_DPrintfL( lucDebug, 2, "%s '%s' has already cleaned up.\n", self->type, self->name );
+ }
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+void lucDrawingObjectMask_Construct( lucDrawingObjectMask* self, Name drawingObjectName, Stg_ComponentFactory* cf, void* mask ) {
+ Name maskTypeName;
+
+ self->value = Stg_ComponentFactory_GetDouble( cf, drawingObjectName, "maskValue", 0.0 );
+ self->tolerance = Stg_ComponentFactory_GetDouble( cf, drawingObjectName, "maskTolerance", 0.001 );
+
+ maskTypeName = Stg_ComponentFactory_GetString( cf, drawingObjectName, "maskType", "GreaterThan" );
+ if ( strcasecmp( maskTypeName, "GreaterThan" ) == 0 )
+ self->type = GreaterThan;
+ else if ( strcasecmp( maskTypeName, "LesserThan" ) == 0 )
+ self->type = LesserThan;
+ else if ( strcasecmp( maskTypeName, "EqualTo" ) == 0 )
+ self->type = EqualTo;
+ else {
+ Journal_Printf( lucError, "In func %s: Cannot understand 'maskType' '%s'.\n", __func__, maskTypeName );
+ abort();
+ }
+}
+
+Bool lucDrawingObjectMask_Test( lucDrawingObjectMask* self, double value ) {
+ double maskValue = self->value;
+
+ switch (self->type) {
+ case GreaterThan:
+ if (value > maskValue)
+ return True;
+ return False;
+ case LesserThan:
+ if (value < maskValue)
+ return True;
+ return False;
+ case EqualTo:
+ if (fabs( maskValue - value ) < self->tolerance )
+ return True;
+ return False;
+ }
+ return True;
+}
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/DrawingObject.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/DrawingObject.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,117 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: DrawingObject.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucDrawingObject_h__
+#define __lucDrawingObject_h__
+
+ extern const Type lucDrawingObject_Type;
+
+ typedef void (lucDrawingObject_SetupFunction) ( void* object, void* context );
+ typedef void (lucDrawingObject_DrawFunction) ( void* object, lucWindow* window, lucViewportInfo* viewportInfo, void* context );
+ typedef void (lucDrawingObject_CleanUpFunction) ( void* object, void* context );
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucDrawingObject \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __Stg_Component \
+ /* Virtual Functions */ \
+ lucDrawingObject_SetupFunction* _setup; \
+ lucDrawingObject_DrawFunction* _draw; \
+ lucDrawingObject_CleanUpFunction* _cleanUp; \
+ /* Other Info */ \
+ Bool needsToSetup; \
+ Bool needsToCleanUp; \
+ /* Journal Information */ \
+ Stream* infoStream; \
+ Stream* errorStream; \
+ Stream* debugStream; \
+
+
+ struct lucDrawingObject {__lucDrawingObject};
+
+ lucDrawingObject* _lucDrawingObject_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ Name name );
+
+
+ void _lucDrawingObject_Delete( void* drawingObject ) ;
+ void _lucDrawingObject_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucDrawingObject_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) ;
+
+void _lucDrawingObject_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ) ;
+ void _lucDrawingObject_Build( void* camera, void* data );
+ void _lucDrawingObject_Initialise( void* camera, void* data );
+ void _lucDrawingObject_Execute( void* camera, void* data );
+ void _lucDrawingObject_Destroy( void* camera, void* data );
+
+ /* +++ Public Functions +++ */
+ void lucDrawingObject_Setup( void* drawingObject, void* context ) ;
+ void lucDrawingObject_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* context ) ;
+ void lucDrawingObject_CleanUp( void* drawingObject, void* context ) ;
+
+ typedef enum { GreaterThan, LesserThan, EqualTo } lucDrawingObjectMask_Type;
+ typedef struct {
+ lucDrawingObjectMask_Type type;
+ double value;
+ double tolerance;
+ } lucDrawingObjectMask;
+
+ void lucDrawingObjectMask_Construct( lucDrawingObjectMask* self, Name drawingObjectName, Stg_ComponentFactory* cf, void* data ) ;
+ Bool lucDrawingObjectMask_Test( lucDrawingObjectMask* self, double value ) ;
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/DrawingObject.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/DrawingObject.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,30 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucDrawingObject</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/Base/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">Stg_Component</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">An abstract class which sets up an interface for objects to be drawn inside viewports</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/DrawingObject_Register.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/DrawingObject_Register.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,121 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: DrawingObject_Register.c 658 2007-02-05 00:58:07Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include "types.h"
+#include "ViewportInfo.h"
+#include "Viewport.h"
+#include "ColourMap.h"
+#include "Window.h"
+#include "RenderingEngine.h"
+#include "DrawingObject_Register.h"
+#include "DrawingObject.h"
+#include "Light_Register.h"
+
+
+const Type lucDrawingObject_Register_Type = "lucDrawingObject_Register";
+
+
+lucDrawingObject_Register* lucDrawingObject_Register_New( void ) {
+ lucDrawingObject_Register* self;
+
+ self = (lucDrawingObject_Register*) _NamedObject_Register_New(
+ sizeof(lucDrawingObject_Register),
+ lucDrawingObject_Register_Type,
+ _NamedObject_Register_Delete,
+ _NamedObject_Register_Print,
+ _NamedObject_Register_Copy );
+
+ return self;
+}
+
+void lucDrawingObject_Register_SetNeedsToSetupFlag( void* drawingObject_Register, Bool flag ) {
+ lucDrawingObject_Register* self = (lucDrawingObject_Register*) drawingObject_Register;
+ DrawingObject_Index object_I;
+ DrawingObject_Index objectCount = lucDrawingObject_Register_GetCount( self );
+ lucDrawingObject* object;
+
+ for ( object_I = 0 ; object_I < objectCount ; object_I++ ) {
+ object = lucDrawingObject_Register_GetByIndex( self, object_I );
+
+ object->needsToSetup = flag;
+ }
+}
+
+void lucDrawingObject_Register_DrawAll( void* drawingObject_Register, lucWindow* window, lucViewportInfo* viewportInfo, void* context, Bool compositeEachDraw ) {
+ lucDrawingObject_Register* self = (lucDrawingObject_Register*) drawingObject_Register;
+ DrawingObject_Index object_I;
+ DrawingObject_Index objectCount = lucDrawingObject_Register_GetCount( self );
+ lucDrawingObject* object;
+ lucViewport* viewport = (lucViewport*) viewportInfo->viewport;
+ lucLight_Register* lightRegister = (lucLight_Register*) (viewport->light_Register);
+
+ for ( object_I = 0 ; object_I < objectCount ; object_I++ ) {
+ object = lucDrawingObject_Register_GetByIndex( self, object_I );
+ lucLight_Register_EnableAll( lightRegister );
+ lucDrawingObject_Draw( object, window, viewportInfo, context );
+
+ if ( compositeEachDraw )
+ lucRenderingEngine_CompositeViewport( window->renderingEngine, viewportInfo, context, True );
+ }
+
+ if ( !compositeEachDraw )
+ lucRenderingEngine_CompositeViewport( window->renderingEngine, viewportInfo, context, False );
+}
+
+void lucDrawingObject_Register_CleanUpAll( void* drawingObject_Register, void* context ) {
+ lucDrawingObject_Register* self = (lucDrawingObject_Register*) drawingObject_Register;
+ DrawingObject_Index object_I;
+ DrawingObject_Index objectCount = lucDrawingObject_Register_GetCount( self );
+ lucDrawingObject* object;
+
+ for ( object_I = 0 ; object_I < objectCount ; object_I++ ) {
+ object = lucDrawingObject_Register_GetByIndex( self, object_I );
+ lucDrawingObject_CleanUp( object, context );
+ }
+}
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/DrawingObject_Register.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/DrawingObject_Register.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,131 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: DrawingObject_Register.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+**
+** Copyright (C), 2003, Victorian Partnership for Advanced Computing (VPAC) Ltd, 110 Victoria Street, Melbourne, 3053, Australia.
+**
+** Authors:
+** Stevan M. Quenette, Senior Software Engineer, VPAC. (steve at vpac.org)
+** Patrick D. Sunter, Software Engineer, VPAC. (pds at vpac.org)
+** Luke J. Hodkinson, Computational Engineer, VPAC. (lhodkins at vpac.org)
+** Siew-Ching Tan, Software Engineer, VPAC. (siew at vpac.org)
+** Alan H. Lo, Computational Engineer, VPAC. (alan at vpac.org)
+**
+** This file may be distributed under the terms of the VPAC Public License
+** as defined by VPAC of Australia and appearing in the file
+** LICENSE.VPL included in the packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+*/
+/** \file
+** Role:
+** Allows users to access lucDrawingObjects based on their textual name,
+** or index.
+**
+** Assumptions:
+**
+** Comments:
+**
+**
+** $Id: DrawingObject_Register.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#ifndef __lucDrawingObject_Register_h__
+#define __lucDrawingObject_Register_h__
+
+ extern const Type lucDrawingObject_Register_Type;
+
+ #define __lucDrawingObject_Register \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __NamedObject_Register \
+ \
+ /* Virtual functions go here */ \
+ \
+ /* Class info */ \
+
+ struct lucDrawingObject_Register { __lucDrawingObject_Register };
+
+
+ /*--------------------------------------------------------------------------------------------------------------------------
+ ** Constructor
+ */
+
+ lucDrawingObject_Register* lucDrawingObject_Register_New( void );
+
+ /*-----------------------------------------------------------------------------------------------------------------
+ ** General virtual functions
+ */
+
+ /*-----------------------------------------------------------------------------------------------------------------
+ ** Public functions
+ */
+ #define lucDrawingObject_Register_Add NamedObject_Register_Add
+
+ #define lucDrawingObject_Register_GetIndex NamedObject_Register_GetIndex
+
+ #define lucDrawingObject_Register_GetByName( self, materialName ) \
+ ( (lucDrawingObject*) NamedObject_Register_GetByName( self, materialName ) )
+
+ #define lucDrawingObject_Register_GetByIndex( self, materialIndex ) \
+ ( (lucDrawingObject*) NamedObject_Register_GetByIndex( self, materialIndex ) )
+
+ #define lucDrawingObject_Register_GetCount( self ) \
+ (self)->objects->count
+
+ #define lucDrawingObject_Register_DeleteAllObjects( self ) \
+ Stg_ObjectList_DeleteAllObjects( (self)->objects )
+ #define lucDrawingObject_Register_PrintAllObjects( self, stream ) \
+ Stg_ObjectList_PrintAllObjects( (self)->objects, stream )
+
+ /* +++ Public Functions +++ */
+ void lucDrawingObject_Register_SetNeedsToSetupFlag( void* drawingObject_Register, Bool flag ) ;
+ void lucDrawingObject_Register_DrawAll( void* drawingObject_Register, lucWindow* window, lucViewportInfo* viewportInfo, void* context, Bool compositeWindowEachDraw ) ;
+ void lucDrawingObject_Register_CleanUpAll( void* drawingObject_Register, void* context ) ;
+
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Finalise.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Finalise.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,57 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Finalise.c 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#include "Finalise.h"
+
+#include <stdio.h>
+
+Bool lucBase_Finalise( void ) {
+ Journal_Printf( Journal_Register( DebugStream_Type, "Context" ), "In: %s\n", __func__ ); /* DO NOT CHANGE OR REMOVE */
+
+ return True;
+}
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Finalise.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Finalise.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,84 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Finalise.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+**
+** Copyright (C), 2003, Victorian Partnership for Advanced Computing (VPAC) Ltd, 110 Victoria Street, Melbourne, 3053, Australia.
+**
+** Authors:
+** Stevan M. Quenette, Senior Software Engineer, VPAC. (steve at vpac.org)
+** Patrick D. Sunter, Software Engineer, VPAC. (pds at vpac.org)
+** Luke J. Hodkinson, Computational Engineer, VPAC. (lhodkins at vpac.org)
+** Siew-Ching Tan, Software Engineer, VPAC. (siew at vpac.org)
+** Alan H. Lo, Computational Engineer, VPAC. (alan at vpac.org)
+** Raquibul Hassan, Computational Engineer, VPAC. (raq at vpac.org)
+**
+** This file may be distributed under the terms of the VPAC Public License
+** as defined by VPAC of Australia and appearing in the file
+** LICENSE.VPL included in the packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+*/
+/** \file
+** Role:
+** Finalises this library
+**
+** Assumptions:
+** No functions from this library used after this one.
+**
+** Comments:
+** None as yet.
+**
+** $Id: Finalise.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#ifndef __lucBase_Finalise_h__
+#define __lucBase_Finalise_h__
+
+ Bool lucBase_Finalise( void );
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Init.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Init.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,100 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Init.c 658 2007-02-05 00:58:07Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include "Base.h"
+
+Stream* lucInfo = NULL;
+Stream* lucDebug = NULL;
+Stream* lucError = NULL;
+lucInputFormat_Register* lucInputFormat_Register_Singleton = NULL;
+
+Bool lucBase_Init() {
+ Stg_ComponentRegister* componentRegister = Stg_ComponentRegister_Get_ComponentRegister();
+
+ Journal_Printf( Journal_Register( DebugStream_Type, "Context" ), "In: %s\n", __func__ ); /* DO NOT CHANGE OR REMOVE */
+
+ /* Set up streams */
+ lucInfo = Journal_Register( InfoStream_Type, "lucInfo" );
+ lucDebug = Journal_Register( DebugStream_Type, "lucDebug" );
+ lucError = Journal_Register( ErrorStream_Type, "lucError" );
+ lucInputFormat_Register_Singleton = lucInputFormat_Register_New();
+
+ Stg_ComponentRegister_Add( componentRegister, lucCamera_Type, "0", _lucCamera_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucColourMap_Type, "0", _lucColourMap_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucViewport_Type, "0", _lucViewport_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucWindow_Type, "0", _lucWindow_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucLight_Type, "0", _lucLight_DefaultNew );
+
+ /* Register Parents for type checking */
+ RegisterParent( lucCamera_Type, Stg_Component_Type );
+ RegisterParent( lucColourMap_Type, Stg_Component_Type );
+ RegisterParent( lucDrawingObject_Type, Stg_Component_Type );
+ RegisterParent( lucViewport_Type, Stg_Component_Type );
+ RegisterParent( lucOutputFormat_Type, Stg_Component_Type );
+ RegisterParent( lucInputFormat_Type, Stg_Component_Type );
+ RegisterParent( lucWindow_Type, Stg_Component_Type );
+ RegisterParent( lucRenderingEngine_Type, Stg_Component_Type );
+ RegisterParent( lucWindowInteraction_Type, Stg_Component_Type );
+ RegisterParent( lucLight_Type, Stg_Component_Type );
+
+
+
+ RegisterParent( lucDrawingObject_Register_Type, NamedObject_Register_Type );
+ RegisterParent( lucOutputFormat_Register_Type, NamedObject_Register_Type );
+ RegisterParent( lucWindowInteraction_Register_Type, NamedObject_Register_Type );
+ RegisterParent( lucLight_Register_Type, NamedObject_Register_Type );
+
+ /* Create MPI Datatypes */
+ lucCamera_Create_MPI_Datatype();
+ lucViewport_Create_MPI_Datatype();
+ lucViewportInfo_Create_MPI_Datatype();
+ lucWindow_Create_MPI_Datatype();
+
+ return True;
+}
+
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Init.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Init.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,103 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Init.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+**
+** Copyright (C), 2003, Victorian Partnership for Advanced Computing (VPAC) Ltd, 110 Victoria Street, Melbourne, 3053, Australia.
+**
+** Authors:
+** Stevan M. Quenette, Senior Software Engineer, VPAC. (steve at vpac.org)
+** Patrick D. Sunter, Software Engineer, VPAC. (pds at vpac.org)
+** Luke J. Hodkinson, Computational Engineer, VPAC. (lhodkins at vpac.org)
+** Siew-Ching Tan, Software Engineer, VPAC. (siew at vpac.org)
+** Alan H. Lo, Computational Engineer, VPAC. (alan at vpac.org)
+** Raquibul Hassan, Computational Engineer, VPAC. (raq at vpac.org)
+**
+** This file may be distributed under the terms of the VPAC Public License
+** as defined by VPAC of Australia and appearing in the file
+** LICENSE.VPL included in the packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+*/
+/** \file
+** Role:
+** Initialises this library ready for use.
+**
+** Assumptions:
+** The Init() function will be run before any other function in the library.
+**
+** Comments:
+** None as yet.
+**
+** $Id: Init.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#ifndef __lucUtils_Init_h__
+#define __lucUtils_Init_h__
+
+ extern Stream* lucInfo;
+ extern Stream* lucDebug;
+ extern Stream* lucError;
+
+ extern lucInputFormat_Register* lucInputFormat_Register_Singleton;
+
+ Bool lucBase_Init() ;
+
+ #define lucDebug_PrintFunctionBegin( classPtr, level ) \
+ do { \
+ Journal_DPrintfL( lucDebug, level, "In func: '%s' for %s '%s'.\n", __func__, classPtr->type, classPtr->name ); \
+ Stream_Indent( lucDebug ); \
+ } while(0)
+
+ #define lucDebug_PrintFunctionEnd( classPtr, level ) \
+ do { \
+ Stream_UnIndent( lucDebug ); \
+ Journal_DPrintfL( lucDebug, level, "Leaving: '%s' for %s '%s'.\n", __func__, classPtr->type, classPtr->name );\
+ } while (0)
+
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/InputFormat.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/InputFormat.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,166 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include "types.h"
+#include "InputFormat.h"
+#include "ColourMap.h"
+#include "Window.h"
+#include "DrawingObject_Register.h"
+#include "DrawingObject.h"
+#include "Camera.h"
+#include "Init.h"
+#include "Window.h"
+
+#include <assert.h>
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+const Type lucInputFormat_Type = "lucInputFormat";
+
+lucInputFormat* _lucInputFormat_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucInputFormat_InputFunction* _input,
+ Name name )
+{
+ lucInputFormat* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucInputFormat) );
+ self = (lucInputFormat*) _Stg_Component_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ name,
+ NON_GLOBAL );
+
+ self->_input = _input;
+
+ return self;
+}
+
+
+void _lucInputFormat_Init(
+ lucInputFormat* self,
+ Name imageName)
+{
+ self->imageName = StG_Strdup( imageName );
+}
+
+void lucInputFormat_InitAll(
+ void* inputFormat,
+ Name imageName )
+{
+ lucInputFormat* self = inputFormat;
+
+ _lucInputFormat_Init( self, imageName );
+}
+
+
+void _lucInputFormat_Delete( void* inputFormat ) {
+ lucInputFormat* self = inputFormat;
+
+ Memory_Free( self->imageName );
+
+ _Stg_Component_Delete( self );
+}
+
+void _lucInputFormat_Print( void* inputFormat, Stream* stream ) {
+ lucInputFormat* self = inputFormat;
+
+ Journal_Printf( stream, "lucInputFormat: %s\n", self->name );
+
+ /* Print Parent */
+ _Stg_Component_Print( self, stream );
+
+ Journal_PrintString( stream, self->imageName );
+}
+
+void* _lucInputFormat_Copy( void* inputFormat, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) {
+ lucInputFormat* self = inputFormat;
+ lucInputFormat* newInputFormat;
+
+ newInputFormat = (lucInputFormat*)_Stg_Component_Copy( self, dest, deep, nameExt, ptrMap );
+
+ return (void*) newInputFormat;
+}
+
+void _lucInputFormat_Construct( void* inputFormat, Stg_ComponentFactory* cf, void* data ) {}
+void _lucInputFormat_Build( void* inputFormat, void* data ) { }
+void _lucInputFormat_Initialise( void* inputFormat, void* data ) { }
+void _lucInputFormat_Execute( void* inputFormat, void* data ) { }
+void _lucInputFormat_Destroy( void* inputFormat, void* data ) { }
+
+
+lucPixel* lucInputFormat_Input( void* inputFormat, Name imageName, Pixel_Index *imageWidth, Pixel_Index* imageHeight ) {
+ lucInputFormat* self = (lucInputFormat*) inputFormat;
+ lucPixel* pixelData = self->_input(self, imageName, imageWidth, imageHeight );
+
+ return pixelData;
+}
+
+
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/InputFormat.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/InputFormat.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,100 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucInputFormat_h__
+#define __lucInputFormat_h__
+
+ extern const Type lucInputFormat_Type;
+
+ typedef lucPixel* (lucInputFormat_InputFunction) (void* inputFormat, Name imageName, Pixel_Index* width, Pixel_Index* height);
+
+ #define __lucInputFormat \
+ __Stg_Component \
+ /* Virtual Functions */ \
+ lucInputFormat_InputFunction* _input; \
+ /* Other Info */ \
+ Name imageName;\
+
+
+
+ struct lucInputFormat {__lucInputFormat};
+
+ lucInputFormat* _lucInputFormat_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucInputFormat_InputFunction* _input,
+ Name name );
+
+ void lucInputFormat_InitAll(
+ void* inputFormat,
+ Name extension );
+
+ void _lucInputFormat_Delete( void* inputFormat ) ;
+ void _lucInputFormat_Print( void* inputFormat, Stream* stream ) ;
+ void* _lucInputFormat_Copy( void* inputFormat, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) ;
+
+ void* _lucInputFormat_DefaultNew( Name name ) ;
+void _lucInputFormat_Construct( void* inputFormat, Stg_ComponentFactory* cf, void* data ) ;
+ void _lucInputFormat_Build( void* inputFormat, void* data );
+ void _lucInputFormat_Initialise( void* inputFormat, void* data );
+ void _lucInputFormat_Execute( void* inputFormat, void* data );
+ void _lucInputFormat_Destroy( void* inputFormat, void* data );
+
+ /* +++ Public Functions +++ */
+ lucPixel* lucInputFormat_Input( void* inputFormat, Name imageName, Pixel_Index* imageWidth, Pixel_Index* imageHeight ) ;
+
+ FILE* lucInputFormat_OpenFile( void* inputFormat, lucWindow* window, void* _context, const char *mode ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/InputFormat.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/InputFormat.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,31 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucInputFormat</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/Base/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">Stg_Component</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">An abstract class to setup an interface to read in images to be used in lucDrawingObjects.</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/InputFormat_Register.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/InputFormat_Register.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,146 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#include "types.h"
+#include "InputFormat_Register.h"
+#include "Init.h"
+
+#include <string.h>
+#include <assert.h>
+
+const Type lucInputFormat_Register_Type = "lucInputFormat_Register";
+
+lucInputFormat_Register* lucInputFormat_Register_New() {
+ lucInputFormat_Register* self;
+
+ self = _lucInputFormat_Register_New(
+ sizeof( lucInputFormat_Register ),
+ lucInputFormat_Register_Type,
+ _lucInputFormat_Register_Delete,
+ _lucInputFormat_Register_Print,
+ _lucInputFormat_Register_Copy );
+
+ lucInputFormat_Register_InitAll( self );
+
+ return self;
+}
+
+lucInputFormat_Register* _lucInputFormat_Register_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy )
+{
+ lucInputFormat_Register* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucInputFormat_Register) );
+ self = (lucInputFormat_Register*) _Stg_ComponentRegister_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy );
+
+ return self;
+}
+
+void _lucInputFormat_Register_Init( void* inputFormat_Register ) {
+}
+
+void lucInputFormat_Register_InitAll(
+ void* inputFormat_Register )
+{
+ lucInputFormat_Register* self = inputFormat_Register;
+
+ Stg_ComponentRegister_Init( ( Stg_ComponentRegister*)self );
+ _lucInputFormat_Register_Init( self );
+}
+
+void _lucInputFormat_Register_Delete( void* inputFormat_Register ) {
+ lucInputFormat_Register* self = inputFormat_Register;
+
+ _Stg_ComponentRegister_Delete( self );
+}
+
+void _lucInputFormat_Register_Print( void* inputFormat_Register, Stream* stream ) {
+ lucInputFormat_Register* self = (lucInputFormat_Register*) inputFormat_Register;
+
+ _Stg_ComponentRegister_Print( self, stream );
+}
+
+void* _lucInputFormat_Register_Copy( void* inputFormat_Register, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) {
+ lucInputFormat_Register* self = inputFormat_Register;
+ lucInputFormat_Register* newInputFormat_Register;
+
+ newInputFormat_Register = (lucInputFormat_Register*) _Stg_Component_Copy( self, dest, deep, nameExt, ptrMap );
+
+ return (void*) newInputFormat_Register;
+}
+
+/* This goes through each input format and finds the which one works with the extension for the filename passed in */
+lucInputFormat* lucInputFormat_Register_CreateFromFileName( void* inputFormat_Register, Name imageName ) {
+ lucInputFormat_Register* self = (lucInputFormat_Register*) inputFormat_Register;
+ Stg_Component_DefaultConstructorFunction* defaultNewFunctionPtr;
+ Name extension;
+ Stream* errorStream = Journal_Register( Error_Type, lucInputFormat_Register_Type );
+
+ Journal_Firewall( imageName != NULL, errorStream, "In func '%s for %s Image file name %s cannot be found \n",
+ __func__, self->type, imageName );
+
+ /* Find extension of image name */
+ extension = strrchr( imageName, '.' );
+ Journal_Firewall( extension != (char*) 1, errorStream,
+ "In func %s for %s - Cannot find extension for filename '%s'.\n",
+ __func__, self->type, imageName );
+
+ defaultNewFunctionPtr = Stg_ComponentRegister_AssertGet( (Stg_ComponentRegister*)self, extension, "0" );
+
+ return (lucInputFormat*) defaultNewFunctionPtr( imageName );
+}
+
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/InputFormat_Register.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/InputFormat_Register.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,84 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+
+#ifndef __lucInputFormat_Register_h__
+#define __lucInputFormat_Register_h__
+
+ extern const Type lucInputFormat_Register_Type;
+
+ #define __lucInputFormat_Register \
+ __Stg_ComponentRegister \
+
+ struct lucInputFormat_Register {__lucInputFormat_Register};
+
+ /** Constructors */
+ lucInputFormat_Register* lucInputFormat_Register_New( );
+
+ lucInputFormat_Register* _lucInputFormat_Register_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy );
+
+ void lucInputFormat_Register_InitAll( ) ;
+
+ /** Virtual Functions */
+ void _lucInputFormat_Register_Delete( void* inputFormat_Register ) ;
+ void _lucInputFormat_Register_Print( void* inputFormat_Register, Stream* stream ) ;
+ void* _lucInputFormat_Register_Copy( void* inputFormat_Register, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) ;
+ #define lucInputFormat_Register_Copy( self ) \
+ (lucInputFormat_Register*) Stg_Class_Copy( self, NULL, False, NULL, NULL )
+
+ #define lucInputFormat_Register_Add( self, extension, componentType, version, func ) \
+ Stg_ComponentRegister_AddFunc( (Stg_ComponentRegister*)(self), (extension), (version), (func), NULL ); \
+ Stg_ComponentRegister_Add( (Stg_ComponentRegister*)(self), componentType, (version), (func) );
+
+ /* This goes through each input format and finds the which one works with the extension for the filename passed in */
+ lucInputFormat* lucInputFormat_Register_CreateFromFileName( void* inputFormat_Register, Name filename );
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Light.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Light.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,357 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Light.c 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#include "types.h"
+#include "Light.h"
+#include "ViewportInfo.h"
+#include "Init.h"
+
+#include <string.h>
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+
+const Type lucLight_Type = "lucLight";
+
+/* The position defaults have been chosen for a directional light source (hence posW=0)
+ shining onto the left,top,front corner of a 1x1x1 box, currently the most commonly
+ used geometry. -- PatrickSunter, 8 Jun 2006 */
+const double LUC_LIGHT_DEFAULT_POS_X = 1.0;
+const double LUC_LIGHT_DEFAULT_POS_Y = -2.0;
+const double LUC_LIGHT_DEFAULT_POS_Z = -2.0;
+const double LUC_LIGHT_DEFAULT_POS_W = 0.0;
+
+lucLight* lucLight_New(
+ Name name,
+ Light_Index index,
+ int model,
+ int material,
+ float position[4],
+ float lmodel_ambient[4],
+ float spotCutOff,
+ float spotDirection[3]
+)
+{
+ lucLight* self = (lucLight*) _lucLight_DefaultNew( name );
+
+ lucLight_InitAll( self, index, model, material, position, lmodel_ambient, spotCutOff, spotDirection);
+
+ return self;
+}
+
+lucLight* _lucLight_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ Name name )
+{
+ lucLight* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucLight) );
+ self = (lucLight*) _Stg_Component_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ name,
+ NON_GLOBAL );
+
+
+ return self;
+}
+
+void lucLight_Init(
+ lucLight* self,
+ Light_Index index,
+ int model,
+ int material,
+ float position[4],
+ float lmodel_ambient[4],
+ float spotCutOff,
+ float spotDirection[3])
+{
+ self->index= index;
+ self->model = model;
+ self->material = material;
+ self->position[0] = position[0];
+ self->position[1] = position[1];
+ self->position[2] = position[2];
+ self->position[3] = position[3];
+ self->lmodel_ambient[0] = lmodel_ambient[0];
+ self->lmodel_ambient[1] = lmodel_ambient[1];
+ self->lmodel_ambient[2] = lmodel_ambient[2];
+ self->lmodel_ambient[3] = lmodel_ambient[3];
+ self->spotCutOff = spotCutOff;
+ self->spotDirection[0] = spotDirection[0];
+ self->spotDirection[1] = spotDirection[1];
+ self->spotDirection[2] = spotDirection[2];
+
+
+
+}
+
+void lucLight_InitAll(
+ void* light,
+ Light_Index index,
+ int model,
+ int material,
+ float position[4],
+ float lmodel_ambient[4],
+ float spotCutOff,
+ float spotDirection[3])
+{
+
+ lucLight* self = light;
+
+ /* TODO Init parent */
+ lucLight_Init( self, index, model, material, position, lmodel_ambient, spotCutOff, spotDirection);
+}
+
+void _lucLight_Delete( void* light ) {
+ lucLight* self = light;
+
+ /*if ( self->originalLight != NULL );
+ Stg_Class_Delete( self->originalLight );*/
+
+ _Stg_Component_Delete( self );
+}
+
+void _lucLight_Print( void* light, Stream* stream ) {
+ lucLight* self = light;
+
+ Journal_Printf( stream, "lucLight: %s\n", self->name );
+
+ Stream_Indent( stream );
+
+ /* Print Parent */
+ _Stg_Component_Print( self, stream );
+
+ Stream_UnIndent( stream );
+}
+
+void* _lucLight_Copy( void* light, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) {
+ lucLight* self = light;
+ lucLight* newLight;
+
+ newLight = _Stg_Component_Copy( self, dest, deep, nameExt, ptrMap );
+
+ newLight->index = self->index;
+ newLight->model = self->model;
+ newLight->material = self->material;
+
+
+ /*TODO*/
+ newLight->position[0] = self->position[0];
+ newLight->position[1] =self-> position[1];
+ newLight->position[2] = self->position[2];
+ newLight->position[3] = self->position[3];
+ newLight->lmodel_ambient[0] = self->lmodel_ambient[0];
+ newLight->lmodel_ambient[1] = self->lmodel_ambient[1];
+ newLight->lmodel_ambient[2] = self->lmodel_ambient[2];
+ newLight->lmodel_ambient[3] = self->lmodel_ambient[3];
+ newLight->spotCutOff = self->spotCutOff;
+ newLight->spotDirection[0] = self->spotDirection[0];
+ newLight->spotDirection[1] = self->spotDirection[1];
+ newLight->spotDirection[2] = self->spotDirection[2];
+
+
+ return (void*) newLight;
+}
+
+void* _lucLight_DefaultNew( Name name ) {
+ return _lucLight_New(
+ sizeof( lucLight ),
+ lucLight_Type,
+ _lucLight_Delete,
+ _lucLight_Print,
+ _lucLight_Copy,
+ _lucLight_DefaultNew,
+ _lucLight_Construct,
+ _lucLight_Build,
+ _lucLight_Initialise,
+ _lucLight_Execute,
+ _lucLight_Destroy,
+ name );
+}
+
+void _lucLight_Construct( void* light, Stg_ComponentFactory* cf, void* data ) {
+ lucLight* self = (lucLight*) light;
+ Light_Index index;
+ int model;
+ int material;
+ float position[4];
+ float spotCutOff;
+ float spotDirection[3];
+ Name modelName;
+ Name materialName;
+ float lmodel_ambient[4];
+
+ glEnable(GL_LIGHTING);
+
+ /* Spot values */
+ spotCutOff = Stg_ComponentFactory_GetDouble( cf, self->name, "spotCutOff", 180.0 );
+ spotDirection[1] = Stg_ComponentFactory_GetDouble( cf, self->name, "spotDirectionX", 0.0 );
+ spotDirection[2] = Stg_ComponentFactory_GetDouble( cf, self->name, "spotDirectionY", 0.0 );
+ spotDirection[3] = Stg_ComponentFactory_GetDouble( cf, self->name, "spotDirectionZ", -1.0 );
+
+
+ /* Ambient values*/
+ lmodel_ambient[0] = Stg_ComponentFactory_GetDouble( cf, self->name, "ambX", 0.2 );
+ lmodel_ambient[1] = Stg_ComponentFactory_GetDouble( cf, self->name, "ambY", 0.2 );
+ lmodel_ambient[2] = Stg_ComponentFactory_GetDouble( cf, self->name, "ambZ", 0.2 );
+ lmodel_ambient[3] = Stg_ComponentFactory_GetDouble( cf, self->name, "ambW", 1.0 );
+
+
+ modelName = Stg_ComponentFactory_GetString( cf, self->name, "model", "TwoSide" );
+ if ( strcasecmp( modelName, "Ambient" ) == 0 ) {
+ model = GL_LIGHT_MODEL_AMBIENT;
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ }
+ else if ( strcasecmp( modelName, "Local" ) == 0 ) {
+ model = GL_LIGHT_MODEL_LOCAL_VIEWER;
+ glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
+ }
+ else if ( strcasecmp( modelName, "TwoSide" ) == 0 ){
+ model = GL_LIGHT_MODEL_TWO_SIDE;
+ glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
+ }
+
+ position[0] = Stg_ComponentFactory_GetDouble( cf, self->name, "posX", LUC_LIGHT_DEFAULT_POS_X );
+ position[1] = Stg_ComponentFactory_GetDouble( cf, self->name, "posY", LUC_LIGHT_DEFAULT_POS_Y );
+ position[2] = Stg_ComponentFactory_GetDouble( cf, self->name, "posZ", LUC_LIGHT_DEFAULT_POS_Z );
+ position[3] = Stg_ComponentFactory_GetDouble( cf, self->name, "posW", LUC_LIGHT_DEFAULT_POS_W );
+
+ /*HACK - Got to retrieve */
+ materialName = Stg_ComponentFactory_GetString( cf, self->name, "material", "lucMono" );
+
+
+ lucLight_Init( self, index, model, material, position, lmodel_ambient, spotCutOff, spotDirection);
+
+}
+
+void _lucLight_Build( void* light, void* data ) { }
+void _lucLight_Initialise( void* light, void* data ) { }
+void _lucLight_Execute( void* light, void* data ) { }
+void _lucLight_Destroy( void* light, void* data ) { }
+
+
+
+void lucLight_Pickle( void* light, Stream* stream ) {
+ lucLight* self = light;
+
+ Journal_Printf( stream, "<struct name=\"%s\">\n", self->name);
+ Stream_Indent( stream );
+
+ Journal_Printf( stream, "<param name=\"Type\">%s</param>\n", self->type );
+ Journal_Printf( stream, "<param name=\"posX\">%.5g</param>\n", self->position[ 0 ] );
+ Journal_Printf( stream, "<param name=\"posY\">%.5g</param>\n", self->position[ 1 ] );
+ Journal_Printf( stream, "<param name=\"posZ\">%.5g</param>\n", self->position[ 2 ] );
+ Journal_Printf( stream, "<param name=\"posZ\">%.5g</param>\n", self->position[ 3 ] );
+
+ Journal_Printf( stream, "<param name=\"ambX\">%.5g</param>\n", self->lmodel_ambient[ 0 ] );
+ Journal_Printf( stream, "<param name=\"ambY\">%.5g</param>\n", self->lmodel_ambient[ 1 ] );
+ Journal_Printf( stream, "<param name=\"ambZ\">%.5g</param>\n", self->lmodel_ambient[ 2 ] );
+ Journal_Printf( stream, "<param name=\"ambZ\">%.5g</param>\n", self->lmodel_ambient[ 3 ] );
+
+ Journal_Printf( stream, "<param name=\"model\">%s</param>\n",
+ self->model == GL_LIGHT_MODEL_LOCAL_VIEWER ? "Local" :
+ self->model == GL_LIGHT_MODEL_AMBIENT ? "Ambient" :
+ self->model == GL_LIGHT_MODEL_TWO_SIDE ? "TwoSide" : "" );
+
+ Journal_Printf( stream, "<param name=\"spotCutOff\">%.5g</param>\n", self->spotCutOff );
+ Journal_Printf( stream, "<param name=\"spotDirectionX\">%.5g</param>\n", self->spotDirection[ 0 ] );
+ Journal_Printf( stream, "<param name=\"spotDirectionY\">%.5g</param>\n", self->spotDirection[ 1 ] );
+ Journal_Printf( stream, "<param name=\"spotDirectionZ\">%.5g</param>\n", self->spotDirection[ 2 ] );
+
+
+
+ Stream_UnIndent( stream );
+ Journal_Printf( stream, "</struct>\n");
+}
+
+/* functions to change the lights paramters */
+void lucLight_Position( void * light, int lightIndex, float posX, float posY, float posZ, float posW) {
+ lucLight* self = (lucLight*) light;
+ Light_Index index = (Light_Index) lightIndex;
+
+ /* Sets the potiotion of the light index = index */
+ glEnable(GL_LIGHTING);
+
+ self->position[0] += posX;
+ self->position[1] += posY;
+ self->position[2] += posZ;
+ self->position[3] += posW;
+
+ glLightfv(GL_LIGHT0 + lightIndex, GL_POSITION, self->position);
+
+ self->needsToDraw = True;
+
+}
+void lucLight_Material( int material) {
+
+
+}
+void lucLight_SetNeedsToDraw( void * light ){
+ lucLight* self = (lucLight*) light;
+ self->needsToDraw = True;
+}
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Light.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Light.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,126 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Light.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#ifndef __lucLight_h__
+#define __lucLight_h__
+
+ extern const Type lucLight_Type;
+
+ extern const double LUC_LIGHT_DEFAULT_POS_X;
+ extern const double LUC_LIGHT_DEFAULT_POS_Y;
+ extern const double LUC_LIGHT_DEFAULT_POS_Z;
+ extern const double LUC_LIGHT_DEFAULT_POS_W;
+
+ #define __lucLight \
+ __Stg_Component \
+ Light_Index index;\
+ int model; \
+ int material;\
+ float position[4];\
+ float lmodel_ambient[4];\
+ float spotCutOff;\
+ float spotDirection[3];\
+ Bool needsToDraw; \
+
+
+ struct lucLight {__lucLight};
+
+ /** Constructors */
+ lucLight* lucLight_New(
+ Name name,
+ Light_Index index,
+ int model,
+ int material,
+ float position[4],
+ float lmodel_ambient[4],
+ float spotCutOff,
+ float spotDirection[3]
+ );
+
+ lucLight* _lucLight_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ Name name );
+
+ void lucLight_InitAll(
+ void* light,
+ Light_Index index,
+ int model,
+ int material,
+ float position[4],
+ float lmodel_ambient[4],
+ float spotCutOff,
+ float spotDirection[3]
+ );
+
+ /** Virtual Functions */
+ void _lucLight_Delete( void* light ) ;
+ void _lucLight_Print( void* light, Stream* stream ) ;
+ void* _lucLight_Copy( void* light, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) ;
+ #define lucLight_Copy( self ) \
+ (lucLight*) Stg_Class_Copy( self, NULL, False, NULL, NULL )
+ void* _lucLight_DefaultNew( Name name ) ;
+void _lucLight_Construct( void* light, Stg_ComponentFactory* cf, void* data ) ;
+ void _lucLight_Build( void* light, void* data );
+ void _lucLight_Initialise( void* light, void* data );
+ void _lucLight_Execute( void* light, void* data );
+ void _lucLight_Destroy( void* light, void* data );
+
+ /** Public Functions */
+void lucLight_Position( void * light, int index, float posX, float posY, float posZ, float posW);
+void lucLight_Material( int material);
+
+
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Light.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Light.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,90 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucLight</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">Stg_Component</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">...</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">ambX</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.2</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">ambY</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.2</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">ambZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.2</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">ambW</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">model</param>
+ <param name="Type">String</param>
+ <param name="Default">"TwoSide"</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">posX</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">posY</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">posZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">posW</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">material</param>
+ <param name="Type">String</param>
+ <param name="Default">"lucMono"</param>
+ <param name="Description">...</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Light_Register.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Light_Register.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,113 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include "types.h"
+
+#include "Light_Register.h"
+#include "Light.h"
+#include <gl.h>
+#include <glu.h>
+
+const Type lucLight_Register_Type = "lucLight_Register";
+
+lucLight_Register* lucLight_Register_New( void ) {
+ lucLight_Register* self;
+
+ self = (lucLight_Register*) _NamedObject_Register_New(
+ sizeof(lucLight_Register),
+ lucLight_Register_Type,
+ _NamedObject_Register_Delete,
+ _NamedObject_Register_Print,
+ _NamedObject_Register_Copy );
+ self->currentLightIndex = 0;
+
+ return self;
+}
+
+void lucLight_Register_EnableAll( void * lightRegister ) {
+ lucLight_Register* self = (lucLight_Register*) lightRegister;
+
+ lucLight* light;
+ Light_Index lightCount = 0;
+ Light_Index light_I = 0;
+
+ /* Enabling the lights */
+ glEnable(GL_LIGHTING);
+ lightCount = lucLight_Register_GetCount( self );
+
+ for (light_I = 0; light_I < lightCount; light_I++){
+ light = lucLight_Register_GetByIndex(self, light_I);
+ glLightfv(GL_LIGHT0 + light_I, GL_POSITION, light->position);
+ glLightf(GL_LIGHT0 + light_I, GL_SPOT_CUTOFF, light->spotCutOff);
+ glLightfv(GL_LIGHT0 + light_I, GL_SPOT_DIRECTION, light->spotDirection);
+
+ glEnable(GL_LIGHT0 + light_I);
+ }
+
+ if(lightCount == 0) /* No light is listed in the xml file, but we still need to enable the default light */
+ glEnable(GL_LIGHT0);
+
+}
+
+Light_Index lucLight_Register_GetCurrentLightIndex( void * lightRegister ) {
+ lucLight_Register* self = (lucLight_Register*) lightRegister;
+ return self->currentLightIndex;
+}
+
+void lucLight_Register_SetCurrentLightIndex( void * lightRegister, Light_Index index ) {
+ lucLight_Register* self = (lucLight_Register*) lightRegister;
+ self->currentLightIndex = index;
+}
+void lucLight_Register_ChangeCurrentLightIndex( void * lightRegister ) {
+ lucLight_Register* self = (lucLight_Register*) lightRegister;
+ Light_Index lightCount = lucLight_Register_GetCount( self );
+ self->currentLightIndex ++;
+ if (self->currentLightIndex == lightCount) self->currentLightIndex = 0;
+
+}
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Light_Register.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Light_Register.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,134 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+**
+** Copyright (C), 2003, Victorian Partnership for Advanced Computing (VPAC) Ltd, 110 Victoria Street, Melbourne, 3053, Australia.
+**
+** Authors:
+** Stevan M. Quenette, Senior Software Engineer, VPAC. (steve at vpac.org)
+** Patrick D. Sunter, Software Engineer, VPAC. (pds at vpac.org)
+** Luke J. Hodkinson, Computational Engineer, VPAC. (lhodkins at vpac.org)
+** Siew-Ching Tan, Software Engineer, VPAC. (siew at vpac.org)
+** Alan H. Lo, Computational Engineer, VPAC. (alan at vpac.org)
+**
+** This file may be distributed under the terms of the VPAC Public License
+** as defined by VPAC of Australia and appearing in the file
+** LICENSE.VPL included in the packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+*/
+/** \file
+** Role:
+** Allows users to access lucLights based on their textual name,
+** or index.
+**
+** Assumptions:
+**
+** Comments:
+**
+**
+** $Id: Light_Register.h 419 2005-11-29 12:04:20Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#ifndef __lucLight_Register_h__
+#define __lucLight_Register_h__
+
+ extern const Type lucLight_Register_Type;
+
+ #define __lucLight_Register \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __NamedObject_Register \
+ \
+ /* Virtual functions go here */ \
+ \
+ /* Class info */ \
+ Light_Index currentLightIndex;
+
+ struct lucLight_Register { __lucLight_Register };
+
+
+ /*--------------------------------------------------------------------------------------------------------------------------
+ ** Constructor
+ */
+
+ lucLight_Register* lucLight_Register_New( void );
+
+ /*-----------------------------------------------------------------------------------------------------------------
+ ** General virtual functions
+ */
+
+ /*-----------------------------------------------------------------------------------------------------------------
+ ** Public functions
+ */
+ #define lucLight_Register_Add NamedObject_Register_Add
+
+ #define lucLight_Register_GetIndex NamedObject_Register_GetIndex
+
+ #define lucLight_Register_GetByName( self, materialName ) \
+ ( (lucLight*) NamedObject_Register_GetByName( self, materialName ) )
+
+ #define lucLight_Register_GetByIndex( self, materialIndex ) \
+ ( (lucLight*) NamedObject_Register_GetByIndex( self, materialIndex ) )
+
+ #define lucLight_Register_GetCount( self ) \
+ (self)->objects->count
+
+ #define lucLight_Register_DeleteAllObjects( self ) \
+ Stg_ObjectList_DeleteAllObjects( (self)->objects )
+ #define lucLight_Register_PrintAllObjects( self, stream ) \
+ Stg_ObjectList_PrintAllObjects( (self)->objects, stream )
+
+ /* +++ Public Functions +++ */
+ void lucLight_Register_EnableAll( void * lightRegister );
+ Light_Index lucLight_Register_GetCurrentLightIndex( void * lightRegister );
+ void lucLight_Register_SetCurrentLightIndex( void * lightRegister, Light_Index index );
+ void lucLight_Register_ChangeCurrentLightIndex( void * lightRegister );
+
+
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Light_Register.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Light_Register.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,27 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucLight_Register</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">NamedObject_Register</param>
+<param name="Description">...</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/OutputFormat.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/OutputFormat.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,226 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: OutputFormat.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include "types.h"
+#include "OutputFormat.h"
+#include "ColourMap.h"
+#include "Window.h"
+#include "DrawingObject_Register.h"
+#include "DrawingObject.h"
+#include "Camera.h"
+#include "Init.h"
+#include "Window.h"
+
+#include <assert.h>
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+const Type lucOutputFormat_Type = "lucOutputFormat";
+
+lucOutputFormat* _lucOutputFormat_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucOutputFormat_OutputFunction* _output,
+ Name name )
+{
+ lucOutputFormat* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucOutputFormat) );
+ self = (lucOutputFormat*) _Stg_Component_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ name,
+ NON_GLOBAL );
+
+ self->_output = _output;
+
+ return self;
+}
+
+void _lucOutputFormat_Init(
+ lucOutputFormat* self,
+ Name extension )
+{
+ self->extension = StG_Strdup( extension );
+}
+
+void lucOutputFormat_InitAll(
+ void* outputFormat,
+ Name extension )
+{
+ lucOutputFormat* self = outputFormat;
+
+ _lucOutputFormat_Init( self, extension );
+}
+
+
+void _lucOutputFormat_Delete( void* outputFormat ) {
+ lucOutputFormat* self = outputFormat;
+
+ Memory_Free( self->extension );
+
+ _Stg_Component_Delete( self );
+}
+
+void _lucOutputFormat_Print( void* outputFormat, Stream* stream ) {
+ lucOutputFormat* self = outputFormat;
+
+ Journal_Printf( stream, "lucOutputFormat: %s\n", self->name );
+
+ /* Print Parent */
+ _Stg_Component_Print( self, stream );
+
+ Journal_PrintString( stream, self->extension );
+}
+
+void* _lucOutputFormat_Copy( void* outputFormat, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) {
+ lucOutputFormat* self = outputFormat;
+ lucOutputFormat* newOutputFormat;
+
+ newOutputFormat = _Stg_Component_Copy( self, dest, deep, nameExt, ptrMap );
+
+ newOutputFormat->extension = StG_Strdup( self->extension );
+
+ return (void*) newOutputFormat;
+}
+
+void _lucOutputFormat_Construct( void* outputFormat, Stg_ComponentFactory* cf, void* data ) {}
+void _lucOutputFormat_Build( void* outputFormat, void* data ) { }
+void _lucOutputFormat_Initialise( void* outputFormat, void* data ) { }
+void _lucOutputFormat_Execute( void* outputFormat, void* data ) { }
+void _lucOutputFormat_Destroy( void* outputFormat, void* data ) { }
+
+
+void lucOutputFormat_Output( void* outputFormat, lucWindow* window, AbstractContext* context, lucPixel* pixelData ) {
+ lucOutputFormat* self = (lucOutputFormat*) outputFormat;
+
+ if ( context->rank != MASTER )
+ return;
+
+ self->_output( self, window, context, pixelData );
+}
+
+
+Name lucOutputFormat_GetImageFilename( void* outputFormat, lucWindow* window, void* _context ) {
+ lucOutputFormat* self = (lucOutputFormat*) outputFormat;
+ AbstractContext* context = (AbstractContext*) _context;
+ Stream* infoStream = Journal_MyStream( Info_Type, self );
+ Name filename;
+
+ if ( lucWindow_HasStereoCamera( window ) )
+ Stg_asprintf( &filename, "%s/%s.%05d.%s.%s",
+ context->outputPath,
+ window->name,
+ context->timeStep,
+ window->currStereoBuffer == lucLeft ? "left" : "right",
+ self->extension );
+ else
+ Stg_asprintf( &filename, "%s/%s.%05d.%s", context->outputPath, window->name, context->timeStep, self->extension );
+
+ Journal_Printf( infoStream, "Creating %s file: %s\n", self->extension, filename );
+
+ return filename;
+}
+
+FILE* lucOutputFormat_OpenFile( void* outputFormat, lucWindow* window, void* _context, const char *mode ) {
+ lucOutputFormat* self = (lucOutputFormat*) outputFormat;
+ AbstractContext* context = (AbstractContext*) _context;
+ Stream* error = Journal_MyStream( Error_Type, self );
+ Name filename;
+ FILE* file;
+
+ filename = lucOutputFormat_GetImageFilename( self, window, context );
+ file = fopen( filename, mode );
+
+ Journal_Firewall( file != NULL, error, "In func %s: Cannot open file %s.\n", __func__, filename );
+
+ Memory_Free( filename );
+ return file;
+}
+
+Stream* lucOutputFormat_OpenStream( void* outputFormat, lucWindow* window, void* context ) {
+ lucOutputFormat* self = (lucOutputFormat*) outputFormat;
+ Stream* stream = Journal_MyStream( Dump_Type, self );
+ Stream* error = Journal_MyStream( Error_Type, self );
+ Name filename;
+ Bool result;
+
+ filename = lucOutputFormat_GetImageFilename( self, window, context );
+ result = Stream_RedirectFile( stream, filename );
+
+ Journal_Firewall( result, error, "In func %s: Cannot open file %s.\n", __func__, filename );
+
+ Memory_Free( filename );
+
+ /* Setup stream */
+ Stream_Enable( stream, True );
+ Stream_SetAutoFlush( stream, True );
+
+ return stream;
+}
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/OutputFormat.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/OutputFormat.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,100 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: OutputFormat.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucOutputFormat_h__
+#define __lucOutputFormat_h__
+
+ extern const Type lucOutputFormat_Type;
+
+ typedef void (lucOutputFormat_OutputFunction) ( void* outputFormat, lucWindow* window, AbstractContext* context, lucPixel* pixelData );
+
+ #define __lucOutputFormat \
+ __Stg_Component \
+ /* Virtual Functions */ \
+ lucOutputFormat_OutputFunction* _output; \
+ /* Other Info */ \
+ Name extension;
+
+ struct lucOutputFormat {__lucOutputFormat};
+
+ lucOutputFormat* _lucOutputFormat_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucOutputFormat_OutputFunction* _output,
+ Name name );
+
+ void lucOutputFormat_InitAll(
+ void* outputFormat,
+ Name extension );
+
+ void _lucOutputFormat_Delete( void* outputFormat ) ;
+ void _lucOutputFormat_Print( void* outputFormat, Stream* stream ) ;
+ void* _lucOutputFormat_Copy( void* outputFormat, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) ;
+
+ void* _lucOutputFormat_DefaultNew( Name name ) ;
+void _lucOutputFormat_Construct( void* outputFormat, Stg_ComponentFactory* cf, void* data ) ;
+ void _lucOutputFormat_Build( void* outputFormat, void* data );
+ void _lucOutputFormat_Initialise( void* outputFormat, void* data );
+ void _lucOutputFormat_Execute( void* outputFormat, void* data );
+ void _lucOutputFormat_Destroy( void* outputFormat, void* data );
+
+ /* +++ Public Functions +++ */
+ void lucOutputFormat_Output( void* outputFormat, lucWindow* window, AbstractContext* context, lucPixel* pixelData ) ;
+
+ Name lucOutputFormat_GetImageFilename( void* outputFormat, lucWindow* window, void* _context ) ;
+ FILE* lucOutputFormat_OpenFile( void* outputFormat, lucWindow* window, void* _context, const char *mode ) ;
+ Stream* lucOutputFormat_OpenStream( void* outputFormat, lucWindow* window, void* context ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/OutputFormat.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/OutputFormat.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,31 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucOutputFormat</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/Base/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">Stg_Component</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">An abstract class to setup an interface to output lucWindows in different formats.</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/OutputFormat_Register.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/OutputFormat_Register.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,81 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: OutputFormat_Register.c 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include "types.h"
+#include "OutputFormat_Register.h"
+#include "OutputFormat.h"
+
+const Type lucOutputFormat_Register_Type = "lucOutputFormat_Register";
+
+lucOutputFormat_Register* lucOutputFormat_Register_New( void ) {
+ lucOutputFormat_Register* self;
+
+ self = (lucOutputFormat_Register*) _NamedObject_Register_New(
+ sizeof(lucOutputFormat_Register),
+ lucOutputFormat_Register_Type,
+ _NamedObject_Register_Delete,
+ _NamedObject_Register_Print,
+ _NamedObject_Register_Copy );
+
+ return self;
+}
+
+void lucOutputFormat_Register_OutputAll( void* outputFormat_Register, lucWindow* window, AbstractContext* context, lucPixel* pixelData ) {
+ lucOutputFormat_Register* self = (lucOutputFormat_Register*) outputFormat_Register;
+ OutputFormat_Index object_I;
+ OutputFormat_Index objectCount = lucOutputFormat_Register_GetCount( self );
+ lucOutputFormat* object;
+
+ for ( object_I = 0 ; object_I < objectCount ; object_I++ ) {
+ object = lucOutputFormat_Register_GetByIndex( self, object_I );
+ lucOutputFormat_Output( object, window, context, pixelData );
+ }
+}
+
+
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/OutputFormat_Register.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/OutputFormat_Register.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,129 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: OutputFormat_Register.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+**
+** Copyright (C), 2003, Victorian Partnership for Advanced Computing (VPAC) Ltd, 110 Victoria Street, Melbourne, 3053, Australia.
+**
+** Authors:
+** Stevan M. Quenette, Senior Software Engineer, VPAC. (steve at vpac.org)
+** Patrick D. Sunter, Software Engineer, VPAC. (pds at vpac.org)
+** Luke J. Hodkinson, Computational Engineer, VPAC. (lhodkins at vpac.org)
+** Siew-Ching Tan, Software Engineer, VPAC. (siew at vpac.org)
+** Alan H. Lo, Computational Engineer, VPAC. (alan at vpac.org)
+**
+** This file may be distributed under the terms of the VPAC Public License
+** as defined by VPAC of Australia and appearing in the file
+** LICENSE.VPL included in the packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+*/
+/** \file
+** Role:
+** Allows users to access lucOutputFormats based on their textual name,
+** or index.
+**
+** Assumptions:
+**
+** Comments:
+**
+**
+** $Id: OutputFormat_Register.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#ifndef __lucOutputFormat_Register_h__
+#define __lucOutputFormat_Register_h__
+
+ extern const Type lucOutputFormat_Register_Type;
+
+ #define __lucOutputFormat_Register \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __NamedObject_Register \
+ \
+ /* Virtual functions go here */ \
+ \
+ /* Class info */ \
+
+ struct lucOutputFormat_Register { __lucOutputFormat_Register };
+
+
+ /*--------------------------------------------------------------------------------------------------------------------------
+ ** Constructor
+ */
+
+ lucOutputFormat_Register* lucOutputFormat_Register_New( void );
+
+ /*-----------------------------------------------------------------------------------------------------------------
+ ** General virtual functions
+ */
+
+ /*-----------------------------------------------------------------------------------------------------------------
+ ** Public functions
+ */
+ #define lucOutputFormat_Register_Add NamedObject_Register_Add
+
+ #define lucOutputFormat_Register_GetIndex NamedObject_Register_GetIndex
+
+ #define lucOutputFormat_Register_GetByName( self, materialName ) \
+ ( (lucOutputFormat*) NamedObject_Register_GetByName( self, materialName ) )
+
+ #define lucOutputFormat_Register_GetByIndex( self, materialIndex ) \
+ ( (lucOutputFormat*) NamedObject_Register_GetByIndex( self, materialIndex ) )
+
+ #define lucOutputFormat_Register_GetCount( self ) \
+ (self)->objects->count
+
+ #define lucOutputFormat_Register_DeleteAllObjects( self ) \
+ Stg_ObjectList_DeleteAllObjects( (self)->objects )
+ #define lucOutputFormat_Register_PrintAllObjects( self, stream ) \
+ Stg_ObjectList_PrintAllObjects( (self)->objects, stream )
+
+ /* +++ Public Functions +++ */
+ void lucOutputFormat_Register_OutputAll( void* outputFormat_Register, lucWindow* window, AbstractContext* context, lucPixel* pixelData ) ;
+
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/RenderingEngine.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/RenderingEngine.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,192 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: RenderingEngine.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include "types.h"
+#include "ColourMap.h"
+#include "X11Colours.h"
+#include "Window.h"
+#include "RenderingEngine.h"
+#include "Init.h"
+
+#include <assert.h>
+
+const Type lucRenderingEngine_Type = "lucRenderingEngine";
+
+lucRenderingEngine* _lucRenderingEngine_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucRenderingEngine_RenderFunction* _render,
+ lucRenderingEngine_GetPixelDataFunction* _getPixelData,
+ lucRenderingEngine_CompositeViewportFunction* _compositeViewport,
+ Name name )
+{
+ lucRenderingEngine* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucRenderingEngine) );
+ self = (lucRenderingEngine*) _Stg_Component_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ name,
+ NON_GLOBAL );
+
+ self->_render = _render;
+ self->_getPixelData = _getPixelData;
+ self->_compositeViewport = _compositeViewport;
+
+ return self;
+}
+
+void _lucRenderingEngine_Init( lucRenderingEngine* self ) {
+ self->isConstructed = True;
+}
+
+void lucRenderingEngine_InitAll( void* renderingEngine ) {
+ lucRenderingEngine* self = renderingEngine;
+
+ _lucRenderingEngine_Init( self );
+}
+
+void _lucRenderingEngine_Delete( void* renderingEngine ) {
+ lucRenderingEngine* self = renderingEngine;
+
+ _Stg_Component_Delete( self );
+}
+
+void _lucRenderingEngine_Print( void* renderingEngine, Stream* stream ) {
+ lucRenderingEngine* self = renderingEngine;
+
+ Journal_Printf( stream, "lucRenderingEngine: %s\n", self->name );
+
+ Stream_Indent( stream );
+
+ /* Print Parent */
+ _Stg_Component_Print( self, stream );
+
+ Journal_PrintPointer( stream, self->_getPixelData );
+
+ Stream_UnIndent( stream );
+}
+
+void* _lucRenderingEngine_Copy( void* renderingEngine, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) {
+ lucRenderingEngine* self = renderingEngine;
+ lucRenderingEngine* newRenderingEngine;
+
+ newRenderingEngine = _Stg_Component_Copy( self, dest, deep, nameExt, ptrMap );
+
+ return (void*) newRenderingEngine;
+}
+
+void _lucRenderingEngine_Construct( void* renderingEngine, Stg_ComponentFactory* cf, void* data ) {
+ lucRenderingEngine* self = (lucRenderingEngine*) renderingEngine ;
+
+ _lucRenderingEngine_Init( self );
+}
+
+void _lucRenderingEngine_Build( void* camera, void* data ) { }
+void _lucRenderingEngine_Initialise( void* camera, void* data ) { }
+void _lucRenderingEngine_Execute( void* camera, void* data ) { }
+void _lucRenderingEngine_Destroy( void* camera, void* data ) { }
+
+void lucRenderingEngine_Render( void* renderingEngine, lucWindow* window, AbstractContext* context ) {
+ lucRenderingEngine* self = (lucRenderingEngine*) renderingEngine ;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ self->_render( self, window, context );
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+void lucRenderingEngine_GetPixelData( void* renderingEngine, lucWindow* window, lucPixel* pixelData ) {
+ lucRenderingEngine* self = (lucRenderingEngine*) renderingEngine ;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ self->_getPixelData( self, window, pixelData );
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+void lucRenderingEngine_CompositeViewport(
+ void* renderingEngine,
+ lucViewportInfo* viewportInfo,
+ AbstractContext* context,
+ Bool broadcast )
+{
+ lucRenderingEngine* self = (lucRenderingEngine*) renderingEngine ;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ if ( context->nproc ==1 ) {
+ Journal_DPrintfL( lucDebug, 2, "Running in serial - No need to composite.\n" );
+ }
+ else {
+ self->_compositeViewport( self, viewportInfo, context, broadcast );
+ }
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/RenderingEngine.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/RenderingEngine.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,107 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: RenderingEngine.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucRenderingEngine_h__
+#define __lucRenderingEngine_h__
+
+ extern const Type lucRenderingEngine_Type;
+
+ typedef void (lucRenderingEngine_RenderFunction) ( void* renderingEngine, lucWindow* window, AbstractContext* context);
+ typedef void (lucRenderingEngine_GetPixelDataFunction) ( void* renderingEngine, lucWindow* window, lucPixel* pixelData);
+ typedef void (lucRenderingEngine_CompositeViewportFunction) (
+ void* renderingEngine,
+ lucViewportInfo* viewportInfo,
+ AbstractContext* context,
+ Bool broadcast );
+
+
+ #define __lucRenderingEngine \
+ __Stg_Component \
+ /* Virtual Functions */ \
+ lucRenderingEngine_RenderFunction* _render; \
+ lucRenderingEngine_GetPixelDataFunction* _getPixelData; \
+ lucRenderingEngine_CompositeViewportFunction* _compositeViewport;
+
+ struct lucRenderingEngine {__lucRenderingEngine};
+
+ lucRenderingEngine* _lucRenderingEngine_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucRenderingEngine_RenderFunction* _render,
+ lucRenderingEngine_GetPixelDataFunction* _getPixelData,
+ lucRenderingEngine_CompositeViewportFunction* _compositeViewport,
+ Name name );
+
+
+ void _lucRenderingEngine_Delete( void* renderingEngine ) ;
+ void _lucRenderingEngine_Print( void* renderingEngine, Stream* stream ) ;
+ void* _lucRenderingEngine_Copy( void* renderingEngine, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) ;
+
+void _lucRenderingEngine_Construct( void* renderingEngine, Stg_ComponentFactory* cf, void* data ) ;
+ void _lucRenderingEngine_Build( void* renderingEngine, void* data );
+ void _lucRenderingEngine_Initialise( void* renderingEngine, void* data );
+ void _lucRenderingEngine_Execute( void* renderingEngine, void* data );
+ void _lucRenderingEngine_Destroy( void* renderingEngine, void* data );
+
+ /* +++ Public Functions +++ */
+ void lucRenderingEngine_Render( void* renderingEngine, lucWindow* window, AbstractContext* context ) ;
+ void lucRenderingEngine_GetPixelData( void* renderingEngine, lucWindow* window, lucPixel* pixelData ) ;
+ void lucRenderingEngine_CompositeViewport(
+ void* renderingEngine,
+ lucViewportInfo* viewportInfo,
+ AbstractContext* context,
+ Bool broadcast );
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/RenderingEngine.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/RenderingEngine.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,31 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucRenderingEngine</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/Base/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">Stg_Component</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">An abstract class which sets up an interface to render lucViewports in a lucWindow, get the pixel information from the lucWindow and to composite parallel versions of lucViewport.</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Viewport.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Viewport.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,391 @@
+ /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Viewport.c 658 2007-02-05 00:58:07Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include "types.h"
+#include "ColourMap.h"
+#include "Window.h"
+#include "DrawingObject_Register.h"
+#include "Light_Register.h"
+#include "Light.h"
+
+
+#include "Viewport.h"
+
+#include "DrawingObject.h"
+#include "Camera.h"
+#include "Init.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+
+
+const Type lucViewport_Type = "lucViewport";
+
+MPI_Datatype lucViewport_MPI_Datatype;
+
+lucViewport* lucViewport_New(
+ Name name,
+ lucCamera* camera,
+ lucDrawingObject** drawingObjectList,
+ DrawingObject_Index drawingObjectCount,
+ lucLight** lightList,
+ Light_Index lightCount,
+ Bool drawTitle,
+ Bool drawTime,
+ Bool compositeEachObject,
+ double nearClipPlane,
+ double farClipPlane )
+{
+ lucViewport* self = _lucViewport_DefaultNew( name );
+
+ lucViewport_InitAll( self, camera, drawingObjectList, drawingObjectCount, lightList, lightCount, drawTitle, drawTime, compositeEachObject, nearClipPlane, farClipPlane );
+
+ return self;
+}
+
+lucViewport* _lucViewport_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ Name name )
+{
+ lucViewport* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucViewport) );
+ self = (lucViewport*) _Stg_Component_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ name,
+ NON_GLOBAL );
+
+ return self;
+}
+
+void _lucViewport_Init(
+ lucViewport* self,
+ lucCamera* camera,
+ lucDrawingObject** drawingObjectList,
+ DrawingObject_Index drawingObjectCount,
+ lucLight** lightList,
+ Light_Index lightCount,
+ Bool drawTitle,
+ Bool drawTime,
+ Bool compositeEachObject,
+ double nearClipPlane,
+ double farClipPlane )
+{
+ DrawingObject_Index object_I;
+ Light_Index light_I;
+ GLfloat lightPosition[4];
+ GLfloat lmodel_ambient[4] = {0.2, 0.2, 0.2, 1.0};
+ GLfloat spotCutOff = 180.0;
+ GLfloat spotDirection[3] = {0.0, 0.0, -1.0};
+
+ lightPosition[0]= LUC_LIGHT_DEFAULT_POS_X;
+ lightPosition[1]= LUC_LIGHT_DEFAULT_POS_Y;
+ lightPosition[2]= LUC_LIGHT_DEFAULT_POS_Z;
+ lightPosition[3]= LUC_LIGHT_DEFAULT_POS_W;
+
+ self->camera = camera;
+ self->drawTitle = drawTitle;
+ self->drawTime = drawTime;
+ self->nearClipPlane = nearClipPlane;
+ self->farClipPlane = farClipPlane;
+ self->compositeEachObject = compositeEachObject;
+
+ self->drawingObject_Register = lucDrawingObject_Register_New();
+
+ for ( object_I = 0 ; object_I < drawingObjectCount ; object_I++ )
+ lucDrawingObject_Register_Add( self->drawingObject_Register, drawingObjectList[ object_I ] );
+
+ /* Setup light register stuff*/
+ self->light_Register = lucLight_Register_New();
+
+ for ( light_I = 0 ; light_I < lightCount ; light_I++ )
+ lucLight_Register_Add( self->light_Register, lightList[ light_I ] );
+
+ if(lightCount == 0){
+ self->defaultLight = lucLight_New( "defaultLight", 0, GL_LIGHT_MODEL_TWO_SIDE, GL_AMBIENT_AND_DIFFUSE, lightPosition, lmodel_ambient, spotCutOff, spotDirection);
+ lucLight_Register_Add( self->light_Register, self->defaultLight );
+ }
+
+
+}
+
+void lucViewport_InitAll(
+ void* viewport,
+ lucCamera* camera,
+ lucDrawingObject** drawingObjectList,
+ DrawingObject_Index drawingObjectCount,
+ lucLight** lightList,
+ Light_Index lightCount,
+ Bool drawTitle,
+ Bool drawTime,
+ Bool compositeEachObject,
+ double nearClipPlane,
+ double farClipPlane )
+{
+ lucViewport* self = viewport;
+
+ _lucViewport_Init( self, camera, drawingObjectList, drawingObjectCount, lightList, lightCount, drawTitle, drawTime, compositeEachObject, nearClipPlane, farClipPlane );
+}
+
+
+void _lucViewport_Delete( void* viewport ) {
+ lucViewport* self = viewport;
+
+ _Stg_Component_Delete( self );
+}
+
+void _lucViewport_Print( void* viewport, Stream* stream ) {
+ lucViewport* self = viewport;
+
+ Journal_Printf( stream, "lucViewport: %s\n", self->name );
+
+ Stream_Indent( stream );
+
+ /* Print Parent */
+ _Stg_Component_Print( self, stream );
+
+ lucDrawingObject_Register_PrintAllObjects( self->drawingObject_Register, stream );
+
+ Stg_Class_Print( self->camera, stream );
+
+ Journal_PrintValue( stream, self->nearClipPlane );
+ Journal_PrintValue( stream, self->farClipPlane );
+
+ Journal_PrintBool( stream, self->drawTitle );
+ Journal_PrintBool( stream, self->drawTime );
+ Journal_PrintBool( stream, self->compositeEachObject );
+
+ Stream_UnIndent( stream );
+}
+
+void* _lucViewport_Copy( void* viewport, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) {
+ lucViewport* self = viewport;
+ lucViewport* newViewport;
+
+ newViewport = _Stg_Component_Copy( self, dest, deep, nameExt, ptrMap );
+ if ( deep ) {
+ newViewport->camera = (lucCamera*) Stg_Class_Copy( self->camera, dest, deep, nameExt, ptrMap );
+ }
+ else {
+ newViewport->camera = self->camera;
+ }
+
+ newViewport->nearClipPlane = self->nearClipPlane;
+ newViewport->farClipPlane = self->farClipPlane;
+ newViewport->drawTitle = self->drawTitle;
+ newViewport->drawTime = self->drawTime;
+ newViewport->compositeEachObject = self->compositeEachObject;
+
+ return (void*) newViewport;
+}
+
+void* _lucViewport_DefaultNew( Name name ) {
+ return _lucViewport_New(
+ sizeof( lucViewport ),
+ lucViewport_Type,
+ _lucViewport_Delete,
+ _lucViewport_Print,
+ _lucViewport_Copy,
+ _lucViewport_DefaultNew,
+ _lucViewport_Construct,
+ _lucViewport_Build,
+ _lucViewport_Initialise,
+ _lucViewport_Execute,
+ _lucViewport_Destroy,
+ name );
+}
+
+void _lucViewport_Construct( void* viewport, Stg_ComponentFactory* cf, void* data ) {
+ lucViewport* self = (lucViewport*) viewport;
+ DrawingObject_Index drawingObjectCount;
+ lucDrawingObject** drawingObjectList;
+ lucLight** lightList;
+ Light_Index lightCount;
+ lucCamera* camera;
+
+ /* TODO Construct Parent */
+
+ camera = Stg_ComponentFactory_ConstructByKey( cf, self->name, "Camera", lucCamera, True, data ) ;
+
+ drawingObjectList = Stg_ComponentFactory_ConstructByList(
+ cf,
+ self->name,
+ "DrawingObject",
+ Stg_ComponentFactory_Unlimited,
+ lucDrawingObject,
+ True,
+ &drawingObjectCount,
+ data );
+
+ /* Grab a list of lights for this viewport */
+ lightList = Stg_ComponentFactory_ConstructByList(
+ cf,
+ self->name,
+ "Light",
+ Stg_ComponentFactory_Unlimited,
+ lucLight,
+ False,
+ &lightCount,
+ data );
+
+ _lucViewport_Init(
+ self,
+ camera,
+ drawingObjectList,
+ drawingObjectCount,
+ lightList,
+ lightCount,
+ Stg_ComponentFactory_GetBool( cf, self->name, "drawTitle", True ),
+ Stg_ComponentFactory_GetBool( cf, self->name, "drawTime", False ),
+ Stg_ComponentFactory_GetBool( cf, self->name, "compositeEachObject", False ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "nearClipPlane", 0.1 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "farClipPlane", 40.0 ) );
+
+ Memory_Free( drawingObjectList );
+ if(lightList)
+ Memory_Free( lightList );
+}
+
+void _lucViewport_Build( void* camera, void* data ) { }
+void _lucViewport_Initialise( void* camera, void* data ) { }
+void _lucViewport_Execute( void* camera, void* data ) { }
+void _lucViewport_Destroy( void* camera, void* data ) { }
+
+void lucViewport_Draw( void* viewport, lucWindow* window, lucViewportInfo* viewportInfo, void* context ) {
+ lucViewport* self = (lucViewport*) viewport ;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ /*Enables the lights */
+ lucLight_Register_EnableAll( self->light_Register );
+
+ lucDrawingObject_Register_DrawAll( self->drawingObject_Register, window, viewportInfo, context, self->compositeEachObject );
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+void lucViewport_CleanUp( void* viewport, void* context ) {
+ lucViewport* self = (lucViewport*) viewport ;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ lucDrawingObject_Register_CleanUpAll( self->drawingObject_Register, context );
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+void lucViewport_SetNeedsToSetupFlag( void* viewport, Bool flag ) {
+ lucViewport* self = (lucViewport*) viewport ;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ lucDrawingObject_Register_SetNeedsToSetupFlag( self->drawingObject_Register, flag );
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+void lucViewport_Reset( void* viewport ) {
+ lucViewport* self = (lucViewport*) viewport ;
+
+ if (self == NULL)
+ return;
+
+ lucCamera_Reset( self->camera );
+}
+
+void lucViewport_Broadcast( void* viewport, int rootRank, MPI_Comm comm ) {
+ lucViewport* self = (lucViewport*) viewport ;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ lucCamera_Broadcast( self->camera, rootRank, comm );
+
+ MPI_Bcast( self, 1, lucViewport_MPI_Datatype, rootRank, comm );
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+
+#define lucViewport_TypesCount 5
+void lucViewport_Create_MPI_Datatype() {
+ MPI_Datatype typeList[lucViewport_TypesCount] = { MPI_DOUBLE, MPI_DOUBLE, MPI_INT, MPI_INT, MPI_INT };
+ int blocklen[lucViewport_TypesCount] = {1, 1, 1, 1, 1};
+ MPI_Aint displacement[lucViewport_TypesCount];
+ lucViewport viewport;
+
+ displacement[0] = GetOffsetOfMember( viewport, nearClipPlane );
+ displacement[1] = GetOffsetOfMember( viewport, farClipPlane );
+ displacement[2] = GetOffsetOfMember( viewport, drawTitle );
+ displacement[3] = GetOffsetOfMember( viewport, drawTime );
+ displacement[4] = GetOffsetOfMember( viewport, compositeEachObject );
+
+ MPI_Type_struct( lucViewport_TypesCount, blocklen, displacement, typeList, &lucViewport_MPI_Datatype );
+ MPI_Type_commit( & lucViewport_MPI_Datatype );
+}
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Viewport.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Viewport.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,126 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Viewport.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucViewport_h__
+#define __lucViewport_h__
+
+ extern const Type lucViewport_Type;
+ extern MPI_Datatype lucViewport_MPI_Datatype;
+
+ #define __lucViewport \
+ __Stg_Component \
+ lucCamera* camera; \
+ lucDrawingObject_Register* drawingObject_Register; \
+ lucLight_Register* light_Register; \
+ lucLight* defaultLight; \
+ double nearClipPlane; \
+ double farClipPlane; \
+ Bool drawTitle; \
+ Bool drawTime; \
+ Bool compositeEachObject;
+
+ struct lucViewport {__lucViewport};
+
+ lucViewport* lucViewport_New(
+ Name name,
+ lucCamera* camera,
+ lucDrawingObject** drawingObjectList,
+ DrawingObject_Index drawingObjectCount,
+ lucLight** lightList,
+ Light_Index lightCount,
+ Bool drawTitle,
+ Bool drawTime,
+ Bool compositeEachObject,
+ double nearClipPlane,
+ double farClipPlane );
+
+ lucViewport* _lucViewport_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ Name name );
+
+ void lucViewport_InitAll(
+ void* viewport,
+ lucCamera* camera,
+ lucDrawingObject** drawingObjectList,
+ DrawingObject_Index drawingObjectCount,
+ lucLight** lightList,
+ Light_Index lightCount,
+ Bool drawTitle,
+ Bool drawTime,
+ Bool compositeEachObject,
+ double nearClipPlane,
+ double farClipPlane );
+
+ void _lucViewport_Delete( void* viewport ) ;
+ void _lucViewport_Print( void* viewport, Stream* stream ) ;
+ void* _lucViewport_Copy( void* viewport, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) ;
+
+ void* _lucViewport_DefaultNew( Name name ) ;
+void _lucViewport_Construct( void* viewport, Stg_ComponentFactory* cf, void* data ) ;
+ void _lucViewport_Build( void* viewport, void* data );
+ void _lucViewport_Initialise( void* viewport, void* data );
+ void _lucViewport_Execute( void* viewport, void* data );
+ void _lucViewport_Destroy( void* viewport, void* data );
+
+ /* +++ Public Functions +++ */
+ void lucViewport_SetNeedsToSetupFlag( void* viewport, Bool flag ) ;
+ void lucViewport_Draw( void* viewport, lucWindow* window, lucViewportInfo* viewportInfo, void* context ) ;
+ void lucViewport_CleanUp( void* viewport, void* context ) ;
+ void lucViewport_Reset( void* viewport ) ;
+ void lucViewport_Broadcast( void* viewport, int rootRank, MPI_Comm comm ) ;
+ void lucViewport_Create_MPI_Datatype() ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Viewport.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Viewport.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucViewport</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/Base/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">Stg_Component</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Describes a scene of several lucDrawingObjects which is drawn in a subset of a lucWindow</param>
+
+<!--Now the interesting stuff-->
+<list name="Params">
+ <struct>
+ <param name="Name">drawTitle</param>
+ <param name="Type">Bool</param>
+ <param name="Default">True</param>
+ <param name="Description">If True, then the textual name of this viewport will be drawn at the top of the viewport.</param>
+ </struct>
+ <struct>
+ <param name="Name">compositeEachObject</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">If True, then when this viewport will be compositied between each object being drawn. This means the rendering will be slower but the order of the drawing of the objects will be conserved. If False, then the compositing will happen after all the objects have been drawn.</param>
+ </struct>
+ <struct>
+ <param name="Name">nearClipPlane</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.1</param>
+ <param name="Description">Specifies the distance from the camera to the near clipping plane, in front of which nothing will be drawn.</param>
+ </struct>
+ <struct>
+ <param name="Name">farClipPlane</param>
+ <param name="Type">Double</param>
+ <param name="Default">40.0</param>
+ <param name="Description">Specifies the distance from the camera to the far clipping plane, behind which nothing will be drawn.</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">Camera</param>
+ <param name="Type">lucCamera</param>
+ <param name="Description">The camera from which every drawing object in the viewport will be viewed from.</param>
+ </struct>
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">DrawingObject</param>
+ <param name="Type">lucDrawingObject</param>
+ <param name="Description">A list of drawing objects that will be drawn in this viewport.</param>
+ </struct>
+</list>
+
+<!-- Add an exmaple XML if possible -->
+<param name="Example">
+ <struct name="StressInvariantVP">
+ <param name="Type">lucViewport</param>
+ <param name="Camera">camera</param>
+ <list name="DrawingObject">
+ <param>stressInvMap</param>
+ <param>border</param>
+ <param>stressInvColourBar</param>
+ </list>
+ <param name="drawTitle">True</param>
+ <param name="compositeEachObject">False</param>
+ <param name="farClipPlane">0.1</param>
+ <param name="farClipPlane">40.0</param>
+ </struct>
+</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/ViewportInfo.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/ViewportInfo.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,59 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucViewportInfo_h__
+#define __lucViewportInfo_h__
+
+ struct lucViewportInfo {
+ lucViewport* viewport;
+ Pixel_Index startx;
+ Pixel_Index starty;
+ Pixel_Index width;
+ Pixel_Index height;
+ Bool needsToDraw;
+ };
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Window.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Window.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,887 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Window.c 658 2007-02-05 00:58:07Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include "types.h"
+#include "ColourMap.h"
+#include "X11Colours.h"
+#include "Window.h"
+#include "Viewport.h"
+#include "Camera.h"
+#include "OutputFormat.h"
+#include "OutputFormat_Register.h"
+#include "Init.h"
+#include "RenderingEngine.h"
+#include "Light.h"
+#include "Light_Register.h"
+
+#include "WindowInteraction.h"
+#include "WindowInteraction_Register.h"
+
+#include "ViewportInfo.h"
+
+#include <ctype.h>
+#include <assert.h>
+#include <string.h>
+
+/* ASCII Characters */
+#define ESCAPE 27
+
+const Type lucWindow_Type = "lucWindow";
+
+MPI_Datatype lucWindow_MPI_Datatype;
+MPI_Datatype lucViewportInfo_MPI_Datatype;
+
+lucWindow* _lucWindow_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ Name name )
+{
+ lucWindow* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucWindow) );
+ self = (lucWindow*) _Stg_Component_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ name,
+ NON_GLOBAL );
+
+ return self;
+}
+
+void _lucWindow_Init(
+ lucWindow* self,
+ lucRenderingEngine* renderingEngine,
+ lucViewportInfo* viewportInfoList,
+ Viewport_Index viewportCount,
+ lucOutputFormat** outputFormatList,
+ OutputFormat_Index outputFormatCount,
+ lucWindowInteraction** windowInteractionList,
+ WindowInteraction_Index windowInteractionCount,
+ AbstractContext* context,
+ Pixel_Index width,
+ Pixel_Index height,
+ Name backgroundColourName,
+ Bool interactive )
+{
+ OutputFormat_Index outputFormat_I;
+ WindowInteraction_Index windowInteraction_I;
+
+ self->renderingEngine = renderingEngine;
+ self->width = width;
+ self->height = height;
+ self->interactive = interactive;
+
+ self->viewportInfoList = Memory_Alloc_Array( lucViewportInfo, viewportCount, "viewport info Array" );
+ memcpy( self->viewportInfoList, viewportInfoList, viewportCount * sizeof( lucViewportInfo ) );
+ self->viewportCount = viewportCount;
+
+ /* Setup output format stuff */
+ self->outputFormat_Register = lucOutputFormat_Register_New();
+ for ( outputFormat_I = 0 ; outputFormat_I < outputFormatCount ; outputFormat_I++ )
+ lucOutputFormat_Register_Add( self->outputFormat_Register, outputFormatList[ outputFormat_I ] );
+
+ /* Setup window interaction stuff */
+ self->windowInteraction_Register = lucWindowInteraction_Register_New();
+ self->defaultWindowInteraction = lucWindowInteraction_New( "defaultWindowInteraction" );
+ lucWindowInteraction_Register_Add( self->windowInteraction_Register, self->defaultWindowInteraction );
+ for ( windowInteraction_I = 0 ; windowInteraction_I < windowInteractionCount ; windowInteraction_I++ )
+ lucWindowInteraction_Register_Add( self->windowInteraction_Register, windowInteractionList[ windowInteraction_I ] );
+
+
+ lucColour_FromString( &self->backgroundColour, backgroundColourName );
+
+ self->currStereoBuffer = lucLeft;
+
+ /* Get window to 'execute' at each 'Dump' entry point, and force the context not to re-execute itself. */
+ //context->hasExecuted = True;
+ EP_AppendClassHook( Context_GetEntryPoint( context, AbstractContext_EP_DumpClass ), self->_execute, self );
+}
+
+void _lucWindow_Delete( void* window ) {
+ lucWindow* self = window;
+
+ Stg_Class_Delete( self->outputFormat_Register );
+ Stg_Class_Delete( self->defaultWindowInteraction );
+ Stg_Class_Delete( self->windowInteraction_Register );
+
+ _Stg_Component_Delete( self );
+}
+
+void _lucWindow_Print( void* window, Stream* stream ) {
+ lucWindow* self = window;
+
+ Journal_Printf( stream, "lucWindow: %s\n", self->name );
+
+ Stream_Indent( stream );
+
+ /* Print Parent */
+ _Stg_Component_Print( self, stream );
+
+
+ Journal_PrintValue( stream, self->width );
+ Journal_PrintValue( stream, self->height );
+ Journal_PrintValue( stream, self->interactive );
+ Journal_Printf( stream, "self->currStereoBuffer = ");
+ switch ( self->currStereoBuffer ) {
+ case lucLeft:
+ Journal_Printf( stream, "lucLeft\n" ); break;
+ case lucRight:
+ Journal_Printf( stream, "lucRight\n" ); break;
+ }
+ Stream_UnIndent( stream );
+}
+
+void* _lucWindow_Copy( void* window, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) {
+ lucWindow* self = window;
+ lucWindow* newWindow;
+
+ newWindow = _Stg_Component_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newWindow;
+}
+
+void* _lucWindow_DefaultNew( Name name ) {
+ return _lucWindow_New(
+ sizeof( lucWindow ),
+ lucWindow_Type,
+ _lucWindow_Delete,
+ _lucWindow_Print,
+ _lucWindow_Copy,
+ _lucWindow_DefaultNew,
+ _lucWindow_Construct,
+ _lucWindow_Build,
+ _lucWindow_Initialise,
+ _lucWindow_Execute,
+ _lucWindow_Destroy,
+ name );
+}
+
+void _lucWindow_Construct( void* window, Stg_ComponentFactory* cf, void* data ) {
+ lucWindow* self = window;
+ lucViewportInfo* viewportInfoList;
+ Viewport_Index viewportCount;
+ lucOutputFormat** outputFormatList;
+ OutputFormat_Index outputFormatCount;
+ AbstractContext* context;
+ lucRenderingEngine* renderingEngine;
+ Pixel_Index width;
+ Pixel_Index height;
+ lucWindowInteraction** windowInteractionList;
+ WindowInteraction_Index windowInteractionCount;
+ Bool interactiveDefault;
+ Bool interactive;
+
+ width = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "width", 400 );
+ height = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "height", 400 );
+
+ /* Get information about whether this window is interactive or not
+ * All lucWindow objects will check in the root dictionary first to see if interactivity in general is turned on
+ * Specific lucWindow objects can override this parameter in their own component structs */
+ interactiveDefault = Stg_ComponentFactory_GetRootDictBool( cf, "interactive", False );
+ interactive = Stg_ComponentFactory_GetBool( cf, self->name, "interactive", interactiveDefault );
+
+ /* Grab information about what viewports are going to be plotting in this window */
+ viewportInfoList = lucWindow_ConstructViewportInfoList( self, cf, width, height, &viewportCount, data );
+
+ /* Grab a list of different output formats for this window to be dumped in */
+ outputFormatList = Stg_ComponentFactory_ConstructByList(
+ cf,
+ self->name,
+ "OutputFormat",
+ Stg_ComponentFactory_Unlimited,
+ lucOutputFormat,
+ False,
+ &outputFormatCount,
+ data );
+
+ /* Grab a list of interactions for the user to interact with this window */
+ windowInteractionList = Stg_ComponentFactory_ConstructByList(
+ cf,
+ self->name,
+ "WindowInteraction",
+ Stg_ComponentFactory_Unlimited,
+ lucWindowInteraction,
+ False,
+ &windowInteractionCount,
+ data );
+
+ /* The window needs information about the context so that it can attach itself onto the AbstractContext_EP_DumpClass entry
+ * point. */
+ context = Stg_ComponentFactory_ConstructByName( cf, "context", AbstractContext, True, data );
+
+ renderingEngine = Stg_ComponentFactory_ConstructByKey( cf, self->name, "RenderingEngine", lucRenderingEngine, True, data );
+
+ _lucWindow_Init(
+ self,
+ renderingEngine,
+ viewportInfoList,
+ viewportCount,
+ outputFormatList,
+ outputFormatCount,
+ windowInteractionList,
+ windowInteractionCount,
+ context,
+ width,
+ height,
+ Stg_ComponentFactory_GetString( cf, self->name, "backgroundColour", "white" ),
+ interactive );
+
+ /* Free Memory */
+ Memory_Free(viewportInfoList);
+ if ( windowInteractionList )
+ Memory_Free(windowInteractionList);
+ if ( outputFormatList )
+ Memory_Free(outputFormatList);
+
+}
+
+void _lucWindow_Build( void* window, void* data ) { }
+void _lucWindow_Initialise( void* window, void* data ) { }
+void _lucWindow_Execute( void* window, void* data ) {
+ lucWindow* self = (lucWindow*) window ;
+
+ lucWindow_SetViewportNeedsToSetupFlag( self, True );
+ lucWindow_SetViewportNeedsToDrawFlag( self, True );
+
+ lucWindow_Draw( self, data );
+ lucWindow_Dump( self, data );
+ lucWindow_CleanUp( self, data );
+}
+void _lucWindow_Destroy( void* window, void* data ) { }
+
+void lucWindow_Draw( void* window, AbstractContext* context ) {
+ lucWindow* self = (lucWindow*) window ;
+
+ lucRenderingEngine_Render( self->renderingEngine, self, context );
+}
+
+void lucWindow_Dump( void* window, AbstractContext* context ) {
+ lucWindow* self = (lucWindow*) window ;
+ Pixel_Index width = self->width;
+ Pixel_Index height = self->height;
+ lucPixel* imageBuffer = NULL;
+ Stream* errorStream = Journal_MyStream( Error_Type, self );
+
+ lucDebug_PrintFunctionBegin( self, 1 );
+
+ /* Allocate Memory */
+ imageBuffer = Memory_Alloc_Array( lucPixel, width * height, "Pixels" );
+ Journal_Firewall( imageBuffer != NULL, errorStream, "In func %s: Cannot allocate array.", __func__ );
+
+ /* Grab Pixels from window */
+ lucRenderingEngine_GetPixelData( self->renderingEngine, self, imageBuffer );
+
+ /* Output in different formats that the user gives */
+ lucOutputFormat_Register_OutputAll( self->outputFormat_Register, self, context, imageBuffer );
+
+ /* Free memory */
+ Memory_Free( imageBuffer );
+ lucDebug_PrintFunctionEnd( self, 1 );
+}
+
+void lucWindow_CleanUp( void* window, void* context ) {
+ lucWindow* self = (lucWindow*) window;
+ Viewport_Index viewport_I;
+ Viewport_Index viewportCount = self->viewportCount;
+ lucViewport* viewport;
+
+ for ( viewport_I = 0 ; viewport_I < viewportCount ; viewport_I++ ) {
+ viewport = self->viewportInfoList[ viewport_I ].viewport;
+
+ lucViewport_CleanUp( viewport, context );
+ }
+}
+
+void lucWindow_MouseMotion( void* window, lucMouseButton button, Pixel_Index xpos, Pixel_Index ypos, Pixel_Index startx, Pixel_Index starty) {
+ lucWindow* self = (lucWindow*) window;
+ Index windowInteraction_I;
+ Index windowInteractionCount = lucWindowInteraction_Register_GetCount( self->windowInteraction_Register );
+ lucWindowInteraction* windowInteraction;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ for ( windowInteraction_I = 0 ; windowInteraction_I < windowInteractionCount ; windowInteraction_I++ ) {
+ windowInteraction = lucWindowInteraction_Register_GetByIndex( self->windowInteraction_Register, windowInteraction_I );
+ lucWindowInteraction_MouseMotion( windowInteraction, window, button, xpos, ypos, startx, starty );
+ }
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+void lucWindow_MouseClick( void* window, lucMouseButton button, lucMouseState state, Pixel_Index xpos, Pixel_Index ypos) {
+ lucWindow* self = (lucWindow*) window;
+ Index windowInteraction_I;
+ Index windowInteractionCount = lucWindowInteraction_Register_GetCount( self->windowInteraction_Register );
+ lucWindowInteraction* windowInteraction;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ for ( windowInteraction_I = 0 ; windowInteraction_I < windowInteractionCount ; windowInteraction_I++ ) {
+ windowInteraction = lucWindowInteraction_Register_GetByIndex( self->windowInteraction_Register, windowInteraction_I );
+ lucWindowInteraction_MouseClick( windowInteraction, window, button, state, xpos, ypos );
+ }
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+void lucWindow_KeyboardEvent( void* window, char key, Pixel_Index xpos, Pixel_Index ypos ) {
+ lucWindow* self = (lucWindow*) window;
+ WindowInteraction_Index windowInteraction_I;
+ WindowInteraction_Index windowInteractionCount = lucWindowInteraction_Register_GetCount( self->windowInteraction_Register );
+ lucWindowInteraction* windowInteraction;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ for ( windowInteraction_I = 0 ; windowInteraction_I < windowInteractionCount; windowInteraction_I++ ) {
+ windowInteraction = lucWindowInteraction_Register_GetByIndex( self->windowInteraction_Register, windowInteraction_I );
+ lucWindowInteraction_KeyboardEvent( windowInteraction, window, key, xpos, ypos );
+ }
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+Bool lucWindow_HasStereoCamera( lucWindow* self ) {
+ Viewport_Index viewport_I;
+ Viewport_Index viewportCount = self->viewportCount;
+ lucViewport* viewport;
+
+ for ( viewport_I = 0 ; viewport_I < viewportCount ; viewport_I++ ) {
+ viewport = self->viewportInfoList[ viewport_I ].viewport;
+
+ if (viewport->camera->stereoType != lucMono )
+ return True;
+ }
+ return False;
+}
+
+void lucWindow_CheckCameraFlag( void* window ) {
+ lucWindow* self = (lucWindow*) window;
+ Viewport_Index viewport_I;
+ Viewport_Index viewportCount = self->viewportCount;
+ lucViewport* viewport;
+ lucViewportInfo* viewportInfo;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ for ( viewport_I = 0 ; viewport_I < viewportCount ; viewport_I++ ) {
+ viewportInfo = &self->viewportInfoList[ viewport_I ];
+ viewport = viewportInfo->viewport;
+
+ if ( viewport->camera->needsToDraw )
+ viewportInfo->needsToDraw = True;
+
+ }
+
+ /* Now that camera has passed message to viewport - the camera's flag is no longer nessesary */
+ for ( viewport_I = 0 ; viewport_I < viewportCount ; viewport_I++ ) {
+ viewport = self->viewportInfoList[ viewport_I ].viewport;
+
+ viewport->camera->needsToDraw = False;
+ }
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+
+void lucWindow_CheckLightFlag( void* window ) {
+ lucWindow* self = (lucWindow*) window;
+ Viewport_Index viewport_I;
+ Viewport_Index viewportCount = self->viewportCount;
+ lucViewport* viewport;
+ lucViewportInfo* viewportInfo;
+
+ lucLight* light;
+ Light_Index light_I = 0;
+ Light_Index lightCount = 0;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ /* Loop through lights that are registered on the window */
+
+ for ( viewport_I = 0 ; viewport_I < viewportCount ; viewport_I++ ) {
+
+ viewportInfo = &self->viewportInfoList[ viewport_I ];
+ viewport = viewportInfo->viewport;
+
+ /* Finds the number of lights, and if one has been modified, then redraw */
+ lightCount = lucLight_Register_GetCount( viewport->light_Register );
+ for ( light_I = 0 ; light_I < lightCount ; light_I++ ) {
+ light = lucLight_Register_GetByIndex( viewport->light_Register, light_I );
+
+ if ( light->needsToDraw )
+ viewportInfo->needsToDraw = True;
+
+ }
+ }
+
+ /* Now that lights has passed message to viewport - the lights' flag is no longer nessesary */
+ for ( viewport_I = 0 ; viewport_I < viewportCount ; viewport_I++ ) {
+ viewport = self->viewportInfoList[ viewport_I ].viewport;
+
+ lightCount = lucLight_Register_GetCount( viewport->light_Register );
+ for ( light_I = 0 ; light_I < lightCount ; light_I++ ) {
+ light = lucLight_Register_GetByIndex( viewport->light_Register, light_I ); light->needsToDraw = False;
+ }
+ }
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+
+
+
+
+void lucWindow_SetViewportNeedsToSetupFlag( void* window, Bool flag ) {
+ lucWindow* self = (lucWindow*) window ;
+ Viewport_Index viewport_I;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ for ( viewport_I = 0 ; viewport_I < self->viewportCount ; viewport_I++ ) {
+ lucViewport_SetNeedsToSetupFlag( self->viewportInfoList[ viewport_I ].viewport, flag );
+ }
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+void lucWindow_SetViewportNeedsToDrawFlag( void* window, Bool flag ) {
+ lucWindow* self = (lucWindow*) window ;
+ Viewport_Index viewport_I;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ for ( viewport_I = 0 ; viewport_I < self->viewportCount ; viewport_I++ ) {
+ self->viewportInfoList[ viewport_I ].needsToDraw = flag;
+ }
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+lucViewportInfo* lucWindow_GetViewportInfoByPixel( void* window, Pixel_Index xPixel, Pixel_Index yPixel ) {
+ lucWindow* self = (lucWindow*) window ;
+ Viewport_Index viewport_I;
+
+ for ( viewport_I = 0 ; viewport_I < self->viewportCount ; viewport_I++ ) {
+ if ( lucViewportInfo_IsPixelInside( &self->viewportInfoList[ viewport_I ], xPixel, yPixel ) )
+ return &self->viewportInfoList[ viewport_I ];
+ }
+
+ return NULL;
+}
+
+lucViewport* lucWindow_GetViewportByPixel( void* window, Pixel_Index xPixel, Pixel_Index yPixel ) {
+ lucWindow* self = (lucWindow*) window ;
+ lucViewportInfo* viewportInfo;
+
+ viewportInfo = lucWindow_GetViewportInfoByPixel( self, xPixel, yPixel );
+
+ if ( viewportInfo )
+ return viewportInfo->viewport;
+ else
+ return NULL;
+}
+
+
+void lucWindow_Broadcast( void* window, int rootRank, MPI_Comm comm ) {
+ lucWindow* self = (lucWindow*) window;
+ Viewport_Index viewport_I;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ MPI_Bcast( self, 1, lucWindow_MPI_Datatype, rootRank, comm );
+
+ /* Broadcast Viewport Infos */
+ for ( viewport_I = 0 ; viewport_I < self->viewportCount ; viewport_I++ ) {
+ lucViewportInfo_Broadcast( &self->viewportInfoList[ viewport_I ], rootRank, comm );
+ }
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+void lucViewportInfo_Broadcast( lucViewportInfo* self, int rootRank, MPI_Comm comm ) {
+ Journal_DPrintfL( lucDebug, 2, "In %s.\n", __func__ );
+
+ lucViewport_Broadcast( self->viewport, rootRank, comm );
+
+ MPI_Bcast( self, 1, lucViewportInfo_MPI_Datatype, rootRank, comm );
+}
+
+Bool lucViewportInfo_IsPixelInside( lucViewportInfo* viewportInfo, Pixel_Index xPixel, Pixel_Index yPixel ) {
+ if ( xPixel < viewportInfo->startx )
+ return False;
+ if ( yPixel < viewportInfo->starty )
+ return False;
+
+ if ( xPixel >= viewportInfo->startx + viewportInfo->width )
+ return False;
+ if ( yPixel >= viewportInfo->starty + viewportInfo->height )
+ return False;
+
+ return True;
+}
+
+lucViewportInfo* lucWindow_ConstructViewportInfoList(
+ lucWindow* self,
+ Stg_ComponentFactory* cf,
+ Pixel_Index width,
+ Pixel_Index height,
+ Viewport_Index* viewportCount,
+ void* data )
+{
+ Viewport_Index verticalCount;
+ Viewport_Index horizontalCount;
+ Viewport_Index vertical_I;
+ Viewport_Index horizontal_I;
+ Viewport_Index total_I = 0;
+ Pixel_Index viewportHeight;
+ Pixel_Index viewportWidth;
+ Dictionary_Entry_Value* list;
+ char* charPtr;
+ char* horizontalVP_String;
+ const char* breakChars = "\n\t ,;";
+ lucViewportInfo* viewportInfoList = Memory_Alloc_Array( lucViewportInfo, 1, "viewportInfoArray" );
+ lucViewportInfo* currViewportInfo;
+ Dictionary* dictionary = Dictionary_GetDictionary( cf->componentDict, self->name );
+ Name viewportName;
+ char* bufferPtr;
+
+ *viewportCount = 0;
+
+ list = Dictionary_Get( dictionary, "Viewport" );
+ Journal_Firewall( list != NULL, lucError, "Cannot Find 'Viewport' for %s '%s'.\n", self->type, self->name );
+
+ verticalCount = Dictionary_Entry_Value_GetCount( list );
+
+ /* Calculate viewport height */
+ viewportHeight = div( height, verticalCount ).quot;
+
+ for ( vertical_I = 0 ; vertical_I < verticalCount ; vertical_I++ ) {
+ horizontalVP_String = StG_Strdup( Dictionary_Entry_Value_AsString( Dictionary_Entry_Value_GetElement( list, vertical_I ) ) );
+
+ /* Find number of horizontal layers */
+ horizontalCount = 1;
+ charPtr = strpbrk( horizontalVP_String, breakChars );
+ while ( charPtr != NULL ) {
+ charPtr = strpbrk( charPtr + 1 , breakChars );
+ horizontalCount++;
+ }
+
+ /* Sum up total number of viewports */
+ *viewportCount += horizontalCount;
+
+ /* Reallocate */
+ viewportInfoList = Memory_Realloc_Array( viewportInfoList, lucViewportInfo, *viewportCount );
+
+ /* Calculate viewport width */
+ viewportWidth = div( width, horizontalCount ).quot;
+
+ /* Read String to get colour map */
+ charPtr = strtok_r( horizontalVP_String, breakChars, &bufferPtr );
+ for ( horizontal_I = 0 ; horizontal_I < horizontalCount ; horizontal_I++ ) {
+ currViewportInfo = &viewportInfoList[ total_I ];
+
+ /* Find viewport */
+ viewportName = StG_Strdup( charPtr );
+ currViewportInfo->viewport = Stg_ComponentFactory_ConstructByName( cf, viewportName, lucViewport, True, data ) ;
+ Memory_Free( viewportName );
+
+ /* Setup viewport dimensions */
+ currViewportInfo->startx = horizontal_I * viewportWidth;
+ currViewportInfo->starty = (verticalCount - 1 - vertical_I) * viewportHeight;
+ currViewportInfo->width = viewportWidth;
+ currViewportInfo->height = viewportHeight;
+
+ charPtr = strtok_r( NULL, breakChars, &bufferPtr );
+
+ total_I++;
+ }
+
+ Memory_Free( horizontalVP_String );
+ }
+
+ Journal_Firewall( total_I == *viewportCount, lucError,
+ "Something went wrong in %s for %s '%s' - Incorrectly counted number of viewports.\n",
+ __func__, self->type, self->name );
+
+ return viewportInfoList;
+}
+
+void lucWindow_InteractionHelpMessage( void* window, Stream* stream ) {
+ lucWindow* self = (lucWindow*) window;
+ WindowInteraction_Index windowInteraction_I;
+ WindowInteraction_Index windowInteractionCount = lucWindowInteraction_Register_GetCount( self->windowInteraction_Register );
+ lucWindowInteraction* windowInteraction;
+
+ Journal_Printf( stream, "--------------------------------------------------------------------\n" );
+ Journal_Printf( stream, "Help for %s '%s':\n", self->type, self->name );
+
+ Journal_Printf( stream, "Window Interactions registered on this window are:\n" );
+ Stream_Indent( stream );
+ for ( windowInteraction_I = 0 ; windowInteraction_I < windowInteractionCount ; windowInteraction_I++ ) {
+ windowInteraction = lucWindowInteraction_Register_GetByIndex( self->windowInteraction_Register, windowInteraction_I );
+ Journal_Printf( stream, "'%s' (type %s)\n", windowInteraction->name, windowInteraction->type );
+ }
+ Stream_UnIndent( stream );
+
+ Journal_Printf( stream, "Mouse Interaction:\n" );
+ Stream_Indent( stream );
+ for ( windowInteraction_I = 0 ; windowInteraction_I < windowInteractionCount ; windowInteraction_I++ ) {
+ windowInteraction = lucWindowInteraction_Register_GetByIndex( self->windowInteraction_Register, windowInteraction_I );
+ lucWindowInteraction_MouseMessage( windowInteraction, stream );
+ }
+ Stream_UnIndent( stream );
+
+ Journal_Printf( stream, "Keyboard Interaction:\n" );
+ Stream_Indent( stream );
+ for ( windowInteraction_I = 0 ; windowInteraction_I < windowInteractionCount ; windowInteraction_I++ ) {
+ windowInteraction = lucWindowInteraction_Register_GetByIndex( self->windowInteraction_Register, windowInteraction_I );
+ lucWindowInteraction_KeyboardMessage( windowInteraction, stream );
+ }
+ Stream_UnIndent( stream );
+ Journal_Printf( stream, "--------------------------------------------------------------------\n" );
+}
+
+
+#define lucWindow_TypesCount 5
+void lucWindow_Create_MPI_Datatype() {
+ MPI_Datatype typeList[lucWindow_TypesCount] = { MPI_INT, MPI_INT, MPI_INT, MPI_FLOAT, MPI_INT };
+ int blocklen[lucWindow_TypesCount] = {1, 1, 1, 4, 1};
+ MPI_Aint displacement[lucWindow_TypesCount];
+ lucWindow window;
+
+ displacement[0] = GetOffsetOfMember( window, width );
+ displacement[1] = GetOffsetOfMember( window, height );
+ displacement[2] = GetOffsetOfMember( window, interactive );
+ displacement[3] = GetOffsetOfMember( window, backgroundColour );
+ displacement[4] = GetOffsetOfMember( window, currStereoBuffer );
+
+ MPI_Type_struct( lucWindow_TypesCount, blocklen, displacement, typeList, &lucWindow_MPI_Datatype );
+ MPI_Type_commit( & lucWindow_MPI_Datatype );
+}
+
+
+
+#define lucViewportInfo_TypesCount 5
+void lucViewportInfo_Create_MPI_Datatype() {
+ MPI_Datatype typeList[lucViewportInfo_TypesCount] = { MPI_INT, MPI_INT, MPI_INT, MPI_INT, MPI_INT };
+ int blocklen[lucViewportInfo_TypesCount] = {1, 1, 1, 1, 1};
+ MPI_Aint displacement[lucViewportInfo_TypesCount];
+ lucViewportInfo viewportInfo;
+
+ displacement[0] = GetOffsetOfMember( viewportInfo, startx );
+ displacement[1] = GetOffsetOfMember( viewportInfo, starty );
+ displacement[2] = GetOffsetOfMember( viewportInfo, width );
+ displacement[3] = GetOffsetOfMember( viewportInfo, height );
+ displacement[4] = GetOffsetOfMember( viewportInfo, needsToDraw );
+
+ MPI_Type_struct( lucViewportInfo_TypesCount, blocklen, displacement, typeList, &lucViewportInfo_MPI_Datatype );
+ MPI_Type_commit( & lucViewportInfo_MPI_Datatype );
+}
+
+#ifdef HAVE_GL
+
+#include <gl.h>
+
+void _lucWindow_SetupGLRasterFont( void* window ) {
+ GLuint i, j;
+
+ GLubyte rasters[][13] = {
+ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
+ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36},
+ {0x00, 0x00, 0x00, 0x66, 0x66, 0xff, 0x66, 0x66, 0xff, 0x66, 0x66, 0x00, 0x00},
+ {0x00, 0x00, 0x18, 0x7e, 0xff, 0x1b, 0x1f, 0x7e, 0xf8, 0xd8, 0xff, 0x7e, 0x18},
+ {0x00, 0x00, 0x0e, 0x1b, 0xdb, 0x6e, 0x30, 0x18, 0x0c, 0x76, 0xdb, 0xd8, 0x70},
+ {0x00, 0x00, 0x7f, 0xc6, 0xcf, 0xd8, 0x70, 0x70, 0xd8, 0xcc, 0xcc, 0x6c, 0x38},
+ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1c, 0x0c, 0x0e},
+ {0x00, 0x00, 0x0c, 0x18, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x18, 0x0c},
+ {0x00, 0x00, 0x30, 0x18, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x18, 0x30},
+ {0x00, 0x00, 0x00, 0x00, 0x99, 0x5a, 0x3c, 0xff, 0x3c, 0x5a, 0x99, 0x00, 0x00},
+ {0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0xff, 0xff, 0x18, 0x18, 0x18, 0x00, 0x00},
+ {0x00, 0x00, 0x30, 0x18, 0x1c, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x60, 0x60, 0x30, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x06, 0x03, 0x03},
+ {0x00, 0x00, 0x3c, 0x66, 0xc3, 0xe3, 0xf3, 0xdb, 0xcf, 0xc7, 0xc3, 0x66, 0x3c},
+ {0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x38, 0x18},
+ {0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x03, 0xe7, 0x7e},
+ {0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0x07, 0x03, 0x03, 0xe7, 0x7e},
+ {0x00, 0x00, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0xff, 0xcc, 0x6c, 0x3c, 0x1c, 0x0c},
+ {0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
+ {0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
+ {0x00, 0x00, 0x30, 0x30, 0x30, 0x30, 0x18, 0x0c, 0x06, 0x03, 0x03, 0x03, 0xff},
+ {0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e},
+ {0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x03, 0x7f, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e},
+ {0x00, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0x30, 0x18, 0x1c, 0x1c, 0x00, 0x00, 0x1c, 0x1c, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06},
+ {0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60},
+ {0x00, 0x00, 0x18, 0x00, 0x00, 0x18, 0x18, 0x0c, 0x06, 0x03, 0xc3, 0xc3, 0x7e},
+ {0x00, 0x00, 0x3f, 0x60, 0xcf, 0xdb, 0xd3, 0xdd, 0xc3, 0x7e, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0x66, 0x3c, 0x18},
+ {0x00, 0x00, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
+ {0x00, 0x00, 0x7e, 0xe7, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
+ {0x00, 0x00, 0xfc, 0xce, 0xc7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc7, 0xce, 0xfc},
+ {0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
+ {0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xff},
+ {0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xcf, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
+ {0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
+ {0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7e},
+ {0x00, 0x00, 0x7c, 0xee, 0xc6, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06},
+ {0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xe0, 0xf0, 0xd8, 0xcc, 0xc6, 0xc3},
+ {0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0},
+ {0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xdb, 0xff, 0xff, 0xe7, 0xc3},
+ {0x00, 0x00, 0xc7, 0xc7, 0xcf, 0xcf, 0xdf, 0xdb, 0xfb, 0xf3, 0xf3, 0xe3, 0xe3},
+ {0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xe7, 0x7e},
+ {0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
+ {0x00, 0x00, 0x3f, 0x6e, 0xdf, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0x66, 0x3c},
+ {0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
+ {0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0xe0, 0xc0, 0xc0, 0xe7, 0x7e},
+ {0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xff},
+ {0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
+ {0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
+ {0x00, 0x00, 0xc3, 0xe7, 0xff, 0xff, 0xdb, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
+ {0x00, 0x00, 0xc3, 0x66, 0x66, 0x3c, 0x3c, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
+ {0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
+ {0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x7e, 0x0c, 0x06, 0x03, 0x03, 0xff},
+ {0x00, 0x00, 0x3c, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x3c},
+ {0x00, 0x03, 0x03, 0x06, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x30, 0x60, 0x60},
+ {0x00, 0x00, 0x3c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x3c},
+ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc3, 0x66, 0x3c, 0x18},
+ {0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x38, 0x30, 0x70},
+ {0x00, 0x00, 0x7f, 0xc3, 0xc3, 0x7f, 0x03, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0xfe, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0},
+ {0x00, 0x00, 0x7e, 0xc3, 0xc0, 0xc0, 0xc0, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0x7f, 0xc3, 0xc3, 0xc3, 0xc3, 0x7f, 0x03, 0x03, 0x03, 0x03, 0x03},
+ {0x00, 0x00, 0x7f, 0xc0, 0xc0, 0xfe, 0xc3, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0x30, 0x30, 0x30, 0x30, 0x30, 0xfc, 0x30, 0x30, 0x30, 0x33, 0x1e},
+ {0x7e, 0xc3, 0x03, 0x03, 0x7f, 0xc3, 0xc3, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0},
+ {0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x18, 0x00},
+ {0x38, 0x6c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x00, 0x00, 0x0c, 0x00},
+ {0x00, 0x00, 0xc6, 0xcc, 0xf8, 0xf0, 0xd8, 0xcc, 0xc6, 0xc0, 0xc0, 0xc0, 0xc0},
+ {0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78},
+ {0x00, 0x00, 0xdb, 0xdb, 0xdb, 0xdb, 0xdb, 0xdb, 0xfe, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xfc, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0x00},
+ {0xc0, 0xc0, 0xc0, 0xfe, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0x00, 0x00, 0x00, 0x00},
+ {0x03, 0x03, 0x03, 0x7f, 0xc3, 0xc3, 0xc3, 0xc3, 0x7f, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe0, 0xfe, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0xfe, 0x03, 0x03, 0x7e, 0xc0, 0xc0, 0x7f, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0x1c, 0x36, 0x30, 0x30, 0x30, 0x30, 0xfc, 0x30, 0x30, 0x30, 0x00},
+ {0x00, 0x00, 0x7e, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0xc3, 0xe7, 0xff, 0xdb, 0xc3, 0xc3, 0xc3, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0xc3, 0x66, 0x3c, 0x18, 0x3c, 0x66, 0xc3, 0x00, 0x00, 0x00, 0x00},
+ {0xc0, 0x60, 0x60, 0x30, 0x18, 0x3c, 0x66, 0x66, 0xc3, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0xff, 0x60, 0x30, 0x18, 0x0c, 0x06, 0xff, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0x0f, 0x18, 0x18, 0x18, 0x38, 0xf0, 0x38, 0x18, 0x18, 0x18, 0x0f},
+ {0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
+ {0x00, 0x00, 0xf0, 0x18, 0x18, 0x18, 0x1c, 0x0f, 0x1c, 0x18, 0x18, 0x18, 0xf0},
+ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x8f, 0xf1, 0x60, 0x00, 0x00, 0x00}
+ };
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ for (i = 0,j = ' ' ; j < '~' ; i++,j++) {
+ glNewList( 2000 + j, GL_COMPILE);
+ glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, rasters[i]);
+ glEndList();
+ }
+ glListBase(2000);
+
+}
+
+void lucWindow_ChangeInteractiveMode( void* window ) {
+ lucWindow* self = (lucWindow*) window ;
+ self->interactive = !self->interactive;
+}
+
+
+void lucWindow_BeginEventLoop( void* window ) {
+ lucWindow* self = (lucWindow*) window ;
+
+ self->quitEventLoop = False;
+ self->toggleApplicationQuit = False;
+}
+
+void lucWindow_QuitEventLoop( void* window ) {
+ lucWindow* self = (lucWindow*) window ;
+
+ self->quitEventLoop = True;
+}
+
+void lucWindow_ToggleApplicationQuit( void* window ) {
+ lucWindow* self = (lucWindow*) window ;
+
+ lucWindow_QuitEventLoop( self );
+ self->toggleApplicationQuit = True;
+}
+
+#endif /* HAVE_GL */
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Window.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Window.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,151 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Window.h 658 2007-02-05 00:58:07Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucWindow_h__
+#define __lucWindow_h__
+
+ extern const Type lucWindow_Type;
+
+ extern MPI_Datatype lucWindow_MPI_Datatype;
+ extern MPI_Datatype lucViewportInfo_MPI_Datatype;
+
+ #define __lucWindow \
+ __Stg_Component \
+ /* Virtual Functions */ \
+ \
+ /* Other Info */ \
+ lucRenderingEngine* renderingEngine; \
+ lucViewportInfo* viewportInfoList; \
+ Viewport_Index viewportCount; \
+ lucOutputFormat_Register* outputFormat_Register; \
+ lucWindowInteraction_Register* windowInteraction_Register; \
+ lucWindowInteraction* defaultWindowInteraction; \
+ Pixel_Index width; \
+ Pixel_Index height; \
+ Bool interactive; \
+ lucColour backgroundColour; \
+ lucStereoBuffer currStereoBuffer; \
+ Bool quitEventLoop; \
+ Bool toggleApplicationQuit; \
+
+ struct lucWindow {__lucWindow};
+
+ lucWindow* _lucWindow_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ Name name );
+
+ void _lucWindow_Delete( void* window ) ;
+ void _lucWindow_Print( void* window, Stream* stream ) ;
+ void* _lucWindow_Copy( void* window, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) ;
+
+ /* Stg_Component Virtual Functions */
+ void* _lucWindow_DefaultNew( Name name ) ;
+ void _lucWindow_Construct( void* window, Stg_ComponentFactory* cf, void* data ) ;
+ void _lucWindow_Build( void* window, void* data ) ;
+ void _lucWindow_Initialise( void* window, void* data ) ;
+ void _lucWindow_Execute( void* window, void* data ) ;
+ void _lucWindow_Destroy( void* window, void* data ) ;
+
+ /* +++ Public Functions +++ */
+ void lucWindow_Draw( void* window, AbstractContext* context ) ;
+ void lucWindow_Dump( void* window, AbstractContext* context ) ;
+ void lucWindow_CleanUp( void* window, void* context ) ;
+
+ /** Functions for interactivity */
+ void lucWindow_MouseMotion( void* window, lucMouseButton button, Pixel_Index xpos, Pixel_Index ypos, Pixel_Index startx, Pixel_Index starty) ;
+ void lucWindow_MouseClick( void* window, lucMouseButton button, lucMouseState state, Pixel_Index xpos, Pixel_Index ypos) ;
+/* void lucWindow_MouseClickPosition( void* window, lucMouseButton button, lucMouseState state, Pixel_Index xpos, Pixel_Index ypos) ;*/
+
+ void lucWindow_KeyboardEvent( void* window, char key, Pixel_Index xpos, Pixel_Index ypos) ;
+
+ Bool lucWindow_HasStereoCamera( lucWindow* self ) ;
+ void lucWindow_CheckCameraFlag( void* window ) ;
+ void lucWindow_CheckLightFlag( void* window ) ;
+
+
+ void lucWindow_SetViewportNeedsToSetupFlag( void* window, Bool flag ) ;
+ void lucWindow_SetViewportNeedsToDrawFlag( void* window, Bool flag ) ;
+
+ lucViewportInfo* lucWindow_GetViewportInfoByPixel( void* window, Pixel_Index xPixel, Pixel_Index yPixel ) ;
+ lucViewport* lucWindow_GetViewportByPixel( void* window, Pixel_Index xPixel, Pixel_Index yPixel ) ;
+ void lucWindow_Broadcast( void* window, int rootRank, MPI_Comm comm ) ;
+
+ void lucViewportInfo_Broadcast( lucViewportInfo* self, int rootRank, MPI_Comm comm ) ;
+ Bool lucViewportInfo_IsPixelInside( lucViewportInfo* viewportInfo, Pixel_Index xPixel, Pixel_Index yPixel ) ;
+
+ #define lucViewportInfo_AspectRatio( viewportInfo ) \
+ ( (double) (viewportInfo)->width / (double) (viewportInfo)->height )
+
+ lucViewportInfo* lucWindow_ConstructViewportInfoList(
+ lucWindow* self,
+ Stg_ComponentFactory* cf,
+ Pixel_Index width,
+ Pixel_Index height,
+ Viewport_Index* viewportCount,
+ void* data ) ;
+
+ void lucWindow_InteractionHelpMessage( void* window, Stream* stream ) ;
+
+ void lucWindow_Create_MPI_Datatype() ;
+ void lucViewportInfo_Create_MPI_Datatype() ;
+
+ void _lucWindow_SetupGLRasterFont( void* window );
+ void lucWindow_ChangeInteractiveMode( void* window );
+
+ void lucWindow_BeginEventLoop( void* window ) ;
+ void lucWindow_QuitEventLoop( void* window ) ;
+ void lucWindow_ToggleApplicationQuit( void* window ) ;
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/Window.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/Window.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,84 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucWindow</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/Base/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">Stg_Component</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">A collection of viewports that will be drawn in one window and written as one image at every dump output step.</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">width</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">400</param>
+ <param name="Description">The horizontal length of the window.</param>
+ </struct>
+ <struct>
+ <param name="Name">height</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">400</param>
+ <param name="Description">The vertical length of the window.</param>
+ </struct>
+ <struct>
+ <param name="Name">backgroundColour</param>
+ <param name="Type">String</param>
+ <param name="Default">"white"</param>
+ <param name="Description">The colour that will fill the window before the viewports are drawn.</param>
+ </struct>
+ <struct>
+ <param name="Name">interactive</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">If True, then the window will pop up and the user can interact with it before the image is saved and the calculation continues. If False, then the window will render, the image will save and the calculation will continue without hesitation. Some implementations of lucWindow may pop up a window even for non-interactive windows and others may not have an interactive mode at all.</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">Viewport</param>
+ <param name="Type">lucViewport</param>
+ <param name="Description">A list of viewports to be drawn in this window. These must be given in order of them laid out in the window. For each line entered in the list, each viewport mentioned in that line will be laid out in a horizontal row (See wiki page for example).</param>
+ </struct>
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">context</param>
+ <param name="Type">AbstractContext</param>
+ <param name="Description">The window needs information about the context so that it can attach itself onto the AbstractContext_EP_DumpClass entry point.</param>
+ </struct>
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">RenderingEngine</param>
+ <param name="Type">lucRenderingEngine</param>
+ <param name="Description">The rendering engine that you want to render the viewports in this window.</param>
+ </struct>
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">OutputFormat</param>
+ <param name="Type">lucOutputFormat</param>
+ <param name="Description">A list of formats that you want the final images to be saved in. For each output format registered on a window, an image will be created with the name ./OUTPUT_PATH/WINDOW_NAME.TIMESTEP.EXTENSION (e.g. ./output/window.00050.png).</param>
+ </struct>
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">WindowInteraction</param>
+ <param name="Type">lucWindowInteraction</param>
+ <param name="Description">A list of window interaction objects that you want to use with this window. The default lucWindowInteraction will be created with each lucWindow and registered automatically.</param>
+ </struct>
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/WindowInteraction.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/WindowInteraction.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,379 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include "types.h"
+#include "ColourMap.h"
+#include "X11Colours.h"
+#include "ViewportInfo.h"
+#include "WindowInteraction.h"
+#include "WindowInteraction_Register.h"
+#include "Viewport.h"
+#include "Camera.h"
+#include "OutputFormat.h"
+#include "OutputFormat_Register.h"
+#include "Init.h"
+#include "RenderingEngine.h"
+#include "Window.h"
+
+
+#include <ctype.h>
+#include <assert.h>
+#include <string.h>
+
+/* ASCII Characters */
+#define ESCAPE 27
+
+const Type lucWindowInteraction_Type = "lucWindowInteraction";
+
+lucWindowInteraction* lucWindowInteraction_New( Name name ) {
+ lucWindowInteraction* self = (lucWindowInteraction*) _lucWindowInteraction_DefaultNew( name );
+
+ lucWindowInteraction_InitAll( self );
+
+ return self;
+}
+
+lucWindowInteraction* _lucWindowInteraction_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucWindowInteraction_MouseMotionFunction* _mouseMotion,
+ lucWindowInteraction_MouseClickFunction* _mouseClick,
+ lucWindowInteraction_MouseMessageFunction* _mouseMessage,
+ lucWindowInteraction_KeyboardEventFunction* _keyboardEvent,
+ lucWindowInteraction_KeyboardMessageFunction* _keyboardMessage,
+ Name name )
+{
+ lucWindowInteraction* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucWindowInteraction) );
+ self = (lucWindowInteraction*) _Stg_Component_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ name,
+ NON_GLOBAL );
+
+ /* Set virtual functions specific to this sub-class here: */
+ self->_mouseMotion = _mouseMotion;
+ self->_mouseClick = _mouseClick;
+ self->_mouseMessage = _mouseMessage;
+ self->_keyboardEvent = _keyboardEvent;
+ self->_keyboardMessage = _keyboardMessage;
+
+ return self;
+}
+
+void _lucWindowInteraction_Init( lucWindowInteraction* self ) {
+}
+
+void lucWindowInteraction_InitAll( void* windowInteractor ) {
+ lucWindowInteraction* self = windowInteractor;
+
+ _lucWindowInteraction_Init( self );
+}
+
+void _lucWindowInteraction_Delete( void* windowInteractor ) {
+ lucWindowInteraction* self = windowInteractor;
+
+ _Stg_Component_Delete( self );
+}
+
+void _lucWindowInteraction_Print( void* windowInteractor, Stream* stream ) {
+ lucWindowInteraction* self = windowInteractor;
+
+ Journal_Printf( stream, "lucWindowInteraction: %s\n", self->name );
+
+ Stream_Indent( stream );
+
+ /* Print Parent */
+ _Stg_Component_Print( self, stream );
+
+ Stream_UnIndent( stream );
+}
+
+void* _lucWindowInteraction_Copy( void* windowInteractor, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) {
+ lucWindowInteraction* self = windowInteractor;
+ lucWindowInteraction* newWindowInteraction;
+
+ newWindowInteraction = _Stg_Component_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newWindowInteraction;
+}
+
+void* _lucWindowInteraction_DefaultNew( Name name ) {
+ return _lucWindowInteraction_New(
+ sizeof( lucWindowInteraction ),
+ lucWindowInteraction_Type,
+ _lucWindowInteraction_Delete,
+ _lucWindowInteraction_Print,
+ _lucWindowInteraction_Copy,
+ _lucWindowInteraction_DefaultNew,
+ _lucWindowInteraction_Construct,
+ _lucWindowInteraction_Build,
+ _lucWindowInteraction_Initialise,
+ _lucWindowInteraction_Execute,
+ _lucWindowInteraction_Destroy,
+ _lucWindowInteraction_MouseMotion,
+ _lucWindowInteraction_MouseClick,
+ _lucWindowInteraction_MouseMessage,
+ _lucWindowInteraction_KeyboardEvent,
+ _lucWindowInteraction_KeyboardMessage,
+ name );
+}
+
+void _lucWindowInteraction_Construct( void* windowInteractor, Stg_ComponentFactory* cf, void* data ) {
+ lucWindowInteraction* self = windowInteractor;
+
+ _lucWindowInteraction_Init( self );
+}
+
+void _lucWindowInteraction_Build( void* windowInteractor, void* data ) { }
+void _lucWindowInteraction_Initialise( void* windowInteractor, void* data ) { }
+void _lucWindowInteraction_Execute( void* windowInteractor, void* data ) { }
+void _lucWindowInteraction_Destroy( void* windowInteractor, void* data ) { }
+
+/* Wrappers to virtual functions */
+void lucWindowInteraction_MouseMotion( void* windowInteraction, lucWindow* window, lucMouseButton button, Pixel_Index xpos, Pixel_Index ypos, Pixel_Index startx, Pixel_Index starty) {
+ lucWindowInteraction* self = (lucWindowInteraction*) windowInteraction;
+
+ self->_mouseMotion( self, window, button, xpos, ypos, startx, starty );
+}
+
+void lucWindowInteraction_MouseClick( void* windowInteraction, lucWindow* window, lucMouseButton button, lucMouseState state, Pixel_Index xpos, Pixel_Index ypos) {
+ lucWindowInteraction* self = (lucWindowInteraction*) windowInteraction;
+
+ self->_mouseClick( self, window, button, state, xpos, ypos );
+}
+
+void lucWindowInteraction_MouseMessage( void* windowInteraction, Stream* stream ) {
+ lucWindowInteraction* self = (lucWindowInteraction*) windowInteraction;
+
+ self->_mouseMessage( self, stream );
+}
+
+void lucWindowInteraction_KeyboardEvent( void* windowInteraction, lucWindow* window, char key, Pixel_Index xpos, Pixel_Index ypos) {
+ lucWindowInteraction* self = (lucWindowInteraction*) windowInteraction;
+
+ self->_keyboardEvent( self, window, key, xpos, ypos );
+}
+
+void lucWindowInteraction_KeyboardMessage( void* windowInteraction, Stream* stream ) {
+ lucWindowInteraction* self = (lucWindowInteraction*) windowInteraction;
+
+ self->_keyboardMessage( self, stream );
+}
+
+/* Default Virtual Function Implementations */
+void _lucWindowInteraction_MouseMotion( void* windowInteractor, lucWindow* window, lucMouseButton button, Pixel_Index xpos, Pixel_Index ypos, Pixel_Index startx, Pixel_Index starty) {
+ lucWindowInteraction* self = (lucWindowInteraction*) windowInteractor;
+ lucViewport* viewport;
+ lucCamera* camera;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ viewport = lucWindow_GetViewportByPixel( window, xpos, ypos );
+ if (viewport == NULL) {
+ lucDebug_PrintFunctionEnd( self, 2 );
+ return;
+ }
+ camera = viewport->camera;
+
+ switch (button) {
+ case lucLeftButton:
+ lucCamera_RotateAroundUpDirection( camera, ((double)startx - (double)xpos) * M_PI/180.0 );
+ lucCamera_RotateTowardsUpDirection( camera, ((double)starty - (double)ypos) * M_PI/180.0 );
+ break;
+ case lucRightButton:
+ lucCamera_ChangeFocalPoint( camera, startx, starty, xpos, ypos);
+ /*{
+ XYZ leftDirection;
+ Dimension_Index dim_I;
+
+ lucCamera_GetLeftDirection( camera, leftDirection );
+ for ( dim_I = 0 ; dim_I < 3 ; dim_I++ ) {
+ camera->focalPoint[ dim_I ] -= 0.01 * ((double)xpos - (double)startx) * leftDirection[ dim_I ];
+ camera->focalPoint[ dim_I ] -= 0.01 * ((double)ypos - (double)starty) * camera->upDirection[ dim_I ];
+ }
+ lucCamera_SetNeedsToDraw( camera );*/
+ break;
+ //}
+ case lucMiddleButton:
+ lucCamera_Zoom( camera, 1.0 + ((double)starty - (double)ypos)/10.0 );
+ break;
+ default:
+ break;
+ }
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+void _lucWindowInteraction_MouseClick( void* windowInteractor, lucWindow* window, lucMouseButton button, lucMouseState state, Pixel_Index xpos, Pixel_Index ypos) {
+ lucWindowInteraction* self = (lucWindowInteraction*) windowInteractor;
+ lucViewport* viewport;
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ viewport = lucWindow_GetViewportByPixel( window, xpos, ypos );
+ if (viewport == NULL)
+ return;
+
+ switch (state) {
+ case lucButtonPress:
+ break;
+ case lucButtonRelease:
+ break;
+ default:
+ break;
+ }
+
+ switch (button) {
+ case lucLeftButton:
+ break;
+ case lucRightButton:
+ break;
+ case lucMiddleButton:
+ break;
+ case lucWheelUp:
+ lucCamera_Zoom( viewport->camera, 0.9 );
+ break;
+ case lucWheelDown:
+ lucCamera_Zoom( viewport->camera, 1.1 );
+ break;
+ }
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+void _lucWindowInteraction_MouseMessage( void* windowInteractor, Stream* stream ) {
+ Journal_Printf( stream, "Left Button: Rotate camera around model.\n" );
+ Journal_Printf( stream, "Middle Button: Zoom camera in or out of the model.\n" );
+ Journal_Printf( stream, "Right Button: Move camera's focal point (currently unavailable).\n" );
+}
+
+void _lucWindowInteraction_KeyboardEvent( void* windowInteractor, lucWindow* window, char key, Pixel_Index xpos, Pixel_Index ypos) {
+ lucWindowInteraction* self = (lucWindowInteraction*) windowInteractor;
+ lucViewport* viewport = lucWindow_GetViewportByPixel( window, xpos, ypos );
+
+ lucDebug_PrintFunctionBegin( self, 2 );
+
+ /* Make Case Insensitive */
+ /*key = tolower( key )*/;
+
+ Journal_DPrintfL( lucDebug, 0, "Key pressed '%c' (%d)\n", key, key );
+
+ switch (key) {
+ case ESCAPE:
+ Journal_Printf( Journal_MyStream( Info_Type, self ), "Escape key pressed - Exiting program.\n" );
+ lucDebug_PrintFunctionEnd( self, 2 );
+ lucWindow_ToggleApplicationQuit( window );
+ break;
+ case 'q': case ' ':
+ lucDebug_PrintFunctionEnd( self, 2 );
+ lucWindow_QuitEventLoop( window );
+ case 'h':
+ lucWindow_InteractionHelpMessage( window, Journal_MyStream( Info_Type, window ) );
+ break;
+ case 'i':
+ lucWindow_ChangeInteractiveMode( window );
+ Journal_Printf( Journal_MyStream( Info_Type, self ), "Interactivity for %s '%s' is %s.\n",
+ window->type, window->name, window->interactive ? "True" : "False" );
+ break;
+ case 'r':
+ if (viewport)
+ lucViewport_Reset( viewport );
+ break;
+ case 's':
+ if (viewport)
+ lucCamera_Pickle( viewport->camera, Journal_MyStream( Info_Type, viewport->camera ) );
+ break;
+ case '[':
+ if (viewport)
+ lucCamera_Zoom( viewport->camera, 1.1 );
+ break;
+ case ']':
+ if (viewport)
+ lucCamera_Zoom( viewport->camera, 0.9 );
+ break;
+
+ default:
+ break;
+ }
+
+ lucDebug_PrintFunctionEnd( self, 2 );
+}
+
+void _lucWindowInteraction_KeyboardMessage( void* windowInteractor, Stream* stream ) {
+ Journal_Printf( stream, "escape: Exit out of program.\n" );
+ Journal_Printf( stream, "q, space: Close window and continue running program.\n" );
+ Journal_Printf( stream, "h: Print this help message.\n" );
+ Journal_Printf( stream, "i: Toggle Window Interactivity.\n" );
+ Journal_Printf( stream, "r: Reset camera for viewport under cursor.\n" );
+ Journal_Printf( stream, "s: Output information for camera associated with viewport under cursor.\n" );
+ Journal_Printf( stream, "[: Zoom out with camera associated with viewport under cursor.\n" );
+ Journal_Printf( stream, "]: Zoom in with camera associated with viewport under cursor.\n" );
+}
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/WindowInteraction.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/WindowInteraction.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,123 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucWindowInteraction_h__
+#define __lucWindowInteraction_h__
+
+ typedef void (lucWindowInteraction_MouseMotionFunction) ( void* windowInteractor, lucWindow* window, lucMouseButton button, Pixel_Index xpos, Pixel_Index ypos, Pixel_Index startx, Pixel_Index starty );
+ typedef void (lucWindowInteraction_MouseClickFunction) ( void* windowInteractor, lucWindow* window, lucMouseButton button, lucMouseState state, Pixel_Index xpos, Pixel_Index ypos );
+ typedef void (lucWindowInteraction_MouseMessageFunction) ( void* windowInteractor, Stream* stream );
+ typedef void (lucWindowInteraction_KeyboardEventFunction) ( void* windowInteractor, lucWindow* window, char key, Pixel_Index xpos, Pixel_Index ypos );
+ typedef void (lucWindowInteraction_KeyboardMessageFunction) ( void* windowInteractor, Stream* stream );
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucWindowInteraction_Type;
+
+ #define __lucWindowInteraction \
+ /* Parent macro */ \
+ __Stg_Component \
+ /* Virtual functions go here */ \
+ lucWindowInteraction_MouseMotionFunction* _mouseMotion; \
+ lucWindowInteraction_MouseClickFunction* _mouseClick; \
+ lucWindowInteraction_MouseMessageFunction* _mouseMessage; \
+ lucWindowInteraction_KeyboardEventFunction* _keyboardEvent; \
+ lucWindowInteraction_KeyboardMessageFunction* _keyboardMessage; \
+ \
+ /* Other Info */ \
+
+ struct lucWindowInteraction {__lucWindowInteraction};
+
+ lucWindowInteraction* lucWindowInteraction_New( Name name ) ;
+ lucWindowInteraction* _lucWindowInteraction_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucWindowInteraction_MouseMotionFunction* _mouseMotion,
+ lucWindowInteraction_MouseClickFunction* _mouseClick,
+ lucWindowInteraction_MouseMessageFunction* _mouseMessage,
+ lucWindowInteraction_KeyboardEventFunction* _keyboardEvent,
+ lucWindowInteraction_KeyboardMessageFunction* _keyboardMessage,
+ Name name );
+
+ void lucWindowInteraction_InitAll( void* windowInteractor ) ;
+
+ void _lucWindowInteraction_Delete( void* windowInteraction ) ;
+ void _lucWindowInteraction_Print( void* windowInteraction, Stream* stream ) ;
+ void* _lucWindowInteraction_Copy( void* windowInteraction, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) ;
+
+ /* Stg_Component Virtual Function Implementations */
+ void* _lucWindowInteraction_DefaultNew( Name name ) ;
+ void _lucWindowInteraction_Construct( void* windowInteraction, Stg_ComponentFactory* cf, void* data ) ;
+ void _lucWindowInteraction_Build( void* windowInteraction, void* data ) ;
+ void _lucWindowInteraction_Initialise( void* windowInteraction, void* data ) ;
+ void _lucWindowInteraction_Execute( void* windowInteraction, void* data ) ;
+ void _lucWindowInteraction_Destroy( void* windowInteraction, void* data ) ;
+
+ /* +++ Public Functions +++ */
+
+ /* Wrappers to virtual functions */
+ void lucWindowInteraction_MouseMotion( void* windowInteractor, lucWindow* window, lucMouseButton button, Pixel_Index xpos, Pixel_Index ypos, Pixel_Index startx, Pixel_Index starty) ;
+ void lucWindowInteraction_MouseClick( void* windowInteractor, lucWindow* window, lucMouseButton button, lucMouseState state, Pixel_Index xpos, Pixel_Index ypos) ;
+ void lucWindowInteraction_MouseMessage( void* windowInteractor, Stream* stream ) ;
+ void lucWindowInteraction_KeyboardEvent( void* windowInteractor, lucWindow* window, char key, Pixel_Index xpos, Pixel_Index ypos) ;
+ void lucWindowInteraction_KeyboardMessage( void* windowInteraction, Stream* stream ) ;
+
+ /** Default interactivity implementations */
+ void _lucWindowInteraction_MouseMotion( void* windowInteraction, lucWindow* window, lucMouseButton button, Pixel_Index xpos, Pixel_Index ypos, Pixel_Index startx, Pixel_Index starty) ;
+ void _lucWindowInteraction_MouseClick( void* windowInteraction, lucWindow* window, lucMouseButton button, lucMouseState state, Pixel_Index xpos, Pixel_Index ypos) ;
+ void _lucWindowInteraction_MouseMessage( void* windowInteractor, Stream* stream ) ;
+ void _lucWindowInteraction_KeyboardEvent( void* windowInteraction, lucWindow* window, char key, Pixel_Index xpos, Pixel_Index ypos) ;
+ void _lucWindowInteraction_KeyboardMessage( void* windowInteractor, Stream* stream ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/WindowInteraction.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/WindowInteraction.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,27 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucWindowInteraction</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/Base/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">Stg_Component</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">A class setting up an interface through which the user can interact with the window through mouse and keyboard input. A default implementation is given with this class.</param>
+
+<!--Now the interesting stuff-->
+<list name="Params">
+</list>
+
+<list name="Dependencies">
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/WindowInteraction_Register.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/WindowInteraction_Register.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,68 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include "types.h"
+#include "WindowInteraction_Register.h"
+#include "WindowInteraction.h"
+
+const Type lucWindowInteraction_Register_Type = "lucWindowInteraction_Register";
+
+lucWindowInteraction_Register* lucWindowInteraction_Register_New( void ) {
+ lucWindowInteraction_Register* self;
+
+ self = (lucWindowInteraction_Register*) _NamedObject_Register_New(
+ sizeof(lucWindowInteraction_Register),
+ lucWindowInteraction_Register_Type,
+ _NamedObject_Register_Delete,
+ _NamedObject_Register_Print,
+ _NamedObject_Register_Copy );
+
+ return self;
+}
+
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/WindowInteraction_Register.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/WindowInteraction_Register.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,127 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+**
+** Copyright (C), 2003, Victorian Partnership for Advanced Computing (VPAC) Ltd, 110 Victoria Street, Melbourne, 3053, Australia.
+**
+** Authors:
+** Stevan M. Quenette, Senior Software Engineer, VPAC. (steve at vpac.org)
+** Patrick D. Sunter, Software Engineer, VPAC. (pds at vpac.org)
+** Luke J. Hodkinson, Computational Engineer, VPAC. (lhodkins at vpac.org)
+** Siew-Ching Tan, Software Engineer, VPAC. (siew at vpac.org)
+** Alan H. Lo, Computational Engineer, VPAC. (alan at vpac.org)
+**
+** This file may be distributed under the terms of the VPAC Public License
+** as defined by VPAC of Australia and appearing in the file
+** LICENSE.VPL included in the packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+*/
+/** \file
+** Role:
+** Allows users to access lucWindowInteractions based on their textual name,
+** or index.
+**
+** Assumptions:
+**
+** Comments:
+**
+**
+** $Id: WindowInteraction_Register.h 419 2005-11-29 12:04:20Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#ifndef __lucWindowInteraction_Register_h__
+#define __lucWindowInteraction_Register_h__
+
+ extern const Type lucWindowInteraction_Register_Type;
+
+ #define __lucWindowInteraction_Register \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __NamedObject_Register \
+ \
+ /* Virtual functions go here */ \
+ \
+ /* Class info */ \
+
+ struct lucWindowInteraction_Register { __lucWindowInteraction_Register };
+
+
+ /*--------------------------------------------------------------------------------------------------------------------------
+ ** Constructor
+ */
+
+ lucWindowInteraction_Register* lucWindowInteraction_Register_New( void );
+
+ /*-----------------------------------------------------------------------------------------------------------------
+ ** General virtual functions
+ */
+
+ /*-----------------------------------------------------------------------------------------------------------------
+ ** Public functions
+ */
+ #define lucWindowInteraction_Register_Add NamedObject_Register_Add
+
+ #define lucWindowInteraction_Register_GetIndex NamedObject_Register_GetIndex
+
+ #define lucWindowInteraction_Register_GetByName( self, materialName ) \
+ ( (lucWindowInteraction*) NamedObject_Register_GetByName( self, materialName ) )
+
+ #define lucWindowInteraction_Register_GetByIndex( self, materialIndex ) \
+ ( (lucWindowInteraction*) NamedObject_Register_GetByIndex( self, materialIndex ) )
+
+ #define lucWindowInteraction_Register_GetCount( self ) \
+ (self)->objects->count
+
+ #define lucWindowInteraction_Register_DeleteAllObjects( self ) \
+ Stg_ObjectList_DeleteAllObjects( (self)->objects )
+ #define lucWindowInteraction_Register_PrintAllObjects( self, stream ) \
+ Stg_ObjectList_PrintAllObjects( (self)->objects, stream )
+
+ /* +++ Public Functions +++ */
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/X11Colours.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/X11Colours.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,2087 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: X11Colours.c 616 2006-08-31 07:08:25Z KathleenHumble $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include "types.h"
+#include "ColourMap.h"
+#include "X11Colours.h"
+#include <ctype.h>
+#include <string.h>
+
+/* Reads hex or colour from X11 Colour Chart */
+/* Defaults to black if anything else */
+void lucColour_FromX11ColourName( lucColour* self, Name x11ColourName ) {
+ int rgb[3];
+
+ if (strncmp(x11ColourName,"#",1) == 0) {
+ lucColour_FromHexName( self, x11ColourName );
+ return;
+ }
+ else if (strncasecmp(x11ColourName,"snow",4) == 0) {
+ rgb[0] = 255; rgb[1] = 250; rgb[2] = 250;
+ }
+ else if (strncasecmp(x11ColourName,"GhostWhite",10) == 0) {
+ rgb[0] = 248; rgb[1] = 248; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"WhiteSmoke",10) == 0) {
+ rgb[0] = 245; rgb[1] = 245; rgb[2] = 245;
+ }
+ else if (strncasecmp(x11ColourName,"gainsboro",9) == 0) {
+ rgb[0] = 220; rgb[1] = 220; rgb[2] = 220;
+ }
+ else if (strncasecmp(x11ColourName,"FloralWhite",11) == 0) {
+ rgb[0] = 255; rgb[1] = 250; rgb[2] = 240;
+ }
+ else if (strncasecmp(x11ColourName,"OldLace",7) == 0) {
+ rgb[0] = 253; rgb[1] = 245; rgb[2] = 230;
+ }
+ else if (strncasecmp(x11ColourName,"linen",5) == 0) {
+ rgb[0] = 250; rgb[1] = 240; rgb[2] = 230;
+ }
+ else if (strncasecmp(x11ColourName,"AntiqueWhite",12) == 0) {
+ rgb[0] = 250; rgb[1] = 235; rgb[2] = 215;
+ }
+ else if (strncasecmp(x11ColourName,"PapayaWhip",10) == 0) {
+ rgb[0] = 255; rgb[1] = 239; rgb[2] = 213;
+ }
+ else if (strncasecmp(x11ColourName,"BlanchedAlmond",14) == 0) {
+ rgb[0] = 255; rgb[1] = 235; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"bisque",6) == 0) {
+ rgb[0] = 255; rgb[1] = 228; rgb[2] = 196;
+ }
+ else if (strncasecmp(x11ColourName,"PeachPuff",9) == 0) {
+ rgb[0] = 255; rgb[1] = 218; rgb[2] = 185;
+ }
+ else if (strncasecmp(x11ColourName,"NavajoWhite",11) == 0) {
+ rgb[0] = 255; rgb[1] = 222; rgb[2] = 173;
+ }
+ else if (strncasecmp(x11ColourName,"moccasin",8) == 0) {
+ rgb[0] = 255; rgb[1] = 228; rgb[2] = 181;
+ }
+ else if (strncasecmp(x11ColourName,"cornsilk",8) == 0) {
+ rgb[0] = 255; rgb[1] = 248; rgb[2] = 220;
+ }
+ else if (strncasecmp(x11ColourName,"ivory",5) == 0) {
+ rgb[0] = 255; rgb[1] = 255; rgb[2] = 240;
+ }
+ else if (strncasecmp(x11ColourName,"LemonChiffon",12) == 0) {
+ rgb[0] = 255; rgb[1] = 250; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"seashell",8) == 0) {
+ rgb[0] = 255; rgb[1] = 245; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"honeydew",8) == 0) {
+ rgb[0] = 240; rgb[1] = 255; rgb[2] = 240;
+ }
+ else if (strncasecmp(x11ColourName,"MintCream",9) == 0) {
+ rgb[0] = 245; rgb[1] = 255; rgb[2] = 250;
+ }
+ else if (strncasecmp(x11ColourName,"azure",5) == 0) {
+ rgb[0] = 240; rgb[1] = 255; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"AliceBlue",9) == 0) {
+ rgb[0] = 240; rgb[1] = 248; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"lavender",8) == 0) {
+ rgb[0] = 230; rgb[1] = 230; rgb[2] = 250;
+ }
+ else if (strncasecmp(x11ColourName,"LavenderBlush",13) == 0) {
+ rgb[0] = 255; rgb[1] = 240; rgb[2] = 245;
+ }
+ else if (strncasecmp(x11ColourName,"MistyRose",9) == 0) {
+ rgb[0] = 255; rgb[1] = 228; rgb[2] = 225;
+ }
+ else if (strncasecmp(x11ColourName,"white",5) == 0) {
+ rgb[0] = 255; rgb[1] = 255; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"black",5) == 0) {
+ rgb[0] = 0; rgb[1] = 0; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"DarkSlateGray",13) == 0) {
+ rgb[0] = 47; rgb[1] = 79; rgb[2] = 79;
+ }
+ else if (strncasecmp(x11ColourName,"DarkSlateGrey",13) == 0) {
+ rgb[0] = 47; rgb[1] = 79; rgb[2] = 79;
+ }
+ else if (strncasecmp(x11ColourName,"DimGray",7) == 0) {
+ rgb[0] = 105; rgb[1] = 105; rgb[2] = 105;
+ }
+ else if (strncasecmp(x11ColourName,"DimGrey",7) == 0) {
+ rgb[0] = 105; rgb[1] = 105; rgb[2] = 105;
+ }
+ else if (strncasecmp(x11ColourName,"SlateGray",9) == 0) {
+ rgb[0] = 112; rgb[1] = 128; rgb[2] = 144;
+ }
+ else if (strncasecmp(x11ColourName,"SlateGrey",9) == 0) {
+ rgb[0] = 112; rgb[1] = 128; rgb[2] = 144;
+ }
+ else if (strncasecmp(x11ColourName,"LightSlateGray",14) == 0) {
+ rgb[0] = 119; rgb[1] = 136; rgb[2] = 153;
+ }
+ else if (strncasecmp(x11ColourName,"LightSlateGrey",14) == 0) {
+ rgb[0] = 119; rgb[1] = 136; rgb[2] = 153;
+ }
+ else if (strncasecmp(x11ColourName,"gray",4) == 0) {
+ rgb[0] = 190; rgb[1] = 190; rgb[2] = 190;
+ }
+ else if (strncasecmp(x11ColourName,"grey",4) == 0) {
+ rgb[0] = 190; rgb[1] = 190; rgb[2] = 190;
+ }
+ else if (strncasecmp(x11ColourName,"LightGrey",9) == 0) {
+ rgb[0] = 211; rgb[1] = 211; rgb[2] = 211;
+ }
+ else if (strncasecmp(x11ColourName,"LightGray",9) == 0) {
+ rgb[0] = 211; rgb[1] = 211; rgb[2] = 211;
+ }
+ else if (strncasecmp(x11ColourName,"MidnightBlue",12) == 0) {
+ rgb[0] = 25; rgb[1] = 25; rgb[2] = 112;
+ }
+ else if (strncasecmp(x11ColourName,"navy",4) == 0) {
+ rgb[0] = 0; rgb[1] = 0; rgb[2] = 128;
+ }
+ else if (strncasecmp(x11ColourName,"NavyBlue",8) == 0) {
+ rgb[0] = 0; rgb[1] = 0; rgb[2] = 128;
+ }
+ else if (strncasecmp(x11ColourName,"CornflowerBlue",14) == 0) {
+ rgb[0] = 100; rgb[1] = 149; rgb[2] = 237;
+ }
+ else if (strncasecmp(x11ColourName,"DarkSlateBlue",13) == 0) {
+ rgb[0] = 72; rgb[1] = 61; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"SlateBlue",9) == 0) {
+ rgb[0] = 106; rgb[1] = 90; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"MediumSlateBlue",15) == 0) {
+ rgb[0] = 123; rgb[1] = 104; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"LightSlateBlue",14) == 0) {
+ rgb[0] = 132; rgb[1] = 112; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"MediumBlue",10) == 0) {
+ rgb[0] = 0; rgb[1] = 0; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"RoyalBlue",9) == 0) {
+ rgb[0] = 65; rgb[1] = 105; rgb[2] = 225;
+ }
+ else if (strncasecmp(x11ColourName,"blue",4) == 0) {
+ rgb[0] = 0; rgb[1] = 0; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"DodgerBlue",10) == 0) {
+ rgb[0] = 30; rgb[1] = 144; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"DeepSkyBlue",11) == 0) {
+ rgb[0] = 0; rgb[1] = 191; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"SkyBlue",7) == 0) {
+ rgb[0] = 135; rgb[1] = 206; rgb[2] = 235;
+ }
+ else if (strncasecmp(x11ColourName,"LightSkyBlue",12) == 0) {
+ rgb[0] = 135; rgb[1] = 206; rgb[2] = 250;
+ }
+ else if (strncasecmp(x11ColourName,"SteelBlue",9) == 0) {
+ rgb[0] = 70; rgb[1] = 130; rgb[2] = 180;
+ }
+ else if (strncasecmp(x11ColourName,"LightSteelBlue",14) == 0) {
+ rgb[0] = 176; rgb[1] = 196; rgb[2] = 222;
+ }
+ else if (strncasecmp(x11ColourName,"LightBlue",9) == 0) {
+ rgb[0] = 173; rgb[1] = 216; rgb[2] = 230;
+ }
+ else if (strncasecmp(x11ColourName,"PowderBlue",10) == 0) {
+ rgb[0] = 176; rgb[1] = 224; rgb[2] = 230;
+ }
+ else if (strncasecmp(x11ColourName,"PaleTurquoise",13) == 0) {
+ rgb[0] = 175; rgb[1] = 238; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"DarkTurquoise",13) == 0) {
+ rgb[0] = 0; rgb[1] = 206; rgb[2] = 209;
+ }
+ else if (strncasecmp(x11ColourName,"MediumTurquoise",15) == 0) {
+ rgb[0] = 72; rgb[1] = 209; rgb[2] = 204;
+ }
+ else if (strncasecmp(x11ColourName,"turquoise",9) == 0) {
+ rgb[0] = 64; rgb[1] = 224; rgb[2] = 208;
+ }
+ else if (strncasecmp(x11ColourName,"cyan",4) == 0) {
+ rgb[0] = 0; rgb[1] = 255; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"LightCyan",9) == 0) {
+ rgb[0] = 224; rgb[1] = 255; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"CadetBlue",9) == 0) {
+ rgb[0] = 95; rgb[1] = 158; rgb[2] = 160;
+ }
+ else if (strncasecmp(x11ColourName,"MediumAquamarine",16) == 0) {
+ rgb[0] = 102; rgb[1] = 205; rgb[2] = 170;
+ }
+ else if (strncasecmp(x11ColourName,"aquamarine",10) == 0) {
+ rgb[0] = 127; rgb[1] = 255; rgb[2] = 212;
+ }
+ else if (strncasecmp(x11ColourName,"DarkGreen",9) == 0) {
+ rgb[0] = 0; rgb[1] = 100; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOliveGreen",14) == 0) {
+ rgb[0] = 85; rgb[1] = 107; rgb[2] = 47;
+ }
+ else if (strncasecmp(x11ColourName,"DarkSeaGreen",12) == 0) {
+ rgb[0] = 143; rgb[1] = 188; rgb[2] = 143;
+ }
+ else if (strncasecmp(x11ColourName,"SeaGreen",8) == 0) {
+ rgb[0] = 46; rgb[1] = 139; rgb[2] = 87;
+ }
+ else if (strncasecmp(x11ColourName,"MediumSeaGreen",14) == 0) {
+ rgb[0] = 60; rgb[1] = 179; rgb[2] = 113;
+ }
+ else if (strncasecmp(x11ColourName,"LightSeaGreen",13) == 0) {
+ rgb[0] = 32; rgb[1] = 178; rgb[2] = 170;
+ }
+ else if (strncasecmp(x11ColourName,"PaleGreen",9) == 0) {
+ rgb[0] = 152; rgb[1] = 251; rgb[2] = 152;
+ }
+ else if (strncasecmp(x11ColourName,"SpringGreen",11) == 0) {
+ rgb[0] = 0; rgb[1] = 255; rgb[2] = 127;
+ }
+ else if (strncasecmp(x11ColourName,"LawnGreen",9) == 0) {
+ rgb[0] = 124; rgb[1] = 252; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"green",5) == 0) {
+ rgb[0] = 0; rgb[1] = 255; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"chartreuse",10) == 0) {
+ rgb[0] = 127; rgb[1] = 255; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"MediumSpringGreen",17) == 0) {
+ rgb[0] = 0; rgb[1] = 250; rgb[2] = 154;
+ }
+ else if (strncasecmp(x11ColourName,"GreenYellow",11) == 0) {
+ rgb[0] = 173; rgb[1] = 255; rgb[2] = 47;
+ }
+ else if (strncasecmp(x11ColourName,"LimeGreen",9) == 0) {
+ rgb[0] = 50; rgb[1] = 205; rgb[2] = 50;
+ }
+ else if (strncasecmp(x11ColourName,"YellowGreen",11) == 0) {
+ rgb[0] = 154; rgb[1] = 205; rgb[2] = 50;
+ }
+ else if (strncasecmp(x11ColourName,"ForestGreen",11) == 0) {
+ rgb[0] = 34; rgb[1] = 139; rgb[2] = 34;
+ }
+ else if (strncasecmp(x11ColourName,"OliveDrab",9) == 0) {
+ rgb[0] = 107; rgb[1] = 142; rgb[2] = 35;
+ }
+ else if (strncasecmp(x11ColourName,"DarkKhaki",9) == 0) {
+ rgb[0] = 189; rgb[1] = 183; rgb[2] = 107;
+ }
+ else if (strncasecmp(x11ColourName,"khaki",5) == 0) {
+ rgb[0] = 240; rgb[1] = 230; rgb[2] = 140;
+ }
+ else if (strncasecmp(x11ColourName,"PaleGoldenrod",13) == 0) {
+ rgb[0] = 238; rgb[1] = 232; rgb[2] = 170;
+ }
+ else if (strncasecmp(x11ColourName,"LightGoldenrodYellow",20) == 0) {
+ rgb[0] = 250; rgb[1] = 250; rgb[2] = 210;
+ }
+ else if (strncasecmp(x11ColourName,"LightYellow",11) == 0) {
+ rgb[0] = 255; rgb[1] = 255; rgb[2] = 224;
+ }
+ else if (strncasecmp(x11ColourName,"yellow",6) == 0) {
+ rgb[0] = 255; rgb[1] = 255; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"gold",4) == 0) {
+ rgb[0] = 255; rgb[1] = 215; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"LightGoldenrod",14) == 0) {
+ rgb[0] = 238; rgb[1] = 221; rgb[2] = 130;
+ }
+ else if (strncasecmp(x11ColourName,"goldenrod",9) == 0) {
+ rgb[0] = 218; rgb[1] = 165; rgb[2] = 32;
+ }
+ else if (strncasecmp(x11ColourName,"DarkGoldenrod",13) == 0) {
+ rgb[0] = 184; rgb[1] = 134; rgb[2] = 11;
+ }
+ else if (strncasecmp(x11ColourName,"RosyBrown",9) == 0) {
+ rgb[0] = 188; rgb[1] = 143; rgb[2] = 143;
+ }
+ else if (strncasecmp(x11ColourName,"IndianRed",9) == 0) {
+ rgb[0] = 205; rgb[1] = 92; rgb[2] = 92;
+ }
+ else if (strncasecmp(x11ColourName,"SaddleBrown",11) == 0) {
+ rgb[0] = 139; rgb[1] = 69; rgb[2] = 19;
+ }
+ else if (strncasecmp(x11ColourName,"sienna",6) == 0) {
+ rgb[0] = 160; rgb[1] = 82; rgb[2] = 45;
+ }
+ else if (strncasecmp(x11ColourName,"peru",4) == 0) {
+ rgb[0] = 205; rgb[1] = 133; rgb[2] = 63;
+ }
+ else if (strncasecmp(x11ColourName,"burlywood",9) == 0) {
+ rgb[0] = 222; rgb[1] = 184; rgb[2] = 135;
+ }
+ else if (strncasecmp(x11ColourName,"beige",5) == 0) {
+ rgb[0] = 245; rgb[1] = 245; rgb[2] = 220;
+ }
+ else if (strncasecmp(x11ColourName,"wheat",5) == 0) {
+ rgb[0] = 245; rgb[1] = 222; rgb[2] = 179;
+ }
+ else if (strncasecmp(x11ColourName,"SandyBrown",10) == 0) {
+ rgb[0] = 244; rgb[1] = 164; rgb[2] = 96;
+ }
+ else if (strncasecmp(x11ColourName,"tan",3) == 0) {
+ rgb[0] = 210; rgb[1] = 180; rgb[2] = 140;
+ }
+ else if (strncasecmp(x11ColourName,"chocolate",9) == 0) {
+ rgb[0] = 210; rgb[1] = 105; rgb[2] = 30;
+ }
+ else if (strncasecmp(x11ColourName,"firebrick",9) == 0) {
+ rgb[0] = 178; rgb[1] = 34; rgb[2] = 34;
+ }
+ else if (strncasecmp(x11ColourName,"brown",5) == 0) {
+ rgb[0] = 165; rgb[1] = 42; rgb[2] = 42;
+ }
+ else if (strncasecmp(x11ColourName,"DarkSalmon",10) == 0) {
+ rgb[0] = 233; rgb[1] = 150; rgb[2] = 122;
+ }
+ else if (strncasecmp(x11ColourName,"salmon",6) == 0) {
+ rgb[0] = 250; rgb[1] = 128; rgb[2] = 114;
+ }
+ else if (strncasecmp(x11ColourName,"LightSalmon",11) == 0) {
+ rgb[0] = 255; rgb[1] = 160; rgb[2] = 122;
+ }
+ else if (strncasecmp(x11ColourName,"orange",6) == 0) {
+ rgb[0] = 255; rgb[1] = 165; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOrange",10) == 0) {
+ rgb[0] = 255; rgb[1] = 140; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"coral",5) == 0) {
+ rgb[0] = 255; rgb[1] = 127; rgb[2] = 80;
+ }
+ else if (strncasecmp(x11ColourName,"LightCoral",10) == 0) {
+ rgb[0] = 240; rgb[1] = 128; rgb[2] = 128;
+ }
+ else if (strncasecmp(x11ColourName,"tomato",6) == 0) {
+ rgb[0] = 255; rgb[1] = 99; rgb[2] = 71;
+ }
+ else if (strncasecmp(x11ColourName,"OrangeRed",9) == 0) {
+ rgb[0] = 255; rgb[1] = 69; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"red",3) == 0) {
+ rgb[0] = 255; rgb[1] = 0; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"HotPink",7) == 0) {
+ rgb[0] = 255; rgb[1] = 105; rgb[2] = 180;
+ }
+ else if (strncasecmp(x11ColourName,"DeepPink",8) == 0) {
+ rgb[0] = 255; rgb[1] = 20; rgb[2] = 147;
+ }
+ else if (strncasecmp(x11ColourName,"pink",4) == 0) {
+ rgb[0] = 255; rgb[1] = 192; rgb[2] = 203;
+ }
+ else if (strncasecmp(x11ColourName,"LightPink",9) == 0) {
+ rgb[0] = 255; rgb[1] = 182; rgb[2] = 193;
+ }
+ else if (strncasecmp(x11ColourName,"PaleVioletRed",13) == 0) {
+ rgb[0] = 219; rgb[1] = 112; rgb[2] = 147;
+ }
+ else if (strncasecmp(x11ColourName,"maroon",6) == 0) {
+ rgb[0] = 176; rgb[1] = 48; rgb[2] = 96;
+ }
+ else if (strncasecmp(x11ColourName,"MediumVioletRed",15) == 0) {
+ rgb[0] = 199; rgb[1] = 21; rgb[2] = 133;
+ }
+ else if (strncasecmp(x11ColourName,"VioletRed",9) == 0) {
+ rgb[0] = 208; rgb[1] = 32; rgb[2] = 144;
+ }
+ else if (strncasecmp(x11ColourName,"magenta",7) == 0) {
+ rgb[0] = 255; rgb[1] = 0; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"violet",6) == 0) {
+ rgb[0] = 238; rgb[1] = 130; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"plum",4) == 0) {
+ rgb[0] = 221; rgb[1] = 160; rgb[2] = 221;
+ }
+ else if (strncasecmp(x11ColourName,"orchid",6) == 0) {
+ rgb[0] = 218; rgb[1] = 112; rgb[2] = 214;
+ }
+ else if (strncasecmp(x11ColourName,"MediumOrchid",12) == 0) {
+ rgb[0] = 186; rgb[1] = 85; rgb[2] = 211;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOrchid",10) == 0) {
+ rgb[0] = 153; rgb[1] = 50; rgb[2] = 204;
+ }
+ else if (strncasecmp(x11ColourName,"DarkViolet",10) == 0) {
+ rgb[0] = 148; rgb[1] = 0; rgb[2] = 211;
+ }
+ else if (strncasecmp(x11ColourName,"BlueViolet",10) == 0) {
+ rgb[0] = 138; rgb[1] = 43; rgb[2] = 226;
+ }
+ else if (strncasecmp(x11ColourName,"purple",6) == 0) {
+ rgb[0] = 160; rgb[1] = 32; rgb[2] = 240;
+ }
+ else if (strncasecmp(x11ColourName,"MediumPurple",12) == 0) {
+ rgb[0] = 147; rgb[1] = 112; rgb[2] = 219;
+ }
+ else if (strncasecmp(x11ColourName,"thistle",7) == 0) {
+ rgb[0] = 216; rgb[1] = 191; rgb[2] = 216;
+ }
+ else if (strncasecmp(x11ColourName,"snow1",5) == 0) {
+ rgb[0] = 255; rgb[1] = 250; rgb[2] = 250;
+ }
+ else if (strncasecmp(x11ColourName,"snow2",5) == 0) {
+ rgb[0] = 238; rgb[1] = 233; rgb[2] = 233;
+ }
+ else if (strncasecmp(x11ColourName,"snow3",5) == 0) {
+ rgb[0] = 205; rgb[1] = 201; rgb[2] = 201;
+ }
+ else if (strncasecmp(x11ColourName,"snow4",5) == 0) {
+ rgb[0] = 139; rgb[1] = 137; rgb[2] = 137;
+ }
+ else if (strncasecmp(x11ColourName,"seashell1",9) == 0) {
+ rgb[0] = 255; rgb[1] = 245; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"seashell2",9) == 0) {
+ rgb[0] = 238; rgb[1] = 229; rgb[2] = 222;
+ }
+ else if (strncasecmp(x11ColourName,"seashell3",9) == 0) {
+ rgb[0] = 205; rgb[1] = 197; rgb[2] = 191;
+ }
+ else if (strncasecmp(x11ColourName,"seashell4",9) == 0) {
+ rgb[0] = 139; rgb[1] = 134; rgb[2] = 130;
+ }
+ else if (strncasecmp(x11ColourName,"AntiqueWhite1",13) == 0) {
+ rgb[0] = 255; rgb[1] = 239; rgb[2] = 219;
+ }
+ else if (strncasecmp(x11ColourName,"AntiqueWhite2",13) == 0) {
+ rgb[0] = 238; rgb[1] = 223; rgb[2] = 204;
+ }
+ else if (strncasecmp(x11ColourName,"AntiqueWhite3",13) == 0) {
+ rgb[0] = 205; rgb[1] = 192; rgb[2] = 176;
+ }
+ else if (strncasecmp(x11ColourName,"AntiqueWhite4",13) == 0) {
+ rgb[0] = 139; rgb[1] = 131; rgb[2] = 120;
+ }
+ else if (strncasecmp(x11ColourName,"bisque1",7) == 0) {
+ rgb[0] = 255; rgb[1] = 228; rgb[2] = 196;
+ }
+ else if (strncasecmp(x11ColourName,"bisque2",7) == 0) {
+ rgb[0] = 238; rgb[1] = 213; rgb[2] = 183;
+ }
+ else if (strncasecmp(x11ColourName,"bisque3",7) == 0) {
+ rgb[0] = 205; rgb[1] = 183; rgb[2] = 158;
+ }
+ else if (strncasecmp(x11ColourName,"bisque4",7) == 0) {
+ rgb[0] = 139; rgb[1] = 125; rgb[2] = 107;
+ }
+ else if (strncasecmp(x11ColourName,"PeachPuff1",10) == 0) {
+ rgb[0] = 255; rgb[1] = 218; rgb[2] = 185;
+ }
+ else if (strncasecmp(x11ColourName,"PeachPuff2",10) == 0) {
+ rgb[0] = 238; rgb[1] = 203; rgb[2] = 173;
+ }
+ else if (strncasecmp(x11ColourName,"PeachPuff3",10) == 0) {
+ rgb[0] = 205; rgb[1] = 175; rgb[2] = 149;
+ }
+ else if (strncasecmp(x11ColourName,"PeachPuff4",10) == 0) {
+ rgb[0] = 139; rgb[1] = 119; rgb[2] = 101;
+ }
+ else if (strncasecmp(x11ColourName,"NavajoWhite1",12) == 0) {
+ rgb[0] = 255; rgb[1] = 222; rgb[2] = 173;
+ }
+ else if (strncasecmp(x11ColourName,"NavajoWhite2",12) == 0) {
+ rgb[0] = 238; rgb[1] = 207; rgb[2] = 161;
+ }
+ else if (strncasecmp(x11ColourName,"NavajoWhite3",12) == 0) {
+ rgb[0] = 205; rgb[1] = 179; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"NavajoWhite4",12) == 0) {
+ rgb[0] = 139; rgb[1] = 121; rgb[2] = 94;
+ }
+ else if (strncasecmp(x11ColourName,"LemonChiffon1",13) == 0) {
+ rgb[0] = 255; rgb[1] = 250; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"LemonChiffon2",13) == 0) {
+ rgb[0] = 238; rgb[1] = 233; rgb[2] = 191;
+ }
+ else if (strncasecmp(x11ColourName,"LemonChiffon3",13) == 0) {
+ rgb[0] = 205; rgb[1] = 201; rgb[2] = 165;
+ }
+ else if (strncasecmp(x11ColourName,"LemonChiffon4",13) == 0) {
+ rgb[0] = 139; rgb[1] = 137; rgb[2] = 112;
+ }
+ else if (strncasecmp(x11ColourName,"cornsilk1",9) == 0) {
+ rgb[0] = 255; rgb[1] = 248; rgb[2] = 220;
+ }
+ else if (strncasecmp(x11ColourName,"cornsilk2",9) == 0) {
+ rgb[0] = 238; rgb[1] = 232; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"cornsilk3",9) == 0) {
+ rgb[0] = 205; rgb[1] = 200; rgb[2] = 177;
+ }
+ else if (strncasecmp(x11ColourName,"cornsilk4",9) == 0) {
+ rgb[0] = 139; rgb[1] = 136; rgb[2] = 120;
+ }
+ else if (strncasecmp(x11ColourName,"ivory1",6) == 0) {
+ rgb[0] = 255; rgb[1] = 255; rgb[2] = 240;
+ }
+ else if (strncasecmp(x11ColourName,"ivory2",6) == 0) {
+ rgb[0] = 238; rgb[1] = 238; rgb[2] = 224;
+ }
+ else if (strncasecmp(x11ColourName,"ivory3",6) == 0) {
+ rgb[0] = 205; rgb[1] = 205; rgb[2] = 193;
+ }
+ else if (strncasecmp(x11ColourName,"ivory4",6) == 0) {
+ rgb[0] = 139; rgb[1] = 139; rgb[2] = 131;
+ }
+ else if (strncasecmp(x11ColourName,"honeydew1",9) == 0) {
+ rgb[0] = 240; rgb[1] = 255; rgb[2] = 240;
+ }
+ else if (strncasecmp(x11ColourName,"honeydew2",9) == 0) {
+ rgb[0] = 224; rgb[1] = 238; rgb[2] = 224;
+ }
+ else if (strncasecmp(x11ColourName,"honeydew3",9) == 0) {
+ rgb[0] = 193; rgb[1] = 205; rgb[2] = 193;
+ }
+ else if (strncasecmp(x11ColourName,"honeydew4",9) == 0) {
+ rgb[0] = 131; rgb[1] = 139; rgb[2] = 131;
+ }
+ else if (strncasecmp(x11ColourName,"LavenderBlush1",14) == 0) {
+ rgb[0] = 255; rgb[1] = 240; rgb[2] = 245;
+ }
+ else if (strncasecmp(x11ColourName,"LavenderBlush2",14) == 0) {
+ rgb[0] = 238; rgb[1] = 224; rgb[2] = 229;
+ }
+ else if (strncasecmp(x11ColourName,"LavenderBlush3",14) == 0) {
+ rgb[0] = 205; rgb[1] = 193; rgb[2] = 197;
+ }
+ else if (strncasecmp(x11ColourName,"LavenderBlush4",14) == 0) {
+ rgb[0] = 139; rgb[1] = 131; rgb[2] = 134;
+ }
+ else if (strncasecmp(x11ColourName,"MistyRose1",10) == 0) {
+ rgb[0] = 255; rgb[1] = 228; rgb[2] = 225;
+ }
+ else if (strncasecmp(x11ColourName,"MistyRose2",10) == 0) {
+ rgb[0] = 238; rgb[1] = 213; rgb[2] = 210;
+ }
+ else if (strncasecmp(x11ColourName,"MistyRose3",10) == 0) {
+ rgb[0] = 205; rgb[1] = 183; rgb[2] = 181;
+ }
+ else if (strncasecmp(x11ColourName,"MistyRose4",10) == 0) {
+ rgb[0] = 139; rgb[1] = 125; rgb[2] = 123;
+ }
+ else if (strncasecmp(x11ColourName,"azure1",6) == 0) {
+ rgb[0] = 240; rgb[1] = 255; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"azure2",6) == 0) {
+ rgb[0] = 224; rgb[1] = 238; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"azure3",6) == 0) {
+ rgb[0] = 193; rgb[1] = 205; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"azure4",6) == 0) {
+ rgb[0] = 131; rgb[1] = 139; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"SlateBlue1",10) == 0) {
+ rgb[0] = 131; rgb[1] = 111; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"SlateBlue2",10) == 0) {
+ rgb[0] = 122; rgb[1] = 103; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"SlateBlue3",10) == 0) {
+ rgb[0] = 105; rgb[1] = 89; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"SlateBlue4",10) == 0) {
+ rgb[0] = 71; rgb[1] = 60; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"RoyalBlue1",10) == 0) {
+ rgb[0] = 72; rgb[1] = 118; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"RoyalBlue2",10) == 0) {
+ rgb[0] = 67; rgb[1] = 110; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"RoyalBlue3",10) == 0) {
+ rgb[0] = 58; rgb[1] = 95; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"RoyalBlue4",10) == 0) {
+ rgb[0] = 39; rgb[1] = 64; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"blue1",5) == 0) {
+ rgb[0] = 0; rgb[1] = 0; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"blue2",5) == 0) {
+ rgb[0] = 0; rgb[1] = 0; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"blue3",5) == 0) {
+ rgb[0] = 0; rgb[1] = 0; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"blue4",5) == 0) {
+ rgb[0] = 0; rgb[1] = 0; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"DodgerBlue1",11) == 0) {
+ rgb[0] = 30; rgb[1] = 144; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"DodgerBlue2",11) == 0) {
+ rgb[0] = 28; rgb[1] = 134; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"DodgerBlue3",11) == 0) {
+ rgb[0] = 24; rgb[1] = 116; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"DodgerBlue4",11) == 0) {
+ rgb[0] = 16; rgb[1] = 78; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"SteelBlue1",10) == 0) {
+ rgb[0] = 99; rgb[1] = 184; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"SteelBlue2",10) == 0) {
+ rgb[0] = 92; rgb[1] = 172; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"SteelBlue3",10) == 0) {
+ rgb[0] = 79; rgb[1] = 148; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"SteelBlue4",10) == 0) {
+ rgb[0] = 54; rgb[1] = 100; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"DeepSkyBlue1",12) == 0) {
+ rgb[0] = 0; rgb[1] = 191; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"DeepSkyBlue2",12) == 0) {
+ rgb[0] = 0; rgb[1] = 178; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"DeepSkyBlue3",12) == 0) {
+ rgb[0] = 0; rgb[1] = 154; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"DeepSkyBlue4",12) == 0) {
+ rgb[0] = 0; rgb[1] = 104; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"SkyBlue1",8) == 0) {
+ rgb[0] = 135; rgb[1] = 206; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"SkyBlue2",8) == 0) {
+ rgb[0] = 126; rgb[1] = 192; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"SkyBlue3",8) == 0) {
+ rgb[0] = 108; rgb[1] = 166; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"SkyBlue4",8) == 0) {
+ rgb[0] = 74; rgb[1] = 112; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"LightSkyBlue1",13) == 0) {
+ rgb[0] = 176; rgb[1] = 226; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"LightSkyBlue2",13) == 0) {
+ rgb[0] = 164; rgb[1] = 211; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"LightSkyBlue3",13) == 0) {
+ rgb[0] = 141; rgb[1] = 182; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"LightSkyBlue4",13) == 0) {
+ rgb[0] = 96; rgb[1] = 123; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"SlateGray1",10) == 0) {
+ rgb[0] = 198; rgb[1] = 226; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"SlateGray2",10) == 0) {
+ rgb[0] = 185; rgb[1] = 211; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"SlateGray3",10) == 0) {
+ rgb[0] = 159; rgb[1] = 182; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"SlateGray4",10) == 0) {
+ rgb[0] = 108; rgb[1] = 123; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"LightSteelBlue1",15) == 0) {
+ rgb[0] = 202; rgb[1] = 225; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"LightSteelBlue2",15) == 0) {
+ rgb[0] = 188; rgb[1] = 210; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"LightSteelBlue3",15) == 0) {
+ rgb[0] = 162; rgb[1] = 181; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"LightSteelBlue4",15) == 0) {
+ rgb[0] = 110; rgb[1] = 123; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"LightBlue1",10) == 0) {
+ rgb[0] = 191; rgb[1] = 239; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"LightBlue2",10) == 0) {
+ rgb[0] = 178; rgb[1] = 223; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"LightBlue3",10) == 0) {
+ rgb[0] = 154; rgb[1] = 192; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"LightBlue4",10) == 0) {
+ rgb[0] = 104; rgb[1] = 131; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"LightCyan1",10) == 0) {
+ rgb[0] = 224; rgb[1] = 255; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"LightCyan2",10) == 0) {
+ rgb[0] = 209; rgb[1] = 238; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"LightCyan3",10) == 0) {
+ rgb[0] = 180; rgb[1] = 205; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"LightCyan4",10) == 0) {
+ rgb[0] = 122; rgb[1] = 139; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"PaleTurquoise1",14) == 0) {
+ rgb[0] = 187; rgb[1] = 255; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"PaleTurquoise2",14) == 0) {
+ rgb[0] = 174; rgb[1] = 238; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"PaleTurquoise3",14) == 0) {
+ rgb[0] = 150; rgb[1] = 205; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"PaleTurquoise4",14) == 0) {
+ rgb[0] = 102; rgb[1] = 139; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"CadetBlue1",10) == 0) {
+ rgb[0] = 152; rgb[1] = 245; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"CadetBlue2",10) == 0) {
+ rgb[0] = 142; rgb[1] = 229; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"CadetBlue3",10) == 0) {
+ rgb[0] = 122; rgb[1] = 197; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"CadetBlue4",10) == 0) {
+ rgb[0] = 83; rgb[1] = 134; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"turquoise1",10) == 0) {
+ rgb[0] = 0; rgb[1] = 245; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"turquoise2",10) == 0) {
+ rgb[0] = 0; rgb[1] = 229; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"turquoise3",10) == 0) {
+ rgb[0] = 0; rgb[1] = 197; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"turquoise4",10) == 0) {
+ rgb[0] = 0; rgb[1] = 134; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"cyan1",5) == 0) {
+ rgb[0] = 0; rgb[1] = 255; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"cyan2",5) == 0) {
+ rgb[0] = 0; rgb[1] = 238; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"cyan3",5) == 0) {
+ rgb[0] = 0; rgb[1] = 205; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"cyan4",5) == 0) {
+ rgb[0] = 0; rgb[1] = 139; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"DarkSlateGray1",14) == 0) {
+ rgb[0] = 151; rgb[1] = 255; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"DarkSlateGray2",14) == 0) {
+ rgb[0] = 141; rgb[1] = 238; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"DarkSlateGray3",14) == 0) {
+ rgb[0] = 121; rgb[1] = 205; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"DarkSlateGray4",14) == 0) {
+ rgb[0] = 82; rgb[1] = 139; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"aquamarine1",11) == 0) {
+ rgb[0] = 127; rgb[1] = 255; rgb[2] = 212;
+ }
+ else if (strncasecmp(x11ColourName,"aquamarine2",11) == 0) {
+ rgb[0] = 118; rgb[1] = 238; rgb[2] = 198;
+ }
+ else if (strncasecmp(x11ColourName,"aquamarine3",11) == 0) {
+ rgb[0] = 102; rgb[1] = 205; rgb[2] = 170;
+ }
+ else if (strncasecmp(x11ColourName,"aquamarine4",11) == 0) {
+ rgb[0] = 69; rgb[1] = 139; rgb[2] = 116;
+ }
+ else if (strncasecmp(x11ColourName,"DarkSeaGreen1",13) == 0) {
+ rgb[0] = 193; rgb[1] = 255; rgb[2] = 193;
+ }
+ else if (strncasecmp(x11ColourName,"DarkSeaGreen2",13) == 0) {
+ rgb[0] = 180; rgb[1] = 238; rgb[2] = 180;
+ }
+ else if (strncasecmp(x11ColourName,"DarkSeaGreen3",13) == 0) {
+ rgb[0] = 155; rgb[1] = 205; rgb[2] = 155;
+ }
+ else if (strncasecmp(x11ColourName,"DarkSeaGreen4",13) == 0) {
+ rgb[0] = 105; rgb[1] = 139; rgb[2] = 105;
+ }
+ else if (strncasecmp(x11ColourName,"SeaGreen1",9) == 0) {
+ rgb[0] = 84; rgb[1] = 255; rgb[2] = 159;
+ }
+ else if (strncasecmp(x11ColourName,"SeaGreen2",9) == 0) {
+ rgb[0] = 78; rgb[1] = 238; rgb[2] = 148;
+ }
+ else if (strncasecmp(x11ColourName,"SeaGreen3",9) == 0) {
+ rgb[0] = 67; rgb[1] = 205; rgb[2] = 128;
+ }
+ else if (strncasecmp(x11ColourName,"SeaGreen4",9) == 0) {
+ rgb[0] = 46; rgb[1] = 139; rgb[2] = 87;
+ }
+ else if (strncasecmp(x11ColourName,"PaleGreen1",10) == 0) {
+ rgb[0] = 154; rgb[1] = 255; rgb[2] = 154;
+ }
+ else if (strncasecmp(x11ColourName,"PaleGreen2",10) == 0) {
+ rgb[0] = 144; rgb[1] = 238; rgb[2] = 144;
+ }
+ else if (strncasecmp(x11ColourName,"PaleGreen3",10) == 0) {
+ rgb[0] = 124; rgb[1] = 205; rgb[2] = 124;
+ }
+ else if (strncasecmp(x11ColourName,"PaleGreen4",10) == 0) {
+ rgb[0] = 84; rgb[1] = 139; rgb[2] = 84;
+ }
+ else if (strncasecmp(x11ColourName,"SpringGreen1",12) == 0) {
+ rgb[0] = 0; rgb[1] = 255; rgb[2] = 127;
+ }
+ else if (strncasecmp(x11ColourName,"SpringGreen2",12) == 0) {
+ rgb[0] = 0; rgb[1] = 238; rgb[2] = 118;
+ }
+ else if (strncasecmp(x11ColourName,"SpringGreen3",12) == 0) {
+ rgb[0] = 0; rgb[1] = 205; rgb[2] = 102;
+ }
+ else if (strncasecmp(x11ColourName,"SpringGreen4",12) == 0) {
+ rgb[0] = 0; rgb[1] = 139; rgb[2] = 69;
+ }
+ else if (strncasecmp(x11ColourName,"green1",6) == 0) {
+ rgb[0] = 0; rgb[1] = 255; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"green2",6) == 0) {
+ rgb[0] = 0; rgb[1] = 238; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"green3",6) == 0) {
+ rgb[0] = 0; rgb[1] = 205; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"green4",6) == 0) {
+ rgb[0] = 0; rgb[1] = 139; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"chartreuse1",11) == 0) {
+ rgb[0] = 127; rgb[1] = 255; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"chartreuse2",11) == 0) {
+ rgb[0] = 118; rgb[1] = 238; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"chartreuse3",11) == 0) {
+ rgb[0] = 102; rgb[1] = 205; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"chartreuse4",11) == 0) {
+ rgb[0] = 69; rgb[1] = 139; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"OliveDrab1",10) == 0) {
+ rgb[0] = 192; rgb[1] = 255; rgb[2] = 62;
+ }
+ else if (strncasecmp(x11ColourName,"OliveDrab2",10) == 0) {
+ rgb[0] = 179; rgb[1] = 238; rgb[2] = 58;
+ }
+ else if (strncasecmp(x11ColourName,"OliveDrab3",10) == 0) {
+ rgb[0] = 154; rgb[1] = 205; rgb[2] = 50;
+ }
+ else if (strncasecmp(x11ColourName,"OliveDrab4",10) == 0) {
+ rgb[0] = 105; rgb[1] = 139; rgb[2] = 34;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOliveGreen1",15) == 0) {
+ rgb[0] = 202; rgb[1] = 255; rgb[2] = 112;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOliveGreen2",15) == 0) {
+ rgb[0] = 188; rgb[1] = 238; rgb[2] = 104;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOliveGreen3",15) == 0) {
+ rgb[0] = 162; rgb[1] = 205; rgb[2] = 90;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOliveGreen4",15) == 0) {
+ rgb[0] = 110; rgb[1] = 139; rgb[2] = 61;
+ }
+ else if (strncasecmp(x11ColourName,"khaki1",6) == 0) {
+ rgb[0] = 255; rgb[1] = 246; rgb[2] = 143;
+ }
+ else if (strncasecmp(x11ColourName,"khaki2",6) == 0) {
+ rgb[0] = 238; rgb[1] = 230; rgb[2] = 133;
+ }
+ else if (strncasecmp(x11ColourName,"khaki3",6) == 0) {
+ rgb[0] = 205; rgb[1] = 198; rgb[2] = 115;
+ }
+ else if (strncasecmp(x11ColourName,"khaki4",6) == 0) {
+ rgb[0] = 139; rgb[1] = 134; rgb[2] = 78;
+ }
+ else if (strncasecmp(x11ColourName,"LightGoldenrod1",15) == 0) {
+ rgb[0] = 255; rgb[1] = 236; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"LightGoldenrod2",15) == 0) {
+ rgb[0] = 238; rgb[1] = 220; rgb[2] = 130;
+ }
+ else if (strncasecmp(x11ColourName,"LightGoldenrod3",15) == 0) {
+ rgb[0] = 205; rgb[1] = 190; rgb[2] = 112;
+ }
+ else if (strncasecmp(x11ColourName,"LightGoldenrod4",15) == 0) {
+ rgb[0] = 139; rgb[1] = 129; rgb[2] = 76;
+ }
+ else if (strncasecmp(x11ColourName,"LightYellow1",12) == 0) {
+ rgb[0] = 255; rgb[1] = 255; rgb[2] = 224;
+ }
+ else if (strncasecmp(x11ColourName,"LightYellow2",12) == 0) {
+ rgb[0] = 238; rgb[1] = 238; rgb[2] = 209;
+ }
+ else if (strncasecmp(x11ColourName,"LightYellow3",12) == 0) {
+ rgb[0] = 205; rgb[1] = 205; rgb[2] = 180;
+ }
+ else if (strncasecmp(x11ColourName,"LightYellow4",12) == 0) {
+ rgb[0] = 139; rgb[1] = 139; rgb[2] = 122;
+ }
+ else if (strncasecmp(x11ColourName,"yellow1",7) == 0) {
+ rgb[0] = 255; rgb[1] = 255; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"yellow2",7) == 0) {
+ rgb[0] = 238; rgb[1] = 238; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"yellow3",7) == 0) {
+ rgb[0] = 205; rgb[1] = 205; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"yellow4",7) == 0) {
+ rgb[0] = 139; rgb[1] = 139; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"gold1",5) == 0) {
+ rgb[0] = 255; rgb[1] = 215; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"gold2",5) == 0) {
+ rgb[0] = 238; rgb[1] = 201; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"gold3",5) == 0) {
+ rgb[0] = 205; rgb[1] = 173; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"gold4",5) == 0) {
+ rgb[0] = 139; rgb[1] = 117; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"goldenrod1",10) == 0) {
+ rgb[0] = 255; rgb[1] = 193; rgb[2] = 37;
+ }
+ else if (strncasecmp(x11ColourName,"goldenrod2",10) == 0) {
+ rgb[0] = 238; rgb[1] = 180; rgb[2] = 34;
+ }
+ else if (strncasecmp(x11ColourName,"goldenrod3",10) == 0) {
+ rgb[0] = 205; rgb[1] = 155; rgb[2] = 29;
+ }
+ else if (strncasecmp(x11ColourName,"goldenrod4",10) == 0) {
+ rgb[0] = 139; rgb[1] = 105; rgb[2] = 20;
+ }
+ else if (strncasecmp(x11ColourName,"DarkGoldenrod1",14) == 0) {
+ rgb[0] = 255; rgb[1] = 185; rgb[2] = 15;
+ }
+ else if (strncasecmp(x11ColourName,"DarkGoldenrod2",14) == 0) {
+ rgb[0] = 238; rgb[1] = 173; rgb[2] = 14;
+ }
+ else if (strncasecmp(x11ColourName,"DarkGoldenrod3",14) == 0) {
+ rgb[0] = 205; rgb[1] = 149; rgb[2] = 12;
+ }
+ else if (strncasecmp(x11ColourName,"DarkGoldenrod4",14) == 0) {
+ rgb[0] = 139; rgb[1] = 101; rgb[2] = 8;
+ }
+ else if (strncasecmp(x11ColourName,"RosyBrown1",10) == 0) {
+ rgb[0] = 255; rgb[1] = 193; rgb[2] = 193;
+ }
+ else if (strncasecmp(x11ColourName,"RosyBrown2",10) == 0) {
+ rgb[0] = 238; rgb[1] = 180; rgb[2] = 180;
+ }
+ else if (strncasecmp(x11ColourName,"RosyBrown3",10) == 0) {
+ rgb[0] = 205; rgb[1] = 155; rgb[2] = 155;
+ }
+ else if (strncasecmp(x11ColourName,"RosyBrown4",10) == 0) {
+ rgb[0] = 139; rgb[1] = 105; rgb[2] = 105;
+ }
+ else if (strncasecmp(x11ColourName,"IndianRed1",10) == 0) {
+ rgb[0] = 255; rgb[1] = 106; rgb[2] = 106;
+ }
+ else if (strncasecmp(x11ColourName,"IndianRed2",10) == 0) {
+ rgb[0] = 238; rgb[1] = 99; rgb[2] = 99;
+ }
+ else if (strncasecmp(x11ColourName,"IndianRed3",10) == 0) {
+ rgb[0] = 205; rgb[1] = 85; rgb[2] = 85;
+ }
+ else if (strncasecmp(x11ColourName,"IndianRed4",10) == 0) {
+ rgb[0] = 139; rgb[1] = 58; rgb[2] = 58;
+ }
+ else if (strncasecmp(x11ColourName,"sienna1",7) == 0) {
+ rgb[0] = 255; rgb[1] = 130; rgb[2] = 71;
+ }
+ else if (strncasecmp(x11ColourName,"sienna2",7) == 0) {
+ rgb[0] = 238; rgb[1] = 121; rgb[2] = 66;
+ }
+ else if (strncasecmp(x11ColourName,"sienna3",7) == 0) {
+ rgb[0] = 205; rgb[1] = 104; rgb[2] = 57;
+ }
+ else if (strncasecmp(x11ColourName,"sienna4",7) == 0) {
+ rgb[0] = 139; rgb[1] = 71; rgb[2] = 38;
+ }
+ else if (strncasecmp(x11ColourName,"burlywood1",10) == 0) {
+ rgb[0] = 255; rgb[1] = 211; rgb[2] = 155;
+ }
+ else if (strncasecmp(x11ColourName,"burlywood2",10) == 0) {
+ rgb[0] = 238; rgb[1] = 197; rgb[2] = 145;
+ }
+ else if (strncasecmp(x11ColourName,"burlywood3",10) == 0) {
+ rgb[0] = 205; rgb[1] = 170; rgb[2] = 125;
+ }
+ else if (strncasecmp(x11ColourName,"burlywood4",10) == 0) {
+ rgb[0] = 139; rgb[1] = 115; rgb[2] = 85;
+ }
+ else if (strncasecmp(x11ColourName,"wheat1",6) == 0) {
+ rgb[0] = 255; rgb[1] = 231; rgb[2] = 186;
+ }
+ else if (strncasecmp(x11ColourName,"wheat2",6) == 0) {
+ rgb[0] = 238; rgb[1] = 216; rgb[2] = 174;
+ }
+ else if (strncasecmp(x11ColourName,"wheat3",6) == 0) {
+ rgb[0] = 205; rgb[1] = 186; rgb[2] = 150;
+ }
+ else if (strncasecmp(x11ColourName,"wheat4",6) == 0) {
+ rgb[0] = 139; rgb[1] = 126; rgb[2] = 102;
+ }
+ else if (strncasecmp(x11ColourName,"tan1",4) == 0) {
+ rgb[0] = 255; rgb[1] = 165; rgb[2] = 79;
+ }
+ else if (strncasecmp(x11ColourName,"tan2",4) == 0) {
+ rgb[0] = 238; rgb[1] = 154; rgb[2] = 73;
+ }
+ else if (strncasecmp(x11ColourName,"tan3",4) == 0) {
+ rgb[0] = 205; rgb[1] = 133; rgb[2] = 63;
+ }
+ else if (strncasecmp(x11ColourName,"tan4",4) == 0) {
+ rgb[0] = 139; rgb[1] = 90; rgb[2] = 43;
+ }
+ else if (strncasecmp(x11ColourName,"chocolate1",10) == 0) {
+ rgb[0] = 255; rgb[1] = 127; rgb[2] = 36;
+ }
+ else if (strncasecmp(x11ColourName,"chocolate2",10) == 0) {
+ rgb[0] = 238; rgb[1] = 118; rgb[2] = 33;
+ }
+ else if (strncasecmp(x11ColourName,"chocolate3",10) == 0) {
+ rgb[0] = 205; rgb[1] = 102; rgb[2] = 29;
+ }
+ else if (strncasecmp(x11ColourName,"chocolate4",10) == 0) {
+ rgb[0] = 139; rgb[1] = 69; rgb[2] = 19;
+ }
+ else if (strncasecmp(x11ColourName,"firebrick1",10) == 0) {
+ rgb[0] = 255; rgb[1] = 48; rgb[2] = 48;
+ }
+ else if (strncasecmp(x11ColourName,"firebrick2",10) == 0) {
+ rgb[0] = 238; rgb[1] = 44; rgb[2] = 44;
+ }
+ else if (strncasecmp(x11ColourName,"firebrick3",10) == 0) {
+ rgb[0] = 205; rgb[1] = 38; rgb[2] = 38;
+ }
+ else if (strncasecmp(x11ColourName,"firebrick4",10) == 0) {
+ rgb[0] = 139; rgb[1] = 26; rgb[2] = 26;
+ }
+ else if (strncasecmp(x11ColourName,"brown1",6) == 0) {
+ rgb[0] = 255; rgb[1] = 64; rgb[2] = 64;
+ }
+ else if (strncasecmp(x11ColourName,"brown2",6) == 0) {
+ rgb[0] = 238; rgb[1] = 59; rgb[2] = 59;
+ }
+ else if (strncasecmp(x11ColourName,"brown3",6) == 0) {
+ rgb[0] = 205; rgb[1] = 51; rgb[2] = 51;
+ }
+ else if (strncasecmp(x11ColourName,"brown4",6) == 0) {
+ rgb[0] = 139; rgb[1] = 35; rgb[2] = 35;
+ }
+ else if (strncasecmp(x11ColourName,"salmon1",7) == 0) {
+ rgb[0] = 255; rgb[1] = 140; rgb[2] = 105;
+ }
+ else if (strncasecmp(x11ColourName,"salmon2",7) == 0) {
+ rgb[0] = 238; rgb[1] = 130; rgb[2] = 98;
+ }
+ else if (strncasecmp(x11ColourName,"salmon3",7) == 0) {
+ rgb[0] = 205; rgb[1] = 112; rgb[2] = 84;
+ }
+ else if (strncasecmp(x11ColourName,"salmon4",7) == 0) {
+ rgb[0] = 139; rgb[1] = 76; rgb[2] = 57;
+ }
+ else if (strncasecmp(x11ColourName,"LightSalmon1",12) == 0) {
+ rgb[0] = 255; rgb[1] = 160; rgb[2] = 122;
+ }
+ else if (strncasecmp(x11ColourName,"LightSalmon2",12) == 0) {
+ rgb[0] = 238; rgb[1] = 149; rgb[2] = 114;
+ }
+ else if (strncasecmp(x11ColourName,"LightSalmon3",12) == 0) {
+ rgb[0] = 205; rgb[1] = 129; rgb[2] = 98;
+ }
+ else if (strncasecmp(x11ColourName,"LightSalmon4",12) == 0) {
+ rgb[0] = 139; rgb[1] = 87; rgb[2] = 66;
+ }
+ else if (strncasecmp(x11ColourName,"orange1",7) == 0) {
+ rgb[0] = 255; rgb[1] = 165; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"orange2",7) == 0) {
+ rgb[0] = 238; rgb[1] = 154; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"orange3",7) == 0) {
+ rgb[0] = 205; rgb[1] = 133; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"orange4",7) == 0) {
+ rgb[0] = 139; rgb[1] = 90; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOrange1",11) == 0) {
+ rgb[0] = 255; rgb[1] = 127; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOrange2",11) == 0) {
+ rgb[0] = 238; rgb[1] = 118; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOrange3",11) == 0) {
+ rgb[0] = 205; rgb[1] = 102; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOrange4",11) == 0) {
+ rgb[0] = 139; rgb[1] = 69; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"coral1",6) == 0) {
+ rgb[0] = 255; rgb[1] = 114; rgb[2] = 86;
+ }
+ else if (strncasecmp(x11ColourName,"coral2",6) == 0) {
+ rgb[0] = 238; rgb[1] = 106; rgb[2] = 80;
+ }
+ else if (strncasecmp(x11ColourName,"coral3",6) == 0) {
+ rgb[0] = 205; rgb[1] = 91; rgb[2] = 69;
+ }
+ else if (strncasecmp(x11ColourName,"coral4",6) == 0) {
+ rgb[0] = 139; rgb[1] = 62; rgb[2] = 47;
+ }
+ else if (strncasecmp(x11ColourName,"tomato1",7) == 0) {
+ rgb[0] = 255; rgb[1] = 99; rgb[2] = 71;
+ }
+ else if (strncasecmp(x11ColourName,"tomato2",7) == 0) {
+ rgb[0] = 238; rgb[1] = 92; rgb[2] = 66;
+ }
+ else if (strncasecmp(x11ColourName,"tomato3",7) == 0) {
+ rgb[0] = 205; rgb[1] = 79; rgb[2] = 57;
+ }
+ else if (strncasecmp(x11ColourName,"tomato4",7) == 0) {
+ rgb[0] = 139; rgb[1] = 54; rgb[2] = 38;
+ }
+ else if (strncasecmp(x11ColourName,"OrangeRed1",10) == 0) {
+ rgb[0] = 255; rgb[1] = 69; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"OrangeRed2",10) == 0) {
+ rgb[0] = 238; rgb[1] = 64; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"OrangeRed3",10) == 0) {
+ rgb[0] = 205; rgb[1] = 55; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"OrangeRed4",10) == 0) {
+ rgb[0] = 139; rgb[1] = 37; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"red1",4) == 0) {
+ rgb[0] = 255; rgb[1] = 0; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"red2",4) == 0) {
+ rgb[0] = 238; rgb[1] = 0; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"red3",4) == 0) {
+ rgb[0] = 205; rgb[1] = 0; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"red4",4) == 0) {
+ rgb[0] = 139; rgb[1] = 0; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"DeepPink1",9) == 0) {
+ rgb[0] = 255; rgb[1] = 20; rgb[2] = 147;
+ }
+ else if (strncasecmp(x11ColourName,"DeepPink2",9) == 0) {
+ rgb[0] = 238; rgb[1] = 18; rgb[2] = 137;
+ }
+ else if (strncasecmp(x11ColourName,"DeepPink3",9) == 0) {
+ rgb[0] = 205; rgb[1] = 16; rgb[2] = 118;
+ }
+ else if (strncasecmp(x11ColourName,"DeepPink4",9) == 0) {
+ rgb[0] = 139; rgb[1] = 10; rgb[2] = 80;
+ }
+ else if (strncasecmp(x11ColourName,"HotPink1",8) == 0) {
+ rgb[0] = 255; rgb[1] = 110; rgb[2] = 180;
+ }
+ else if (strncasecmp(x11ColourName,"HotPink2",8) == 0) {
+ rgb[0] = 238; rgb[1] = 106; rgb[2] = 167;
+ }
+ else if (strncasecmp(x11ColourName,"HotPink3",8) == 0) {
+ rgb[0] = 205; rgb[1] = 96; rgb[2] = 144;
+ }
+ else if (strncasecmp(x11ColourName,"HotPink4",8) == 0) {
+ rgb[0] = 139; rgb[1] = 58; rgb[2] = 98;
+ }
+ else if (strncasecmp(x11ColourName,"pink1",5) == 0) {
+ rgb[0] = 255; rgb[1] = 181; rgb[2] = 197;
+ }
+ else if (strncasecmp(x11ColourName,"pink2",5) == 0) {
+ rgb[0] = 238; rgb[1] = 169; rgb[2] = 184;
+ }
+ else if (strncasecmp(x11ColourName,"pink3",5) == 0) {
+ rgb[0] = 205; rgb[1] = 145; rgb[2] = 158;
+ }
+ else if (strncasecmp(x11ColourName,"pink4",5) == 0) {
+ rgb[0] = 139; rgb[1] = 99; rgb[2] = 108;
+ }
+ else if (strncasecmp(x11ColourName,"LightPink1",10) == 0) {
+ rgb[0] = 255; rgb[1] = 174; rgb[2] = 185;
+ }
+ else if (strncasecmp(x11ColourName,"LightPink2",10) == 0) {
+ rgb[0] = 238; rgb[1] = 162; rgb[2] = 173;
+ }
+ else if (strncasecmp(x11ColourName,"LightPink3",10) == 0) {
+ rgb[0] = 205; rgb[1] = 140; rgb[2] = 149;
+ }
+ else if (strncasecmp(x11ColourName,"LightPink4",10) == 0) {
+ rgb[0] = 139; rgb[1] = 95; rgb[2] = 101;
+ }
+ else if (strncasecmp(x11ColourName,"PaleVioletRed1",14) == 0) {
+ rgb[0] = 255; rgb[1] = 130; rgb[2] = 171;
+ }
+ else if (strncasecmp(x11ColourName,"PaleVioletRed2",14) == 0) {
+ rgb[0] = 238; rgb[1] = 121; rgb[2] = 159;
+ }
+ else if (strncasecmp(x11ColourName,"PaleVioletRed3",14) == 0) {
+ rgb[0] = 205; rgb[1] = 104; rgb[2] = 137;
+ }
+ else if (strncasecmp(x11ColourName,"PaleVioletRed4",14) == 0) {
+ rgb[0] = 139; rgb[1] = 71; rgb[2] = 93;
+ }
+ else if (strncasecmp(x11ColourName,"maroon1",7) == 0) {
+ rgb[0] = 255; rgb[1] = 52; rgb[2] = 179;
+ }
+ else if (strncasecmp(x11ColourName,"maroon2",7) == 0) {
+ rgb[0] = 238; rgb[1] = 48; rgb[2] = 167;
+ }
+ else if (strncasecmp(x11ColourName,"maroon3",7) == 0) {
+ rgb[0] = 205; rgb[1] = 41; rgb[2] = 144;
+ }
+ else if (strncasecmp(x11ColourName,"maroon4",7) == 0) {
+ rgb[0] = 139; rgb[1] = 28; rgb[2] = 98;
+ }
+ else if (strncasecmp(x11ColourName,"VioletRed1",10) == 0) {
+ rgb[0] = 255; rgb[1] = 62; rgb[2] = 150;
+ }
+ else if (strncasecmp(x11ColourName,"VioletRed2",10) == 0) {
+ rgb[0] = 238; rgb[1] = 58; rgb[2] = 140;
+ }
+ else if (strncasecmp(x11ColourName,"VioletRed3",10) == 0) {
+ rgb[0] = 205; rgb[1] = 50; rgb[2] = 120;
+ }
+ else if (strncasecmp(x11ColourName,"VioletRed4",10) == 0) {
+ rgb[0] = 139; rgb[1] = 34; rgb[2] = 82;
+ }
+ else if (strncasecmp(x11ColourName,"magenta1",8) == 0) {
+ rgb[0] = 255; rgb[1] = 0; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"magenta2",8) == 0) {
+ rgb[0] = 238; rgb[1] = 0; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"magenta3",8) == 0) {
+ rgb[0] = 205; rgb[1] = 0; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"magenta4",8) == 0) {
+ rgb[0] = 139; rgb[1] = 0; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"orchid1",7) == 0) {
+ rgb[0] = 255; rgb[1] = 131; rgb[2] = 250;
+ }
+ else if (strncasecmp(x11ColourName,"orchid2",7) == 0) {
+ rgb[0] = 238; rgb[1] = 122; rgb[2] = 233;
+ }
+ else if (strncasecmp(x11ColourName,"orchid3",7) == 0) {
+ rgb[0] = 205; rgb[1] = 105; rgb[2] = 201;
+ }
+ else if (strncasecmp(x11ColourName,"orchid4",7) == 0) {
+ rgb[0] = 139; rgb[1] = 71; rgb[2] = 137;
+ }
+ else if (strncasecmp(x11ColourName,"plum1",5) == 0) {
+ rgb[0] = 255; rgb[1] = 187; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"plum2",5) == 0) {
+ rgb[0] = 238; rgb[1] = 174; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"plum3",5) == 0) {
+ rgb[0] = 205; rgb[1] = 150; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"plum4",5) == 0) {
+ rgb[0] = 139; rgb[1] = 102; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"MediumOrchid1",13) == 0) {
+ rgb[0] = 224; rgb[1] = 102; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"MediumOrchid2",13) == 0) {
+ rgb[0] = 209; rgb[1] = 95; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"MediumOrchid3",13) == 0) {
+ rgb[0] = 180; rgb[1] = 82; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"MediumOrchid4",13) == 0) {
+ rgb[0] = 122; rgb[1] = 55; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOrchid1",11) == 0) {
+ rgb[0] = 191; rgb[1] = 62; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOrchid2",11) == 0) {
+ rgb[0] = 178; rgb[1] = 58; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOrchid3",11) == 0) {
+ rgb[0] = 154; rgb[1] = 50; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"DarkOrchid4",11) == 0) {
+ rgb[0] = 104; rgb[1] = 34; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"purple1",7) == 0) {
+ rgb[0] = 155; rgb[1] = 48; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"purple2",7) == 0) {
+ rgb[0] = 145; rgb[1] = 44; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"purple3",7) == 0) {
+ rgb[0] = 125; rgb[1] = 38; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"purple4",7) == 0) {
+ rgb[0] = 85; rgb[1] = 26; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"MediumPurple1",13) == 0) {
+ rgb[0] = 171; rgb[1] = 130; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"MediumPurple2",13) == 0) {
+ rgb[0] = 159; rgb[1] = 121; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"MediumPurple3",13) == 0) {
+ rgb[0] = 137; rgb[1] = 104; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"MediumPurple4",13) == 0) {
+ rgb[0] = 93; rgb[1] = 71; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"thistle1",8) == 0) {
+ rgb[0] = 255; rgb[1] = 225; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"thistle2",8) == 0) {
+ rgb[0] = 238; rgb[1] = 210; rgb[2] = 238;
+ }
+ else if (strncasecmp(x11ColourName,"thistle3",8) == 0) {
+ rgb[0] = 205; rgb[1] = 181; rgb[2] = 205;
+ }
+ else if (strncasecmp(x11ColourName,"thistle4",8) == 0) {
+ rgb[0] = 139; rgb[1] = 123; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"gray0",5) == 0) {
+ rgb[0] = 0; rgb[1] = 0; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"grey0",5) == 0) {
+ rgb[0] = 0; rgb[1] = 0; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"gray1",5) == 0) {
+ rgb[0] = 3; rgb[1] = 3; rgb[2] = 3;
+ }
+ else if (strncasecmp(x11ColourName,"grey1",5) == 0) {
+ rgb[0] = 3; rgb[1] = 3; rgb[2] = 3;
+ }
+ else if (strncasecmp(x11ColourName,"gray2",5) == 0) {
+ rgb[0] = 5; rgb[1] = 5; rgb[2] = 5;
+ }
+ else if (strncasecmp(x11ColourName,"grey2",5) == 0) {
+ rgb[0] = 5; rgb[1] = 5; rgb[2] = 5;
+ }
+ else if (strncasecmp(x11ColourName,"gray3",5) == 0) {
+ rgb[0] = 8; rgb[1] = 8; rgb[2] = 8;
+ }
+ else if (strncasecmp(x11ColourName,"grey3",5) == 0) {
+ rgb[0] = 8; rgb[1] = 8; rgb[2] = 8;
+ }
+ else if (strncasecmp(x11ColourName,"gray4",5) == 0) {
+ rgb[0] = 10; rgb[1] = 10; rgb[2] = 10;
+ }
+ else if (strncasecmp(x11ColourName,"grey4",5) == 0) {
+ rgb[0] = 10; rgb[1] = 10; rgb[2] = 10;
+ }
+ else if (strncasecmp(x11ColourName,"gray5",5) == 0) {
+ rgb[0] = 13; rgb[1] = 13; rgb[2] = 13;
+ }
+ else if (strncasecmp(x11ColourName,"grey5",5) == 0) {
+ rgb[0] = 13; rgb[1] = 13; rgb[2] = 13;
+ }
+ else if (strncasecmp(x11ColourName,"gray6",5) == 0) {
+ rgb[0] = 15; rgb[1] = 15; rgb[2] = 15;
+ }
+ else if (strncasecmp(x11ColourName,"grey6",5) == 0) {
+ rgb[0] = 15; rgb[1] = 15; rgb[2] = 15;
+ }
+ else if (strncasecmp(x11ColourName,"gray7",5) == 0) {
+ rgb[0] = 18; rgb[1] = 18; rgb[2] = 18;
+ }
+ else if (strncasecmp(x11ColourName,"grey7",5) == 0) {
+ rgb[0] = 18; rgb[1] = 18; rgb[2] = 18;
+ }
+ else if (strncasecmp(x11ColourName,"gray8",5) == 0) {
+ rgb[0] = 20; rgb[1] = 20; rgb[2] = 20;
+ }
+ else if (strncasecmp(x11ColourName,"grey8",5) == 0) {
+ rgb[0] = 20; rgb[1] = 20; rgb[2] = 20;
+ }
+ else if (strncasecmp(x11ColourName,"gray9",5) == 0) {
+ rgb[0] = 23; rgb[1] = 23; rgb[2] = 23;
+ }
+ else if (strncasecmp(x11ColourName,"grey9",5) == 0) {
+ rgb[0] = 23; rgb[1] = 23; rgb[2] = 23;
+ }
+ else if (strncasecmp(x11ColourName,"gray10",6) == 0) {
+ rgb[0] = 26; rgb[1] = 26; rgb[2] = 26;
+ }
+ else if (strncasecmp(x11ColourName,"grey10",6) == 0) {
+ rgb[0] = 26; rgb[1] = 26; rgb[2] = 26;
+ }
+ else if (strncasecmp(x11ColourName,"gray11",6) == 0) {
+ rgb[0] = 28; rgb[1] = 28; rgb[2] = 28;
+ }
+ else if (strncasecmp(x11ColourName,"grey11",6) == 0) {
+ rgb[0] = 28; rgb[1] = 28; rgb[2] = 28;
+ }
+ else if (strncasecmp(x11ColourName,"gray12",6) == 0) {
+ rgb[0] = 31; rgb[1] = 31; rgb[2] = 31;
+ }
+ else if (strncasecmp(x11ColourName,"grey12",6) == 0) {
+ rgb[0] = 31; rgb[1] = 31; rgb[2] = 31;
+ }
+ else if (strncasecmp(x11ColourName,"gray13",6) == 0) {
+ rgb[0] = 33; rgb[1] = 33; rgb[2] = 33;
+ }
+ else if (strncasecmp(x11ColourName,"grey13",6) == 0) {
+ rgb[0] = 33; rgb[1] = 33; rgb[2] = 33;
+ }
+ else if (strncasecmp(x11ColourName,"gray14",6) == 0) {
+ rgb[0] = 36; rgb[1] = 36; rgb[2] = 36;
+ }
+ else if (strncasecmp(x11ColourName,"grey14",6) == 0) {
+ rgb[0] = 36; rgb[1] = 36; rgb[2] = 36;
+ }
+ else if (strncasecmp(x11ColourName,"gray15",6) == 0) {
+ rgb[0] = 38; rgb[1] = 38; rgb[2] = 38;
+ }
+ else if (strncasecmp(x11ColourName,"grey15",6) == 0) {
+ rgb[0] = 38; rgb[1] = 38; rgb[2] = 38;
+ }
+ else if (strncasecmp(x11ColourName,"gray16",6) == 0) {
+ rgb[0] = 41; rgb[1] = 41; rgb[2] = 41;
+ }
+ else if (strncasecmp(x11ColourName,"grey16",6) == 0) {
+ rgb[0] = 41; rgb[1] = 41; rgb[2] = 41;
+ }
+ else if (strncasecmp(x11ColourName,"gray17",6) == 0) {
+ rgb[0] = 43; rgb[1] = 43; rgb[2] = 43;
+ }
+ else if (strncasecmp(x11ColourName,"grey17",6) == 0) {
+ rgb[0] = 43; rgb[1] = 43; rgb[2] = 43;
+ }
+ else if (strncasecmp(x11ColourName,"gray18",6) == 0) {
+ rgb[0] = 46; rgb[1] = 46; rgb[2] = 46;
+ }
+ else if (strncasecmp(x11ColourName,"grey18",6) == 0) {
+ rgb[0] = 46; rgb[1] = 46; rgb[2] = 46;
+ }
+ else if (strncasecmp(x11ColourName,"gray19",6) == 0) {
+ rgb[0] = 48; rgb[1] = 48; rgb[2] = 48;
+ }
+ else if (strncasecmp(x11ColourName,"grey19",6) == 0) {
+ rgb[0] = 48; rgb[1] = 48; rgb[2] = 48;
+ }
+ else if (strncasecmp(x11ColourName,"gray20",6) == 0) {
+ rgb[0] = 51; rgb[1] = 51; rgb[2] = 51;
+ }
+ else if (strncasecmp(x11ColourName,"grey20",6) == 0) {
+ rgb[0] = 51; rgb[1] = 51; rgb[2] = 51;
+ }
+ else if (strncasecmp(x11ColourName,"gray21",6) == 0) {
+ rgb[0] = 54; rgb[1] = 54; rgb[2] = 54;
+ }
+ else if (strncasecmp(x11ColourName,"grey21",6) == 0) {
+ rgb[0] = 54; rgb[1] = 54; rgb[2] = 54;
+ }
+ else if (strncasecmp(x11ColourName,"gray22",6) == 0) {
+ rgb[0] = 56; rgb[1] = 56; rgb[2] = 56;
+ }
+ else if (strncasecmp(x11ColourName,"grey22",6) == 0) {
+ rgb[0] = 56; rgb[1] = 56; rgb[2] = 56;
+ }
+ else if (strncasecmp(x11ColourName,"gray23",6) == 0) {
+ rgb[0] = 59; rgb[1] = 59; rgb[2] = 59;
+ }
+ else if (strncasecmp(x11ColourName,"grey23",6) == 0) {
+ rgb[0] = 59; rgb[1] = 59; rgb[2] = 59;
+ }
+ else if (strncasecmp(x11ColourName,"gray24",6) == 0) {
+ rgb[0] = 61; rgb[1] = 61; rgb[2] = 61;
+ }
+ else if (strncasecmp(x11ColourName,"grey24",6) == 0) {
+ rgb[0] = 61; rgb[1] = 61; rgb[2] = 61;
+ }
+ else if (strncasecmp(x11ColourName,"gray25",6) == 0) {
+ rgb[0] = 64; rgb[1] = 64; rgb[2] = 64;
+ }
+ else if (strncasecmp(x11ColourName,"grey25",6) == 0) {
+ rgb[0] = 64; rgb[1] = 64; rgb[2] = 64;
+ }
+ else if (strncasecmp(x11ColourName,"gray26",6) == 0) {
+ rgb[0] = 66; rgb[1] = 66; rgb[2] = 66;
+ }
+ else if (strncasecmp(x11ColourName,"grey26",6) == 0) {
+ rgb[0] = 66; rgb[1] = 66; rgb[2] = 66;
+ }
+ else if (strncasecmp(x11ColourName,"gray27",6) == 0) {
+ rgb[0] = 69; rgb[1] = 69; rgb[2] = 69;
+ }
+ else if (strncasecmp(x11ColourName,"grey27",6) == 0) {
+ rgb[0] = 69; rgb[1] = 69; rgb[2] = 69;
+ }
+ else if (strncasecmp(x11ColourName,"gray28",6) == 0) {
+ rgb[0] = 71; rgb[1] = 71; rgb[2] = 71;
+ }
+ else if (strncasecmp(x11ColourName,"grey28",6) == 0) {
+ rgb[0] = 71; rgb[1] = 71; rgb[2] = 71;
+ }
+ else if (strncasecmp(x11ColourName,"gray29",6) == 0) {
+ rgb[0] = 74; rgb[1] = 74; rgb[2] = 74;
+ }
+ else if (strncasecmp(x11ColourName,"grey29",6) == 0) {
+ rgb[0] = 74; rgb[1] = 74; rgb[2] = 74;
+ }
+ else if (strncasecmp(x11ColourName,"gray30",6) == 0) {
+ rgb[0] = 77; rgb[1] = 77; rgb[2] = 77;
+ }
+ else if (strncasecmp(x11ColourName,"grey30",6) == 0) {
+ rgb[0] = 77; rgb[1] = 77; rgb[2] = 77;
+ }
+ else if (strncasecmp(x11ColourName,"gray31",6) == 0) {
+ rgb[0] = 79; rgb[1] = 79; rgb[2] = 79;
+ }
+ else if (strncasecmp(x11ColourName,"grey31",6) == 0) {
+ rgb[0] = 79; rgb[1] = 79; rgb[2] = 79;
+ }
+ else if (strncasecmp(x11ColourName,"gray32",6) == 0) {
+ rgb[0] = 82; rgb[1] = 82; rgb[2] = 82;
+ }
+ else if (strncasecmp(x11ColourName,"grey32",6) == 0) {
+ rgb[0] = 82; rgb[1] = 82; rgb[2] = 82;
+ }
+ else if (strncasecmp(x11ColourName,"gray33",6) == 0) {
+ rgb[0] = 84; rgb[1] = 84; rgb[2] = 84;
+ }
+ else if (strncasecmp(x11ColourName,"grey33",6) == 0) {
+ rgb[0] = 84; rgb[1] = 84; rgb[2] = 84;
+ }
+ else if (strncasecmp(x11ColourName,"gray34",6) == 0) {
+ rgb[0] = 87; rgb[1] = 87; rgb[2] = 87;
+ }
+ else if (strncasecmp(x11ColourName,"grey34",6) == 0) {
+ rgb[0] = 87; rgb[1] = 87; rgb[2] = 87;
+ }
+ else if (strncasecmp(x11ColourName,"gray35",6) == 0) {
+ rgb[0] = 89; rgb[1] = 89; rgb[2] = 89;
+ }
+ else if (strncasecmp(x11ColourName,"grey35",6) == 0) {
+ rgb[0] = 89; rgb[1] = 89; rgb[2] = 89;
+ }
+ else if (strncasecmp(x11ColourName,"gray36",6) == 0) {
+ rgb[0] = 92; rgb[1] = 92; rgb[2] = 92;
+ }
+ else if (strncasecmp(x11ColourName,"grey36",6) == 0) {
+ rgb[0] = 92; rgb[1] = 92; rgb[2] = 92;
+ }
+ else if (strncasecmp(x11ColourName,"gray37",6) == 0) {
+ rgb[0] = 94; rgb[1] = 94; rgb[2] = 94;
+ }
+ else if (strncasecmp(x11ColourName,"grey37",6) == 0) {
+ rgb[0] = 94; rgb[1] = 94; rgb[2] = 94;
+ }
+ else if (strncasecmp(x11ColourName,"gray38",6) == 0) {
+ rgb[0] = 97; rgb[1] = 97; rgb[2] = 97;
+ }
+ else if (strncasecmp(x11ColourName,"grey38",6) == 0) {
+ rgb[0] = 97; rgb[1] = 97; rgb[2] = 97;
+ }
+ else if (strncasecmp(x11ColourName,"gray39",6) == 0) {
+ rgb[0] = 99; rgb[1] = 99; rgb[2] = 99;
+ }
+ else if (strncasecmp(x11ColourName,"grey39",6) == 0) {
+ rgb[0] = 99; rgb[1] = 99; rgb[2] = 99;
+ }
+ else if (strncasecmp(x11ColourName,"gray40",6) == 0) {
+ rgb[0] = 102; rgb[1] = 102; rgb[2] = 102;
+ }
+ else if (strncasecmp(x11ColourName,"grey40",6) == 0) {
+ rgb[0] = 102; rgb[1] = 102; rgb[2] = 102;
+ }
+ else if (strncasecmp(x11ColourName,"gray41",6) == 0) {
+ rgb[0] = 105; rgb[1] = 105; rgb[2] = 105;
+ }
+ else if (strncasecmp(x11ColourName,"grey41",6) == 0) {
+ rgb[0] = 105; rgb[1] = 105; rgb[2] = 105;
+ }
+ else if (strncasecmp(x11ColourName,"gray42",6) == 0) {
+ rgb[0] = 107; rgb[1] = 107; rgb[2] = 107;
+ }
+ else if (strncasecmp(x11ColourName,"grey42",6) == 0) {
+ rgb[0] = 107; rgb[1] = 107; rgb[2] = 107;
+ }
+ else if (strncasecmp(x11ColourName,"gray43",6) == 0) {
+ rgb[0] = 110; rgb[1] = 110; rgb[2] = 110;
+ }
+ else if (strncasecmp(x11ColourName,"grey43",6) == 0) {
+ rgb[0] = 110; rgb[1] = 110; rgb[2] = 110;
+ }
+ else if (strncasecmp(x11ColourName,"gray44",6) == 0) {
+ rgb[0] = 112; rgb[1] = 112; rgb[2] = 112;
+ }
+ else if (strncasecmp(x11ColourName,"grey44",6) == 0) {
+ rgb[0] = 112; rgb[1] = 112; rgb[2] = 112;
+ }
+ else if (strncasecmp(x11ColourName,"gray45",6) == 0) {
+ rgb[0] = 115; rgb[1] = 115; rgb[2] = 115;
+ }
+ else if (strncasecmp(x11ColourName,"grey45",6) == 0) {
+ rgb[0] = 115; rgb[1] = 115; rgb[2] = 115;
+ }
+ else if (strncasecmp(x11ColourName,"gray46",6) == 0) {
+ rgb[0] = 117; rgb[1] = 117; rgb[2] = 117;
+ }
+ else if (strncasecmp(x11ColourName,"grey46",6) == 0) {
+ rgb[0] = 117; rgb[1] = 117; rgb[2] = 117;
+ }
+ else if (strncasecmp(x11ColourName,"gray47",6) == 0) {
+ rgb[0] = 120; rgb[1] = 120; rgb[2] = 120;
+ }
+ else if (strncasecmp(x11ColourName,"grey47",6) == 0) {
+ rgb[0] = 120; rgb[1] = 120; rgb[2] = 120;
+ }
+ else if (strncasecmp(x11ColourName,"gray48",6) == 0) {
+ rgb[0] = 122; rgb[1] = 122; rgb[2] = 122;
+ }
+ else if (strncasecmp(x11ColourName,"grey48",6) == 0) {
+ rgb[0] = 122; rgb[1] = 122; rgb[2] = 122;
+ }
+ else if (strncasecmp(x11ColourName,"gray49",6) == 0) {
+ rgb[0] = 125; rgb[1] = 125; rgb[2] = 125;
+ }
+ else if (strncasecmp(x11ColourName,"grey49",6) == 0) {
+ rgb[0] = 125; rgb[1] = 125; rgb[2] = 125;
+ }
+ else if (strncasecmp(x11ColourName,"gray50",6) == 0) {
+ rgb[0] = 127; rgb[1] = 127; rgb[2] = 127;
+ }
+ else if (strncasecmp(x11ColourName,"grey50",6) == 0) {
+ rgb[0] = 127; rgb[1] = 127; rgb[2] = 127;
+ }
+ else if (strncasecmp(x11ColourName,"gray51",6) == 0) {
+ rgb[0] = 130; rgb[1] = 130; rgb[2] = 130;
+ }
+ else if (strncasecmp(x11ColourName,"grey51",6) == 0) {
+ rgb[0] = 130; rgb[1] = 130; rgb[2] = 130;
+ }
+ else if (strncasecmp(x11ColourName,"gray52",6) == 0) {
+ rgb[0] = 133; rgb[1] = 133; rgb[2] = 133;
+ }
+ else if (strncasecmp(x11ColourName,"grey52",6) == 0) {
+ rgb[0] = 133; rgb[1] = 133; rgb[2] = 133;
+ }
+ else if (strncasecmp(x11ColourName,"gray53",6) == 0) {
+ rgb[0] = 135; rgb[1] = 135; rgb[2] = 135;
+ }
+ else if (strncasecmp(x11ColourName,"grey53",6) == 0) {
+ rgb[0] = 135; rgb[1] = 135; rgb[2] = 135;
+ }
+ else if (strncasecmp(x11ColourName,"gray54",6) == 0) {
+ rgb[0] = 138; rgb[1] = 138; rgb[2] = 138;
+ }
+ else if (strncasecmp(x11ColourName,"grey54",6) == 0) {
+ rgb[0] = 138; rgb[1] = 138; rgb[2] = 138;
+ }
+ else if (strncasecmp(x11ColourName,"gray55",6) == 0) {
+ rgb[0] = 140; rgb[1] = 140; rgb[2] = 140;
+ }
+ else if (strncasecmp(x11ColourName,"grey55",6) == 0) {
+ rgb[0] = 140; rgb[1] = 140; rgb[2] = 140;
+ }
+ else if (strncasecmp(x11ColourName,"gray56",6) == 0) {
+ rgb[0] = 143; rgb[1] = 143; rgb[2] = 143;
+ }
+ else if (strncasecmp(x11ColourName,"grey56",6) == 0) {
+ rgb[0] = 143; rgb[1] = 143; rgb[2] = 143;
+ }
+ else if (strncasecmp(x11ColourName,"gray57",6) == 0) {
+ rgb[0] = 145; rgb[1] = 145; rgb[2] = 145;
+ }
+ else if (strncasecmp(x11ColourName,"grey57",6) == 0) {
+ rgb[0] = 145; rgb[1] = 145; rgb[2] = 145;
+ }
+ else if (strncasecmp(x11ColourName,"gray58",6) == 0) {
+ rgb[0] = 148; rgb[1] = 148; rgb[2] = 148;
+ }
+ else if (strncasecmp(x11ColourName,"grey58",6) == 0) {
+ rgb[0] = 148; rgb[1] = 148; rgb[2] = 148;
+ }
+ else if (strncasecmp(x11ColourName,"gray59",6) == 0) {
+ rgb[0] = 150; rgb[1] = 150; rgb[2] = 150;
+ }
+ else if (strncasecmp(x11ColourName,"grey59",6) == 0) {
+ rgb[0] = 150; rgb[1] = 150; rgb[2] = 150;
+ }
+ else if (strncasecmp(x11ColourName,"gray60",6) == 0) {
+ rgb[0] = 153; rgb[1] = 153; rgb[2] = 153;
+ }
+ else if (strncasecmp(x11ColourName,"grey60",6) == 0) {
+ rgb[0] = 153; rgb[1] = 153; rgb[2] = 153;
+ }
+ else if (strncasecmp(x11ColourName,"gray61",6) == 0) {
+ rgb[0] = 156; rgb[1] = 156; rgb[2] = 156;
+ }
+ else if (strncasecmp(x11ColourName,"grey61",6) == 0) {
+ rgb[0] = 156; rgb[1] = 156; rgb[2] = 156;
+ }
+ else if (strncasecmp(x11ColourName,"gray62",6) == 0) {
+ rgb[0] = 158; rgb[1] = 158; rgb[2] = 158;
+ }
+ else if (strncasecmp(x11ColourName,"grey62",6) == 0) {
+ rgb[0] = 158; rgb[1] = 158; rgb[2] = 158;
+ }
+ else if (strncasecmp(x11ColourName,"gray63",6) == 0) {
+ rgb[0] = 161; rgb[1] = 161; rgb[2] = 161;
+ }
+ else if (strncasecmp(x11ColourName,"grey63",6) == 0) {
+ rgb[0] = 161; rgb[1] = 161; rgb[2] = 161;
+ }
+ else if (strncasecmp(x11ColourName,"gray64",6) == 0) {
+ rgb[0] = 163; rgb[1] = 163; rgb[2] = 163;
+ }
+ else if (strncasecmp(x11ColourName,"grey64",6) == 0) {
+ rgb[0] = 163; rgb[1] = 163; rgb[2] = 163;
+ }
+ else if (strncasecmp(x11ColourName,"gray65",6) == 0) {
+ rgb[0] = 166; rgb[1] = 166; rgb[2] = 166;
+ }
+ else if (strncasecmp(x11ColourName,"grey65",6) == 0) {
+ rgb[0] = 166; rgb[1] = 166; rgb[2] = 166;
+ }
+ else if (strncasecmp(x11ColourName,"gray66",6) == 0) {
+ rgb[0] = 168; rgb[1] = 168; rgb[2] = 168;
+ }
+ else if (strncasecmp(x11ColourName,"grey66",6) == 0) {
+ rgb[0] = 168; rgb[1] = 168; rgb[2] = 168;
+ }
+ else if (strncasecmp(x11ColourName,"gray67",6) == 0) {
+ rgb[0] = 171; rgb[1] = 171; rgb[2] = 171;
+ }
+ else if (strncasecmp(x11ColourName,"grey67",6) == 0) {
+ rgb[0] = 171; rgb[1] = 171; rgb[2] = 171;
+ }
+ else if (strncasecmp(x11ColourName,"gray68",6) == 0) {
+ rgb[0] = 173; rgb[1] = 173; rgb[2] = 173;
+ }
+ else if (strncasecmp(x11ColourName,"grey68",6) == 0) {
+ rgb[0] = 173; rgb[1] = 173; rgb[2] = 173;
+ }
+ else if (strncasecmp(x11ColourName,"gray69",6) == 0) {
+ rgb[0] = 176; rgb[1] = 176; rgb[2] = 176;
+ }
+ else if (strncasecmp(x11ColourName,"grey69",6) == 0) {
+ rgb[0] = 176; rgb[1] = 176; rgb[2] = 176;
+ }
+ else if (strncasecmp(x11ColourName,"gray70",6) == 0) {
+ rgb[0] = 179; rgb[1] = 179; rgb[2] = 179;
+ }
+ else if (strncasecmp(x11ColourName,"grey70",6) == 0) {
+ rgb[0] = 179; rgb[1] = 179; rgb[2] = 179;
+ }
+ else if (strncasecmp(x11ColourName,"gray71",6) == 0) {
+ rgb[0] = 181; rgb[1] = 181; rgb[2] = 181;
+ }
+ else if (strncasecmp(x11ColourName,"grey71",6) == 0) {
+ rgb[0] = 181; rgb[1] = 181; rgb[2] = 181;
+ }
+ else if (strncasecmp(x11ColourName,"gray72",6) == 0) {
+ rgb[0] = 184; rgb[1] = 184; rgb[2] = 184;
+ }
+ else if (strncasecmp(x11ColourName,"grey72",6) == 0) {
+ rgb[0] = 184; rgb[1] = 184; rgb[2] = 184;
+ }
+ else if (strncasecmp(x11ColourName,"gray73",6) == 0) {
+ rgb[0] = 186; rgb[1] = 186; rgb[2] = 186;
+ }
+ else if (strncasecmp(x11ColourName,"grey73",6) == 0) {
+ rgb[0] = 186; rgb[1] = 186; rgb[2] = 186;
+ }
+ else if (strncasecmp(x11ColourName,"gray74",6) == 0) {
+ rgb[0] = 189; rgb[1] = 189; rgb[2] = 189;
+ }
+ else if (strncasecmp(x11ColourName,"grey74",6) == 0) {
+ rgb[0] = 189; rgb[1] = 189; rgb[2] = 189;
+ }
+ else if (strncasecmp(x11ColourName,"gray75",6) == 0) {
+ rgb[0] = 191; rgb[1] = 191; rgb[2] = 191;
+ }
+ else if (strncasecmp(x11ColourName,"grey75",6) == 0) {
+ rgb[0] = 191; rgb[1] = 191; rgb[2] = 191;
+ }
+ else if (strncasecmp(x11ColourName,"gray76",6) == 0) {
+ rgb[0] = 194; rgb[1] = 194; rgb[2] = 194;
+ }
+ else if (strncasecmp(x11ColourName,"grey76",6) == 0) {
+ rgb[0] = 194; rgb[1] = 194; rgb[2] = 194;
+ }
+ else if (strncasecmp(x11ColourName,"gray77",6) == 0) {
+ rgb[0] = 196; rgb[1] = 196; rgb[2] = 196;
+ }
+ else if (strncasecmp(x11ColourName,"grey77",6) == 0) {
+ rgb[0] = 196; rgb[1] = 196; rgb[2] = 196;
+ }
+ else if (strncasecmp(x11ColourName,"gray78",6) == 0) {
+ rgb[0] = 199; rgb[1] = 199; rgb[2] = 199;
+ }
+ else if (strncasecmp(x11ColourName,"grey78",6) == 0) {
+ rgb[0] = 199; rgb[1] = 199; rgb[2] = 199;
+ }
+ else if (strncasecmp(x11ColourName,"gray79",6) == 0) {
+ rgb[0] = 201; rgb[1] = 201; rgb[2] = 201;
+ }
+ else if (strncasecmp(x11ColourName,"grey79",6) == 0) {
+ rgb[0] = 201; rgb[1] = 201; rgb[2] = 201;
+ }
+ else if (strncasecmp(x11ColourName,"gray80",6) == 0) {
+ rgb[0] = 204; rgb[1] = 204; rgb[2] = 204;
+ }
+ else if (strncasecmp(x11ColourName,"grey80",6) == 0) {
+ rgb[0] = 204; rgb[1] = 204; rgb[2] = 204;
+ }
+ else if (strncasecmp(x11ColourName,"gray81",6) == 0) {
+ rgb[0] = 207; rgb[1] = 207; rgb[2] = 207;
+ }
+ else if (strncasecmp(x11ColourName,"grey81",6) == 0) {
+ rgb[0] = 207; rgb[1] = 207; rgb[2] = 207;
+ }
+ else if (strncasecmp(x11ColourName,"gray82",6) == 0) {
+ rgb[0] = 209; rgb[1] = 209; rgb[2] = 209;
+ }
+ else if (strncasecmp(x11ColourName,"grey82",6) == 0) {
+ rgb[0] = 209; rgb[1] = 209; rgb[2] = 209;
+ }
+ else if (strncasecmp(x11ColourName,"gray83",6) == 0) {
+ rgb[0] = 212; rgb[1] = 212; rgb[2] = 212;
+ }
+ else if (strncasecmp(x11ColourName,"grey83",6) == 0) {
+ rgb[0] = 212; rgb[1] = 212; rgb[2] = 212;
+ }
+ else if (strncasecmp(x11ColourName,"gray84",6) == 0) {
+ rgb[0] = 214; rgb[1] = 214; rgb[2] = 214;
+ }
+ else if (strncasecmp(x11ColourName,"grey84",6) == 0) {
+ rgb[0] = 214; rgb[1] = 214; rgb[2] = 214;
+ }
+ else if (strncasecmp(x11ColourName,"gray85",6) == 0) {
+ rgb[0] = 217; rgb[1] = 217; rgb[2] = 217;
+ }
+ else if (strncasecmp(x11ColourName,"grey85",6) == 0) {
+ rgb[0] = 217; rgb[1] = 217; rgb[2] = 217;
+ }
+ else if (strncasecmp(x11ColourName,"gray86",6) == 0) {
+ rgb[0] = 219; rgb[1] = 219; rgb[2] = 219;
+ }
+ else if (strncasecmp(x11ColourName,"grey86",6) == 0) {
+ rgb[0] = 219; rgb[1] = 219; rgb[2] = 219;
+ }
+ else if (strncasecmp(x11ColourName,"gray87",6) == 0) {
+ rgb[0] = 222; rgb[1] = 222; rgb[2] = 222;
+ }
+ else if (strncasecmp(x11ColourName,"grey87",6) == 0) {
+ rgb[0] = 222; rgb[1] = 222; rgb[2] = 222;
+ }
+ else if (strncasecmp(x11ColourName,"gray88",6) == 0) {
+ rgb[0] = 224; rgb[1] = 224; rgb[2] = 224;
+ }
+ else if (strncasecmp(x11ColourName,"grey88",6) == 0) {
+ rgb[0] = 224; rgb[1] = 224; rgb[2] = 224;
+ }
+ else if (strncasecmp(x11ColourName,"gray89",6) == 0) {
+ rgb[0] = 227; rgb[1] = 227; rgb[2] = 227;
+ }
+ else if (strncasecmp(x11ColourName,"grey89",6) == 0) {
+ rgb[0] = 227; rgb[1] = 227; rgb[2] = 227;
+ }
+ else if (strncasecmp(x11ColourName,"gray90",6) == 0) {
+ rgb[0] = 229; rgb[1] = 229; rgb[2] = 229;
+ }
+ else if (strncasecmp(x11ColourName,"grey90",6) == 0) {
+ rgb[0] = 229; rgb[1] = 229; rgb[2] = 229;
+ }
+ else if (strncasecmp(x11ColourName,"gray91",6) == 0) {
+ rgb[0] = 232; rgb[1] = 232; rgb[2] = 232;
+ }
+ else if (strncasecmp(x11ColourName,"grey91",6) == 0) {
+ rgb[0] = 232; rgb[1] = 232; rgb[2] = 232;
+ }
+ else if (strncasecmp(x11ColourName,"gray92",6) == 0) {
+ rgb[0] = 235; rgb[1] = 235; rgb[2] = 235;
+ }
+ else if (strncasecmp(x11ColourName,"grey92",6) == 0) {
+ rgb[0] = 235; rgb[1] = 235; rgb[2] = 235;
+ }
+ else if (strncasecmp(x11ColourName,"gray93",6) == 0) {
+ rgb[0] = 237; rgb[1] = 237; rgb[2] = 237;
+ }
+ else if (strncasecmp(x11ColourName,"grey93",6) == 0) {
+ rgb[0] = 237; rgb[1] = 237; rgb[2] = 237;
+ }
+ else if (strncasecmp(x11ColourName,"gray94",6) == 0) {
+ rgb[0] = 240; rgb[1] = 240; rgb[2] = 240;
+ }
+ else if (strncasecmp(x11ColourName,"grey94",6) == 0) {
+ rgb[0] = 240; rgb[1] = 240; rgb[2] = 240;
+ }
+ else if (strncasecmp(x11ColourName,"gray95",6) == 0) {
+ rgb[0] = 242; rgb[1] = 242; rgb[2] = 242;
+ }
+ else if (strncasecmp(x11ColourName,"grey95",6) == 0) {
+ rgb[0] = 242; rgb[1] = 242; rgb[2] = 242;
+ }
+ else if (strncasecmp(x11ColourName,"gray96",6) == 0) {
+ rgb[0] = 245; rgb[1] = 245; rgb[2] = 245;
+ }
+ else if (strncasecmp(x11ColourName,"grey96",6) == 0) {
+ rgb[0] = 245; rgb[1] = 245; rgb[2] = 245;
+ }
+ else if (strncasecmp(x11ColourName,"gray97",6) == 0) {
+ rgb[0] = 247; rgb[1] = 247; rgb[2] = 247;
+ }
+ else if (strncasecmp(x11ColourName,"grey97",6) == 0) {
+ rgb[0] = 247; rgb[1] = 247; rgb[2] = 247;
+ }
+ else if (strncasecmp(x11ColourName,"gray98",6) == 0) {
+ rgb[0] = 250; rgb[1] = 250; rgb[2] = 250;
+ }
+ else if (strncasecmp(x11ColourName,"grey98",6) == 0) {
+ rgb[0] = 250; rgb[1] = 250; rgb[2] = 250;
+ }
+ else if (strncasecmp(x11ColourName,"gray99",6) == 0) {
+ rgb[0] = 252; rgb[1] = 252; rgb[2] = 252;
+ }
+ else if (strncasecmp(x11ColourName,"grey99",6) == 0) {
+ rgb[0] = 252; rgb[1] = 252; rgb[2] = 252;
+ }
+ else if (strncasecmp(x11ColourName,"gray100",7) == 0) {
+ rgb[0] = 255; rgb[1] = 255; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"grey100",7) == 0) {
+ rgb[0] = 255; rgb[1] = 255; rgb[2] = 255;
+ }
+ else if (strncasecmp(x11ColourName,"DarkGrey",8) == 0) {
+ rgb[0] = 169; rgb[1] = 169; rgb[2] = 169;
+ }
+ else if (strncasecmp(x11ColourName,"DarkGray",8) == 0) {
+ rgb[0] = 169; rgb[1] = 169; rgb[2] = 169;
+ }
+ else if (strncasecmp(x11ColourName,"DarkBlue",8) == 0) {
+ rgb[0] = 0; rgb[1] = 0; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"DarkCyan",8) == 0) {
+ rgb[0] = 0; rgb[1] = 139; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"DarkMagenta",11) == 0) {
+ rgb[0] = 139; rgb[1] = 0; rgb[2] = 139;
+ }
+ else if (strncasecmp(x11ColourName,"DarkRed",7) == 0) {
+ rgb[0] = 139; rgb[1] = 0; rgb[2] = 0;
+ }
+ else if (strncasecmp(x11ColourName,"LightGreen",10) == 0) {
+ rgb[0] = 144; rgb[1] = 238; rgb[2] = 144;
+ }
+ else { /* Default is Black */
+ rgb[0] = 0; rgb[1] = 0; rgb[2] = 0;
+ }
+
+ /* Convert from int to float */
+ self->red = (float) rgb[0]/255.0;
+ self->green = (float) rgb[1]/255.0;
+ self->blue = (float) rgb[2]/255.0;
+ self->opacity = 1.0;
+}
+
+void lucColour_FromHexName( lucColour* self, Name hexName ) {
+ char* red;
+ char* green;
+ char* blue;
+ int i;
+ int rgb[3];
+
+ /* Check to make sure colour is valid */
+ if (hexName[0] != '#') {
+ lucColour_FromX11ColourName( self, "black" );
+ printf( "Cannot recognise hex colour %s.\n", hexName);
+ return;
+ }
+ for (i = 1 ; i <= 6 ; i++) {
+ if (isxdigit(hexName[i]) == 0) {
+ lucColour_FromX11ColourName( self, "black" );
+ printf( "Cannot recognise hex colour %s.\n", hexName);
+ return;
+ }
+ }
+
+ /* Seperate colours */
+ red = StG_Strdup(&hexName[1]);
+ red[2] = '\0';
+ green = StG_Strdup(&hexName[3]);
+ green[2] = '\0';
+ blue = StG_Strdup(&hexName[5]);
+ blue[2] = '\0';
+
+ /* Read colours */
+ sscanf(red, "%x", &rgb[0]);
+ sscanf(green, "%x", &rgb[1]);
+ sscanf(blue, "%x", &rgb[2]);
+
+ Memory_Free( blue );
+ Memory_Free( green );
+ Memory_Free( red );
+
+ self->red = (float) rgb[0]/255.0;
+ self->green = (float) rgb[1]/255.0;
+ self->blue = (float) rgb[2]/255.0;
+ self->opacity = 1.0;
+}
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/X11Colours.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/X11Colours.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,52 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: X11Colours.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#ifndef __lucColour_X11Colours_h__
+#define __lucColour_X11Colours_h__
+
+void lucColour_FromX11ColourName( lucColour* self, Name x11ColourName ) ;
+void lucColour_FromHexName( lucColour* self, Name hexName ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/makefile
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/makefile Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,30 @@
+#Finds the Absolute path to the Project Root directory
+SHELL := /bin/bash
+PROJ_ROOT := $(shell until test -r ./Makefile.system ; do cd .. ; done ; echo `pwd`)
+include ${PROJ_ROOT}/Makefile.system
+
+# Source Code and Header files
+SRCS := $(wildcard *.c)
+HDRS := $(wildcard *.h)
+
+packages = STGERMAIN
+
+ifdef HAVE_OSMESA
+ packages += OSMESA
+endif
+
+ifdef HAVE_GL
+ packages += GL
+endif
+
+packages += MPI XML
+
+# Work out name to call library
+lib = luc$(shell basename `pwd | sed s/src//g`)
+libdynamic = yes
+libstatic = yes
+
+# Name of directory to place header files
+includes := ${PROJECT}/$(shell basename `pwd | sed s/src//g`)
+
+include ${PROJ_ROOT}/Makefile.vmake
diff -r c3d217e50ce0 -r 28d655bec240 Base/src/types.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/src/types.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,118 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: types.h 540 2006-04-27 05:26:37Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucBase_types_h__
+#define __lucBase_types_h__
+
+ typedef struct lucColourMap lucColourMap;
+ typedef struct lucColour lucColour;
+
+ typedef struct lucCamera lucCamera;
+
+ typedef struct lucWindow lucWindow;
+
+ typedef struct lucWindowInteraction_Register lucWindowInteraction_Register;
+ typedef struct lucWindowInteraction lucWindowInteraction;
+
+ typedef struct lucRenderingEngine lucRenderingEngine;
+
+ typedef struct lucViewport lucViewport;
+ typedef struct lucViewportInfo lucViewportInfo;
+
+ typedef struct lucOutputFormat_Register lucOutputFormat_Register;
+ typedef struct lucOutputFormat lucOutputFormat;
+
+ typedef struct lucInputFormat_Register lucInputFormat_Register;
+ typedef struct lucInputFormat lucInputFormat;
+
+ typedef struct lucDrawingObject_Register lucDrawingObject_Register;
+ typedef struct lucDrawingObject lucDrawingObject;
+
+ typedef struct lucLight_Register lucLight_Register;
+ typedef struct lucLight lucLight;
+
+ /* types for clarity */
+ typedef Index Colour_Index;
+ typedef Index Camera_Index;
+ typedef Index Viewport_Index;
+ typedef Index DrawingObject_Index;
+ typedef Index Pixel_Index;
+ typedef Index Window_Index;
+ typedef Index OutputFormat_Index;
+ typedef Index InputFormat_Index;
+ typedef Index WindowInteraction_Index;
+ typedef Index Light_Index;
+
+ typedef unsigned char lucPixel[3];
+ typedef unsigned char lucAlphaPixel[4];
+
+ typedef enum {
+ lucMono,
+ lucStereoToeIn,
+ lucStereoAsymmetric
+ } lucStereoType;
+
+ typedef enum {
+ lucLeft,
+ lucRight
+ } lucStereoBuffer;
+
+ typedef enum {
+ lucButtonPress = 4,
+ lucButtonRelease = 5
+ } lucMouseState;
+
+ typedef enum {
+ lucLeftButton = 1,
+ lucMiddleButton = 2,
+ lucRightButton = 3,
+ lucWheelUp = 4,
+ lucWheelDown = 5
+ } lucMouseButton;
+
+
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/expected/testCameras.0of1.camera.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/expected/testCameras.0of1.camera.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,266 @@
+lucCamera: frontOn
+ Stg_Component (ptr): 0x806a390
+ Stg_Object (ptr): 0x806a390
+ Stg_Class (ptr): 0x806a390
+ sizeOfSelf: 212
+ _deleteSelf: Yes
+ type: lucCamera
+ _delete (func ptr): 0xb7f6bff5
+ _print (func ptr): 0xb7f6c02c
+ _copy (func ptr): 0xb7f6c301
+ name: frontOn
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7f6c3f8
+ _construct (func ptr): 0xb7f6c489
+ _build (func ptr): 0xb7f6c7d7
+ _initialise (func ptr): 0xb7f6c7dc
+ _execute (func ptr): 0xb7f6c7e1
+ _destroy (func ptr): 0xb7f6c7e6
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: frontOn-Construct
+ build function name: frontOn-Build
+ initialise function name: frontOn-Initialise
+ execute function name: frontOn-Execute
+ destroy function name: frontOn-Destroy
+ self->coord = { 0, 0, 1 }
+ self->focalPoint = { 0, 0, 0 }
+ self->upDirection = { 0, 1, 0 }
+ self->aperture = 45
+ self->stereoType = lucMono
+ self->buffer = lucLeft
+ self->eyeSeparation = 0.2
+lucCamera: stereo
+ Stg_Component (ptr): 0x806b468
+ Stg_Object (ptr): 0x806b468
+ Stg_Class (ptr): 0x806b468
+ sizeOfSelf: 212
+ _deleteSelf: Yes
+ type: lucCamera
+ _delete (func ptr): 0xb7f6bff5
+ _print (func ptr): 0xb7f6c02c
+ _copy (func ptr): 0xb7f6c301
+ name: stereo
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7f6c3f8
+ _construct (func ptr): 0xb7f6c489
+ _build (func ptr): 0xb7f6c7d7
+ _initialise (func ptr): 0xb7f6c7dc
+ _execute (func ptr): 0xb7f6c7e1
+ _destroy (func ptr): 0xb7f6c7e6
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: stereo-Construct
+ build function name: stereo-Build
+ initialise function name: stereo-Initialise
+ execute function name: stereo-Execute
+ destroy function name: stereo-Destroy
+ self->coord = { 1, 1, 0 }
+ self->focalPoint = { 1, 0, 0 }
+ self->upDirection = { 1, 0, 0 }
+ self->aperture = 70
+ self->stereoType = lucStereoToeIn
+ self->buffer = lucLeft
+ self->eyeSeparation = 0.3
+************** Checking Camera 'frontOn' **************
+ ************** Testing lucCamera_Zoom **************
+ lucCamera: frontOn
+ Stg_Component (ptr): 0x806a390
+ Stg_Object (ptr): 0x806a390
+ Stg_Class (ptr): 0x806a390
+ sizeOfSelf: 212
+ _deleteSelf: Yes
+ type: lucCamera
+ _delete (func ptr): 0xb7f6bff5
+ _print (func ptr): 0xb7f6c02c
+ _copy (func ptr): 0xb7f6c301
+ name: frontOn
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7f6c3f8
+ _construct (func ptr): 0xb7f6c489
+ _build (func ptr): 0xb7f6c7d7
+ _initialise (func ptr): 0xb7f6c7dc
+ _execute (func ptr): 0xb7f6c7e1
+ _destroy (func ptr): 0xb7f6c7e6
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: frontOn-Construct
+ build function name: frontOn-Build
+ initialise function name: frontOn-Initialise
+ execute function name: frontOn-Execute
+ destroy function name: frontOn-Destroy
+ self->coord = { 0, 0, 2 }
+ self->focalPoint = { 0, 0, 0 }
+ self->upDirection = { 0, 1, 0 }
+ self->aperture = 45
+ self->stereoType = lucMono
+ self->buffer = lucLeft
+ self->eyeSeparation = 0.2
+ lucCamera: frontOn
+ Stg_Component (ptr): 0x806a390
+ Stg_Object (ptr): 0x806a390
+ Stg_Class (ptr): 0x806a390
+ sizeOfSelf: 212
+ _deleteSelf: Yes
+ type: lucCamera
+ _delete (func ptr): 0xb7f6bff5
+ _print (func ptr): 0xb7f6c02c
+ _copy (func ptr): 0xb7f6c301
+ name: frontOn
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7f6c3f8
+ _construct (func ptr): 0xb7f6c489
+ _build (func ptr): 0xb7f6c7d7
+ _initialise (func ptr): 0xb7f6c7dc
+ _execute (func ptr): 0xb7f6c7e1
+ _destroy (func ptr): 0xb7f6c7e6
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: frontOn-Construct
+ build function name: frontOn-Build
+ initialise function name: frontOn-Initialise
+ execute function name: frontOn-Execute
+ destroy function name: frontOn-Destroy
+ self->coord = { 0, 0, 0.25 }
+ self->focalPoint = { 0, 0, 0 }
+ self->upDirection = { 0, 1, 0 }
+ self->aperture = 45
+ self->stereoType = lucMono
+ self->buffer = lucLeft
+ self->eyeSeparation = 0.2
+ ************** Testing lucCamera_RotateAroundUpDirection **************
+ Has rotated 45 degrees.
+ Has rotated 90 degrees.
+ Has rotated 135 degrees.
+ Has rotated 180 degrees.
+ Has rotated 135 degrees.
+ Has rotated 90 degrees.
+ Has rotated 45 degrees.
+ Has rotated 0 degrees.
+ ************** Testing lucCamera_RotateTowardsUpDirection **************
+ Has rotated 12.25 degrees.
+ Has rotated 24.5 degrees.
+ Has rotated 36.75 degrees.
+ Has rotated 49 degrees.
+ Has rotated 61.25 degrees.
+ Has rotated 73.5 degrees.
+ Has rotated 85.75 degrees.
+ Has rotated 89.9 degrees.
+ Has rotated 12.25 degrees.
+ Has rotated 24.5 degrees.
+ Has rotated 36.75 degrees.
+ Has rotated 49 degrees.
+ Has rotated 61.25 degrees.
+ Has rotated 73.5 degrees.
+ Has rotated 85.75 degrees.
+ Has rotated 89.9 degrees.
+************** Checking Camera 'stereo' **************
+ ************** Testing lucCamera_Zoom **************
+ lucCamera: stereo
+ Stg_Component (ptr): 0x806b468
+ Stg_Object (ptr): 0x806b468
+ Stg_Class (ptr): 0x806b468
+ sizeOfSelf: 212
+ _deleteSelf: Yes
+ type: lucCamera
+ _delete (func ptr): 0xb7f6bff5
+ _print (func ptr): 0xb7f6c02c
+ _copy (func ptr): 0xb7f6c301
+ name: stereo
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7f6c3f8
+ _construct (func ptr): 0xb7f6c489
+ _build (func ptr): 0xb7f6c7d7
+ _initialise (func ptr): 0xb7f6c7dc
+ _execute (func ptr): 0xb7f6c7e1
+ _destroy (func ptr): 0xb7f6c7e6
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: stereo-Construct
+ build function name: stereo-Build
+ initialise function name: stereo-Initialise
+ execute function name: stereo-Execute
+ destroy function name: stereo-Destroy
+ self->coord = { 1, 2, 0 }
+ self->focalPoint = { 1, 0, 0 }
+ self->upDirection = { 1, 0, 0 }
+ self->aperture = 70
+ self->stereoType = lucStereoToeIn
+ self->buffer = lucLeft
+ self->eyeSeparation = 0.3
+ lucCamera: stereo
+ Stg_Component (ptr): 0x806b468
+ Stg_Object (ptr): 0x806b468
+ Stg_Class (ptr): 0x806b468
+ sizeOfSelf: 212
+ _deleteSelf: Yes
+ type: lucCamera
+ _delete (func ptr): 0xb7f6bff5
+ _print (func ptr): 0xb7f6c02c
+ _copy (func ptr): 0xb7f6c301
+ name: stereo
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7f6c3f8
+ _construct (func ptr): 0xb7f6c489
+ _build (func ptr): 0xb7f6c7d7
+ _initialise (func ptr): 0xb7f6c7dc
+ _execute (func ptr): 0xb7f6c7e1
+ _destroy (func ptr): 0xb7f6c7e6
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: stereo-Construct
+ build function name: stereo-Build
+ initialise function name: stereo-Initialise
+ execute function name: stereo-Execute
+ destroy function name: stereo-Destroy
+ self->coord = { 1, 0.25, 0 }
+ self->focalPoint = { 1, 0, 0 }
+ self->upDirection = { 1, 0, 0 }
+ self->aperture = 70
+ self->stereoType = lucStereoToeIn
+ self->buffer = lucLeft
+ self->eyeSeparation = 0.3
+ ************** Testing lucCamera_RotateAroundUpDirection **************
+ Has rotated 45 degrees.
+ Has rotated 90 degrees.
+ Has rotated 135 degrees.
+ Has rotated 180 degrees.
+ Has rotated 135 degrees.
+ Has rotated 90 degrees.
+ Has rotated 45 degrees.
+ Has rotated 0 degrees.
+ ************** Testing lucCamera_RotateTowardsUpDirection **************
+ Has rotated 12.25 degrees.
+ Has rotated 24.5 degrees.
+ Has rotated 36.75 degrees.
+ Has rotated 49 degrees.
+ Has rotated 61.25 degrees.
+ Has rotated 73.5 degrees.
+ Has rotated 85.75 degrees.
+ Has rotated 89.9 degrees.
+ Has rotated 12.25 degrees.
+ Has rotated 24.5 degrees.
+ Has rotated 36.75 degrees.
+ Has rotated 49 degrees.
+ Has rotated 61.25 degrees.
+ Has rotated 73.5 degrees.
+ Has rotated 85.75 degrees.
+ Has rotated 89.9 degrees.
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/expected/testCameras.0of3.camera.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/expected/testCameras.0of3.camera.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,266 @@
+lucCamera: frontOn
+ Stg_Component (ptr): 0x80686d8
+ Stg_Object (ptr): 0x80686d8
+ Stg_Class (ptr): 0x80686d8
+ sizeOfSelf: 212
+ _deleteSelf: Yes
+ type: lucCamera
+ _delete (func ptr): 0xb7fa8ff5
+ _print (func ptr): 0xb7fa902c
+ _copy (func ptr): 0xb7fa9301
+ name: frontOn
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7fa93f8
+ _construct (func ptr): 0xb7fa9489
+ _build (func ptr): 0xb7fa97d7
+ _initialise (func ptr): 0xb7fa97dc
+ _execute (func ptr): 0xb7fa97e1
+ _destroy (func ptr): 0xb7fa97e6
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: frontOn-Construct
+ build function name: frontOn-Build
+ initialise function name: frontOn-Initialise
+ execute function name: frontOn-Execute
+ destroy function name: frontOn-Destroy
+ self->coord = { 0, 0, 1 }
+ self->focalPoint = { 0, 0, 0 }
+ self->upDirection = { 0, 1, 0 }
+ self->aperture = 45
+ self->stereoType = lucMono
+ self->buffer = lucLeft
+ self->eyeSeparation = 0.2
+lucCamera: stereo
+ Stg_Component (ptr): 0x806b598
+ Stg_Object (ptr): 0x806b598
+ Stg_Class (ptr): 0x806b598
+ sizeOfSelf: 212
+ _deleteSelf: Yes
+ type: lucCamera
+ _delete (func ptr): 0xb7fa8ff5
+ _print (func ptr): 0xb7fa902c
+ _copy (func ptr): 0xb7fa9301
+ name: stereo
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7fa93f8
+ _construct (func ptr): 0xb7fa9489
+ _build (func ptr): 0xb7fa97d7
+ _initialise (func ptr): 0xb7fa97dc
+ _execute (func ptr): 0xb7fa97e1
+ _destroy (func ptr): 0xb7fa97e6
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: stereo-Construct
+ build function name: stereo-Build
+ initialise function name: stereo-Initialise
+ execute function name: stereo-Execute
+ destroy function name: stereo-Destroy
+ self->coord = { 1, 1, 0 }
+ self->focalPoint = { 1, 0, 0 }
+ self->upDirection = { 1, 0, 0 }
+ self->aperture = 70
+ self->stereoType = lucStereoToeIn
+ self->buffer = lucLeft
+ self->eyeSeparation = 0.3
+************** Checking Camera 'frontOn' **************
+ ************** Testing lucCamera_Zoom **************
+ lucCamera: frontOn
+ Stg_Component (ptr): 0x80686d8
+ Stg_Object (ptr): 0x80686d8
+ Stg_Class (ptr): 0x80686d8
+ sizeOfSelf: 212
+ _deleteSelf: Yes
+ type: lucCamera
+ _delete (func ptr): 0xb7fa8ff5
+ _print (func ptr): 0xb7fa902c
+ _copy (func ptr): 0xb7fa9301
+ name: frontOn
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7fa93f8
+ _construct (func ptr): 0xb7fa9489
+ _build (func ptr): 0xb7fa97d7
+ _initialise (func ptr): 0xb7fa97dc
+ _execute (func ptr): 0xb7fa97e1
+ _destroy (func ptr): 0xb7fa97e6
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: frontOn-Construct
+ build function name: frontOn-Build
+ initialise function name: frontOn-Initialise
+ execute function name: frontOn-Execute
+ destroy function name: frontOn-Destroy
+ self->coord = { 0, 0, 2 }
+ self->focalPoint = { 0, 0, 0 }
+ self->upDirection = { 0, 1, 0 }
+ self->aperture = 45
+ self->stereoType = lucMono
+ self->buffer = lucLeft
+ self->eyeSeparation = 0.2
+ lucCamera: frontOn
+ Stg_Component (ptr): 0x80686d8
+ Stg_Object (ptr): 0x80686d8
+ Stg_Class (ptr): 0x80686d8
+ sizeOfSelf: 212
+ _deleteSelf: Yes
+ type: lucCamera
+ _delete (func ptr): 0xb7fa8ff5
+ _print (func ptr): 0xb7fa902c
+ _copy (func ptr): 0xb7fa9301
+ name: frontOn
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7fa93f8
+ _construct (func ptr): 0xb7fa9489
+ _build (func ptr): 0xb7fa97d7
+ _initialise (func ptr): 0xb7fa97dc
+ _execute (func ptr): 0xb7fa97e1
+ _destroy (func ptr): 0xb7fa97e6
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: frontOn-Construct
+ build function name: frontOn-Build
+ initialise function name: frontOn-Initialise
+ execute function name: frontOn-Execute
+ destroy function name: frontOn-Destroy
+ self->coord = { 0, 0, 0.25 }
+ self->focalPoint = { 0, 0, 0 }
+ self->upDirection = { 0, 1, 0 }
+ self->aperture = 45
+ self->stereoType = lucMono
+ self->buffer = lucLeft
+ self->eyeSeparation = 0.2
+ ************** Testing lucCamera_RotateAroundUpDirection **************
+ Has rotated 45 degrees.
+ Has rotated 90 degrees.
+ Has rotated 135 degrees.
+ Has rotated 180 degrees.
+ Has rotated 135 degrees.
+ Has rotated 90 degrees.
+ Has rotated 45 degrees.
+ Has rotated 0 degrees.
+ ************** Testing lucCamera_RotateTowardsUpDirection **************
+ Has rotated 12.25 degrees.
+ Has rotated 24.5 degrees.
+ Has rotated 36.75 degrees.
+ Has rotated 49 degrees.
+ Has rotated 61.25 degrees.
+ Has rotated 73.5 degrees.
+ Has rotated 85.75 degrees.
+ Has rotated 89.9 degrees.
+ Has rotated 12.25 degrees.
+ Has rotated 24.5 degrees.
+ Has rotated 36.75 degrees.
+ Has rotated 49 degrees.
+ Has rotated 61.25 degrees.
+ Has rotated 73.5 degrees.
+ Has rotated 85.75 degrees.
+ Has rotated 89.9 degrees.
+************** Checking Camera 'stereo' **************
+ ************** Testing lucCamera_Zoom **************
+ lucCamera: stereo
+ Stg_Component (ptr): 0x806b598
+ Stg_Object (ptr): 0x806b598
+ Stg_Class (ptr): 0x806b598
+ sizeOfSelf: 212
+ _deleteSelf: Yes
+ type: lucCamera
+ _delete (func ptr): 0xb7fa8ff5
+ _print (func ptr): 0xb7fa902c
+ _copy (func ptr): 0xb7fa9301
+ name: stereo
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7fa93f8
+ _construct (func ptr): 0xb7fa9489
+ _build (func ptr): 0xb7fa97d7
+ _initialise (func ptr): 0xb7fa97dc
+ _execute (func ptr): 0xb7fa97e1
+ _destroy (func ptr): 0xb7fa97e6
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: stereo-Construct
+ build function name: stereo-Build
+ initialise function name: stereo-Initialise
+ execute function name: stereo-Execute
+ destroy function name: stereo-Destroy
+ self->coord = { 1, 2, 0 }
+ self->focalPoint = { 1, 0, 0 }
+ self->upDirection = { 1, 0, 0 }
+ self->aperture = 70
+ self->stereoType = lucStereoToeIn
+ self->buffer = lucLeft
+ self->eyeSeparation = 0.3
+ lucCamera: stereo
+ Stg_Component (ptr): 0x806b598
+ Stg_Object (ptr): 0x806b598
+ Stg_Class (ptr): 0x806b598
+ sizeOfSelf: 212
+ _deleteSelf: Yes
+ type: lucCamera
+ _delete (func ptr): 0xb7fa8ff5
+ _print (func ptr): 0xb7fa902c
+ _copy (func ptr): 0xb7fa9301
+ name: stereo
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7fa93f8
+ _construct (func ptr): 0xb7fa9489
+ _build (func ptr): 0xb7fa97d7
+ _initialise (func ptr): 0xb7fa97dc
+ _execute (func ptr): 0xb7fa97e1
+ _destroy (func ptr): 0xb7fa97e6
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: stereo-Construct
+ build function name: stereo-Build
+ initialise function name: stereo-Initialise
+ execute function name: stereo-Execute
+ destroy function name: stereo-Destroy
+ self->coord = { 1, 0.25, 0 }
+ self->focalPoint = { 1, 0, 0 }
+ self->upDirection = { 1, 0, 0 }
+ self->aperture = 70
+ self->stereoType = lucStereoToeIn
+ self->buffer = lucLeft
+ self->eyeSeparation = 0.3
+ ************** Testing lucCamera_RotateAroundUpDirection **************
+ Has rotated 45 degrees.
+ Has rotated 90 degrees.
+ Has rotated 135 degrees.
+ Has rotated 180 degrees.
+ Has rotated 135 degrees.
+ Has rotated 90 degrees.
+ Has rotated 45 degrees.
+ Has rotated 0 degrees.
+ ************** Testing lucCamera_RotateTowardsUpDirection **************
+ Has rotated 12.25 degrees.
+ Has rotated 24.5 degrees.
+ Has rotated 36.75 degrees.
+ Has rotated 49 degrees.
+ Has rotated 61.25 degrees.
+ Has rotated 73.5 degrees.
+ Has rotated 85.75 degrees.
+ Has rotated 89.9 degrees.
+ Has rotated 12.25 degrees.
+ Has rotated 24.5 degrees.
+ Has rotated 36.75 degrees.
+ Has rotated 49 degrees.
+ Has rotated 61.25 degrees.
+ Has rotated 73.5 degrees.
+ Has rotated 85.75 degrees.
+ Has rotated 89.9 degrees.
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/expected/testColourMaps.0of1.colourMap.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/expected/testColourMaps.0of1.colourMap.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,159 @@
+lucColourMap: cIItcomColourMap
+Stg_Component (ptr): 0x806a750
+Stg_Object (ptr): 0x806a750
+ Stg_Class (ptr): 0x806a750
+ sizeOfSelf: 128
+ _deleteSelf: Yes
+ type: lucColourMap
+ _delete (func ptr): 0xb7f084ef
+ _print (func ptr): 0xb7f08526
+ _copy (func ptr): 0xb7f08804
+ name: cIItcomColourMap
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7f088c4
+ _construct (func ptr): 0xb7f08955
+ _build (func ptr): 0xb7f08a6f
+ _initialise (func ptr): 0xb7f08a74
+ _execute (func ptr): 0xb7f08a79
+ _destroy (func ptr): 0xb7f08a7e
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: cIItcomColourMap-Construct
+ build function name: cIItcomColourMap-Build
+ initialise function name: cIItcomColourMap-Initialise
+ execute function name: cIItcomColourMap-Execute
+ destroy function name: cIItcomColourMap-Destroy
+self->colourCount = 3
+ Colour 0: Red - 0, Green - 0, Blue - 1, Opacity - 1
+ Colour 1: Red - 0, Green - 1, Blue - 0, Opacity - 1
+ Colour 2: Red - 1, Green - 0, Blue - 0, Opacity - 1
+self->minimum = 0
+self->maximum = 1
+self->logScale = False
+self->dynamicRange = True
+[0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;48m
+0 1
+lucColourMap: French Girl
+Stg_Component (ptr): 0x8069190
+Stg_Object (ptr): 0x8069190
+ Stg_Class (ptr): 0x8069190
+ sizeOfSelf: 128
+ _deleteSelf: Yes
+ type: lucColourMap
+ _delete (func ptr): 0xb7f084ef
+ _print (func ptr): 0xb7f08526
+ _copy (func ptr): 0xb7f08804
+ name: French Girl
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7f088c4
+ _construct (func ptr): 0xb7f08955
+ _build (func ptr): 0xb7f08a6f
+ _initialise (func ptr): 0xb7f08a74
+ _execute (func ptr): 0xb7f08a79
+ _destroy (func ptr): 0xb7f08a7e
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: French Girl-Construct
+ build function name: French Girl-Build
+ initialise function name: French Girl-Initialise
+ execute function name: French Girl-Execute
+ destroy function name: French Girl-Destroy
+self->colourCount = 3
+ Colour 0: Red - 1, Green - 0, Blue - 0, Opacity - 1
+ Colour 1: Red - 1, Green - 1, Blue - 0, Opacity - 1
+ Colour 2: Red - 0, Green - 0, Blue - 0, Opacity - 1
+self->minimum = 0
+self->maximum = 1
+self->logScale = False
+self->dynamicRange = True
+[0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;40m [0;30;48m
+0 1
+lucColourMap: Rainbow2
+Stg_Component (ptr): 0x806c090
+Stg_Object (ptr): 0x806c090
+ Stg_Class (ptr): 0x806c090
+ sizeOfSelf: 128
+ _deleteSelf: Yes
+ type: lucColourMap
+ _delete (func ptr): 0xb7f084ef
+ _print (func ptr): 0xb7f08526
+ _copy (func ptr): 0xb7f08804
+ name: Rainbow2
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7f088c4
+ _construct (func ptr): 0xb7f08955
+ _build (func ptr): 0xb7f08a6f
+ _initialise (func ptr): 0xb7f08a74
+ _execute (func ptr): 0xb7f08a79
+ _destroy (func ptr): 0xb7f08a7e
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: Rainbow2-Construct
+ build function name: Rainbow2-Build
+ initialise function name: Rainbow2-Initialise
+ execute function name: Rainbow2-Execute
+ destroy function name: Rainbow2-Destroy
+self->colourCount = 7
+ Colour 0: Red - 1, Green - 1, Blue - 1, Opacity - 1
+ Colour 1: Red - 0.627, Green - 0.125, Blue - 0.941, Opacity - 1
+ Colour 2: Red - 0, Green - 0, Blue - 1, Opacity - 1
+ Colour 3: Red - 0, Green - 1, Blue - 0, Opacity - 1
+ Colour 4: Red - 1, Green - 1, Blue - 0, Opacity - 1
+ Colour 5: Red - 1, Green - 0.647, Blue - 0, Opacity - 1
+ Colour 6: Red - 1, Green - 0, Blue - 0, Opacity - 1
+self->minimum = 0
+self->maximum = 1
+self->logScale = False
+self->dynamicRange = True
+[0;30;48m [0;30;48m [0;30;48m [0;30;48m [0;30;48m [0;30;48m [0;30;48m [0;30;48m [0;30;48m [0;30;48m [0;30;45m [0;30;45m [0;30;45m [0;30;45m [0;30;45m [0;30;45m [0;30;45m [0;30;45m [0;30;45m [0;30;45m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;48m
+0 1
+lucColourMap: Rainbow
+Stg_Component (ptr): 0x8068db8
+Stg_Object (ptr): 0x8068db8
+ Stg_Class (ptr): 0x8068db8
+ sizeOfSelf: 128
+ _deleteSelf: Yes
+ type: lucColourMap
+ _delete (func ptr): 0xb7f084ef
+ _print (func ptr): 0xb7f08526
+ _copy (func ptr): 0xb7f08804
+ name: Rainbow
+ nameAllocationType: NON_GLOBAL
+ _defaultConstructor (func ptr): 0xb7f088c4
+ _construct (func ptr): 0xb7f08955
+ _build (func ptr): 0xb7f08a6f
+ _initialise (func ptr): 0xb7f08a74
+ _execute (func ptr): 0xb7f08a79
+ _destroy (func ptr): 0xb7f08a7e
+ isConstructed: True
+ isBuilt: False
+ isInitialised: False
+ hasExecuted: False
+ isDestroyed: False
+ constructor function name: Rainbow-Construct
+ build function name: Rainbow-Build
+ initialise function name: Rainbow-Initialise
+ execute function name: Rainbow-Execute
+ destroy function name: Rainbow-Destroy
+self->colourCount = 6
+ Colour 0: Red - 0.627, Green - 0.125, Blue - 0.941, Opacity - 1
+ Colour 1: Red - 0, Green - 0, Blue - 1, Opacity - 1
+ Colour 2: Red - 0, Green - 1, Blue - 0, Opacity - 1
+ Colour 3: Red - 1, Green - 1, Blue - 0, Opacity - 1
+ Colour 4: Red - 1, Green - 0.647, Blue - 0, Opacity - 1
+ Colour 5: Red - 1, Green - 0, Blue - 0, Opacity - 1
+self->minimum = 0
+self->maximum = 1
+self->logScale = False
+self->dynamicRange = True
+[0;30;45m [0;30;45m [0;30;45m [0;30;45m [0;30;45m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;44m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;42m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;43m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;41m [0;30;48m
+0 1
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/makefile
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/makefile Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,51 @@
+##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+##
+## Copyright (C), 2003, Victorian Partnership for Advanced Computing (VPAC) Ltd, 110 Victoria Street, Melbourne, 3053, Australia.
+##
+## Authors:
+## Stevan M. Quenette, Senior Software Engineer, VPAC. (steve at vpac.org)
+## Patrick D. Sunter, Software Engineer, VPAC. (pds at vpac.org)
+## Luke J. Hodkinson, Computational Engineer, VPAC. (lhodkins at vpac.org)
+## Siew-Ching Tan, Software Engineer, VPAC. (siew at vpac.org)
+## Alan H. Lo, Computational Engineer, VPAC. (alan at vpac.org)
+## Raquibul Hassan, Computational Engineer, VPAC. (raq at vpac.org)
+##
+## This file may be distributed under the terms of the VPAC Public License
+## as defined by VPAC of Australia and appearing in the file
+## LICENSE.VPL included in the packaging of this file.
+##
+## This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+## WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+##
+## $Id: Makefile.rules 2752 2005-03-07 06:45:55Z AlanLo $
+##
+##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+#Finds the Absolute path to the Project Root directory
+SHELL := /bin/bash
+PROJ_ROOT := $(shell until test -r ./Makefile.system ; do cd .. ; done ; echo `pwd`)
+include ${PROJ_ROOT}/Makefile.system
+
+NAME = $(shell basename `pwd | sed s/tests//g`)
+
+tests = lib${PROJECT}_${NAME}
+CHECKS = $(wildcard *.sh)
+SRCS = $(wildcard *.c)
+
+subdirs = plugins
+
+EXTERNAL_INCLUDES = -I${INC_DIR}/${PROJECT}
+EXTERNAL_LIBS= -L${LIB_DIR} -llucBase
+
+ifdef HAVE_OSMESA
+ packages += OSMESA
+endif
+
+ifdef HAVE_GL
+ packages += GL
+endif
+
+packages += STGERMAIN DL HYPRE PETSC MPI MATH XML
+
+
+include ${PROJ_ROOT}/Makefile.vmake
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/plugins/Others/lucTestColourMaps.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/plugins/Others/lucTestColourMaps.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,63 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: lucTestColourMaps.c 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+
+void lucTestColourMaps( void* _context, void* _buffer ) {
+ AbstractContext* context = (AbstractContext*) _context;
+ lucBaseContextExtension* contextExt = ExtensionManager_Get( context->extensionMgr, context, lucBaseContextExtensionHandle );
+ Stream* stream = Journal_Register( Info_Type, CURR_MODULE_NAME );
+
+ Stream_RedirectFile_WithPrependedPath( stream, context->outputPath, "colourMap.txt" );
+
+ lucColourMap_Register_PrintAllObjects( contextExt->colourMap_Register, stream );
+}
+
+void lucTestColourMaps_Register( void* _context ) {
+ ContextEP_Append( _context, AbstractContext_EP_ConstructExtensions, lucTestColourMaps );
+}
+
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/plugins/Others/lucTestOutputing.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/plugins/Others/lucTestOutputing.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,73 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: lucTestOutputing.c 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+
+void lucTestOutputing( lucWindow* window, unsigned char* buffer, AbstractContext* context ) {
+ Pixel_Index width = window->width;
+ Pixel_Index height = window->height;
+ Pixel_Index vertical_I;
+ Pixel_Index horizontal_I;
+ unsigned char* pixel;
+
+ /* Draw Picture */
+ for ( vertical_I = 0 ; vertical_I < height ; vertical_I++ ) {
+ for ( horizontal_I = 0 ; horizontal_I < width ; horizontal_I++ ) {
+ pixel = &buffer[3 * ( horizontal_I + vertical_I * width )];
+
+ pixel[0] = (unsigned char) (255.0/(double)height * (double)vertical_I);
+ pixel[1] = (unsigned char) (255.0 - 255.0/(double)width * (double)horizontal_I);
+ pixel[2] = (unsigned char) (255.0/(double)width * (double)horizontal_I);
+ }
+ }
+}
+
+void lucTestOutputing_Register( void* context ) {
+ ContextEP_Append( context, luc_EP_ImageBuffer, lucTestOutputing );
+ ContextEP_Append( context, AbstractContext_EP_Dump, lucBase_DumpAllWindows );
+}
+
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/plugins/Others/lucTestPlottingObjects.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/plugins/Others/lucTestPlottingObjects.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,91 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: lucTestPlottingObjects.c 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+
+
+void lucTestCalculate( AbstractContext* context, lucWindow* window, lucViewport* viewport, lucPlottingObject* object ) {
+ Stream* stream = Journal_Register( Info_Type, CURR_MODULE_NAME );
+
+ Journal_Printf( stream, "In func '%s' for object %s\n", __func__, object->name );
+}
+
+void lucTestDraw( AbstractContext* context, lucWindow* window, lucViewport* viewport, lucPlottingObject* object ) {
+ Stream* stream = Journal_Register( Info_Type, CURR_MODULE_NAME );
+
+ Journal_Printf( stream, "In func '%s' for object %s\n", __func__, object->name );
+}
+
+void lucTestPlottingObjects( AbstractContext* context ) {
+ lucBaseContextExtension* contextExt = ExtensionManager_Get( context->extensionMgr, context, lucBaseContextExtensionHandle );
+ lucPlottingObject* plottingObject;
+ PlottingObject_Index plottingObject_I;
+ Stream* stream = Journal_Register( Info_Type, CURR_MODULE_NAME );
+
+ Stream_RedirectFile_WithPrependedPath( stream, context->outputPath, "plottingObject.txt" );
+ lucPlottingObject_Register_PrintAllObjects( contextExt->plottingObject_Register, stream );
+
+ for ( plottingObject_I = 0 ; plottingObject_I < lucPlottingObject_Register_GetCount( contextExt->plottingObject_Register ) ; plottingObject_I++ ) {
+ plottingObject = lucPlottingObject_Register_GetByIndex( contextExt->plottingObject_Register, plottingObject_I );
+
+ EP_Append( plottingObject->CalculateEP, lucTestCalculate );
+ EP_Append( plottingObject->DrawEP, lucTestDraw );
+
+ }
+
+}
+
+void lucTestPlottingObjects_Draw( AbstractContext* context ) {
+ lucBaseContextExtension* contextExt = ExtensionManager_Get( context->extensionMgr, context, lucBaseContextExtensionHandle );
+ lucPlottingObject_Register_DrawAll( contextExt->plottingObject_Register, NULL, NULL, context );
+}
+
+void lucTestPlottingObjects_Register( void* context ) {
+ ContextEP_Append( context, AbstractContext_EP_ConstructExtensions, lucTestPlottingObjects );
+ ContextEP_Append( context, AbstractContext_EP_Dump, lucTestPlottingObjects_Draw );
+}
+
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/plugins/RenderingEngineTest.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/plugins/RenderingEngineTest.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,215 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: RenderingEngineTest.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+
+#include <assert.h>
+#include <string.h>
+#include "RenderingEngineTest.h"
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucRenderingEngineTest_Type = "lucRenderingEngineTest";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucRenderingEngineTest* _lucRenderingEngineTest_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucRenderingEngine_RenderFunction* _render,
+ lucRenderingEngine_GetPixelDataFunction* _getPixelData,
+ lucRenderingEngine_CompositeViewportFunction* _compositeViewport,
+ Name name )
+{
+ lucRenderingEngineTest* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucRenderingEngineTest) );
+ self = (lucRenderingEngineTest*) _lucRenderingEngine_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _render,
+ _getPixelData,
+ _compositeViewport,
+ name );
+
+ return self;
+}
+
+void _lucRenderingEngineTest_Init(
+ lucRenderingEngineTest* self )
+{
+ /* Initial malloc of memory */
+ self->buffer = Memory_Alloc_Array( lucPixel, 1, "buffer" );
+}
+
+void _lucRenderingEngineTest_Delete( void* renderingEngine ) {
+ lucRenderingEngineTest* self = (lucRenderingEngineTest*)renderingEngine;
+
+ _lucRenderingEngine_Delete( self );
+}
+
+void _lucRenderingEngineTest_Print( void* renderingEngine, Stream* stream ) {
+ lucRenderingEngineTest* self = (lucRenderingEngineTest*)renderingEngine;
+
+ _lucRenderingEngine_Print( self, stream );
+}
+
+void* _lucRenderingEngineTest_Copy( void* renderingEngine, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucRenderingEngineTest* self = (lucRenderingEngineTest*)renderingEngine;
+ lucRenderingEngineTest* newRenderingEngine;
+
+ newRenderingEngine = _lucRenderingEngine_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newRenderingEngine;
+}
+
+
+void* _lucRenderingEngineTest_DefaultNew( Name name ) {
+ return (void*) _lucRenderingEngineTest_New(
+ sizeof(lucRenderingEngineTest),
+ lucRenderingEngineTest_Type,
+ _lucRenderingEngineTest_Delete,
+ _lucRenderingEngineTest_Print,
+ NULL,
+ _lucRenderingEngineTest_DefaultNew,
+ _lucRenderingEngineTest_Construct,
+ _lucRenderingEngineTest_Build,
+ _lucRenderingEngineTest_Initialise,
+ _lucRenderingEngineTest_Execute,
+ _lucRenderingEngineTest_Destroy,
+ _lucRenderingEngineTest_Render,
+ _lucRenderingEngineTest_GetPixelData,
+ _lucRenderingEngineTest_CompositeViewport,
+ name );
+}
+
+void _lucRenderingEngineTest_Construct( void* renderingEngine, Stg_ComponentFactory* cf, void* data ){
+ lucRenderingEngineTest* self = (lucRenderingEngineTest*)renderingEngine;
+
+ /* Construct Parent */
+ _lucRenderingEngine_Construct( self, cf, data );
+
+ _lucRenderingEngineTest_Init( self );
+}
+
+void _lucRenderingEngineTest_Build( void* renderingEngine, void* data ) {}
+void _lucRenderingEngineTest_Initialise( void* renderingEngine, void* data ) {}
+void _lucRenderingEngineTest_Execute( void* renderingEngine, void* data ) {}
+void _lucRenderingEngineTest_Destroy( void* renderingEngine, void* data ) {}
+
+
+void _lucRenderingEngineTest_Render( void* renderingEngine, lucWindow* window, AbstractContext* context ) {
+ lucRenderingEngineTest* self = (lucRenderingEngineTest*) renderingEngine;
+ Pixel_Index width = window->width;
+ Pixel_Index height = window->height;
+ Pixel_Index horizontal_I;
+ Pixel_Index vertical_I;
+ unsigned char* pixel;
+
+ Journal_DPrintfL( lucDebug, 2, "In func: %s for %s '%s'\n", __func__, self->type, self->name );
+ Stream_Indent( lucDebug );
+
+ self->buffer = Memory_Realloc_Array( self->buffer, lucPixel, width * height );
+ memset( self->buffer, 0, width * height * sizeof(lucPixel) );
+
+ for ( vertical_I = 0 ; vertical_I < height ; vertical_I++ ) {
+ for ( horizontal_I = 0 ; horizontal_I < width ; horizontal_I++ ) {
+ pixel = (unsigned char*) &self->buffer[ horizontal_I + vertical_I * width ];
+
+ pixel[0] = (unsigned char) (255.0/(double)height * (double)vertical_I);
+ pixel[1] = (unsigned char) (255.0 - 255.0/(double)width * (double)horizontal_I);
+ pixel[2] = (unsigned char) (255.0/(double)width * (double)horizontal_I);
+ }
+ }
+
+ Stream_UnIndent( lucDebug );
+ Journal_DPrintfL( lucDebug, 2, "Leaving func %s\n", __func__ );
+}
+
+void _lucRenderingEngineTest_GetPixelData( void* renderingEngine, lucWindow* window, lucPixel* buffer ) {
+ lucRenderingEngineTest* self = (lucRenderingEngineTest*) renderingEngine;
+ Pixel_Index width = window->width;
+ Pixel_Index height = window->height;
+
+ memcpy( buffer, self->buffer, sizeof(lucPixel) * width * height );
+}
+
+void _lucRenderingEngineTest_CompositeViewport(
+ void* renderingEngine,
+ lucViewportInfo* viewportInfo,
+ AbstractContext* context,
+ Bool broadcast )
+{
+}
+
+void RenderingEngineTest_Register( AbstractContext* context ) {
+ Stg_ComponentRegister* componentRegister = Stg_ComponentRegister_Get_ComponentRegister();
+ Stg_ComponentRegister_Add( componentRegister, lucRenderingEngineTest_Type, "0", _lucRenderingEngineTest_DefaultNew );
+ RegisterParent( lucRenderingEngineTest_Type, lucRenderingEngine_Type );
+}
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/plugins/RenderingEngineTest.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/plugins/RenderingEngineTest.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,104 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: RenderingEngineTest.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucRenderingEngineTest_h__
+#define __lucRenderingEngineTest_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucRenderingEngineTest_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucRenderingEngineTest \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucRenderingEngine \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ lucPixel* buffer;
+
+ typedef struct { __lucRenderingEngineTest } lucRenderingEngineTest;
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucRenderingEngineTest* _lucRenderingEngineTest_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucRenderingEngine_RenderFunction* _render,
+ lucRenderingEngine_GetPixelDataFunction* _getPixelData,
+ lucRenderingEngine_CompositeViewportFunction* _compositeViewport,
+ Name name );
+
+ void _lucRenderingEngineTest_Delete( void* renderingEngine ) ;
+ void _lucRenderingEngineTest_Print( void* renderingEngine, Stream* stream ) ;
+ void* _lucRenderingEngineTest_Copy( void* renderingEngine, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucRenderingEngineTest_DefaultNew( Name name ) ;
+ void _lucRenderingEngineTest_Construct( void* renderingEngine, Stg_ComponentFactory* cf, void* data );
+ void _lucRenderingEngineTest_Build( void* renderingEngine, void* data ) ;
+ void _lucRenderingEngineTest_Initialise( void* renderingEngine, void* data ) ;
+ void _lucRenderingEngineTest_Execute( void* renderingEngine, void* data );
+ void _lucRenderingEngineTest_Destroy( void* renderingEngine, void* data ) ;
+
+ void _lucRenderingEngineTest_Render( void* renderingEngine, lucWindow* window, AbstractContext* context ) ;
+ void _lucRenderingEngineTest_GetPixelData( void* renderingEngine, lucWindow* window, lucPixel* buffer ) ;
+
+ /** Compositing Functions */
+
+ void _lucRenderingEngineTest_CompositeViewport(
+ void* renderingEngine,
+ lucViewportInfo* viewportInfo,
+ AbstractContext* context,
+ Bool broadcast ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/plugins/RenderingEngineTest.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/plugins/RenderingEngineTest.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,30 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucRenderingEngineTest</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucRenderingEngine</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">...</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/plugins/lucTestCameras.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/plugins/lucTestCameras.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,226 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: lucTestCameras.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+
+void lucTestLeftDirection( lucCamera* camera, Stream* stream ) {
+ XYZ leftDirection;
+ XYZ focusDirection;
+
+ lucCamera_GetLeftDirection( camera, leftDirection );
+ lucCamera_GetFocusDirection( camera, focusDirection );
+
+ Journal_Firewall( fabs( StGermain_AngleBetweenVectors( leftDirection, camera->upDirection, 3 ) - M_PI/2.0 ) < 0.01 ,
+ stream, "Failed %s - left direction = %f %f %f, focusDirection = %f %f %f\n", __func__,
+ leftDirection[0], leftDirection[1], leftDirection[2],
+ focusDirection[0], focusDirection[1], focusDirection[2] );
+ Journal_Firewall( fabs( StGermain_AngleBetweenVectors( leftDirection, focusDirection, 3 ) - M_PI/2.0 ) < 0.01 ,
+ stream, "Failed %s - left direction = %f %f %f, focusDirection = %f %f %f\n", __func__,
+ leftDirection[0], leftDirection[1], leftDirection[2],
+ focusDirection[0], focusDirection[1], focusDirection[2] );
+
+}
+
+void lucTestBroadcast( lucCamera* camera, Stream* stream, AbstractContext* context ) {
+ int rootRank = 0;
+ double rank = (double) context->rank;
+
+ camera->coord[ J_AXIS ] = rank;
+
+ camera->eyeSeparation = rank;
+
+ lucCamera_Broadcast( camera, rootRank, context->communicator );
+
+ Journal_Firewall( fabs( camera->coord[ J_AXIS ] - (double) rootRank ) < 0.01,
+ stream, "Failed %s\n", __func__ );
+
+ Journal_Firewall( fabs( camera->eyeSeparation - (double) rootRank ) < 0.01,
+ stream, "Failed %s\n", __func__ );
+}
+
+void lucTestEye( lucCamera* camera, Stream* stream ) {
+ Coord leftEye;
+ Coord rightEye;
+ XYZ vector;
+ XYZ leftDirection;
+
+ camera->buffer = lucRight;
+ lucCamera_SwapStereoBuffer( camera );
+ lucCamera_CurrentEyePosition( camera, leftEye );
+ lucCamera_SwapStereoBuffer( camera );
+ lucCamera_CurrentEyePosition( camera, rightEye );
+
+ StGermain_VectorSubtraction( vector, leftEye, rightEye, 3 );
+ if ( camera->stereoType == lucMono ) {
+ Journal_Firewall( fabs(StGermain_VectorMagnitude( vector, 3 ) ) < 0.01,
+ stream, "Failed %s\n", __func__ );
+ StGermain_VectorSubtraction( vector, leftEye, camera->coord, 3 );
+ Journal_Firewall( fabs(StGermain_VectorMagnitude( vector, 3 ) ) < 0.01,
+ stream, "Failed %s\n", __func__ );
+ return;
+ }
+
+ Journal_Firewall( fabs(StGermain_VectorMagnitude( vector, 3 ) - camera->eyeSeparation ) < 0.01*camera->eyeSeparation,
+ stream, "Failed %s\n", __func__ );
+
+ lucCamera_GetLeftDirection( camera, leftDirection );
+ Journal_Firewall( fabs( StGermain_AngleBetweenVectors( vector, leftDirection, 3 ) ) < 0.01 ,
+ stream, "Failed %s\n", __func__ );
+}
+
+void testCamera( lucCamera* camera, Stream* stream, AbstractContext* context ) {
+ lucTestEye( camera, stream );
+ lucTestLeftDirection( camera, stream );
+}
+
+
+void lucTestThisCamera( AbstractContext* context, lucCamera* camera, Stream* stream ) {
+ Index angleCount = 8;
+ Index angle_I;
+ XYZ leftDirection;
+ XYZ focusDirection;
+ XYZ originalFocusDirection;
+
+ Journal_Printf( stream, "************** Checking Camera '%s' **************\n", camera->name );
+ Stream_Indent( stream );
+ lucCamera_GetFocusDirection( camera, originalFocusDirection );
+
+ Journal_Printf( stream, "************** Testing lucCamera_Zoom **************\n");
+ lucCamera_Zoom( camera, 2.0 ) ;
+ Print( camera, stream );
+ testCamera( camera, stream, context );
+ lucCamera_Reset( camera );
+
+ lucCamera_Zoom( camera, 0.25 ) ;
+ Print( camera, stream );
+ testCamera( camera, stream, context );
+ lucCamera_Reset( camera );
+
+ lucTestBroadcast( camera, stream, context );
+ lucCamera_Reset( camera );
+
+ Journal_Printf( stream, "************** Testing lucCamera_RotateAroundUpDirection **************\n");
+ Stream_Indent( stream );
+ for ( angle_I = 0 ; angle_I < angleCount ; angle_I++ ) {
+ lucCamera_RotateAroundUpDirection( camera, 2.0 * M_PI / (double)angleCount ) ;
+ lucCamera_GetFocusDirection( camera, focusDirection );
+ Journal_Printf(stream, "Has rotated %.5g degrees.\n",
+ StGermain_AngleBetweenVectors( focusDirection, originalFocusDirection, 3) * 180.0 / M_PI );
+ lucCamera_GetLeftDirection( camera, leftDirection );
+ }
+ Stream_UnIndent( stream );
+ lucCamera_Reset( camera );
+
+ Journal_Printf( stream, "************** Testing lucCamera_RotateTowardsUpDirection **************\n");
+ Stream_Indent( stream );
+ for ( angle_I = 0 ; angle_I < angleCount ; angle_I++ ) {
+ lucCamera_RotateTowardsUpDirection( camera, 0.5 * M_PI / (double)angleCount + M_PI/180.0 ) ;
+ lucCamera_GetFocusDirection( camera, focusDirection );
+ Journal_Printf(stream, "Has rotated %.5g degrees.\n",
+ StGermain_AngleBetweenVectors( focusDirection, originalFocusDirection, 3) * 180.0 / M_PI );
+ testCamera( camera, stream, context );
+ }
+ lucCamera_Reset( camera );
+ for ( angle_I = 0 ; angle_I < angleCount ; angle_I++ ) {
+ lucCamera_RotateTowardsUpDirection( camera, -0.5 * M_PI / (double)angleCount - M_PI/180.0 ) ;
+ lucCamera_GetFocusDirection( camera, focusDirection );
+ Journal_Printf(stream, "Has rotated %.5g degrees.\n",
+ StGermain_AngleBetweenVectors( focusDirection, originalFocusDirection, 3) * 180.0 / M_PI );
+
+ /* Print left direction */
+ testCamera( camera, stream, context );
+ }
+ Stream_UnIndent( stream );
+ lucCamera_Reset( camera );
+ Stream_UnIndent( stream );
+}
+
+void lucTestAllCameras( AbstractContext* context ) {
+ lucCamera* stereo;
+ lucCamera* frontOn;
+ Stream* stream = Journal_Register( Info_Type, CURR_MODULE_NAME );
+
+ if ( context->rank == 0 )
+ Stream_RedirectFile_WithPrependedPath( stream, context->outputPath, "camera.txt" );
+ Stream_SetPrintingRank( stream, 0 );
+
+ /* Note: this func gets added to construct extensions... may it should be changed to take in the tummy too? */
+ frontOn = Stg_ComponentFactory_ConstructByName( context->CF, "frontOn", lucCamera, True, 0 /* dummy */ );
+ stereo = Stg_ComponentFactory_ConstructByName( context->CF, "stereo", lucCamera, True, 0 /* dummy */ );
+ Print( frontOn, stream );
+ Print( stereo, stream );
+ lucTestThisCamera( context, frontOn, stream );
+ lucTestThisCamera( context, stereo, stream );
+}
+
+const Type lucTestCameras_Type = "lucTestCameras";
+typedef struct {
+ __Codelet
+} lucTestCameras;
+
+void _lucTestCameras_Construct( void* components, Stg_ComponentFactory* cf, void* data ) {
+ AbstractContext* context;
+ context = Stg_ComponentFactory_ConstructByName( cf, "context", AbstractContext, True, data );
+ ContextEP_Append( context, AbstractContext_EP_ConstructExtensions, lucTestAllCameras );
+}
+
+void* _lucTestCameras_DefaultNew( Name name ) {
+ return Codelet_New(
+ lucTestCameras_Type,
+ _lucTestCameras_DefaultNew,
+ _lucTestCameras_Construct,
+ _Codelet_Build,
+ _Codelet_Initialise,
+ _Codelet_Execute,
+ _Codelet_Destroy,
+ name );
+}
+
+Index lucTestCameras_Register( PluginsManager* pluginsManager ) {
+ return PluginsManager_Submit( pluginsManager, lucTestCameras_Type, "0", _lucTestCameras_DefaultNew );
+}
+
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/plugins/lucTestColourMaps.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/plugins/lucTestColourMaps.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,93 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: lucTestColourMaps.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+
+void lucTestColourMaps_Function( AbstractContext* context ) {
+ Index component_I;
+ Stg_ObjectList* componentList = context->CF->LCRegister->componentList;
+ Stg_Component* component;
+ Stream* stream = Journal_Register( Info_Type, CURR_MODULE_NAME );
+
+ Stream_RedirectFile_WithPrependedPath( stream, context->outputPath, "colourMap.txt" );
+
+ /* Do Stg_Class_Print for all colour maps */
+ for ( component_I = 0 ; component_I < componentList->count ; component_I++ ) {
+ component = (Stg_Component*) Stg_ObjectList_At( componentList, component_I );
+
+ if ( Stg_Class_IsInstance( component, lucColourMap_Type ) )
+ Stg_Class_Print( component, stream );
+ }
+}
+
+const Type lucTestColourMaps_Type = "lucTestColourMaps";
+typedef struct {
+ __Codelet
+} lucTestColourMaps;
+
+void _lucTestColourMaps_Construct( void* component, Stg_ComponentFactory* cf, void* data ) {
+ AbstractContext* context;
+ context = Stg_ComponentFactory_ConstructByName( cf, "context", AbstractContext, True, data );
+ ContextEP_Append( context, AbstractContext_EP_ConstructExtensions, lucTestColourMaps_Function );
+}
+
+void* _lucTestColourMaps_DefaultNew( Name name ) {
+ return Codelet_New(
+ lucTestColourMaps_Type,
+ _lucTestColourMaps_DefaultNew,
+ _lucTestColourMaps_Construct,
+ _Codelet_Build,
+ _Codelet_Initialise,
+ _Codelet_Execute,
+ _Codelet_Destroy,
+ name );
+}
+
+Index lucTestColourMaps_Register( PluginsManager* pluginsManager ) {
+ return PluginsManager_Submit( pluginsManager, lucTestColourMaps_Type, "0", _lucTestColourMaps_DefaultNew );
+}
+
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/plugins/makefile
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/plugins/makefile Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,16 @@
+#Finds the Absolute path to the Project Root directory
+SHELL := /bin/bash
+PROJ_ROOT := $(shell until test -r ./Makefile.system ; do cd .. ; done ; echo `pwd`)
+include ${PROJ_ROOT}/Makefile.system
+
+# External Libraries and Headers
+#EXTERNAL_INCLUDES = ${STGERMAIN_INCLUDES} ${MPI_INCLUDES} ${XML_CFLAGS}
+#EXTERNAL_LIBS = ${STGERMAIN_LIBS} ${MPI_LIBS} ${XML_LIBS}
+
+packages = STGERMAIN MPI XML GL
+
+# Note don't put the .c extension. just the base name of the plugin
+plugins := $(wildcard *.c)
+
+include ${PROJ_ROOT}/Makefile.vmake
+
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/testCameras.0of1.sh
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/testCameras.0of1.sh Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,9 @@
+#!/bin/sh
+
+TEST_SCRIPT=./VMake/executableTester.sh
+until test -r ${TEST_SCRIPT} ; do
+ TEST_SCRIPT=../${TEST_SCRIPT}
+done
+. ${TEST_SCRIPT}
+
+runAndHandleSystemTestStdLocations "glucifer testCameras.xml" "$0" "$@"
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/testCameras.0of3.sh
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/testCameras.0of3.sh Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,9 @@
+#!/bin/sh
+
+TEST_SCRIPT=./VMake/executableTester.sh
+until test -r ${TEST_SCRIPT} ; do
+ TEST_SCRIPT=../${TEST_SCRIPT}
+done
+. ${TEST_SCRIPT}
+
+runAndHandleSystemTestStdLocations "glucifer testCameras.xml" "$0" "$@"
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/testCameras.xml
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/testCameras.xml Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,39 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+ <!-- Construct the app by choosing which plugins to load -->
+ <list name="plugins">
+ <param>lucTestCameras</param>
+ </list>
+
+ <param name="dim">2</param>
+ <param name="outputPath">./output</param>
+ <param name="journal.debug.Plugin">true</param>
+
+ <struct name="components">
+ <struct name="frontOn">
+ <param name="Type">lucCamera</param>
+ <param name="coordX">0.0</param>
+ <param name="coordY">0.0</param>
+ <param name="coordZ">1.0</param>
+ </struct>
+ <struct name="stereo">
+ <param name="Type">lucCamera</param>
+ <param name="coordX">1.0</param>
+ <param name="coordY">1.0</param>
+ <param name="coordZ">0.0</param>
+ <param name="focalPointX">1.0</param>
+ <param name="focalPointY">0.0</param>
+ <param name="focalPointZ">0.0</param>
+ <param name="upDirectionX">1.0</param>
+ <param name="upDirectionY">0.0</param>
+ <param name="upDirectionZ">0.0</param>
+ <param name="aperture">70.0</param>
+ <param name="stereoType">ToeIn</param>
+ <param name="eyeSeparation">0.3</param>
+ </struct>
+ </struct>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/testColourMaps.0of1.sh
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/testColourMaps.0of1.sh Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,9 @@
+#!/bin/sh
+
+TEST_SCRIPT=./VMake/executableTester.sh
+until test -r ${TEST_SCRIPT} ; do
+ TEST_SCRIPT=../${TEST_SCRIPT}
+done
+. ${TEST_SCRIPT}
+
+runAndHandleSystemTestStdLocations "glucifer testColourMaps.xml" "$0" "$@"
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/testColourMaps.xml
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/testColourMaps.xml Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,46 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+ <!-- Construct the app by choosing which plugins to load -->
+ <list name="plugins">
+ <param>lucTestColourMaps</param>
+ </list>
+
+ <param name="outputPath">./output</param>
+
+ <struct name="components">
+ <struct name="cIItcomColourMap">
+ <param name="Type">lucColourMap</param>
+ <param name="colours">Blue Green Red</param>
+ <param name="minimum">0.0</param>
+ <param name="maximum">1.0</param>
+ <param name="dynamicRange">true</param>
+ </struct>
+ <struct name="French Girl">
+ <param name="Type">lucColourMap</param>
+ <param name="colours">Red Yellow Black</param>
+ <param name="minimum">0.0</param>
+ <param name="maximum">1.0</param>
+ <param name="dynamicRange">true</param>
+ </struct>
+ <struct name="Rainbow2">
+ <param name="Type">lucColourMap</param>
+ <param name="colours">white Purple Blue Green Yellow Orange Red</param>
+ <param name="minimum">0.0</param>
+ <param name="maximum">1.0</param>
+ <param name="logScale">f</param>
+ <param name="dynamicRange">t</param>
+ </struct>
+ <struct name="Rainbow">
+ <param name="Type">lucColourMap</param>
+ <param name="colours">Purple Blue Green Yellow Orange Red</param>
+ <param name="minimum">0.0</param>
+ <param name="maximum">1.0</param>
+ <param name="logScale">f</param>
+ <param name="dynamicRange">t</param>
+ </struct>
+ </struct>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 Base/tests/testlucBase.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Base/tests/testlucBase.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,138 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: testlucBase.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+
+#ifdef HAVE_PYTHON
+#include <Python.h>
+#endif
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#include <glucifer/Base/Base.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+int main( int argc, char* argv[] ) {
+ MPI_Comm CommWorld;
+ int rank;
+ int numProcessors;
+ Dictionary* dictionary;
+ XML_IO_Handler* ioHandler;
+ DiscretisationContext* context = NULL;
+
+ /* Initialise PETSc, get world info */
+ MPI_Init( &argc, &argv );
+ MPI_Comm_dup( MPI_COMM_WORLD, &CommWorld );
+ MPI_Comm_size( CommWorld, &numProcessors );
+ MPI_Comm_rank( CommWorld, &rank );
+
+ StGermain_Init( &argc, &argv );
+ lucBase_Init( &argc, &argv );
+ #ifdef HAVE_PYTHON
+ Py_Initialize();
+ #endif
+
+ MPI_Barrier( CommWorld ); /* Ensures copyright info always come first in output */
+
+ /* Create the application's dictionary */
+ dictionary = Dictionary_New();
+
+ /* Read input */
+ ioHandler = XML_IO_Handler_New();
+ IO_Handler_ReadAllFromCommandLine( ioHandler, argc, argv, dictionary );
+ Journal_ReadFromDictionary( dictionary );
+
+ /* Construction phase -----------------------------------------------------------------------------------------------*/
+ context = DiscretisationContext_New( "context", 0, 0, CommWorld, dictionary );
+ #if 0
+ PluginsManager_Load( context->plugins, context, dictionary );
+
+ componentDict = Dictionary_GetDictionary( dictionary, "components" );
+ assert( componentDict );
+
+ context->CF = Stg_ComponentFactory_New( dictionary, componentDict, context->register_Register );
+
+ LiveComponentRegister_Add( context->CF->LCRegister, (Stg_Component*) context );
+
+ Stg_ComponentFactory_CreateComponents( context->CF );
+ Stg_ComponentFactory_ConstructComponents( context->CF );
+ KeyCall( context, context->constructExtensionsK, EntryPoint_VoidPtr_CallCast* )( KeyHandle(context,context->constructExtensionsK), context );
+ #endif
+ Stg_Component_Construct( context, 0 /* dummy */, &context, False );
+
+ if( rank == 0 )
+ Context_PrintConcise( context, context->verbose );
+
+ /* Building phase ---------------------------------------------------------------------------------------------------*/
+ Stg_Component_Build( context, 0 /* dummy */, False );
+
+ /* Initialisaton phase ----------------------------------------------------------------------------------------------*/
+ Stg_Component_Initialise( context, 0 /* dummy */, False );
+
+ /* Run (Solve) phase ------------------------------------------------------------------------------------------------*/
+ AbstractContext_Dump( context );
+
+ /* Destruct phase ---------------------------------------------------------------------------------------------------*/
+ Stg_Component_Destroy( context, 0 /* dummy */, False );
+ Stg_Component_Destroy( context, 0 /* dummy */, False );
+ Stg_Class_Delete( context );
+ Stg_Class_Delete( dictionary );
+
+ #ifdef HAVE_PYTHON
+ Py_Finalize();
+ #endif
+
+ lucBase_Finalise();
+ StGermain_Finalise();
+
+ /* Close off MPI */
+ MPI_Finalize();
+
+ return 0; /* success */
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/makefile
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/makefile Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,9 @@
+
+SHELL := /bin/bash
+PROJ_ROOT := $(shell until test -r ./Makefile.system ; do cd .. ; done ; echo `pwd`)
+include ${PROJ_ROOT}/Makefile.system
+
+# Subdirectories
+subdirs := src tests
+
+include ${PROJ_ROOT}/Makefile.vmake
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Axis.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Axis.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,385 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Axis.c 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "Axis.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+const Type lucAxis_Type = "lucAxis";
+
+lucAxis* lucAxis_New(
+ Name name,
+ Coord origin,
+ float scale,
+ lucColour colourX,
+ lucColour colourY,
+ lucColour colourZ)
+{
+ lucAxis* self = (lucAxis*) _lucAxis_DefaultNew( name );
+
+ lucAxis_InitAll( self, origin, scale, colourX, colourY, colourZ);
+
+ return self;
+}
+
+lucAxis* _lucAxis_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+
+ Name name )
+{
+ lucAxis* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucAxis) );
+ self = (lucAxis*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+
+ return self;
+}
+
+void lucAxis_Init(
+ lucAxis* self,
+ Coord origin,
+ float scale,
+ lucColour colourX,
+ lucColour colourY,
+ lucColour colourZ)
+{
+
+ self->scale = scale;
+ memcpy( self->origin, origin, sizeof(Coord) );
+ memcpy( &(self->colourX), &colourX, sizeof(lucColour) );
+ memcpy( &(self->colourY), &colourY, sizeof(lucColour) );
+ memcpy( &(self->colourZ), &colourZ, sizeof(lucColour) );
+
+
+}
+
+void lucAxis_InitAll(
+ void* axis,
+ Coord origin,
+ float scale,
+ lucColour colourX,
+ lucColour colourY,
+ lucColour colourZ)
+{
+ lucAxis* self = axis;
+
+ /* TODO Init parent */
+ lucAxis_Init( self, origin, scale, colourX, colourY, colourZ );
+}
+
+void _lucAxis_Delete( void* drawingObject ) {
+ lucAxis* self = (lucAxis*)drawingObject;
+
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucAxis_Print( void* drawingObject, Stream* stream ) {
+ lucAxis* self = (lucAxis*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucAxis_Copy( void* axis, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) {
+ lucAxis* self = axis;
+ lucAxis* newAxis;
+
+ newAxis = _Stg_Component_Copy( self, dest, deep, nameExt, ptrMap );
+
+ newAxis->scale = self->scale;
+ memcpy( &(newAxis->colourX), &(self->colourX), sizeof(lucColour) );
+ memcpy( &(newAxis->colourY), &(self->colourY), sizeof(lucColour) );
+ memcpy( &(newAxis->colourZ), &(self->colourZ), sizeof(lucColour) );
+ memcpy( newAxis->origin, self->origin, sizeof(Coord) );
+
+ return (void*) newAxis;
+}
+
+void* _lucAxis_DefaultNew( Name name ) {
+ return _lucAxis_New(
+ sizeof( lucAxis ),
+ lucAxis_Type,
+ _lucAxis_Delete,
+ _lucAxis_Print,
+ _lucAxis_Copy,
+ _lucAxis_DefaultNew,
+ _lucAxis_Construct,
+ _lucAxis_Build,
+ _lucAxis_Initialise,
+ _lucAxis_Execute,
+ _lucAxis_Destroy,
+ _lucAxis_Setup,
+ _lucAxis_Draw,
+ _lucAxis_CleanUp,
+ _lucAxis_BuildDisplayList,
+ name );
+}
+
+void _lucAxis_Construct( void* axis, Stg_ComponentFactory* cf, void* data ) {
+ lucAxis* self = (lucAxis*) axis;
+ Name colourNameX;
+ Name colourNameY;
+ Name colourNameZ;
+
+ Coord origin;
+
+ /* Get Stereo Type */
+ /* Construct Parent */
+ _lucDrawingObject_Construct( self, cf, data );
+
+ colourNameX = Stg_ComponentFactory_GetString( cf, self->name, "colourX", "Red") ;
+ colourNameY = Stg_ComponentFactory_GetString( cf, self->name, "colourY", "Green") ;
+ colourNameZ = Stg_ComponentFactory_GetString( cf, self->name, "colourZ", "Blue") ;
+
+ lucColour_FromString( &self->colourX, colourNameX );
+ lucColour_FromString( &self->colourY, colourNameY );
+ lucColour_FromString( &self->colourZ, colourNameZ );
+
+ origin[I_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "originX", -0.25 );
+ origin[J_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "originY", 0.0 );
+ origin[K_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "originZ", 0.0 );
+
+ lucAxis_InitAll( self,
+ origin,
+ Stg_ComponentFactory_GetDouble( cf, self->name, "scale", 1.0),
+ self->colourX,
+ self->colourY,
+ self->colourZ);
+
+}
+
+void _lucAxis_Build( void* Axis, void* data ) { }
+void _lucAxis_Initialise( void* Axis, void* data ) { }
+void _lucAxis_Execute( void* Axis, void* data ) { }
+void _lucAxis_Destroy( void* Axis, void* data ) { }
+
+void _lucAxis_Setup( void* drawingObject, void* _context ) {
+ lucAxis* self = (lucAxis*)drawingObject;
+ _lucOpenGLDrawingObject_Setup( self, _context );
+}
+void _lucAxis_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucAxis* self = (lucAxis*)drawingObject;
+ lucViewport* viewport = viewportInfo->viewport;
+ DiscretisationContext* context = (DiscretisationContext*) _context;
+ Dimension_Index dim = context->dim;
+
+ double rodLength = 0.0;
+ double arrowLength = 0.0;
+
+
+ /* Initialise OpenGL stuff */
+ glShadeModel(GL_SMOOTH);
+ glDisable(GL_LIGHTING);
+
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+
+ /* Disable lighting because we don't want a 3D effect */
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ /* The rodlength is the total length of the arrow line.
+ By default it is 0.25, but can be scaled */
+ rodLength = self->scale*0.25;
+
+ /* The tip of the arrow hea starts at rofLength. The size of the arrow
+ is a fifth of the total length
+ ---->
+ */
+ arrowLength = rodLength/5.0;
+
+ if (dim == 2) {
+ /* Drawing the X axis, default is the RED color */
+ glColor3f(self->colourX.red, self->colourX.green, self->colourX.blue);
+
+ glBegin( GL_LINES );
+ glVertex2f( self->origin[I_AXIS], self->origin[J_AXIS] );
+ glVertex2f( self->origin[I_AXIS] + self->scale*0.25 , self->origin[J_AXIS] );
+ glEnd();
+ glBegin(GL_TRIANGLES);
+ glVertex2f( self->origin[I_AXIS] + self->scale*0.25, self->origin[J_AXIS] );
+ glVertex2f( self->origin[I_AXIS] + self->scale*0.25 - arrowLength, self->origin[J_AXIS] -arrowLength/2.0);
+ glVertex2f( self->origin[I_AXIS] + self->scale*0.25 - arrowLength, self->origin[J_AXIS] +arrowLength/2.0);
+ glEnd();
+ glRasterPos2f( self->origin[I_AXIS] + self->scale*0.25 + self->scale*0.05, self->origin[J_AXIS] );
+ lucPrintString( "X");
+
+ /* Drawing the Y axis, default is the GREEN color */
+ glColor3f(self->colourY.red, self->colourY.green, self->colourY.blue);
+
+ glBegin( GL_LINES );
+ glVertex2f( self->origin[I_AXIS], self->origin[J_AXIS] );
+ glVertex2f( self->origin[I_AXIS], self->origin[J_AXIS] + self->scale*0.25 );
+ glEnd();
+ glBegin(GL_TRIANGLES);
+ glVertex2f( self->origin[I_AXIS], self->origin[J_AXIS] + self->scale*0.25 );
+ glVertex2f( self->origin[I_AXIS] + arrowLength/2.0, self->origin[J_AXIS] + self->scale*0.25 -arrowLength);
+ glVertex2f( self->origin[I_AXIS] - arrowLength/2.0, self->origin[J_AXIS] + self->scale*0.25 -arrowLength);
+ glEnd();
+ glRasterPos2f( self->origin[I_AXIS], self->origin[J_AXIS]+ self->scale*0.25 + self->scale*0.05 );
+ lucPrintString( "Y");
+ }
+ else if ( dim == 3 ) {
+ /* Drawing the X axis, by default using the RED color */
+ glColor3f(self->colourX.red, self->colourX.green, self->colourX.blue);
+
+ glBegin(GL_TRIANGLES);
+ glVertex3f( self->origin[I_AXIS] + self->scale*0.25, self->origin[J_AXIS], self->origin[K_AXIS] );
+ glVertex3f( self->origin[I_AXIS] + self->scale*0.25 - arrowLength,
+ self->origin[J_AXIS] -arrowLength/2.0, self->origin[K_AXIS] );
+ glVertex3f( self->origin[I_AXIS] + self->scale*0.25 - arrowLength,
+ self->origin[J_AXIS] +arrowLength/2.0,
+ self->origin[K_AXIS] );
+ glEnd();
+
+ glBegin( GL_LINES );
+ glVertex3f( self->origin[I_AXIS], self->origin[J_AXIS] , self->origin[K_AXIS] );
+ glVertex3f( self->origin[I_AXIS] + self->scale*0.25, self->origin[J_AXIS] , self->origin[K_AXIS] );
+ glEnd();
+
+ glRasterPos3f( self->origin[I_AXIS] + self->scale*0.25 + self->scale*0.05, self->origin[J_AXIS], self->origin[K_AXIS] );
+ lucPrintString( "X");
+
+ /* Drawing the X axis, by default using the GREEN color */
+ glColor3f(self->colourY.red, self->colourY.green, self->colourY.blue);
+
+ glBegin(GL_TRIANGLES);
+ glVertex3f( self->origin[I_AXIS], self->origin[J_AXIS] + self->scale*0.25, self->origin[K_AXIS] );
+ glVertex3f( self->origin[I_AXIS] + arrowLength/2.0, self->origin[J_AXIS] + self->scale*0.25 -arrowLength,
+ self->origin[K_AXIS] );
+ glVertex3f( self->origin[I_AXIS] - arrowLength/2.0, self->origin[J_AXIS] + self->scale*0.25 -arrowLength,
+ self->origin[K_AXIS] );
+ glEnd();
+
+ glBegin( GL_LINES );
+ glVertex3f( self->origin[I_AXIS], self->origin[J_AXIS] , self->origin[K_AXIS] );
+ glVertex3f( self->origin[I_AXIS], self->origin[J_AXIS] + self->scale*0.25 , self->origin[K_AXIS] );
+ glEnd();
+
+ glRasterPos3f( self->origin[I_AXIS], self->origin[J_AXIS]+ self->scale*0.25 + self->scale*0.05, self->origin[K_AXIS] );
+ lucPrintString( "Y");
+
+
+ /* Drawing the X axis, by default using the BLUE color */
+ glColor3f(self->colourZ.red, self->colourZ.green, self->colourZ.blue);
+ glBegin(GL_TRIANGLES);
+ glVertex3f( self->origin[I_AXIS], self->origin[J_AXIS] , self->origin[K_AXIS] + self->scale*0.25 );
+ glVertex3f( self->origin[I_AXIS] + arrowLength/2.0, self->origin[J_AXIS] ,
+ self->origin[K_AXIS] + self->scale*0.25 - arrowLength );
+ glVertex3f( self->origin[I_AXIS] - arrowLength/2.0, self->origin[J_AXIS],
+ self->origin[K_AXIS] + self->scale*0.25 -arrowLength );
+ glEnd();
+
+ glBegin( GL_LINES );
+ glVertex3f( self->origin[I_AXIS], self->origin[J_AXIS] , self->origin[K_AXIS] );
+ glVertex3f( self->origin[I_AXIS], self->origin[J_AXIS] , self->origin[K_AXIS] + self->scale*0.25 );
+ glEnd();
+ glRasterPos3f( self->origin[I_AXIS], self->origin[J_AXIS] , self->origin[K_AXIS] + self->scale*0.25+ self->scale*0.05 );
+ lucPrintString("Z");
+ }
+ /* Put back settings */
+ glEnable(GL_LIGHTING);
+}
+
+void _lucAxis_CleanUp( void* drawingObject, void* _context ) {
+ lucAxis* self = (lucAxis*)drawingObject;
+
+ _lucOpenGLDrawingObject_CleanUp( self, _context );
+
+}
+
+void _lucAxis_BuildDisplayList( void* drawingObject, void* _context ) {
+ }
+
+
+
+
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Axis.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Axis.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,125 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Axis.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+
+#ifndef __lucAxis_h__
+#define __lucAxis_h__
+
+ extern const Type lucAxis_Type;
+
+ #define __lucAxis \
+ __lucOpenGLDrawingObject \
+ Coord origin;\
+ float scale;\
+ lucColour colourX;\
+ lucColour colourY;\
+ lucColour colourZ;
+
+ struct lucAxis {__lucAxis};
+
+ /** Constructors */
+ lucAxis* lucAxis_New(
+ Name name,
+ Coord origin,
+ float scale,
+ lucColour colourX,
+ lucColour colourY,
+ lucColour colourZ);
+
+ lucAxis* _lucAxis_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void lucAxis_InitAll(
+ void* axis,
+ Coord origin,
+ float scale,
+ lucColour colourX,
+ lucColour colourY,
+ lucColour colourZ);
+
+ void _lucAxis_Init(
+ void* axis,
+ Coord origin,
+ float scale,
+ lucColour colourX,
+ lucColour colourY,
+ lucColour colourZ);
+
+
+ void _lucAxis_Setup( void* drawingObject, void* _context );
+
+ /** Virtual Functions */
+ void _lucAxis_Delete( void* axis ) ;
+ void _lucAxis_Print( void* axis, Stream* stream ) ;
+ void* _lucAxis_Copy( void* axis, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) ;
+ #define lucAxis_Copy( self ) \
+ (lucAxis*) Stg_Class_Copy( self, NULL, False, NULL, NULL )
+ void* _lucAxis_DefaultNew( Name name ) ;
+void _lucAxis_Construct( void* axis, Stg_ComponentFactory* cf, void* data ) ;
+ void _lucAxis_Build( void* axis, void* data );
+ void _lucAxis_Initialise( void* axis, void* data );
+ void _lucAxis_Execute( void* axis, void* data );
+ void _lucAxis_Destroy( void* axis, void* data );
+ void _lucAxis_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context );
+ void _lucAxis_CleanUp( void* drawingObject, void* _context );
+ void _lucAxis_BuildDisplayList( void* drawingObject, void* _context );
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Axis.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Axis.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,72 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucAxis</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Draws a set of X,Y,Z axis </param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">colourX</param>
+ <param name="Type">String</param>
+ <param name="Default">"Red"</param>
+ <param name="Description">Sets the colour for the X axis</param>
+ </struct>
+ <struct>
+ <param name="Name">colourY</param>
+ <param name="Type">String</param>
+ <param name="Default">"Green"</param>
+ <param name="Description">Sets the colour for the Y axis</param>
+ </struct>
+ <struct>
+ <param name="Name">colourZ</param>
+ <param name="Type">String</param>
+ <param name="Default">"Blue"</param>
+ <param name="Description">Sets the colour for the Z axis</param>
+ </struct>
+ <struct>
+ <param name="Name">originX</param>
+ <param name="Type">Double</param>
+ <param name="Default">-0.5</param>
+ <param name="Description">Sets the X origin of the axis set</param>
+ </struct>
+ <struct>
+ <param name="Name">originY</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">Sets the Y origin of the axis set</param>
+ </struct>
+ <struct>
+ <param name="Name">originZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">Sets the Z origin of the axis set</param>
+ </struct>
+ <struct>
+ <param name="Name">scale</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">Scales the length of the x,y,z axis</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ColourBar.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ColourBar.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,390 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: ColourBar.c 646 2006-12-05 02:54:33Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "ColourBar.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucColourBar_Type = "lucColourBar";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucColourBar* _lucColourBar_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ Name name )
+{
+ lucColourBar* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucColourBar) );
+ self = (lucColourBar*) _lucDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ name );
+
+ return self;
+}
+
+void _lucColourBar_Init(
+ lucColourBar* self,
+ lucColourMap* colourMap,
+ double lengthFactor,
+ Pixel_Index height,
+ Pixel_Index margin,
+ float borderWidth,
+ int precision,
+ Bool scientific,
+ int ticks,
+ Bool printTickValue,
+ float scaleValue )
+{
+ self->colourMap = colourMap;
+ self->lengthFactor = lengthFactor;
+ self->height = height;
+ self->margin = margin;
+ self->borderWidth = borderWidth;
+ self->precision = precision;
+ self->scientific = scientific;
+ self->ticks = ticks;
+ self->printTickValue = printTickValue;
+ self->scaleValue = scaleValue;
+
+}
+
+void _lucColourBar_Delete( void* drawingObject ) {
+ lucColourBar* self = (lucColourBar*)drawingObject;
+
+ _lucDrawingObject_Delete( self );
+}
+
+void _lucColourBar_Print( void* drawingObject, Stream* stream ) {
+ lucColourBar* self = (lucColourBar*)drawingObject;
+
+ _lucDrawingObject_Print( self, stream );
+}
+
+void* _lucColourBar_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucColourBar* self = (lucColourBar*)drawingObject;
+ lucColourBar* newDrawingObject;
+
+ newDrawingObject = _lucDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucColourBar_DefaultNew( Name name ) {
+ return (void*) _lucColourBar_New(
+ sizeof(lucColourBar),
+ lucColourBar_Type,
+ _lucColourBar_Delete,
+ _lucColourBar_Print,
+ NULL,
+ _lucColourBar_DefaultNew,
+ _lucColourBar_Construct,
+ _lucColourBar_Build,
+ _lucColourBar_Initialise,
+ _lucColourBar_Execute,
+ _lucColourBar_Destroy,
+ _lucColourBar_Setup,
+ _lucColourBar_Draw,
+ _lucColourBar_CleanUp,
+ name );
+}
+
+void _lucColourBar_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucColourBar* self = (lucColourBar*)drawingObject;
+ lucColourMap* colourMap;
+
+ /* Construct Parent */
+ _lucDrawingObject_Construct( self, cf, data );
+
+ colourMap = Stg_ComponentFactory_ConstructByKey( cf, self->name, "ColourMap", lucColourMap, True, data ) ;
+
+ _lucColourBar_Init(
+ self,
+ colourMap,
+ Stg_ComponentFactory_GetDouble( cf, self->name, "lengthFactor", 0.8 ),
+ Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "height", 10 ),
+ Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "margin", 16 ),
+ (float) Stg_ComponentFactory_GetDouble( cf, self->name, "borderWidth", 1 ) ,
+ Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "precision", 2 ) ,
+ Stg_ComponentFactory_GetBool(cf, self->name, "scientific", False ),
+ Stg_ComponentFactory_GetUnsignedInt(cf, self->name, "ticks", 0 ) ,
+ Stg_ComponentFactory_GetBool(cf, self->name, "printTickValue", False ),
+ (float) Stg_ComponentFactory_GetDouble(cf, self->name, "scaleValue", 1.0 )
+ );
+}
+
+void _lucColourBar_Build( void* drawingObject, void* data ) {}
+void _lucColourBar_Initialise( void* drawingObject, void* data ) {}
+void _lucColourBar_Execute( void* drawingObject, void* data ) {}
+void _lucColourBar_Destroy( void* drawingObject, void* data ) {}
+
+void _lucColourBar_Setup( void* drawingObject, void* _context ) {
+}
+
+void _lucColourBar_WithPrecision(char *string, Bool scientific, int precision, float scaleValue, double value){
+
+if(precision > 5 ) precision = 2;
+
+/* For display purpose, scales the printed values if needed */
+value = scaleValue * value;
+
+ if(scientific){
+ if( precision == 1 ){
+ sprintf(string, "%.1E", value);
+ return;
+ }
+ if( precision == 2 ){
+ sprintf(string, "%.2E", value);
+ return;
+ }
+ if( precision == 3 ){
+ sprintf(string, "%.3E", value);
+ return;
+ }
+ if( precision == 4 ){
+ sprintf(string, "%.4E", value);
+ return;
+ }
+ if( precision == 5 ){
+ sprintf(string, "%.5E", value);
+ return;
+ }
+ }
+ else{
+ if( precision == 1 ){
+ sprintf(string, "%.1g", value);
+ return;
+ }
+ if( precision == 2 ){
+ sprintf(string, "%.2g", value);
+ return;
+ }
+ if( precision == 3 ){
+ sprintf(string, "%.3g", value);
+ return;
+ }
+ if( precision == 4 ){
+ sprintf(string, "%.4g", value);
+ return;
+ }
+ if( precision == 5 ){
+ sprintf(string, "%.5g", value);
+ return;
+ }
+ }
+
+}
+
+void _lucColourBar_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucColourBar* self = (lucColourBar*)drawingObject;
+ lucColourMap* colourMap = self->colourMap;
+ Pixel_Index length = (Pixel_Index) ((double) viewportInfo->width * self->lengthFactor);
+ Pixel_Index height = self->height;
+ Pixel_Index pixel_I;
+ double value;
+ double tickValue;
+ int startPos[2];
+ GLint rasterPos[2];
+ char string[20];
+ int stringWidth;
+ int i = 0;
+ AbstractContext* context = (AbstractContext*) _context;
+
+
+ /* Only get master to draw colour bar */
+ if ( context->rank != MASTER )
+ return;
+
+ /* Set up 2D Viewer the size of the viewport */
+
+
+ //glPushMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ gluOrtho2D((GLfloat) 0.0, (GLfloat) viewportInfo->width, (GLfloat) 0.0, (GLfloat) viewportInfo->height );
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ /* Disable lighting because we don't want a 3D effect */
+ glDisable(GL_LIGHTING);
+
+ startPos[0] = (viewportInfo->width - length)/2;
+ startPos[1] = self->margin;
+
+ /* Draw Colour Bar */
+ for ( pixel_I = 0 ; pixel_I < length ; pixel_I++ ) {
+ value = colourMap->minimum + (double) pixel_I * (colourMap->maximum - colourMap->minimum) / (double) length;
+
+ lucColourMap_SetOpenGLColourFromValue( colourMap, value );
+
+ glRecti( startPos[0] + pixel_I, startPos[1], startPos[0] + pixel_I + 1 , startPos[1] + height );
+ }
+
+ /* Draw Box around colour bar */
+ glLineWidth( self->borderWidth );
+ lucColour_SetComplimentaryOpenGLColour( &window->backgroundColour );
+ glBegin( GL_LINE_LOOP );
+ glVertex2i( startPos[0], startPos[1] );
+ glVertex2i( startPos[0] + length, startPos[1] );
+ glVertex2i( startPos[0] + length, startPos[1] + height );
+ glVertex2i( startPos[0] , startPos[1] + height );
+ glEnd();
+
+ /* Write scale */
+ if ( fabs(colourMap->minimum) < 1.0e-5 )
+ sprintf( string, "0" );
+ else{
+ _lucColourBar_WithPrecision(string, self->scientific, self->precision, self->scaleValue, colourMap->minimum);
+ }
+ stringWidth = lucStringWidth( string );
+
+ rasterPos[0] = startPos[0] - (int) (0.5 * (float)stringWidth);
+ rasterPos[1] = startPos[1] - 13;
+ if (rasterPos[0] < 0)
+ rasterPos[0] = 1;
+
+ glRasterPos2iv( rasterPos );
+ lucPrintString( string );
+
+ if ( fabs(colourMap->maximum) < 1.0e-5 )
+ sprintf( string, "0" );
+ else{
+ _lucColourBar_WithPrecision( string, self->scientific, self->precision, self->scaleValue, colourMap->maximum);
+ }
+ stringWidth = lucStringWidth( string );
+
+ rasterPos[0] = startPos[0] + length - (int) (0.5 * (float)stringWidth);
+ glRasterPos2iv( rasterPos );
+ lucPrintString( string );
+
+ /* Write ticks */
+ for(i = 1; i< self->ticks; i++){
+ /* Computes the tick position */
+ rasterPos[0] = startPos[0]+ i*(length/ self->ticks);
+ rasterPos[1] = startPos[1] - 13;
+
+ /* Draws the tick */
+ glLineWidth( self->borderWidth );
+ lucColour_SetComplimentaryOpenGLColour( &window->backgroundColour );
+ glBegin(GL_LINES);
+ glVertex2i( startPos[0]+ i*(length/ self->ticks), startPos[1]-5 );
+ glVertex2i( startPos[0] + i*(length/ self->ticks), startPos[1] );
+ glEnd();
+
+
+ /* Computse the tick value */
+ tickValue = colourMap->minimum + ( i*(colourMap->maximum - colourMap->minimum)/self->ticks );
+
+ if(self->printTickValue) {
+ _lucColourBar_WithPrecision( string, self->scientific, self->precision, self->scaleValue, tickValue);
+
+ stringWidth = lucStringWidth( string );
+ rasterPos[0] -= (int) (0.5 * (float)stringWidth);
+ glRasterPos2iv( rasterPos );
+ lucPrintString( string );
+ }
+
+ }
+
+ /* Put back settings */
+ glEnable(GL_LIGHTING);
+ glPopMatrix();
+
+
+ /*Set back the viewport to what it should be to render any other object */
+ /* If this is not done, than any object displayed after the colour bar will not appear,*/
+ /* because the projection matrix and lookAt point have been altered */
+ lucViewportInfo_SetOpenGLCamera( viewportInfo );
+}
+
+void _lucColourBar_CleanUp( void* drawingObject, void* _context ) {
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ColourBar.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ColourBar.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,107 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: ColourBar.h 646 2006-12-05 02:54:33Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucColourBar_h__
+#define __lucColourBar_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucColourBar_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucColourBar \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucDrawingObject \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ lucColourMap* colourMap; \
+ double lengthFactor; \
+ Pixel_Index height; \
+ Pixel_Index margin; \
+ float borderWidth; \
+ int precision; \
+ Bool scientific; \
+ int ticks; \
+ Bool printTickValue; \
+ float scaleValue; \
+
+ struct lucColourBar { __lucColourBar };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucColourBar* _lucColourBar_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ Name name );
+
+ void _lucColourBar_Delete( void* drawingObject ) ;
+ void _lucColourBar_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucColourBar_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucColourBar_DefaultNew( Name name ) ;
+ void _lucColourBar_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucColourBar_Build( void* drawingObject, void* data ) ;
+ void _lucColourBar_Initialise( void* drawingObject, void* data ) ;
+ void _lucColourBar_Execute( void* drawingObject, void* data );
+ void _lucColourBar_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucColourBar_Setup( void* drawingObject, void* _context ) ;
+ void _lucColourBar_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucColourBar_CleanUp( void* drawingObject, void* _context ) ;
+
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ColourBar.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ColourBar.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,94 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucColourBar</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Draws a colour bar at the bottom of a viewport so that you can have a calibration scale of a particular lucColourMap.</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">lengthFactor</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.8</param>
+ <param name="Description">The proportion of the width of the viewport that you want the colour bar to fill.</param>
+ </struct>
+ <struct>
+ <param name="Name">height</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">10</param>
+ <param name="Description">The height of the colour bar in pixels</param>
+ </struct>
+ <struct>
+ <param name="Name">margin</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">16</param>
+ <param name="Description">The number of pixels between the bar and the colour bar.</param>
+ </struct>
+ <struct>
+ <param name="Name">borderWidth</param>
+ <param name="Type">Double</param>
+ <param name="Default">1</param>
+ <param name="Description">The thickness of the border around the colour bar.</param>
+ </struct>
+ <struct>
+ <param name="Name">precision</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">2</param>
+ <param name="Description">The decimal precision</param>
+ </struct>
+ <struct>
+ <param name="Name">scientific</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">If set to True, the annotation will be in scitnfic mode.</param>
+ </struct>
+ <struct>
+ <param name="Name">ticks</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">0</param>
+ <param name="Description">Number of ticks to be displayed on the colourbar. If the colourbar is divided in ten segments, it means 9 ticks.</param>
+ </struct>
+ <struct>
+ <param name="Name">printTickValue</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">If set to True, display the tick values.</param>
+ </struct>
+ <struct>
+ <param name="Name">scaleValue</param>
+ <param name="Type">float</param>
+ <param name="Default">1.0</param>
+ <param name="Description">Scale the displayed value by multiplying by the scaleValue number.</param>
+ </struct>
+
+
+
+
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">ColourMap</param>
+ <param name="Type">lucColourMap</param>
+ <param name="Description">The lucColourMap that you want to have a calibration scale for</param>
+ </struct>
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Contour.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Contour.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,475 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Contour.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "Contour.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucContour_Type = "lucContour";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucContour* _lucContour_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucContour* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucContour) );
+ self = (lucContour*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+void _lucContour_Init(
+ lucContour* self,
+ FieldVariable* fieldVariable,
+ lucColourMap* colourMap,
+ Name colourName,
+ IJK resolution,
+ double lineWidth,
+ Index isovalueCount,
+ double* isovalueList,
+ double interval )
+{
+ self->fieldVariable = fieldVariable;
+ self->colourMap = colourMap;
+ lucColour_FromString( &self->colour, colourName );
+ memcpy( self->resolution, resolution, sizeof(IJK) );
+ self->lineWidth = lineWidth;
+ self->isovalueCount = isovalueCount;
+
+ self->isovalueList = Memory_Alloc_Array( double, isovalueCount, "isovalue list" );
+ memcpy( self->isovalueList, isovalueList, isovalueCount * sizeof(double) );
+ self->interval = interval;
+}
+
+void _lucContour_Delete( void* drawingObject ) {
+ lucContour* self = (lucContour*)drawingObject;
+
+ Memory_Free( self->isovalueList );
+
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucContour_Print( void* drawingObject, Stream* stream ) {
+ lucContour* self = (lucContour*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucContour_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucContour* self = (lucContour*)drawingObject;
+ lucContour* newDrawingObject;
+
+ newDrawingObject = _lucOpenGLDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucContour_DefaultNew( Name name ) {
+ return (void*) _lucContour_New(
+ sizeof(lucContour),
+ lucContour_Type,
+ _lucContour_Delete,
+ _lucContour_Print,
+ NULL,
+ _lucContour_DefaultNew,
+ _lucContour_Construct,
+ _lucContour_Build,
+ _lucContour_Initialise,
+ _lucContour_Execute,
+ _lucContour_Destroy,
+ _lucContour_Setup,
+ _lucContour_Draw,
+ _lucContour_CleanUp,
+ _lucContour_BuildDisplayList,
+ name );
+}
+
+void _lucContour_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucContour* self = (lucContour*)drawingObject;
+ Index defaultResolution;
+ FieldVariable* fieldVariable;
+ lucColourMap* colourMap;
+ IJK resolution;
+
+ /* Construct Parent */
+ _lucOpenGLDrawingObject_Construct( self, cf, data );
+
+ fieldVariable = Stg_ComponentFactory_ConstructByKey( cf, self->name, "FieldVariable", FieldVariable, True, data );
+ colourMap = Stg_ComponentFactory_ConstructByKey( cf, self->name, "ColourMap", lucColourMap, False, data );
+
+ defaultResolution = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolution", 8 );
+ resolution[ I_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionX", defaultResolution );
+ resolution[ J_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionY", defaultResolution );
+ resolution[ K_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionZ", defaultResolution );
+
+ _lucContour_Init(
+ self,
+ fieldVariable,
+ colourMap,
+ Stg_ComponentFactory_GetString( cf, self->name, "colour", "black" ),
+ resolution,
+ (float) Stg_ComponentFactory_GetDouble( cf, self->name, "lineWidth", 1.0 ),
+ 0,
+ NULL,
+ Stg_ComponentFactory_GetDouble( cf, self->name, "interval", -1.0 ) ) ;
+}
+
+void _lucContour_Build( void* drawingObject, void* data ) {}
+void _lucContour_Initialise( void* drawingObject, void* data ) {}
+void _lucContour_Execute( void* drawingObject, void* data ) {}
+void _lucContour_Destroy( void* drawingObject, void* data ) {}
+
+void _lucContour_Setup( void* drawingObject, void* _context ) {
+ lucContour* self = (lucContour*)drawingObject;
+ _lucOpenGLDrawingObject_Setup( self, _context );
+}
+
+void _lucContour_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucContour* self = (lucContour*)drawingObject;
+ _lucOpenGLDrawingObject_Draw( self, window, viewportInfo, _context );
+}
+
+void _lucContour_CleanUp( void* drawingObject, void* _context ) {
+ lucContour* self = (lucContour*)drawingObject;
+ _lucOpenGLDrawingObject_CleanUp( self, _context );
+}
+
+void _lucContour_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucContour* self = (lucContour*)drawingObject;
+ FieldVariable* fieldVariable = self->fieldVariable;
+ double isovalue;
+ double interval = self->interval;
+ double minIsovalue = FieldVariable_GetMinGlobalFieldMagnitude( fieldVariable );
+ double maxIsovalue = FieldVariable_GetMaxGlobalFieldMagnitude( fieldVariable );
+ lucColourMap* colourMap = self->colourMap;
+ Index isovalue_I;
+ Coord min, max;
+
+ glLineWidth(self->lineWidth);
+
+ FieldVariable_GetMinAndMaxLocalCoords( fieldVariable, min, max );
+
+ lucColour_SetOpenGLColour( &self->colour );
+
+ /* Draw static isovalues */
+ for ( isovalue_I = 0 ; isovalue_I < self->isovalueCount ; isovalue_I++ ) {
+ isovalue = self->isovalueList[isovalue_I];
+
+ if ( colourMap )
+ lucColourMap_SetOpenGLColourFromValue( colourMap, isovalue );
+
+ lucContour_DrawContour( self, isovalue, 0.0, K_AXIS, min, max );
+ }
+
+ /* Draw isovalues at interval */
+ if ( interval <= 0.0 )
+ return;
+
+ for ( isovalue = minIsovalue ; isovalue < maxIsovalue ; isovalue += interval ) {
+ if ( colourMap )
+ lucColourMap_SetOpenGLColourFromValue( colourMap, isovalue );
+ lucContour_DrawContour( self, isovalue, 0.0, K_AXIS, min, max );
+ }
+}
+
+
+#define LEFT 0
+#define RIGHT 1
+#define BOTTOM 2
+#define TOP 3
+
+void lucContour_DrawContour(
+ void* drawingObject,
+ double isovalue,
+ double planeHeight,
+ Axis planeAxis,
+ Coord min,
+ Coord max )
+{
+ lucContour* self = (lucContour*)drawingObject;
+ FieldVariable* fieldVariable = self->fieldVariable;
+ Axis aAxis = ( planeAxis == I_AXIS ? J_AXIS : I_AXIS );
+ Axis bAxis = ( planeAxis == K_AXIS ? J_AXIS : K_AXIS );
+ unsigned int elementType;
+ unsigned int i, j;
+ Coord pos;
+ double ** array;
+ Index resolutionA = self->resolution[ aAxis ];
+ Index resolutionB = self->resolution[ bAxis ];
+ double dA, dB;
+
+ /* Find position of cross - section */
+ pos[planeAxis] = planeHeight;
+
+ /* Calculate number of points in direction A and B */
+ dA = (max[ aAxis ] - min[ aAxis ])/(double) (resolutionA - 1);
+ dB = (max[ bAxis ] - min[ bAxis ])/(double) (resolutionB - 1);
+
+ array = Memory_Alloc_2DArray( double , resolutionA, resolutionB, "Field Values");
+ for ( i = 0, pos[ aAxis ] = min[ aAxis ] ; i < resolutionA ; i++, pos[aAxis] += dA ) {
+ for ( j = 0, pos[bAxis] = min[ bAxis ] ; j < resolutionB ; j++, pos[bAxis] += dB ) {
+ if (pos[aAxis] > max[ aAxis ])
+ pos[aAxis] = max[ aAxis ];
+ if (pos[bAxis] > max[ bAxis ])
+ pos[bAxis] = max[ bAxis ];
+
+ /* Interpolate value to point */
+ FieldVariable_InterpolateValueAt( fieldVariable, pos, &array[i][j] );
+ }
+ }
+
+ /* Initialise OpenGL stuff */
+ glDisable(GL_LIGHTING);
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
+
+ glBegin(GL_LINES);
+
+ /* Start marching rectangles */
+ for ( i = 0, pos[ aAxis ] = min[ aAxis ] ; i < resolutionA - 1 ; i++, pos[ aAxis ] += dA ) {
+ for ( j = 0, pos[ bAxis ] = min[ bAxis ] ; j < resolutionB - 1 ; j++, pos[ bAxis ] += dB ) {
+ /* Assign a unique number to the square type from 0 to 15 */
+ elementType = 0;
+ if (array[i][j] > isovalue) elementType += 1;
+ if (array[i+1][j] > isovalue) elementType += 2;
+ if (array[i][j+1] > isovalue) elementType += 4;
+ if (array[i+1][j+1] > isovalue) elementType += 8;
+
+ switch ( elementType ) {
+ case 0:
+ /* @@ */
+ /* @@ */
+ break;
+ case 1:
+ /* @@ */
+ /* #@ */
+ lucContour_PlotPoint( LEFT, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( BOTTOM, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ break;
+ case 2:
+ /* @@ */
+ /* @# */
+ lucContour_PlotPoint( RIGHT, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( BOTTOM, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ break;
+ case 3:
+ /* @@ */
+ /* ## */
+ lucContour_PlotPoint( LEFT, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( RIGHT, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ break;
+ case 4:
+ /* #@ */
+ /* @@ */
+ lucContour_PlotPoint( LEFT , isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( TOP , isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ break;
+ case 5:
+ /* #@ */
+ /* #@ */
+ lucContour_PlotPoint( TOP , isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( BOTTOM, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ break;
+ case 6:
+ /* #@ */
+ /* @# */
+ lucContour_PlotPoint( LEFT, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( TOP , isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+
+ lucContour_PlotPoint( RIGHT , isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( BOTTOM, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ break;
+ case 7:
+ /* #@ */
+ /* ## */
+ lucContour_PlotPoint( TOP, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( RIGHT, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ break;
+ case 8:
+ /* @# */
+ /* @@ */
+ lucContour_PlotPoint( TOP, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( RIGHT, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ break;
+ case 9:
+ /* @# */
+ /* #@ */
+ lucContour_PlotPoint( TOP, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( RIGHT, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+
+ lucContour_PlotPoint( BOTTOM, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( LEFT, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ break;
+ case 10:
+ /* @# */
+ /* @# */
+ lucContour_PlotPoint( TOP, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( BOTTOM, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ break;
+ case 11:
+ /* @# */
+ /* ## */
+ lucContour_PlotPoint( TOP, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( LEFT, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ break;
+ case 12:
+ /* ## */
+ /* @@ */
+ lucContour_PlotPoint( LEFT, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( RIGHT, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ break;
+ case 13:
+ /* ## */
+ /* #@ */
+ lucContour_PlotPoint( RIGHT, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( BOTTOM, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ break;
+ case 14:
+ /* ## */
+ /* @# */
+ lucContour_PlotPoint( LEFT, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ lucContour_PlotPoint( BOTTOM, isovalue, array[i][j], array[i+1][j], array[i][j+1], array[i+1][j+1], pos, dA, dB, planeAxis );
+ break;
+ case 15:
+ /* ## */
+ /* ## */
+ break;
+ default:
+ fprintf(stderr, "In func %s: Cannot find element %d.\n", __func__, elementType );
+ abort();
+ }
+
+ }
+ }
+ glEnd();
+ glEnable(GL_LIGHTING);
+
+ /* Clean up */
+ Memory_Free(array);
+}
+
+void lucContour_PlotPoint( char edge, double isovalue, double leftBtm, double rightBtm, double leftTop, double rightTop , Coord pos, double dA, double dB, Axis planeAxis ) {
+ Axis aAxis = ( planeAxis == I_AXIS ? J_AXIS : I_AXIS );
+ Axis bAxis = ( planeAxis == K_AXIS ? J_AXIS : K_AXIS );
+ Coord vertex;
+
+ vertex[planeAxis] = pos[planeAxis];
+
+ switch (edge) {
+ case BOTTOM:
+ vertex[aAxis] = pos[aAxis] + dA * (isovalue - leftBtm)/(rightBtm - leftBtm) ;
+ vertex[bAxis] = pos[bAxis];
+ break;
+ case TOP:
+ vertex[aAxis] = pos[aAxis] + dA * (isovalue - leftTop)/(rightTop - leftTop);
+ vertex[bAxis] = pos[bAxis] + dB;
+ break;
+ case LEFT:
+ vertex[aAxis] = pos[aAxis];
+ vertex[bAxis] = pos[bAxis] + dB * (isovalue - leftBtm)/(leftTop - leftBtm);
+ break;
+ case RIGHT:
+ vertex[aAxis] = pos[aAxis] + dA;
+ vertex[bAxis] = pos[bAxis] + dB * (isovalue - rightBtm)/(rightTop - rightBtm );
+ break;
+ }
+ glVertex3dv(vertex);
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Contour.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Contour.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,118 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Contour.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucContour_h__
+#define __lucContour_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucContour_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucContour \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucOpenGLDrawingObject \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ FieldVariable* fieldVariable; \
+ lucColourMap* colourMap; \
+ lucColour colour; \
+ IJK resolution; \
+ float lineWidth; \
+ Index isovalueCount; \
+ double* isovalueList; \
+ /* Interval Stuff */ \
+ double interval; \
+
+ struct lucContour { __lucContour };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucContour* _lucContour_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucContour_Delete( void* drawingObject ) ;
+ void _lucContour_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucContour_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucContour_DefaultNew( Name name ) ;
+ void _lucContour_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucContour_Build( void* drawingObject, void* data ) ;
+ void _lucContour_Initialise( void* drawingObject, void* data ) ;
+ void _lucContour_Execute( void* drawingObject, void* data );
+ void _lucContour_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucContour_Setup( void* drawingObject, void* _context ) ;
+ void _lucContour_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucContour_CleanUp( void* drawingObject, void* _context ) ;
+
+ void _lucContour_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+ void lucContour_DrawContour(
+ void* drawingObject,
+ double isovalue,
+ double planeHeight,
+ Axis planeAxis,
+ Coord min,
+ Coord max );
+
+ void lucContour_PlotPoint( char edge, double isovalue, double leftBtm, double rightBtm, double leftTop, double rightTop , Coord pos, double dA, double dB, Axis planeAxis ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Contour.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Contour.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,84 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucContour</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Visualises a scalar field by the use of contour lines at specific intervals. It gets the value of the field on a grid and uses a 2D form of the Marching Cubes algorithm to draw the contours.</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">resolution</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">8</param>
+ <param name="Description">The default value for the resolutionX, resolutionY and resolutionZ. If these values aren't set the sampling grid will be uniform with this number of verticies in each direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionX</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">The number of grid points in the X direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionY</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">The number of grid points in the Y direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionZ</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">The number of grid points in the Z direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">colour</param>
+ <param name="Type">String</param>
+ <param name="Default">"black"</param>
+ <param name="Description">The colour of the contour lines. (If a lucColourMap is given - then this colour will not be used)</param>
+ </struct>
+ <struct>
+ <param name="Name">lineWidth</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">The width of each contour line.</param>
+ </struct>
+ <struct>
+ <param name="Name">interval</param>
+ <param name="Type">Double</param>
+ <param name="Default">-1.0</param>
+ <param name="Description">If this number if positive, contours will be drawn from the minimum value of the field to the maximum value of the field at this interval. If this number is negative, this feature will not be used.</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">FieldVariable</param>
+ <param name="Type">FieldVariable</param>
+ <param name="Description">The field that you want to visualise with contour lines.</param>
+ </struct>
+ <struct>
+ <param name="Essential">No</param>
+ <param name="Name">ColourMap</param>
+ <param name="Type">lucColourMap</param>
+ <param name="Description">You may colour each of the contour lines with a colour map if you specify it here. This will override the 'colour' given as a parameter.</param>
+ </struct>
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/DrawingObjects.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/DrawingObjects.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,80 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: DrawingObjects.h 598 2006-08-01 03:11:05Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucDrawingObjects_h__
+#define __lucDrawingObjects_h__
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "ColourBar.h"
+#include "FieldVariableBorder.h"
+#include "Isosurface.h"
+#include "ScalarFieldCrossSection.h"
+#include "ScalarField.h"
+#include "VectorArrowCrossSection.h"
+#include "EigenvectorsCrossSection.h"
+#include "Eigenvectors.h"
+#include "VectorArrows.h"
+#include "TextureMap.h"
+#include "Contour.h"
+#include "FeVariableSurface.h"
+#include "SwarmViewerBase.h"
+#include "SwarmViewer.h"
+#include "SwarmVectors.h"
+#include "SwarmSquares.h"
+#include "HistoricalSwarmTrajectory.h"
+#include "SwarmRGBColourViewer.h"
+#include "MeshViewer.h"
+#include "Title.h"
+#include "Axis.h"
+#include "TimeStep.h"
+#include "ScalarFieldOnMeshCrossSection.h"
+#include "ScalarFieldOnMesh.h"
+
+#include "Init.h"
+#include "Finalise.h"
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Eigenvectors.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Eigenvectors.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,212 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Eigenvectors.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "EigenvectorsCrossSection.h"
+#include "Eigenvectors.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucEigenvectors_Type = "lucEigenvectors";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucEigenvectors* _lucEigenvectors_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucEigenvectors* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucEigenvectors) );
+ self = (lucEigenvectors*) _lucEigenvectorsCrossSection_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+void _lucEigenvectors_Init( lucEigenvectors* self ) {
+}
+
+void _lucEigenvectors_Delete( void* drawingObject ) {
+ lucEigenvectors* self = (lucEigenvectors*)drawingObject;
+
+ _lucEigenvectorsCrossSection_Delete( self );
+}
+
+void _lucEigenvectors_Print( void* drawingObject, Stream* stream ) {
+ lucEigenvectors* self = (lucEigenvectors*)drawingObject;
+
+ _lucEigenvectorsCrossSection_Print( self, stream );
+}
+
+void* _lucEigenvectors_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucEigenvectors* self = (lucEigenvectors*)drawingObject;
+ lucEigenvectors* newDrawingObject;
+
+ newDrawingObject = _lucEigenvectorsCrossSection_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucEigenvectors_DefaultNew( Name name ) {
+ return (void*) _lucEigenvectors_New(
+ sizeof(lucEigenvectors),
+ lucEigenvectors_Type,
+ _lucEigenvectors_Delete,
+ _lucEigenvectors_Print,
+ NULL,
+ _lucEigenvectors_DefaultNew,
+ _lucEigenvectors_Construct,
+ _lucEigenvectors_Build,
+ _lucEigenvectors_Initialise,
+ _lucEigenvectors_Execute,
+ _lucEigenvectors_Destroy,
+ _lucEigenvectors_Setup,
+ _lucEigenvectors_Draw,
+ _lucEigenvectors_CleanUp,
+ _lucEigenvectors_BuildDisplayList,
+ name );
+}
+
+void _lucEigenvectors_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucEigenvectors* self = (lucEigenvectors*)drawingObject;
+
+ /* Construct Parent */
+ _lucEigenvectorsCrossSection_Construct( self, cf, data );
+
+ _lucEigenvectors_Init( self );
+}
+
+void _lucEigenvectors_Build( void* drawingObject, void* data ) {}
+void _lucEigenvectors_Initialise( void* drawingObject, void* data ) {}
+void _lucEigenvectors_Execute( void* drawingObject, void* data ) {}
+void _lucEigenvectors_Destroy( void* drawingObject, void* data ) {}
+
+void _lucEigenvectors_Setup( void* drawingObject, void* _context ) {
+ lucEigenvectors* self = (lucEigenvectors*)drawingObject;
+
+ _lucEigenvectorsCrossSection_Setup( self, _context );
+}
+
+void _lucEigenvectors_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucEigenvectors* self = (lucEigenvectors*)drawingObject;
+
+ _lucEigenvectorsCrossSection_Draw( self, window, viewportInfo, _context );
+}
+
+void _lucEigenvectors_CleanUp( void* drawingObject, void* _context ) {
+ lucEigenvectors* self = (lucEigenvectors*)drawingObject;
+
+ _lucEigenvectorsCrossSection_CleanUp( self, _context );
+}
+
+void _lucEigenvectors_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucEigenvectors* self = (lucEigenvectors*)drawingObject;
+ DiscretisationContext* context = (DiscretisationContext*) _context;
+ Dimension_Index dim = context->dim;
+
+ if ( dim == 2 ) {
+ _lucEigenvectorsCrossSection_DrawCrossSection( self, dim, 0.0, K_AXIS );
+ }
+ else {
+ Coord globalMin;
+ Coord globalMax;
+ double dz;
+ double depth;
+
+ FieldVariable_GetMinAndMaxGlobalCoords( self->tensorField, globalMin, globalMax );
+
+ dz = (globalMax[K_AXIS] - globalMin[K_AXIS])/(double)self->resolution[ K_AXIS ];
+
+ for ( depth = globalMin[ K_AXIS ] + dz * 0.5 ; depth < globalMax[ K_AXIS ] ; depth += dz) {
+ _lucEigenvectorsCrossSection_DrawCrossSection( self, dim, depth, K_AXIS );
+ }
+ }
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Eigenvectors.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Eigenvectors.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,98 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Eigenvectors.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucEigenvectors_h__
+#define __lucEigenvectors_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucEigenvectors_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucEigenvectors \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucEigenvectorsCrossSection \
+ /* Virtual functions go here */ \
+ /* Other info */\
+
+ struct lucEigenvectors { __lucEigenvectors };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucEigenvectors* _lucEigenvectors_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucEigenvectors_Delete( void* drawingObject ) ;
+ void _lucEigenvectors_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucEigenvectors_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucEigenvectors_DefaultNew( Name name ) ;
+ void _lucEigenvectors_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucEigenvectors_Build( void* drawingObject, void* data ) ;
+ void _lucEigenvectors_Initialise( void* drawingObject, void* data ) ;
+ void _lucEigenvectors_Execute( void* drawingObject, void* data );
+ void _lucEigenvectors_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucEigenvectors_Setup( void* drawingObject, void* _context ) ;
+ void _lucEigenvectors_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucEigenvectors_CleanUp( void* drawingObject, void* _context ) ;
+ void _lucEigenvectors_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Eigenvectors.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Eigenvectors.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,31 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucEigenvectors</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucEigenvectorsCrossSection</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">...</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/EigenvectorsCrossSection.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/EigenvectorsCrossSection.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,380 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: EigenvectorsCrossSection.c 665 2007-02-27 07:10:48Z JulianGiordani $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "EigenvectorsCrossSection.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+#include <ctype.h>
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucEigenvectorsCrossSection_Type = "lucEigenvectorsCrossSection";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucEigenvectorsCrossSection* _lucEigenvectorsCrossSection_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucEigenvectorsCrossSection* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucEigenvectorsCrossSection) );
+ self = (lucEigenvectorsCrossSection*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+void _lucEigenvectorsCrossSection_Init(
+ lucEigenvectorsCrossSection* self,
+ FieldVariable* tensorField,
+ Dimension_Index dim,
+ Name leastColourName,
+ Name middleColourName,
+ Name greatestColourName,
+ IJK resolution,
+ double arrowHeadSize,
+ double lengthScale,
+ float lineWidth,
+ Bool useEigenValue,
+ double notEigenValue,
+ Bool plotEigenVector,
+ Bool plotEigenValue,
+ double scaleEigenValue,
+ Name leastColourForNegativeName,
+ Name middleColourForNegativeName,
+ Name greatestColourForNegativeName,
+ double crossSectionValue,
+ Axis crossSectionAxis )
+{
+ Stream* errorStream = Journal_MyStream( Error_Type, self );
+ self->tensorField = tensorField;
+ if ( dim == 2 ) {
+ lucColour_FromString( &self->colour[0], leastColourName );
+ lucColour_FromString( &self->colour[1], greatestColourName );
+ lucColour_FromString( &self->colourForNegative[0], leastColourForNegativeName );
+ lucColour_FromString( &self->colourForNegative[1], greatestColourForNegativeName );
+
+ }
+ else {
+ lucColour_FromString( &self->colour[0], leastColourName );
+ lucColour_FromString( &self->colour[1], middleColourName );
+ lucColour_FromString( &self->colour[2], greatestColourName );
+
+ lucColour_FromString( &self->colourForNegative[0], leastColourForNegativeName );
+ lucColour_FromString( &self->colourForNegative[1], middleColourForNegativeName );
+ lucColour_FromString( &self->colourForNegative[2], greatestColourForNegativeName );
+ }
+
+ memcpy( self->resolution, resolution, sizeof(IJK) );
+ self->arrowHeadSize = arrowHeadSize;
+ Journal_Firewall( ( arrowHeadSize <= 1 && arrowHeadSize >= 0 ), errorStream,
+ "Error in %s:\narrowHeadSize given for %s was not in the range [0, 1]. "
+ "Please use an arrowHeadSize within this range\n", __func__, self->name );
+ self->lengthScale = lengthScale;
+ self->lineWidth = lineWidth;
+
+
+ self->useEigenValue = useEigenValue;
+ self->notEigenValue = notEigenValue;
+
+ self->plotEigenVector = plotEigenVector;
+ self->plotEigenValue = plotEigenValue;
+ self->scaleEigenValue = scaleEigenValue;
+
+ self->crossSectionValue = crossSectionValue;
+ self->crossSectionAxis = crossSectionAxis;
+}
+
+void _lucEigenvectorsCrossSection_Delete( void* drawingObject ) {
+ lucEigenvectorsCrossSection* self = (lucEigenvectorsCrossSection*)drawingObject;
+
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucEigenvectorsCrossSection_Print( void* drawingObject, Stream* stream ) {
+ lucEigenvectorsCrossSection* self = (lucEigenvectorsCrossSection*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucEigenvectorsCrossSection_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucEigenvectorsCrossSection* self = (lucEigenvectorsCrossSection*)drawingObject;
+ lucEigenvectorsCrossSection* newDrawingObject;
+
+ newDrawingObject = _lucOpenGLDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucEigenvectorsCrossSection_DefaultNew( Name name ) {
+ return (void*) _lucEigenvectorsCrossSection_New(
+ sizeof(lucEigenvectorsCrossSection),
+ lucEigenvectorsCrossSection_Type,
+ _lucEigenvectorsCrossSection_Delete,
+ _lucEigenvectorsCrossSection_Print,
+ NULL,
+ _lucEigenvectorsCrossSection_DefaultNew,
+ _lucEigenvectorsCrossSection_Construct,
+ _lucEigenvectorsCrossSection_Build,
+ _lucEigenvectorsCrossSection_Initialise,
+ _lucEigenvectorsCrossSection_Execute,
+ _lucEigenvectorsCrossSection_Destroy,
+ _lucEigenvectorsCrossSection_Setup,
+ _lucEigenvectorsCrossSection_Draw,
+ _lucEigenvectorsCrossSection_CleanUp,
+ _lucEigenvectorsCrossSection_BuildDisplayList,
+ name );
+}
+
+void _lucEigenvectorsCrossSection_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucEigenvectorsCrossSection* self = (lucEigenvectorsCrossSection*)drawingObject;
+ FieldVariable* tensorField;
+ Index defaultResolution;
+ IJK resolution;
+ double value = 0.0;
+ Axis axis = 0;
+ char axisChar;
+ Name crossSectionName;
+
+ /* Construct Parent */
+ _lucOpenGLDrawingObject_Construct( self, cf, data );
+
+ tensorField = Stg_ComponentFactory_ConstructByKey( cf, self->name, "TensorField", FieldVariable, True, data );
+
+ defaultResolution = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolution", 8 );
+ resolution[ I_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionX", defaultResolution );
+ resolution[ J_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionY", defaultResolution );
+ resolution[ K_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionZ", defaultResolution );
+
+ crossSectionName = Stg_ComponentFactory_GetString( cf, self->name, "crossSection", "" );
+ if ( sscanf( crossSectionName, "%c=%lf", &axisChar, &value ) == 2 ) {
+ if ( toupper( axisChar ) >= 'X' )
+ axis = toupper( axisChar ) - 'X';
+ }
+
+ _lucEigenvectorsCrossSection_Init(
+ self,
+ tensorField,
+ Stg_ComponentFactory_GetRootDictUnsignedInt( cf, "dim", 2 ),
+ Stg_ComponentFactory_GetString( cf, self->name, "leastColour", "black" ),
+ Stg_ComponentFactory_GetString( cf, self->name, "middleColour", "black" ),
+ Stg_ComponentFactory_GetString( cf, self->name, "greatestColour", "black" ),
+ resolution,
+ Stg_ComponentFactory_GetDouble( cf, self->name, "arrowHeadSize", 0.3 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "lengthScale", 0.3 ),
+ (float) Stg_ComponentFactory_GetDouble( cf, self->name, "lineWidth", 1.0 ),
+ Stg_ComponentFactory_GetBool( cf, self->name, "useEigenValue", True ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "notEigenValue", 0.3 ),
+ Stg_ComponentFactory_GetBool( cf, self->name, "plotEigenVector", True ),
+ Stg_ComponentFactory_GetBool( cf, self->name, "plotEigenValue", False ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "scaleEigenValue", 1.0 ),
+ Stg_ComponentFactory_GetString( cf, self->name, "leastColourForNegative", "black" ),
+ Stg_ComponentFactory_GetString( cf, self->name, "middleColourForNegative", "black" ),
+ Stg_ComponentFactory_GetString( cf, self->name, "greatestColourForNegative", "black" ),
+ value,
+ axis );
+}
+
+void _lucEigenvectorsCrossSection_Build( void* drawingObject, void* data ) {}
+void _lucEigenvectorsCrossSection_Initialise( void* drawingObject, void* data ) {}
+void _lucEigenvectorsCrossSection_Execute( void* drawingObject, void* data ) {}
+void _lucEigenvectorsCrossSection_Destroy( void* drawingObject, void* data ) {}
+
+void _lucEigenvectorsCrossSection_Setup( void* drawingObject, void* _context ) {
+ lucEigenvectorsCrossSection* self = (lucEigenvectorsCrossSection*)drawingObject;
+
+ _lucOpenGLDrawingObject_Setup( self, _context );
+}
+
+void _lucEigenvectorsCrossSection_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucEigenvectorsCrossSection* self = (lucEigenvectorsCrossSection*)drawingObject;
+
+ _lucOpenGLDrawingObject_Draw( self, window, viewportInfo, _context );
+}
+
+
+void _lucEigenvectorsCrossSection_CleanUp( void* drawingObject, void* _context ) {
+ lucEigenvectorsCrossSection* self = (lucEigenvectorsCrossSection*)drawingObject;
+
+ _lucOpenGLDrawingObject_CleanUp( self, _context );
+}
+
+void _lucEigenvectorsCrossSection_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucEigenvectorsCrossSection* self = (lucEigenvectorsCrossSection*)drawingObject;
+ DiscretisationContext* context = (DiscretisationContext*) _context;
+
+ _lucEigenvectorsCrossSection_DrawCrossSection( self, context->dim, self->crossSectionValue, self->crossSectionAxis );
+}
+
+void _lucEigenvectorsCrossSection_DrawCrossSection( void* drawingObject, Dimension_Index dim, double crossSectionValue, Axis axis ) {
+ lucEigenvectorsCrossSection* self = (lucEigenvectorsCrossSection*)drawingObject;
+ FieldVariable* tensorField = self->tensorField;
+ Axis aAxis = (axis == I_AXIS ? J_AXIS : I_AXIS);
+ Axis bAxis = (axis == K_AXIS ? J_AXIS : K_AXIS);
+ Coord pos;
+ SymmetricTensor tensor;
+ Coord globalMin;
+ Coord globalMax;
+ Coord localMin;
+ Coord localMax;
+ double dA, dB;
+ Eigenvector eigenvectorList[3];
+ Dimension_Index dim_I;
+
+ FieldVariable_GetMinAndMaxGlobalCoords( tensorField, globalMin, globalMax );
+ FieldVariable_GetMinAndMaxLocalCoords( tensorField, localMin, localMax );
+
+ glLineWidth(self->lineWidth);
+
+ dA = (globalMax[ aAxis ] - globalMin[ aAxis ])/(double)self->resolution[ aAxis ];
+ dB = (globalMax[ bAxis ] - globalMin[ bAxis ])/(double)self->resolution[ bAxis ];
+
+ pos[axis] = crossSectionValue;
+
+ for ( pos[ aAxis ] = globalMin[ aAxis ] + dA * 0.5 ; pos[ aAxis ] < globalMax[ aAxis ] ; pos[ aAxis ] += dA ) {
+ for ( pos[ bAxis ] = globalMin[ bAxis ] + dB * 0.5 ; pos[ bAxis ] < globalMax[ bAxis ] ; pos[ bAxis ] += dB ) {
+
+ if ( pos[ aAxis ] < localMin[ aAxis ] || pos[ aAxis ] >= localMax[ aAxis ] )
+ continue;
+ if ( pos[ bAxis ] < localMin[ bAxis ] || pos[ bAxis ] >= localMax[ bAxis ] )
+ continue;
+
+ /* Get Value of Tensor at this point in space */
+ if ( FieldVariable_InterpolateValueAt( tensorField, pos, tensor ) == LOCAL ) {
+ SymmetricTensor_CalcAllEigenvectors( tensor, dim, eigenvectorList );
+
+ if(self->plotEigenVector){
+ for ( dim_I = 0 ; dim_I < dim ; dim_I++ ) {
+
+ lucColour_SetOpenGLColour( &self->colour[ dim_I ] );
+ if(self->useEigenValue){
+ luc_DrawVector( dim, pos, eigenvectorList[ dim_I ].vector,
+ (eigenvectorList[ dim_I ].eigenvalue * self->scaleEigenValue), self->arrowHeadSize );
+ }
+ else{
+ luc_DrawVector( dim, pos, eigenvectorList[ dim_I ].vector,
+ self->notEigenValue, self->arrowHeadSize );
+ }
+ }
+ }
+ if(self->plotEigenValue){
+ GLfloat pointSize = 0;
+
+ for ( dim_I = 0 ; dim_I < dim ; dim_I++ ) {
+ /* The EigenValue can be negative.... Got to attribute a potential */
+ /* colour for negative values, one for each dim as well */
+ if ( eigenvectorList[ dim_I ].eigenvalue >= 0) {
+ pointSize = eigenvectorList[ dim_I ].eigenvalue * self->scaleEigenValue;
+ lucColour_SetOpenGLColour( &self->colour[ dim_I ] );
+ }
+ else {
+ lucColour_SetOpenGLColour( &self->colourForNegative[ dim_I ] );
+ pointSize = - eigenvectorList[ dim_I ].eigenvalue * self->scaleEigenValue;
+ }
+ glPointSize( pointSize );
+
+ glBegin(GL_POINTS);
+ if (dim == 2)
+ glVertex3f( (GLfloat)pos[0], (GLfloat)pos[1], 0.001 );
+ else
+ glVertex3dv( pos );
+ glEnd();
+
+ }
+ }
+
+ }
+ }
+ }
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/EigenvectorsCrossSection.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/EigenvectorsCrossSection.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,121 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: EigenvectorsCrossSection.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucEigenvectorsCrossSection_h__
+#define __lucEigenvectorsCrossSection_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucEigenvectorsCrossSection_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucEigenvectorsCrossSection \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucOpenGLDrawingObject \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ FieldVariable* tensorField; \
+ lucColour colour[3]; \
+ /* Colour used to display negative EigenValues */ \
+ lucColour colourForNegative[3]; \
+ IJK resolution; \
+ double arrowHeadSize; \
+ double lengthScale; \
+ float lineWidth; \
+ double crossSectionValue; \
+ Axis crossSectionAxis; \
+ /* Specifies if the eigenvalue is used to draw the vector - default true */ \
+ Bool useEigenValue; \
+ /* Value used to draw the vector if the eigenvalue is not used */ \
+ double notEigenValue; \
+ /* Specifies if the EigenVector and/or EigenValues are to be drawn */ \
+ /* Default is True for EigenVector, False for EigenValues */ \
+ Bool plotEigenVector; \
+ Bool plotEigenValue; \
+ /* Used to scale the EigenValue if needed */ \
+ double scaleEigenValue;
+
+
+ struct lucEigenvectorsCrossSection { __lucEigenvectorsCrossSection };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucEigenvectorsCrossSection* _lucEigenvectorsCrossSection_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucEigenvectorsCrossSection_Delete( void* drawingObject ) ;
+ void _lucEigenvectorsCrossSection_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucEigenvectorsCrossSection_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucEigenvectorsCrossSection_DefaultNew( Name name ) ;
+ void _lucEigenvectorsCrossSection_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucEigenvectorsCrossSection_Build( void* drawingObject, void* data ) ;
+ void _lucEigenvectorsCrossSection_Initialise( void* drawingObject, void* data ) ;
+ void _lucEigenvectorsCrossSection_Execute( void* drawingObject, void* data );
+ void _lucEigenvectorsCrossSection_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucEigenvectorsCrossSection_Setup( void* drawingObject, void* _context ) ;
+ void _lucEigenvectorsCrossSection_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucEigenvectorsCrossSection_CleanUp( void* drawingObject, void* _context ) ;
+
+ void _lucEigenvectorsCrossSection_BuildDisplayList( void* drawingObject, void* _context ) ;
+ void _lucEigenvectorsCrossSection_DrawCrossSection( void* drawingObject, Dimension_Index dim, double crossSectionValue, Axis axis );
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/EigenvectorsCrossSection.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/EigenvectorsCrossSection.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,112 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucEigenvectorsCrossSection</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">...</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">resolution</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">8</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionX</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionY</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionZ</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">crossSection</param>
+ <param name="Type">String</param>
+ <param name="Default">""</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">dim</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">2</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">leastColour</param>
+ <param name="Type">String</param>
+ <param name="Default">"black"</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">middleColour</param>
+ <param name="Type">String</param>
+ <param name="Default">"black"</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">greatestColour</param>
+ <param name="Type">String</param>
+ <param name="Default">"black"</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">arrowHeadSize</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.3</param>
+ <param name="Description">The size of the head of the arrow compared with the arrow length. Must be between [0, 1]</param>
+ </struct>
+ <struct>
+ <param name="Name">lengthScale</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.3</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">lineWidth</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">...</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">TensorField</param>
+ <param name="Type">FieldVariable</param>
+ <param name="Description">...</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 162 of the c file and then remove this comment afterwards -->
+
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/FeVariableSurface.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/FeVariableSurface.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,274 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: FeVariableSurface.c 631 2006-10-18 06:20:15Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#include <StgFEM/StgFEM.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "FeVariableSurface.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucFeVariableSurface_Type = "lucFeVariableSurface";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucFeVariableSurface* _lucFeVariableSurface_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucFeVariableSurface* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucFeVariableSurface) );
+ self = (lucFeVariableSurface*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+void _lucFeVariableSurface_Init(
+ lucFeVariableSurface* self,
+ FieldVariable* feVariable,
+ lucColourMap* colourMap,
+ Name colourName,
+ Bool wireframe,
+ float lineWidth,
+ float scaleHeight )
+{
+ self->feVariable = feVariable;
+ self->colourMap = colourMap;
+ lucColour_FromString( &self->colour, colourName );
+ self->wireframe = wireframe;
+ self->lineWidth = lineWidth;
+ self->scaleHeight = scaleHeight;
+
+ assert( Stg_Class_IsInstance( feVariable, FeVariable_Type ) );
+}
+
+void _lucFeVariableSurface_Delete( void* drawingObject ) {
+ lucFeVariableSurface* self = (lucFeVariableSurface*)drawingObject;
+
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucFeVariableSurface_Print( void* drawingObject, Stream* stream ) {
+ lucFeVariableSurface* self = (lucFeVariableSurface*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucFeVariableSurface_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucFeVariableSurface* self = (lucFeVariableSurface*)drawingObject;
+ lucFeVariableSurface* newDrawingObject;
+
+ newDrawingObject = _lucOpenGLDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucFeVariableSurface_DefaultNew( Name name ) {
+ return (void*) _lucFeVariableSurface_New(
+ sizeof(lucFeVariableSurface),
+ lucFeVariableSurface_Type,
+ _lucFeVariableSurface_Delete,
+ _lucFeVariableSurface_Print,
+ NULL,
+ _lucFeVariableSurface_DefaultNew,
+ _lucFeVariableSurface_Construct,
+ _lucFeVariableSurface_Build,
+ _lucFeVariableSurface_Initialise,
+ _lucFeVariableSurface_Execute,
+ _lucFeVariableSurface_Destroy,
+ _lucFeVariableSurface_Setup,
+ _lucFeVariableSurface_Draw,
+ _lucFeVariableSurface_CleanUp,
+ _lucFeVariableSurface_BuildDisplayList,
+ name );
+}
+
+void _lucFeVariableSurface_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucFeVariableSurface* self = (lucFeVariableSurface*)drawingObject;
+ FieldVariable* feVariable;
+ lucColourMap* colourMap;
+
+ /* Construct Parent */
+ _lucDrawingObject_Construct( self, cf, data );
+
+ feVariable = Stg_ComponentFactory_ConstructByKey( cf, self->name, "FeVariable", FieldVariable, True, data );
+ colourMap = Stg_ComponentFactory_ConstructByKey( cf, self->name, "ColourMap", lucColourMap, False, data );
+
+ _lucFeVariableSurface_Init(
+ self,
+ feVariable,
+ colourMap,
+ Stg_ComponentFactory_GetString( cf, self->name, "colour", "black" ),
+ Stg_ComponentFactory_GetBool( cf, self->name, "wireframe", False ),
+ (float) Stg_ComponentFactory_GetDouble( cf, self->name, "lineWidth", 1.0 ),
+ (float) Stg_ComponentFactory_GetDouble( cf, self->name, "scaleHeight", 0.0 ) );
+}
+
+void _lucFeVariableSurface_Build( void* drawingObject, void* data ) {}
+void _lucFeVariableSurface_Initialise( void* drawingObject, void* data ) {}
+void _lucFeVariableSurface_Execute( void* drawingObject, void* data ) {}
+void _lucFeVariableSurface_Destroy( void* drawingObject, void* data ) {}
+
+void _lucFeVariableSurface_Setup( void* drawingObject, void* _context ) {
+ lucFeVariableSurface* self = (lucFeVariableSurface*)drawingObject;
+ _lucOpenGLDrawingObject_Setup( self, _context );
+}
+
+void _lucFeVariableSurface_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucFeVariableSurface* self = (lucFeVariableSurface*)drawingObject;
+ FeVariable* feVariable = (FeVariable*) self->feVariable;
+ lucColourMap* colourMap = self->colourMap;
+ if ( colourMap )
+ lucColourMap_CalibrateFromFieldVariable( colourMap, feVariable );
+ else
+ lucColour_SetOpenGLColour( &self->colour );
+ _lucOpenGLDrawingObject_Draw( self, window, viewportInfo, _context );
+}
+
+
+void _lucFeVariableSurface_CleanUp( void* drawingObject, void* _context ) {
+ lucFeVariableSurface* self = (lucFeVariableSurface*)drawingObject;
+ _lucOpenGLDrawingObject_CleanUp( self, _context );
+}
+
+void _lucFeVariableSurface_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucFeVariableSurface* self = (lucFeVariableSurface*)drawingObject;
+ FeVariable* feVariable = (FeVariable*) self->feVariable;
+ FiniteElement_Mesh* mesh = feVariable->feMesh;
+ lucColourMap* colourMap = self->colourMap;
+ Element_LocalIndex lElement_I;
+ Element_LocalIndex elementLocalCount = mesh->elementLocalCount;
+ Element_NodeIndex eNode_I;
+ Element_NodeIndex elementNodeCount;
+ Node_LocalIndex lNode_I;
+ double nodeValue;
+ double height;
+
+
+ /* Give option to draw surface as wireframe */
+ if (self->wireframe)
+ glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ else
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+
+ glNormal3f( 0.0, 0.0, 1.0 ); /* TODO - FIX */
+ glLineWidth( self->lineWidth );
+ glDisable( GL_LIGHTING );
+
+ if ( colourMap )
+ lucColourMap_CalibrateFromFieldVariable( colourMap, feVariable );
+ else
+ lucColour_SetOpenGLColour( &self->colour );
+
+ for ( lElement_I = 0 ; lElement_I < elementLocalCount ; lElement_I++ ) {
+ elementNodeCount = mesh->elementNodeCountTbl[ lElement_I ];
+
+ glBegin( GL_POLYGON );
+ for ( eNode_I = 0 ; eNode_I < elementNodeCount ; eNode_I++ ) {
+ lNode_I = mesh->elementNodeTbl[ lElement_I ][ eNode_I ];
+ /* Get Value at node */
+ nodeValue = FeVariable_GetScalarAtNode( feVariable, lNode_I );
+
+ /* Change Colour */
+ if ( colourMap )
+ lucColourMap_SetOpenGLColourFromValue( colourMap, nodeValue );
+
+ /* Set Height */
+ height = nodeValue * self->scaleHeight;
+
+ /* Plot Vertex */
+ glVertex3d( mesh->nodeCoord[ lNode_I ][ I_AXIS ], mesh->nodeCoord[ lNode_I ][ J_AXIS ], height );
+ }
+ glEnd();
+ }
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ glEnable( GL_LIGHTING );
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/FeVariableSurface.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/FeVariableSurface.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,104 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: FeVariableSurface.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucFeVariableSurface_h__
+#define __lucFeVariableSurface_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucFeVariableSurface_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucFeVariableSurface \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucOpenGLDrawingObject \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ FieldVariable* feVariable; \
+ lucColourMap* colourMap; \
+ lucColour colour; \
+ Bool wireframe; \
+ float lineWidth; \
+ float scaleHeight;
+
+ struct lucFeVariableSurface { __lucFeVariableSurface };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucFeVariableSurface* _lucFeVariableSurface_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucFeVariableSurface_Delete( void* drawingObject ) ;
+ void _lucFeVariableSurface_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucFeVariableSurface_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucFeVariableSurface_DefaultNew( Name name ) ;
+ void _lucFeVariableSurface_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucFeVariableSurface_Build( void* drawingObject, void* data ) ;
+ void _lucFeVariableSurface_Initialise( void* drawingObject, void* data ) ;
+ void _lucFeVariableSurface_Execute( void* drawingObject, void* data );
+ void _lucFeVariableSurface_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucFeVariableSurface_Setup( void* drawingObject, void* _context ) ;
+ void _lucFeVariableSurface_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucFeVariableSurface_CleanUp( void* drawingObject, void* _context ) ;
+
+ void _lucFeVariableSurface_BuildDisplayList( void* drawingObject, void* _context ) ;
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/FeVariableSurface.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/FeVariableSurface.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,73 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucFeVariableSurface</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">...</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">colour</param>
+ <param name="Type">String</param>
+ <param name="Default">"black"</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">wireframe</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">lineWidth</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">scaleHeight</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0 )</param>
+ <param name="Description">...</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">FeVariable</param>
+ <param name="Type">FieldVariable</param>
+ <param name="Description">...</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 138 of the c file and then remove this comment afterwards -->
+
+ <struct>
+ <param name="Essential">No</param>
+ <param name="Name">ColourMap</param>
+ <param name="Type">lucColourMap</param>
+ <param name="Description">...</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 139 of the c file and then remove this comment afterwards -->
+
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/FieldVariableBorder.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/FieldVariableBorder.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,257 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: FieldVariableBorder.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "FieldVariableBorder.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucFieldVariableBorder_Type = "lucFieldVariableBorder";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucFieldVariableBorder* _lucFieldVariableBorder_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucFieldVariableBorder* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucFieldVariableBorder) );
+ self = (lucFieldVariableBorder*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+void _lucFieldVariableBorder_Init(
+ lucFieldVariableBorder* self,
+ FieldVariable* fieldVariable,
+ Name colourName,
+ float lineWidth )
+{
+ self->fieldVariable = fieldVariable;
+
+ lucColour_FromString( &self->colour, colourName );
+ self->lineWidth = lineWidth;
+}
+
+void _lucFieldVariableBorder_Delete( void* drawingObject ) {
+ lucFieldVariableBorder* self = (lucFieldVariableBorder*)drawingObject;
+
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucFieldVariableBorder_Print( void* drawingObject, Stream* stream ) {
+ lucFieldVariableBorder* self = (lucFieldVariableBorder*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucFieldVariableBorder_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucFieldVariableBorder* self = (lucFieldVariableBorder*)drawingObject;
+ lucFieldVariableBorder* newDrawingObject;
+
+ newDrawingObject = _lucOpenGLDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucFieldVariableBorder_DefaultNew( Name name ) {
+ return (void*) _lucFieldVariableBorder_New(
+ sizeof(lucFieldVariableBorder),
+ lucFieldVariableBorder_Type,
+ _lucFieldVariableBorder_Delete,
+ _lucFieldVariableBorder_Print,
+ NULL,
+ _lucFieldVariableBorder_DefaultNew,
+ _lucFieldVariableBorder_Construct,
+ _lucFieldVariableBorder_Build,
+ _lucFieldVariableBorder_Initialise,
+ _lucFieldVariableBorder_Execute,
+ _lucFieldVariableBorder_Destroy,
+ _lucFieldVariableBorder_Setup,
+ _lucFieldVariableBorder_Draw,
+ _lucFieldVariableBorder_CleanUp,
+ _lucFieldVariableBorder_BuildDisplayList,
+ name );
+}
+
+void _lucFieldVariableBorder_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucFieldVariableBorder* self = (lucFieldVariableBorder*)drawingObject;
+ FieldVariable* fieldVariable;
+
+ /* Construct Parent */
+ _lucOpenGLDrawingObject_Construct( self, cf, data );
+
+ fieldVariable = Stg_ComponentFactory_ConstructByKey( cf, self->name, "FieldVariable", FieldVariable, True, data );
+
+ _lucFieldVariableBorder_Init(
+ self,
+ fieldVariable,
+ Stg_ComponentFactory_GetString( cf, self->name, "colour", "Black" ),
+ (float) Stg_ComponentFactory_GetDouble( cf, self->name, "lineWidth", 1.0 ) );
+
+}
+
+void _lucFieldVariableBorder_Build( void* drawingObject, void* data ) {}
+void _lucFieldVariableBorder_Initialise( void* drawingObject, void* data ) {}
+void _lucFieldVariableBorder_Execute( void* drawingObject, void* data ) {}
+void _lucFieldVariableBorder_Destroy( void* drawingObject, void* data ) {}
+
+void _lucFieldVariableBorder_Setup( void* drawingObject, void* _context ) {
+ lucFieldVariableBorder* self = (lucFieldVariableBorder*)drawingObject;
+ _lucOpenGLDrawingObject_Setup( self, _context );
+}
+
+void _lucFieldVariableBorder_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucFieldVariableBorder* self = (lucFieldVariableBorder*)drawingObject;
+ _lucOpenGLDrawingObject_Draw( self, window, viewportInfo, _context );
+}
+
+
+void _lucFieldVariableBorder_CleanUp( void* drawingObject, void* _context ) {
+ lucFieldVariableBorder* self = (lucFieldVariableBorder*)drawingObject;
+ _lucOpenGLDrawingObject_CleanUp( self, _context );
+}
+
+void _lucFieldVariableBorder_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucFieldVariableBorder* self = (lucFieldVariableBorder*)drawingObject;
+ DiscretisationContext* context = (DiscretisationContext*) _context;
+ Dimension_Index dim = context->dim;
+ FieldVariable* field = self->fieldVariable;
+ Coord min;
+ Coord max;
+
+ if ( context->rank != MASTER )
+ return;
+
+ /* Initialise OpenGL stuff */
+ glShadeModel(GL_SMOOTH);
+ glDisable(GL_LIGHTING);
+
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ glPolygonMode ( GL_FRONT_AND_BACK, GL_LINE ) ;
+
+ lucColour_SetOpenGLColour( &self->colour );
+ glLineWidth( self->lineWidth );
+
+ /* Grab values from field variable */
+ FieldVariable_GetMinAndMaxGlobalCoords( field, min, max );
+
+ if (dim == 2)
+ glRectd( min[ I_AXIS ], min[ J_AXIS ], max[ I_AXIS ], max[ J_AXIS ] );
+ else if ( dim == 3 ) {
+ glBegin( GL_QUAD_STRIP );
+ glVertex3d( min[ I_AXIS ], min[ J_AXIS ], min[ K_AXIS ] );
+ glVertex3d( min[ I_AXIS ], max[ J_AXIS ], min[ K_AXIS ] );
+
+ glVertex3d( max[ I_AXIS ], min[ J_AXIS ], min[ K_AXIS ] );
+ glVertex3d( max[ I_AXIS ], max[ J_AXIS ], min[ K_AXIS ] );
+
+ glVertex3d( max[ I_AXIS ], min[ J_AXIS ], max[ K_AXIS ] );
+ glVertex3d( max[ I_AXIS ], max[ J_AXIS ], max[ K_AXIS ] );
+
+ glVertex3d( min[ I_AXIS ], min[ J_AXIS ], max[ K_AXIS ] );
+ glVertex3d( min[ I_AXIS ], max[ J_AXIS ], max[ K_AXIS ] );
+
+ glVertex3d( min[ I_AXIS ], min[ J_AXIS ], min[ K_AXIS ] );
+ glVertex3d( min[ I_AXIS ], max[ J_AXIS ], min[ K_AXIS ] );
+ glEnd();
+ }
+
+ /* Clean up OpenGL stuff */
+ glPolygonMode ( GL_FRONT_AND_BACK, GL_FILL ) ;
+ glEnable( GL_LIGHTING );
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/FieldVariableBorder.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/FieldVariableBorder.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,101 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: FieldVariableBorder.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucFieldVariableBorder_h__
+#define __lucFieldVariableBorder_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucFieldVariableBorder_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucFieldVariableBorder \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucOpenGLDrawingObject \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ FieldVariable* fieldVariable; \
+ lucColour colour; \
+ float lineWidth;
+
+ struct lucFieldVariableBorder { __lucFieldVariableBorder };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucFieldVariableBorder* _lucFieldVariableBorder_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucFieldVariableBorder_Delete( void* drawingObject ) ;
+ void _lucFieldVariableBorder_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucFieldVariableBorder_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucFieldVariableBorder_DefaultNew( Name name ) ;
+ void _lucFieldVariableBorder_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucFieldVariableBorder_Build( void* drawingObject, void* data ) ;
+ void _lucFieldVariableBorder_Initialise( void* drawingObject, void* data ) ;
+ void _lucFieldVariableBorder_Execute( void* drawingObject, void* data );
+ void _lucFieldVariableBorder_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucFieldVariableBorder_Setup( void* drawingObject, void* _context ) ;
+ void _lucFieldVariableBorder_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucFieldVariableBorder_CleanUp( void* drawingObject, void* _context ) ;
+ void _lucFieldVariableBorder_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/FieldVariableBorder.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/FieldVariableBorder.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,46 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucFieldVariableBorder</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Draws a border around a FieldVariable so that it stands out against the background. - Currently this will only work for fields with a cartesian geometry.</param>
+
+<!--Now the interesting stuff-->
+<list name="Params">
+ <struct>
+ <param name="Name">colour</param>
+ <param name="Type">String</param>
+ <param name="Default">"Black"</param>
+ <param name="Description">The colour of the border.</param>
+ </struct>
+ <struct>
+ <param name="Name">lineWidth</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">The width of each line making up the border.</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">FieldVariable</param>
+ <param name="Type">FieldVariable</param>
+ <param name="Description">The field variable used to get the size of the box of the model.</param>
+ </struct>
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Finalise.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Finalise.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,57 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Finalise.c 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#include "Finalise.h"
+
+#include <stdio.h>
+
+Bool lucDrawingObjects_Finalise( void ) {
+ Journal_Printf( Journal_Register( DebugStream_Type, "Context" ), "In: %s\n", __func__ ); /* DO NOT CHANGE OR REMOVE */
+
+ return True;
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Finalise.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Finalise.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,84 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Finalise.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+**
+** Copyright (C), 2003, Victorian Partnership for Advanced Computing (VPAC) Ltd, 110 Victoria Street, Melbourne, 3053, Australia.
+**
+** Authors:
+** Stevan M. Quenette, Senior Software Engineer, VPAC. (steve at vpac.org)
+** Patrick D. Sunter, Software Engineer, VPAC. (pds at vpac.org)
+** Luke J. Hodkinson, Computational Engineer, VPAC. (lhodkins at vpac.org)
+** Siew-Ching Tan, Software Engineer, VPAC. (siew at vpac.org)
+** Alan H. Lo, Computational Engineer, VPAC. (alan at vpac.org)
+** Raquibul Hassan, Computational Engineer, VPAC. (raq at vpac.org)
+**
+** This file may be distributed under the terms of the VPAC Public License
+** as defined by VPAC of Australia and appearing in the file
+** LICENSE.VPL included in the packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+*/
+/** \file
+** Role:
+** Finalises this library
+**
+** Assumptions:
+** No functions from this library used after this one.
+**
+** Comments:
+** None as yet.
+**
+** $Id: Finalise.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#ifndef __lucDrawingObjects_Finalise_h__
+#define __lucDrawingObjects_Finalise_h__
+
+ Bool lucDrawingObjects_Finalise( void );
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/HistoricalSwarmTrajectory.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/HistoricalSwarmTrajectory.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,288 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: HistoricalSwarmTrajectory.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "HistoricalSwarmTrajectory.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucHistoricalSwarmTrajectory_Type = "lucHistoricalSwarmTrajectory";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucHistoricalSwarmTrajectory* _lucHistoricalSwarmTrajectory_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucHistoricalSwarmTrajectory* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucHistoricalSwarmTrajectory) );
+ self = (lucHistoricalSwarmTrajectory*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+void _lucHistoricalSwarmTrajectory_Init(
+ lucHistoricalSwarmTrajectory* self,
+ Swarm* swarm,
+ lucColourMap* colourMap,
+ Name colourName,
+ float lineWidth )
+{
+ self->swarm = swarm;
+ self->colourMap = colourMap;
+ self->lineWidth = lineWidth;
+
+ self->particleExtHandle =
+ ExtensionManager_Add( swarm->particleExtensionMgr, self->type, sizeof(lucHistoricalSwarmTrajectory_ParticleExt) );
+
+ lucColour_FromString( &self->colour, colourName );
+}
+
+void _lucHistoricalSwarmTrajectory_Delete( void* drawingObject ) {
+ lucHistoricalSwarmTrajectory* self = (lucHistoricalSwarmTrajectory*)drawingObject;
+
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucHistoricalSwarmTrajectory_Print( void* drawingObject, Stream* stream ) {
+ lucHistoricalSwarmTrajectory* self = (lucHistoricalSwarmTrajectory*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucHistoricalSwarmTrajectory_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucHistoricalSwarmTrajectory* self = (lucHistoricalSwarmTrajectory*)drawingObject;
+ lucHistoricalSwarmTrajectory* newDrawingObject;
+
+ newDrawingObject = _lucOpenGLDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucHistoricalSwarmTrajectory_DefaultNew( Name name ) {
+ return (void*) _lucHistoricalSwarmTrajectory_New(
+ sizeof(lucHistoricalSwarmTrajectory),
+ lucHistoricalSwarmTrajectory_Type,
+ _lucHistoricalSwarmTrajectory_Delete,
+ _lucHistoricalSwarmTrajectory_Print,
+ NULL,
+ _lucHistoricalSwarmTrajectory_DefaultNew,
+ _lucHistoricalSwarmTrajectory_Construct,
+ _lucHistoricalSwarmTrajectory_Build,
+ _lucHistoricalSwarmTrajectory_Initialise,
+ _lucHistoricalSwarmTrajectory_Execute,
+ _lucHistoricalSwarmTrajectory_Destroy,
+ _lucHistoricalSwarmTrajectory_Setup,
+ _lucHistoricalSwarmTrajectory_Draw,
+ _lucHistoricalSwarmTrajectory_CleanUp,
+ _lucHistoricalSwarmTrajectory_BuildDisplayList,
+ name );
+}
+
+void _lucHistoricalSwarmTrajectory_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucHistoricalSwarmTrajectory* self = (lucHistoricalSwarmTrajectory*)drawingObject;
+ lucColourMap* colourMap;
+ Swarm* swarm;
+
+ /* Construct Parent */
+ _lucOpenGLDrawingObject_Construct( self, cf, data );
+
+ swarm = Stg_ComponentFactory_ConstructByKey( cf, self->name, "Swarm", Swarm, True, data );
+ colourMap = Stg_ComponentFactory_ConstructByKey( cf, self->name, "ColourMap", lucColourMap, False, data );
+
+ Journal_Firewall(
+ swarm->particleLayout->coordSystem == GlobalCoordSystem,
+ Journal_MyStream( Error_Type, self ),
+ "In func %s, unable to visualise swarm %s because it uses a local coord system layout %s of type %s.\n",
+ __func__,
+ swarm->name,
+ swarm->particleLayout->name,
+ swarm->particleLayout->type );
+
+ _lucHistoricalSwarmTrajectory_Init(
+ self,
+ swarm,
+ colourMap,
+ Stg_ComponentFactory_GetString( cf, self->name, "colour", "black" ),
+ (float) Stg_ComponentFactory_GetDouble( cf, self->name, "lineWidth", 1.0 ) );
+}
+
+void _lucHistoricalSwarmTrajectory_Build( void* drawingObject, void* data ) {}
+void _lucHistoricalSwarmTrajectory_Initialise( void* drawingObject, void* data ) { }
+
+void _lucHistoricalSwarmTrajectory_Execute( void* drawingObject, void* data ) {}
+void _lucHistoricalSwarmTrajectory_Destroy( void* drawingObject, void* data ) {}
+
+void _lucHistoricalSwarmTrajectory_Setup( void* drawingObject, void* _context ) {
+ lucHistoricalSwarmTrajectory* self = (lucHistoricalSwarmTrajectory*)drawingObject;
+ AbstractContext* context = (AbstractContext*) _context;
+ Swarm* swarm = self->swarm;
+ lucColourMap* colourMap = self->colourMap;
+ Particle_Index lParticle_I;
+ GlobalParticle* particle;
+ int currentTimestep = context->timeStep;
+ lucHistoricalSwarmTrajectory_ParticleExt* particleExt;
+
+ /* Adjust current timestep counter so that the list of stored coordinates loops over itself */
+ if ( currentTimestep >= HISTORY_STEPS ) {
+ self->startTimestepIndex++;
+ self->startTimestepIndex %= HISTORY_STEPS;
+ currentTimestep %= HISTORY_STEPS;
+ }
+ self->timeAtStep[ currentTimestep ] = context->currentTime;
+
+ /* Calibrate Colour Map */
+ lucColourMap_SetMinMax( colourMap, self->timeAtStep[ self->startTimestepIndex ], self->timeAtStep[ currentTimestep ] );
+
+ /* Store Current position for each time step */
+ for ( lParticle_I = 0 ; lParticle_I < swarm->particleLocalCount ; lParticle_I++ ) {
+ particle = (GlobalParticle*)Swarm_ParticleAt( swarm, lParticle_I );
+ particleExt = ExtensionManager_Get( swarm->particleExtensionMgr, particle, self->particleExtHandle );
+
+ memcpy( particleExt->historyCoordList[ currentTimestep ], particle->coord, sizeof(Coord) );
+ }
+
+ /* Call parent's 'Setup' function */
+ _lucOpenGLDrawingObject_Setup( self, _context );
+}
+
+void _lucHistoricalSwarmTrajectory_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ _lucOpenGLDrawingObject_Draw( drawingObject, window, viewportInfo, _context );
+}
+
+void _lucHistoricalSwarmTrajectory_CleanUp( void* drawingObject, void* context ) {
+ _lucOpenGLDrawingObject_CleanUp( drawingObject, context );
+}
+
+void _lucHistoricalSwarmTrajectory_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucHistoricalSwarmTrajectory* self = (lucHistoricalSwarmTrajectory*)drawingObject;
+ DiscretisationContext* context = (DiscretisationContext*) _context;
+ Swarm* swarm = self->swarm;
+ lucColourMap* colourMap = self->colourMap;
+ int timestep;
+ int currentTimestep = context->timeStep % HISTORY_STEPS;
+ Particle_Index lParticle_I;
+ StandardParticle* particle;
+ lucHistoricalSwarmTrajectory_ParticleExt* particleExt;
+ float offset = 0.001;
+ double* coord;
+ Dimension_Index dim = context->dim;
+
+ lucColour_SetOpenGLColour( &self->colour );
+ glLineWidth( self->lineWidth );
+
+ /* Loop over all particles and draw lines according to where each one has been */
+ for ( lParticle_I = 0 ; lParticle_I < swarm->particleLocalCount ; lParticle_I++ ) {
+ particle = Swarm_ParticleAt( swarm, lParticle_I );
+ particleExt = ExtensionManager_Get( swarm->particleExtensionMgr, particle, self->particleExtHandle );
+
+ glBegin( GL_LINE_STRIP );
+ for ( timestep = self->startTimestepIndex ; timestep != currentTimestep ; ) {
+ coord = particleExt->historyCoordList[ timestep ];
+
+ /* Set the colour from the colour map - if we've passed it in */
+ if ( colourMap ) {
+ lucColourMap_SetOpenGLColourFromValue( colourMap, self->timeAtStep[ timestep ] );
+ }
+
+ if (dim == 2)
+ glVertex3f( (float)coord[0], (float)coord[1], offset );
+ else
+ glVertex3dv( coord );
+
+ /* Adjust current timestep counter so that the list of stored coordinates loops over itself */
+ timestep++;
+ timestep %= HISTORY_STEPS;
+ }
+ glEnd();
+ }
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/HistoricalSwarmTrajectory.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/HistoricalSwarmTrajectory.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,114 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: HistoricalSwarmTrajectory.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucHistoricalSwarmTrajectory_h__
+#define __lucHistoricalSwarmTrajectory_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucHistoricalSwarmTrajectory_Type;
+
+ #define HISTORY_STEPS 50
+
+ typedef struct {
+ Coord historyCoordList[ HISTORY_STEPS ];
+ } lucHistoricalSwarmTrajectory_ParticleExt;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucHistoricalSwarmTrajectory \
+ /* Parent info */ \
+ __lucOpenGLDrawingObject \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ Swarm* swarm; \
+ ExtensionInfo_Index particleExtHandle; \
+ /* Colour Stuff */ \
+ lucColourMap* colourMap; \
+ lucColour colour; \
+ /* Other Stuff */ \
+ float lineWidth; \
+ double timeAtStep[ HISTORY_STEPS ]; \
+ Index startTimestepIndex;
+
+ struct lucHistoricalSwarmTrajectory { __lucHistoricalSwarmTrajectory };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucHistoricalSwarmTrajectory* _lucHistoricalSwarmTrajectory_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucHistoricalSwarmTrajectory_Delete( void* drawingObject ) ;
+ void _lucHistoricalSwarmTrajectory_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucHistoricalSwarmTrajectory_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucHistoricalSwarmTrajectory_DefaultNew( Name name ) ;
+ void _lucHistoricalSwarmTrajectory_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucHistoricalSwarmTrajectory_Build( void* drawingObject, void* data ) ;
+ void _lucHistoricalSwarmTrajectory_Initialise( void* drawingObject, void* data ) ;
+ void _lucHistoricalSwarmTrajectory_Execute( void* drawingObject, void* data );
+ void _lucHistoricalSwarmTrajectory_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucHistoricalSwarmTrajectory_Setup( void* drawingObject, void* _context ) ;
+ void _lucHistoricalSwarmTrajectory_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucHistoricalSwarmTrajectory_CleanUp( void* drawingObject, void* context ) ;
+
+ void _lucHistoricalSwarmTrajectory_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/HistoricalSwarmTrajectory.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/HistoricalSwarmTrajectory.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,61 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucHistoricalSwarmTrajectory</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">...</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">colour</param>
+ <param name="Type">String</param>
+ <param name="Default">"black"</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">lineWidth</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0 )</param>
+ <param name="Description">...</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">Swarm</param>
+ <param name="Type">Swarm</param>
+ <param name="Description">...</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 135 of the c file and then remove this comment afterwards -->
+
+ <struct>
+ <param name="Essential">No</param>
+ <param name="Name">ColourMap</param>
+ <param name="Type">lucColourMap</param>
+ <param name="Description">...</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 136 of the c file and then remove this comment afterwards -->
+
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Init.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Init.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,117 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Init.c 667 2007-03-01 06:43:11Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "DrawingObjects.h"
+
+Bool lucDrawingObjects_Init() {
+ Stg_ComponentRegister* componentRegister = Stg_ComponentRegister_Get_ComponentRegister();
+
+ Journal_Printf( Journal_Register( DebugStream_Type, "Context" ), "In: %s\n", __func__ ); /* DO NOT CHANGE OR REMOVE */
+
+
+ Stg_ComponentRegister_Add( componentRegister, lucColourBar_Type, "0", _lucColourBar_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucFieldVariableBorder_Type, "0", _lucFieldVariableBorder_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucIsosurface_Type, "0", _lucIsosurface_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucScalarFieldCrossSection_Type, "0", _lucScalarFieldCrossSection_DefaultNew);
+ Stg_ComponentRegister_Add( componentRegister, lucScalarField_Type, "0", _lucScalarField_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucVectorArrowCrossSection_Type, "0", _lucVectorArrowCrossSection_DefaultNew);
+ Stg_ComponentRegister_Add( componentRegister, lucVectorArrows_Type, "0", _lucVectorArrows_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucTextureMap_Type, "0", _lucTextureMap_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucContour_Type, "0", _lucContour_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucFeVariableSurface_Type, "0", _lucFeVariableSurface_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucSwarmViewer_Type, "0", _lucSwarmViewer_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucSwarmVectors_Type, "0", _lucSwarmVectors_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucSwarmSquares_Type, "0", _lucSwarmSquares_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucHistoricalSwarmTrajectory_Type,"0", _lucHistoricalSwarmTrajectory_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucEigenvectorsCrossSection_Type, "0", _lucEigenvectorsCrossSection_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucEigenvectors_Type, "0", _lucEigenvectors_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucSwarmRGBColourViewer_Type, "0", _lucSwarmRGBColourViewer_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucMeshViewer_Type, "0", _lucMeshViewer_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucTitle_Type, "0", _lucTitle_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucAxis_Type, "0", _lucAxis_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucTimeStep_Type, "0", _lucTimeStep_DefaultNew );
+ Stg_ComponentRegister_Add( componentRegister, lucScalarFieldOnMeshCrossSection_Type, "0", _lucScalarFieldOnMeshCrossSection_DefaultNew);
+ Stg_ComponentRegister_Add( componentRegister, lucScalarFieldOnMesh_Type, "0", _lucScalarFieldOnMesh_DefaultNew);
+
+
+ /* Register Parents for type checking */
+ RegisterParent( lucOpenGLDrawingObject_Type, lucDrawingObject_Type );
+ RegisterParent( lucScalarFieldCrossSection_Type, lucOpenGLDrawingObject_Type );
+ RegisterParent( lucScalarField_Type, lucScalarFieldCrossSection_Type );
+ RegisterParent( lucScalarFieldOnMeshCrossSection_Type, lucOpenGLDrawingObject_Type );
+ RegisterParent( lucScalarFieldOnMesh_Type, lucScalarFieldOnMeshCrossSection_Type );
+ RegisterParent( lucVectorArrowCrossSection_Type, lucOpenGLDrawingObject_Type );
+ RegisterParent( lucVectorArrows_Type, lucVectorArrowCrossSection_Type );
+ RegisterParent( lucEigenvectorsCrossSection_Type, lucOpenGLDrawingObject_Type );
+ RegisterParent( lucEigenvectors_Type, lucEigenvectorsCrossSection_Type );
+
+
+ RegisterParent( lucColourBar_Type, lucDrawingObject_Type );
+ RegisterParent( lucFieldVariableBorder_Type, lucOpenGLDrawingObject_Type );
+ RegisterParent( lucIsosurface_Type, lucOpenGLDrawingObject_Type );
+ RegisterParent( lucTextureMap_Type, lucOpenGLDrawingObject_Type );
+ RegisterParent( lucContour_Type, lucOpenGLDrawingObject_Type );
+ RegisterParent( lucFeVariableSurface_Type, lucOpenGLDrawingObject_Type );
+ RegisterParent( lucSwarmViewerBase_Type, lucOpenGLDrawingObject_Type );
+ RegisterParent( lucSwarmViewer_Type, lucSwarmViewerBase_Type );
+ RegisterParent( lucSwarmVectors_Type, lucSwarmViewerBase_Type );
+ RegisterParent( lucSwarmSquares_Type, lucSwarmViewerBase_Type );
+ RegisterParent( lucHistoricalSwarmTrajectory_Type, lucOpenGLDrawingObject_Type );
+ RegisterParent( lucSwarmRGBColourViewer_Type, lucSwarmViewerBase_Type );
+ RegisterParent( lucMeshViewer_Type, lucOpenGLDrawingObject_Type );
+ RegisterParent( lucTitle_Type, lucOpenGLDrawingObject_Type );
+ RegisterParent( lucAxis_Type, lucOpenGLDrawingObject_Type );
+ RegisterParent( lucTimeStep_Type, lucOpenGLDrawingObject_Type );
+
+
+
+
+ return True;
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Init.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Init.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,84 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Init.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+**
+** Copyright (C), 2003, Victorian Partnership for Advanced Computing (VPAC) Ltd, 110 Victoria Street, Melbourne, 3053, Australia.
+**
+** Authors:
+** Stevan M. Quenette, Senior Software Engineer, VPAC. (steve at vpac.org)
+** Patrick D. Sunter, Software Engineer, VPAC. (pds at vpac.org)
+** Luke J. Hodkinson, Computational Engineer, VPAC. (lhodkins at vpac.org)
+** Siew-Ching Tan, Software Engineer, VPAC. (siew at vpac.org)
+** Alan H. Lo, Computational Engineer, VPAC. (alan at vpac.org)
+** Raquibul Hassan, Computational Engineer, VPAC. (raq at vpac.org)
+**
+** This file may be distributed under the terms of the VPAC Public License
+** as defined by VPAC of Australia and appearing in the file
+** LICENSE.VPL included in the packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+*/
+/** \file
+** Role:
+** Initialises this library ready for use.
+**
+** Assumptions:
+** The Init() function will be run before any other function in the library.
+**
+** Comments:
+** None as yet.
+**
+** $Id: Init.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#ifndef __lucDrawingObjects_Init_h__
+#define __lucDrawingObjects_Init_h__
+
+ Bool lucDrawingObjects_Init() ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Isosurface.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Isosurface.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,1229 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Isosurface.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "Isosurface.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucIsosurface_Type = "lucIsosurface";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucIsosurface* _lucIsosurface_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucIsosurface* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucIsosurface) );
+ self = (lucIsosurface*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+void _lucIsosurface_Init(
+ lucIsosurface* self,
+ FieldVariable* isosurfaceField,
+ double isovalue,
+ IJK resolution,
+ Bool drawWalls,
+ Bool wireframe,
+ Bool cullFrontFace,
+ Bool cullBackFace,
+ Name colourName,
+ lucColourMap* colourMap,
+ FieldVariable* colourField,
+ FieldVariable* maskField,
+ lucDrawingObjectMask* mask )
+{
+ self->isosurfaceField = isosurfaceField;
+ self->isovalue = isovalue;
+ lucColour_FromString( &self->colour, colourName );
+ memcpy( self->resolution, resolution, sizeof(IJK) );
+ self->drawWalls = drawWalls;
+ self->wireframe = wireframe;
+ self->cullFrontFace = cullFrontFace;
+ self->cullBackFace = cullBackFace;
+ self->colourMap = colourMap;
+ self->colourField = colourField;
+ self->maskField = maskField;
+ memcpy( &self->mask, mask, sizeof(lucDrawingObjectMask) );
+
+ self->trianglesAlloced = 100;
+ self->triangleList = Memory_Alloc_Array( Surface_Triangle, self->trianglesAlloced, "triangleList" );
+}
+
+void _lucIsosurface_Delete( void* drawingObject ) {
+ lucIsosurface* self = (lucIsosurface*)drawingObject;
+
+ Memory_Free( self->triangleList );
+
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucIsosurface_Print( void* drawingObject, Stream* stream ) {
+ lucIsosurface* self = (lucIsosurface*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucIsosurface_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucIsosurface* self = (lucIsosurface*)drawingObject;
+ lucIsosurface* newDrawingObject;
+
+ newDrawingObject = _lucOpenGLDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucIsosurface_DefaultNew( Name name ) {
+ return (void*) _lucIsosurface_New(
+ sizeof(lucIsosurface),
+ lucIsosurface_Type,
+ _lucIsosurface_Delete,
+ _lucIsosurface_Print,
+ NULL,
+ _lucIsosurface_DefaultNew,
+ _lucIsosurface_Construct,
+ _lucIsosurface_Build,
+ _lucIsosurface_Initialise,
+ _lucIsosurface_Execute,
+ _lucIsosurface_Destroy,
+ _lucIsosurface_Setup,
+ _lucIsosurface_Draw,
+ _lucIsosurface_CleanUp,
+ _lucIsosurface_BuildDisplayList,
+ name );
+}
+
+void _lucIsosurface_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucIsosurface* self = (lucIsosurface*)drawingObject;
+ FieldVariable* isosurfaceField;
+ FieldVariable* colourField;
+ FieldVariable* maskField;
+ lucColourMap* colourMap;
+ Index defaultResolution;
+ IJK resolution;
+ double isovalue;
+ lucDrawingObjectMask mask;
+
+ /* Construct Parent */
+ _lucOpenGLDrawingObject_Construct( self, cf, data );
+
+ isosurfaceField = Stg_ComponentFactory_ConstructByKey( cf, self->name, "IsosurfaceField", FieldVariable, True, data );
+ colourMap = Stg_ComponentFactory_ConstructByKey( cf, self->name, "ColourMap", lucColourMap, False, data );
+ colourField = Stg_ComponentFactory_ConstructByKey( cf, self->name, "ColourField", FieldVariable, False, data );
+ maskField = Stg_ComponentFactory_ConstructByKey( cf, self->name, "MaskField", FieldVariable, False, data );
+
+ defaultResolution = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolution", 64 );
+ resolution[ I_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionX", defaultResolution );
+ resolution[ J_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionY", defaultResolution );
+ resolution[ K_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionZ", defaultResolution );
+
+ lucDrawingObjectMask_Construct( &mask, self->name, cf, data );
+
+ isovalue = Stg_ComponentFactory_GetDouble( cf, self->name, "isovalue", 0.0 );
+
+ _lucIsosurface_Init(
+ self,
+ isosurfaceField,
+ isovalue,
+ resolution,
+ Stg_ComponentFactory_GetBool( cf, self->name, "drawWalls", False ),
+ Stg_ComponentFactory_GetBool( cf, self->name, "wireframe", False ),
+ Stg_ComponentFactory_GetBool( cf, self->name, "cullFrontFace", False ),
+ Stg_ComponentFactory_GetBool( cf, self->name, "cullBackFace", False ),
+ Stg_ComponentFactory_GetString( cf, self->name, "colour", "White" ),
+ colourMap,
+ colourField,
+ maskField,
+ &mask );
+}
+
+void _lucIsosurface_Build( void* drawingObject, void* data ) {}
+void _lucIsosurface_Initialise( void* drawingObject, void* data ) {}
+void _lucIsosurface_Execute( void* drawingObject, void* data ) {}
+void _lucIsosurface_Destroy( void* drawingObject, void* data ) {}
+
+void _lucIsosurface_Setup( void* drawingObject, void* _context ) {
+ lucIsosurface* self = (lucIsosurface*)drawingObject;
+ DiscretisationContext* context = (DiscretisationContext*) _context;
+ FieldVariable* isosurfaceField = self->isosurfaceField;
+ int i, j, k;
+ int nx, ny, nz;
+ double dx, dy, dz;
+ Vertex*** vertex;
+ Coord pos;
+ Coord min;
+ Coord max;
+ Dimension_Index dim = context->dim;
+
+ /* Initialise Variables */
+ self->triangleCount = 0;
+ nx = self->resolution[ I_AXIS ];
+ ny = self->resolution[ J_AXIS ];
+ nz = self->resolution[ K_AXIS ];
+
+ FieldVariable_GetMinAndMaxLocalCoords( isosurfaceField, min, max );
+ dx = (max[0] - min[0])/((double) nx - 1);
+ dy = (max[1] - min[1])/((double) ny - 1);
+ dz = (max[2] - min[2])/((double) nz - 1);
+ if (dim == 2) {
+ dz = 0.0;
+ nz = 1;
+ }
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ vertex = Memory_Alloc_3DArray( Vertex , nx, ny, nz , "Vertex array" );
+
+ /* Sample Field in in regular grid */
+ for ( i = 0 ; i < nx ; i++ ) {
+ for ( j = 0 ; j < ny ; j++ ) {
+ for ( k = 0 ; k < nz ; k++ ) {
+ pos[ I_AXIS ] = min[ I_AXIS ] + dx * (double) i;
+ pos[ J_AXIS ] = min[ J_AXIS ] + dy * (double) j;
+ pos[ K_AXIS ] = min[ K_AXIS ] + dz * (double) k;
+
+ memcpy( vertex[i][j][k].pos, pos, 3 * sizeof(double) );
+
+ if ( i == 0 )
+ pos[ I_AXIS ] = min[ I_AXIS ] + 0.001 * dx;
+ if ( j == 0 )
+ pos[ J_AXIS ] = min[ J_AXIS ] + 0.001 * dy;
+ if ( k == 0 )
+ pos[ K_AXIS ] = min[ K_AXIS ] + 0.001 * dz;
+ if ( i == nx - 1 )
+ pos[ I_AXIS ] = max[ I_AXIS ] - 0.001 * dx;
+ if ( j == ny - 1 )
+ pos[ J_AXIS ] = max[ J_AXIS ] - 0.001 * dy;
+ if ( k == nz - 1 )
+ pos[ K_AXIS ] = max[ K_AXIS ] - 0.001 * dz;
+ FieldVariable_InterpolateValueAt( isosurfaceField, pos, &vertex[i][j][k].value );
+ }
+ }
+ }
+ if (dim == 3) {
+ /* Find normals */
+ lucIsosurface_Normals( self, vertex );
+
+ /* Find Surface with Marching Cubes */
+ lucIsosurface_MarchingCubes( self, vertex );
+ }
+ if (dim == 2 || self->drawWalls)
+ lucIsosurface_DrawWalls( self, vertex );
+
+ /* Free memory */
+ Memory_Free( vertex );
+
+ /* Call parents setup function */
+ _lucOpenGLDrawingObject_Setup( self, _context );
+}
+
+
+
+ #define lucIsosurface_GetColourForPos( self, pos, min, max, fudgeFactor ) \
+ do { \
+ double __value; \
+ Coord __interpolationPos; \
+ if ( self->colourField && self->colourMap ) { \
+ memcpy( __interpolationPos, pos, sizeof(Coord) ); \
+ if ( __interpolationPos[ I_AXIS ] >= max[ I_AXIS ] ) \
+ __interpolationPos[ I_AXIS ] = max[ I_AXIS ] - fudgeFactor[ I_AXIS ]; \
+ if ( __interpolationPos[ J_AXIS ] >= max[ J_AXIS ] ) \
+ __interpolationPos[ J_AXIS ] = max[ J_AXIS ] - fudgeFactor[ J_AXIS ]; \
+ if ( __interpolationPos[ K_AXIS ] >= max[ K_AXIS ] ) \
+ __interpolationPos[ K_AXIS ] = max[ K_AXIS ] - fudgeFactor[ K_AXIS ]; \
+ FieldVariable_InterpolateValueAt( self->colourField, __interpolationPos, &__value ); \
+ lucColourMap_SetOpenGLColourFromValue( self->colourMap, __value ); \
+ } \
+ } while (0)
+
+void _lucIsosurface_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucIsosurface* self = (lucIsosurface*)drawingObject;
+ FieldVariable* colourField = self->colourField;
+ lucColourMap* colourMap = self->colourMap;
+ Coord min;
+ Coord max;
+ XYZ fudgeFactor = { 0.0, 0.0, 0.0 };
+ Index dof_I;
+
+
+ /* Calibrate Colour Map using Colour Variable */
+ if ( colourMap && colourField ) {
+ lucColourMap_CalibrateFromFieldVariable( colourMap, colourField );
+ FieldVariable_GetMinAndMaxGlobalCoords( colourField, min, max );
+ for ( dof_I = 0 ; dof_I < 3 ; dof_I++ )
+ fudgeFactor[ dof_I ] = 0.001 * (max[ dof_I ] - min[ dof_I ]);
+ FieldVariable_GetMinAndMaxLocalCoords( colourField, min, max );
+ }
+ else if ( colourMap )
+ lucColourMap_CalibrateFromFieldVariable( colourMap, self->isosurfaceField );
+ glEnable(GL_LIGHTING);
+ _lucOpenGLDrawingObject_Draw( self, window, viewportInfo, _context );
+}
+
+
+void _lucIsosurface_CleanUp( void* drawingObject, void* _context ) {
+ lucIsosurface* self = (lucIsosurface*) drawingObject;
+
+ _lucOpenGLDrawingObject_CleanUp( self, _context );
+}
+
+void _lucIsosurface_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucIsosurface* self = (lucIsosurface*)drawingObject;
+ FieldVariable* colourField = self->colourField;
+ FieldVariable* maskField = self->maskField;
+ Surface_Triangle* triangleList = self->triangleList;
+ Surface_Triangle* currentTriangle;
+ Index triangle_I;
+ Index triangleCount = self->triangleCount;
+ lucColourMap* colourMap = self->colourMap;
+ Coord min;
+ Coord max;
+ XYZ fudgeFactor = { 0.0, 0.0, 0.0 };
+ Index dof_I;
+
+
+ /* Give option to draw surface as wireframe */
+ if (self->wireframe)
+ glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+ else
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+
+ /* Set up Face Culling */
+ if (self->cullBackFace) {
+ if (self->cullFrontFace)
+ glCullFace( GL_FRONT_AND_BACK );
+ else
+ glCullFace( GL_BACK );
+ glEnable( GL_CULL_FACE );
+ }
+ else if( self->cullFrontFace ) {
+ glCullFace( GL_FRONT );
+ glEnable( GL_CULL_FACE );
+ }
+
+ /* Calibrate Colour Map using Colour Variable */
+ if ( colourMap && colourField ) {
+ lucColourMap_CalibrateFromFieldVariable( colourMap, colourField );
+ FieldVariable_GetMinAndMaxGlobalCoords( colourField, min, max );
+ for ( dof_I = 0 ; dof_I < 3 ; dof_I++ )
+ fudgeFactor[ dof_I ] = 0.001 * (max[ dof_I ] - min[ dof_I ]);
+ FieldVariable_GetMinAndMaxLocalCoords( colourField, min, max );
+ }
+ else if ( colourMap )
+ lucColourMap_CalibrateFromFieldVariable( colourMap, self->isosurfaceField );
+
+
+ glFrontFace(GL_CW);
+ glBegin(GL_TRIANGLES);
+
+ if ( ! self->colourMap || ! colourField ) {
+ lucColour_SetOpenGLColour( &self->colour );
+ }
+ else if ( !colourField ) {
+ lucColourMap_SetOpenGLColourFromValue( colourMap, self->isovalue );
+ }
+
+ for( triangle_I = 0 ; triangle_I < triangleCount ; triangle_I++) {
+ currentTriangle = (Surface_Triangle*) &triangleList[triangle_I];
+
+ /* Test for masked triangle */
+ if ( maskField != NULL ) {
+ if (lucIsosurface_TestMask( self, currentTriangle->pos1 ) == False) continue;
+ if (lucIsosurface_TestMask( self, currentTriangle->pos2 ) == False) continue;
+ if (lucIsosurface_TestMask( self, currentTriangle->pos3 ) == False) continue;
+ }
+
+ /* Plot First Vertex */
+ lucIsosurface_GetColourForPos( self, currentTriangle->pos1, min, max, fudgeFactor );
+ glNormal3dv(currentTriangle->normal1);
+ glVertex3dv(currentTriangle->pos1);
+
+ /* Plot Second Vertex */
+ lucIsosurface_GetColourForPos( self, currentTriangle->pos3, min, max, fudgeFactor );
+ glNormal3dv(currentTriangle->normal3);
+ glVertex3dv(currentTriangle->pos3);
+
+ /* Plot Third Vertex */
+ lucIsosurface_GetColourForPos( self, currentTriangle->pos2, min, max, fudgeFactor );
+ glNormal3dv(currentTriangle->normal2);
+ glVertex3dv(currentTriangle->pos2);
+ }
+ glEnd();
+}
+
+Bool lucIsosurface_TestMask( lucIsosurface* self, Coord pos ) {
+ double value;
+
+ FieldVariable_InterpolateValueAt( self->maskField, pos, &value );
+
+ return lucDrawingObjectMask_Test( &self->mask, value );
+}
+
+/*
+ Given a grid cell and an isolevel, calculate the triangular
+ facets required to represent the isosurface through the cell.
+ Return the number of triangular facets, the array "triangleList"
+ will be loaded up with the vertices at most 5 triangular facets.
+ 0 will be returned if the grid cell is either totally above
+ of totally below the isolevel.
+*/
+
+void VertexInterp(double isolevel, Vertex* point, Vertex* vertex1, Vertex* vertex2 ) ;
+double getQuadraticDerive(double y1, double y2, double y3, double x1, double x2, double x3) ;
+
+/* This algorithm for constructing an isosurface is taken from:
+Lorensen, William and Harvey E. Cline. Marching Cubes: A High Resolution 3D Surface Construction Algorithm. Computer Graphics (SIGGRAPH 87 Proceedings) 21(4) July 1987, p. 163-170) http://www.cs.duke.edu/education/courses/fall01/cps124/resources/p163-lorensen.pdf
+The lookup table is taken from http://astronomy.swin.edu.au/~pbourke/modelling/polygonise/
+*/
+void lucIsosurface_MarchingCubes( lucIsosurface* self, Vertex*** vertex ) {
+ double isolevel = self->isovalue;
+ int i,j,k,n;
+ int triangleCount = 0;
+ int nx = self->resolution[ I_AXIS ];
+ int ny = self->resolution[ J_AXIS ];
+ int nz = self->resolution[ K_AXIS ];
+ int cubeindex;
+ Vertex points[12];
+
+int edgeTable[256]={
+0x0 , 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
+0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
+0x190, 0x99 , 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
+0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
+0x230, 0x339, 0x33 , 0x13a, 0x636, 0x73f, 0x435, 0x53c,
+0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
+0x3a0, 0x2a9, 0x1a3, 0xaa , 0x7a6, 0x6af, 0x5a5, 0x4ac,
+0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
+0x460, 0x569, 0x663, 0x76a, 0x66 , 0x16f, 0x265, 0x36c,
+0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
+0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff , 0x3f5, 0x2fc,
+0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
+0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55 , 0x15c,
+0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
+0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc ,
+0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
+0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
+0xcc , 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
+0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
+0x15c, 0x55 , 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
+0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
+0x2fc, 0x3f5, 0xff , 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
+0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
+0x36c, 0x265, 0x16f, 0x66 , 0x76a, 0x663, 0x569, 0x460,
+0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
+0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa , 0x1a3, 0x2a9, 0x3a0,
+0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
+0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33 , 0x339, 0x230,
+0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
+0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99 , 0x190,
+0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
+0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 };
+int triTable[256][16] =
+{{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1},
+{3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1},
+{3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1},
+{3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1},
+{9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1},
+{1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1},
+{9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
+{2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1},
+{8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1},
+{9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
+{4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1},
+{3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1},
+{1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1},
+{4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1},
+{4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1},
+{9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1},
+{1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
+{5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1},
+{2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1},
+{9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
+{0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
+{2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1},
+{10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1},
+{4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1},
+{5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1},
+{5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1},
+{9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1},
+{0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1},
+{1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1},
+{10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1},
+{8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1},
+{2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1},
+{7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1},
+{9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1},
+{2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1},
+{11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1},
+{9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1},
+{5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1},
+{11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1},
+{11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
+{1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1},
+{9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1},
+{5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1},
+{2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
+{0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
+{5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1},
+{6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1},
+{0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1},
+{3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1},
+{6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1},
+{5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1},
+{1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
+{10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1},
+{6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1},
+{1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1},
+{8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1},
+{7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1},
+{3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
+{5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1},
+{0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1},
+{9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1},
+{8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1},
+{5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1},
+{0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1},
+{6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1},
+{10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1},
+{10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1},
+{8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1},
+{1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1},
+{3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1},
+{0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1},
+{10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1},
+{0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1},
+{3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1},
+{6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1},
+{9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1},
+{8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1},
+{3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1},
+{6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1},
+{0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1},
+{10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1},
+{10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1},
+{1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1},
+{2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1},
+{7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1},
+{7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1},
+{2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1},
+{1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1},
+{11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1},
+{8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1},
+{0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1},
+{7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
+{10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
+{2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
+{6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1},
+{7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1},
+{2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1},
+{1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1},
+{10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1},
+{10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1},
+{0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1},
+{7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1},
+{6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1},
+{8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1},
+{9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1},
+{6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1},
+{1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1},
+{4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1},
+{10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1},
+{8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1},
+{0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1},
+{1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1},
+{8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1},
+{10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1},
+{4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1},
+{10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
+{5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
+{11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1},
+{9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
+{6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1},
+{7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1},
+{3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1},
+{7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1},
+{9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1},
+{3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1},
+{6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1},
+{9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1},
+{1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1},
+{4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1},
+{7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1},
+{6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1},
+{3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1},
+{0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1},
+{6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1},
+{1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1},
+{0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1},
+{11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1},
+{6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1},
+{5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1},
+{9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1},
+{1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1},
+{1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1},
+{10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1},
+{0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1},
+{5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1},
+{10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1},
+{11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1},
+{0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1},
+{9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1},
+{7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1},
+{2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1},
+{8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1},
+{9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1},
+{9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1},
+{1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1},
+{9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1},
+{9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1},
+{5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1},
+{0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1},
+{10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1},
+{2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1},
+{0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1},
+{0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1},
+{9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1},
+{5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1},
+{3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1},
+{5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1},
+{8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1},
+{0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1},
+{9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1},
+{0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1},
+{1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1},
+{3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1},
+{4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1},
+{9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1},
+{11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1},
+{11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1},
+{2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1},
+{9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1},
+{3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1},
+{1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1},
+{4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1},
+{4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1},
+{0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1},
+{3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1},
+{3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1},
+{0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1},
+{9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1},
+{1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}};
+
+
+ for ( i = 0 ; i < nx - 1 ; i++ ) {
+ for ( j = 0 ; j < ny - 1 ; j++ ) {
+ for ( k = 0 ; k < nz - 1 ; k++ ) {
+ /* Determine the index into the edge table which tells us which vertices are inside of the surface */
+ cubeindex = 0;
+ if (vertex[i][j][k].value < isolevel) cubeindex |= 1;
+ if (vertex[i+1][j][k].value < isolevel) cubeindex |= 2;
+ if (vertex[i+1][j][k+1].value < isolevel) cubeindex |= 4;
+ if (vertex[i][j][k+1].value < isolevel) cubeindex |= 8;
+ if (vertex[i][j+1][k].value < isolevel) cubeindex |= 16;
+ if (vertex[i+1][j+1][k].value < isolevel) cubeindex |= 32;
+ if (vertex[i+1][j+1][k+1].value < isolevel) cubeindex |= 64;
+ if (vertex[i][j+1][k+1].value < isolevel) cubeindex |= 128;
+
+ /* Cube is entirely in/out of the surface */
+ if (edgeTable[cubeindex] == 0) continue;
+
+ /* Find the vertices where the surface intersects the cube */
+ if (edgeTable[cubeindex] & 1)
+ VertexInterp(isolevel, &points[0], &vertex[i][j][k] , &vertex[i+1][j][k]);
+ if (edgeTable[cubeindex] & 2)
+ VertexInterp(isolevel, &points[1], &vertex[i+1][j][k] , &vertex[i+1][j][k+1] );
+ if (edgeTable[cubeindex] & 4)
+ VertexInterp(isolevel, &points[2], &vertex[i+1][j][k+1] , &vertex[i][j][k+1] );
+ if (edgeTable[cubeindex] & 8)
+ VertexInterp(isolevel, &points[3], &vertex[i][j][k+1] , &vertex[i][j][k] );
+ if (edgeTable[cubeindex] & 16)
+ VertexInterp(isolevel, &points[4], &vertex[i][j+1][k] , &vertex[i+1][j+1][k] );
+ if (edgeTable[cubeindex] & 32)
+ VertexInterp(isolevel, &points[5], &vertex[i+1][j+1][k] , &vertex[i+1][j+1][k+1] );
+ if (edgeTable[cubeindex] & 64)
+ VertexInterp(isolevel, &points[6], &vertex[i+1][j+1][k+1] , &vertex[i][j+1][k+1] );
+ if (edgeTable[cubeindex] & 128)
+ VertexInterp(isolevel, &points[7], &vertex[i][j+1][k+1] , &vertex[i][j+1][k] );
+ if (edgeTable[cubeindex] & 256)
+ VertexInterp(isolevel, &points[8], &vertex[i][j][k] , &vertex[i][j+1][k] );
+ if (edgeTable[cubeindex] & 512)
+ VertexInterp(isolevel, &points[9], &vertex[i+1][j][k] , &vertex[i+1][j+1][k] );
+ if (edgeTable[cubeindex] & 1024)
+ VertexInterp(isolevel, &points[10], &vertex[i+1][j][k+1] , &vertex[i+1][j+1][k+1] );
+ if (edgeTable[cubeindex] & 2048)
+ VertexInterp(isolevel, &points[11], &vertex[i][j][k+1] , &vertex[i][j+1][k+1] );
+
+ /* Create the triangle */
+ for ( n = 0 ; triTable[cubeindex][n] != -1 ; n += 3 ) {
+ if (triangleCount > self->trianglesAlloced - 1 ) {
+ self->trianglesAlloced = self->trianglesAlloced + 100;
+ self->triangleList = Memory_Realloc_Array( self->triangleList, Surface_Triangle, self->trianglesAlloced );
+ }
+ /* Get positions */
+ memcpy( self->triangleList[triangleCount].pos1 , points[ triTable[cubeindex][n ] ].pos , 3 * sizeof(double) );
+ memcpy( self->triangleList[triangleCount].pos2 , points[ triTable[cubeindex][n+1] ].pos , 3 * sizeof(double) );
+ memcpy( self->triangleList[triangleCount].pos3 , points[ triTable[cubeindex][n+2] ].pos , 3 * sizeof(double) );
+
+ /* Get Normals */
+ memcpy( self->triangleList[triangleCount].normal1 , points[ triTable[cubeindex][n ] ].normal , 3 * sizeof(double) );
+ memcpy( self->triangleList[triangleCount].normal2 , points[ triTable[cubeindex][n+1] ].normal , 3 * sizeof(double) );
+ memcpy( self->triangleList[triangleCount].normal3 , points[ triTable[cubeindex][n+2] ].normal , 3 * sizeof(double) );
+
+ triangleCount++;
+ }
+ }
+ }
+ }
+ self->triangleCount = triangleCount;
+}
+
+/*
+ Linearly interpolate the position where an isosurface cuts
+ an edge between two vertices, each with their own scalar value
+*/
+void VertexInterp(double isolevel, Vertex* point, Vertex* vertex1, Vertex* vertex2 ) {
+ double mu;
+
+ if (fabs(isolevel - vertex1->value) < 0.00001) {
+ memcpy( point, vertex1, sizeof(Vertex) );
+ return;
+ }
+ if (fabs(isolevel - vertex2->value) < 0.00001) {
+ memcpy( point, vertex2, sizeof(Vertex) );
+ return;
+ }
+ if (fabs(vertex1->value - vertex2->value) < 0.00001) {
+ memcpy( point, vertex1, sizeof(Vertex) );
+ return;
+ }
+
+ mu = (isolevel - vertex1->value) / (vertex2->value - vertex1->value);
+
+ point->pos[0] = vertex1->pos[0] + mu * (vertex2->pos[0] - vertex1->pos[0]);
+ point->pos[1] = vertex1->pos[1] + mu * (vertex2->pos[1] - vertex1->pos[1]);
+ point->pos[2] = vertex1->pos[2] + mu * (vertex2->pos[2] - vertex1->pos[2]);
+
+ point->normal[0] = vertex1->normal[0] + mu * (vertex2->normal[0] - vertex1->normal[0]);
+ point->normal[1] = vertex1->normal[1] + mu * (vertex2->normal[1] - vertex1->normal[1]);
+ point->normal[2] = vertex1->normal[2] + mu * (vertex2->normal[2] - vertex1->normal[2]);
+}
+
+void lucIsosurface_Normals( lucIsosurface* self, Vertex*** vertex ) {
+ int i, j, k;
+ int nx = self->resolution[ I_AXIS ];
+ int ny = self->resolution[ J_AXIS ];
+ int nz = self->resolution[ K_AXIS ];
+
+ for ( i = 0 ; i < nx ; i++ ) {
+ for ( j = 0 ; j < ny ; j++ ) {
+ for ( k = 0 ; k < nz ; k++ ) {
+ /* Set up component in x direction */
+ if (i == 0) {
+ vertex[i][j][k].normal[0] = (vertex[i+1][j][k].value - vertex[i][j][k].value) /
+ (vertex[i+1][j][k].pos[0] - vertex[i][j][k].pos[0] ) ;
+ }
+ else if (i == nx - 1) {
+ vertex[i][j][k].normal[0] = (vertex[i][j][k].value - vertex[i-1][j][k].value) /
+ (vertex[i][j][k].pos[0] - vertex[i-1][j][k].pos[0] ) ;
+ }
+ else {
+ vertex[i][j][k].normal[0] = getQuadraticDerive(
+ vertex[i-1][j][k].value, vertex[i][j][k].value, vertex[i+1][j][k].value,
+ vertex[i-1][j][k].pos[0], vertex[i][j][k].pos[0], vertex[i+1][j][k].pos[0]);
+ }
+
+ /* Set up component in y direction */
+ if (j == 0) {
+ vertex[i][j][k].normal[1] = (vertex[i][j+1][k].value - vertex[i][j][k].value) /
+ (vertex[i][j+1][k].pos[1] - vertex[i][j][k].pos[1] ) ;
+ }
+ else if (j == ny - 1) {
+ vertex[i][j][k].normal[1] = (vertex[i][j][k].value - vertex[i][j-1][k].value) /
+ (vertex[i][j][k].pos[1] - vertex[i][j-1][k].pos[1] ) ;
+ }
+ else {
+ vertex[i][j][k].normal[1] = getQuadraticDerive(
+ vertex[i][j-1][k].value, vertex[i][j][k].value, vertex[i][j+1][k].value,
+ vertex[i][j-1][k].pos[1], vertex[i][j][k].pos[1], vertex[i][j+1][k].pos[1]);
+ }
+
+ /* Set up component in z direction */
+ if (k == 0) {
+ vertex[i][j][k].normal[2] = (vertex[i][j][k+1].value - vertex[i][j][k].value) /
+ (vertex[i][j][k+1].pos[2] - vertex[i][j][k].pos[2] ) ;
+ }
+ else if (k == nz - 1) {
+ vertex[i][j][k].normal[2] = (vertex[i][j][k].value - vertex[i][j][k-1].value) /
+ (vertex[i][j][k].pos[2] - vertex[i][j][k-1].pos[2] ) ;
+ }
+ else {
+ vertex[i][j][k].normal[2] = getQuadraticDerive(
+ vertex[i][j][k-1].value, vertex[i][j][k].value, vertex[i][j][k+1].value,
+ vertex[i][j][k-1].pos[2], vertex[i][j][k].pos[2], vertex[i][j][k+1].pos[2]);
+ }
+ StGermain_VectorNormalise(vertex[i][j][k].normal, 3);
+ }
+ }
+ }
+}
+
+double getQuadraticDerive(double y1, double y2, double y3, double x1, double x2, double x3) {
+ double dy12, dy32;
+ double dx12sq, dx32sq, dx12, dx32;
+ double a, b;
+ double result;
+
+ if (fabs(y2 - y1) < 0.0001 && fabs(y3 - y1) < 0.0001) {
+ return 0.0;
+ }
+ // Get the problem variables
+ dy12 = y1-y2;
+ dy32 = y3-y2;
+ dx12 = x1-x2;
+ dx32 = x3-x2;
+ dx12sq = (x1*x1)-(x2*x2);
+ dx32sq = (x3*x3)-(x2*x2);
+
+ // Get a
+ a = dx12 * dy32 / dx32;
+ a -= dy12;
+ a /= ((dx32sq/dx32) + dx12sq);
+
+ // Get b
+ b = dy32;
+ b -= a * dx32sq;
+ b /= dx32;
+
+ // Now get the derivative
+ result = 2*a*x2 + b;
+
+ return result;
+}
+
+
+#define gLucifer_CW 0
+#define gLucifer_CCW 1
+
+#define LEFT_BOTTOM 0
+#define RIGHT_BOTTOM 1
+#define LEFT_TOP 2
+#define RIGHT_TOP 3
+#define LEFT 4
+#define RIGHT 5
+#define TOP 6
+#define BOTTOM 7
+
+void lucIsosurface_DrawWalls( lucIsosurface* self, Vertex ***array ) {
+ int nx = self->resolution[ I_AXIS ];
+ int ny = self->resolution[ J_AXIS ];
+ int nz = self->resolution[ K_AXIS ];
+ int i, j, k;
+ Vertex ** points;
+ Vertex * midVerticies;
+ char order;
+
+ /* Allocate Memory */
+ points = Memory_Alloc_Array( Vertex* , 8, "array for marching squares");
+ midVerticies = Memory_Alloc_Array( Vertex , 4, "array for marching squares");
+ points[LEFT] = &midVerticies[0];
+ points[RIGHT] = &midVerticies[1];
+ points[TOP] = &midVerticies[2];
+ points[BOTTOM] = &midVerticies[3];
+
+ for ( i = 0 ; i < nx - 1 ; i++ ) {
+ for ( j = 0 ; j < ny - 1 ; j++ ) {
+ k = 0;
+ order = gLucifer_CCW;
+ lucIsosurface_SetupPointsZ( points, array, i, j, k );
+ lucIsosurface_WallElement( self, points, order, K_AXIS );
+
+ k = nz - 1;
+ order = gLucifer_CW;
+ lucIsosurface_SetupPointsZ( points, array, i, j, k );
+ lucIsosurface_WallElement( self, points, order, K_AXIS );
+ }
+ }
+ for ( k = 0 ; k < nz - 1 ; k++ ) {
+ for ( j = 0 ; j < ny - 1 ; j++ ) {
+ i = 0;
+ order = gLucifer_CW;
+ lucIsosurface_SetupPointsX( points, array, i, j, k );
+ lucIsosurface_WallElement( self, points, order, I_AXIS );
+
+ i = nx - 1;
+ order = gLucifer_CCW;
+ lucIsosurface_SetupPointsX( points, array, i, j, k );
+ lucIsosurface_WallElement( self, points, order, I_AXIS );
+
+ }
+ }
+ for ( i = 0 ; i < nx - 1 ; i++ ) {
+ for ( k = 0 ; k < nz - 1 ; k++ ) {
+ j = 0;
+ order = gLucifer_CW;
+ lucIsosurface_SetupPointsY( points, array, i, j, k );
+ lucIsosurface_WallElement( self, points, order, J_AXIS );
+
+ j = ny - 1;
+ order = gLucifer_CCW;
+ lucIsosurface_SetupPointsY( points, array, i, j, k );
+ lucIsosurface_WallElement( self, points, order, J_AXIS );
+ }
+ }
+ Memory_Free( points );
+ Memory_Free( midVerticies );
+}
+
+void lucIsosurface_SetupPointsX( Vertex** points, Vertex*** array, Index i, Index j, Index k ){
+ points[LEFT_BOTTOM] = &array[i][ j ][ k ];
+ points[RIGHT_BOTTOM] = &array[i][j+1][ k ];
+ points[LEFT_TOP] = &array[i][ j ][k+1];
+ points[RIGHT_TOP] = &array[i][j+1][k+1];
+}
+
+void lucIsosurface_SetupPointsY( Vertex** points, Vertex*** array, Index i, Index j, Index k ){
+ points[LEFT_BOTTOM] = &array[ i ][j][ k ];
+ points[RIGHT_BOTTOM] = &array[i+1][j][ k ];
+ points[LEFT_TOP] = &array[ i ][j][k+1];
+ points[RIGHT_TOP] = &array[i+1][j][k+1];
+}
+
+void lucIsosurface_SetupPointsZ( Vertex** points, Vertex*** array, Index i, Index j, Index k ){
+ points[LEFT_BOTTOM] = &array[ i ][ j ][k];
+ points[RIGHT_BOTTOM] = &array[i+1][ j ][k];
+ points[LEFT_TOP] = &array[ i ][j+1][k];
+ points[RIGHT_TOP] = &array[i+1][j+1][k];
+}
+
+void lucIsosurface_WallElement( lucIsosurface* self, Vertex** points, char order, Dimension_Index axis ) {
+ double value = self->isovalue;
+ char cubeType = 0;
+
+ /* find cube type */
+ if (points[LEFT_BOTTOM]->value > value) cubeType += 1;
+ if (points[RIGHT_BOTTOM]->value > value) cubeType += 2;
+ if (points[LEFT_TOP]->value > value) cubeType += 4;
+ if (points[RIGHT_TOP]->value > value) cubeType += 8;
+
+ /* Create Points */
+ lucIsosurface_CreateIntermediatePoints( self, points, axis );
+
+ lucIsosurface_MarchingRectangles( self, points, cubeType, order );
+}
+
+void lucIsosurface_AddWallTriangle( lucIsosurface* self, int a , int b, int c, Vertex** points, char order) {
+ int n = self->triangleCount;
+ if ( n > self->trianglesAlloced - 1 ) {
+ self->trianglesAlloced = self->trianglesAlloced + 100;
+ self->triangleList = Memory_Realloc_Array( self->triangleList, Surface_Triangle, self->trianglesAlloced );
+ }
+
+ if (order == gLucifer_CCW) {
+ memcpy( self->triangleList[n].pos1, points[a]->pos, 3*sizeof(double) );
+ memcpy( self->triangleList[n].pos2, points[c]->pos, 3*sizeof(double) );
+ memcpy( self->triangleList[n].pos3, points[b]->pos, 3*sizeof(double) );
+ }
+ else {
+ memcpy( self->triangleList[n].pos1, points[a]->pos, 3*sizeof(double) );
+ memcpy( self->triangleList[n].pos2, points[b]->pos, 3*sizeof(double) );
+ memcpy( self->triangleList[n].pos3, points[c]->pos, 3*sizeof(double) );
+ }
+
+ /* Calculate Normal */
+ StGermain_NormalToPlane( self->triangleList[n].normal1 ,
+ self->triangleList[n].pos1, self->triangleList[n].pos2, self->triangleList[n].pos3 );
+
+ memcpy( self->triangleList[n].normal2, self->triangleList[n].normal1 , 3 * sizeof(double) );
+ memcpy( self->triangleList[n].normal3, self->triangleList[n].normal1 , 3 * sizeof(double) );
+ self->triangleCount++;
+
+}
+
+void lucIsosurface_CreateIntermediatePoints( lucIsosurface* self, Vertex **points, Dimension_Index axis ) {
+ double value = self->isovalue;
+ Dimension_Index A = ( axis == I_AXIS ? J_AXIS : I_AXIS );
+ Dimension_Index B = ( axis == K_AXIS ? J_AXIS : K_AXIS );
+ double dA = points[RIGHT_TOP]->pos[A] - points[LEFT_BOTTOM]->pos[A];
+ double dB = points[RIGHT_TOP]->pos[B] - points[LEFT_BOTTOM]->pos[B];
+
+ memcpy( points[ LEFT ]->pos, points[ LEFT_BOTTOM ]->pos, 3*sizeof(double) );
+ points[ LEFT ]->pos[B] += dB * (value - points[LEFT_BOTTOM]->value)
+ / (points[LEFT_TOP]->value - points[LEFT_BOTTOM]->value ) ;
+
+ memcpy( points[ RIGHT ]->pos, points[ RIGHT_BOTTOM ]->pos, 3*sizeof(double) );
+ points[ RIGHT ]->pos[B] += dB * (value - points[RIGHT_BOTTOM]->value)
+ / (points[RIGHT_TOP]->value - points[RIGHT_BOTTOM]->value ) ;
+
+ memcpy( points[ BOTTOM ]->pos, points[ LEFT_BOTTOM ]->pos, 3*sizeof(double) );
+ points[ BOTTOM ]->pos[A] += dA * (value - points[LEFT_BOTTOM]->value)
+ / (points[RIGHT_BOTTOM]->value - points[LEFT_BOTTOM]->value ) ;
+
+ memcpy( points[ TOP ]->pos, points[ LEFT_TOP ]->pos, 3*sizeof(double) );
+ points[ TOP ]->pos[A] += dA * (value - points[LEFT_TOP]->value)
+ / (points[RIGHT_TOP]->value - points[LEFT_TOP]->value ) ;
+}
+
+void lucIsosurface_MarchingRectangles( lucIsosurface* self, Vertex** points, char cubeType, char order) {
+ switch (cubeType) {
+ case 0:
+ /* @@ */
+ /* @@ */
+ break;
+ case 1:
+ /* @@ */
+ /* #@ */
+ lucIsosurface_AddWallTriangle( self, LEFT_BOTTOM , LEFT, BOTTOM, points, order);
+ break;
+ case 2:
+ /* @@ */
+ /* @# */
+ lucIsosurface_AddWallTriangle(self, BOTTOM , RIGHT, RIGHT_BOTTOM, points, order);
+ break;
+ case 3:
+ /* @@ */
+ /* ## */
+ lucIsosurface_AddWallTriangle( self, LEFT_BOTTOM , LEFT, RIGHT, points, order);
+ lucIsosurface_AddWallTriangle(self, LEFT_BOTTOM , RIGHT, RIGHT_BOTTOM, points, order);
+ break;
+ case 4:
+ /* #@ */
+ /* @@ */
+ lucIsosurface_AddWallTriangle(self, LEFT_TOP , TOP, LEFT, points, order);
+ break;
+ case 5:
+ /* #@ */
+ /* #@ */
+ lucIsosurface_AddWallTriangle(self, LEFT_TOP , TOP, LEFT_BOTTOM, points, order);
+ lucIsosurface_AddWallTriangle(self, TOP , BOTTOM, LEFT_BOTTOM, points, order);
+ break;
+ case 6:
+ /* #@ */
+ /* @# */
+ lucIsosurface_AddWallTriangle(self, LEFT_TOP , TOP, LEFT, points, order);
+ lucIsosurface_AddWallTriangle(self, BOTTOM , RIGHT, RIGHT_BOTTOM, points, order);
+ break;
+ case 7:
+ /* #@ */
+ /* ## */
+ lucIsosurface_AddWallTriangle(self, RIGHT , RIGHT_BOTTOM, TOP, points, order);
+ lucIsosurface_AddWallTriangle(self, TOP , RIGHT_BOTTOM, LEFT_TOP, points, order);
+ lucIsosurface_AddWallTriangle(self, LEFT_TOP , RIGHT_BOTTOM, LEFT_BOTTOM, points, order);
+ break;
+ case 8:
+ /* @# */
+ /* @@ */
+ lucIsosurface_AddWallTriangle(self, TOP , RIGHT_TOP, RIGHT, points, order);
+ break;
+ case 9:
+ /* @# */
+ /* #@ */
+ lucIsosurface_AddWallTriangle(self, TOP , RIGHT_TOP, RIGHT, points, order);
+ lucIsosurface_AddWallTriangle(self, LEFT_BOTTOM , LEFT, BOTTOM, points, order);
+ break;
+ case 10:
+ /* @# */
+ /* @# */
+ lucIsosurface_AddWallTriangle(self, TOP , RIGHT_TOP, RIGHT_BOTTOM, points, order);
+ lucIsosurface_AddWallTriangle(self, BOTTOM , TOP, RIGHT_BOTTOM, points, order);
+
+ break;
+ case 11:
+ /* @# */
+ /* ## */
+ lucIsosurface_AddWallTriangle(self, LEFT , LEFT_BOTTOM, TOP, points, order);
+ lucIsosurface_AddWallTriangle(self, TOP , LEFT_BOTTOM, RIGHT_TOP, points, order);
+ lucIsosurface_AddWallTriangle(self, RIGHT_TOP , LEFT_BOTTOM, RIGHT_BOTTOM, points, order);
+ break;
+ case 12:
+ /* ## */
+ /* @@ */
+ lucIsosurface_AddWallTriangle(self, LEFT , LEFT_TOP, RIGHT, points, order);
+ lucIsosurface_AddWallTriangle(self, RIGHT , LEFT_TOP, RIGHT_TOP, points, order);
+ break;
+ case 13:
+ /* ## */
+ /* #@ */
+ lucIsosurface_AddWallTriangle(self, RIGHT , RIGHT_TOP, BOTTOM, points, order);
+ lucIsosurface_AddWallTriangle(self, BOTTOM , RIGHT_TOP, LEFT_BOTTOM, points, order);
+ lucIsosurface_AddWallTriangle(self, LEFT_BOTTOM , RIGHT_TOP, LEFT_TOP, points, order);
+ break;
+ case 14:
+ /* ## */
+ /* @# */
+ lucIsosurface_AddWallTriangle(self, LEFT , LEFT_TOP, BOTTOM, points, order);
+ lucIsosurface_AddWallTriangle(self, BOTTOM , LEFT_TOP, RIGHT_BOTTOM, points, order);
+ lucIsosurface_AddWallTriangle(self, RIGHT_BOTTOM , LEFT_TOP, RIGHT_TOP, points, order);
+ break;
+ case 15:
+ /* ## */
+ /* ## */
+ lucIsosurface_AddWallTriangle(self, LEFT_TOP , RIGHT_TOP, RIGHT_BOTTOM, points, order);
+ lucIsosurface_AddWallTriangle(self, RIGHT_BOTTOM , LEFT_BOTTOM, LEFT_TOP, points, order);
+ break;
+ default:
+ Journal_Printf( self->errorStream, "In func %s: Cannot understand cube type %d\n", __func__, cubeType );
+ abort();
+ }
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Isosurface.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Isosurface.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,145 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Isosurface.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucIsosurface_h__
+#define __lucIsosurface_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucIsosurface_Type;
+
+ typedef struct {
+ double pos1[3], pos2[3], pos3[3];
+ double normal1[3], normal2[3], normal3[3];
+ } Surface_Triangle;
+
+ typedef struct {
+ double value;
+ double pos[3];
+ double normal[3];
+ } Vertex;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucIsosurface \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucOpenGLDrawingObject \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ FieldVariable* isosurfaceField; \
+ double isovalue; \
+ IJK resolution; \
+ Bool drawWalls; \
+ Bool wireframe; \
+ Bool cullFrontFace; \
+ Bool cullBackFace; \
+ /* Colour Parameters */ \
+ lucColour colour; \
+ lucColourMap* colourMap; \
+ FieldVariable* colourField; \
+ /* Masking parameters */\
+ FieldVariable* maskField; \
+ lucDrawingObjectMask mask; \
+ /* Calculated Values */ \
+ Surface_Triangle* triangleList; \
+ Index triangleCount; \
+ Index trianglesAlloced; \
+
+ struct lucIsosurface { __lucIsosurface };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucIsosurface* _lucIsosurface_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucIsosurface_Delete( void* drawingObject ) ;
+ void _lucIsosurface_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucIsosurface_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucIsosurface_DefaultNew( Name name ) ;
+ void _lucIsosurface_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucIsosurface_Build( void* drawingObject, void* data ) ;
+ void _lucIsosurface_Initialise( void* drawingObject, void* data ) ;
+ void _lucIsosurface_Execute( void* drawingObject, void* data );
+ void _lucIsosurface_Destroy( void* drawingObject, void* data ) ;
+
+ /* Drawing Object Implementations */
+ void _lucIsosurface_Setup( void* drawingObject, void* _context ) ;
+ void _lucIsosurface_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucIsosurface_CleanUp( void* drawingObject, void* _context ) ;
+
+ /* OpenGL Drawing Object Implementation */
+ void _lucIsosurface_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+ Bool lucIsosurface_TestMask( lucIsosurface* self, Coord pos ) ;
+
+ void lucIsosurface_MarchingCubes( lucIsosurface* self, Vertex*** vertex ) ;
+ void lucIsosurface_Normals( lucIsosurface* self, Vertex*** vertex ) ;
+ void lucIsosurface_DrawWalls( lucIsosurface* self, Vertex*** array ) ;
+
+ void lucIsosurface_CreateIntermediatePoints( lucIsosurface* self, Vertex **points, Dimension_Index axis ) ;
+ void lucIsosurface_MarchingRectangles( lucIsosurface* self, Vertex** points, char cubeType, char order) ;
+ void lucIsosurface_WallElement( lucIsosurface* self, Vertex** points, char order, Dimension_Index axis ) ;
+ void lucIsosurface_AddWallTriangle( lucIsosurface* self, int a, int b, int c, Vertex** points, char order ) ;
+
+ void lucIsosurface_SetupPointsX( Vertex** points, Vertex*** array, Index i, Index j, Index k );
+ void lucIsosurface_SetupPointsY( Vertex** points, Vertex*** array, Index i, Index j, Index k );
+ void lucIsosurface_SetupPointsZ( Vertex** points, Vertex*** array, Index i, Index j, Index k );
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Isosurface.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Isosurface.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,115 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucIsosurface</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Visualises a scalar field in 3D by the use of a surface over which all the values of the field are constant (an isosurface). It gets the value of the field on a 3D grid and uses the Marching Cubes algorithm to construct the surface. This algorithm is described in Lorensen, William and Harvey E. Cline. Marching Cubes: A High Resolution 3D Surface Construction Algorithm. Computer Graphics (SIGGRAPH 87 Proceedings) 21(4) July 1987, p. 163-170)</param>
+
+<!--Now the interesting stuff-->
+<list name="Params">
+ <struct>
+ <param name="Name">resolution</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">64</param>
+ <param name="Description">The default value for the resolutionX, resolutionY and resolutionZ. If these values aren't set the sampling grid will be uniform with this number of verticies in each direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionX</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">The number of grid points in the X direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionY</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">The number of grid points in the Y direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionZ</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">The number of grid points in the Z direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">isovalue</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The value of the scalar field on the surface.</param>
+ </struct>
+ <struct>
+ <param name="Name">drawWalls</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">This will create an closed surface by drawing shapes along the side walls of the box.</param>
+ </struct>
+ <struct>
+ <param name="Name">wireframe</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">This draws only the triangle edges of the surface and not as solid shapes.</param>
+ </struct>
+ <struct>
+ <param name="Name">cullFrontFace</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">This tells OpenGL to not draw the front face of each triangle.</param>
+ </struct>
+ <struct>
+ <param name="Name">cullBackFace</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">This tells OpenGL to not draw the back face of each triangle.</param>
+ </struct>
+ <struct>
+ <param name="Name">colour</param>
+ <param name="Type">String</param>
+ <param name="Default">"White"</param>
+ <param name="Description">The colour of the isosurface. (If a lucColourMap is given - then this colour will not be used)</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">IsosurfaceField</param>
+ <param name="Type">FieldVariable</param>
+ <param name="Description">The field that you want to visualise with an isosurface.</param>
+ </struct>
+ <struct>
+ <param name="Essential">No</param>
+ <param name="Name">ColourMap</param>
+ <param name="Type">lucColourMap</param>
+ <param name="Description">You may colour each of the verticies of the isosurface with a colour map if you specify it here. This will override the 'colour' given as a parameter.</param>
+ </struct>
+
+ <struct>
+ <param name="Essential">No</param>
+ <param name="Name">ColourField</param>
+ <param name="Type">FieldVariable</param>
+ <param name="Description">This is the field used to colour the isosurface if a lucColourMap is specified. If This is not given, the IsosurfaceField will be used instead.</param>
+ </struct>
+
+ <struct>
+ <param name="Essential">No</param>
+ <param name="Name">MaskField</param>
+ <param name="Type">FieldVariable</param>
+ <param name="Description">...</param>
+ </struct>
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/MeshViewer.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/MeshViewer.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,948 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#include <StgFEM/StgFEM.h>
+#ifdef GLUCIFER_USE_PICELLERATOR
+ #include <StgFEM/StgFEM.h>
+ #include <PICellerator/PICellerator.h>
+#endif
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "MeshViewer.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucMeshViewer_Type = "lucMeshViewer";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucMeshViewer* _lucMeshViewer_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucMeshViewer* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucMeshViewer) );
+ self = (lucMeshViewer*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+void _lucMeshViewer_Init(
+ lucMeshViewer* self,
+ Mesh* mesh,
+ Name colourName,
+ lucColour localColour,
+ lucColour shadowColour,
+ lucColour vacantColour)
+{
+ self->mesh = mesh;
+ lucColour_FromString( &self->colour, colourName );
+ memcpy( &(self->localColour), &localColour, sizeof(lucColour) );
+ memcpy( &(self->shadowColour), &shadowColour, sizeof(lucColour) );
+ memcpy( &(self->vacantColour), &vacantColour, sizeof(lucColour) );
+ assert( Stg_Class_IsInstance( mesh, Mesh_Type ) );
+}
+
+void _lucMeshViewer_Delete( void* drawingObject ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucMeshViewer_Print( void* drawingObject, Stream* stream ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucMeshViewer_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+ lucMeshViewer* newDrawingObject;
+ newDrawingObject = _lucOpenGLDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+ memcpy( &(newDrawingObject->colour), &(self->colour), sizeof(lucColour) );
+ memcpy( &(newDrawingObject->localColour), &(self->localColour), sizeof(lucColour) );
+ memcpy( &(newDrawingObject->shadowColour), &(self->shadowColour), sizeof(lucColour) );
+ memcpy( &(newDrawingObject->vacantColour), &(self->vacantColour), sizeof(lucColour) );
+
+
+
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucMeshViewer_DefaultNew( Name name ) {
+ return (void*) _lucMeshViewer_New(
+ sizeof(lucMeshViewer),
+ lucMeshViewer_Type,
+ _lucMeshViewer_Delete,
+ _lucMeshViewer_Print,
+ NULL,
+ _lucMeshViewer_DefaultNew,
+ _lucMeshViewer_Construct,
+ _lucMeshViewer_Build,
+ _lucMeshViewer_Initialise,
+ _lucMeshViewer_Execute,
+ _lucMeshViewer_Destroy,
+ _lucMeshViewer_Setup,
+ _lucMeshViewer_Draw,
+ _lucMeshViewer_CleanUp,
+ _lucMeshViewer_BuildDisplayList,
+ name );
+}
+
+void _lucMeshViewer_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+ Mesh* mesh;
+ Name localColourName;
+ Name shadowColourName;
+ Name vacantColourName;
+
+ /* Construct Parent */
+ _lucOpenGLDrawingObject_Construct( self, cf, data );
+
+ mesh = Stg_ComponentFactory_ConstructByKey( cf, self->name, "Mesh", Mesh, True, data );
+ localColourName = Stg_ComponentFactory_GetString( cf, self->name, "localColour", "Black") ;
+ shadowColourName = Stg_ComponentFactory_GetString( cf, self->name, "shadowColour", "Blue");
+ vacantColourName = Stg_ComponentFactory_GetString( cf, self->name, "vacantColour", "Grey");
+ self->nodeNumbers = Stg_ComponentFactory_GetBool( cf, self->name, "nodeNumbers", False);
+ self->elementNumbers = Stg_ComponentFactory_GetBool( cf, self->name, "elementNumbers", False);
+ self->displayNodes = Stg_ComponentFactory_GetBool( cf, self->name, "displayNodes", False);
+
+
+ lucColour_FromString( &self->localColour, localColourName );
+ lucColour_FromString( &self->shadowColour, shadowColourName );
+ lucColour_FromString( &self->vacantColour, vacantColourName );
+
+
+ _lucMeshViewer_Init(
+ self,
+ mesh,
+ Stg_ComponentFactory_GetString( cf, self->name, "colour", "black" ),
+ self->localColour,
+ self->shadowColour,
+ self->vacantColour);
+}
+
+void _lucMeshViewer_Build( void* drawingObject, void* data ) {
+}
+
+void _lucMeshViewer_Initialise( void* drawingObject, void* data ) {
+}
+
+
+void _lucMeshViewer_Execute( void* drawingObject, void* data ) {}
+void _lucMeshViewer_Destroy( void* drawingObject, void* data ) {}
+
+void _lucMeshViewer_Setup( void* drawingObject, void* _context ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+
+ _lucOpenGLDrawingObject_Setup( self, _context );
+ lucMeshViewer_UpdateVariables( self );
+
+}
+void lucMeshViewer_UpdateVariables( void* drawingObject ) {
+}
+
+void _lucMeshViewer_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+ lucCamera* camera = viewportInfo->viewport->camera;
+ XYZ normal;
+
+ StGermain_VectorSubtraction( normal, camera->coord, camera->focalPoint, 3 );
+ glNormal3dv(normal);
+ _lucOpenGLDrawingObject_Draw( self, window, viewportInfo, _context );
+}
+
+
+void _lucMeshViewer_CleanUp( void* drawingObject, void* context ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+
+ _lucOpenGLDrawingObject_CleanUp( self, context );
+}
+
+void _lucMeshViewer_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+ lucColour colour;
+
+ /*Geometry* geometry;*/
+ Node_GlobalIndex point_I;
+ Edge_Index edge_I;
+ ElementLayout* elementLayout;
+ Partition_Index rank_I;
+
+ /* Stuff to construct the layout */
+ MeshDecomp* decomp;
+ MeshLayout* meshLayout;
+ Dimension_Index numPartitionedDims;
+ Partition_Index maxRank = 0;
+ Node_Index nodeCount;
+
+ /*TODO*/
+ numPartitionedDims = 2;
+
+ meshLayout = self->mesh->layout;
+ decomp = meshLayout->decomp;
+
+ /* Make sure "StoreAll" is set so proc 0 can get all info */
+ maxRank = decomp->procsInUse;
+
+/*TODO if( rank == 0 ) {
+ glMesh = GLMesh_New();
+ GLMesh_BuildFromMesh( glMesh, meshLayout );
+ }
+*/
+
+ /* Ensure everything is already freed*/
+ _lucMeshViewer_CleanMem( self, NULL );
+
+ /* Copy the vertices */
+ self->vertCnt = meshLayout->nodeLayout->nodeCount;
+ self->verts = Memory_Alloc_Array( GLdouble, self->vertCnt * 3, "lucMeshViewer->verts" );
+
+ assert( self->verts );
+
+ nodeCount = self->mesh->nodeLocalCount;
+
+ for( point_I = 0; point_I < nodeCount; point_I++ ) {
+ double* nodeCoord = Mesh_CoordAt( self->mesh, point_I );
+ unsigned vert_I = point_I * 3;
+
+ self->verts[vert_I] = (GLdouble)nodeCoord[0];
+ self->verts[vert_I + 1] = (GLdouble)nodeCoord[1];
+ self->verts[vert_I + 2] = (GLdouble)nodeCoord[2];
+
+ }
+
+ /* Build the edges */
+ elementLayout = meshLayout->elementLayout;
+ self->edgeCnt = elementLayout->edgeCount;
+ self->edges = Memory_Alloc_Array( unsigned, self->edgeCnt * 2, "lucMeshViewer->edges" );
+ assert( self->edges );
+
+ for( edge_I = 0; edge_I < elementLayout->edgeCount; edge_I++ ) {
+ unsigned glEdge_I = edge_I * 2;
+ Edge edge;
+
+ elementLayout->edgeAt( elementLayout, edge_I, edge );
+ self->edges[glEdge_I] = (unsigned)edge[0];
+ self->edges[glEdge_I + 1] = (unsigned)edge[1];
+ }
+
+ /* Build local edge indices */
+ self->rankCnt = meshLayout->decomp->procsInUse;
+ self->localEdgeCnts = Memory_Alloc_Array( unsigned, self->rankCnt, "lucMeshViewer->localEdgeCnts" );
+ memset( self->localEdgeCnts, 0, sizeof(unsigned) * self->rankCnt );
+ self->localEdges = Memory_Alloc_Array( unsigned*, self->rankCnt, "lucMeshViewer->localEdges" );
+ memset( self->localEdges, 0, sizeof(unsigned*) * self->rankCnt );
+ self->shadowEdgeCnts = Memory_Alloc_Array( unsigned, self->rankCnt, "lucMeshViewer->localEdges" );
+ memset( self->shadowEdgeCnts, 0, sizeof(unsigned) * self->rankCnt );
+ self->shadowEdges = Memory_Alloc_Array( unsigned*, self->rankCnt, "lucMeshViewer->shadowEdges" );
+ memset( self->shadowEdges, 0, sizeof(unsigned*) * self->rankCnt );
+ self->vacantEdgeCnts = Memory_Alloc_Array( unsigned, self->rankCnt, "lucMeshViewer->vacantEdgeCnts" );
+ memset( self->vacantEdgeCnts, 0, sizeof(unsigned) * self->rankCnt );
+ self->vacantEdges = Memory_Alloc_Array( unsigned*, self->rankCnt, "lucMeshViewer->vacantEdges" );
+ memset( self->vacantEdges, 0, sizeof(unsigned*) * self->rankCnt );
+
+ for( rank_I = 0; rank_I < self->rankCnt; rank_I++ ) {
+ _lucMeshViewer_BuildLocalEdges( self, meshLayout, rank_I );
+ _lucMeshViewer_BuildShadowEdges( self, meshLayout, rank_I );
+ _lucMeshViewer_BuildVacantEdges( self, meshLayout, rank_I );
+ }
+
+
+ /* Initialise colour value */
+ memcpy( &colour, &self->colour, sizeof(lucColour) );
+ lucColour_SetOpenGLColour( &colour );
+
+ glPointSize( 1.0 );
+
+ /* Plot the mesh */
+ lucMeshViewer_RenderRank( drawingObject, 0 );
+}
+
+void lucMeshViewer_RenderGlobal( void* drawingObject ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+ unsigned edge_I;
+ unsigned vert_I;
+
+ glColor3f( self->localColour.red, self->localColour.green, self->localColour.blue );
+
+ /* Render vertices */
+ glBegin( GL_POINTS );
+ for( vert_I = 0; vert_I < self->vertCnt * 3; vert_I += 3 ) {
+ glVertex3dv( &self->verts[vert_I] );
+ }
+ glEnd();
+
+ /* Render edges */
+ glBegin( GL_LINES );
+ for( edge_I = 0; edge_I < self->edgeCnt * 2; edge_I += 2 ) {
+ unsigned vert_I = self->edges[edge_I] * 3;
+ unsigned vert_J = self->edges[edge_I + 1] * 3;
+
+ glVertex3dv( &self->verts[vert_I] );
+ glVertex3dv( &self->verts[vert_J] );
+ }
+ glEnd();
+}
+
+
+
+
+void lucMeshViewer_PrintAllElementsNumber( void* drawingObject, Partition_Index rank ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+ Coord avgCoord;
+ Coord offset;
+ char elementNumString[100];
+ Dimension_Index dim_I;
+ Node_LocalIndex node_lI;
+ Node_Index elNode_I;
+ Element_LocalIndex element_lI;
+
+
+ glDisable(GL_LIGHTING); /*if the lighting is not disabled, the colour won't appear for the numbers*/
+ glColor3f( self->localColour.red, self->localColour.green, self->localColour.blue );
+
+ /* Prints the element numbers */
+ offset[0] = -0.01;
+ offset[1] = -0.01;
+ offset[2] = 0;
+ for ( element_lI = 0; element_lI < self->mesh->elementLocalCount; element_lI++ )
+ {
+ sprintf( elementNumString, "el%u", element_lI );
+
+ for ( dim_I=0; dim_I < 3; dim_I++) {
+ avgCoord[dim_I] = 0;
+ }
+ for ( elNode_I=0; elNode_I < self->mesh->elementNodeCountTbl[element_lI]; elNode_I++ ) {
+ node_lI = self->mesh->elementNodeTbl[element_lI][elNode_I];
+ for ( dim_I=0; dim_I < ((HexaEL*)(self->mesh->layout->elementLayout))->dim; dim_I++) {
+ avgCoord[dim_I] += self->mesh->nodeCoord[node_lI][dim_I];
+ }
+ }
+ for ( dim_I=0; dim_I < ((HexaEL*)(self->mesh->layout->elementLayout))->dim; dim_I++) {
+ avgCoord[dim_I] /= (double)self->mesh->elementNodeCountTbl[element_lI];
+ }
+
+ if ( ((HexaEL*)(self->mesh->layout->elementLayout))->dim == 2) {
+ glRasterPos2f( (float)avgCoord[0] + offset[0], (float)avgCoord[1] + offset[1] );
+ }
+ else {
+ glRasterPos3f( (float)avgCoord[0] + offset[0], (float)avgCoord[1] + offset[1],
+ (float)avgCoord[2] + offset[2] );
+ }
+
+ lucPrintString( elementNumString );
+ }
+ glEnable(GL_LIGHTING);
+
+
+}
+
+void lucMeshViewer_PrintAllNodesNumber( void* drawingObject, Partition_Index rank ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+ double* coord;
+ char nodeNumString[100];
+ Node_LocalIndex node_lI;
+
+ glDisable(GL_LIGHTING); /*if the lighting is not disabled, the colour won't appear for the numbers*/
+ glColor3f( self->localColour.red, self->localColour.green, self->localColour.blue );
+
+ /* Prints the node numbers */
+ for ( node_lI = 0; node_lI < self->mesh->nodeLocalCount; node_lI++ )
+ {
+ sprintf( nodeNumString, "nl%u", node_lI );
+ coord = self->mesh->nodeCoord[node_lI];
+ if ( ((HexaEL*)(self->mesh->layout->elementLayout))->dim == 2)
+ glRasterPos2f( (float)coord[0] + 0.015, (float)coord[1] + 0.015 );
+ else
+ glRasterPos3f( (float)coord[0] + 0.015, (float)coord[1] + 0.015, (float)coord[2] + 0.015 );
+
+ lucPrintString( nodeNumString );
+ }
+ glEnable(GL_LIGHTING);
+
+}
+
+
+void lucMeshViewer_ClosestNode( void* self, Coord crd, int* nodeNumber ) {
+ Bool done;
+ Mesh* mesh = ((lucMeshViewer*)self)->mesh;
+ Coord* nodeCrds = mesh->nodeCoord;
+ unsigned curNode;
+ unsigned nDims;
+
+ nDims = ((HexaEL*)(mesh->layout->elementLayout))->dim ;
+
+ /* Begin somewhere in the middle. */
+ curNode = mesh->nodeLocalCount / 2;
+
+ if(!mesh->nodeNeighbourCountTbl){
+ Mesh_ActivateNodeNeighbourTbl( mesh );
+ }
+
+ /* Loop until we've found closest local node. */
+ do {
+ unsigned nNbrs = mesh->nodeNeighbourCountTbl[curNode];
+ unsigned* nbrs = mesh->nodeNeighbourTbl[curNode];
+ double dist;
+ double tmp;
+ unsigned nbr_i, d_i;
+
+ /* Assume we'll be done after this loop. */
+ done = True;
+
+ /* Calc distance squared to current node. */
+ tmp = nodeCrds[curNode][0] - crd[0];
+ dist = tmp * tmp;
+ for( d_i = 1; d_i < nDims; d_i++ ) {
+ tmp = nodeCrds[curNode][d_i] - crd[d_i];
+ dist += tmp * tmp;
+ }
+
+ /* Compare to neighbours. */
+ for( nbr_i = 0; nbr_i < nNbrs; nbr_i++ ) {
+ double nbrDist;
+
+ /* Just in case... */
+ if( nbrs[nbr_i] >= mesh->nodeLocalCount )
+ continue;
+
+ tmp = nodeCrds[nbrs[nbr_i]][0] - crd[0];
+ nbrDist = tmp * tmp;
+ for( d_i = 1; d_i < nDims; d_i++ ) {
+ tmp = nodeCrds[nbrs[nbr_i]][d_i] - crd[d_i];
+ nbrDist += tmp * tmp;
+ }
+
+ if( nbrDist < dist ) {
+ curNode = nbrs[nbr_i];
+ dist = nbrDist;
+ done = False;
+ }
+ }
+ }
+ while( !done );
+
+ *nodeNumber = curNode;
+}
+
+void lucMeshViewer_PrintNodeNumber( void* drawingObject, Coord coord, int* nodeNumber ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+ char nodeNumString[100];
+
+ unsigned dim = ((HexaEL*)(self->mesh->layout->elementLayout))->dim ;
+
+ lucMeshViewer_ClosestNode(self, coord, nodeNumber);
+
+ glDisable(GL_LIGHTING); /*if the lighting is not disabled, the colour won't appear for the numbers*/
+ glColor3f( self->localColour.red, self->localColour.green, self->localColour.blue );
+
+ /* Prints the node numbers */
+ sprintf( nodeNumString, "nl%u", *nodeNumber );
+ if (dim == 2)
+ glRasterPos2f( (float)coord[0] + 0.015, (float)coord[1] + 0.015 );
+ else
+ glRasterPos3f( (float)coord[0] + 0.015, (float)coord[1] + 0.015, (float)coord[2] + 0.015 );
+
+ lucPrintString( nodeNumString );
+}
+
+void lucMeshViewer_FindElementNumber(void* drawingObject, Coord coord, int* elementNumber){
+ Mesh* mesh = ((lucMeshViewer*)drawingObject)->mesh;
+ MeshLayout* mLayout = mesh->layout;
+ ElementLayout* eLayout = mLayout->elementLayout;
+ Element_DomainIndex elementCoordIn = (unsigned)-1;
+
+ /* locate which mesh element given coord is in : use inclusive upper boundaries to save
+ the need to use shadow space if possible */
+ if( eLayout->type == ParallelPipedHexaEL_Type ) {
+ elementCoordIn = eLayout->elementWithPoint( eLayout, mLayout->decomp, coord, mesh,
+ INCLUSIVE_UPPER_BOUNDARY, 0, NULL );
+ }
+ else {
+ unsigned cNode;
+
+ /* Find closest node to point. */
+ lucMeshViewer_ClosestNode( drawingObject, coord, (int*)&cNode );
+
+ /* Find with hint of incident elements. */
+ elementCoordIn = eLayout->elementWithPoint( eLayout, mLayout->decomp, coord, mesh,
+ INCLUSIVE_UPPER_BOUNDARY,
+ mesh->nodeElementCountTbl[cNode], mesh->nodeElementTbl[cNode] );
+
+ /* If still no cigar, brute force. */
+ if ( elementCoordIn >= mesh->elementDomainCount ) {
+ elementCoordIn = eLayout->elementWithPoint( eLayout, mLayout->decomp, coord, mesh,
+ INCLUSIVE_UPPER_BOUNDARY, 0, NULL );
+ }
+ }
+ *elementNumber = elementCoordIn;
+}
+
+
+void lucMeshViewer_PrintElementNumber( void* drawingObject, Coord coord, int* elementNumber ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+ Coord avgCoord;
+ Coord offset;
+ char elementNumString[100];
+ Dimension_Index dim_I;
+ Node_LocalIndex node_lI;
+ Node_Index elNode_I;
+ Element_LocalIndex element_lI;
+
+ lucMeshViewer_FindElementNumber(drawingObject, coord, elementNumber);
+
+ glDisable(GL_LIGHTING); /*if the lighting is not disabled, the colour won't appear for the numbers*/
+ glColor3f( self->localColour.red, self->localColour.green, self->localColour.blue );
+
+ /* Prints the element numbers */
+ offset[0] = -0.01;
+ offset[1] = -0.01;
+ offset[2] = 0;
+ element_lI = *elementNumber;
+
+ sprintf( elementNumString, "el%u", element_lI );
+
+ for ( dim_I=0; dim_I < 3; dim_I++) {
+ avgCoord[dim_I] = 0;
+ }
+ for ( elNode_I=0; elNode_I < self->mesh->elementNodeCountTbl[element_lI]; elNode_I++ ) {
+ node_lI = self->mesh->elementNodeTbl[element_lI][elNode_I];
+ for ( dim_I=0; dim_I < ((HexaEL*)(self->mesh->layout->elementLayout))->dim; dim_I++) {
+ avgCoord[dim_I] += self->mesh->nodeCoord[node_lI][dim_I];
+ }
+ }
+ for ( dim_I=0; dim_I < ((HexaEL*)(self->mesh->layout->elementLayout))->dim; dim_I++) {
+ avgCoord[dim_I] /= (double)self->mesh->elementNodeCountTbl[element_lI];
+ }
+
+ if ( ((HexaEL*)(self->mesh->layout->elementLayout))->dim == 2) {
+ glRasterPos2f( (float)avgCoord[0] + offset[0], (float)avgCoord[1] + offset[1] );
+ }
+ else {
+ glRasterPos3f( (float)avgCoord[0] + offset[0], (float)avgCoord[1] + offset[1],
+ (float)avgCoord[2] + offset[2] );
+ }
+
+ lucPrintString( elementNumString );
+ glEnable(GL_LIGHTING);
+
+}
+
+
+
+void lucMeshViewer_RenderLocal( void* drawingObject, Partition_Index rank ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+ unsigned lEdge_I;
+ Node_LocalIndex node_lI;
+ unsigned edge_I;
+ Node_LocalIndex node1_lI;
+ Node_LocalIndex node2_lI;
+ double* coord1;
+ double* coord2;
+
+ assert( rank < self->rankCnt );
+
+ if( !self->localEdgeCnts[rank] || !self->localEdges[rank] ) {
+ return;
+ }
+
+ glColor3f( self->localColour.red, self->localColour.green, self->localColour.blue );
+
+ /* Render nodes */
+ if(self->displayNodes){
+ glPointSize( 5 );
+ glBegin( GL_POINTS );
+ for( node_lI = 0; node_lI < self->mesh->nodeLocalCount; node_lI ++ ) {
+ glVertex3dv( self->mesh->nodeCoord[node_lI] );
+ }
+ glEnd();
+ }
+
+ /* Render edges */
+ glDisable(GL_LIGHTING);
+ glBegin( GL_LINES );
+ for( lEdge_I = 0; lEdge_I < self->localEdgeCnts[rank]; lEdge_I++ ) {
+ edge_I = self->localEdges[rank][lEdge_I] * 2;
+
+ node1_lI = Mesh_NodeMapGlobalToLocal( self->mesh, self->edges[edge_I] );
+ node2_lI = Mesh_NodeMapGlobalToLocal( self->mesh, self->edges[edge_I + 1] );
+
+ coord1 = self->mesh->nodeCoord[node1_lI];
+ coord2 = self->mesh->nodeCoord[node2_lI];
+
+ glVertex3dv( coord1 );
+ glVertex3dv( coord2 );
+ }
+ glEnd();
+ glEnable(GL_LIGHTING);
+
+ /* Prints the element numbers */
+ if(self->elementNumbers)
+ lucMeshViewer_PrintAllElementsNumber(self, rank);
+
+ /* Prints the node numbers */
+ if(self->nodeNumbers)
+ lucMeshViewer_PrintAllNodesNumber(self, rank);
+
+}
+
+
+void lucMeshViewer_RenderShadow( void* drawingObject, Partition_Index rank ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+ unsigned sEdge_I;
+
+ assert( rank < self->rankCnt );
+
+ if( !self->shadowEdgeCnts[rank] || !self->shadowEdges[rank] ) {
+ return;
+ }
+
+ glColor3f( self->shadowColour.red, self->shadowColour.green, self->shadowColour.blue );
+
+
+ /* Render edges */
+ glBegin( GL_LINES );
+ for( sEdge_I = 0; sEdge_I < self->shadowEdgeCnts[rank]; sEdge_I++ ) {
+ unsigned edge_I = self->shadowEdges[rank][sEdge_I] * 2;
+ Node_DomainIndex node1_dI = Mesh_NodeMapGlobalToDomain( self->mesh, self->edges[edge_I] );
+ Node_DomainIndex node2_dI = Mesh_NodeMapGlobalToDomain( self->mesh, self->edges[edge_I + 1] );
+ double* coord1;
+ double* coord2;
+
+ coord1 = self->mesh->nodeCoord[node1_dI];
+ coord2 = self->mesh->nodeCoord[node2_dI];
+
+ glVertex3dv( coord1 );
+ glVertex3dv( coord2 );
+ }
+ glEnd();
+
+
+}
+
+
+void lucMeshViewer_RenderVacant( void* drawingObject, Partition_Index rank ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+ unsigned lEdge_I;
+ unsigned edge_I;
+ Node_LocalIndex node1_lI;
+ Node_LocalIndex node2_lI;
+ double* coord1;
+ double* coord2;
+
+ assert( rank < self->rankCnt );
+
+ assert( rank < self->rankCnt );
+
+ if( !self->vacantEdgeCnts || !self->vacantEdgeCnts[rank] || !self->vacantEdges || !self->vacantEdges[rank] ) {
+ return;
+ }
+
+ glColor3f( self->vacantColour.red, self->vacantColour.green, self->vacantColour.blue );
+
+ glBegin( GL_LINES );
+ for( lEdge_I = 0; lEdge_I < self->localEdgeCnts[rank]; lEdge_I++ ) {
+ edge_I = self->localEdges[rank][lEdge_I] * 2;
+
+ node1_lI = Mesh_NodeMapGlobalToLocal( self->mesh, self->edges[edge_I] );
+ node2_lI = Mesh_NodeMapGlobalToLocal( self->mesh, self->edges[edge_I + 1] );
+
+ coord1 = self->mesh->nodeCoord[node1_lI];
+ coord2 = self->mesh->nodeCoord[node2_lI];
+
+ glVertex3dv( coord1 );
+ glVertex3dv( coord2 );
+ }
+ glEnd();
+}
+
+
+void lucMeshViewer_RenderRank( void* drawingObject, Partition_Index rank ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+ Processor_Index myRank = self->mesh->layout->decomp->rank;
+
+ if ( rank == myRank ) {
+ lucMeshViewer_RenderLocal( self, myRank );
+ lucMeshViewer_RenderShadow( self, myRank );
+ }
+ else{
+ lucMeshViewer_RenderVacant( self, myRank );
+ }
+}
+
+
+
+/*--------------------------------------------------------------------------------------------------------------------------
+** Private Member functions
+*/
+
+void _lucMeshViewer_BuildLocalEdges( void* meshViewer, MeshLayout* mesh, Partition_Index rank ) {
+ lucMeshViewer* self = (lucMeshViewer*)meshViewer;
+ Index localElementCnt;
+ Index* localElementSet;
+ int lEl_i;
+
+ /* Old code:
+ ** IndexSet_GetMembers( mesh->decomp->localElementSets[rank], &localElementCnt, &localElementSet );
+ **
+ ** This should really use a StGermain mesh, not the mesh layout. */
+ localElementCnt = mesh->decomp->elementLocalCount;
+ localElementSet = Memory_Alloc_Array( unsigned, localElementCnt, "localElementSet" );
+ for( lEl_i = 0; lEl_i < localElementCnt; lEl_i++ ) {
+ localElementSet[lEl_i] = mesh->decomp->elementMapLocalToGlobal( mesh->decomp, lEl_i );
+ }
+
+
+ if( localElementCnt ) {
+ if( self->localEdges[rank] ) {
+ Memory_Free( self->localEdges );
+ }
+
+ self->localEdgeCnts[rank] = ElementLayout_BuildEdgeSubset( mesh->elementLayout,
+ localElementCnt,
+ localElementSet,
+ &self->localEdges[rank] );
+ }
+
+ Memory_Free( localElementSet );
+}
+
+
+void _lucMeshViewer_BuildShadowEdges( void* meshViewer, MeshLayout* mesh, Partition_Index rank ) {
+ lucMeshViewer* self = (lucMeshViewer*)meshViewer;
+ Index shadowElementCnt;
+ Index* shadowElementSet;
+
+ if( !mesh->decomp->shadowElementSets || !mesh->decomp->shadowElementSets[rank] ) {
+ return;
+ }
+
+ IndexSet_GetMembers( mesh->decomp->shadowElementSets[rank], &shadowElementCnt, &shadowElementSet );
+
+ if( shadowElementCnt ) {
+ IndexSet* localEdgeSet;
+ IndexSet* shadowEdgeSet;
+ Index lEdge_I;
+ Index sEdge_I;
+
+ localEdgeSet = IndexSet_New( mesh->decomp->elementLayout->edgeCount );
+ for( lEdge_I = 0; lEdge_I < self->localEdgeCnts[rank]; lEdge_I++ ) {
+ IndexSet_Add( localEdgeSet, self->localEdges[rank][lEdge_I] );
+ }
+
+ if( self->shadowEdges[rank] ) {
+ Memory_Free( self->shadowEdges );
+ }
+ self->shadowEdgeCnts[rank] = ElementLayout_BuildEdgeSubset( mesh->elementLayout,
+ shadowElementCnt,
+ shadowElementSet,
+ &self->shadowEdges[rank] );
+ shadowEdgeSet = IndexSet_New( mesh->decomp->elementLayout->edgeCount );
+ for( sEdge_I = 0; sEdge_I < self->shadowEdgeCnts[rank]; sEdge_I++ ) {
+ if( !IndexSet_IsMember( localEdgeSet, self->shadowEdges[rank][sEdge_I] ) ) {
+ IndexSet_Add( shadowEdgeSet, self->shadowEdges[rank][sEdge_I] );
+ }
+ }
+
+ Memory_Free( self->shadowEdges[rank] );
+ IndexSet_GetMembers( shadowEdgeSet, &self->shadowEdgeCnts[rank], &self->shadowEdges[rank] );
+ Stg_Class_Delete( shadowEdgeSet );
+ }
+
+ Memory_Free( shadowElementSet );
+}
+
+
+void _lucMeshViewer_BuildVacantEdges( void* meshViewer, MeshLayout* mesh, Partition_Index rank ) {
+ lucMeshViewer* self = (lucMeshViewer*)meshViewer;
+ ElementLayout* elementLayout = mesh->decomp->elementLayout;
+ IndexSet* domainEdgeSet;
+ IndexSet* vacantEdgeSet;
+ Index gEdge_I;
+
+ domainEdgeSet = IndexSet_New( elementLayout->edgeCount );
+
+ if( self->localEdgeCnts && self->localEdgeCnts[rank] ) {
+ unsigned lEdge_I;
+
+ for( lEdge_I = 0; lEdge_I < self->localEdgeCnts[rank]; lEdge_I++ ) {
+ IndexSet_Add( domainEdgeSet, self->localEdges[rank][lEdge_I] );
+ }
+ }
+
+ if( self->shadowEdgeCnts && self->shadowEdgeCnts[rank] ) {
+ unsigned sEdge_I;
+
+ for( sEdge_I = 0; sEdge_I < self->shadowEdgeCnts[rank]; sEdge_I++ ) {
+ IndexSet_Add( domainEdgeSet, self->shadowEdges[rank][sEdge_I] );
+ }
+ }
+
+ vacantEdgeSet = IndexSet_New( elementLayout->edgeCount );
+
+ for( gEdge_I = 0; gEdge_I < elementLayout->edgeCount; gEdge_I++ ) {
+ if( !IndexSet_IsMember( domainEdgeSet, gEdge_I ) ) {
+ IndexSet_Add( vacantEdgeSet, gEdge_I );
+ }
+ }
+
+ IndexSet_GetMembers( vacantEdgeSet, &self->vacantEdgeCnts[rank], &self->vacantEdges[rank] );
+
+ Stg_Class_Delete( domainEdgeSet );
+ Stg_Class_Delete( vacantEdgeSet );
+}
+
+void _lucMeshViewer_CleanMem( void* drawingObject, void* data ) {
+ lucMeshViewer* self = (lucMeshViewer*)drawingObject;
+
+ if( self->verts ) {
+ Memory_Free( self->verts );
+ self->verts = NULL;
+ }
+
+ if( self->edges ) {
+ Memory_Free( self->edges );
+ self->edges = NULL;
+ }
+
+ if( self->localEdgeCnts ) {
+ Memory_Free( self->localEdgeCnts );
+ self->localEdgeCnts = NULL;
+ }
+
+ if( self->localEdges ) {
+ Partition_Index rank_I;
+
+ for( rank_I = 0; rank_I < self->rankCnt; rank_I++ ) {
+ if( self->localEdges[rank_I] ) {
+ Memory_Free( self->localEdges[rank_I] );
+ }
+ }
+ Memory_Free( self->localEdges );
+ self->localEdges = NULL;
+ }
+
+ if( self->shadowEdgeCnts ) {
+ Memory_Free( self->shadowEdgeCnts );
+ self->shadowEdgeCnts = NULL;
+ }
+
+ if( self->shadowEdges ) {
+ Partition_Index rank_I;
+
+ for( rank_I = 0; rank_I < self->rankCnt; rank_I++ ) {
+ if( self->shadowEdges[rank_I] ) {
+ Memory_Free( self->shadowEdges[rank_I] );
+ }
+ }
+ Memory_Free( self->shadowEdges );
+ self->shadowEdges = NULL;
+ }
+
+ if( self->vacantEdgeCnts ) {
+ Memory_Free( self->vacantEdgeCnts );
+ self->vacantEdgeCnts = NULL;
+ }
+
+ if( self->vacantEdges ) {
+ Partition_Index rank_I;
+
+ for( rank_I = 0; rank_I < self->rankCnt; rank_I++ ) {
+ if( self->vacantEdges[rank_I] ) {
+ Memory_Free( self->vacantEdges[rank_I] );
+ }
+ }
+ Memory_Free( self->vacantEdges );
+ self->vacantEdges = NULL;
+ }
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/MeshViewer.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/MeshViewer.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,146 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucMeshViewer_h__
+#define __lucMeshViewer_h__
+
+ typedef void (lucMeshViewer_PlotParticleFunction) ( void* object, void* context, Particle_Index lParticle_I );
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucMeshViewer_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucMeshViewer \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucOpenGLDrawingObject \
+ /* Virtual functions go here */ \
+ Mesh* mesh; \
+ lucMeshViewer_PlotParticleFunction* _plotParticle; \
+ /* Other info */ \
+ /* Colour Stuff */ \
+ lucColour colour; \
+ /* Other Stuff */ \
+ /* Stg_Class info */ \
+ unsigned vertCnt; \
+ /*GLdouble* verts; */\
+ double* verts;\
+ unsigned edgeCnt; \
+ unsigned* edges; \
+ unsigned rankCnt; \
+ unsigned* localEdgeCnts; \
+ unsigned** localEdges; \
+ unsigned* shadowEdgeCnts; \
+ unsigned** shadowEdges; \
+ unsigned* vacantEdgeCnts; \
+ unsigned** vacantEdges; \
+ lucColour localColour; \
+ lucColour shadowColour; \
+ lucColour vacantColour; \
+ Bool nodeNumbers; \
+ Bool elementNumbers;\
+ Bool displayNodes;
+
+
+ struct lucMeshViewer { __lucMeshViewer };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucMeshViewer* _lucMeshViewer_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucMeshViewer_Delete( void* drawingObject ) ;
+ void _lucMeshViewer_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucMeshViewer_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucMeshViewer_DefaultNew( Name name ) ;
+ void _lucMeshViewer_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucMeshViewer_Build( void* drawingObject, void* data ) ;
+ void _lucMeshViewer_Initialise( void* drawingObject, void* data ) ;
+ void _lucMeshViewer_Execute( void* drawingObject, void* data );
+ void _lucMeshViewer_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucMeshViewer_Setup( void* drawingObject, void* _context ) ;
+ void _lucMeshViewer_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucMeshViewer_CleanUp( void* drawingObject, void* context ) ;
+
+ void _lucMeshViewer_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+ void _lucMeshViewer_CleanMem( void* drawingObject, void* data );
+
+ void lucMeshViewer_UpdateVariables( void* drawingObject ) ;
+
+ void _lucMeshViewer_BuildLocalEdges( void* meshViewer, MeshLayout* mesh, Partition_Index rank ) ;
+ void _lucMeshViewer_BuildShadowEdges( void* meshViewer, MeshLayout* mesh, Partition_Index rank ) ;
+ void _lucMeshViewer_BuildVacantEdges( void* meshViewer, MeshLayout* mesh, Partition_Index rank );
+
+ void lucMeshViewer_RenderGlobal( void* drawingObject );
+ void lucMeshViewer_RenderLocal( void* drawingObject, Partition_Index rank );
+ void lucMeshViewer_RenderShadow( void* drawingObject, Partition_Index rank );
+ void lucMeshViewer_RenderVacant( void* drawingObject, Partition_Index rank );
+ void lucMeshViewer_RenderRank( void* drawingObject, Partition_Index rank );
+
+ void lucMeshViewer_PrintNodeNumber( void* drawingObject, Coord coord, int* nodeNumber );
+ void lucMeshViewer_ClosestNode(void* self, Coord coord, int* NodeNumber);
+ void lucMeshViewer_FindElementNumber(void* self, Coord coord, int* elementNumber);
+ void lucMeshViewer_PrintElementNumber( void* drawingObject, Coord coord, int* elementNumber );
+
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/MeshViewer.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/MeshViewer.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,81 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucMeshViewer</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Allows to diaply a mesh, using different coloutr for the different node categories (local, shadow..)</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">localColour</param>
+ <param name="Type">String</param>
+ <param name="Default">"Black"</param>
+ <param name="Description">Colour used to draw the local nodes</param>
+ </struct>
+ <struct>
+ <param name="Name">shadowColour</param>
+ <param name="Type">String</param>
+ <param name="Default">"Blue"</param>
+ <param name="Description">Colour used to draw the Shadow nodes</param>
+ </struct>
+ <struct>
+ <param name="Name">vacantColour</param>
+ <param name="Type">String</param>
+ <param name="Default">"Grey"</param>
+ <param name="Description">Colour used to draw the vacant nodes</param>
+ </struct>
+ <struct>
+ <param name="Name">nodeNumbers</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">If true, all the nodes numbers will be drawn</param>
+ </struct>
+ <struct>
+ <param name="Name">elementNumbers</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">if True, all the element numbers will be drawn</param>
+ </struct>
+ <struct>
+ <param name="Name">displayNodes</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">If true, the nodes will appear as small squares</param>
+ </struct>
+ <struct>
+ <param name="Name">colour</param>
+ <param name="Type">String</param>
+ <param name="Default">"black"</param>
+ <param name="Description">general colour used if the other ones are not set</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">Mesh</param>
+ <param name="Type">Mesh</param>
+ <param name="Description">Mesh to draw</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 191 of the c file and then remove this comment afterwards -->
+
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/OpenGLDrawingObject.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/OpenGLDrawingObject.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,203 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: OpenGLDrawingObject.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucOpenGLDrawingObject_Type = "lucOpenGLDrawingObject";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucOpenGLDrawingObject* _lucOpenGLDrawingObject_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucOpenGLDrawingObject* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucOpenGLDrawingObject) );
+ self = (lucOpenGLDrawingObject*) _lucDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ name );
+
+ self->_buildDisplayList = _buildDisplayList;
+
+ return self;
+}
+
+void _lucOpenGLDrawingObject_Init(
+ lucOpenGLDrawingObject* self )
+{
+}
+
+void _lucOpenGLDrawingObject_Delete( void* drawingObject ) {
+ lucOpenGLDrawingObject* self = (lucOpenGLDrawingObject*)drawingObject;
+
+ _lucDrawingObject_Delete( self );
+}
+
+void _lucOpenGLDrawingObject_Print( void* drawingObject, Stream* stream ) {
+ lucOpenGLDrawingObject* self = (lucOpenGLDrawingObject*)drawingObject;
+
+ _lucDrawingObject_Print( self, stream );
+
+ Journal_PrintValue( stream, self->displayList );
+}
+
+void* _lucOpenGLDrawingObject_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucOpenGLDrawingObject* self = (lucOpenGLDrawingObject*)drawingObject;
+ lucOpenGLDrawingObject* newDrawingObject;
+
+ newDrawingObject = _lucDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+
+ newDrawingObject->displayList = self->displayList;
+
+ return (void*) newDrawingObject;
+}
+
+
+
+void _lucOpenGLDrawingObject_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucOpenGLDrawingObject* self = (lucOpenGLDrawingObject*)drawingObject;
+
+ /* Construct Parent */
+ _lucDrawingObject_Construct( self, cf, data );
+
+ _lucOpenGLDrawingObject_Init( self );
+}
+
+void _lucOpenGLDrawingObject_Build( void* drawingObject, void* data ) {}
+void _lucOpenGLDrawingObject_Initialise( void* drawingObject, void* data ) {}
+void _lucOpenGLDrawingObject_Execute( void* drawingObject, void* data ) {}
+void _lucOpenGLDrawingObject_Destroy( void* drawingObject, void* data ) {}
+
+/* Drawing Object implementations */
+void _lucOpenGLDrawingObject_Setup( void* drawingObject, void* context ) {
+ lucOpenGLDrawingObject* self = (lucOpenGLDrawingObject*)drawingObject;
+
+ /* Create OpenGL list */
+ self->displayList = glGenLists( 1 );
+ glNewList( self->displayList, GL_COMPILE);
+
+ /* Run the virtual function for building the display list -
+ * this should contain as much of the opengl drawing primitives as possible */
+ lucOpenGLDrawingObject_BuildDisplayList( self, context );
+
+ /* Tell OpenGL that we've finished creating the list now */
+ glEndList();
+
+}
+
+void _lucOpenGLDrawingObject_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucOpenGLDrawingObject* self = (lucOpenGLDrawingObject*)drawingObject;
+
+ /* We should make sure that the rendering engine for this window is the lucRenderingEngineGL */
+ Journal_Firewall(
+ Stg_Class_IsInstance( window->renderingEngine, lucRenderingEngineGL_Type ),
+ self->errorStream,
+ "Error for %s '%s' - This class only works with rendering engines of type %s.\n"
+ "%s '%s' is using a rendering engine of type %s. Please correct this.\n",
+ self->type, self->name, lucRenderingEngineGL_Type, window->type, window->name, window->renderingEngine->type );
+
+ /* All that we need to do to visualise this object now is to call the display list
+ * this should have been created in the setup phase */
+ glCallList( self->displayList );
+}
+
+void _lucOpenGLDrawingObject_CleanUp( void* drawingObject, void* _context ) {
+ lucOpenGLDrawingObject* self = (lucOpenGLDrawingObject*)drawingObject;
+
+ glDeleteLists( self->displayList, 1 );
+}
+
+/* Wrappers for virtual functions */
+void lucOpenGLDrawingObject_BuildDisplayList( void* drawingObject, void* context ) {
+ lucOpenGLDrawingObject* self = (lucOpenGLDrawingObject*)drawingObject;
+
+ self->_buildDisplayList( self, context );
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/OpenGLDrawingObject.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/OpenGLDrawingObject.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,102 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: OpenGLDrawingObject.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucOpenGLDrawingObject_h__
+#define __lucOpenGLDrawingObject_h__
+
+ typedef void (lucOpenGLDrawingObject_BuildDisplayListFunction) ( void* object, void* context );
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucOpenGLDrawingObject_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucOpenGLDrawingObject \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucDrawingObject \
+ /* Virtual functions go here */ \
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList; \
+ /* Other info */\
+ unsigned int displayList;
+
+ struct lucOpenGLDrawingObject { __lucOpenGLDrawingObject };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucOpenGLDrawingObject* _lucOpenGLDrawingObject_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucOpenGLDrawingObject_Delete( void* drawingObject ) ;
+ void _lucOpenGLDrawingObject_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucOpenGLDrawingObject_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void _lucOpenGLDrawingObject_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucOpenGLDrawingObject_Build( void* drawingObject, void* data ) ;
+ void _lucOpenGLDrawingObject_Initialise( void* drawingObject, void* data ) ;
+ void _lucOpenGLDrawingObject_Execute( void* drawingObject, void* data );
+ void _lucOpenGLDrawingObject_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucOpenGLDrawingObject_Setup( void* drawingObject, void* _context ) ;
+ void _lucOpenGLDrawingObject_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucOpenGLDrawingObject_CleanUp( void* drawingObject, void* _context ) ;
+
+ void lucOpenGLDrawingObject_BuildDisplayList( void* drawingObject, void* context ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/OpenGLDrawingObject.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/OpenGLDrawingObject.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,31 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucOpenGLDrawingObject</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">An abstract class to setup specific things to do with an OpenGL Drawing Object</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ScalarField.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ScalarField.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,248 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: ScalarField.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "ScalarFieldCrossSection.h"
+#include "ScalarField.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucScalarField_Type = "lucScalarField";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucScalarField* _lucScalarField_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucScalarField* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucScalarField) );
+ self = (lucScalarField*) _lucScalarFieldCrossSection_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+void _lucScalarField_Init(
+ lucScalarField* self,
+ Bool cullFace )
+{
+ self->cullFace = cullFace;
+}
+
+void _lucScalarField_Delete( void* drawingObject ) {
+ lucScalarField* self = (lucScalarField*)drawingObject;
+
+ _lucScalarFieldCrossSection_Delete( self );
+}
+
+void _lucScalarField_Print( void* drawingObject, Stream* stream ) {
+ lucScalarField* self = (lucScalarField*)drawingObject;
+
+ _lucScalarFieldCrossSection_Print( self, stream );
+}
+
+void* _lucScalarField_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucScalarField* self = (lucScalarField*)drawingObject;
+ lucScalarField* newDrawingObject;
+
+ newDrawingObject = _lucScalarFieldCrossSection_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucScalarField_DefaultNew( Name name ) {
+ return (void*) _lucScalarField_New(
+ sizeof(lucScalarField),
+ lucScalarField_Type,
+ _lucScalarField_Delete,
+ _lucScalarField_Print,
+ NULL,
+ _lucScalarField_DefaultNew,
+ _lucScalarField_Construct,
+ _lucScalarField_Build,
+ _lucScalarField_Initialise,
+ _lucScalarField_Execute,
+ _lucScalarField_Destroy,
+ _lucScalarField_Setup,
+ _lucScalarField_Draw,
+ _lucScalarField_CleanUp,
+ _lucScalarField_BuildDisplayList,
+ name );
+}
+
+void _lucScalarField_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucScalarField* self = (lucScalarField*)drawingObject;
+
+ /* Construct Parent */
+ _lucScalarFieldCrossSection_Construct( self, cf, data );
+
+ _lucScalarField_Init(
+ self,
+ Stg_ComponentFactory_GetBool( cf, self->name, "cullFace", True ) );
+}
+
+void _lucScalarField_Build( void* drawingObject, void* data ) {
+ lucScalarField* self = (lucScalarField*)drawingObject;
+
+ /* Call parent function */
+ _lucScalarFieldCrossSection_Build( self, data );
+}
+void _lucScalarField_Initialise( void* drawingObject, void* data ) {
+ lucScalarField* self = (lucScalarField*)drawingObject;
+
+ /* Call parent function */
+ _lucScalarFieldCrossSection_Initialise( self, data );
+}
+void _lucScalarField_Execute( void* drawingObject, void* data ) {}
+void _lucScalarField_Destroy( void* drawingObject, void* data ) {}
+
+void _lucScalarField_Setup( void* drawingObject, void* _context ) {
+ lucScalarField* self = (lucScalarField*)drawingObject;
+
+ _lucScalarFieldCrossSection_Setup( self, _context );
+}
+
+void _lucScalarField_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucScalarField* self = (lucScalarField*)drawingObject;
+
+ _lucScalarFieldCrossSection_Draw( self, window, viewportInfo, _context );
+}
+
+void _lucScalarField_CleanUp( void* drawingObject, void* _context ) {
+ lucScalarField* self = (lucScalarField*)drawingObject;
+
+ _lucScalarFieldCrossSection_CleanUp( self, _context );
+}
+
+void _lucScalarField_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucScalarField* self = (lucScalarField*)drawingObject;
+ DiscretisationContext* context = (DiscretisationContext*) _context;
+ FieldVariable* fieldVariable = self->fieldVariable;
+ Coord min;
+ Coord max;
+ Dimension_Index dim_I;
+
+ /* Scale Colour Map */
+ FieldVariable_GetMinAndMaxGlobalCoords( fieldVariable, min, max );
+
+ /* Crop the size of the cros-section that you wish to draw */
+ for ( dim_I = 0 ; dim_I < fieldVariable->dim ; dim_I++ ) {
+ min[ dim_I ] = MAX( self->minCropValues[ dim_I ], min[ dim_I ]);
+ max[ dim_I ] = MIN( self->maxCropValues[ dim_I ], max[ dim_I ]);
+ }
+
+
+ if (context->dim == 2) {
+ lucScalarFieldCrossSection_DrawCrossSection( self, min[ K_AXIS ], K_AXIS );
+ }
+ else {
+ if ( self->cullFace )
+ glEnable(GL_CULL_FACE);
+
+ glFrontFace(GL_CCW);
+ lucScalarFieldCrossSection_DrawCrossSection( self, min[ I_AXIS ], I_AXIS );
+ lucScalarFieldCrossSection_DrawCrossSection( self, max[ J_AXIS ], J_AXIS );
+ lucScalarFieldCrossSection_DrawCrossSection( self, min[ K_AXIS ], K_AXIS );
+
+ glFrontFace(GL_CW);
+ lucScalarFieldCrossSection_DrawCrossSection( self, max[ I_AXIS ], I_AXIS );
+ lucScalarFieldCrossSection_DrawCrossSection( self, min[ J_AXIS ], J_AXIS );
+ lucScalarFieldCrossSection_DrawCrossSection( self, max[ K_AXIS ], K_AXIS );
+
+ glDisable(GL_CULL_FACE);
+ }
+}
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ScalarField.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ScalarField.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,100 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: ScalarField.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucScalarField_h__
+#define __lucScalarField_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucScalarField_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucScalarField \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucScalarFieldCrossSection \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ Bool cullFace; \
+
+ struct lucScalarField { __lucScalarField };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucScalarField* _lucScalarField_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucScalarField_Delete( void* drawingObject ) ;
+ void _lucScalarField_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucScalarField_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucScalarField_DefaultNew( Name name ) ;
+ void _lucScalarField_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucScalarField_Build( void* drawingObject, void* data ) ;
+ void _lucScalarField_Initialise( void* drawingObject, void* data ) ;
+ void _lucScalarField_Execute( void* drawingObject, void* data );
+ void _lucScalarField_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucScalarField_Setup( void* drawingObject, void* _context ) ;
+ void _lucScalarField_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucScalarField_CleanUp( void* drawingObject, void* _context ) ;
+
+ void _lucScalarField_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ScalarField.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ScalarField.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,37 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucScalarField</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucScalarFieldCrossSection</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Tiles the side walls of the model with colours derived from the value of a scalar field at the vertex of each tile.</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">cullFace</param>
+ <param name="Type">Bool</param>
+ <param name="Default">True</param>
+ <param name="Description">If this is False, all walls of the box will be drawn and you will not be able to see insdie the box. If this is true, only the far walls of the box will be drawn, allowing other things in the box to be visualised. In 2D this feature is ignored.</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ScalarFieldCrossSection.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ScalarFieldCrossSection.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,391 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: ScalarFieldCrossSection.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "ScalarFieldCrossSection.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+#include <ctype.h>
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucScalarFieldCrossSection_Type = "lucScalarFieldCrossSection";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucScalarFieldCrossSection* _lucScalarFieldCrossSection_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucScalarFieldCrossSection* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucScalarFieldCrossSection) );
+ self = (lucScalarFieldCrossSection*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+void _lucScalarFieldCrossSection_Init(
+ lucScalarFieldCrossSection* self,
+ Name fieldVariableName,
+ lucColourMap* colourMap,
+ IJK resolution,
+ double crossSectionValue,
+ Axis crossSectionAxis,
+ XYZ minCropValues,
+ XYZ maxCropValues )
+{
+// self->fieldVariable = fieldVariable;
+ self->fieldVariableName = fieldVariableName;
+ self->colourMap = colourMap;
+ memcpy( self->resolution, resolution, sizeof(IJK) );
+ self->crossSectionValue = crossSectionValue;
+ self->crossSectionAxis = crossSectionAxis;
+ memcpy( self->minCropValues, minCropValues, sizeof(XYZ) );
+ memcpy( self->maxCropValues, maxCropValues, sizeof(XYZ) );
+}
+
+void _lucScalarFieldCrossSection_Delete( void* drawingObject ) {
+ lucScalarFieldCrossSection* self = (lucScalarFieldCrossSection*)drawingObject;
+
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucScalarFieldCrossSection_Print( void* drawingObject, Stream* stream ) {
+ lucScalarFieldCrossSection* self = (lucScalarFieldCrossSection*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucScalarFieldCrossSection_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucScalarFieldCrossSection* self = (lucScalarFieldCrossSection*)drawingObject;
+ lucScalarFieldCrossSection* newDrawingObject;
+
+ newDrawingObject = _lucOpenGLDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucScalarFieldCrossSection_DefaultNew( Name name ) {
+ return (void*) _lucScalarFieldCrossSection_New(
+ sizeof(lucScalarFieldCrossSection),
+ lucScalarFieldCrossSection_Type,
+ _lucScalarFieldCrossSection_Delete,
+ _lucScalarFieldCrossSection_Print,
+ NULL,
+ _lucScalarFieldCrossSection_DefaultNew,
+ _lucScalarFieldCrossSection_Construct,
+ _lucScalarFieldCrossSection_Build,
+ _lucScalarFieldCrossSection_Initialise,
+ _lucScalarFieldCrossSection_Execute,
+ _lucScalarFieldCrossSection_Destroy,
+ _lucScalarFieldCrossSection_Setup,
+ _lucScalarFieldCrossSection_Draw,
+ _lucScalarFieldCrossSection_CleanUp,
+ _lucScalarFieldCrossSection_BuildDisplayList,
+ name );
+}
+
+void _lucScalarFieldCrossSection_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucScalarFieldCrossSection* self = (lucScalarFieldCrossSection*)drawingObject;
+ lucColourMap* colourMap;
+ Index defaultResolution;
+ IJK resolution;
+ char axisChar;
+ double value = 0.0;
+ Axis axis = 0;
+ Name crossSectionName;
+ Name fieldVariableName;
+ XYZ minCropValues;
+ XYZ maxCropValues;
+
+ /* Construct Parent */
+ _lucOpenGLDrawingObject_Construct( self, cf, data );
+
+ fieldVariableName = Stg_ComponentFactory_GetString( cf, self->name, "FieldVariable", "defaultName" );
+
+ /* This variable is now construct in build phase.
+ fieldVariable = Stg_ComponentFactory_ConstructByKey( cf, self->name, "FieldVariable", FieldVariable, True ) ;
+ */
+
+
+ colourMap = Stg_ComponentFactory_ConstructByKey( cf, self->name, "ColourMap", lucColourMap, True, data ) ;
+
+ defaultResolution = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolution", 128 );
+ resolution[ I_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionX", defaultResolution );
+ resolution[ J_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionY", defaultResolution );
+ resolution[ K_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionZ", defaultResolution );
+
+ crossSectionName = Stg_ComponentFactory_GetString( cf, self->name, "crossSection", "" );
+ if ( sscanf( crossSectionName, "%c=%lf", &axisChar, &value ) == 2 ) {
+ if ( toupper( axisChar ) >= 'X' )
+ axis = toupper( axisChar ) - 'X';
+ }
+
+ /* Get Values with which to crop the cross section */
+ minCropValues[ I_AXIS ] = Stg_ComponentFactory_GetDouble( cf, self->name, "minCropX", -HUGE_VAL );
+ minCropValues[ J_AXIS ] = Stg_ComponentFactory_GetDouble( cf, self->name, "minCropY", -HUGE_VAL );
+ minCropValues[ K_AXIS ] = Stg_ComponentFactory_GetDouble( cf, self->name, "minCropZ", -HUGE_VAL );
+ maxCropValues[ I_AXIS ] = Stg_ComponentFactory_GetDouble( cf, self->name, "maxCropX", +HUGE_VAL );
+ maxCropValues[ J_AXIS ] = Stg_ComponentFactory_GetDouble( cf, self->name, "maxCropY", +HUGE_VAL );
+ maxCropValues[ K_AXIS ] = Stg_ComponentFactory_GetDouble( cf, self->name, "maxCropZ", +HUGE_VAL );
+
+ _lucScalarFieldCrossSection_Init(
+ self,
+ fieldVariableName,
+ colourMap,
+ resolution,
+ value,
+ axis,
+ minCropValues,
+ maxCropValues );
+}
+
+void _lucScalarFieldCrossSection_Build( void* drawingObject, void* data ) {
+ lucScalarFieldCrossSection* self = (lucScalarFieldCrossSection*)drawingObject;
+ AbstractContext* context = Stg_CheckType( data, AbstractContext );
+ Stg_ComponentFactory* cf = context->CF;
+ Stream* errorStream = Journal_Register( Error_Type, self->type );
+
+ /* HACK - Get pointer to FieldVariable in build phase just to let FieldVariables be created in plugins */
+ self->fieldVariable = Stg_ComponentFactory_ConstructByName( cf, self->fieldVariableName, FieldVariable, True, data );
+ Journal_Firewall( self->fieldVariable->fieldComponentCount == 1, errorStream,
+ "Error - in %s(): provided FieldVariable \"%s\" has %u components - but %s Component "
+ "can only visualise FieldVariables with 1 component. Did you mean to visualise the "
+ "magnitude of the given field?\n", __func__, self->fieldVariable->name,
+ self->fieldVariable->fieldComponentCount, self->type );
+}
+
+void _lucScalarFieldCrossSection_Initialise( void* drawingObject, void* data ) {}
+void _lucScalarFieldCrossSection_Execute( void* drawingObject, void* data ) {}
+void _lucScalarFieldCrossSection_Destroy( void* drawingObject, void* data ) {}
+
+void _lucScalarFieldCrossSection_Setup( void* drawingObject, void* _context ) {
+ lucScalarFieldCrossSection* self = (lucScalarFieldCrossSection*)drawingObject;
+
+ lucColourMap_CalibrateFromFieldVariable( self->colourMap, self->fieldVariable );
+ _lucOpenGLDrawingObject_Setup( self, _context );
+}
+
+void _lucScalarFieldCrossSection_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucScalarFieldCrossSection* self = (lucScalarFieldCrossSection*)drawingObject;
+ _lucOpenGLDrawingObject_Draw( self, window, viewportInfo, _context );
+}
+
+
+void _lucScalarFieldCrossSection_CleanUp( void* drawingObject, void* _context ) {
+ lucScalarFieldCrossSection* self = (lucScalarFieldCrossSection*)drawingObject;
+ _lucOpenGLDrawingObject_CleanUp( self, _context );
+}
+
+void _lucScalarFieldCrossSection_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucScalarFieldCrossSection* self = (lucScalarFieldCrossSection*)drawingObject;
+ lucScalarFieldCrossSection_DrawCrossSection( self, self->crossSectionValue, self->crossSectionAxis );
+}
+
+#define FUDGE_FACTOR 0.0001
+
+void lucScalarFieldCrossSection_DrawCrossSection( void* drawingObject, double crossSectionValue, Axis axis ) {
+ lucScalarFieldCrossSection* self = (lucScalarFieldCrossSection*)drawingObject;
+ FieldVariable* fieldVariable = self->fieldVariable;
+ Axis aAxis;
+ Axis bAxis;
+ Coord min;
+ Coord max;
+ Coord pos;
+ Coord interpolationCoord;
+ float normal[3];
+ Index aResolution;
+ Index bResolution;
+ Index aIndex;
+ Index bIndex;
+ double aLength;
+ double bLength;
+ Dimension_Index dim_I;
+
+ glDisable(GL_LIGHTING);
+
+ aAxis = ( axis == I_AXIS ? J_AXIS : I_AXIS );
+ bAxis = ( axis == K_AXIS ? J_AXIS : K_AXIS );
+
+ aResolution = self->resolution[ aAxis ];
+ bResolution = self->resolution[ bAxis ];
+
+ Journal_DPrintfL( self->debugStream, 2,
+ "%s called on field %s, with res[A] as %u, res[B] as %u, axis of cross section as %d, crossSectionValue as %g\n",
+ __func__, fieldVariable->name, aResolution, bResolution, axis, crossSectionValue );
+
+ FieldVariable_GetMinAndMaxLocalCoords( fieldVariable, min, max );
+ /* Crop the size of the cros-section that you wish to draw */
+ for ( dim_I = 0 ; dim_I < fieldVariable->dim ; dim_I++ ) {
+ min[ dim_I ] = MAX( self->minCropValues[ dim_I ], min[ dim_I ]);
+ max[ dim_I ] = MIN( self->maxCropValues[ dim_I ], max[ dim_I ]);
+ }
+
+ /* Create normal */
+ normal[axis] = 1.0;
+ normal[aAxis] = 0.0;
+ normal[bAxis] = 0.0;
+ glNormal3fv( normal );
+
+ /* Find position of cross - section */
+ pos[axis] = crossSectionValue;
+
+ aLength = (max[aAxis] - min[aAxis])/(double)aResolution;
+ bLength = (max[bAxis] - min[bAxis])/(double)bResolution;
+
+ Journal_DPrintfL( self->debugStream, 2, "Calculated aLength as %g, bLength as %g\n", aLength, bLength );
+
+ /* Plot a number of tiles with a colour map to represent scalar field */
+ /* OpenGL will interpolate colours within tile */
+ for ( aIndex = 0 ; aIndex < aResolution + 1 ; aIndex++ ) {
+ glBegin(GL_QUAD_STRIP);
+ for ( bIndex = 0 ; bIndex < bResolution + 2 ; bIndex++ ) {
+ /* Get position */
+ pos[ aAxis ] = min[ aAxis ] + (double)aIndex * aLength;
+ pos[ bAxis ] = min[ bAxis ] + (double)bIndex * bLength;
+
+ memcpy( interpolationCoord, pos, sizeof(Coord) );
+
+ if ( pos[ bAxis ] >= max[ bAxis ] ) {
+ pos[ bAxis ] = max[ bAxis ];
+ interpolationCoord[ bAxis ] = max[ bAxis ] - FUDGE_FACTOR/bLength;
+ }
+ if (pos[ aAxis ] >= max[ aAxis ]) {
+ pos[ aAxis ] = max[ aAxis ];
+ interpolationCoord[ aAxis ] = max[ aAxis ] - FUDGE_FACTOR/aLength;
+ }
+
+ /* Plot bottom left corner of coloured tile */
+ lucScalarFieldCrossSection_PlotColouredVertex( self, interpolationCoord, pos );
+
+ /* Plot top left corner of coloured tile */
+ pos[ aAxis ] += aLength;
+ if (pos[ aAxis ] >= max[ aAxis ]) {
+ pos[ aAxis ] = max[ aAxis ];
+ interpolationCoord[ aAxis ] = max[ aAxis ] - FUDGE_FACTOR/aLength;
+ }
+
+ lucScalarFieldCrossSection_PlotColouredVertex( self, interpolationCoord, pos );
+ }
+ glEnd();
+ }
+
+ glEnable(GL_LIGHTING);
+}
+
+Bool lucScalarFieldCrossSection_PlotColouredVertex( void* drawingObject, Coord interpolationCoord, Coord plotCoord ) {
+ lucScalarFieldCrossSection* self = (lucScalarFieldCrossSection*)drawingObject;
+ FieldVariable* fieldVariable = self->fieldVariable;
+ lucColourMap* cmap = self->colourMap;
+ double quantity;
+
+ Journal_DPrintfL( self->debugStream, 3, "%s called at interpolationCoord (%g,%g,%g) - ",
+ __func__, interpolationCoord[0], interpolationCoord[1], interpolationCoord[2] );
+
+ /* Interpolate value to this position */
+ if ( LOCAL == FieldVariable_InterpolateValueAt( fieldVariable, interpolationCoord, &quantity )) {
+ /* Get colour for this value from colour map */
+ lucColourMap_SetOpenGLColourFromValue( cmap, quantity );
+
+ Journal_DPrintfL( self->debugStream, 3, "%s is %g there.\n", fieldVariable->name, quantity );
+
+ Journal_DPrintfL( self->debugStream, 3, "Plotting At Vertex (%g,%g,%g).\n",
+ plotCoord[0], plotCoord[1], plotCoord[2] );
+
+ /* Plot Vertex */
+ glVertex3dv(plotCoord);
+
+ return True;
+ }
+
+ Journal_DPrintfL( self->debugStream, 3, "%s NOT FOUND THERE.\n", fieldVariable->name );
+ /* If value could not be interpolated return warning */
+ return False;
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ScalarFieldCrossSection.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ScalarFieldCrossSection.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,110 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: ScalarFieldCrossSection.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucScalarFieldCrossSection_h__
+#define __lucScalarFieldCrossSection_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucScalarFieldCrossSection_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucScalarFieldCrossSection \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucOpenGLDrawingObject \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ FieldVariable* fieldVariable; \
+ Name fieldVariableName; \
+ lucColourMap* colourMap; \
+ IJK resolution; \
+ double crossSectionValue; \
+ Axis crossSectionAxis; \
+ XYZ minCropValues; \
+ XYZ maxCropValues; \
+
+ struct lucScalarFieldCrossSection { __lucScalarFieldCrossSection };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucScalarFieldCrossSection* _lucScalarFieldCrossSection_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucScalarFieldCrossSection_Delete( void* drawingObject ) ;
+ void _lucScalarFieldCrossSection_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucScalarFieldCrossSection_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucScalarFieldCrossSection_DefaultNew( Name name ) ;
+ void _lucScalarFieldCrossSection_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucScalarFieldCrossSection_Build( void* drawingObject, void* data ) ;
+ void _lucScalarFieldCrossSection_Initialise( void* drawingObject, void* data ) ;
+ void _lucScalarFieldCrossSection_Execute( void* drawingObject, void* data );
+ void _lucScalarFieldCrossSection_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucScalarFieldCrossSection_Setup( void* drawingObject, void* _context ) ;
+ void _lucScalarFieldCrossSection_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucScalarFieldCrossSection_CleanUp( void* drawingObject, void* _context ) ;
+
+ void _lucScalarFieldCrossSection_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+ void lucScalarFieldCrossSection_DrawCrossSection( void* drawingObject, double crossSectionValue, Axis axis );
+ Bool lucScalarFieldCrossSection_PlotColouredVertex( void* drawingObject, Coord interpolationCoord, Coord plotCoord ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ScalarFieldCrossSection.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ScalarFieldCrossSection.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,109 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucScalarFieldCrossSection</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Tiles a plane with colours derived from the value of a scalar field at the vertex of each tile.</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">resolution</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">128</param>
+ <param name="Description">The default value for the resolutionX, resolutionY and resolutionZ. If these values aren't set the sampling grid will be uniform with this number of verticies in each direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionX</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">The number of sample points in the X direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionY</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">The number of sample points in the Y direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionZ</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">The number of sample points in the Z direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">crossSection</param>
+ <param name="Type">String</param>
+ <param name="Default">""</param>
+ <param name="Description">The description of the plane in the format: "axis=value". e.g. x=1.5 will descrive a Y-Z plane where the X coordinate is 1.5. The axis is case insensitive.</param>
+ </struct>
+ <struct>
+ <param name="Name">minCropX</param>
+ <param name="Type">Double</param>
+ <param name="Default">-infinity</param>
+ <param name="Description">The minimum x value that it'll plot for this cross-secion.</param>
+ </struct>
+ <struct>
+ <param name="Name">minCropY</param>
+ <param name="Type">Double</param>
+ <param name="Default">-infinity</param>
+ <param name="Description">The minimum y value that it'll plot for this cross-secion.</param>
+ </struct>
+ <struct>
+ <param name="Name">minCropZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">-infinity</param>
+ <param name="Description">The minimum z value that it'll plot for this cross-secion.</param>
+ </struct>
+ <struct>
+ <param name="Name">maxCropX</param>
+ <param name="Type">Double</param>
+ <param name="Default">+infinity</param>
+ <param name="Description">The maximum x value that it'll plot for this cross-secion.</param>
+ </struct>
+ <struct>
+ <param name="Name">maxCropY</param>
+ <param name="Type">Double</param>
+ <param name="Default">+infinity</param>
+ <param name="Description">The maximum y value that it'll plot for this cross-secion.</param>
+ </struct>
+ <struct>
+ <param name="Name">maxCropZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">+infinity</param>
+ <param name="Description">The maximum z value that it'll plot for this cross-secion.</param>
+ </struct>
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">FieldVariable</param>
+ <param name="Type">FieldVariable</param>
+ <param name="Description">The scalar field that you wish visualise with these tiles.</param>
+ </struct>
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">ColourMap</param>
+ <param name="Type">lucColourMap</param>
+ <param name="Description">The colour map to find calculate what colour to use for the scalar value of the field for each sample point.</param>
+ </struct>
+
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ScalarFieldOnMesh.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ScalarFieldOnMesh.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,240 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: ScalarField.c 564 2006-05-12 07:36:25Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "ScalarFieldOnMeshCrossSection.h"
+#include "ScalarFieldOnMesh.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucScalarFieldOnMesh_Type = "lucScalarFieldOnMesh";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucScalarFieldOnMesh* _lucScalarFieldOnMesh_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucScalarFieldOnMesh* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucScalarFieldOnMesh) );
+ self = (lucScalarFieldOnMesh*) _lucScalarFieldOnMeshCrossSection_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+void _lucScalarFieldOnMesh_Init(
+ lucScalarFieldOnMesh* self,
+ Bool cullFace )
+{
+ self->cullFace = cullFace;
+}
+
+void _lucScalarFieldOnMesh_Delete( void* drawingObject ) {
+ lucScalarFieldOnMesh* self = (lucScalarFieldOnMesh*)drawingObject;
+
+ _lucScalarFieldOnMeshCrossSection_Delete( self );
+}
+
+void _lucScalarFieldOnMesh_Print( void* drawingObject, Stream* stream ) {
+ lucScalarFieldOnMesh* self = (lucScalarFieldOnMesh*)drawingObject;
+
+ _lucScalarFieldOnMeshCrossSection_Print( self, stream );
+}
+
+void* _lucScalarFieldOnMesh_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucScalarFieldOnMesh* self = (lucScalarFieldOnMesh*)drawingObject;
+ lucScalarFieldOnMesh* newDrawingObject;
+
+ newDrawingObject = _lucScalarFieldOnMeshCrossSection_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucScalarFieldOnMesh_DefaultNew( Name name ) {
+ return (void*) _lucScalarFieldOnMesh_New(
+ sizeof(lucScalarFieldOnMesh),
+ lucScalarFieldOnMesh_Type,
+ _lucScalarFieldOnMesh_Delete,
+ _lucScalarFieldOnMesh_Print,
+ NULL,
+ _lucScalarFieldOnMesh_DefaultNew,
+ _lucScalarFieldOnMesh_Construct,
+ _lucScalarFieldOnMesh_Build,
+ _lucScalarFieldOnMesh_Initialise,
+ _lucScalarFieldOnMesh_Execute,
+ _lucScalarFieldOnMesh_Destroy,
+ _lucScalarFieldOnMesh_Setup,
+ _lucScalarFieldOnMesh_Draw,
+ _lucScalarFieldOnMesh_CleanUp,
+ _lucScalarFieldOnMesh_BuildDisplayList,
+ name );
+}
+
+void _lucScalarFieldOnMesh_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucScalarFieldOnMesh* self = (lucScalarFieldOnMesh*)drawingObject;
+
+ /* Construct Parent */
+ _lucScalarFieldOnMeshCrossSection_Construct( self, cf, data );
+
+ _lucScalarFieldOnMesh_Init(
+ self,
+ Stg_ComponentFactory_GetBool( cf, self->name, "cullFace", True ) );
+}
+
+void _lucScalarFieldOnMesh_Build( void* drawingObject, void* data ) {
+ lucScalarFieldOnMesh* self = (lucScalarFieldOnMesh*)drawingObject;
+
+ /* Call parent function */
+ _lucScalarFieldOnMeshCrossSection_Build( self, data );
+}
+void _lucScalarFieldOnMesh_Initialise( void* drawingObject, void* data ) {
+ lucScalarFieldOnMesh* self = (lucScalarFieldOnMesh*)drawingObject;
+
+ /* Call parent function */
+ _lucScalarFieldOnMeshCrossSection_Initialise( self, data );
+}
+void _lucScalarFieldOnMesh_Execute( void* drawingObject, void* data ) {}
+void _lucScalarFieldOnMesh_Destroy( void* drawingObject, void* data ) {}
+
+void _lucScalarFieldOnMesh_Setup( void* drawingObject, void* _context ) {
+ lucScalarFieldOnMesh* self = (lucScalarFieldOnMesh*)drawingObject;
+
+ _lucScalarFieldOnMeshCrossSection_Setup( self, _context );
+}
+
+void _lucScalarFieldOnMesh_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucScalarFieldOnMesh* self = (lucScalarFieldOnMesh*)drawingObject;
+
+ _lucScalarFieldOnMeshCrossSection_Draw( self, window, viewportInfo, _context );
+}
+
+void _lucScalarFieldOnMesh_CleanUp( void* drawingObject, void* _context ) {
+ lucScalarFieldOnMesh* self = (lucScalarFieldOnMesh*)drawingObject;
+
+ _lucScalarFieldOnMeshCrossSection_CleanUp( self, _context );
+}
+
+void _lucScalarFieldOnMesh_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucScalarFieldOnMesh* self = (lucScalarFieldOnMesh*)drawingObject;
+ DiscretisationContext* context = (DiscretisationContext*) _context;
+ FieldVariable* fieldVariable = self->fieldVariable;
+ Coord min;
+ Coord max;
+
+ /* Scale Colour Map */
+ FieldVariable_GetMinAndMaxGlobalCoords( fieldVariable, min, max );
+
+ if (context->dim == 2) {
+ lucScalarFieldOnMeshCrossSection_DrawCrossSection( self, min[ K_AXIS ], K_AXIS );
+ }
+ else {
+ if ( self->cullFace )
+ glEnable(GL_CULL_FACE);
+
+ glFrontFace(GL_CCW);
+ lucScalarFieldOnMeshCrossSection_DrawCrossSection( self, min[ I_AXIS ], I_AXIS );
+ lucScalarFieldOnMeshCrossSection_DrawCrossSection( self, max[ J_AXIS ], J_AXIS );
+ lucScalarFieldOnMeshCrossSection_DrawCrossSection( self, min[ K_AXIS ], K_AXIS );
+
+ glFrontFace(GL_CW);
+ lucScalarFieldOnMeshCrossSection_DrawCrossSection( self, max[ I_AXIS ], I_AXIS );
+ lucScalarFieldOnMeshCrossSection_DrawCrossSection( self, min[ J_AXIS ], J_AXIS );
+ lucScalarFieldOnMeshCrossSection_DrawCrossSection( self, max[ K_AXIS ], K_AXIS );
+
+ glDisable(GL_CULL_FACE);
+ }
+}
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ScalarFieldOnMesh.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ScalarFieldOnMesh.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,100 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: ScalarField.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucScalarFieldOnMesh_h__
+#define __lucScalarFieldOnMesh_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucScalarFieldOnMesh_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucScalarFieldOnMesh \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucScalarFieldOnMeshCrossSection \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ Bool cullFace; \
+
+ struct lucScalarFieldOnMesh { __lucScalarFieldOnMesh };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucScalarFieldOnMesh* _lucScalarFieldOnMesh_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucScalarFieldOnMesh_Delete( void* drawingObject ) ;
+ void _lucScalarFieldOnMesh_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucScalarFieldOnMesh_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucScalarFieldOnMesh_DefaultNew( Name name ) ;
+ void _lucScalarFieldOnMesh_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucScalarFieldOnMesh_Build( void* drawingObject, void* data ) ;
+ void _lucScalarFieldOnMesh_Initialise( void* drawingObject, void* data ) ;
+ void _lucScalarFieldOnMesh_Execute( void* drawingObject, void* data );
+ void _lucScalarFieldOnMesh_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucScalarFieldOnMesh_Setup( void* drawingObject, void* _context ) ;
+ void _lucScalarFieldOnMesh_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucScalarFieldOnMesh_CleanUp( void* drawingObject, void* _context ) ;
+
+ void _lucScalarFieldOnMesh_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ScalarFieldOnMesh.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ScalarFieldOnMesh.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,36 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucScalarFieldOnMesh</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucScalarFieldOnMeshCrossSection</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">...</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">cullFace</param>
+ <param name="Type">Bool</param>
+ <param name="Default">True )</param>
+ <param name="Description">...</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ScalarFieldOnMeshCrossSection.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ScalarFieldOnMeshCrossSection.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,496 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: ScalarFieldCrossSection.c 568 2006-06-02 06:21:50Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#include <StgFEM/StgFEM.h>
+
+#ifdef GLUCIFER_USE_PICELLERATOR
+ #include <StgFEM/StgFEM.h>
+ #include <PICellerator/PICellerator.h>
+#endif
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "ScalarFieldOnMeshCrossSection.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+#include <ctype.h>
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucScalarFieldOnMeshCrossSection_Type = "lucScalarFieldOnMeshCrossSection";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucScalarFieldOnMeshCrossSection* _lucScalarFieldOnMeshCrossSection_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucScalarFieldOnMeshCrossSection* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucScalarFieldOnMeshCrossSection) );
+ self = (lucScalarFieldOnMeshCrossSection*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+void _lucScalarFieldOnMeshCrossSection_Init(
+ lucScalarFieldOnMeshCrossSection* self,
+ Name fieldVariableName,
+ lucColourMap* colourMap,
+ IJK resolution,
+ double crossSectionValue,
+ Axis crossSectionAxis,
+ XYZ minCropValues,
+ XYZ maxCropValues )
+{
+// self->fieldVariable = fieldVariable;
+ self->fieldVariableName = fieldVariableName;
+ self->colourMap = colourMap;
+ memcpy( self->resolution, resolution, sizeof(IJK) );
+ self->crossSectionValue = crossSectionValue;
+ self->crossSectionAxis = crossSectionAxis;
+ memcpy( self->minCropValues, minCropValues, sizeof(XYZ) );
+ memcpy( self->maxCropValues, maxCropValues, sizeof(XYZ) );
+}
+
+void _lucScalarFieldOnMeshCrossSection_Delete( void* drawingObject ) {
+ lucScalarFieldOnMeshCrossSection* self = (lucScalarFieldOnMeshCrossSection*)drawingObject;
+
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucScalarFieldOnMeshCrossSection_Print( void* drawingObject, Stream* stream ) {
+ lucScalarFieldOnMeshCrossSection* self = (lucScalarFieldOnMeshCrossSection*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucScalarFieldOnMeshCrossSection_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucScalarFieldOnMeshCrossSection* self = (lucScalarFieldOnMeshCrossSection*)drawingObject;
+ lucScalarFieldOnMeshCrossSection* newDrawingObject;
+
+ newDrawingObject = _lucOpenGLDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucScalarFieldOnMeshCrossSection_DefaultNew( Name name ) {
+ return (void*) _lucScalarFieldOnMeshCrossSection_New(
+ sizeof(lucScalarFieldOnMeshCrossSection),
+ lucScalarFieldOnMeshCrossSection_Type,
+ _lucScalarFieldOnMeshCrossSection_Delete,
+ _lucScalarFieldOnMeshCrossSection_Print,
+ NULL,
+ _lucScalarFieldOnMeshCrossSection_DefaultNew,
+ _lucScalarFieldOnMeshCrossSection_Construct,
+ _lucScalarFieldOnMeshCrossSection_Build,
+ _lucScalarFieldOnMeshCrossSection_Initialise,
+ _lucScalarFieldOnMeshCrossSection_Execute,
+ _lucScalarFieldOnMeshCrossSection_Destroy,
+ _lucScalarFieldOnMeshCrossSection_Setup,
+ _lucScalarFieldOnMeshCrossSection_Draw,
+ _lucScalarFieldOnMeshCrossSection_CleanUp,
+ _lucScalarFieldOnMeshCrossSection_BuildDisplayList,
+ name );
+}
+
+void _lucScalarFieldOnMeshCrossSection_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucScalarFieldOnMeshCrossSection* self = (lucScalarFieldOnMeshCrossSection*)drawingObject;
+ lucColourMap* colourMap;
+ Index defaultResolution;
+ IJK resolution;
+ char axisChar;
+ double value = 0.0;
+ Axis axis = 0;
+ Name crossSectionName;
+ Name fieldVariableName;
+ XYZ minCropValues;
+ XYZ maxCropValues;
+
+ /* Construct Parent */
+ _lucOpenGLDrawingObject_Construct( self, cf, data );
+
+ fieldVariableName = Stg_ComponentFactory_GetString( cf, self->name, "FieldVariable", "defaultName" );
+
+ /* This variable is now constructed in the build phase
+ fieldVariable = Stg_ComponentFactory_ConstructByKey( cf, self->name, "FieldVariable", FieldVariable, True ) ;
+ */
+
+ colourMap = Stg_ComponentFactory_ConstructByKey( cf, self->name, "ColourMap", lucColourMap, True, data );
+
+ defaultResolution = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolution", 128 );
+ resolution[ I_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionX", defaultResolution );
+ resolution[ J_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionY", defaultResolution );
+ resolution[ K_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionZ", defaultResolution );
+
+ crossSectionName = Stg_ComponentFactory_GetString( cf, self->name, "crossSection", "" );
+ if ( sscanf( crossSectionName, "%c=%lf", &axisChar, &value ) == 2 ) {
+ if ( toupper( axisChar ) >= 'X' )
+ axis = toupper( axisChar ) - 'X';
+ }
+
+ /* Get Values with which to crop the cross section */
+ minCropValues[ I_AXIS ] = Stg_ComponentFactory_GetDouble( cf, self->name, "minCropX", -HUGE_VAL );
+ minCropValues[ J_AXIS ] = Stg_ComponentFactory_GetDouble( cf, self->name, "minCropY", -HUGE_VAL );
+ minCropValues[ K_AXIS ] = Stg_ComponentFactory_GetDouble( cf, self->name, "minCropZ", -HUGE_VAL );
+ maxCropValues[ I_AXIS ] = Stg_ComponentFactory_GetDouble( cf, self->name, "maxCropX", +HUGE_VAL );
+ maxCropValues[ J_AXIS ] = Stg_ComponentFactory_GetDouble( cf, self->name, "maxCropY", +HUGE_VAL );
+ maxCropValues[ K_AXIS ] = Stg_ComponentFactory_GetDouble( cf, self->name, "maxCropZ", +HUGE_VAL );
+
+ _lucScalarFieldOnMeshCrossSection_Init(
+ self,
+ fieldVariableName,
+ colourMap,
+ resolution,
+ value,
+ axis,
+ minCropValues,
+ maxCropValues );
+}
+
+void _lucScalarFieldOnMeshCrossSection_Build( void* drawingObject, void* data ) {
+ lucScalarFieldOnMeshCrossSection* self = (lucScalarFieldOnMeshCrossSection*)drawingObject;
+ AbstractContext* context = Stg_CheckType( data, AbstractContext );
+ Stg_ComponentFactory* cf = context->CF;
+
+ /* HACK - Get pointer to FieldVariable in build phase just to let FieldVariables be created in plugins */
+ self->fieldVariable = Stg_ComponentFactory_ConstructByName( cf, self->fieldVariableName, FieldVariable, True, 0 /* dummy */ );
+}
+
+void _lucScalarFieldOnMeshCrossSection_Initialise( void* drawingObject, void* data ) {}
+void _lucScalarFieldOnMeshCrossSection_Execute( void* drawingObject, void* data ) {}
+void _lucScalarFieldOnMeshCrossSection_Destroy( void* drawingObject, void* data ) {}
+
+void _lucScalarFieldOnMeshCrossSection_Setup( void* drawingObject, void* _context ) {
+ lucScalarFieldOnMeshCrossSection* self = (lucScalarFieldOnMeshCrossSection*)drawingObject;
+
+ lucColourMap_CalibrateFromFieldVariable( self->colourMap, self->fieldVariable );
+ _lucOpenGLDrawingObject_Setup( self, _context );
+}
+
+void _lucScalarFieldOnMeshCrossSection_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucScalarFieldOnMeshCrossSection* self = (lucScalarFieldOnMeshCrossSection*)drawingObject;
+ _lucOpenGLDrawingObject_Draw( self, window, viewportInfo, _context );
+}
+
+
+void _lucScalarFieldOnMeshCrossSection_CleanUp( void* drawingObject, void* _context ) {
+ lucScalarFieldOnMeshCrossSection* self = (lucScalarFieldOnMeshCrossSection*)drawingObject;
+ _lucOpenGLDrawingObject_CleanUp( self, _context );
+}
+
+void _lucScalarFieldOnMeshCrossSection_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucScalarFieldOnMeshCrossSection* self = (lucScalarFieldOnMeshCrossSection*)drawingObject;
+ lucScalarFieldOnMeshCrossSection_DrawCrossSection( self, self->crossSectionValue, self->crossSectionAxis );
+}
+
+#define FUDGE_FACTOR 0.0001
+
+Bool lucScalarFieldOnMeshCrossSection_IsInList(int nb, int *list, int nbList){
+ int i;
+ for (i=0; i<nbList; i++){
+ if(nb == list[i])
+ return True;
+ }
+ return False;
+}
+
+void lucScalarFieldOnMeshCrossSection_DrawCrossSection( void* drawingObject, double crossSectionValue, Axis axis ) {
+ lucScalarFieldOnMeshCrossSection* self = (lucScalarFieldOnMeshCrossSection*)drawingObject;
+ FieldVariable* fieldVariable = self->fieldVariable;
+ Axis aAxis;
+ Axis bAxis;
+ Coord min;
+ Coord max;
+ Coord pos;
+ Coord interpolationCoord;
+ float normal[3];
+ Index aResolution;
+ Index bResolution;
+ Index aIndex;
+ Index bIndex;
+ double aLength;
+ double bLength;
+ Dimension_Index dim_I;
+
+ Node_LocalIndex node_lI;
+ Node_Index elNode_I;
+ Element_LocalIndex element_lI;
+
+
+ glDisable(GL_LIGHTING);
+
+ aAxis = ( axis == I_AXIS ? J_AXIS : I_AXIS );
+ bAxis = ( axis == K_AXIS ? J_AXIS : K_AXIS );
+
+ aResolution = self->resolution[ aAxis ];
+ bResolution = self->resolution[ bAxis ];
+
+ Journal_DPrintfL( self->debugStream, 2,
+ "%s called on field %s, with res[A] as %u, res[B] as %u, axis of cross section as %d, crossSectionValue as %g\n",
+ __func__, fieldVariable->name, aResolution, bResolution, axis, crossSectionValue );
+
+ FieldVariable_GetMinAndMaxLocalCoords( fieldVariable, min, max );
+ /* Crop the size of the cros-section that you wish to draw */
+ for ( dim_I = 0 ; dim_I < fieldVariable->dim ; dim_I++ ) {
+ min[ dim_I ] = MAX( self->minCropValues[ dim_I ], min[ dim_I ]);
+ max[ dim_I ] = MIN( self->maxCropValues[ dim_I ], max[ dim_I ]);
+ }
+
+ /* Create normal */
+ normal[axis] = 1.0;
+ normal[aAxis] = 0.0;
+ normal[bAxis] = 0.0;
+ glNormal3fv( normal );
+
+ /* Find position of cross - section */
+ pos[axis] = crossSectionValue;
+
+ aLength = (max[aAxis] - min[aAxis])/(double)aResolution;
+ bLength = (max[bAxis] - min[bAxis])/(double)bResolution;
+
+ Journal_DPrintfL( self->debugStream, 2, "Calculated aLength as %g, bLength as %g\n", aLength, bLength );
+
+ /* Plots element per element from node to node in order to respect the
+ geometry of a deforming mesh */
+
+ Mesh *mesh = (Mesh*)( ( (FeVariable*)(self->fieldVariable) )->feMesh);
+ #ifdef TEST
+ /* Get min max of fieldVariable... This is for test purpose */
+
+ float minVal = FieldVariable_GetMinGlobalFieldMagnitude( fieldVariable );
+ float maxVal = FieldVariable_GetMaxGlobalFieldMagnitude( fieldVariable );
+ printf(" minVal is %f maxval is %f\n", minVal, maxVal);
+ printf("mesh->nodeLocalCount is %d\n", mesh->nodeLocalCount);
+ float ninterval = (maxVal - minVal) / (mesh->nodeLocalCount);
+ float myVal = minVal;
+
+ double* displayVal = Memory_Alloc(double, mesh->nodeLocalCount, "ScalarField_mesh->nodeLocalCount");
+ int i;
+ int k;
+
+ int minList[15]= {0,5,10,15,20, 2, 7, 12,17,22, 4,9,14,19,24};
+ int maxList[10] = {1,6,11,16,21,3,8,13,18,23};
+
+
+ for(i = 0; i< mesh->nodeLocalCount; i++){
+
+ if( lucScalarFieldOnMeshCrossSection_IsInList(i, minList, 15) ){
+ //displayVal[i] = minVal + i*ninterval;
+ displayVal[i] = minVal ;
+ }
+ else{
+ displayVal[i] = maxVal;
+ }
+
+ }
+ #endif
+
+
+ /* TODO: The elements could have nodes insides...... !!!*/
+ #define NORMAL_LUCSCALARFIELD_BEHAVIOUR
+ #ifdef NORMAL_LUCSCALARFIELD_BEHAVIOUR
+ for ( element_lI = 0; element_lI < mesh->elementLocalCount; element_lI++ ) {
+ /* Normal general case, the element can have whatever number of nodes */
+ glBegin(GL_POLYGON);
+ for ( elNode_I=0; elNode_I < mesh->elementNodeCountTbl[element_lI]; elNode_I++ ) {
+ node_lI = mesh->elementNodeTbl[element_lI][elNode_I];
+ //printf("elNode_I is %d node_lI is %d displayVal[node_lI] is %f \n", elNode_I, node_lI, displayVal[node_lI]);
+
+ // Should be there when no test
+ memcpy( interpolationCoord, mesh->nodeCoord[node_lI], sizeof(Coord) );
+
+ // Plot the node
+ lucScalarFieldOnMeshCrossSection_PlotColouredVertex( self, interpolationCoord, mesh->nodeCoord[node_lI]);
+
+ #ifdef TEST
+ // Plot the node
+ // lucScalarFieldOnMeshCrossSection_PlotTestColouredVertex( self, displayVal[node_lI], mesh->nodeCoord[node_lI]);
+ #endif
+ }
+ glEnd();
+ }
+ #endif
+
+ #ifdef LUC_SCALAR_FIELD_PLOTS_SQUAD_STRIP
+ Node_LocalIndex node_0;
+ Node_LocalIndex node_1;
+ Node_LocalIndex node_2;
+ Node_LocalIndex node_3;
+
+ /** testing the quad_strip way --- ASSUMES only 4 nodes per element */
+ /* checking that there is 4 nodes per element - If yes, the quad strips can be used */
+ if( mesh->elementNodeCountTbl[element_lI] == 4 ){
+ glBegin(GL_QUAD_STRIP);
+ /* The nodes are for 10, 10 msh for instance instance 0,1,10,9 We want to display 0,9
+ and 1,10 for the quads, so display node 0,3,1,2 */
+
+ node_0 = mesh->elementNodeTbl[element_lI][0];
+ node_1 = mesh->elementNodeTbl[element_lI][3];
+ node_2 = mesh->elementNodeTbl[element_lI][1];
+ node_3 = mesh->elementNodeTbl[element_lI][2];
+
+ memcpy( interpolationCoord, mesh->nodeCoord[node_0], sizeof(Coord) );
+ lucScalarFieldOnMeshCrossSection_PlotColouredVertex( self, interpolationCoord, mesh->nodeCoord[node_0]);
+
+ memcpy( interpolationCoord, mesh->nodeCoord[node_1], sizeof(Coord) );
+ lucScalarFieldOnMeshCrossSection_PlotColouredVertex( self, interpolationCoord, mesh->nodeCoord[node_1]);
+
+ memcpy( interpolationCoord, mesh->nodeCoord[node_2], sizeof(Coord) );
+ lucScalarFieldOnMeshCrossSection_PlotColouredVertex( self, interpolationCoord, mesh->nodeCoord[node_2]);
+
+ memcpy( interpolationCoord, mesh->nodeCoord[node_3], sizeof(Coord) );
+ lucScalarFieldOnMeshCrossSection_PlotColouredVertex( self, interpolationCoord, mesh->nodeCoord[node_3]);
+
+ glEnd();
+ }
+ #endif
+ glEnable(GL_LIGHTING);
+}
+
+
+
+
+Bool lucScalarFieldOnMeshCrossSection_PlotTestColouredVertex( void* drawingObject, double quantity, Coord plotCoord ) {
+ lucScalarFieldOnMeshCrossSection* self = (lucScalarFieldOnMeshCrossSection*)drawingObject;
+ FieldVariable* fieldVariable = self->fieldVariable;
+ lucColourMap* cmap = self->colourMap;
+
+
+// if ( LOCAL == FieldVariable_InterpolateValueAt( fieldVariable, interpolationCoord, &quantity )) {
+ /* Get colour for this value from colour map */
+ //printf("quantity is : %f\n ", quantity);
+
+ lucColourMap_SetOpenGLColourFromValue( cmap, quantity );
+
+ // Journal_DPrintfL( self->debugStream, 3, "%s is %g there.\n", fieldVariable->name, quantity );
+
+ // Journal_DPrintfL( self->debugStream, 3, "Plotting At Vertex (%g,%g,%g).\n",
+ // plotCoord[0], plotCoord[1], plotCoord[2] );
+
+ /* Plot Vertex */
+ glVertex3dv(plotCoord);
+
+ return True;
+// }
+
+ Journal_DPrintfL( self->debugStream, 3, "%s NOT FOUND THERE.\n", fieldVariable->name );
+ /* If value could not be interpolated return warning */
+ return False;
+}
+
+
+Bool lucScalarFieldOnMeshCrossSection_PlotColouredVertex( void* drawingObject, Coord interpolationCoord, Coord plotCoord ) {
+ lucScalarFieldOnMeshCrossSection* self = (lucScalarFieldOnMeshCrossSection*)drawingObject;
+ FieldVariable* fieldVariable = self->fieldVariable;
+ lucColourMap* cmap = self->colourMap;
+ double quantity;
+
+ Journal_DPrintfL( self->debugStream, 3, "%s called at interpolationCoord (%g,%g,%g) - ",
+ __func__, interpolationCoord[0], interpolationCoord[1], interpolationCoord[2] );
+
+
+ /* Interpolate value to this position */
+ if ( LOCAL == FieldVariable_InterpolateValueAt( fieldVariable, interpolationCoord, &quantity )) {
+ /* Get colour for this value from colour map */
+ lucColourMap_SetOpenGLColourFromValue( cmap, quantity );
+
+ Journal_DPrintfL( self->debugStream, 3, "%s is %g there.\n", fieldVariable->name, quantity );
+
+ Journal_DPrintfL( self->debugStream, 3, "Plotting At Vertex (%g,%g,%g).\n",
+ plotCoord[0], plotCoord[1], plotCoord[2] );
+
+ /* Plot Vertex */
+ glVertex3dv(plotCoord);
+
+ return True;
+ }
+
+ Journal_DPrintfL( self->debugStream, 3, "%s NOT FOUND THERE.\n", fieldVariable->name );
+ /* If value could not be interpolated return warning */
+ return False;
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ScalarFieldOnMeshCrossSection.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ScalarFieldOnMeshCrossSection.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,110 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: ScalarFieldCrossSection.h 568 2006-06-02 06:21:50Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucScalarFieldOnMeshCrossSection_h__
+#define __lucScalarFieldOnMeshCrossSection_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucScalarFieldOnMeshCrossSection_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucScalarFieldOnMeshCrossSection \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucOpenGLDrawingObject \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ FieldVariable* fieldVariable; \
+ Name fieldVariableName; \
+ lucColourMap* colourMap; \
+ IJK resolution; \
+ double crossSectionValue; \
+ Axis crossSectionAxis; \
+ XYZ minCropValues; \
+ XYZ maxCropValues; \
+
+ struct lucScalarFieldOnMeshCrossSection { __lucScalarFieldOnMeshCrossSection };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucScalarFieldOnMeshCrossSection* _lucScalarFieldOnMeshCrossSection_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucScalarFieldOnMeshCrossSection_Delete( void* drawingObject ) ;
+ void _lucScalarFieldOnMeshCrossSection_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucScalarFieldOnMeshCrossSection_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucScalarFieldOnMeshCrossSection_DefaultNew( Name name ) ;
+ void _lucScalarFieldOnMeshCrossSection_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucScalarFieldOnMeshCrossSection_Build( void* drawingObject, void* data ) ;
+ void _lucScalarFieldOnMeshCrossSection_Initialise( void* drawingObject, void* data ) ;
+ void _lucScalarFieldOnMeshCrossSection_Execute( void* drawingObject, void* data );
+ void _lucScalarFieldOnMeshCrossSection_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucScalarFieldOnMeshCrossSection_Setup( void* drawingObject, void* _context ) ;
+ void _lucScalarFieldOnMeshCrossSection_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucScalarFieldOnMeshCrossSection_CleanUp( void* drawingObject, void* _context ) ;
+
+ void _lucScalarFieldOnMeshCrossSection_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+ void lucScalarFieldOnMeshCrossSection_DrawCrossSection( void* drawingObject, double crossSectionValue, Axis axis );
+ Bool lucScalarFieldOnMeshCrossSection_PlotColouredVertex( void* drawingObject, Coord interpolationCoord, Coord plotCoord ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/ScalarFieldOnMeshCrossSection.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/ScalarFieldOnMeshCrossSection.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,129 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucScalarFieldOnMeshCrossSection</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">...</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">FieldVariable</param>
+ <param name="Type">String</param>
+ <param name="Default">"defaultName"</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">resolution</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">128</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionX</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionY</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionZ</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">crossSection</param>
+ <param name="Type">String</param>
+ <param name="Default">""</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">minCropX</param>
+ <param name="Type">Double</param>
+ <param name="Default">-HUGE_VAL</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">minCropY</param>
+ <param name="Type">Double</param>
+ <param name="Default">-HUGE_VAL</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">minCropZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">-HUGE_VAL</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">maxCropX</param>
+ <param name="Type">Double</param>
+ <param name="Default">+HUGE_VAL</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">maxCropY</param>
+ <param name="Type">Double</param>
+ <param name="Default">+HUGE_VAL</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">maxCropZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">+HUGE_VAL</param>
+ <param name="Description">...</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">FieldVariable</param>
+ <param name="Type">FieldVariable</param>
+ <param name="Description">...</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 199 of the c file and then remove this comment afterwards -->
+
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">ColourMap</param>
+ <param name="Type">lucColourMap</param>
+ <param name="Description">...</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 200 of the c file and then remove this comment afterwards -->
+
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">self->fieldVariableName</param>
+ <param name="Type">FieldVariable</param>
+ <param name="Description">...</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 238 of the c file and then remove this comment afterwards -->
+
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmRGBColourViewer.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmRGBColourViewer.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,311 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "SwarmViewerBase.h"
+#include "SwarmViewer.h"
+#include "SwarmRGBColourViewer.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucSwarmRGBColourViewer_Type = "lucSwarmRGBColourViewer";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucSwarmRGBColourViewer* _lucSwarmRGBColourViewer_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ lucSwarmViewerBase_PlotParticleFunction* _plotParticle,
+ lucSwarmViewerBase_SetParticleColourFunction* _setParticleColour,
+ Name name )
+{
+ lucSwarmRGBColourViewer* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucSwarmRGBColourViewer) );
+ self = (lucSwarmRGBColourViewer*) _lucSwarmViewer_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ _plotParticle,
+ _setParticleColour,
+ name );
+
+ return self;
+}
+
+void _lucSwarmRGBColourViewer_Init(
+ lucSwarmRGBColourViewer* self,
+ Name colourRedVariableName,
+ Name colourGreenVariableName,
+ Name colourBlueVariableName)
+{
+ self->colourRedVariableName = colourRedVariableName;
+ self->colourGreenVariableName = colourGreenVariableName;
+ self->colourBlueVariableName = colourBlueVariableName;
+}
+
+void _lucSwarmRGBColourViewer_Delete( void* drawingObject ) {
+ lucSwarmRGBColourViewer* self = (lucSwarmRGBColourViewer*)drawingObject;
+
+ _lucSwarmViewer_Delete( self );
+}
+
+void _lucSwarmRGBColourViewer_Print( void* drawingObject, Stream* stream ) {
+ lucSwarmRGBColourViewer* self = (lucSwarmRGBColourViewer*)drawingObject;
+
+ _lucSwarmViewer_Print( self, stream );
+}
+
+void* _lucSwarmRGBColourViewer_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucSwarmRGBColourViewer* self = (lucSwarmRGBColourViewer*)drawingObject;
+ lucSwarmRGBColourViewer* newDrawingObject;
+
+ newDrawingObject = _lucSwarmViewer_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucSwarmRGBColourViewer_DefaultNew( Name name ) {
+ return (void*) _lucSwarmRGBColourViewer_New(
+ sizeof(lucSwarmRGBColourViewer),
+ lucSwarmRGBColourViewer_Type,
+ _lucSwarmRGBColourViewer_Delete,
+ _lucSwarmRGBColourViewer_Print,
+ NULL,
+ _lucSwarmRGBColourViewer_DefaultNew,
+ _lucSwarmRGBColourViewer_Construct,
+ _lucSwarmRGBColourViewer_Build,
+ _lucSwarmRGBColourViewer_Initialise,
+ _lucSwarmRGBColourViewer_Execute,
+ _lucSwarmRGBColourViewer_Destroy,
+ _lucSwarmRGBColourViewer_Setup,
+ _lucSwarmRGBColourViewer_Draw,
+ _lucSwarmRGBColourViewer_CleanUp,
+ _lucSwarmRGBColourViewer_BuildDisplayList,
+ _lucSwarmViewer_PlotParticle,
+ _lucSwarmRGBColourViewer_SetParticleColour,
+ name );
+}
+
+void _lucSwarmRGBColourViewer_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucSwarmRGBColourViewer* self = (lucSwarmRGBColourViewer*)drawingObject;
+ Name colourRedVariableName;
+ Name colourGreenVariableName;
+ Name colourBlueVariableName;
+
+ /* Construct Parent */
+ _lucSwarmViewer_Construct( self, cf, data );
+
+ colourRedVariableName = Stg_ComponentFactory_GetString( cf, self->name, "ColourRedVariable", "" );
+ colourGreenVariableName = Stg_ComponentFactory_GetString( cf, self->name, "ColourGreenVariable", "" );
+ colourBlueVariableName = Stg_ComponentFactory_GetString( cf, self->name, "ColourBlueVariable", "" );
+
+ _lucSwarmRGBColourViewer_Init(
+ self,
+ colourRedVariableName,
+ colourGreenVariableName,
+ colourBlueVariableName );
+}
+
+void _lucSwarmRGBColourViewer_Build( void* drawingObject, void* data ) {}
+
+void _lucSwarmRGBColourViewer_Initialise( void* drawingObject, void* data ) {
+ lucSwarmRGBColourViewer* self = (lucSwarmRGBColourViewer*)drawingObject;
+ SwarmVariable_Register* swarmVariable_Register = self->swarm->swarmVariable_Register;
+ Stream* errorStr = Journal_Register( Error_Type, self->type );
+
+ _lucSwarmViewer_Initialise( self, data );
+
+ if ( 0 != strcmp( self->colourRedVariableName, "" ) ) {
+ self->colourRedVariable = SwarmVariable_Register_GetByName( swarmVariable_Register, self->colourRedVariableName );
+ Journal_Firewall( self->colourRedVariable != NULL, errorStr,
+ "Error - for gLucifer drawing object \"%s\" - in %s(): colour Variable name given was \"%s\", "
+ "but no corresponding SwarmVariable found in the register for swarm \"%s\".\n",
+ self->name, __func__, self->colourRedVariableName, self->swarm->name );
+
+ Stg_Component_Build( self->colourRedVariable, data, False );
+ Stg_Component_Initialise( self->colourRedVariable, data, False );
+
+ }
+
+ if ( 0 != strcmp( self->colourGreenVariableName, "" ) ) {
+ self->colourGreenVariable = SwarmVariable_Register_GetByName( swarmVariable_Register, self->colourGreenVariableName );
+ Journal_Firewall( self->colourGreenVariable != NULL, errorStr,
+ "Error - for gLucifer drawing object \"%s\" - in %s(): colour Variable name given was \"%s\", "
+ "but no corresponding SwarmVariable found in the register for swarm \"%s\".\n",
+ self->name, __func__, self->colourGreenVariableName, self->swarm->name );
+
+ Stg_Component_Build( self->colourGreenVariable, data, False );
+ Stg_Component_Initialise( self->colourGreenVariable, data, False );
+ }
+
+ if ( 0 != strcmp( self->colourBlueVariableName, "" ) ) {
+ self->colourBlueVariable = SwarmVariable_Register_GetByName( swarmVariable_Register, self->colourBlueVariableName );
+ Journal_Firewall( self->colourBlueVariable != NULL, errorStr,
+ "Error - for gLucifer drawing object \"%s\" - in %s(): colour Variable name given was \"%s\", "
+ "but no corresponding SwarmVariable found in the register for swarm \"%s\".\n",
+ self->name, __func__, self->colourBlueVariableName, self->swarm->name );
+
+ Stg_Component_Build( self->colourBlueVariable, data, False );
+ Stg_Component_Initialise( self->colourBlueVariable, data, False );
+ }
+
+}
+
+
+void _lucSwarmRGBColourViewer_Execute( void* drawingObject, void* data ) {}
+void _lucSwarmRGBColourViewer_Destroy( void* drawingObject, void* data ) {}
+
+void _lucSwarmRGBColourViewer_Setup( void* drawingObject, void* _context ) {
+ lucSwarmRGBColourViewer* self = (lucSwarmRGBColourViewer*)drawingObject;
+
+ lucSwarmRGBColourViewer_UpdateVariables( self );
+
+ _lucSwarmViewer_Setup( self, _context );
+}
+
+void _lucSwarmRGBColourViewer_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ _lucSwarmViewer_Draw( drawingObject, window, viewportInfo, _context );
+}
+
+
+void _lucSwarmRGBColourViewer_CleanUp( void* drawingObject, void* context ) {
+ _lucSwarmViewer_CleanUp( drawingObject, context );
+}
+
+void _lucSwarmRGBColourViewer_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucSwarmRGBColourViewer* self = (lucSwarmRGBColourViewer*)drawingObject;
+
+ _lucSwarmViewer_BuildDisplayList( self, _context );
+}
+
+void _lucSwarmRGBColourViewer_SetParticleColour( void* drawingObject, void* _context, Particle_Index lParticle_I, lucColour* colour ) {
+ lucSwarmRGBColourViewer* self = (lucSwarmRGBColourViewer*)drawingObject;
+ double colourValueRed = 0.0;
+ double colourValueGreen = 0.0;
+ double colourValueBlue = 0.0;
+
+ /* Get red colour */
+ if ( self->colourRedVariable){
+ SwarmVariable_ValueAt( self->colourRedVariable, lParticle_I, &colourValueRed );
+ (self->colour).red = colourValueRed;
+ /* Other way to do it... */
+ /* colour.red = Variable_GetValueFloat(colourRedVariable->variable, lParticle_I);*/
+ }
+ /* Get green colour */
+ if ( self->colourGreenVariable){
+ SwarmVariable_ValueAt( self->colourGreenVariable, lParticle_I, &colourValueGreen );
+ (self->colour).green = colourValueGreen;
+ }
+
+ /* Get blue colour */
+ if ( self->colourBlueVariable){
+ SwarmVariable_ValueAt( self->colourBlueVariable, lParticle_I, &colourValueBlue );
+ (self->colour).blue = colourValueBlue;
+ }
+
+
+ lucColourMap_SetOpenGLColourFromRGB_ExplicitOpacity( (self->colour).red, (self->colour).green, (self->colour).blue, (float)(self->colour).opacity );
+}
+
+
+
+
+void lucSwarmRGBColourViewer_UpdateVariables( void* drawingObject ) {
+ lucSwarmRGBColourViewer* self = (lucSwarmRGBColourViewer*)drawingObject;
+
+ lucSwarmViewerBase_UpdateVariables( drawingObject ) ;
+
+ if ( self->colourRedVariable && self->colourRedVariable->variable ) {
+ Variable_Update( self->colourRedVariable->variable );
+ }
+ if ( self->colourGreenVariable && self->colourGreenVariable->variable ) {
+ Variable_Update( self->colourGreenVariable->variable );
+ }
+ if ( self->colourBlueVariable && self->colourBlueVariable->variable ) {
+ Variable_Update( self->colourBlueVariable->variable );
+ }
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmRGBColourViewer.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmRGBColourViewer.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,125 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucSwarmRGBColourViewer_h__
+#define __lucSwarmRGBColourViewer_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucSwarmRGBColourViewer_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucSwarmRGBColourViewer \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucSwarmViewer \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ ExtensionInfo_Index particleExtHandle; \
+ /* Colour Stuff */ \
+ /* Opacity Stuff */ \
+ /* Mask Info */ \
+ /* Colour Info */ \
+ Name colourRedVariableName; \
+ SwarmVariable* colourRedVariable; \
+ Name colourGreenVariableName; \
+ SwarmVariable* colourGreenVariable; \
+ Name colourBlueVariableName; \
+ SwarmVariable* colourBlueVariable; \
+
+ struct lucSwarmRGBColourViewer { __lucSwarmRGBColourViewer };
+
+ typedef struct {
+ double red;
+ double green;
+ double blue;
+ } lucSwarmRGBColourViewer_ParticleExt;
+
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucSwarmRGBColourViewer* _lucSwarmRGBColourViewer_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ lucSwarmViewerBase_PlotParticleFunction* _plotParticle,
+ lucSwarmViewerBase_SetParticleColourFunction* _setParticleColour,
+ Name name );
+
+ void _lucSwarmRGBColourViewer_Delete( void* drawingObject ) ;
+ void _lucSwarmRGBColourViewer_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucSwarmRGBColourViewer_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucSwarmRGBColourViewer_DefaultNew( Name name ) ;
+ void _lucSwarmRGBColourViewer_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucSwarmRGBColourViewer_Build( void* drawingObject, void* data ) ;
+ void _lucSwarmRGBColourViewer_Initialise( void* drawingObject, void* data ) ;
+ void _lucSwarmRGBColourViewer_Execute( void* drawingObject, void* data );
+ void _lucSwarmRGBColourViewer_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucSwarmRGBColourViewer_Setup( void* drawingObject, void* _context ) ;
+ void _lucSwarmRGBColourViewer_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucSwarmRGBColourViewer_CleanUp( void* drawingObject, void* context ) ;
+
+ void _lucSwarmRGBColourViewer_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+ void _lucSwarmRGBColourViewer_PlotParticle( void* drawingObject, void* _context, Particle_Index lParticle_I ) ;
+
+ /* SwarmViewer Implementations */
+ void _lucSwarmRGBColourViewer_SetParticleColour( void* drawingObject, void* _context, Particle_Index lParticle_I, lucColour* colour ) ;
+
+ void lucSwarmRGBColourViewer_UpdateVariables( void* drawingObject ) ;
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmRGBColourViewer.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmRGBColourViewer.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,88 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucSwarmRGBColourViewer</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">...</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">ColourVariable</param>
+ <param name="Type">String</param>
+ <param name="Default">""</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">OpacityVariable</param>
+ <param name="Type">String</param>
+ <param name="Default">""</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">MaskVariable</param>
+ <param name="Type">String</param>
+ <param name="Default">""</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">colour</param>
+ <param name="Type">String</param>
+ <param name="Default">"black"</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">pointSize</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">...</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">Swarm</param>
+ <param name="Type">Swarm</param>
+ <param name="Description">...</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 153 of the c file and then remove this comment afterwards -->
+
+ <struct>
+ <param name="Essential">No</param>
+ <param name="Name">ColourMap</param>
+ <param name="Type">lucColourMap</param>
+ <param name="Description">...</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 154 of the c file and then remove this comment afterwards -->
+
+ <struct>
+ <param name="Essential">No</param>
+ <param name="Name">Material</param>
+ <param name="Type">Material</param>
+ <param name="Description">...</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 163 of the c file and then remove this comment afterwards -->
+
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmSquares.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmSquares.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,315 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: SwarmSquares.c 667 2007-03-01 06:43:11Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "SwarmViewerBase.h"
+#include "SwarmViewer.h"
+#include "SwarmSquares.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucSwarmSquares_Type = "lucSwarmSquares";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucSwarmSquares* _lucSwarmSquares_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ lucSwarmViewerBase_PlotParticleFunction* _plotParticle,
+ lucSwarmViewerBase_SetParticleColourFunction* _setParticleColour,
+ Name name )
+{
+ lucSwarmSquares* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucSwarmSquares) );
+ self = (lucSwarmSquares*) _lucSwarmViewerBase_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ _plotParticle,
+ _setParticleColour,
+ name );
+
+ return self;
+}
+
+void _lucSwarmSquares_Init(
+ lucSwarmSquares* self,
+ Name colourVariableName,
+ lucColourMap* colourMap,
+ Name normalVariableName,
+ Name planeVectorVariableName,
+ Name lengthVariableName,
+ double length )
+{
+ self->colourMap = colourMap;
+ self->colourVariableName = colourVariableName;
+ self->normalVariableName = normalVariableName;
+ self->planeVectorVariableName = planeVectorVariableName;
+ self->lengthVariableName = lengthVariableName;
+ self->length = length;
+}
+
+void _lucSwarmSquares_Delete( void* drawingObject ) {
+ lucSwarmSquares* self = (lucSwarmSquares*)drawingObject;
+
+ _lucSwarmViewerBase_Delete( self );
+}
+
+void _lucSwarmSquares_Print( void* drawingObject, Stream* stream ) {
+ lucSwarmSquares* self = (lucSwarmSquares*)drawingObject;
+
+ _lucSwarmViewerBase_Print( self, stream );
+}
+
+void* _lucSwarmSquares_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucSwarmSquares* self = (lucSwarmSquares*)drawingObject;
+ lucSwarmSquares* newDrawingObject;
+
+ newDrawingObject = _lucSwarmViewerBase_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucSwarmSquares_DefaultNew( Name name ) {
+ return (void*) _lucSwarmSquares_New(
+ sizeof(lucSwarmSquares),
+ lucSwarmSquares_Type,
+ _lucSwarmSquares_Delete,
+ _lucSwarmSquares_Print,
+ NULL,
+ _lucSwarmSquares_DefaultNew,
+ _lucSwarmSquares_Construct,
+ _lucSwarmSquares_Build,
+ _lucSwarmSquares_Initialise,
+ _lucSwarmSquares_Execute,
+ _lucSwarmSquares_Destroy,
+ _lucSwarmSquares_Setup,
+ _lucSwarmSquares_Draw,
+ _lucSwarmSquares_CleanUp,
+ _lucSwarmSquares_BuildDisplayList,
+ _lucSwarmSquares_PlotParticle,
+ _lucSwarmViewerBase_SetParticleColourDefault,
+ name );
+}
+
+void _lucSwarmSquares_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucSwarmSquares* self = (lucSwarmSquares*)drawingObject;
+ lucColourMap* colourMap;
+ Name colourVariableName;
+
+ /* Construct Parent */
+ _lucSwarmViewerBase_Construct( self, cf, data );
+
+ colourMap = Stg_ComponentFactory_ConstructByKey( cf, self->name, "ColourMap", lucColourMap, False, data ) ;
+ colourVariableName = Stg_ComponentFactory_GetString( cf, self->name, "ColourVariable", "" );
+
+ _lucSwarmSquares_Init(
+ self,
+ colourVariableName,
+ colourMap,
+ Stg_ComponentFactory_GetString( cf, self->name, "NormalVariable", "" ),
+ Stg_ComponentFactory_GetString( cf, self->name, "PlaneVectorVariable", "" ),
+ Stg_ComponentFactory_GetString( cf, self->name, "LengthVariable", "" ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "length", 0.2 ) );
+}
+
+void _lucSwarmSquares_Build( void* drawingObject, void* data ) {}
+void _lucSwarmSquares_Initialise( void* drawingObject, void* data ) {
+ lucSwarmSquares* self = (lucSwarmSquares*)drawingObject;
+ SwarmVariable_Register* swarmVariable_Register = self->swarm->swarmVariable_Register;
+ Stream* errorStream = Journal_MyStream( Error_Type, self );
+
+ _lucSwarmViewerBase_Initialise( self, data );
+
+ if ( 0 != strcmp( self->colourVariableName, "" ) ) {
+ self->colourVariable = SwarmVariable_Register_GetByName( swarmVariable_Register, self->colourVariableName );
+ Journal_Firewall( self->colourVariable != NULL, errorStream,
+ "Error - for gLucifer drawing object \"%s\" - in %s(): colour Variable name given was \"%s\", "
+ "but no corresponding SwarmVariable found in the register for swarm \"%s\".\n",
+ self->name, __func__, self->colourVariableName, self->swarm->name );
+
+ Stg_Component_Build( self->colourVariable, data, False );
+ Stg_Component_Initialise( self->colourVariable, data, False );
+
+ }
+
+ if ( 0 != strcmp( self->normalVariableName, "" ) ) {
+ self->normalVariable = SwarmVariable_Register_GetByName( swarmVariable_Register, self->normalVariableName );
+ Journal_Firewall( self->normalVariable != NULL, errorStream,
+ "Error - for gLucifer drawing object \"%s\" - in %s(): normal Variable name given was \"%s\", "
+ "but no corresponding SwarmVariable found in the register for swarm \"%s\".\n",
+ self->name, __func__, self->normalVariableName, self->swarm->name );
+
+ Stg_Component_Build( self->normalVariable, data, False );
+ Stg_Component_Initialise( self->normalVariable, data, False );
+ }
+
+ /*
+ self->planeVectorVariable = SwarmVariable_Register_GetByName( swarmVariable_Register, self->planeVectorVariableName );
+ Journal_Firewall( self->planeVectorVariable != NULL, errorStream,
+ "Error in func %s for %s '%s' - Cannot find SwarmVariable %s to be variable for plane vector.\n",
+ __func__, self->type, self->name, self->planeVectorVariableName );
+ */
+
+ if ( 0 != strcmp( self->lengthVariableName, "" ) ) {
+ self->lengthVariable = SwarmVariable_Register_GetByName( swarmVariable_Register, self->lengthVariableName );
+ Journal_Firewall( self->lengthVariable != NULL, errorStream,
+ "Error - for gLucifer drawing object \"%s\" - in %s(): normal Variable name given was \"%s\", "
+ "but no corresponding SwarmVariable found in the register for swarm \"%s\".\n",
+ self->name, __func__, self->lengthVariableName, self->swarm->name );
+
+ Stg_Component_Build( self->lengthVariable, data, False );
+ Stg_Component_Initialise( self->lengthVariable, data, False );
+ }
+
+}
+void _lucSwarmSquares_Execute( void* drawingObject, void* data ) {}
+void _lucSwarmSquares_Destroy( void* drawingObject, void* data ) {}
+
+void _lucSwarmSquares_Setup( void* drawingObject, void* _context ) {
+ lucSwarmSquares_UpdateVariables( drawingObject );
+ _lucSwarmViewerBase_Setup( drawingObject, _context );
+}
+
+void _lucSwarmSquares_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ _lucSwarmViewerBase_Draw( drawingObject, window, viewportInfo, _context );
+}
+
+void _lucSwarmSquares_CleanUp( void* drawingObject, void* _context ) {
+ _lucSwarmViewerBase_CleanUp( drawingObject, _context );
+}
+
+void _lucSwarmSquares_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucSwarmViewer* self = (lucSwarmViewer*)drawingObject;
+
+ /* Hack to allow the transparency to work properly
+ *See : http://www.oreillynet.com/pub/a/network/2000/06/23/magazine/opengl_render.html?page=2
+ * ROB IS COMMENTING THESE OUT NOW TO GET IT TO WORK - HAVE TO TRY THIS ANOTHER TIME - 1st MARCH 2007
+ */
+// glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+
+ _lucSwarmViewerBase_BuildDisplayList( self, _context );
+
+ /* Put back the blending to what it was by default */
+// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+void _lucSwarmSquares_PlotParticle( void* drawingObject, void* _context, Particle_Index lParticle_I ) {
+ lucSwarmSquares* self = (lucSwarmSquares*)drawingObject;
+ DiscretisationContext* context = (DiscretisationContext*) _context;
+ GlobalParticle* particle = (GlobalParticle*)Swarm_ParticleAt( self->swarm, lParticle_I );
+ SwarmVariable* lengthVariable = self->lengthVariable;
+ double* coord = particle->coord;
+ double length = self->length;
+ XYZ normal = { 0, 0, 0 };
+ /*XYZ planeVector = { 0, 0, 0 };*/
+
+ SwarmVariable_ValueAt( self->normalVariable, lParticle_I, normal );
+ /* SwarmVariable_ValueAt( self->planeVectorVariable, lParticle_I, planeVector );*/
+
+ if ( lengthVariable )
+ SwarmVariable_ValueAt( lengthVariable, lParticle_I, &length );
+
+
+ luc_OpenGlFatSquare( context->dim, coord, normal, NULL, length, length * 0.1);
+}
+
+void lucSwarmSquares_UpdateVariables( void* drawingObject ) {
+ lucSwarmSquares* self = (lucSwarmSquares*)drawingObject;
+
+ lucSwarmViewerBase_UpdateVariables( drawingObject ) ;
+
+ if ( self->normalVariable && self->normalVariable->variable ) {
+ Variable_Update( self->normalVariable->variable );
+ }
+ if ( self->planeVectorVariable && self->planeVectorVariable->variable ) {
+ Variable_Update( self->planeVectorVariable->variable );
+ }
+ if ( self->lengthVariable && self->lengthVariable->variable ) {
+ Variable_Update( self->lengthVariable->variable );
+ }
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmSquares.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmSquares.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,115 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: SwarmSquares.h 667 2007-03-01 06:43:11Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucSwarmSquares_h__
+#define __lucSwarmSquares_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucSwarmSquares_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucSwarmSquares \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucSwarmViewerBase \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ /* Colour Stuff */ \
+ SwarmVariable* normalVariable; \
+ Name normalVariableName; \
+ SwarmVariable* planeVectorVariable; \
+ Name planeVectorVariableName; \
+ SwarmVariable* lengthVariable; \
+ Name lengthVariableName; \
+ double length; \
+
+ struct lucSwarmSquares { __lucSwarmSquares };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucSwarmSquares* _lucSwarmSquares_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ lucSwarmViewerBase_PlotParticleFunction* _plotParticle,
+ lucSwarmViewerBase_SetParticleColourFunction* _setParticleColour,
+ Name name );
+
+ void _lucSwarmSquares_Delete( void* drawingObject ) ;
+ void _lucSwarmSquares_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucSwarmSquares_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucSwarmSquares_DefaultNew( Name name ) ;
+ void _lucSwarmSquares_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucSwarmSquares_Build( void* drawingObject, void* data ) ;
+ void _lucSwarmSquares_Initialise( void* drawingObject, void* data ) ;
+ void _lucSwarmSquares_Execute( void* drawingObject, void* data );
+ void _lucSwarmSquares_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucSwarmSquares_Setup( void* drawingObject, void* _context ) ;
+ void _lucSwarmSquares_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucSwarmSquares_CleanUp( void* drawingObject, void* _context ) ;
+
+ /* OpenGL Drawing Object Implementations */
+ void _lucSwarmSquares_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+ /* SwarmViewer Implementations */
+ void _lucSwarmSquares_PlotParticle( void* drawingObject, void* _context, Particle_Index lParticle_I ) ;
+ void _lucSwarmSquares_SetParticleColour( void* drawingObject, void* _context, Particle_Index lParticle_I, lucColour* colour ) ;
+
+ void lucSwarmSquares_UpdateVariables( void* drawingObject ) ;
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmSquares.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmSquares.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,48 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucSwarmSquares</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucSwarmViewer</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Plots a square on each of the particles in a swarm.</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">length</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.2</param>
+ <param name="Description">This is a factor to scale the size of the squares by.</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">NormalVariable</param>
+ <param name="Type">SwarmViewer</param>
+ <param name="Description">This is the vector quantity to define the normal for the square drawn on each particle.</param>
+ </struct>
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">LengthVariable</param>
+ <param name="Type">SwarmViewer</param>
+ <param name="Description">This is a scalar quantity used to scale the length of the squares. This overrides the value of the 'length' parameter.</param>
+ </struct>
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmVectors.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmVectors.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,301 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: SwarmVectors.c 667 2007-03-01 06:43:11Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "SwarmViewerBase.h"
+#include "SwarmViewer.h"
+#include "SwarmVectors.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucSwarmVectors_Type = "lucSwarmVectors";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucSwarmVectors* _lucSwarmVectors_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ lucSwarmViewerBase_PlotParticleFunction* _plotParticle,
+ lucSwarmViewerBase_SetParticleColourFunction* _setParticleColour,
+ Name name )
+{
+ lucSwarmVectors* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucSwarmVectors) );
+ self = (lucSwarmVectors*) _lucSwarmViewerBase_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ _plotParticle,
+ _setParticleColour,
+ name );
+
+ return self;
+}
+
+void _lucSwarmVectors_Init(
+ lucSwarmVectors* self,
+ Name directionVariableName,
+ double arrowHeadSize,
+ Name thicknessVariableName,
+ double thickness,
+ Name lengthVariableName,
+ double length )
+{
+ Stream* errorStream = Journal_MyStream( Error_Type, self );
+
+ self->directionVariableName = directionVariableName;
+ self->arrowHeadSize = arrowHeadSize;
+ Journal_Firewall( ( arrowHeadSize <= 1 && arrowHeadSize >= 0 ), errorStream,
+ "Error in %s:\narrowHeadSize given for %s was not in the range [0, 1]. "
+ "Please use an arrowHeadSize within this range\n", __func__, self->name );
+ self->thicknessVariableName = thicknessVariableName;
+ self->thickness = thickness;
+ self->lengthVariableName = lengthVariableName;
+ self->length = length;
+}
+
+void _lucSwarmVectors_Delete( void* drawingObject ) {
+ lucSwarmVectors* self = (lucSwarmVectors*)drawingObject;
+
+ _lucSwarmViewerBase_Delete( self );
+}
+
+void _lucSwarmVectors_Print( void* drawingObject, Stream* stream ) {
+ lucSwarmVectors* self = (lucSwarmVectors*)drawingObject;
+
+ _lucSwarmViewerBase_Print( self, stream );
+}
+
+void* _lucSwarmVectors_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucSwarmVectors* self = (lucSwarmVectors*)drawingObject;
+ lucSwarmVectors* newDrawingObject;
+
+ newDrawingObject = _lucSwarmViewerBase_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucSwarmVectors_DefaultNew( Name name ) {
+ return (void*) _lucSwarmVectors_New(
+ sizeof(lucSwarmVectors),
+ lucSwarmVectors_Type,
+ _lucSwarmVectors_Delete,
+ _lucSwarmVectors_Print,
+ NULL,
+ _lucSwarmVectors_DefaultNew,
+ _lucSwarmVectors_Construct,
+ _lucSwarmVectors_Build,
+ _lucSwarmVectors_Initialise,
+ _lucSwarmVectors_Execute,
+ _lucSwarmVectors_Destroy,
+ _lucSwarmVectors_Setup,
+ _lucSwarmVectors_Draw,
+ _lucSwarmVectors_CleanUp,
+ _lucSwarmVectors_BuildDisplayList,
+ _lucSwarmVectors_PlotParticle,
+ _lucSwarmViewerBase_SetParticleColourDefault,
+ name );
+}
+
+void _lucSwarmVectors_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucSwarmVectors* self = (lucSwarmVectors*)drawingObject;
+
+ /* Construct Parent */
+ _lucSwarmViewerBase_Construct( self, cf, data );
+
+ _lucSwarmVectors_Init(
+ self,
+ Stg_ComponentFactory_GetString( cf, self->name, "DirectionVariable", "" ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "arrowHeadSize", 0.5 ),
+ Stg_ComponentFactory_GetString( cf, self->name, "ThicknessVariable", "" ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "thickness", 1.0 ),
+ Stg_ComponentFactory_GetString( cf, self->name, "LengthVariable", "" ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "length", 0.2 ) );
+}
+
+void _lucSwarmVectors_Build( void* drawingObject, void* data ) {
+ lucSwarmVectors* self = (lucSwarmVectors*)drawingObject;
+
+ _lucSwarmViewerBase_Build( self, data );
+}
+void _lucSwarmVectors_Initialise( void* drawingObject, void* data ) {
+ lucSwarmVectors* self = (lucSwarmVectors*)drawingObject;
+ SwarmVariable_Register* swarmVariable_Register = self->swarm->swarmVariable_Register;
+ Stream* errorStream = Journal_MyStream( Error_Type, self );
+
+ _lucSwarmViewerBase_Initialise( self, data );
+
+ if ( 0 != strcmp( self->directionVariableName, "" ) ) {
+ self->directionVariable = SwarmVariable_Register_GetByName( swarmVariable_Register, self->directionVariableName );
+ Journal_Firewall( self->directionVariable != NULL, errorStream,
+ "Error in func %s for %s '%s' - Cannot find SwarmVariable %s to be variable for direction vector.\n",
+ __func__, self->type, self->name, self->directionVariableName );
+ Stg_Component_Build( self->directionVariable, data, False );
+ Stg_Component_Initialise( self->directionVariable, data, False );
+ }
+
+ if ( 0 != strcmp( self->thicknessVariableName, "" ) ) {
+ self->thicknessVariable = SwarmVariable_Register_GetByName( swarmVariable_Register, self->thicknessVariableName );
+ Journal_Firewall( self->thicknessVariable != NULL, errorStream,
+ "Error - for gLucifer drawing object \"%s\" - in %s(): thickness Variable name given was \"%s\", "
+ "but no corresponding SwarmVariable found in the register for swarm \"%s\".\n",
+ self->name, __func__, self->thicknessVariableName, self->swarm->name );
+
+ Stg_Component_Build( self->thicknessVariable, data, False );
+ Stg_Component_Initialise( self->thicknessVariable, data, False );
+ }
+ if ( 0 != strcmp( self->lengthVariableName, "" ) ) {
+ self->lengthVariable = SwarmVariable_Register_GetByName( swarmVariable_Register, self->lengthVariableName );
+ Journal_Firewall( self->lengthVariable != NULL, errorStream,
+ "Error - for gLucifer drawing object \"%s\" - in %s(): length Variable name given was \"%s\", "
+ "but no corresponding SwarmVariable found in the register for swarm \"%s\".\n",
+ self->name, __func__, self->lengthVariableName, self->swarm->name );
+
+ Stg_Component_Build( self->lengthVariable, data, False );
+ Stg_Component_Initialise( self->lengthVariable, data, False );
+ }
+}
+void _lucSwarmVectors_Execute( void* drawingObject, void* data ) {}
+void _lucSwarmVectors_Destroy( void* drawingObject, void* data ) {}
+
+void _lucSwarmVectors_Setup( void* drawingObject, void* _context ) {
+ _lucSwarmViewerBase_Setup( drawingObject, _context );
+ lucSwarmVectors_UpdateVariables( drawingObject );
+}
+
+void _lucSwarmVectors_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ _lucSwarmViewerBase_Draw( drawingObject, window, viewportInfo, _context );
+}
+
+void _lucSwarmVectors_CleanUp( void* drawingObject, void* _context ) {
+ _lucSwarmViewerBase_CleanUp( drawingObject, _context );
+}
+
+void _lucSwarmVectors_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucSwarmVectors* self = (lucSwarmVectors*)drawingObject;
+
+ _lucSwarmViewerBase_BuildDisplayList( self, _context );
+}
+
+void _lucSwarmVectors_PlotParticle( void* drawingObject, void* _context, Particle_Index lParticle_I ) {
+ lucSwarmVectors* self = (lucSwarmVectors*)drawingObject;
+ DiscretisationContext* context = (DiscretisationContext*) _context;
+ GlobalParticle* particle = (GlobalParticle*)Swarm_ParticleAt( self->swarm, lParticle_I );
+ SwarmVariable* lengthVariable = self->lengthVariable;
+ SwarmVariable* thicknessVariable = self->thicknessVariable;
+ double* coord = particle->coord;
+ double length = self->length;
+ double thickness = self->thickness;
+ XYZ direction = { 0, 0, 0 };
+
+ SwarmVariable_ValueAt( self->directionVariable, lParticle_I, direction );
+
+ if ( lengthVariable )
+ SwarmVariable_ValueAt( lengthVariable, lParticle_I, &length );
+
+ if ( thicknessVariable )
+ SwarmVariable_ValueAt( thicknessVariable, lParticle_I, &thickness );
+
+ glLineWidth( (float) thickness );
+
+ luc_DrawVector( context->dim, coord, direction, length, self->arrowHeadSize );
+}
+
+void lucSwarmVectors_UpdateVariables( void* drawingObject ) {
+ lucSwarmVectors* self = (lucSwarmVectors*)drawingObject;
+ lucSwarmViewerBase_UpdateVariables( drawingObject ) ;
+
+ if ( self->directionVariable && self->directionVariable->variable ) {
+ Variable_Update( self->directionVariable->variable );
+ }
+ if ( self->thicknessVariable && self->thicknessVariable->variable ) {
+ Variable_Update( self->thicknessVariable->variable );
+ }
+ if ( self->lengthVariable && self->lengthVariable->variable ) {
+ Variable_Update( self->lengthVariable->variable );
+ }
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmVectors.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmVectors.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,116 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: SwarmVectors.h 667 2007-03-01 06:43:11Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucSwarmVectors_h__
+#define __lucSwarmVectors_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucSwarmVectors_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucSwarmVectors \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucSwarmViewerBase \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ SwarmVariable* directionVariable; \
+ Name directionVariableName; \
+ double arrowHeadSize; \
+ SwarmVariable* thicknessVariable; \
+ Name thicknessVariableName; \
+ double thickness; \
+ SwarmVariable* lengthVariable; \
+ Name lengthVariableName; \
+ double length; \
+
+ struct lucSwarmVectors { __lucSwarmVectors };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucSwarmVectors* _lucSwarmVectors_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ lucSwarmViewerBase_PlotParticleFunction* _plotParticle,
+ lucSwarmViewerBase_SetParticleColourFunction* _setParticleColour,
+ Name name );
+
+ void _lucSwarmVectors_Delete( void* drawingObject ) ;
+ void _lucSwarmVectors_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucSwarmVectors_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucSwarmVectors_DefaultNew( Name name ) ;
+ void _lucSwarmVectors_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucSwarmVectors_Build( void* drawingObject, void* data ) ;
+ void _lucSwarmVectors_Initialise( void* drawingObject, void* data ) ;
+ void _lucSwarmVectors_Execute( void* drawingObject, void* data );
+ void _lucSwarmVectors_Destroy( void* drawingObject, void* data ) ;
+
+ /* Drawing Object Implementations */
+ void _lucSwarmVectors_Setup( void* drawingObject, void* _context ) ;
+ void _lucSwarmVectors_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucSwarmVectors_CleanUp( void* drawingObject, void* _context ) ;
+
+ /* OpenGL Drawing Object Implementations */
+ void _lucSwarmVectors_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+ /* SwarmViewer Base Implementations */
+ void _lucSwarmVectors_PlotParticle( void* drawingObject, void* _context, Particle_Index lParticle_I ) ;
+
+ void lucSwarmVectors_UpdateVariables( void* drawingObject ) ;
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmVectors.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmVectors.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucSwarmVectors</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucSwarmViewer</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Plots a vector quantity on particles in a swarm as arrows.</param>
+
+<!--Now the interesting stuff-->
+<list name="Params">
+ <struct>
+ <param name="Name">arrowHeadSize</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.3</param>
+ <param name="Description">The size of the head of the arrow compared with the arrow length. Must be between [0, 1]</param>
+ </struct>
+ <struct>
+ <param name="Name">thickness</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">The default thickness of the arrows. This can be overridden by the ThicknessVariable</param>
+ </struct>
+ <struct>
+ <param name="Name">length</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.2</param>
+ <param name="Description">This is a factor to scale the size of the arrows by.</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">DirectionVariable</param>
+ <param name="Type">SwarmViewer</param>
+ <param name="Description">This is the vector quantity represented as arrows.</param>
+ </struct>
+ <struct>
+ <param name="Essential">False</param>
+ <param name="Name">ThicknessVariable</param>
+ <param name="Type">SwarmViewer</param>
+ <param name="Description">This is a scalar quantity used to get the thickness of the vectors. This overrides the value of the 'thickness' parameter.</param>
+ </struct>
+ <struct>
+ <param name="Essential">False</param>
+ <param name="Name">LengthVariable</param>
+ <param name="Type">SwarmViewer</param>
+ <param name="Description">This is a scalar quantity used to scale the length of the vectors. This overrides the value of the 'length' parameter.</param>
+ </struct>
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmViewer.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmViewer.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,254 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: SwarmViewer.c 667 2007-03-01 06:43:11Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#ifdef GLUCIFER_USE_PICELLERATOR
+#include <StgFEM/StgFEM.h>
+#include <PICellerator/PICellerator.h>
+#endif
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+
+#include "OpenGLDrawingObject.h"
+#include "SwarmViewerBase.h"
+#include "SwarmViewer.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucSwarmViewer_Type = "lucSwarmViewer";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucSwarmViewer* _lucSwarmViewer_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ lucSwarmViewerBase_PlotParticleFunction* _plotParticle,
+ lucSwarmViewerBase_SetParticleColourFunction* _setParticleColour,
+ Name name )
+{
+ lucSwarmViewer* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucSwarmViewer) );
+ self = (lucSwarmViewer*) _lucSwarmViewerBase_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ _plotParticle,
+ _setParticleColour,
+ name );
+
+ return self;
+}
+
+void _lucSwarmViewer_Init(
+ lucSwarmViewer* self,
+ float pointSize )
+{
+ self->pointSize = pointSize;
+}
+
+void _lucSwarmViewer_Delete( void* drawingObject ) {
+ lucSwarmViewer* self = (lucSwarmViewer*)drawingObject;
+
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucSwarmViewer_Print( void* drawingObject, Stream* stream ) {
+ lucSwarmViewer* self = (lucSwarmViewer*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucSwarmViewer_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucSwarmViewer* self = (lucSwarmViewer*)drawingObject;
+ lucSwarmViewer* newDrawingObject;
+
+ newDrawingObject = _lucOpenGLDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucSwarmViewer_DefaultNew( Name name ) {
+ return (void*) _lucSwarmViewer_New(
+ sizeof(lucSwarmViewer),
+ lucSwarmViewer_Type,
+ _lucSwarmViewer_Delete,
+ _lucSwarmViewer_Print,
+ NULL,
+ _lucSwarmViewer_DefaultNew,
+ _lucSwarmViewer_Construct,
+ _lucSwarmViewer_Build,
+ _lucSwarmViewer_Initialise,
+ _lucSwarmViewer_Execute,
+ _lucSwarmViewer_Destroy,
+ _lucSwarmViewer_Setup,
+ _lucSwarmViewer_Draw,
+ _lucSwarmViewer_CleanUp,
+ _lucSwarmViewer_BuildDisplayList,
+ _lucSwarmViewer_PlotParticle,
+ _lucSwarmViewerBase_SetParticleColourDefault,
+ name );
+}
+
+void _lucSwarmViewer_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucSwarmViewer* self = (lucSwarmViewer*)drawingObject;
+
+ /* Construct Parent */
+ _lucSwarmViewerBase_Construct( self, cf, data );
+
+ _lucSwarmViewer_Init(
+ self,
+ (float) Stg_ComponentFactory_GetDouble( cf, self->name, "pointSize", 1.0 ) );
+}
+
+void _lucSwarmViewer_Build( void* drawingObject, void* data ) {
+ _lucSwarmViewerBase_Build( drawingObject, data );
+}
+
+void _lucSwarmViewer_Initialise( void* drawingObject, void* data ) {
+ _lucSwarmViewerBase_Initialise( drawingObject, data );
+}
+
+
+void _lucSwarmViewer_Execute( void* drawingObject, void* data ) {}
+void _lucSwarmViewer_Destroy( void* drawingObject, void* data ) {}
+
+void _lucSwarmViewer_Setup( void* drawingObject, void* _context ) {
+ lucSwarmViewer* self = (lucSwarmViewer*)drawingObject;
+
+ _lucSwarmViewerBase_Setup( self, _context );
+}
+
+void _lucSwarmViewer_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucSwarmViewer* self = (lucSwarmViewer*)drawingObject;
+ lucCamera* camera = viewportInfo->viewport->camera;
+ XYZ normal;
+
+ /* Draw the particles with a normal facing the camera
+ * these lines have to be here because the camera can move after building the display list */
+ StGermain_VectorSubtraction( normal, camera->coord, camera->focalPoint, 3 );
+ glNormal3dv(normal);
+
+ _lucSwarmViewerBase_Draw( self, window, viewportInfo, _context );
+}
+
+
+void _lucSwarmViewer_CleanUp( void* drawingObject, void* context ) {
+ lucSwarmViewer* self = (lucSwarmViewer*)drawingObject;
+
+ _lucSwarmViewerBase_CleanUp( self, context );
+}
+
+void _lucSwarmViewer_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucSwarmViewer* self = (lucSwarmViewer*)drawingObject;
+
+ glPointSize( self->pointSize );
+
+ /* lighting of small particle objects like particle dots seems to do more harm than good -
+ the gl lighting system doesn't seem to deal with lighting such tiny objects well. Lighting
+ of particles doesn't really help the user anyway, so I've disabled it for now.
+ PatrickSunter - 8 Jun 2006 */
+ glDisable(GL_LIGHTING);
+
+ glBegin( GL_POINTS );
+ _lucSwarmViewerBase_BuildDisplayList( self, _context );
+ glEnd( );
+
+ /* Put back lighting settings */
+ glEnable(GL_LIGHTING);
+}
+
+
+void _lucSwarmViewer_PlotParticle( void* drawingObject, void* _context, Particle_Index lParticle_I ) {
+ lucSwarmViewer* self = (lucSwarmViewer*)drawingObject;
+ DiscretisationContext* context = (DiscretisationContext*) _context;
+ GlobalParticle* particle = (GlobalParticle*)Swarm_ParticleAt( self->swarm, lParticle_I );
+ double* coord = particle->coord;
+ float offset = 0.001;
+
+ if (context->dim == 2)
+ glVertex3f( (float)coord[0], (float)coord[1], offset );
+ else
+ glVertex3dv( coord );
+}
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmViewer.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmViewer.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,107 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: SwarmViewer.h 667 2007-03-01 06:43:11Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucSwarmViewer_h__
+#define __lucSwarmViewer_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucSwarmViewer_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucSwarmViewer \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucSwarmViewerBase \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ float pointSize;
+
+ /* Opacity Stuff */
+
+ struct lucSwarmViewer { __lucSwarmViewer };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucSwarmViewer* _lucSwarmViewer_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ lucSwarmViewerBase_PlotParticleFunction* _plotParticle,
+ lucSwarmViewerBase_SetParticleColourFunction* _setParticleColour,
+ Name name );
+
+ void _lucSwarmViewer_Delete( void* drawingObject ) ;
+ void _lucSwarmViewer_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucSwarmViewer_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucSwarmViewer_DefaultNew( Name name ) ;
+ void _lucSwarmViewer_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucSwarmViewer_Build( void* drawingObject, void* data ) ;
+ void _lucSwarmViewer_Initialise( void* drawingObject, void* data ) ;
+ void _lucSwarmViewer_Execute( void* drawingObject, void* data );
+ void _lucSwarmViewer_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucSwarmViewer_Setup( void* drawingObject, void* _context ) ;
+ void _lucSwarmViewer_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucSwarmViewer_CleanUp( void* drawingObject, void* context ) ;
+
+ void _lucSwarmViewer_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+ /* SwarmViewer Implementations */
+ void _lucSwarmViewer_PlotParticle( void* drawingObject, void* _context, Particle_Index lParticle_I ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmViewer.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmViewer.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucSwarmViewer</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Plots particles in a swarm as small dots.</param>
+
+<!--Now the interesting stuff-->
+<list name="Params">
+ <struct>
+ <param name="Name">ColourVariable</param>
+ <param name="Type">String</param>
+ <param name="Default">""</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">OpacityVariable</param>
+ <param name="Type">String</param>
+ <param name="Default">""</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">MaskVariable</param>
+ <param name="Type">String</param>
+ <param name="Default">""</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">drawParticleNumber</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">If set to True, draws the particle number next to the particle</param>
+ </struct>
+ <struct>
+ <param name="Name">sameParticleColour</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">If set to True and drawParticleNumber is True as well, then display the partivcle number in ths same colour than the particle itself</param>
+ </struct>
+ <struct>
+ <param name="Name">subSetEvery</param>
+ <param name="Type">Int</param>
+ <param name="Default">1</param>
+ <param name="Description">Display one particle every "subSetVery"</param>
+ </struct>
+ <struct>
+ <param name="Name">colour</param>
+ <param name="Type">String</param>
+ <param name="Default">"black"</param>
+ <param name="Description">The colour of the particles. (If a lucColourMap and a colour variable is given - then this colour will not be used)</param>
+ </struct>
+ <struct>
+ <param name="Name">pointSize</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">The size of the points to be plotted.</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">Swarm</param>
+ <param name="Type">Swarm</param>
+ <param name="Description">The swarm containing the particles to be plotted.</param>
+ </struct>
+ <struct>
+ <param name="Essential">False</param>
+ <param name="Name">ColourVariable</param>
+ <param name="Type">SwarmVariable</param>
+ <param name="Description">You may colour each of the dots with a colour derived from the value of from another SwarmVariable if you specify it here. A colour map must be specified as well. This will override the 'colour' given as a parameter. </param>
+ </struct>
+ <struct>
+ <param name="Essential">No</param>
+ <param name="Name">ColourMap</param>
+ <param name="Type">lucColourMap</param>
+ <param name="Description">This is the colour map to get the coresponding colour from the value of the ColourVariable at any particle. If no ColourVariable is specified then this colour map is not used.</param>
+ </struct>
+ <struct>
+ <param name="Essential">False</param>
+ <param name="Name">OpacityVariable</param>
+ <param name="Type">SwarmVariable</param>
+ <param name="Description">Sets the opacity of the dot according to a SwarmVariable.</param>
+ </struct>
+ <struct>
+ <param name="Essential">False</param>
+ <param name="Name">MaskVariable</param>
+ <param name="Type">SwarmVariable</param>
+ <param name="Description"></param>
+ </struct>
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">gLucifer/DrawingObjects/tests/testSwarmViewer</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmViewerBase.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmViewerBase.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,482 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: SwarmViewer.c 595 2006-07-18 06:53:06Z LukeHodkinson $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#ifdef GLUCIFER_USE_PICELLERATOR
+#include <StgFEM/StgFEM.h>
+#include <PICellerator/PICellerator.h>
+#endif
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "SwarmViewerBase.h"
+#include "SwarmViewer.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucSwarmViewerBase_Type = "lucSwarmViewerBase";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucSwarmViewerBase* _lucSwarmViewerBase_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ lucSwarmViewerBase_PlotParticleFunction* _plotParticle,
+ lucSwarmViewerBase_SetParticleColourFunction* _setParticleColour,
+ Name name )
+{
+
+ lucSwarmViewerBase* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucSwarmViewerBase) );
+ self = (lucSwarmViewerBase*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ self->_plotParticle = _plotParticle;
+ self->_setParticleColour = _setParticleColour;
+
+ return self;
+}
+
+void _lucSwarmViewerBase_Init(
+ lucSwarmViewerBase* self,
+ Swarm* swarm,
+ Name colourName,
+ Name colourVariableName,
+ lucColourMap* colourMap,
+ Name opacityVariableName,
+ Name maskVariableName,
+ lucDrawingObjectMask* mask,
+ Bool drawParticleNumber,
+ Bool particleColour,
+ int subSetEvery,
+ Bool positionRange,
+ Coord minPosition,
+ Coord maxPosition
+ )
+{
+ self->swarm = swarm;
+ self->colourVariableName = colourVariableName;
+ self->colourMap = colourMap;
+ self->opacityVariableName = opacityVariableName;
+ self->maskVariableName = maskVariableName;
+ self->drawParticleNumber = drawParticleNumber;
+ self->sameParticleColour = particleColour;
+ self->subSetEvery = subSetEvery;
+ self->positionRange = positionRange;
+
+ memcpy( &self->mask, mask, sizeof( lucDrawingObjectMask ) );
+ memcpy( &self->minPosition, minPosition , sizeof( Coord ) );
+ memcpy( &self->maxPosition, maxPosition , sizeof( Coord ) );
+
+ lucColour_FromString( &self->colour, colourName );
+}
+
+void _lucSwarmViewerBase_Delete( void* drawingObject ) {
+ lucSwarmViewerBase* self = (lucSwarmViewerBase*)drawingObject;
+
+ _lucOpenGLDrawingObject_Delete( self );
+
+}
+
+void _lucSwarmViewerBase_Print( void* drawingObject, Stream* stream ) {
+ lucSwarmViewerBase* self = (lucSwarmViewerBase*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucSwarmViewerBase_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucSwarmViewerBase* self = (lucSwarmViewerBase*)drawingObject;
+ lucSwarmViewerBase* newDrawingObject;
+
+ newDrawingObject = _lucOpenGLDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+void _lucSwarmViewerBase_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucSwarmViewerBase* self = (lucSwarmViewerBase*)drawingObject;
+ Swarm* swarm;
+ Name colourVariableName;
+ lucColourMap* colourMap;
+ Name opacityVariableName;
+ Name maskVariableName;
+ Bool drawParticleNumber;
+ Bool sameParticleColour;
+ int subSetEvery;
+ Bool positionRange;
+ Coord minPosition;
+ Coord maxPosition;
+ lucDrawingObjectMask mask;
+
+ /* Construct Parent */
+ _lucOpenGLDrawingObject_Construct( self, cf, data );
+
+ swarm = Stg_ComponentFactory_ConstructByKey( cf, self->name, "Swarm", Swarm, True, data ) ;
+
+ /* This drawing object will only work for swarms with Global Particle Layouts
+ * HACK - Adding in check for Gauss particle Layout here because this can be global too */
+ Journal_Firewall(
+ swarm->particleLayout->coordSystem == GlobalCoordSystem || Stg_Class_IsInstance( swarm->particleLayout, GaussParticleLayout_Type ),
+ Journal_MyStream( Error_Type, self ),
+ "In func %s, unable to visualise swarm %s because it uses a local coord system layout %s of type %s.\n",
+ __func__,
+ swarm->name,
+ swarm->particleLayout->name,
+ swarm->particleLayout->type );
+
+ colourVariableName = Stg_ComponentFactory_GetString( cf, self->name, "ColourVariable", "" );
+ colourMap = Stg_ComponentFactory_ConstructByKey( cf, self->name, "ColourMap", lucColourMap, False, data );
+ opacityVariableName = Stg_ComponentFactory_GetString( cf, self->name, "OpacityVariable", "" );
+ maskVariableName = Stg_ComponentFactory_GetString( cf, self->name, "MaskVariable", "" );
+
+ drawParticleNumber = Stg_ComponentFactory_GetBool( cf, self->name, "drawParticleNumber", False );
+ sameParticleColour = Stg_ComponentFactory_GetBool( cf, self->name, "sameParticleColour", False );
+
+ subSetEvery = Stg_ComponentFactory_GetInt( cf, self->name, "subSetEvery", 1 );
+ positionRange = Stg_ComponentFactory_GetBool( cf, self->name, "positionRange", False );
+
+ /* Memory allocation */
+ minPosition[I_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "minPositionX", -100000.0 );
+ minPosition[J_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "minPositionY", -100000.0 );
+ minPosition[K_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "minPositionZ", -100000.0 );
+
+ maxPosition[I_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "maxPositionX", 100000.0 );
+ maxPosition[J_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "maxPositionY", 100000.0 );
+ maxPosition[K_AXIS] = Stg_ComponentFactory_GetDouble( cf, self->name, "maxPositionZ", 100000.0 );
+
+
+ lucDrawingObjectMask_Construct( &mask, self->name, cf, data );
+
+ _lucSwarmViewerBase_Init(
+ self,
+ swarm,
+ Stg_ComponentFactory_GetString( cf, self->name, "colour", "black" ),
+ colourVariableName,
+ colourMap,
+ opacityVariableName,
+ maskVariableName,
+ &mask,
+ drawParticleNumber,
+ sameParticleColour,
+ subSetEvery,
+ positionRange,
+ minPosition,
+ maxPosition);
+}
+
+void _lucSwarmViewerBase_Build( void* drawingObject, void* data ) {
+ lucSwarmViewerBase* self = (lucSwarmViewerBase*)drawingObject;
+
+ _lucOpenGLDrawingObject_Build( self, data );
+}
+
+void _lucSwarmViewerBase_Initialise( void* drawingObject, void* data ) {
+ lucSwarmViewerBase* self = (lucSwarmViewerBase*)drawingObject;
+ SwarmVariable_Register* swarmVariable_Register = self->swarm->swarmVariable_Register;
+ Stream* errorStream = Journal_Register( Error_Type, self->type );
+
+ /* Initialise Parent */
+ _lucOpenGLDrawingObject_Initialise( self, data );
+
+ if ( 0 != strcmp( self->colourVariableName, "" ) ) {
+ self->colourVariable = SwarmVariable_Register_GetByName( swarmVariable_Register, self->colourVariableName );
+ Journal_Firewall( self->colourVariable != NULL, errorStream,
+ "Error - for gLucifer drawing object \"%s\" - in %s(): colour Variable name given was \"%s\", "
+ "but no corresponding SwarmVariable found in the register for swarm \"%s\".\n",
+ self->name, __func__, self->colourVariableName, self->swarm->name );
+
+ Stg_Component_Build( self->colourVariable, data, False );
+ Stg_Component_Initialise( self->colourVariable, data, False );
+ }
+ if ( 0 != strcmp( self->opacityVariableName, "" ) ) {
+ self->opacityVariable = SwarmVariable_Register_GetByName( swarmVariable_Register, self->opacityVariableName );
+ Journal_Firewall( self->opacityVariable != NULL, errorStream,
+ "Error - for gLucifer drawing object \"%s\" - in %s(): opacity Variable name given was \"%s\", "
+ "but no corresponding SwarmVariable found in the register for swarm \"%s\".\n",
+ self->name, __func__, self->opacityVariableName, self->swarm->name );
+
+ Stg_Component_Build( self->opacityVariable, data, False );
+ Stg_Component_Initialise( self->opacityVariable, data, False );
+ }
+ if ( 0 != strcmp( self->maskVariableName, "" ) ) {
+ self->maskVariable = SwarmVariable_Register_GetByName( swarmVariable_Register, self->maskVariableName );
+ Journal_Firewall( self->maskVariable != NULL, errorStream,
+ "Error - for gLucifer drawing object \"%s\" - in %s(): mask Variable name given was \"%s\", "
+ "but no corresponding SwarmVariable found in the register for swarm \"%s\".\n",
+ self->name, __func__, self->maskVariableName, self->swarm->name );
+
+ Stg_Component_Build( self->maskVariable, data, False );
+ Stg_Component_Initialise( self->maskVariable, data, False );
+ }
+}
+
+
+void _lucSwarmViewerBase_Execute( void* drawingObject, void* data ) {}
+void _lucSwarmViewerBase_Destroy( void* drawingObject, void* data ) {}
+
+void _lucSwarmViewerBase_Setup( void* drawingObject, void* _context ) {
+ lucSwarmViewerBase* self = (lucSwarmViewerBase*)drawingObject;
+ lucColourMap* colourMap = self->colourMap;
+ SwarmVariable* colourVariable = self->colourVariable;
+
+ lucSwarmViewerBase_UpdateVariables( self );
+
+ /* Scale Colour Map */
+ if ( colourVariable && colourMap ) {
+ lucColourMap_CalibrateFromSwarmVariable( colourMap, colourVariable );
+ }
+
+ _lucOpenGLDrawingObject_Setup( self, _context );
+}
+
+void _lucSwarmViewerBase_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucSwarmViewerBase* self = (lucSwarmViewerBase*)drawingObject;
+
+ _lucOpenGLDrawingObject_Draw( self, window, viewportInfo, _context );
+}
+
+
+void _lucSwarmViewerBase_CleanUp( void* drawingObject, void* context ) {
+ lucSwarmViewerBase* self = (lucSwarmViewerBase*)drawingObject;
+
+ _lucOpenGLDrawingObject_CleanUp( self, context );
+}
+
+void _lucSwarmViewerBase_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucSwarmViewerBase* self = (lucSwarmViewerBase*)drawingObject;
+ Swarm* swarm = self->swarm;
+ SwarmVariable* maskVariable = self->maskVariable;
+ Particle_Index particleLocalCount = swarm->particleLocalCount;
+ Particle_Index lParticle_I;
+ double maskResult;
+ int subSetEvery = self->subSetEvery;
+ Bool positionRange = self->positionRange;
+ GlobalParticle* particle;
+ double* coord;
+ double* minPosition;
+ double* maxPosition;
+
+ minPosition = self->minPosition;
+ maxPosition = self->maxPosition;
+
+ /* Take one of subSetEvery particle */
+ for ( lParticle_I = 0 ; lParticle_I < particleLocalCount ; lParticle_I+=subSetEvery ){
+
+ /* Test to see if this particle should be drawn */
+ if ( maskVariable ) {
+ SwarmVariable_ValueAt( maskVariable, lParticle_I, &maskResult );
+ if ( lucDrawingObjectMask_Test( &self->mask, maskResult ) == False )
+ continue;
+ }
+
+ /* Sets the colour for the particle */
+ self->_setParticleColour( self, _context, lParticle_I );
+
+ /* Check if needed that the particle falls into the right position range */
+ if(positionRange){
+ particle = (GlobalParticle*)Swarm_ParticleAt( self->swarm, lParticle_I );
+ coord = particle->coord;
+
+ if( coord[0] < minPosition[I_AXIS] || coord[1] < minPosition[J_AXIS] ||
+ coord[0] > maxPosition[I_AXIS] || coord[1] > maxPosition[J_AXIS] )
+ {
+ continue;
+ }
+
+ if( ((DiscretisationContext*)_context)->dim == 3 ) {
+ if( coord[2] < minPosition[K_AXIS] || coord[2] > maxPosition[K_AXIS] )
+ continue;
+ }
+ }
+
+ /* Plot the particle using the function given by the concrete class */
+ self->_plotParticle( self, _context, lParticle_I );
+ }
+
+ /* Go through the list of the particles again and write the text of the numbers next to each other */
+ if ( self->drawParticleNumber ) {
+ lucSwarmViewBase_DrawParticleNumbers( self, _context );
+ }
+}
+void lucSwarmViewBase_DrawParticleNumbers( void* drawingObject, void* _context ) {
+ abort();
+}
+
+void _lucSwarmViewerBase_PlotParticleNumber( void* drawingObject, void* _context, Particle_Index lParticle_I, lucColour colour ) {
+ lucSwarmViewerBase* self = (lucSwarmViewerBase*)drawingObject;
+ DiscretisationContext* context = (DiscretisationContext*) _context;
+ GlobalParticle* particle = (GlobalParticle*)Swarm_ParticleAt( self->swarm, lParticle_I );
+ double* coord = particle->coord;
+ Name particle_number;
+ Stg_asprintf(&particle_number, "%d", lParticle_I );
+
+ glDisable(GL_LIGHTING); /*if the lighting is not disabled, the colour won't appear for the numbers*/
+
+ if (context->dim == 2)
+ glRasterPos2f( (float)coord[0] + 0.025, (float)coord[1] );
+ else
+ glRasterPos3f( (float)coord[0] + 0.025, (float)coord[1], (float)coord[2] );
+
+ lucPrintString( particle_number );
+
+ Memory_Free(particle_number);
+
+ /* Put back settings */
+ glEnable(GL_LIGHTING);
+
+}
+
+void lucSwarmViewerBase_FindParticleLocalIndex(void *drawingObject, Coord coord, Particle_Index *lParticle_I){
+ lucSwarmViewerBase* self = (lucSwarmViewerBase*) drawingObject;
+ Swarm* swarm = self->swarm;
+ Dimension_Index dim = self->swarm->dim;
+ Particle_InCellIndex cParticle_I;
+ Cell_LocalIndex lCell_I;
+ GlobalParticle testParticle;
+ double minDistance;
+
+ /* Find cell this coordinate is in */
+ memcpy( testParticle.coord, coord, sizeof(Coord) );
+ /* First specify the particle doesn't have an owning cell yet, so as
+ not to confuse the search algorithm */
+ testParticle.owningCell = swarm->cellDomainCount;
+ lCell_I = CellLayout_CellOf( swarm->cellLayout, &testParticle );
+
+ /* Test if this cell is on this processor - if not then bail */
+ if (lCell_I >= swarm->cellLocalCount){
+ *lParticle_I = (Particle_Index) -1;
+ return;
+ }
+
+ /* Find Closest Particle in this Cell */
+ cParticle_I = Swarm_FindClosestParticleInCell( swarm, lCell_I, dim, coord, &minDistance );
+
+ /* Convert to Local Particle Index */
+ *lParticle_I = swarm->cellParticleTbl[ lCell_I ][ cParticle_I ];
+}
+
+
+
+void lucSwarmViewerBase_UpdateVariables( void* drawingObject ) {
+ lucSwarmViewerBase* self = (lucSwarmViewerBase*)drawingObject;
+
+ if ( self->opacityVariable && self->opacityVariable->variable ) {
+ Variable_Update( self->opacityVariable->variable );
+ }
+ if ( self->maskVariable && self->maskVariable->variable ) {
+ Variable_Update( self->maskVariable->variable );
+ }
+}
+
+/* Default Swarm Viewer Implementation */
+void _lucSwarmViewerBase_SetParticleColourDefault( void* drawingObject, void* context, Particle_Index lParticle_I ) {
+ lucSwarmViewer* self = (lucSwarmViewer*) drawingObject;
+ SwarmVariable* colourVariable = self->colourVariable;
+ SwarmVariable* opacityVariable = self->opacityVariable;
+ lucColourMap* colourMap = self->colourMap;
+ double colourValue;
+ double opacity;
+ lucColour colour;
+
+ /* Get colour value if there is a colourVariable and a colourMap */
+ if ( colourVariable && colourMap ) {
+ SwarmVariable_ValueAt( colourVariable, lParticle_I, &colourValue );
+ lucColourMap_GetColourFromValue( colourMap, colourValue, &colour );
+ }
+ else {
+ /* Set the default Colour */
+ memcpy( &colour, &self->colour, sizeof(lucColour) );
+ }
+
+ /* Get Opacity Value */
+ if ( opacityVariable ){
+ SwarmVariable_ValueAt( opacityVariable, lParticle_I, &opacity );
+ colour.opacity = (float)opacity;
+ }
+
+ lucColour_SetOpenGLColour( &colour );
+}
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmViewerBase.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmViewerBase.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,132 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: SwarmViewer.h 594 2006-07-13 02:17:37Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucSwarmViewerBase_h__
+#define __lucSwarmViewerBase_h__
+
+ typedef void (lucSwarmViewerBase_PlotParticleFunction) ( void* object, void* context, Particle_Index lParticle_I );
+ typedef void (lucSwarmViewerBase_SetParticleColourFunction) ( void* object, void* context, Particle_Index lParticle_I );
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucSwarmViewerBase_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucSwarmViewerBase \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucOpenGLDrawingObject \
+ /* Virtual functions go here */ \
+ lucSwarmViewerBase_PlotParticleFunction* _plotParticle; \
+ lucSwarmViewerBase_SetParticleColourFunction* _setParticleColour; \
+ /* Colour stuff */\
+ lucColour colour; \
+ Name colourVariableName; \
+ SwarmVariable* colourVariable; \
+ lucColourMap* colourMap; \
+ /* Other info */\
+ Swarm* swarm; \
+ /* Opacity Stuff */ \
+ Name opacityVariableName; \
+ SwarmVariable* opacityVariable; \
+ /* Mask Info */ \
+ Name maskVariableName; \
+ SwarmVariable* maskVariable; \
+ lucDrawingObjectMask mask; \
+ /* Other Stuff */ \
+ Bool drawParticleNumber; \
+ Bool sameParticleColour; \
+ int subSetEvery; \
+ Bool positionRange; \
+ Coord minPosition; \
+ Coord maxPosition;
+
+ struct lucSwarmViewerBase { __lucSwarmViewerBase };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucSwarmViewerBase* _lucSwarmViewerBase_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ lucSwarmViewerBase_PlotParticleFunction* _plotParticle,
+ lucSwarmViewerBase_SetParticleColourFunction* _setParticleColour,
+ Name name );
+
+ void _lucSwarmViewerBase_Delete( void* drawingObject ) ;
+ void _lucSwarmViewerBase_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucSwarmViewerBase_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void _lucSwarmViewerBase_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucSwarmViewerBase_Build( void* drawingObject, void* data ) ;
+ void _lucSwarmViewerBase_Initialise( void* drawingObject, void* data ) ;
+ void _lucSwarmViewerBase_Execute( void* drawingObject, void* data );
+ void _lucSwarmViewerBase_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucSwarmViewerBase_Setup( void* drawingObject, void* _context ) ;
+ void _lucSwarmViewerBase_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucSwarmViewerBase_CleanUp( void* drawingObject, void* context ) ;
+
+ void _lucSwarmViewerBase_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+ void lucSwarmViewBase_DrawParticleNumbers( void* drawingObject, void* _context ) ;
+
+ void lucSwarmViewerBase_UpdateVariables( void* drawingObject ) ;
+
+ void lucSwarmViewerBase_FindParticleLocalIndex(void *drawingObject, Coord coord, Particle_Index *lParticle_I);
+
+ void _lucSwarmViewerBase_SetParticleColourDefault( void* drawingObject, void* _context, Particle_Index lParticle_I ) ;
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/SwarmViewerBase.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/SwarmViewerBase.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucSwarmViewerBase</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">...</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">OpacityVariable</param>
+ <param name="Type">String</param>
+ <param name="Default">""</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">MaskVariable</param>
+ <param name="Type">String</param>
+ <param name="Default">""</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">drawParticleNumber</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">sameParticleColour</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">subSetEvery</param>
+ <param name="Type">Int</param>
+ <param name="Default">1</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">positionRange</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">minPositionX</param>
+ <param name="Type">Double</param>
+ <param name="Default">-100000.0</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">minPositionY</param>
+ <param name="Type">Double</param>
+ <param name="Default">-100000.0</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">minPositionZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">-100000.0</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">maxPositionX</param>
+ <param name="Type">Double</param>
+ <param name="Default">100000.0</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">maxPositionY</param>
+ <param name="Type">Double</param>
+ <param name="Default">100000.0</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">maxPositionZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">100000.0</param>
+ <param name="Description">...</param>
+ </struct>
+ <struct>
+ <param name="Name">pointSize</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">...</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">Swarm</param>
+ <param name="Type">Swarm</param>
+ <param name="Description">...</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 217 of the c file and then remove this comment afterwards -->
+
+ <struct>
+ <param name="Essential">No</param>
+ <param name="Name">ColourMap</param>
+ <param name="Type">lucColourMap</param>
+ <param name="Description">...</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 230 of the c file and then remove this comment afterwards -->
+
+ <struct>
+ <param name="Essential">No</param>
+ <param name="Name">Material</param>
+ <param name="Type">Material</param>
+ <param name="Description">...</param>
+ </struct>
+
+<!-- PLEASE, check the above struct information is accurate, in line number 254 of the c file and then remove this comment afterwards -->
+
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/TextureMap.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/TextureMap.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,325 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: TextureMap.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "TextureMap.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+#ifdef HAVE_TIFF
+#include <tiffio.h>
+#endif
+
+#ifdef HAVE_JPEG
+#include <jpeglib.h>
+#endif
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucTextureMap_Type = "lucTextureMap";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucTextureMap* _lucTextureMap_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucTextureMap* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucTextureMap) );
+ self = (lucTextureMap*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+Bool IsPowerOfTwo (int value)
+{
+ return (value & -value) == value;
+}
+
+
+void _lucTextureMap_Init(
+ lucTextureMap* self,
+ Bool iAmMaster,
+ Name imageName,
+ double bottomLeftX,
+ double bottomLeftY,
+ double bottomLeftZ,
+ double bottomRightX,
+ double bottomRightY,
+ double bottomRightZ,
+ double topRightX,
+ double topRightY,
+ double topRightZ,
+ double topLeftX,
+ double topLeftY,
+ double topLeftZ )
+{
+
+ self->iAmMaster = iAmMaster;
+
+// if ( ! iAmMaster )
+// return;
+ self->bottomLeftCoord[ I_AXIS ] = bottomLeftX;
+ self->bottomLeftCoord[ J_AXIS ] = bottomLeftY;
+ self->bottomLeftCoord[ K_AXIS ] = bottomLeftZ;
+
+ self->bottomRightCoord[ I_AXIS ] = bottomRightX;
+ self->bottomRightCoord[ J_AXIS ] = bottomRightY;
+ self->bottomRightCoord[ K_AXIS ] = bottomRightZ;
+
+ self->topRightCoord[ I_AXIS ] = topRightX;
+ self->topRightCoord[ J_AXIS ] = topRightY;
+ self->topRightCoord[ K_AXIS ] = topRightZ;
+
+ self->topLeftCoord[ I_AXIS ] = topLeftX;
+ self->topLeftCoord[ J_AXIS ] = topLeftY;
+ self->topLeftCoord[ K_AXIS ] = topLeftZ;
+
+ /* Open and read Image */
+ self->inputFormat = lucInputFormat_Register_CreateFromFileName( lucInputFormat_Register_Singleton, imageName );
+ self->pixelData = lucInputFormat_Input( self->inputFormat, imageName, &self->imageWidth, &self->imageHeight );
+
+ Journal_Firewall( IsPowerOfTwo (self->imageWidth) && IsPowerOfTwo (self->imageHeight),
+ Journal_MyStream( Error_Type, self ),
+ "In func '%s for %s '%s'\n"
+ "Image dimensions (%u x %u) are not in powers of 2 - Cannot create OpenGL texture map.\n",
+ __func__, self->type, self->name, self->imageWidth, self->imageHeight );
+}
+
+void _lucTextureMap_Delete( void* drawingObject ) {
+ lucTextureMap* self = (lucTextureMap*)drawingObject;
+
+ if ( self->iAmMaster )
+ Memory_Free( self->pixelData );
+
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucTextureMap_Print( void* drawingObject, Stream* stream ) {
+ lucTextureMap* self = (lucTextureMap*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+
+ Journal_PrintValue( stream, self->iAmMaster );
+
+ Journal_PrintPointer( stream, self->pixelData );
+
+ Journal_PrintValue( stream, self->imageWidth );
+ Journal_PrintValue( stream, self->imageHeight );
+
+ Journal_PrintArray( stream, self->bottomLeftCoord, 3 );
+ Journal_PrintArray( stream, self->bottomRightCoord, 3 );
+ Journal_PrintArray( stream, self->topRightCoord, 3 );
+ Journal_PrintArray( stream, self->topLeftCoord, 3 );
+}
+
+void* _lucTextureMap_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucTextureMap* self = (lucTextureMap*)drawingObject;
+ lucTextureMap* newDrawingObject;
+
+ newDrawingObject = _lucOpenGLDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+
+ //self->pixelData = _lucInputFormat_Copy(self, ...);
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucTextureMap_DefaultNew( Name name ) {
+ return (void*) _lucTextureMap_New(
+ sizeof(lucTextureMap),
+ lucTextureMap_Type,
+ _lucTextureMap_Delete,
+ _lucTextureMap_Print,
+ NULL,
+ _lucTextureMap_DefaultNew,
+ _lucTextureMap_Construct,
+ _lucTextureMap_Build,
+ _lucTextureMap_Initialise,
+ _lucTextureMap_Execute,
+ _lucTextureMap_Destroy,
+ _lucTextureMap_Setup,
+ _lucTextureMap_Draw,
+ _lucTextureMap_CleanUp,
+ _lucTextureMap_BuildDisplayList,
+ name );
+
+
+}
+
+void _lucTextureMap_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucTextureMap* self = (lucTextureMap*)drawingObject;
+
+ /* Construct Parent */
+ _lucOpenGLDrawingObject_Construct( self, cf, data );
+
+ _lucTextureMap_Init(
+ self,
+ Stg_ComponentFactory_GetRootDictUnsignedInt( cf, "rank", (unsigned)-1 ) == MASTER,
+ Stg_ComponentFactory_GetString( cf, self->name, "image", "" ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "bottomLeftX", 0.0 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "bottomLeftY", 0.0 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "bottomLeftZ", 0.0 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "bottomRightX", 0.0 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "bottomRightY", 0.0 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "bottomRightZ", 0.0 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "topRightX", 0.0 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "topRightY", 0.0 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "topRightZ", 0.0 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "topLeftX", 0.0 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "topLeftY", 0.0 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "topLeftZ", 0.0 ) );
+}
+
+void _lucTextureMap_Build( void* drawingObject, void* data ) {}
+void _lucTextureMap_Initialise( void* drawingObject, void* data ) {}
+void _lucTextureMap_Execute( void* drawingObject, void* data ) {}
+void _lucTextureMap_Destroy( void* drawingObject, void* data ) {}
+
+
+void _lucTextureMap_Setup( void* drawingObject, void* _context ) {
+ lucTextureMap* self = (lucTextureMap*)drawingObject;
+ _lucOpenGLDrawingObject_Setup( self, _context );
+}
+
+void _lucTextureMap_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucTextureMap* self = (lucTextureMap*)drawingObject;
+ _lucOpenGLDrawingObject_Draw( self, window, viewportInfo, _context );
+}
+
+
+void _lucTextureMap_CleanUp( void* drawingObject, void* _context ) {
+ lucTextureMap* self = (lucTextureMap*)drawingObject;
+ _lucOpenGLDrawingObject_CleanUp( self, _context );
+}
+
+void _lucTextureMap_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucTextureMap* self = (lucTextureMap*) drawingObject;
+
+ //if ( !self->iAmMaster )
+ //return;
+
+ /* Setup stuff to draw */
+
+ /* VERY Important, otherwise blending happens between pixels already stored in buffer and the texture Map does not appear !! */
+ glDisable(GL_BLEND);
+
+ glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
+
+ glTexImage2D( GL_TEXTURE_2D, 0, 3, self->imageWidth, self->imageHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, self->pixelData );
+
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
+
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+
+ glEnable( GL_TEXTURE_2D );
+ glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
+
+ glShadeModel( GL_FLAT );
+
+ /* Draw Texture Map */
+ glBegin( GL_QUADS );
+ glTexCoord2f( 0.0, 0.0 ); glVertex3dv( self->bottomLeftCoord );
+ glTexCoord2f( 0.0, 1.0 ); glVertex3dv( self->topLeftCoord );
+ glTexCoord2f( 1.0, 1.0 ); glVertex3dv( self->topRightCoord );
+ glTexCoord2f( 1.0, 0.0 ); glVertex3dv( self->bottomRightCoord );
+ glEnd();
+ glFlush();
+
+ glDisable(GL_TEXTURE_2D);
+}
+
+
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/TextureMap.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/TextureMap.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,109 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: TextureMap.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucTextureMap_h__
+#define __lucTextureMap_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucTextureMap_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucTextureMap \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucOpenGLDrawingObject \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ Bool iAmMaster; \
+ lucPixel* pixelData; \
+ Pixel_Index imageWidth; \
+ Pixel_Index imageHeight; \
+ Coord bottomLeftCoord; \
+ Coord bottomRightCoord; \
+ Coord topRightCoord; \
+ Coord topLeftCoord; \
+ lucInputFormat* inputFormat; \
+
+ struct lucTextureMap { __lucTextureMap };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucTextureMap* _lucTextureMap_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucTextureMap_Delete( void* drawingObject ) ;
+ void _lucTextureMap_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucTextureMap_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucTextureMap_DefaultNew( Name name ) ;
+ void _lucTextureMap_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucTextureMap_Build( void* drawingObject, void* data ) ;
+ void _lucTextureMap_Initialise( void* drawingObject, void* data ) ;
+ void _lucTextureMap_Execute( void* drawingObject, void* data );
+ void _lucTextureMap_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucTextureMap_Setup( void* drawingObject, void* _context ) ;
+ void _lucTextureMap_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucTextureMap_CleanUp( void* drawingObject, void* _context ) ;
+
+ void _lucTextureMap_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+// void _lucTextureMap_ReadImage( lucTextureMap* self, Name imageName, PixelIndex* width, PixelIndex* eight ) ;
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/TextureMap.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/TextureMap.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,107 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucTextureMap</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Draws an image in your rendered scene.</param>
+
+<!--Now the interesting stuff-->
+<list name="Params">
+ <struct>
+ <param name="Name">image</param>
+ <param name="Type">String</param>
+ <param name="Default">""</param>
+ <param name="Description">The path to the image that you wish to draw.</param>
+ </struct>
+ <struct>
+ <param name="Name">bottomLeftX</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The X value of the scene coordinate of the bottom left corner of the image.</param>
+ </struct>
+ <struct>
+ <param name="Name">bottomLeftY</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The Y value of the scene coordinate of the bottom left corner of the image.</param>
+ </struct>
+ <struct>
+ <param name="Name">bottomLeftZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The Z value of the scene coordinate of the bottom left corner of the image.</param>
+ </struct>
+ <struct>
+ <param name="Name">bottomRightX</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The X value of the scene coordinate of the bottom right corner of the image.</param>
+ </struct>
+ <struct>
+ <param name="Name">bottomRightY</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The Y value of the scene coordinate of the bottom right corner of the image.</param>
+ </struct>
+ <struct>
+ <param name="Name">bottomRightZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The Z value of the scene coordinate of the bottom right corner of the image.</param>
+ </struct>
+ <struct>
+ <param name="Name">topRightX</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The X value of the scene coordinate of the top right corner of the image.</param>
+ </struct>
+ <struct>
+ <param name="Name">topRightY</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The Y value of the scene coordinate of the top right corner of the image.</param>
+ </struct>
+ <struct>
+ <param name="Name">topRightZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The Z value of the scene coordinate of the top right corner of the image.</param>
+ </struct>
+ <struct>
+ <param name="Name">topLeftX</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The X value of the scene coordinate of the top left corner of the image.</param>
+ </struct>
+ <struct>
+ <param name="Name">topLeftY</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The Y value of the scene coordinate of the top left corner of the image.</param>
+ </struct>
+ <struct>
+ <param name="Name">topLeftZ</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.0</param>
+ <param name="Description">The Z value of the scene coordinate of the top left corner of the image.</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/TimeStep.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/TimeStep.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,317 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: TimeStep.c 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "TimeStep.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+
+
+const Type lucTimeStep_Type = "lucTimeStep";
+
+lucTimeStep* lucTimeStep_New(
+ Name name,
+ lucColour colour,
+ Bool frame,
+ Bool time)
+{
+ lucTimeStep* self = (lucTimeStep*) _lucTimeStep_DefaultNew( name );
+
+ lucTimeStep_InitAll( self, colour, frame, time);
+
+ return self;
+}
+
+lucTimeStep* _lucTimeStep_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+
+ Name name )
+{
+ lucTimeStep* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucTimeStep) );
+ self = (lucTimeStep*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+
+ return self;
+}
+
+void lucTimeStep_Init(
+ lucTimeStep* self,
+ lucColour colour,
+ Bool frame,
+ Bool time)
+{
+ memcpy( &(self->colour), &colour, sizeof(lucColour) );
+ self->frame = frame;
+ self->time = time;
+}
+
+void lucTimeStep_InitAll(
+ void* timeStep,
+ lucColour colour,
+ Bool frame,
+ Bool time )
+{
+ lucTimeStep* self = timeStep;
+
+ /* TODO Init parent */
+ lucTimeStep_Init( self, colour, frame, time );
+}
+
+void _lucTimeStep_Delete( void* drawingObject ) {
+ lucTimeStep* self = (lucTimeStep*)drawingObject;
+
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucTimeStep_Print( void* drawingObject, Stream* stream ) {
+ lucTimeStep* self = (lucTimeStep*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucTimeStep_Copy( void* timeStep, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) {
+ lucTimeStep* self = timeStep;
+ lucTimeStep* newTimeStep;
+
+ newTimeStep = _Stg_Component_Copy( self, dest, deep, nameExt, ptrMap );
+
+ memcpy( &(newTimeStep->colour), &(self->colour), sizeof(lucColour) );
+ newTimeStep->frame = self->frame;
+ newTimeStep->time = self->time;
+
+ return (void*) newTimeStep;
+}
+
+void* _lucTimeStep_DefaultNew( Name name ) {
+ return _lucTimeStep_New(
+ sizeof( lucTimeStep ),
+ lucTimeStep_Type,
+ _lucTimeStep_Delete,
+ _lucTimeStep_Print,
+ _lucTimeStep_Copy,
+ _lucTimeStep_DefaultNew,
+ _lucTimeStep_Construct,
+ _lucTimeStep_Build,
+ _lucTimeStep_Initialise,
+ _lucTimeStep_Execute,
+ _lucTimeStep_Destroy,
+ _lucTimeStep_Setup,
+ _lucTimeStep_Draw,
+ _lucTimeStep_CleanUp,
+ _lucTimeStep_BuildDisplayList,
+ name );
+}
+
+void _lucTimeStep_Construct( void* timeStep, Stg_ComponentFactory* cf, void* data ) {
+ lucTimeStep* self = (lucTimeStep*) timeStep;
+ Name colourName;
+ Bool frame;
+ Bool currentTime;
+
+ colourName = Stg_ComponentFactory_GetString( cf, self->name, "colour", "Black") ;
+ frame = Stg_ComponentFactory_GetBool( cf, self->name, "frame", True) ;
+ currentTime = Stg_ComponentFactory_GetBool( cf, self->name, "time", False) ;
+
+ lucColour_FromString( &self->colour, colourName );
+
+ lucTimeStep_InitAll( self,
+ self->colour, frame, currentTime);
+
+}
+
+void _lucTimeStep_Build( void* TimeStep, void* data ) { }
+void _lucTimeStep_Initialise( void* TimeStep, void* data ) { }
+void _lucTimeStep_Execute( void* TimeStep, void* data ) { }
+void _lucTimeStep_Destroy( void* TimeStep, void* data ) { }
+
+void _lucTimeStep_Setup( void* drawingObject, void* _context ) {
+ lucTimeStep* self = (lucTimeStep*)drawingObject;
+ _lucOpenGLDrawingObject_Setup( self, _context );
+}
+void _lucTimeStep_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucTimeStep* self = (lucTimeStep*)drawingObject;
+ AbstractContext* context = (AbstractContext*)_context;
+
+ int stringWidth = 0;
+ int time = context->timeStep;
+ double currentTime = context->currentTime;
+ /* Allocating Memory */
+ char* displayString = Memory_Alloc_Array( char, 60, "displayString");
+ char* timeStepString = Memory_Alloc_Array( char, 10, "timeStepString");
+ char* currentTimeString = Memory_Alloc_Array( char, 20, "currentTimeString");
+
+
+ /*char* displayString = malloc(40*sizeof(char));
+ char* timeStepString = malloc(10*sizeof(char));
+ char* currentTimeString = malloc(10*sizeof(char));*/
+
+ sprintf(timeStepString, "%d", time );
+ sprintf(currentTimeString, "%E", currentTime );
+
+ if(self->frame){
+ sprintf(displayString, "%s", "Frame ");
+ strcat(displayString, timeStepString);
+ if(self->time){
+ strcat(displayString, " Time ");
+ strcat(displayString, currentTimeString);
+ }
+ strcat(displayString, "\0");
+ }
+ else{
+ sprintf(displayString, "%s", "Time ");
+ strcat(displayString, currentTimeString);
+ strcat(displayString, "\0");
+ }
+
+
+
+ /* Set up 2D Viewer the size of the viewport */
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ gluOrtho2D((GLfloat) 0.0, (GLfloat) viewportInfo->width, (GLfloat) 0.0, (GLfloat) viewportInfo->height );
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ /* Disable lighting because we don't want a 3D effect */
+ glDisable(GL_LIGHTING);
+
+ /* Set the colour so that it'll show up against the background */
+ lucColour_SetComplimentaryOpenGLColour( &window->backgroundColour );
+
+ /* Print TimeStep */
+ glColor4f(
+ self->colour.red,
+ self->colour.green,
+ self->colour.blue,
+ self->colour.opacity );
+
+ glRasterPos2i( viewportInfo->width/2 , viewportInfo->height - 13 );
+ stringWidth = lucStringWidth( displayString );
+
+ lucMoveRaster( - stringWidth/2, -20 );
+ lucPrintString(displayString);
+
+ /* Free the memory */
+ Memory_Free(timeStepString) ;
+ Memory_Free(currentTimeString);
+ Memory_Free(displayString);
+
+
+
+ /* Put back settings */
+ glEnable(GL_LIGHTING);
+ glPopMatrix();
+
+ /*Set back the viewport to what it should be to render any other object */
+ /* If this is not done, than any object displayed after the colour bar will not appear,*/
+ /* because the projection matrix and lookAt point have been altered */
+ lucViewportInfo_SetOpenGLCamera( viewportInfo );
+
+}
+
+void _lucTimeStep_CleanUp( void* drawingObject, void* _context ) {
+ lucTimeStep* self = (lucTimeStep*)drawingObject;
+
+ _lucOpenGLDrawingObject_CleanUp( self, _context );
+
+}
+
+void _lucTimeStep_BuildDisplayList( void* drawingObject, void* _context ) {
+ }
+
+
+
+
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/TimeStep.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/TimeStep.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,117 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: timeStep.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+
+#ifndef __lucTimeStep_h__
+#define __lucTimeStep_h__
+
+ extern const Type lucTimeStep_Type;
+
+ #define __lucTimeStep \
+ __lucOpenGLDrawingObject \
+ lucColour colour; \
+ Bool frame; \
+ Bool time;
+
+ struct lucTimeStep {__lucTimeStep};
+
+ /** Constructors */
+ lucTimeStep* lucTimeStep_New(
+ Name name,
+ lucColour colour,
+ Bool frame,
+ Bool time);
+
+ lucTimeStep* _lucTimeStep_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void lucTimeStep_InitAll(
+ void* timeStep,
+ lucColour colour,
+ Bool frame,
+ Bool time);
+
+ void _lucTimeStep_Init(
+ void* timeStep,
+ lucColour colour,
+ Bool frame,
+ Bool time);
+
+
+ void _lucTimeStep_Setup( void* drawingObject, void* _context );
+
+ /** Virtual Functions */
+ void _lucTimeStep_Delete( void* timeStep ) ;
+ void _lucTimeStep_Print( void* timeStep, Stream* stream ) ;
+ void* _luctTimeStep_Copy( void* timeStep, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) ;
+ #define lucTimeStep_Copy( self ) \
+ (lucTimeStep*) Stg_Class_Copy( self, NULL, False, NULL, NULL )
+ void* _lucTimeStep_DefaultNew( Name name ) ;
+void _lucTimeStep_Construct( void* timeStep, Stg_ComponentFactory* cf, void* data ) ;
+ void _lucTimeStep_Build( void* timeStep, void* data );
+ void _lucTimeStep_Initialise( void* timeStep, void* data );
+ void _lucTimeStep_Execute( void* timeStep, void* data );
+ void _lucTimeStep_Destroy( void* timeStep, void* data );
+ void _lucTimeStep_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context );
+ void _lucTimeStep_CleanUp( void* drawingObject, void* _context );
+ void _lucTimeStep_BuildDisplayList( void* drawingObject, void* _context );
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/TimeStep.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/TimeStep.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,48 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucTimeStep</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Allows to display the accumulated time and the frame number</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">colour</param>
+ <param name="Type">String</param>
+ <param name="Default">"Black"</param>
+ <param name="Description">Colour used to draw the time and frame number</param>
+ </struct>
+ <struct>
+ <param name="Name">frame</param>
+ <param name="Type">Bool</param>
+ <param name="Default">True</param>
+ <param name="Description">If True, draws the frame number</param>
+ </struct>
+ <struct>
+ <param name="Name">time</param>
+ <param name="Type">Bool</param>
+ <param name="Default">False</param>
+ <param name="Description">If True, draws the accumuleted time</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Title.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Title.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,291 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Title.c 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "Title.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+
+
+const Type lucTitle_Type = "lucTitle";
+
+lucTitle* lucTitle_New(
+ Name name,
+ char * titleString,
+ lucColour colour )
+{
+ lucTitle* self = (lucTitle*) _lucTitle_DefaultNew( name );
+
+ lucTitle_InitAll( self, titleString, colour);
+
+ return self;
+}
+
+lucTitle* _lucTitle_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+
+ Name name )
+{
+ lucTitle* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucTitle) );
+ self = (lucTitle*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+
+ return self;
+}
+
+void lucTitle_Init(
+ lucTitle* self,
+ char* titleString,
+ lucColour colour )
+{
+
+ self->titleString = Memory_Alloc_Array( char, (strlen(titleString) + 1), "self->titleString" );
+ strcpy( self->titleString, titleString );
+ memcpy( &(self->colour), &colour, sizeof(lucColour) );
+
+}
+
+void lucTitle_InitAll(
+ void* title,
+ char* titleString,
+ lucColour colour )
+{
+ lucTitle* self = title;
+
+ /* TODO Init parent */
+ lucTitle_Init( self, titleString, colour );
+}
+
+void _lucTitle_Delete( void* drawingObject ) {
+ lucTitle* self = (lucTitle*)drawingObject;
+
+ Memory_Free( self->titleString );
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucTitle_Print( void* drawingObject, Stream* stream ) {
+ lucTitle* self = (lucTitle*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucTitle_Copy( void* title, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) {
+ lucTitle* self = title;
+ lucTitle* newTitle;
+
+ newTitle = _Stg_Component_Copy( self, dest, deep, nameExt, ptrMap );
+
+ newTitle->titleString = StG_Strdup( self->titleString );
+ memcpy( &(newTitle->colour), &(self->colour), sizeof(lucColour) );
+
+
+ return (void*) newTitle;
+}
+
+void* _lucTitle_DefaultNew( Name name ) {
+ return _lucTitle_New(
+ sizeof( lucTitle ),
+ lucTitle_Type,
+ _lucTitle_Delete,
+ _lucTitle_Print,
+ _lucTitle_Copy,
+ _lucTitle_DefaultNew,
+ _lucTitle_Construct,
+ _lucTitle_Build,
+ _lucTitle_Initialise,
+ _lucTitle_Execute,
+ _lucTitle_Destroy,
+ _lucTitle_Setup,
+ _lucTitle_Draw,
+ _lucTitle_CleanUp,
+ _lucTitle_BuildDisplayList,
+ name );
+}
+
+void _lucTitle_Construct( void* title, Stg_ComponentFactory* cf, void* data ) {
+ lucTitle* self = (lucTitle*) title;
+ Name colourName;
+
+ /* Get Stereo Type */
+ /* Construct Parent */
+ _lucDrawingObject_Construct( self, cf, data );
+
+ colourName = Stg_ComponentFactory_GetString( cf, self->name, "colour", "Black") ;
+
+ lucColour_FromString( &self->colour, colourName );
+
+ lucTitle_InitAll( self,
+ Stg_ComponentFactory_GetString( cf, self->name, "string", "NULL"),
+ self->colour);
+
+}
+
+void _lucTitle_Build( void* Title, void* data ) { }
+void _lucTitle_Initialise( void* Title, void* data ) { }
+void _lucTitle_Execute( void* Title, void* data ) { }
+void _lucTitle_Destroy( void* Title, void* data ) { }
+
+void _lucTitle_Setup( void* drawingObject, void* _context ) {
+ lucTitle* self = (lucTitle*)drawingObject;
+ _lucOpenGLDrawingObject_Setup( self, _context );
+}
+void _lucTitle_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucTitle* self = (lucTitle*)drawingObject;
+ lucViewport* viewport = viewportInfo->viewport;
+ int stringWidth = 0;
+
+ /* Set up 2D Viewer the size of the viewport */
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ gluOrtho2D((GLfloat) 0.0, (GLfloat) viewportInfo->width, (GLfloat) 0.0, (GLfloat) viewportInfo->height );
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ /* Disable lighting because we don't want a 3D effect */
+ glDisable(GL_LIGHTING);
+
+ /* Set the colour so that it'll show up against the background */
+ lucColour_SetComplimentaryOpenGLColour( &window->backgroundColour );
+
+ /* Print Title */
+ if(strcmp(self->titleString, "NULL")) { /* The user has entered a string to be drawn*/
+ /* Set the colour */
+ glColor4f(
+ self->colour.red,
+ self->colour.green,
+ self->colour.blue,
+ self->colour.opacity );
+
+ glRasterPos2i( viewportInfo->width/2, viewportInfo->height - 13 );
+ stringWidth = lucStringWidth( self->titleString );
+ lucMoveRaster( - stringWidth/2, 0 );
+ lucPrintString(self->titleString);
+ }
+ else { /* No specific title, will display the viewport name by default */
+ /* Set the colour so that it'll show up against the background */
+ lucColour_SetComplimentaryOpenGLColour( &window->backgroundColour );
+
+ glRasterPos2i( viewportInfo->width/2, viewportInfo->height - 13 );
+ stringWidth = lucStringWidth( viewport->name );
+ lucMoveRaster( - stringWidth/2, 0 );
+
+ lucPrintString( viewport->name );
+ }
+
+ /* Put back settings */
+ glEnable(GL_LIGHTING);
+ glPopMatrix();
+
+ /*Set back the viewport to what it should be to render any other object */
+ /* If this is not done, than any object displayed after the colour bar will not appear,*/
+ /* because the projection matrix and lookAt point have been altered */
+ lucViewportInfo_SetOpenGLCamera( viewportInfo );
+
+}
+
+void _lucTitle_CleanUp( void* drawingObject, void* _context ) {
+ lucTitle* self = (lucTitle*)drawingObject;
+
+ _lucOpenGLDrawingObject_CleanUp( self, _context );
+
+}
+
+void _lucTitle_BuildDisplayList( void* drawingObject, void* _context ) {
+ }
+
+
+
+
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Title.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Title.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,113 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Title.h 510 2006-02-17 04:33:32Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+
+#ifndef __lucTitle_h__
+#define __lucTitle_h__
+
+ extern const Type lucTitle_Type;
+
+ #define __lucTitle \
+ __lucOpenGLDrawingObject \
+ char* titleString; \
+ lucColour colour;
+
+ struct lucTitle {__lucTitle};
+
+ /** Constructors */
+ lucTitle* lucTitle_New(
+ Name name,
+ char* string,
+ lucColour colour );
+
+ lucTitle* _lucTitle_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void lucTitle_InitAll(
+ void* title,
+ char* string,
+ lucColour colour);
+
+ void _lucTitle_Init(
+ void* title,
+ char* string,
+ lucColour colour);
+
+
+ void _lucTitle_Setup( void* drawingObject, void* _context );
+
+ /** Virtual Functions */
+ void _lucTitle_Delete( void* title ) ;
+ void _lucTitle_Print( void* title, Stream* stream ) ;
+ void* _lucTitle_Copy( void* title, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap ) ;
+ #define lucTitle_Copy( self ) \
+ (lucTitle*) Stg_Class_Copy( self, NULL, False, NULL, NULL )
+ void* _lucTitle_DefaultNew( Name name ) ;
+void _lucTitle_Construct( void* title, Stg_ComponentFactory* cf, void* data ) ;
+ void _lucTitle_Build( void* title, void* data );
+ void _lucTitle_Initialise( void* title, void* data );
+ void _lucTitle_Execute( void* title, void* data );
+ void _lucTitle_Destroy( void* title, void* data );
+ void _lucTitle_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context );
+ void _lucTitle_CleanUp( void* drawingObject, void* _context );
+ void _lucTitle_BuildDisplayList( void* drawingObject, void* _context );
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/Title.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/Title.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,42 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucTitle</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Allows to diaply a title</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">colour</param>
+ <param name="Type">String</param>
+ <param name="Default">"Black"</param>
+ <param name="Description">Colour used to draw the title</param>
+ </struct>
+ <struct>
+ <param name="Name">string</param>
+ <param name="Type">String</param>
+ <param name="Default">"NULL"</param>
+ <param name="Description">String that will constitute the title. If this string is NULL, then the striong used by default is the viewport's name</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/VectorArrowCrossSection.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/VectorArrowCrossSection.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,322 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: VectorArrowCrossSection.c 665 2007-02-27 07:10:48Z JulianGiordani $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "VectorArrowCrossSection.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+#include <ctype.h>
+
+#ifndef MASTER
+ #define MASTER 0
+#endif
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucVectorArrowCrossSection_Type = "lucVectorArrowCrossSection";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucVectorArrowCrossSection* _lucVectorArrowCrossSection_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucVectorArrowCrossSection* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucVectorArrowCrossSection) );
+ self = (lucVectorArrowCrossSection*) _lucOpenGLDrawingObject_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+void _lucVectorArrowCrossSection_Init(
+ lucVectorArrowCrossSection* self,
+ FieldVariable* vectorVariable,
+ Name colourName,
+ IJK resolution,
+ double arrowHeadSize,
+ double maximum,
+ Bool dynamicRange,
+ double lengthScale,
+ float lineWidth,
+ double crossSectionValue,
+ Axis crossSectionAxis )
+{
+ Stream* errorStream = Journal_MyStream( Error_Type, self );
+
+ self->vectorVariable = vectorVariable;
+ lucColour_FromString( &self->colour, colourName );
+ memcpy( self->resolution, resolution, sizeof(IJK) );
+ self->arrowHeadSize = arrowHeadSize;
+ Journal_Firewall( ( arrowHeadSize <= 1 && arrowHeadSize >= 0 ), errorStream,
+ "Error in %s:\narrowHeadSize given for %s was not in the range [0, 1]. "
+ "Please use an arrowHeadSize within this range\n", __func__, self->name );
+ self->maximum = maximum;
+ self->dynamicRange = dynamicRange;
+ self->lengthScale = lengthScale;
+ self->lineWidth = lineWidth;
+
+ self->crossSectionValue = crossSectionValue;
+ self->crossSectionAxis = crossSectionAxis;
+}
+
+void _lucVectorArrowCrossSection_Delete( void* drawingObject ) {
+ lucVectorArrowCrossSection* self = (lucVectorArrowCrossSection*)drawingObject;
+
+ _lucOpenGLDrawingObject_Delete( self );
+}
+
+void _lucVectorArrowCrossSection_Print( void* drawingObject, Stream* stream ) {
+ lucVectorArrowCrossSection* self = (lucVectorArrowCrossSection*)drawingObject;
+
+ _lucOpenGLDrawingObject_Print( self, stream );
+}
+
+void* _lucVectorArrowCrossSection_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucVectorArrowCrossSection* self = (lucVectorArrowCrossSection*)drawingObject;
+ lucVectorArrowCrossSection* newDrawingObject;
+
+ newDrawingObject = _lucOpenGLDrawingObject_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucVectorArrowCrossSection_DefaultNew( Name name ) {
+ return (void*) _lucVectorArrowCrossSection_New(
+ sizeof(lucVectorArrowCrossSection),
+ lucVectorArrowCrossSection_Type,
+ _lucVectorArrowCrossSection_Delete,
+ _lucVectorArrowCrossSection_Print,
+ NULL,
+ _lucVectorArrowCrossSection_DefaultNew,
+ _lucVectorArrowCrossSection_Construct,
+ _lucVectorArrowCrossSection_Build,
+ _lucVectorArrowCrossSection_Initialise,
+ _lucVectorArrowCrossSection_Execute,
+ _lucVectorArrowCrossSection_Destroy,
+ _lucVectorArrowCrossSection_Setup,
+ _lucVectorArrowCrossSection_Draw,
+ _lucVectorArrowCrossSection_CleanUp,
+ _lucVectorArrowCrossSection_BuildDisplayList,
+ name );
+}
+
+void _lucVectorArrowCrossSection_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucVectorArrowCrossSection* self = (lucVectorArrowCrossSection*)drawingObject;
+ FieldVariable* vectorVariable;
+ Index defaultResolution;
+ IJK resolution;
+ double value = 0.0;
+ Axis axis = 0;
+ char axisChar;
+ Name crossSectionName;
+
+ /* Construct Parent */
+ _lucOpenGLDrawingObject_Construct( self, cf, data );
+
+ vectorVariable = Stg_ComponentFactory_ConstructByKey( cf, self->name, "VectorVariable", FieldVariable, True, data );
+
+ defaultResolution = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolution", 8 );
+ resolution[ I_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionX", defaultResolution );
+ resolution[ J_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionY", defaultResolution );
+ resolution[ K_AXIS ] = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "resolutionZ", defaultResolution );
+
+ crossSectionName = Stg_ComponentFactory_GetString( cf, self->name, "crossSection", "" );
+ if ( sscanf( crossSectionName, "%c=%lf", &axisChar, &value ) == 2 ) {
+ if ( toupper( axisChar ) >= 'X' )
+ axis = toupper( axisChar ) - 'X';
+ }
+
+ _lucVectorArrowCrossSection_Init(
+ self,
+ vectorVariable,
+ Stg_ComponentFactory_GetString( cf, self->name, "colour", "black" ),
+ resolution,
+ Stg_ComponentFactory_GetDouble( cf, self->name, "arrowHeadSize", 0.3 ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "maximum", 1.0 ),
+ Stg_ComponentFactory_GetBool( cf, self->name, "dynamicRange", True ),
+ Stg_ComponentFactory_GetDouble( cf, self->name, "lengthScale", 0.3 ),
+ (float) Stg_ComponentFactory_GetDouble( cf, self->name, "lineWidth", 1.0 ),
+ value,
+ axis );
+}
+
+void _lucVectorArrowCrossSection_Build( void* drawingObject, void* data ) {}
+void _lucVectorArrowCrossSection_Initialise( void* drawingObject, void* data ) {}
+void _lucVectorArrowCrossSection_Execute( void* drawingObject, void* data ) {}
+void _lucVectorArrowCrossSection_Destroy( void* drawingObject, void* data ) {}
+
+void _lucVectorArrowCrossSection_Setup( void* drawingObject, void* _context ) {
+ lucVectorArrowCrossSection* self = (lucVectorArrowCrossSection*)drawingObject;
+
+ _lucOpenGLDrawingObject_Setup( self, _context );
+}
+
+void _lucVectorArrowCrossSection_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucVectorArrowCrossSection* self = (lucVectorArrowCrossSection*)drawingObject;
+
+ _lucOpenGLDrawingObject_Draw( self, window, viewportInfo, _context );
+}
+
+
+void _lucVectorArrowCrossSection_CleanUp( void* drawingObject, void* _context ) {
+ lucVectorArrowCrossSection* self = (lucVectorArrowCrossSection*)drawingObject;
+
+ _lucOpenGLDrawingObject_CleanUp( self, _context );
+}
+
+void _lucVectorArrowCrossSection_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucVectorArrowCrossSection* self = (lucVectorArrowCrossSection*)drawingObject;
+ DiscretisationContext* context = (DiscretisationContext*) _context;
+
+ _lucVectorArrowCrossSection_DrawCrossSection( self, context->dim, self->crossSectionValue, self->crossSectionAxis );
+}
+
+void _lucVectorArrowCrossSection_DrawCrossSection( void* drawingObject, Dimension_Index dim, double crossSectionValue, Axis axis ) {
+ lucVectorArrowCrossSection* self = (lucVectorArrowCrossSection*)drawingObject;
+ FieldVariable* vectorVariable = self->vectorVariable;
+ Axis aAxis = (axis == I_AXIS ? J_AXIS : I_AXIS);
+ Axis bAxis = (axis == K_AXIS ? J_AXIS : K_AXIS);
+ Coord pos;
+ XYZ vector;
+ Coord globalMin;
+ Coord globalMax;
+ Coord localMin;
+ Coord localMax;
+ double dA, dB;
+ double scaleValue;
+
+ Journal_DPrintf( self->debugStream, "In %s():\n", __func__ );
+ Stream_Indent( self->debugStream );
+
+ if ( True == self->dynamicRange ) {
+ scaleValue = 1 / FieldVariable_GetMaxGlobalFieldMagnitude( vectorVariable );
+ Journal_DPrintf( self->debugStream, "Dynamic range enabled -> scale value set to "
+ "1 / field maximum %g\n", scaleValue );
+ }
+ else {
+ scaleValue = 1 / self->maximum;
+ Journal_DPrintf( self->debugStream, "Dynamic range disabled -> scale value set to "
+ "1 / maximum from XML of %g\n", scaleValue );
+ }
+
+ scaleValue = scaleValue * self->lengthScale;
+
+ Journal_DPrintf( self->debugStream, "Specified lengthScale for arrows is %.2f -> "
+ "final scale value is %g\n", self->lengthScale, scaleValue );
+
+ lucColour_SetOpenGLColour( &self->colour );
+
+ FieldVariable_GetMinAndMaxGlobalCoords( vectorVariable, globalMin, globalMax );
+ FieldVariable_GetMinAndMaxLocalCoords( vectorVariable, localMin, localMax );
+
+ glLineWidth(self->lineWidth);
+
+ dA = (globalMax[ aAxis ] - globalMin[ aAxis ])/(double)self->resolution[ aAxis ];
+ dB = (globalMax[ bAxis ] - globalMin[ bAxis ])/(double)self->resolution[ bAxis ];
+
+ pos[axis] = crossSectionValue;
+
+ for ( pos[ aAxis ] = globalMin[ aAxis ] + dA * 0.5 ; pos[ aAxis ] < globalMax[ aAxis ] ; pos[ aAxis ] += dA ) {
+ for ( pos[ bAxis ] = globalMin[ bAxis ] + dB * 0.5 ; pos[ bAxis ] < globalMax[ bAxis ] ; pos[ bAxis ] += dB ) {
+
+ if ( pos[ aAxis ] < localMin[ aAxis ] || pos[ aAxis ] >= localMax[ aAxis ] )
+ continue;
+ if ( pos[ bAxis ] < localMin[ bAxis ] || pos[ bAxis ] >= localMax[ bAxis ] )
+ continue;
+
+ /* Get Value of Vector */
+ if ( FieldVariable_InterpolateValueAt( vectorVariable, pos, vector ) == LOCAL ) {
+ /* Draw vector */
+ luc_DrawVector( dim, pos, vector, scaleValue, self->arrowHeadSize );
+ }
+ }
+ }
+ Stream_UnIndent( self->debugStream );
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/VectorArrowCrossSection.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/VectorArrowCrossSection.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,110 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: VectorArrowCrossSection.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucVectorArrowCrossSection_h__
+#define __lucVectorArrowCrossSection_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucVectorArrowCrossSection_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucVectorArrowCrossSection \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucOpenGLDrawingObject \
+ /* Virtual functions go here */ \
+ /* Other info */\
+ FieldVariable* vectorVariable; \
+ lucColour colour; \
+ IJK resolution; \
+ double arrowHeadSize; \
+ double maximum; \
+ Bool dynamicRange; \
+ double lengthScale; \
+ float lineWidth; \
+ double crossSectionValue; \
+ Axis crossSectionAxis;
+
+ struct lucVectorArrowCrossSection { __lucVectorArrowCrossSection };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucVectorArrowCrossSection* _lucVectorArrowCrossSection_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucVectorArrowCrossSection_Delete( void* drawingObject ) ;
+ void _lucVectorArrowCrossSection_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucVectorArrowCrossSection_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucVectorArrowCrossSection_DefaultNew( Name name ) ;
+ void _lucVectorArrowCrossSection_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucVectorArrowCrossSection_Build( void* drawingObject, void* data ) ;
+ void _lucVectorArrowCrossSection_Initialise( void* drawingObject, void* data ) ;
+ void _lucVectorArrowCrossSection_Execute( void* drawingObject, void* data );
+ void _lucVectorArrowCrossSection_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucVectorArrowCrossSection_Setup( void* drawingObject, void* _context ) ;
+ void _lucVectorArrowCrossSection_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucVectorArrowCrossSection_CleanUp( void* drawingObject, void* _context ) ;
+
+ void _lucVectorArrowCrossSection_BuildDisplayList( void* drawingObject, void* _context ) ;
+ void _lucVectorArrowCrossSection_DrawCrossSection( void* drawingObject, Dimension_Index dim, double crossSectionValue, Axis axis );
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/VectorArrowCrossSection.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/VectorArrowCrossSection.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,110 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucVectorArrowCrossSection</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucOpenGLDrawingObject</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Samples the values of a vector field in a plane and draws arrows to represent the direction and scaled to represent the magnitude.</param>
+
+<!--Now the interesting stuff-->
+
+
+<list name="Params">
+ <struct>
+ <param name="Name">resolution</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">8</param>
+ <param name="Description">The default value for the resolutionX, resolutionY and resolutionZ. If these values aren't set the sampling grid will be uniform with this number of verticies in each direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionX</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">The number of sample points in the X direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionY</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">The number of sample points in the Y direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">resolutionZ</param>
+ <param name="Type">UnsignedInt</param>
+ <param name="Default">defaultResolution</param>
+ <param name="Description">The number of sample points in the Z direction.</param>
+ </struct>
+ <struct>
+ <param name="Name">crossSection</param>
+ <param name="Type">String</param>
+ <param name="Default">""</param>
+ <param name="Description">The description of the plane in the format: "axis=value". e.g. x=1.5 will descrive a Y-Z plane where the X coordinate is 1.5. The axis is case insensitive.</param>
+ </struct>
+ <struct>
+ <param name="Name">colour</param>
+ <param name="Type">String</param>
+ <param name="Default">"black"</param>
+ <param name="Description">The colour of each arrow.</param>
+ </struct>
+ <struct>
+ <param name="Name">arrowHeadSize</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.3</param>
+ <param name="Description">The size of the head of the arrow compared with the arrow length. Must be between [0, 1]</param>
+ </struct>
+ <struct>
+ <param name="Name">maximum</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">This sets the value of the fieldVariable magnitude that
+ is used as the maximum for vector arrow length scaling purposes, if dynamicRange=False.
+ Eg a maximum of 2.0 means that field vectors of length 2 would result in the maximum
+ length arrows.</param>
+ </struct>
+ <struct>
+ <param name="Name">dynamicRange</param>
+ <param name="Type">Bool</param>
+ <param name="Default">True</param>
+ <param name="Description">
+ If false, this says to use the user-provided "maximum" parameter as the
+ maximum for scaling purposes. If true, the maximum arrow length scale will by dynamically
+ calculated from the maximum of the field being visualised, each timestep.
+ </param>
+ </struct>
+ <struct>
+ <param name="Name">lengthScale</param>
+ <param name="Type">Double</param>
+ <param name="Default">0.3</param>
+ <param name="Description">This is a factor to scale the size of the arrows by.</param>
+ </struct>
+ <struct>
+ <param name="Name">lineWidth</param>
+ <param name="Type">Double</param>
+ <param name="Default">1.0</param>
+ <param name="Description">The width of the lines for each arrow.</param>
+ </struct>
+
+</list>
+
+<list name="Dependencies">
+ <struct>
+ <param name="Essential">True</param>
+ <param name="Name">VectorVariable</param>
+ <param name="Type">FieldVariable</param>
+ <param name="Description">The vector field that you wish to represent with arrows.</param>
+ </struct>
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/VectorArrows.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/VectorArrows.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,212 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: VectorArrows.c 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+
+#include <glucifer/Base/Base.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+
+#include "types.h"
+#include "OpenGLDrawingObject.h"
+#include "VectorArrowCrossSection.h"
+#include "VectorArrows.h"
+
+#include <assert.h>
+#include <gl.h>
+#include <glu.h>
+#include <string.h>
+
+/* Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+const Type lucVectorArrows_Type = "lucVectorArrows";
+
+/* Private Constructor: This will accept all the virtual functions for this class as arguments. */
+lucVectorArrows* _lucVectorArrows_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name )
+{
+ lucVectorArrows* self;
+
+ /* Call private constructor of parent - this will set virtual functions of parent and continue up the hierarchy tree. At the beginning of the tree it will allocate memory of the size of object and initialise all the memory to zero. */
+ assert( sizeOfSelf >= sizeof(lucVectorArrows) );
+ self = (lucVectorArrows*) _lucVectorArrowCrossSection_New(
+ sizeOfSelf,
+ type,
+ _delete,
+ _print,
+ _copy,
+ _defaultConstructor,
+ _construct,
+ _build,
+ _initialise,
+ _execute,
+ _destroy,
+ _setup,
+ _draw,
+ _cleanUp,
+ _buildDisplayList,
+ name );
+
+ return self;
+}
+
+void _lucVectorArrows_Init( lucVectorArrows* self ) {
+}
+
+void _lucVectorArrows_Delete( void* drawingObject ) {
+ lucVectorArrows* self = (lucVectorArrows*)drawingObject;
+
+ _lucVectorArrowCrossSection_Delete( self );
+}
+
+void _lucVectorArrows_Print( void* drawingObject, Stream* stream ) {
+ lucVectorArrows* self = (lucVectorArrows*)drawingObject;
+
+ _lucVectorArrowCrossSection_Print( self, stream );
+}
+
+void* _lucVectorArrows_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) {
+ lucVectorArrows* self = (lucVectorArrows*)drawingObject;
+ lucVectorArrows* newDrawingObject;
+
+ newDrawingObject = _lucVectorArrowCrossSection_Copy( self, dest, deep, nameExt, ptrMap );
+
+ /* TODO */
+ abort();
+
+ return (void*) newDrawingObject;
+}
+
+
+void* _lucVectorArrows_DefaultNew( Name name ) {
+ return (void*) _lucVectorArrows_New(
+ sizeof(lucVectorArrows),
+ lucVectorArrows_Type,
+ _lucVectorArrows_Delete,
+ _lucVectorArrows_Print,
+ NULL,
+ _lucVectorArrows_DefaultNew,
+ _lucVectorArrows_Construct,
+ _lucVectorArrows_Build,
+ _lucVectorArrows_Initialise,
+ _lucVectorArrows_Execute,
+ _lucVectorArrows_Destroy,
+ _lucVectorArrows_Setup,
+ _lucVectorArrows_Draw,
+ _lucVectorArrows_CleanUp,
+ _lucVectorArrows_BuildDisplayList,
+ name );
+}
+
+void _lucVectorArrows_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data ){
+ lucVectorArrows* self = (lucVectorArrows*)drawingObject;
+
+ /* Construct Parent */
+ _lucVectorArrowCrossSection_Construct( self, cf, data );
+
+ _lucVectorArrows_Init( self );
+}
+
+void _lucVectorArrows_Build( void* drawingObject, void* data ) {}
+void _lucVectorArrows_Initialise( void* drawingObject, void* data ) {}
+void _lucVectorArrows_Execute( void* drawingObject, void* data ) {}
+void _lucVectorArrows_Destroy( void* drawingObject, void* data ) {}
+
+void _lucVectorArrows_Setup( void* drawingObject, void* _context ) {
+ lucVectorArrows* self = (lucVectorArrows*)drawingObject;
+
+ _lucVectorArrowCrossSection_Setup( self, _context );
+}
+
+void _lucVectorArrows_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) {
+ lucVectorArrows* self = (lucVectorArrows*)drawingObject;
+
+ _lucVectorArrowCrossSection_Draw( self, window, viewportInfo, _context );
+}
+
+void _lucVectorArrows_CleanUp( void* drawingObject, void* _context ) {
+ lucVectorArrows* self = (lucVectorArrows*)drawingObject;
+
+ _lucVectorArrowCrossSection_CleanUp( self, _context );
+}
+
+void _lucVectorArrows_BuildDisplayList( void* drawingObject, void* _context ) {
+ lucVectorArrows* self = (lucVectorArrows*)drawingObject;
+ DiscretisationContext* context = (DiscretisationContext*) _context;
+ Dimension_Index dim = context->dim;
+
+ if ( dim == 2 ) {
+ _lucVectorArrowCrossSection_DrawCrossSection( self, dim, 0.0, K_AXIS );
+ }
+ else {
+ Coord globalMin;
+ Coord globalMax;
+ double dz;
+ double depth;
+
+ FieldVariable_GetMinAndMaxGlobalCoords( self->vectorVariable, globalMin, globalMax );
+
+ dz = (globalMax[K_AXIS] - globalMin[K_AXIS])/(double)self->resolution[ K_AXIS ];
+
+ for ( depth = globalMin[ K_AXIS ] + dz * 0.5 ; depth < globalMax[ K_AXIS ] ; depth += dz) {
+ _lucVectorArrowCrossSection_DrawCrossSection( self, dim, depth, K_AXIS );
+ }
+ }
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/VectorArrows.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/VectorArrows.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,98 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: VectorArrows.h 628 2006-10-12 08:23:07Z SteveQuenette $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucVectorArrows_h__
+#define __lucVectorArrows_h__
+
+ /** Textual name of this class - This is a global pointer which is used for times when you need to refer to class and not a particular instance of a class */
+ extern const Type lucVectorArrows_Type;
+
+ /** Class contents - this is defined as a macro so that sub-classes of this class can use this macro at the start of the definition of their struct */
+ #define __lucVectorArrows \
+ /* Macro defining parent goes here - This means you can cast this class as its parent */ \
+ __lucVectorArrowCrossSection \
+ /* Virtual functions go here */ \
+ /* Other info */\
+
+ struct lucVectorArrows { __lucVectorArrows };
+
+ /** Private Constructor: This will accept all the virtual functions for this class as arguments. */
+ lucVectorArrows* _lucVectorArrows_New(
+ SizeT sizeOfSelf,
+ Type type,
+ Stg_Class_DeleteFunction* _delete,
+ Stg_Class_PrintFunction* _print,
+ Stg_Class_CopyFunction* _copy,
+ Stg_Component_DefaultConstructorFunction* _defaultConstructor,
+ Stg_Component_ConstructFunction* _construct,
+ Stg_Component_BuildFunction* _build,
+ Stg_Component_InitialiseFunction* _initialise,
+ Stg_Component_ExecuteFunction* _execute,
+ Stg_Component_DestroyFunction* _destroy,
+ lucDrawingObject_SetupFunction* _setup,
+ lucDrawingObject_DrawFunction* _draw,
+ lucDrawingObject_CleanUpFunction* _cleanUp,
+ lucOpenGLDrawingObject_BuildDisplayListFunction* _buildDisplayList,
+ Name name );
+
+ void _lucVectorArrows_Delete( void* drawingObject ) ;
+ void _lucVectorArrows_Print( void* drawingObject, Stream* stream ) ;
+ void* _lucVectorArrows_Copy( void* drawingObject, void* dest, Bool deep, Name nameExt, PtrMap* ptrMap) ;
+
+ /* 'Stg_Component' implementations */
+ void* _lucVectorArrows_DefaultNew( Name name ) ;
+ void _lucVectorArrows_Construct( void* drawingObject, Stg_ComponentFactory* cf, void* data );
+ void _lucVectorArrows_Build( void* drawingObject, void* data ) ;
+ void _lucVectorArrows_Initialise( void* drawingObject, void* data ) ;
+ void _lucVectorArrows_Execute( void* drawingObject, void* data );
+ void _lucVectorArrows_Destroy( void* drawingObject, void* data ) ;
+
+ void _lucVectorArrows_Setup( void* drawingObject, void* _context ) ;
+ void _lucVectorArrows_Draw( void* drawingObject, lucWindow* window, lucViewportInfo* viewportInfo, void* _context ) ;
+ void _lucVectorArrows_CleanUp( void* drawingObject, void* _context ) ;
+ void _lucVectorArrows_BuildDisplayList( void* drawingObject, void* _context ) ;
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/VectorArrows.meta
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/VectorArrows.meta Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<!DOCTYPE StGermainData SYSTEM "stgermain.dtd">
+<StGermainData xmlns="http://www.vpac.org/StGermain/XML_IO_Handler/Jun2003">
+
+<param name="Name">lucVectorArrows</param>
+<param name="Author">...</param>
+<param name="Organisation">MCC</param>
+<param name="Project">gLucifer</param>
+<param name="Location">./gLucifer/DrawingObjects/src/</param>
+<param name="Project Web">http://mcc.monash.edu.au/gLucifer</param>
+<param name="Copyright">Copyright (c) 2005, Monash Cluster Computing</param>
+<param name="License">http://www.opensource.org/licenses/bsd-license.php</param>
+<param name="Parent">lucVectorArrowCrossSection</param>
+<param name="Reference">...</param>
+<param name="Summary">...</param>
+<param name="Description">Samples the values of a vector field in a grid and draws arrows to represent the direction and scaled to represent the magnitude.</param>
+
+<!--Now the interesting stuff-->
+<list name="Params">
+
+</list>
+
+<list name="Dependencies">
+
+</list>
+<!-- Add an exmaple XML if possible -->
+<param name="Example">...</param>
+
+</StGermainData>
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/makefile
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/makefile Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,20 @@
+#Finds the Absolute path to the Project Root directory
+SHELL := /bin/bash
+PROJ_ROOT := $(shell until test -r ./Makefile.system ; do cd .. ; done ; echo `pwd`)
+include ${PROJ_ROOT}/Makefile.system
+
+# Source Code and Header files
+SRCS := $(wildcard *.c)
+HDRS := $(wildcard *.h)
+
+packages = PICELLERATOR STGFEM STGERMAIN PETSC MPI XML GL
+
+# Work out name to call library
+lib = luc$(shell basename `pwd | sed s/src//g`)
+libdynamic = yes
+libstatic = yes
+
+# Name of directory to place header files
+includes := ${PROJECT}/$(shell basename `pwd | sed s/src//g`)
+
+include ${PROJ_ROOT}/Makefile.vmake
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/src/types.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/src/types.h Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,82 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: types.h 598 2006-08-01 03:11:05Z CecileDuboz $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifndef __lucDrawingObjects_types_h__
+#define __lucDrawingObjects_types_h__
+
+ typedef struct lucOpenGLDrawingObject lucOpenGLDrawingObject;
+
+ typedef struct lucFieldVariableBorder lucFieldVariableBorder;
+ typedef struct lucScalarFieldCrossSection lucScalarFieldCrossSection;
+ typedef struct lucScalarField lucScalarField;
+ typedef struct lucColourBar lucColourBar;
+ typedef struct lucIsosurface lucIsosurface;
+ typedef struct lucVectorArrows lucVectorArrows;
+ typedef struct lucVectorArrowCrossSection lucVectorArrowCrossSection;
+ typedef struct lucEigenvectorsCrossSection lucEigenvectorsCrossSection;
+ typedef struct lucEigenvectors lucEigenvectors;
+ typedef struct lucTextureMap lucTextureMap;
+ typedef struct lucContour lucContour;
+ typedef struct lucFeVariableSurface lucFeVariableSurface;
+ typedef struct lucSwarmViewerBase lucSwarmViewerBase;
+ typedef struct lucSwarmViewer lucSwarmViewer;
+ typedef struct lucSwarmVectors lucSwarmVectors;
+ typedef struct lucSwarmSquares lucSwarmSquares;
+ typedef struct lucHistoricalSwarmTrajectory lucHistoricalSwarmTrajectory;
+ typedef struct lucSwarmRGBColourViewer lucSwarmRGBColourViewer;
+ typedef struct lucMeshViewer lucMeshViewer;
+ typedef struct lucTitle lucTitle;
+ typedef struct lucAxis lucAxis;
+ typedef struct lucTimeStep lucTimeStep;
+ typedef struct lucScalarFieldOnMeshCrossSection lucScalarFieldOnMeshCrossSection;
+ typedef struct lucScalarFieldOnMesh lucScalarFieldOnMesh;
+
+
+
+
+
+
+#endif
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/Bathymetry.ppm
Binary file DrawingObjects/tests/Bathymetry.ppm has changed
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/CleanOpenGLDiffFile.pl
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/CleanOpenGLDiffFile.pl Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,108 @@
+#!/usr/bin/perl
+
+# This script is to clean diff files from expected files in glucifer/DrawingObjects/tests that use the DummyOpenGL library
+# This cleans out lines with the difference is only a small numerical value
+
+sub min {
+ if ($_[0]>$_[1]) {return $_[1]} else {return $_[0]};
+}
+
+$diffFile = $ARGV[0];
+
+open( FILE1, "<$diffFile" ) || die "Couldn't open $diffFile";
+
+$tolerance = 0.0001;
+$hasFailed = 0;
+
+while( <FILE1> ) {
+ $line = $_;
+ if ( $line eq substr( $line, 0, 1) ) {
+ print $line;
+ next;
+ }
+ # If this line in the diff file
+ if ( $line =~ /[0-9]+,[0-9]+c[0-9]+,[0-9]+/ || $line =~ /[0-9]+c[0-9]+/ ) {
+
+ # Get number of lines to compare
+ if ( $line =~ /([0-9]+),([0-9]+)c([0-9]+),([0-9]+)/ ) {
+ $linesFromExpectedFileCount = $2 - $1 + 1;
+ $linesFromOutputFileCount = $4 - $3 + 1;
+ # Make sure that the comparison gave us the same number of lines changed
+ if ( $linesFromExpectedFileCount != $linesFromOutputFileCount ) {
+ print $line;
+ next;
+ }
+ }
+ else {
+ $linesFromExpectedFileCount = 1;
+ $linesFromOutputFileCount = 1;
+ }
+
+ # Get lines from expected file
+ for ( $i = 0 ; $i < $linesFromExpectedFileCount ; $i++ ) {
+ $linesFromExpectedFile[$i] = <FILE1>;
+ }
+
+ #Make sure next line is a '---'
+ $dashedLine = <FILE1>;
+ if ( $dashedLine ne "---\n" ) {
+ die "Comparison is dodgy - got '$dashedLine' when expected '---'.";
+ }
+
+ # Get lines from output file
+ for ( $i = 0 ; $i < $linesFromOutputFileCount ; $i++ ) {
+ $linesFromOutputFile[$i] = <FILE1>;
+ }
+
+ # Compare lines
+ $hasFailed = 0;
+ for ( $i = 0 ; $i < $linesFromOutputFileCount ; $i++ ) {
+ $linesFromExpectedFile[$i] =~ m/[><]\s*(.*)\((.*)\)/;
+ $expectedFileFunction = $1;
+ @expectedFileArgs = split(/,/, $2);
+
+ $linesFromOutputFile[$i] =~ m/[><]\s*(.*)\((.*)\)/;
+ $outputFileFunction = $1;
+ @outputFileArgs = split(/,/, $2);
+
+ # Check to make sure that the functions are the same
+ if ( $expectedFileFunction ne $outputFileFunction ) {
+ $hasFailed = 1;
+ }
+
+ # Check each argument and make sure that it is within a certain tolerance
+ $numberOfArgs = @expectedFileArgs;
+ for ( $j = 0 ; $j < $numberOfArgs ; $j++ ) {
+ $error = abs($expectedFileArgs[ $j ] - $outputFileArgs[ $j ]);
+
+ #scale by number
+ $scaleFactor = min($expectedFileArgs[ $j ], $outputFileArgs[ $j ]);
+ if ( $scaleFactor != 0 ) {
+ $error /= $scaleFactor;
+ }
+
+ if ( $error > $tolerance ) {
+ $hasFailed = 1;
+ }
+ }
+
+ # if one of the tests failed then just print out all the text as is
+ if ( $hasFailed == 1 ) {
+ print $line;
+
+ for ( $i = 0 ; $i < $linesFromOutputFileCount ; $i++ ) {
+ print $linesFromExpectedFile[$i];
+ }
+ print "---\n";
+ for ( $i = 0 ; $i < $linesFromOutputFileCount ; $i++ ) {
+ print $linesFromOutputFile[$i];
+ }
+ }
+ }
+ }
+ else {
+ print $line;
+ }
+}
+
+close( FILE1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/DummyFieldVariable/DummyFieldVariable.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/DummyFieldVariable/DummyFieldVariable.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,152 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+
+#ifdef HAVE_PYTHON
+#include <Python.h>
+#endif
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#include <glucifer/Base/Base.h>
+#include <glucifer/Windowing/Windowing.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+#include <glucifer/DrawingObjects/DrawingObjects.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+const Type DummyFieldVariable_Type = "DummyFieldVariable";
+
+InterpolationResult DummyFieldVariable_InterpolateValueAt( void* fieldVariable, Coord coord, double* value ) {
+ FieldVariable* self = (FieldVariable*) fieldVariable;
+ Dof_Index component_I;
+
+ for ( component_I =0; component_I < self->fieldComponentCount ; component_I++ ){
+ value[ component_I ] = coord[0] * coord[0] + coord[1] *coord[1];
+ if ( self->dim == 3 )
+ value[ component_I ] += coord[2] *coord[2];
+ }
+
+ return 1;
+}
+
+double DummyFieldVariable_GetMinGlobalFieldMagnitude( void* fieldVariable ) {
+ return 0.0;
+}
+double DummyFieldVariable_GetMaxGlobalFieldMagnitude( void* fieldVariable ) {
+ FieldVariable* self = (FieldVariable*) fieldVariable;
+ return 12.0 * sqrt( self->fieldComponentCount );
+}
+void DummyFieldVariable_GetMinAndMaxLocalCoords( void* fieldVariable, Coord min, Coord max ) {
+ FieldVariable* self = (FieldVariable*) fieldVariable;
+ int rank;
+ int numProcessors;
+ double dx;
+
+ MPI_Comm_size( self->communicator, &numProcessors );
+ MPI_Comm_rank( self->communicator, &rank );
+
+ dx = 2.0/(double)numProcessors;
+
+ min[0] = dx * (double) rank;
+ min[1] = 0.0;
+ min[2] = 0.0;
+
+ max[0] = dx * (double) (rank + 1);
+ max[1] = 2.0;
+ max[2] = 2.0;
+}
+void DummyFieldVariable_GetMinAndMaxGlobalCoords( void* fieldVariable, Coord min, Coord max ) {
+ min[0] = 0.0;
+ min[1] = 0.0;
+ min[2] = 0.0;
+
+ max[0] = 2.0;
+ max[1] = 2.0;
+ max[2] = 2.0;
+}
+
+void _DummyFieldVariable_Construct( void* fieldVariable, Stg_ComponentFactory* cf, void* data ) {
+ FieldVariable* self = (FieldVariable*) fieldVariable;
+
+ self->fieldComponentCount = Stg_ComponentFactory_GetRootDictUnsignedInt( cf, "fieldComponentCount", 1 );
+ self->dim = Stg_ComponentFactory_GetRootDictUnsignedInt( cf, "dim", 0 );
+ self->communicator = MPI_COMM_WORLD;
+}
+
+void* _DummyFieldVariable_DefaultNew( Name name ) {
+ return _FieldVariable_New(
+ sizeof(FieldVariable),
+ DummyFieldVariable_Type,
+ _FieldVariable_Delete,
+ _FieldVariable_Print,
+ _FieldVariable_Copy,
+ _DummyFieldVariable_DefaultNew,
+ _DummyFieldVariable_Construct,
+ _FieldVariable_Build,
+ _FieldVariable_Initialise,
+ _FieldVariable_Execute,
+ _FieldVariable_Destroy,
+ name,
+ False,
+ DummyFieldVariable_InterpolateValueAt,
+ DummyFieldVariable_GetMinGlobalFieldMagnitude,
+ DummyFieldVariable_GetMaxGlobalFieldMagnitude,
+ DummyFieldVariable_GetMinAndMaxLocalCoords,
+ DummyFieldVariable_GetMinAndMaxGlobalCoords,
+ 1, /*fieldComponentCount*/
+ 0, /*dim */
+ False, /*isCheckpointedAndReloaded*/
+ MPI_COMM_WORLD,
+ 0 );
+}
+
+Index DummyFieldVariable_Register( PluginsManager* pluginsManager ) {
+ RegisterParent( DummyFieldVariable_Type, FieldVariable_Type );
+ return PluginsManager_Submit( pluginsManager, DummyFieldVariable_Type, "0", _DummyFieldVariable_DefaultNew );
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/DummyFieldVariable/makefile
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/DummyFieldVariable/makefile Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,24 @@
+
+#Finds the Absolute path to the Project Root directory
+SHELL := /bin/bash
+PROJ_ROOT := $(shell until test -r ./Makefile.system ; do cd .. ; done ; echo `pwd`)
+include ${PROJ_ROOT}/Makefile.system
+
+# Subdirectories
+subdirs := $(shell find * -type d -prune ! -name .svn )
+
+# Source Code and Header files
+SRCS := $(wildcard *.c)
+HDRS := $(wildcard *.h)
+
+# What to call the plugin
+modName := $(shell basename `pwd`)
+mod = ${modName}
+
+# Where to put header files
+includes = ${PROJECT}/${modName}
+
+# External Libraries and Headers
+packages = STGERMAIN MPI XML PYTHON
+
+include ${PROJ_ROOT}/Makefile.vmake
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/DummySwarmVariable/DummySwarmVariable.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/DummySwarmVariable/DummySwarmVariable.c Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,155 @@
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+** Copyright (c) 2005, Monash Cluster Computing
+** All rights reserved.
+** Redistribution and use in source and binary forms, with or without modification,
+** are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+** * Neither the name of the Monash University nor the names of its contributors
+** may be used to endorse or promote products derived from this software
+** without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+** THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+** PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+** BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
+** OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**
+**
+** Contact:
+*% Cecile Duboz - Cecile.Duboz at sci.monash.edu.au
+*%
+** Contributors:
+*+ Cecile Duboz
+*+ Robert Turnbull
+*+ Alan Lo
+*+ Louis Moresi
+*+ David Stegman
+*+ David May
+*+ Stevan Quenette
+*+ Patrick Sunter
+*+ Greg Watson
+*+
+** $Id: Arrhenius.c 78 2005-11-29 11:58:21Z RobertTurnbull $
+**
+**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+#ifdef HAVE_PYTHON
+#include <Python.h>
+#endif
+
+#include <mpi.h>
+#include <StGermain/StGermain.h>
+#include <glucifer/Base/Base.h>
+#include <glucifer/Windowing/Windowing.h>
+#include <glucifer/RenderingEngines/RenderingEngines.h>
+#include <glucifer/DrawingObjects/DrawingObjects.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+const Type DummySwarmVariable_Type = "DummySwarmVariable";
+
+void DummySwarmVariable_ValueAt( void* swarmVariable, Particle_Index lParticle_I, double* value ) {
+ SwarmVariable* self = (SwarmVariable*) swarmVariable;
+ GlobalParticle* particle = (GlobalParticle*)Swarm_ParticleAt( self->swarm, lParticle_I );
+ Dof_Index dof_I =0;
+
+ /* if the dof count is not greater than the number of dimensions, we can just use the coordinate of the particle */
+ for ( dof_I = 0 ; dof_I < self->dofCount ; dof_I++ ){
+ if ( self->dofCount <= self->dim ){
+ if( strcmp(self->name, "normalVariable") == 0 ){
+ value[ dof_I ] = particle->coord[ dof_I ];
+ }
+ else if( strcmp(self->name, "vectorVariable") == 0 ){
+ value[ dof_I ] = 0 ;
+ if(dof_I == 0)
+ value[ dof_I ] = particle->coord[ dof_I ];
+ }
+ else if( strcmp(self->name, "lengthVariable") == 0 )
+ *value = 0.2;
+ else
+ value[ dof_I ] = particle->coord[ dof_I ];
+ }
+ else
+ abort(); /*worry about this later */
+ }
+}
+
+double DummySwarmVariable_GetMinGlobalSwarmMagnitude( void* SwarmVariable ) {
+ return -1.0;
+}
+double DummySwarmVariable_GetMaxGlobalSwarmMagnitude( void* SwarmVariable ) {
+ return 1.0;
+}
+
+void DummySwarmVariable_Init( SwarmVariable* self, Swarm* swarm, Variable* variable, Index dofCount ) {
+ /* Add ourselves to the register for later retrieval by clients */
+ self->isConstructed = True;
+
+ self->swarm = swarm;
+ self->variable = variable;
+ self->dofCount = dofCount;
+ self->swarmVariable_Register = swarm->swarmVariable_Register;
+ self->dim = swarm->dim;
+
+ if ( swarm->swarmVariable_Register != NULL )
+ SwarmVariable_Register_Add( swarm->swarmVariable_Register, self );
+}
+
+
+void _DummySwarmVariable_Construct( void* swarmVariable, Stg_ComponentFactory* cf, void* data ) {
+ SwarmVariable* self = (SwarmVariable*)swarmVariable;
+ Swarm* swarm;
+ Variable* variable;
+ Index dofCount;
+
+ swarm = Stg_ComponentFactory_ConstructByName( cf, "swarm", Swarm, True, data ) ;
+ variable = Stg_ComponentFactory_ConstructByName( cf, "variable", Variable, False, data ) ;
+
+ /* Check if this component has it's own component dictionary */
+ if ( Dictionary_GetDictionary( cf->componentDict, self->name ) ) {
+ dofCount = Stg_ComponentFactory_GetUnsignedInt( cf, self->name, "dofCount", 0 );
+ }
+ /* if it doesn't, then just get the value from the root dictionary */
+ else {
+ dofCount = Stg_ComponentFactory_GetRootDictUnsignedInt( cf, "dofCount", 0 );
+ }
+
+ DummySwarmVariable_Init( self, swarm, variable, dofCount );
+}
+
+void* _DummySwarmVariable_DefaultNew( Name name ) {
+ return _SwarmVariable_New(
+ sizeof(SwarmVariable),
+ DummySwarmVariable_Type,
+ _SwarmVariable_Delete,
+ _SwarmVariable_Print,
+ _SwarmVariable_Copy,
+ _DummySwarmVariable_DefaultNew,
+ _DummySwarmVariable_Construct,
+ _SwarmVariable_Build,
+ _SwarmVariable_Initialise,
+ _SwarmVariable_Execute,
+ _SwarmVariable_Destroy,
+ DummySwarmVariable_ValueAt,
+ DummySwarmVariable_GetMinGlobalSwarmMagnitude,
+ DummySwarmVariable_GetMaxGlobalSwarmMagnitude,
+ name);
+}
+
+Index DummySwarmVariable_Register( PluginsManager* pluginsManager ) {
+ RegisterParent( DummySwarmVariable_Type, SwarmVariable_Type );
+ return PluginsManager_Submit( pluginsManager, DummySwarmVariable_Type, "0", _DummySwarmVariable_DefaultNew );
+}
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/DummySwarmVariable/makefile
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/DummySwarmVariable/makefile Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,24 @@
+
+#Finds the Absolute path to the Project Root directory
+SHELL := /bin/bash
+PROJ_ROOT := $(shell until test -r ./Makefile.system ; do cd .. ; done ; echo `pwd`)
+include ${PROJ_ROOT}/Makefile.system
+
+# Subdirectories
+subdirs := $(shell find * -type d -prune ! -name .svn )
+
+# Source Code and Header files
+SRCS := $(wildcard *.c)
+HDRS := $(wildcard *.h)
+
+# What to call the plugin
+modName := $(shell basename `pwd`)
+mod = ${modName}
+
+# Where to put header files
+includes = ${PROJECT}/${modName}
+
+# External Libraries and Headers
+packages = STGERMAIN MPI XML PYTHON
+
+include ${PROJ_ROOT}/Makefile.vmake
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/OpenGL-diff.sh
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/OpenGL-diff.sh Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,27 @@
+#!/bin/sh
+
+# Input parameters
+expectedCleaned=$1
+savedResultCleaned=$2
+
+# NB - Should get value from Makefile.system
+DIFF=diff
+
+# Run 'diff' on the files with the opengl statements in them
+diffs=$savedResultCleaned.diffs.tmp
+${DIFF} ${expectedCleaned} ${savedResultCleaned} > ${diffs}
+
+# Run a perl script to weed out all the small numerical differences
+./CleanOpenGLDiffFile.pl ${diffs} > ${diffs}.cleaned
+mv ${diffs}.cleaned ${diffs}
+
+# Test if $diffs is not an empty file - if it isn't then this test failed
+if test -s ${diffs} ; then
+ cat ${diffs}
+ rm ${diffs}
+ exit 1
+fi
+
+# if $diffs is an empty file then this test passed
+rm $diffs
+exit 0
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testColourBar.0of1.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testColourBar.0of1.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,1346 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 2.5, 0, 0, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glMatrixMode( 5889 );
+glPushMatrix( );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glDisable( 2896 );
+glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+glRecti( 80, 16, 81, 26 );
+glColor4f( 0.0461275, 0.00703431, 0.2025, 1 );
+glRecti( 81, 16, 82, 26 );
+glColor4f( 0.0491176, 0.0101471, 0.205, 1 );
+glRecti( 82, 16, 83, 26 );
+glColor4f( 0.0521078, 0.0132598, 0.2075, 1 );
+glRecti( 83, 16, 84, 26 );
+glColor4f( 0.055098, 0.0163726, 0.21, 1 );
+glRecti( 84, 16, 85, 26 );
+glColor4f( 0.0580882, 0.0194853, 0.2125, 1 );
+glRecti( 85, 16, 86, 26 );
+glColor4f( 0.0610784, 0.022598, 0.215, 1 );
+glRecti( 86, 16, 87, 26 );
+glColor4f( 0.0640686, 0.0257108, 0.2175, 1 );
+glRecti( 87, 16, 88, 26 );
+glColor4f( 0.0670588, 0.0288235, 0.22, 1 );
+glRecti( 88, 16, 89, 26 );
+glColor4f( 0.070049, 0.0319363, 0.2225, 1 );
+glRecti( 89, 16, 90, 26 );
+glColor4f( 0.0730392, 0.035049, 0.225, 1 );
+glRecti( 90, 16, 91, 26 );
+glColor4f( 0.0760294, 0.0381618, 0.2275, 1 );
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+glColor4f( 0.0790196, 0.0412745, 0.23, 1 );
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+glColor4f( 0.0820098, 0.0443873, 0.2325, 1 );
+glRecti( 93, 16, 94, 26 );
+glColor4f( 0.085, 0.0475, 0.235, 1 );
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+glColor4f( 0.0879902, 0.0506127, 0.2375, 1 );
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+glColor4f( 0.0909804, 0.0537255, 0.24, 1 );
+glRecti( 96, 16, 97, 26 );
+glColor4f( 0.0939706, 0.0568382, 0.2425, 1 );
+glRecti( 97, 16, 98, 26 );
+glColor4f( 0.0969608, 0.059951, 0.245, 1 );
+glRecti( 98, 16, 99, 26 );
+glColor4f( 0.099951, 0.0630637, 0.2475, 1 );
+glRecti( 99, 16, 100, 26 );
+glColor4f( 0.102941, 0.0661765, 0.25, 1 );
+glRecti( 100, 16, 101, 26 );
+glColor4f( 0.105931, 0.0692892, 0.2525, 1 );
+glRecti( 101, 16, 102, 26 );
+glColor4f( 0.108922, 0.072402, 0.255, 1 );
+glRecti( 102, 16, 103, 26 );
+glColor4f( 0.111912, 0.0755147, 0.2575, 1 );
+glRecti( 103, 16, 104, 26 );
+glColor4f( 0.114902, 0.0786275, 0.26, 1 );
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+glColor4f( 0.117892, 0.0817402, 0.2625, 1 );
+glRecti( 105, 16, 106, 26 );
+glColor4f( 0.120882, 0.0848529, 0.265, 1 );
+glRecti( 106, 16, 107, 26 );
+glColor4f( 0.123873, 0.0879657, 0.2675, 1 );
+glRecti( 107, 16, 108, 26 );
+glColor4f( 0.126863, 0.0910784, 0.27, 1 );
+glRecti( 108, 16, 109, 26 );
+glColor4f( 0.129853, 0.0941912, 0.2725, 1 );
+glRecti( 109, 16, 110, 26 );
+glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+glRecti( 110, 16, 111, 26 );
+glColor4f( 0.135833, 0.100417, 0.2775, 1 );
+glRecti( 111, 16, 112, 26 );
+glColor4f( 0.138824, 0.103529, 0.28, 1 );
+glRecti( 112, 16, 113, 26 );
+glColor4f( 0.141814, 0.106642, 0.2825, 1 );
+glRecti( 113, 16, 114, 26 );
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+glRecti( 114, 16, 115, 26 );
+glColor4f( 0.147794, 0.112868, 0.2875, 1 );
+glRecti( 115, 16, 116, 26 );
+glColor4f( 0.150784, 0.11598, 0.29, 1 );
+glRecti( 116, 16, 117, 26 );
+glColor4f( 0.153775, 0.119093, 0.2925, 1 );
+glRecti( 117, 16, 118, 26 );
+glColor4f( 0.156765, 0.122206, 0.295, 1 );
+glRecti( 118, 16, 119, 26 );
+glColor4f( 0.159755, 0.125319, 0.2975, 1 );
+glRecti( 119, 16, 120, 26 );
+glColor4f( 0.162745, 0.128431, 0.3, 1 );
+glRecti( 120, 16, 121, 26 );
+glColor4f( 0.165735, 0.131544, 0.3025, 1 );
+glRecti( 121, 16, 122, 26 );
+glColor4f( 0.168725, 0.134657, 0.305, 1 );
+glRecti( 122, 16, 123, 26 );
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+glRecti( 123, 16, 124, 26 );
+glColor4f( 0.174706, 0.140882, 0.31, 1 );
+glRecti( 124, 16, 125, 26 );
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+glColor4f( 0.183676, 0.150221, 0.3175, 1 );
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+glColor4f( 0.381029, 0.355662, 0.4825, 1 );
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+glColor4f( 0.428873, 0.405466, 0.5225, 1 );
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+glColor4f( 0.431863, 0.408578, 0.525, 1 );
+glRecti( 210, 16, 211, 26 );
+glColor4f( 0.434853, 0.411691, 0.5275, 1 );
+glRecti( 211, 16, 212, 26 );
+glColor4f( 0.437843, 0.414804, 0.53, 1 );
+glRecti( 212, 16, 213, 26 );
+glColor4f( 0.440833, 0.417917, 0.5325, 1 );
+glRecti( 213, 16, 214, 26 );
+glColor4f( 0.443824, 0.421029, 0.535, 1 );
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+glColor4f( 0.446814, 0.424142, 0.5375, 1 );
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+glColor4f( 0.449804, 0.427255, 0.54, 1 );
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+glColor4f( 0.452794, 0.430368, 0.5425, 1 );
+glRecti( 217, 16, 218, 26 );
+glColor4f( 0.455784, 0.43348, 0.545, 1 );
+glRecti( 218, 16, 219, 26 );
+glColor4f( 0.458775, 0.436593, 0.5475, 1 );
+glRecti( 219, 16, 220, 26 );
+glColor4f( 0.461765, 0.439706, 0.55, 1 );
+glRecti( 220, 16, 221, 26 );
+glColor4f( 0.464755, 0.442819, 0.5525, 1 );
+glRecti( 221, 16, 222, 26 );
+glColor4f( 0.467745, 0.445931, 0.555, 1 );
+glRecti( 222, 16, 223, 26 );
+glColor4f( 0.470735, 0.449044, 0.5575, 1 );
+glRecti( 223, 16, 224, 26 );
+glColor4f( 0.473725, 0.452157, 0.56, 1 );
+glRecti( 224, 16, 225, 26 );
+glColor4f( 0.476716, 0.45527, 0.5625, 1 );
+glRecti( 225, 16, 226, 26 );
+glColor4f( 0.479706, 0.458382, 0.565, 1 );
+glRecti( 226, 16, 227, 26 );
+glColor4f( 0.482696, 0.461495, 0.5675, 1 );
+glRecti( 227, 16, 228, 26 );
+glColor4f( 0.485686, 0.464608, 0.57, 1 );
+glRecti( 228, 16, 229, 26 );
+glColor4f( 0.488676, 0.467721, 0.5725, 1 );
+glRecti( 229, 16, 230, 26 );
+glColor4f( 0.491667, 0.470833, 0.575, 1 );
+glRecti( 230, 16, 231, 26 );
+glColor4f( 0.494657, 0.473946, 0.5775, 1 );
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+glColor4f( 0.497647, 0.477059, 0.58, 1 );
+glRecti( 232, 16, 233, 26 );
+glColor4f( 0.500637, 0.480172, 0.5825, 1 );
+glRecti( 233, 16, 234, 26 );
+glColor4f( 0.503627, 0.483284, 0.585, 1 );
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+glColor4f( 0.506618, 0.486397, 0.5875, 1 );
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+glColor4f( 0.509608, 0.48951, 0.59, 1 );
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+glColor4f( 0.512598, 0.492623, 0.5925, 1 );
+glRecti( 237, 16, 238, 26 );
+glColor4f( 0.515588, 0.495735, 0.595, 1 );
+glRecti( 238, 16, 239, 26 );
+glColor4f( 0.518578, 0.498848, 0.5975, 1 );
+glRecti( 239, 16, 240, 26 );
+glColor4f( 0.521569, 0.501961, 0.6, 1 );
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+glColor4f( 0.524559, 0.505074, 0.6025, 1 );
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+glColor4f( 0.527549, 0.508186, 0.605, 1 );
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+glColor4f( 0.530539, 0.511299, 0.6075, 1 );
+glRecti( 243, 16, 244, 26 );
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+glRecti( 637, 16, 638, 26 );
+glColor4f( 0.79, 0.3525, 0.288333, 1 );
+glRecti( 638, 16, 639, 26 );
+glColor4f( 0.789118, 0.349779, 0.285343, 1 );
+glRecti( 639, 16, 640, 26 );
+glColor4f( 0.788235, 0.347059, 0.282353, 1 );
+glRecti( 640, 16, 641, 26 );
+glColor4f( 0.787353, 0.344338, 0.279363, 1 );
+glRecti( 641, 16, 642, 26 );
+glColor4f( 0.786471, 0.341618, 0.276373, 1 );
+glRecti( 642, 16, 643, 26 );
+glColor4f( 0.785588, 0.338897, 0.273382, 1 );
+glRecti( 643, 16, 644, 26 );
+glColor4f( 0.784706, 0.336176, 0.270392, 1 );
+glRecti( 644, 16, 645, 26 );
+glColor4f( 0.783824, 0.333456, 0.267402, 1 );
+glRecti( 645, 16, 646, 26 );
+glColor4f( 0.782941, 0.330735, 0.264412, 1 );
+glRecti( 646, 16, 647, 26 );
+glColor4f( 0.782059, 0.328015, 0.261422, 1 );
+glRecti( 647, 16, 648, 26 );
+glColor4f( 0.781177, 0.325294, 0.258431, 1 );
+glRecti( 648, 16, 649, 26 );
+glColor4f( 0.780294, 0.322573, 0.255441, 1 );
+glRecti( 649, 16, 650, 26 );
+glColor4f( 0.779412, 0.319853, 0.252451, 1 );
+glRecti( 650, 16, 651, 26 );
+glColor4f( 0.778529, 0.317132, 0.249461, 1 );
+glRecti( 651, 16, 652, 26 );
+glColor4f( 0.777647, 0.314412, 0.246471, 1 );
+glRecti( 652, 16, 653, 26 );
+glColor4f( 0.776765, 0.311691, 0.24348, 1 );
+glRecti( 653, 16, 654, 26 );
+glColor4f( 0.775882, 0.308971, 0.24049, 1 );
+glRecti( 654, 16, 655, 26 );
+glColor4f( 0.775, 0.30625, 0.2375, 1 );
+glRecti( 655, 16, 656, 26 );
+glColor4f( 0.774118, 0.303529, 0.23451, 1 );
+glRecti( 656, 16, 657, 26 );
+glColor4f( 0.773235, 0.300809, 0.23152, 1 );
+glRecti( 657, 16, 658, 26 );
+glColor4f( 0.772353, 0.298088, 0.228529, 1 );
+glRecti( 658, 16, 659, 26 );
+glColor4f( 0.771471, 0.295368, 0.225539, 1 );
+glRecti( 659, 16, 660, 26 );
+glColor4f( 0.770588, 0.292647, 0.222549, 1 );
+glRecti( 660, 16, 661, 26 );
+glColor4f( 0.769706, 0.289927, 0.219559, 1 );
+glRecti( 661, 16, 662, 26 );
+glColor4f( 0.768824, 0.287206, 0.216569, 1 );
+glRecti( 662, 16, 663, 26 );
+glColor4f( 0.767941, 0.284485, 0.213578, 1 );
+glRecti( 663, 16, 664, 26 );
+glColor4f( 0.767059, 0.281765, 0.210588, 1 );
+glRecti( 664, 16, 665, 26 );
+glColor4f( 0.766176, 0.279044, 0.207598, 1 );
+glRecti( 665, 16, 666, 26 );
+glColor4f( 0.765294, 0.276324, 0.204608, 1 );
+glRecti( 666, 16, 667, 26 );
+glColor4f( 0.764412, 0.273603, 0.201618, 1 );
+glRecti( 667, 16, 668, 26 );
+glColor4f( 0.763529, 0.270882, 0.198627, 1 );
+glRecti( 668, 16, 669, 26 );
+glColor4f( 0.762647, 0.268162, 0.195637, 1 );
+glRecti( 669, 16, 670, 26 );
+glColor4f( 0.761765, 0.265441, 0.192647, 1 );
+glRecti( 670, 16, 671, 26 );
+glColor4f( 0.760882, 0.262721, 0.189657, 1 );
+glRecti( 671, 16, 672, 26 );
+glColor4f( 0.76, 0.26, 0.186667, 1 );
+glRecti( 672, 16, 673, 26 );
+glColor4f( 0.759118, 0.257279, 0.183676, 1 );
+glRecti( 673, 16, 674, 26 );
+glColor4f( 0.758235, 0.254559, 0.180686, 1 );
+glRecti( 674, 16, 675, 26 );
+glColor4f( 0.757353, 0.251838, 0.177696, 1 );
+glRecti( 675, 16, 676, 26 );
+glColor4f( 0.756471, 0.249118, 0.174706, 1 );
+glRecti( 676, 16, 677, 26 );
+glColor4f( 0.755588, 0.246397, 0.171716, 1 );
+glRecti( 677, 16, 678, 26 );
+glColor4f( 0.754706, 0.243676, 0.168725, 1 );
+glRecti( 678, 16, 679, 26 );
+glColor4f( 0.753824, 0.240956, 0.165735, 1 );
+glRecti( 679, 16, 680, 26 );
+glColor4f( 0.752941, 0.238235, 0.162745, 1 );
+glRecti( 680, 16, 681, 26 );
+glColor4f( 0.752059, 0.235515, 0.159755, 1 );
+glRecti( 681, 16, 682, 26 );
+glColor4f( 0.751176, 0.232794, 0.156765, 1 );
+glRecti( 682, 16, 683, 26 );
+glColor4f( 0.750294, 0.230074, 0.153775, 1 );
+glRecti( 683, 16, 684, 26 );
+glColor4f( 0.749412, 0.227353, 0.150784, 1 );
+glRecti( 684, 16, 685, 26 );
+glColor4f( 0.748529, 0.224632, 0.147794, 1 );
+glRecti( 685, 16, 686, 26 );
+glColor4f( 0.747647, 0.221912, 0.144804, 1 );
+glRecti( 686, 16, 687, 26 );
+glColor4f( 0.746765, 0.219191, 0.141814, 1 );
+glRecti( 687, 16, 688, 26 );
+glColor4f( 0.745882, 0.216471, 0.138824, 1 );
+glRecti( 688, 16, 689, 26 );
+glColor4f( 0.745, 0.21375, 0.135833, 1 );
+glRecti( 689, 16, 690, 26 );
+glColor4f( 0.744118, 0.211029, 0.132843, 1 );
+glRecti( 690, 16, 691, 26 );
+glColor4f( 0.743235, 0.208309, 0.129853, 1 );
+glRecti( 691, 16, 692, 26 );
+glColor4f( 0.742353, 0.205588, 0.126863, 1 );
+glRecti( 692, 16, 693, 26 );
+glColor4f( 0.741471, 0.202868, 0.123873, 1 );
+glRecti( 693, 16, 694, 26 );
+glColor4f( 0.740588, 0.200147, 0.120882, 1 );
+glRecti( 694, 16, 695, 26 );
+glColor4f( 0.739706, 0.197426, 0.117892, 1 );
+glRecti( 695, 16, 696, 26 );
+glColor4f( 0.738824, 0.194706, 0.114902, 1 );
+glRecti( 696, 16, 697, 26 );
+glColor4f( 0.737941, 0.191985, 0.111912, 1 );
+glRecti( 697, 16, 698, 26 );
+glColor4f( 0.737059, 0.189265, 0.108922, 1 );
+glRecti( 698, 16, 699, 26 );
+glColor4f( 0.736176, 0.186544, 0.105931, 1 );
+glRecti( 699, 16, 700, 26 );
+glColor4f( 0.735294, 0.183824, 0.102941, 1 );
+glRecti( 700, 16, 701, 26 );
+glColor4f( 0.734412, 0.181103, 0.099951, 1 );
+glRecti( 701, 16, 702, 26 );
+glColor4f( 0.733529, 0.178382, 0.0969608, 1 );
+glRecti( 702, 16, 703, 26 );
+glColor4f( 0.732647, 0.175662, 0.0939706, 1 );
+glRecti( 703, 16, 704, 26 );
+glColor4f( 0.731765, 0.172941, 0.0909804, 1 );
+glRecti( 704, 16, 705, 26 );
+glColor4f( 0.730882, 0.170221, 0.0879902, 1 );
+glRecti( 705, 16, 706, 26 );
+glColor4f( 0.73, 0.1675, 0.085, 1 );
+glRecti( 706, 16, 707, 26 );
+glColor4f( 0.729118, 0.164779, 0.0820098, 1 );
+glRecti( 707, 16, 708, 26 );
+glColor4f( 0.728235, 0.162059, 0.0790196, 1 );
+glRecti( 708, 16, 709, 26 );
+glColor4f( 0.727353, 0.159338, 0.0760294, 1 );
+glRecti( 709, 16, 710, 26 );
+glColor4f( 0.726471, 0.156618, 0.0730392, 1 );
+glRecti( 710, 16, 711, 26 );
+glColor4f( 0.725588, 0.153897, 0.070049, 1 );
+glRecti( 711, 16, 712, 26 );
+glColor4f( 0.724706, 0.151176, 0.0670588, 1 );
+glRecti( 712, 16, 713, 26 );
+glColor4f( 0.723824, 0.148456, 0.0640687, 1 );
+glRecti( 713, 16, 714, 26 );
+glColor4f( 0.722941, 0.145735, 0.0610784, 1 );
+glRecti( 714, 16, 715, 26 );
+glColor4f( 0.722059, 0.143015, 0.0580882, 1 );
+glRecti( 715, 16, 716, 26 );
+glColor4f( 0.721177, 0.140294, 0.0550981, 1 );
+glRecti( 716, 16, 717, 26 );
+glColor4f( 0.720294, 0.137573, 0.0521078, 1 );
+glRecti( 717, 16, 718, 26 );
+glColor4f( 0.719412, 0.134853, 0.0491177, 1 );
+glRecti( 718, 16, 719, 26 );
+glColor4f( 0.718529, 0.132132, 0.0461274, 1 );
+glRecti( 719, 16, 720, 26 );
+glLineWidth( 1 );
+glColor4f( 0, 0, 0, 1 );
+glBegin( 2 );
+ glVertex2i( 80, 16 );
+ glVertex2i( 720, 16 );
+ glVertex2i( 720, 26 );
+ glVertex2i( 80, 26 );
+glEnd( );
+glRasterPos2iv( ptr );
+glCallLists( 1, 5121, ptr );
+glRasterPos2iv( ptr );
+glCallLists( 1, 5121, ptr );
+glEnable( 2896 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 2.5, 0, 0, 0, 0, 1, 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testColourBar.0of2.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testColourBar.0of2.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,1371 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 2.5, 0, 0, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glMatrixMode( 5889 );
+glPushMatrix( );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glDisable( 2896 );
+glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+glRecti( 80, 16, 81, 26 );
+glColor4f( 0.0461275, 0.00703431, 0.2025, 1 );
+glRecti( 81, 16, 82, 26 );
+glColor4f( 0.0491176, 0.0101471, 0.205, 1 );
+glRecti( 82, 16, 83, 26 );
+glColor4f( 0.0521078, 0.0132598, 0.2075, 1 );
+glRecti( 83, 16, 84, 26 );
+glColor4f( 0.055098, 0.0163726, 0.21, 1 );
+glRecti( 84, 16, 85, 26 );
+glColor4f( 0.0580882, 0.0194853, 0.2125, 1 );
+glRecti( 85, 16, 86, 26 );
+glColor4f( 0.0610784, 0.022598, 0.215, 1 );
+glRecti( 86, 16, 87, 26 );
+glColor4f( 0.0640686, 0.0257108, 0.2175, 1 );
+glRecti( 87, 16, 88, 26 );
+glColor4f( 0.0670588, 0.0288235, 0.22, 1 );
+glRecti( 88, 16, 89, 26 );
+glColor4f( 0.070049, 0.0319363, 0.2225, 1 );
+glRecti( 89, 16, 90, 26 );
+glColor4f( 0.0730392, 0.035049, 0.225, 1 );
+glRecti( 90, 16, 91, 26 );
+glColor4f( 0.0760294, 0.0381618, 0.2275, 1 );
+glRecti( 91, 16, 92, 26 );
+glColor4f( 0.0790196, 0.0412745, 0.23, 1 );
+glRecti( 92, 16, 93, 26 );
+glColor4f( 0.0820098, 0.0443873, 0.2325, 1 );
+glRecti( 93, 16, 94, 26 );
+glColor4f( 0.085, 0.0475, 0.235, 1 );
+glRecti( 94, 16, 95, 26 );
+glColor4f( 0.0879902, 0.0506127, 0.2375, 1 );
+glRecti( 95, 16, 96, 26 );
+glColor4f( 0.0909804, 0.0537255, 0.24, 1 );
+glRecti( 96, 16, 97, 26 );
+glColor4f( 0.0939706, 0.0568382, 0.2425, 1 );
+glRecti( 97, 16, 98, 26 );
+glColor4f( 0.0969608, 0.059951, 0.245, 1 );
+glRecti( 98, 16, 99, 26 );
+glColor4f( 0.099951, 0.0630637, 0.2475, 1 );
+glRecti( 99, 16, 100, 26 );
+glColor4f( 0.102941, 0.0661765, 0.25, 1 );
+glRecti( 100, 16, 101, 26 );
+glColor4f( 0.105931, 0.0692892, 0.2525, 1 );
+glRecti( 101, 16, 102, 26 );
+glColor4f( 0.108922, 0.072402, 0.255, 1 );
+glRecti( 102, 16, 103, 26 );
+glColor4f( 0.111912, 0.0755147, 0.2575, 1 );
+glRecti( 103, 16, 104, 26 );
+glColor4f( 0.114902, 0.0786275, 0.26, 1 );
+glRecti( 104, 16, 105, 26 );
+glColor4f( 0.117892, 0.0817402, 0.2625, 1 );
+glRecti( 105, 16, 106, 26 );
+glColor4f( 0.120882, 0.0848529, 0.265, 1 );
+glRecti( 106, 16, 107, 26 );
+glColor4f( 0.123873, 0.0879657, 0.2675, 1 );
+glRecti( 107, 16, 108, 26 );
+glColor4f( 0.126863, 0.0910784, 0.27, 1 );
+glRecti( 108, 16, 109, 26 );
+glColor4f( 0.129853, 0.0941912, 0.2725, 1 );
+glRecti( 109, 16, 110, 26 );
+glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+glRecti( 110, 16, 111, 26 );
+glColor4f( 0.135833, 0.100417, 0.2775, 1 );
+glRecti( 111, 16, 112, 26 );
+glColor4f( 0.138824, 0.103529, 0.28, 1 );
+glRecti( 112, 16, 113, 26 );
+glColor4f( 0.141814, 0.106642, 0.2825, 1 );
+glRecti( 113, 16, 114, 26 );
+glColor4f( 0.144804, 0.109755, 0.285, 1 );
+glRecti( 114, 16, 115, 26 );
+glColor4f( 0.147794, 0.112868, 0.2875, 1 );
+glRecti( 115, 16, 116, 26 );
+glColor4f( 0.150784, 0.11598, 0.29, 1 );
+glRecti( 116, 16, 117, 26 );
+glColor4f( 0.153775, 0.119093, 0.2925, 1 );
+glRecti( 117, 16, 118, 26 );
+glColor4f( 0.156765, 0.122206, 0.295, 1 );
+glRecti( 118, 16, 119, 26 );
+glColor4f( 0.159755, 0.125319, 0.2975, 1 );
+glRecti( 119, 16, 120, 26 );
+glColor4f( 0.162745, 0.128431, 0.3, 1 );
+glRecti( 120, 16, 121, 26 );
+glColor4f( 0.165735, 0.131544, 0.3025, 1 );
+glRecti( 121, 16, 122, 26 );
+glColor4f( 0.168725, 0.134657, 0.305, 1 );
+glRecti( 122, 16, 123, 26 );
+glColor4f( 0.171716, 0.13777, 0.3075, 1 );
+glRecti( 123, 16, 124, 26 );
+glColor4f( 0.174706, 0.140882, 0.31, 1 );
+glRecti( 124, 16, 125, 26 );
+glColor4f( 0.177696, 0.143995, 0.3125, 1 );
+glRecti( 125, 16, 126, 26 );
+glColor4f( 0.180686, 0.147108, 0.315, 1 );
+glRecti( 126, 16, 127, 26 );
+glColor4f( 0.183676, 0.150221, 0.3175, 1 );
+glRecti( 127, 16, 128, 26 );
+glColor4f( 0.186667, 0.153333, 0.32, 1 );
+glRecti( 128, 16, 129, 26 );
+glColor4f( 0.189657, 0.156446, 0.3225, 1 );
+glRecti( 129, 16, 130, 26 );
+glColor4f( 0.192647, 0.159559, 0.325, 1 );
+glRecti( 130, 16, 131, 26 );
+glColor4f( 0.195637, 0.162672, 0.3275, 1 );
+glRecti( 131, 16, 132, 26 );
+glColor4f( 0.198627, 0.165784, 0.33, 1 );
+glRecti( 132, 16, 133, 26 );
+glColor4f( 0.201618, 0.168897, 0.3325, 1 );
+glRecti( 133, 16, 134, 26 );
+glColor4f( 0.204608, 0.17201, 0.335, 1 );
+glRecti( 134, 16, 135, 26 );
+glColor4f( 0.207598, 0.175123, 0.3375, 1 );
+glRecti( 135, 16, 136, 26 );
+glColor4f( 0.210588, 0.178235, 0.34, 1 );
+glRecti( 136, 16, 137, 26 );
+glColor4f( 0.213578, 0.181348, 0.3425, 1 );
+glRecti( 137, 16, 138, 26 );
+glColor4f( 0.216569, 0.184461, 0.345, 1 );
+glRecti( 138, 16, 139, 26 );
+glColor4f( 0.219559, 0.187574, 0.3475, 1 );
+glRecti( 139, 16, 140, 26 );
+glColor4f( 0.222549, 0.190686, 0.35, 1 );
+glRecti( 140, 16, 141, 26 );
+glColor4f( 0.225539, 0.193799, 0.3525, 1 );
+glRecti( 141, 16, 142, 26 );
+glColor4f( 0.228529, 0.196912, 0.355, 1 );
+glRecti( 142, 16, 143, 26 );
+glColor4f( 0.23152, 0.200025, 0.3575, 1 );
+glRecti( 143, 16, 144, 26 );
+glColor4f( 0.23451, 0.203137, 0.36, 1 );
+glRecti( 144, 16, 145, 26 );
+glColor4f( 0.2375, 0.20625, 0.3625, 1 );
+glRecti( 145, 16, 146, 26 );
+glColor4f( 0.24049, 0.209363, 0.365, 1 );
+glRecti( 146, 16, 147, 26 );
+glColor4f( 0.24348, 0.212475, 0.3675, 1 );
+glRecti( 147, 16, 148, 26 );
+glColor4f( 0.246471, 0.215588, 0.37, 1 );
+glRecti( 148, 16, 149, 26 );
+glColor4f( 0.249461, 0.218701, 0.3725, 1 );
+glRecti( 149, 16, 150, 26 );
+glColor4f( 0.252451, 0.221814, 0.375, 1 );
+glRecti( 150, 16, 151, 26 );
+glColor4f( 0.255441, 0.224926, 0.3775, 1 );
+glRecti( 151, 16, 152, 26 );
+glColor4f( 0.258431, 0.228039, 0.38, 1 );
+glRecti( 152, 16, 153, 26 );
+glColor4f( 0.261422, 0.231152, 0.3825, 1 );
+glRecti( 153, 16, 154, 26 );
+glColor4f( 0.264412, 0.234265, 0.385, 1 );
+glRecti( 154, 16, 155, 26 );
+glColor4f( 0.267402, 0.237377, 0.3875, 1 );
+glRecti( 155, 16, 156, 26 );
+glColor4f( 0.270392, 0.24049, 0.39, 1 );
+glRecti( 156, 16, 157, 26 );
+glColor4f( 0.273382, 0.243603, 0.3925, 1 );
+glRecti( 157, 16, 158, 26 );
+glColor4f( 0.276373, 0.246716, 0.395, 1 );
+glRecti( 158, 16, 159, 26 );
+glColor4f( 0.279363, 0.249828, 0.3975, 1 );
+glRecti( 159, 16, 160, 26 );
+glColor4f( 0.282353, 0.252941, 0.4, 1 );
+glRecti( 160, 16, 161, 26 );
+glColor4f( 0.285343, 0.256054, 0.4025, 1 );
+glRecti( 161, 16, 162, 26 );
+glColor4f( 0.288333, 0.259167, 0.405, 1 );
+glRecti( 162, 16, 163, 26 );
+glColor4f( 0.291324, 0.262279, 0.4075, 1 );
+glRecti( 163, 16, 164, 26 );
+glColor4f( 0.294314, 0.265392, 0.41, 1 );
+glRecti( 164, 16, 165, 26 );
+glColor4f( 0.297304, 0.268505, 0.4125, 1 );
+glRecti( 165, 16, 166, 26 );
+glColor4f( 0.300294, 0.271618, 0.415, 1 );
+glRecti( 166, 16, 167, 26 );
+glColor4f( 0.303284, 0.27473, 0.4175, 1 );
+glRecti( 167, 16, 168, 26 );
+glColor4f( 0.306275, 0.277843, 0.42, 1 );
+glRecti( 168, 16, 169, 26 );
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+glColor4f( 0.853529, 0.548382, 0.503628, 1 );
+glRecti( 566, 16, 567, 26 );
+glColor4f( 0.852647, 0.545662, 0.500637, 1 );
+glRecti( 567, 16, 568, 26 );
+glColor4f( 0.851765, 0.542941, 0.497647, 1 );
+glRecti( 568, 16, 569, 26 );
+glColor4f( 0.850882, 0.54022, 0.494657, 1 );
+glRecti( 569, 16, 570, 26 );
+glColor4f( 0.85, 0.5375, 0.491667, 1 );
+glRecti( 570, 16, 571, 26 );
+glColor4f( 0.849118, 0.534779, 0.488676, 1 );
+glRecti( 571, 16, 572, 26 );
+glColor4f( 0.848235, 0.532059, 0.485686, 1 );
+glRecti( 572, 16, 573, 26 );
+glColor4f( 0.847353, 0.529338, 0.482696, 1 );
+glRecti( 573, 16, 574, 26 );
+glColor4f( 0.846471, 0.526618, 0.479706, 1 );
+glRecti( 574, 16, 575, 26 );
+glColor4f( 0.845588, 0.523897, 0.476716, 1 );
+glRecti( 575, 16, 576, 26 );
+glColor4f( 0.844706, 0.521177, 0.473726, 1 );
+glRecti( 576, 16, 577, 26 );
+glColor4f( 0.843824, 0.518456, 0.470735, 1 );
+glRecti( 577, 16, 578, 26 );
+glColor4f( 0.842941, 0.515735, 0.467745, 1 );
+glRecti( 578, 16, 579, 26 );
+glColor4f( 0.842059, 0.513015, 0.464755, 1 );
+glRecti( 579, 16, 580, 26 );
+glColor4f( 0.841177, 0.510294, 0.461765, 1 );
+glRecti( 580, 16, 581, 26 );
+glColor4f( 0.840294, 0.507574, 0.458775, 1 );
+glRecti( 581, 16, 582, 26 );
+glColor4f( 0.839412, 0.504853, 0.455784, 1 );
+glRecti( 582, 16, 583, 26 );
+glColor4f( 0.838529, 0.502132, 0.452794, 1 );
+glRecti( 583, 16, 584, 26 );
+glColor4f( 0.837647, 0.499412, 0.449804, 1 );
+glRecti( 584, 16, 585, 26 );
+glColor4f( 0.836765, 0.496691, 0.446814, 1 );
+glRecti( 585, 16, 586, 26 );
+glColor4f( 0.835882, 0.493971, 0.443824, 1 );
+glRecti( 586, 16, 587, 26 );
+glColor4f( 0.835, 0.49125, 0.440833, 1 );
+glRecti( 587, 16, 588, 26 );
+glColor4f( 0.834118, 0.488529, 0.437843, 1 );
+glRecti( 588, 16, 589, 26 );
+glColor4f( 0.833235, 0.485809, 0.434853, 1 );
+glRecti( 589, 16, 590, 26 );
+glColor4f( 0.832353, 0.483088, 0.431863, 1 );
+glRecti( 590, 16, 591, 26 );
+glColor4f( 0.831471, 0.480368, 0.428873, 1 );
+glRecti( 591, 16, 592, 26 );
+glColor4f( 0.830588, 0.477647, 0.425882, 1 );
+glRecti( 592, 16, 593, 26 );
+glColor4f( 0.829706, 0.474926, 0.422892, 1 );
+glRecti( 593, 16, 594, 26 );
+glColor4f( 0.828824, 0.472206, 0.419902, 1 );
+glRecti( 594, 16, 595, 26 );
+glColor4f( 0.827941, 0.469485, 0.416912, 1 );
+glRecti( 595, 16, 596, 26 );
+glColor4f( 0.827059, 0.466765, 0.413922, 1 );
+glRecti( 596, 16, 597, 26 );
+glColor4f( 0.826176, 0.464044, 0.410931, 1 );
+glRecti( 597, 16, 598, 26 );
+glColor4f( 0.825294, 0.461324, 0.407941, 1 );
+glRecti( 598, 16, 599, 26 );
+glColor4f( 0.824412, 0.458603, 0.404951, 1 );
+glRecti( 599, 16, 600, 26 );
+glColor4f( 0.823529, 0.455882, 0.401961, 1 );
+glRecti( 600, 16, 601, 26 );
+glColor4f( 0.822647, 0.453162, 0.398971, 1 );
+glRecti( 601, 16, 602, 26 );
+glColor4f( 0.821765, 0.450441, 0.39598, 1 );
+glRecti( 602, 16, 603, 26 );
+glColor4f( 0.820882, 0.447721, 0.39299, 1 );
+glRecti( 603, 16, 604, 26 );
+glColor4f( 0.82, 0.445, 0.39, 1 );
+glRecti( 604, 16, 605, 26 );
+glColor4f( 0.819118, 0.442279, 0.38701, 1 );
+glRecti( 605, 16, 606, 26 );
+glColor4f( 0.818235, 0.439559, 0.38402, 1 );
+glRecti( 606, 16, 607, 26 );
+glColor4f( 0.817353, 0.436838, 0.381029, 1 );
+glRecti( 607, 16, 608, 26 );
+glColor4f( 0.816471, 0.434118, 0.378039, 1 );
+glRecti( 608, 16, 609, 26 );
+glColor4f( 0.815588, 0.431397, 0.375049, 1 );
+glRecti( 609, 16, 610, 26 );
+glColor4f( 0.814706, 0.428676, 0.372059, 1 );
+glRecti( 610, 16, 611, 26 );
+glColor4f( 0.813824, 0.425956, 0.369069, 1 );
+glRecti( 611, 16, 612, 26 );
+glColor4f( 0.812941, 0.423235, 0.366078, 1 );
+glRecti( 612, 16, 613, 26 );
+glColor4f( 0.812059, 0.420515, 0.363088, 1 );
+glRecti( 613, 16, 614, 26 );
+glColor4f( 0.811176, 0.417794, 0.360098, 1 );
+glRecti( 614, 16, 615, 26 );
+glColor4f( 0.810294, 0.415074, 0.357108, 1 );
+glRecti( 615, 16, 616, 26 );
+glColor4f( 0.809412, 0.412353, 0.354118, 1 );
+glRecti( 616, 16, 617, 26 );
+glColor4f( 0.808529, 0.409632, 0.351127, 1 );
+glRecti( 617, 16, 618, 26 );
+glColor4f( 0.807647, 0.406912, 0.348137, 1 );
+glRecti( 618, 16, 619, 26 );
+glColor4f( 0.806765, 0.404191, 0.345147, 1 );
+glRecti( 619, 16, 620, 26 );
+glColor4f( 0.805882, 0.401471, 0.342157, 1 );
+glRecti( 620, 16, 621, 26 );
+glColor4f( 0.805, 0.39875, 0.339167, 1 );
+glRecti( 621, 16, 622, 26 );
+glColor4f( 0.804118, 0.396029, 0.336176, 1 );
+glRecti( 622, 16, 623, 26 );
+glColor4f( 0.803235, 0.393309, 0.333186, 1 );
+glRecti( 623, 16, 624, 26 );
+glColor4f( 0.802353, 0.390588, 0.330196, 1 );
+glRecti( 624, 16, 625, 26 );
+glColor4f( 0.801471, 0.387868, 0.327206, 1 );
+glRecti( 625, 16, 626, 26 );
+glColor4f( 0.800588, 0.385147, 0.324216, 1 );
+glRecti( 626, 16, 627, 26 );
+glColor4f( 0.799706, 0.382426, 0.321225, 1 );
+glRecti( 627, 16, 628, 26 );
+glColor4f( 0.798824, 0.379706, 0.318235, 1 );
+glRecti( 628, 16, 629, 26 );
+glColor4f( 0.797941, 0.376985, 0.315245, 1 );
+glRecti( 629, 16, 630, 26 );
+glColor4f( 0.797059, 0.374265, 0.312255, 1 );
+glRecti( 630, 16, 631, 26 );
+glColor4f( 0.796176, 0.371544, 0.309265, 1 );
+glRecti( 631, 16, 632, 26 );
+glColor4f( 0.795294, 0.368824, 0.306274, 1 );
+glRecti( 632, 16, 633, 26 );
+glColor4f( 0.794412, 0.366103, 0.303284, 1 );
+glRecti( 633, 16, 634, 26 );
+glColor4f( 0.793529, 0.363382, 0.300294, 1 );
+glRecti( 634, 16, 635, 26 );
+glColor4f( 0.792647, 0.360662, 0.297304, 1 );
+glRecti( 635, 16, 636, 26 );
+glColor4f( 0.791765, 0.357941, 0.294314, 1 );
+glRecti( 636, 16, 637, 26 );
+glColor4f( 0.790882, 0.355221, 0.291323, 1 );
+glRecti( 637, 16, 638, 26 );
+glColor4f( 0.79, 0.3525, 0.288333, 1 );
+glRecti( 638, 16, 639, 26 );
+glColor4f( 0.789118, 0.349779, 0.285343, 1 );
+glRecti( 639, 16, 640, 26 );
+glColor4f( 0.788235, 0.347059, 0.282353, 1 );
+glRecti( 640, 16, 641, 26 );
+glColor4f( 0.787353, 0.344338, 0.279363, 1 );
+glRecti( 641, 16, 642, 26 );
+glColor4f( 0.786471, 0.341618, 0.276373, 1 );
+glRecti( 642, 16, 643, 26 );
+glColor4f( 0.785588, 0.338897, 0.273382, 1 );
+glRecti( 643, 16, 644, 26 );
+glColor4f( 0.784706, 0.336176, 0.270392, 1 );
+glRecti( 644, 16, 645, 26 );
+glColor4f( 0.783824, 0.333456, 0.267402, 1 );
+glRecti( 645, 16, 646, 26 );
+glColor4f( 0.782941, 0.330735, 0.264412, 1 );
+glRecti( 646, 16, 647, 26 );
+glColor4f( 0.782059, 0.328015, 0.261422, 1 );
+glRecti( 647, 16, 648, 26 );
+glColor4f( 0.781177, 0.325294, 0.258431, 1 );
+glRecti( 648, 16, 649, 26 );
+glColor4f( 0.780294, 0.322573, 0.255441, 1 );
+glRecti( 649, 16, 650, 26 );
+glColor4f( 0.779412, 0.319853, 0.252451, 1 );
+glRecti( 650, 16, 651, 26 );
+glColor4f( 0.778529, 0.317132, 0.249461, 1 );
+glRecti( 651, 16, 652, 26 );
+glColor4f( 0.777647, 0.314412, 0.246471, 1 );
+glRecti( 652, 16, 653, 26 );
+glColor4f( 0.776765, 0.311691, 0.24348, 1 );
+glRecti( 653, 16, 654, 26 );
+glColor4f( 0.775882, 0.308971, 0.24049, 1 );
+glRecti( 654, 16, 655, 26 );
+glColor4f( 0.775, 0.30625, 0.2375, 1 );
+glRecti( 655, 16, 656, 26 );
+glColor4f( 0.774118, 0.303529, 0.23451, 1 );
+glRecti( 656, 16, 657, 26 );
+glColor4f( 0.773235, 0.300809, 0.23152, 1 );
+glRecti( 657, 16, 658, 26 );
+glColor4f( 0.772353, 0.298088, 0.228529, 1 );
+glRecti( 658, 16, 659, 26 );
+glColor4f( 0.771471, 0.295368, 0.225539, 1 );
+glRecti( 659, 16, 660, 26 );
+glColor4f( 0.770588, 0.292647, 0.222549, 1 );
+glRecti( 660, 16, 661, 26 );
+glColor4f( 0.769706, 0.289927, 0.219559, 1 );
+glRecti( 661, 16, 662, 26 );
+glColor4f( 0.768824, 0.287206, 0.216569, 1 );
+glRecti( 662, 16, 663, 26 );
+glColor4f( 0.767941, 0.284485, 0.213578, 1 );
+glRecti( 663, 16, 664, 26 );
+glColor4f( 0.767059, 0.281765, 0.210588, 1 );
+glRecti( 664, 16, 665, 26 );
+glColor4f( 0.766176, 0.279044, 0.207598, 1 );
+glRecti( 665, 16, 666, 26 );
+glColor4f( 0.765294, 0.276324, 0.204608, 1 );
+glRecti( 666, 16, 667, 26 );
+glColor4f( 0.764412, 0.273603, 0.201618, 1 );
+glRecti( 667, 16, 668, 26 );
+glColor4f( 0.763529, 0.270882, 0.198627, 1 );
+glRecti( 668, 16, 669, 26 );
+glColor4f( 0.762647, 0.268162, 0.195637, 1 );
+glRecti( 669, 16, 670, 26 );
+glColor4f( 0.761765, 0.265441, 0.192647, 1 );
+glRecti( 670, 16, 671, 26 );
+glColor4f( 0.760882, 0.262721, 0.189657, 1 );
+glRecti( 671, 16, 672, 26 );
+glColor4f( 0.76, 0.26, 0.186667, 1 );
+glRecti( 672, 16, 673, 26 );
+glColor4f( 0.759118, 0.257279, 0.183676, 1 );
+glRecti( 673, 16, 674, 26 );
+glColor4f( 0.758235, 0.254559, 0.180686, 1 );
+glRecti( 674, 16, 675, 26 );
+glColor4f( 0.757353, 0.251838, 0.177696, 1 );
+glRecti( 675, 16, 676, 26 );
+glColor4f( 0.756471, 0.249118, 0.174706, 1 );
+glRecti( 676, 16, 677, 26 );
+glColor4f( 0.755588, 0.246397, 0.171716, 1 );
+glRecti( 677, 16, 678, 26 );
+glColor4f( 0.754706, 0.243676, 0.168725, 1 );
+glRecti( 678, 16, 679, 26 );
+glColor4f( 0.753824, 0.240956, 0.165735, 1 );
+glRecti( 679, 16, 680, 26 );
+glColor4f( 0.752941, 0.238235, 0.162745, 1 );
+glRecti( 680, 16, 681, 26 );
+glColor4f( 0.752059, 0.235515, 0.159755, 1 );
+glRecti( 681, 16, 682, 26 );
+glColor4f( 0.751176, 0.232794, 0.156765, 1 );
+glRecti( 682, 16, 683, 26 );
+glColor4f( 0.750294, 0.230074, 0.153775, 1 );
+glRecti( 683, 16, 684, 26 );
+glColor4f( 0.749412, 0.227353, 0.150784, 1 );
+glRecti( 684, 16, 685, 26 );
+glColor4f( 0.748529, 0.224632, 0.147794, 1 );
+glRecti( 685, 16, 686, 26 );
+glColor4f( 0.747647, 0.221912, 0.144804, 1 );
+glRecti( 686, 16, 687, 26 );
+glColor4f( 0.746765, 0.219191, 0.141814, 1 );
+glRecti( 687, 16, 688, 26 );
+glColor4f( 0.745882, 0.216471, 0.138824, 1 );
+glRecti( 688, 16, 689, 26 );
+glColor4f( 0.745, 0.21375, 0.135833, 1 );
+glRecti( 689, 16, 690, 26 );
+glColor4f( 0.744118, 0.211029, 0.132843, 1 );
+glRecti( 690, 16, 691, 26 );
+glColor4f( 0.743235, 0.208309, 0.129853, 1 );
+glRecti( 691, 16, 692, 26 );
+glColor4f( 0.742353, 0.205588, 0.126863, 1 );
+glRecti( 692, 16, 693, 26 );
+glColor4f( 0.741471, 0.202868, 0.123873, 1 );
+glRecti( 693, 16, 694, 26 );
+glColor4f( 0.740588, 0.200147, 0.120882, 1 );
+glRecti( 694, 16, 695, 26 );
+glColor4f( 0.739706, 0.197426, 0.117892, 1 );
+glRecti( 695, 16, 696, 26 );
+glColor4f( 0.738824, 0.194706, 0.114902, 1 );
+glRecti( 696, 16, 697, 26 );
+glColor4f( 0.737941, 0.191985, 0.111912, 1 );
+glRecti( 697, 16, 698, 26 );
+glColor4f( 0.737059, 0.189265, 0.108922, 1 );
+glRecti( 698, 16, 699, 26 );
+glColor4f( 0.736176, 0.186544, 0.105931, 1 );
+glRecti( 699, 16, 700, 26 );
+glColor4f( 0.735294, 0.183824, 0.102941, 1 );
+glRecti( 700, 16, 701, 26 );
+glColor4f( 0.734412, 0.181103, 0.099951, 1 );
+glRecti( 701, 16, 702, 26 );
+glColor4f( 0.733529, 0.178382, 0.0969608, 1 );
+glRecti( 702, 16, 703, 26 );
+glColor4f( 0.732647, 0.175662, 0.0939706, 1 );
+glRecti( 703, 16, 704, 26 );
+glColor4f( 0.731765, 0.172941, 0.0909804, 1 );
+glRecti( 704, 16, 705, 26 );
+glColor4f( 0.730882, 0.170221, 0.0879902, 1 );
+glRecti( 705, 16, 706, 26 );
+glColor4f( 0.73, 0.1675, 0.085, 1 );
+glRecti( 706, 16, 707, 26 );
+glColor4f( 0.729118, 0.164779, 0.0820098, 1 );
+glRecti( 707, 16, 708, 26 );
+glColor4f( 0.728235, 0.162059, 0.0790196, 1 );
+glRecti( 708, 16, 709, 26 );
+glColor4f( 0.727353, 0.159338, 0.0760294, 1 );
+glRecti( 709, 16, 710, 26 );
+glColor4f( 0.726471, 0.156618, 0.0730392, 1 );
+glRecti( 710, 16, 711, 26 );
+glColor4f( 0.725588, 0.153897, 0.070049, 1 );
+glRecti( 711, 16, 712, 26 );
+glColor4f( 0.724706, 0.151176, 0.0670588, 1 );
+glRecti( 712, 16, 713, 26 );
+glColor4f( 0.723824, 0.148456, 0.0640687, 1 );
+glRecti( 713, 16, 714, 26 );
+glColor4f( 0.722941, 0.145735, 0.0610784, 1 );
+glRecti( 714, 16, 715, 26 );
+glColor4f( 0.722059, 0.143015, 0.0580882, 1 );
+glRecti( 715, 16, 716, 26 );
+glColor4f( 0.721177, 0.140294, 0.0550981, 1 );
+glRecti( 716, 16, 717, 26 );
+glColor4f( 0.720294, 0.137573, 0.0521078, 1 );
+glRecti( 717, 16, 718, 26 );
+glColor4f( 0.719412, 0.134853, 0.0491177, 1 );
+glRecti( 718, 16, 719, 26 );
+glColor4f( 0.718529, 0.132132, 0.0461274, 1 );
+glRecti( 719, 16, 720, 26 );
+glLineWidth( 1 );
+glColor4f( 0, 0, 0, 1 );
+glBegin( 2 );
+ glVertex2i( 80, 16 );
+ glVertex2i( 720, 16 );
+ glVertex2i( 720, 26 );
+ glVertex2i( 80, 26 );
+glEnd( );
+glRasterPos2iv( ptr );
+glCallLists( 1, 5121, ptr );
+glRasterPos2iv( ptr );
+glCallLists( 1, 5121, ptr );
+glEnable( 2896 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 2.5, 0, 0, 0, 0, 1, 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glPixelStorei( 3317, 1 );
+glRasterPos2i( 0, 0 );
+glDrawPixels( 800, 400, 6402, 5126, ptr );
+glRasterPos2i( 0, 0 );
+glDisable( 2929 );
+glDrawPixels( 800, 400, 6407, 5121, ptr );
+glEnable( 2929 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 2.5, 0, 0, 0, 0, 1, 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testColourBar.0of2.OpenGL.1.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testColourBar.0of2.OpenGL.1.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,35 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 2.5, 0, 0, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testFieldVariableBorder2D.0of1.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testFieldVariableBorder2D.0of1.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,54 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 5, 1, 1, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glShadeModel( 7425 );
+ glDisable( 2896 );
+ glEnable( 2848 );
+ glEnable( 3042 );
+ glPolygonMode( 1032, 6913 );
+ glColor4f( 0, 0, 0, 1 );
+ glLineWidth( 1 );
+ glRectd( 0, 0, 2, 2 );
+ glPolygonMode( 1032, 6914 );
+ glEnable( 2896 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testFieldVariableBorder2D.0of2.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testFieldVariableBorder2D.0of2.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,79 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 5, 1, 1, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glShadeModel( 7425 );
+ glDisable( 2896 );
+ glEnable( 2848 );
+ glEnable( 3042 );
+ glPolygonMode( 1032, 6913 );
+ glColor4f( 0, 0, 0, 1 );
+ glLineWidth( 1 );
+ glRectd( 0, 0, 2, 2 );
+ glPolygonMode( 1032, 6914 );
+ glEnable( 2896 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glPixelStorei( 3317, 1 );
+glRasterPos2i( 0, 0 );
+glDrawPixels( 800, 400, 6402, 5126, ptr );
+glRasterPos2i( 0, 0 );
+glDisable( 2929 );
+glDrawPixels( 800, 400, 6407, 5121, ptr );
+glEnable( 2929 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 5, 1, 1, 0, 0, 1, 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testFieldVariableBorder2D.0of2.OpenGL.1.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testFieldVariableBorder2D.0of2.OpenGL.1.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,40 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 5, 1, 1, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testFieldVariableBorder3D.0of1.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testFieldVariableBorder3D.0of1.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,65 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 6, 1, 1, 1, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glShadeModel( 7425 );
+ glDisable( 2896 );
+ glEnable( 2848 );
+ glEnable( 3042 );
+ glPolygonMode( 1032, 6913 );
+ glColor4f( 0, 0, 0, 1 );
+ glLineWidth( 1 );
+ glBegin( 8 );
+ glVertex3d( 0, 0, 0 );
+ glVertex3d( 0, 2, 0 );
+ glVertex3d( 2, 0, 0 );
+ glVertex3d( 2, 2, 0 );
+ glVertex3d( 2, 0, 2 );
+ glVertex3d( 2, 2, 2 );
+ glVertex3d( 0, 0, 2 );
+ glVertex3d( 0, 2, 2 );
+ glVertex3d( 0, 0, 0 );
+ glVertex3d( 0, 2, 0 );
+ glEnd( );
+ glPolygonMode( 1032, 6914 );
+ glEnable( 2896 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testFieldVariableBorder3D.0of2.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testFieldVariableBorder3D.0of2.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,90 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 6, 1, 1, 1, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glShadeModel( 7425 );
+ glDisable( 2896 );
+ glEnable( 2848 );
+ glEnable( 3042 );
+ glPolygonMode( 1032, 6913 );
+ glColor4f( 0, 0, 0, 1 );
+ glLineWidth( 1 );
+ glBegin( 8 );
+ glVertex3d( 0, 0, 0 );
+ glVertex3d( 0, 2, 0 );
+ glVertex3d( 2, 0, 0 );
+ glVertex3d( 2, 2, 0 );
+ glVertex3d( 2, 0, 2 );
+ glVertex3d( 2, 2, 2 );
+ glVertex3d( 0, 0, 2 );
+ glVertex3d( 0, 2, 2 );
+ glVertex3d( 0, 0, 0 );
+ glVertex3d( 0, 2, 0 );
+ glEnd( );
+ glPolygonMode( 1032, 6914 );
+ glEnable( 2896 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glPixelStorei( 3317, 1 );
+glRasterPos2i( 0, 0 );
+glDrawPixels( 800, 400, 6402, 5126, ptr );
+glRasterPos2i( 0, 0 );
+glDisable( 2929 );
+glDrawPixels( 800, 400, 6407, 5121, ptr );
+glEnable( 2929 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 6, 1, 1, 1, 0, 1, 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testFieldVariableBorder3D.0of2.OpenGL.1.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testFieldVariableBorder3D.0of2.OpenGL.1.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,40 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 6, 1, 1, 1, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testIsosurface.0of1.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testIsosurface.0of1.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,794 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 2.5, 1, 1, 1, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glPolygonMode( 1032, 6914 );
+ glFrontFace( 2304 );
+ glBegin( 4 );
+ glColor4f( 0, 1, 0, 1 );
+ glNormal3dv( (pointer argument - 0.172117, 0.696826, 0.696182) );
+ glVertex3dv( (pointer argument - 0.285714, 1.70816, 2) );
+ glNormal3dv( (pointer argument - 0.144086, 0.700369, 0.697278) );
+ glVertex3dv( (pointer argument - 0.218285, 1.71429, 2) );
+ glNormal3dv( (pointer argument - 0.17183, 0.698101, 0.695076) );
+ glVertex3dv( (pointer argument - 0.285714, 1.71429, 1.99481) );
+ glNormal3dv( (pointer argument - 0.17183, 0.695076, 0.698101) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.144086, 0.697278, 0.700369) );
+ glVertex3dv( (pointer argument - 0.218285, 2, 1.71429) );
+ glNormal3dv( (pointer argument - 0.172117, 0.696182, 0.696826) );
+ glVertex3dv( (pointer argument - 0.285714, 2, 1.70816) );
+ glNormal3dv( (pointer argument - 0.144086, 0.697278, 0.700369) );
+ glVertex3dv( (pointer argument - 0.218285, 2, 1.71429) );
+ glNormal3dv( (pointer argument - 0.0542579, 0.707533, 0.704594) );
+ glVertex3dv( (pointer argument - 0, 1.73109, 2) );
+ glNormal3dv( (pointer argument - 0.0542579, 0.704594, 0.707533) );
+ glVertex3dv( (pointer argument - 0, 2, 1.73109) );
+ glNormal3dv( (pointer argument - 0.17183, 0.695076, 0.698101) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.0542579, 0.707533, 0.704594) );
+ glVertex3dv( (pointer argument - 0, 1.73109, 2) );
+ glNormal3dv( (pointer argument - 0.144086, 0.697278, 0.700369) );
+ glVertex3dv( (pointer argument - 0.218285, 2, 1.71429) );
+ glNormal3dv( (pointer argument - 0.17183, 0.695076, 0.698101) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.144086, 0.700369, 0.697278) );
+ glVertex3dv( (pointer argument - 0.218285, 1.71429, 2) );
+ glNormal3dv( (pointer argument - 0.0542579, 0.707533, 0.704594) );
+ glVertex3dv( (pointer argument - 0, 1.73109, 2) );
+ glNormal3dv( (pointer argument - 0.17183, 0.695076, 0.698101) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.17183, 0.698101, 0.695076) );
+ glVertex3dv( (pointer argument - 0.285714, 1.71429, 1.99481) );
+ glNormal3dv( (pointer argument - 0.144086, 0.700369, 0.697278) );
+ glVertex3dv( (pointer argument - 0.218285, 1.71429, 2) );
+ glNormal3dv( (pointer argument - 0.172117, 0.696826, 0.696182) );
+ glVertex3dv( (pointer argument - 0.285714, 1.70816, 2) );
+ glNormal3dv( (pointer argument - 0.268732, 0.682225, 0.679964) );
+ glVertex3dv( (pointer argument - 0.571429, 1.71429, 1.9288) );
+ glNormal3dv( (pointer argument - 0.274595, 0.664492, 0.694033) );
+ glVertex3dv( (pointer argument - 0.571429, 1.63023, 2) );
+ glNormal3dv( (pointer argument - 0.17183, 0.698101, 0.695076) );
+ glVertex3dv( (pointer argument - 0.285714, 1.71429, 1.99481) );
+ glNormal3dv( (pointer argument - 0.268732, 0.682225, 0.679964) );
+ glVertex3dv( (pointer argument - 0.571429, 1.71429, 1.9288) );
+ glNormal3dv( (pointer argument - 0.172117, 0.696826, 0.696182) );
+ glVertex3dv( (pointer argument - 0.285714, 1.70816, 2) );
+ glNormal3dv( (pointer argument - 0.17183, 0.695076, 0.698101) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.274595, 0.694033, 0.664492) );
+ glVertex3dv( (pointer argument - 0.571429, 2, 1.63023) );
+ glNormal3dv( (pointer argument - 0.268732, 0.679964, 0.682225) );
+ glVertex3dv( (pointer argument - 0.571429, 1.9288, 1.71429) );
+ glNormal3dv( (pointer argument - 0.172117, 0.696182, 0.696826) );
+ glVertex3dv( (pointer argument - 0.285714, 2, 1.70816) );
+ glNormal3dv( (pointer argument - 0.274595, 0.694033, 0.664492) );
+ glVertex3dv( (pointer argument - 0.571429, 2, 1.63023) );
+ glNormal3dv( (pointer argument - 0.17183, 0.695076, 0.698101) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.268732, 0.682225, 0.679964) );
+ glVertex3dv( (pointer argument - 0.571429, 1.71429, 1.9288) );
+ glNormal3dv( (pointer argument - 0.17183, 0.698101, 0.695076) );
+ glVertex3dv( (pointer argument - 0.285714, 1.71429, 1.99481) );
+ glNormal3dv( (pointer argument - 0.17183, 0.695076, 0.698101) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.268732, 0.679964, 0.682225) );
+ glVertex3dv( (pointer argument - 0.571429, 1.9288, 1.71429) );
+ glNormal3dv( (pointer argument - 0.268732, 0.682225, 0.679964) );
+ glVertex3dv( (pointer argument - 0.571429, 1.71429, 1.9288) );
+ glNormal3dv( (pointer argument - 0.17183, 0.695076, 0.698101) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.274595, 0.664492, 0.694033) );
+ glVertex3dv( (pointer argument - 0.571429, 1.63023, 2) );
+ glNormal3dv( (pointer argument - 0.359576, 0.660346, 0.659278) );
+ glVertex3dv( (pointer argument - 0.857143, 1.71429, 1.81879) );
+ glNormal3dv( (pointer argument - 0.378197, 0.614502, 0.691478) );
+ glVertex3dv( (pointer argument - 0.857143, 1.50036, 2) );
+ glNormal3dv( (pointer argument - 0.268732, 0.682225, 0.679964) );
+ glVertex3dv( (pointer argument - 0.571429, 1.71429, 1.9288) );
+ glNormal3dv( (pointer argument - 0.359576, 0.660346, 0.659278) );
+ glVertex3dv( (pointer argument - 0.857143, 1.71429, 1.81879) );
+ glNormal3dv( (pointer argument - 0.274595, 0.664492, 0.694033) );
+ glVertex3dv( (pointer argument - 0.571429, 1.63023, 2) );
+ glNormal3dv( (pointer argument - 0.268732, 0.679964, 0.682225) );
+ glVertex3dv( (pointer argument - 0.571429, 1.9288, 1.71429) );
+ glNormal3dv( (pointer argument - 0.378197, 0.691478, 0.614502) );
+ glVertex3dv( (pointer argument - 0.857143, 2, 1.50036) );
+ glNormal3dv( (pointer argument - 0.359576, 0.659278, 0.660346) );
+ glVertex3dv( (pointer argument - 0.857143, 1.81879, 1.71429) );
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+ glVertex3dv( (pointer argument - 0.857143, 2, 1.50036) );
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+ glVertex3dv( (pointer argument - 0.857143, 1.71429, 1.81879) );
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+ glNormal3dv( (pointer argument - 0.268732, 0.679964, 0.682225) );
+ glVertex3dv( (pointer argument - 0.571429, 1.9288, 1.71429) );
+ glNormal3dv( (pointer argument - 0.359576, 0.659278, 0.660346) );
+ glVertex3dv( (pointer argument - 0.857143, 1.81879, 1.71429) );
+ glNormal3dv( (pointer argument - 0.359576, 0.660346, 0.659278) );
+ glVertex3dv( (pointer argument - 0.857143, 1.71429, 1.81879) );
+ glNormal3dv( (pointer argument - 0.268732, 0.679964, 0.682225) );
+ glVertex3dv( (pointer argument - 0.571429, 1.9288, 1.71429) );
+ glNormal3dv( (pointer argument - 0.482735, 0.537128, 0.690273) );
+ glVertex3dv( (pointer argument - 1.14286, 1.2941, 2) );
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+ glVertex3dv( (pointer argument - 0.969959, 1.42857, 2) );
+ glNormal3dv( (pointer argument - 0.46954, 0.572229, 0.672373) );
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+ glNormal3dv( (pointer argument - 0.447263, 0.642385, 0.621518) );
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+ glNormal3dv( (pointer argument - 0.41522, 0.642584, 0.642584) );
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+ glNormal3dv( (pointer argument - 0.378197, 0.614502, 0.691478) );
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+ glVertex3dv( (pointer argument - 0.857143, 1.71429, 1.81879) );
+ glNormal3dv( (pointer argument - 0.447263, 0.621518, 0.642385) );
+ glVertex3dv( (pointer argument - 1.14286, 1.65584, 1.71429) );
+ glNormal3dv( (pointer argument - 0.378197, 0.614502, 0.691478) );
+ glVertex3dv( (pointer argument - 0.857143, 1.50036, 2) );
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+ glVertex3dv( (pointer argument - 1.05102, 1.71429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.447263, 0.621518, 0.642385) );
+ glVertex3dv( (pointer argument - 1.14286, 1.65584, 1.71429) );
+ glNormal3dv( (pointer argument - 0.418078, 0.588484, 0.690476) );
+ glVertex3dv( (pointer argument - 0.969959, 1.42857, 2) );
+ glNormal3dv( (pointer argument - 0.378197, 0.614502, 0.691478) );
+ glVertex3dv( (pointer argument - 0.857143, 1.50036, 2) );
+ glNormal3dv( (pointer argument - 0.447263, 0.621518, 0.642385) );
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+ glNormal3dv( (pointer argument - 0.46954, 0.572229, 0.672373) );
+ glVertex3dv( (pointer argument - 1.14286, 1.42857, 1.9068) );
+ glNormal3dv( (pointer argument - 0.418078, 0.588484, 0.690476) );
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+ glNormal3dv( (pointer argument - 0.418078, 0.690476, 0.588484) );
+ glVertex3dv( (pointer argument - 0.969959, 2, 1.42857) );
+ glNormal3dv( (pointer argument - 0.482735, 0.690273, 0.537128) );
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+ glVertex3dv( (pointer argument - 0.969959, 2, 1.42857) );
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+ glVertex3dv( (pointer argument - 0.857143, 1.81879, 1.71429) );
+ glNormal3dv( (pointer argument - 0.378197, 0.691478, 0.614502) );
+ glVertex3dv( (pointer argument - 0.857143, 2, 1.50036) );
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+ glVertex3dv( (pointer argument - 1.14286, 1.9068, 1.42857) );
+ glNormal3dv( (pointer argument - 0.359576, 0.659278, 0.660346) );
+ glVertex3dv( (pointer argument - 0.857143, 1.81879, 1.71429) );
+ glNormal3dv( (pointer argument - 0.418078, 0.690476, 0.588484) );
+ glVertex3dv( (pointer argument - 0.969959, 2, 1.42857) );
+ glNormal3dv( (pointer argument - 0.46954, 0.672373, 0.572229) );
+ glVertex3dv( (pointer argument - 1.14286, 1.9068, 1.42857) );
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+ glVertex3dv( (pointer argument - 1.05102, 1.71429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.359576, 0.659278, 0.660346) );
+ glVertex3dv( (pointer argument - 0.857143, 1.81879, 1.71429) );
+ glNormal3dv( (pointer argument - 0.46954, 0.672373, 0.572229) );
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+ glVertex3dv( (pointer argument - 1.05102, 1.71429, 1.71429) );
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+ glVertex3dv( (pointer argument - 0.857143, 1.71429, 1.81879) );
+ glNormal3dv( (pointer argument - 0.359576, 0.659278, 0.660346) );
+ glVertex3dv( (pointer argument - 0.857143, 1.81879, 1.71429) );
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+ glVertex3dv( (pointer argument - 1.14286, 1.2941, 2) );
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+ glVertex3dv( (pointer argument - 1.42857, 1.71429, 1.42063) );
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+ glVertex3dv( (pointer argument - 1.14286, 1.65584, 1.71429) );
+ glNormal3dv( (pointer argument - 0.54115, 0.64111, 0.543998) );
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+ glVertex3dv( (pointer argument - 1.42857, 1.42857, 1.70779) );
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+ glNormal3dv( (pointer argument - 0.54115, 0.543998, 0.64111) );
+ glVertex3dv( (pointer argument - 1.42063, 1.42857, 1.71429) );
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+ glVertex3dv( (pointer argument - 1.71429, 1.14286, 1.65584) );
+ glNormal3dv( (pointer argument - 0.621518, 0.447263, 0.642385) );
+ glVertex3dv( (pointer argument - 1.65584, 1.14286, 1.71429) );
+ glNormal3dv( (pointer argument - 0.621518, 0.447263, 0.642385) );
+ glVertex3dv( (pointer argument - 1.65584, 1.14286, 1.71429) );
+ glNormal3dv( (pointer argument - 0.572229, 0.46954, 0.672373) );
+ glVertex3dv( (pointer argument - 1.42857, 1.14286, 1.9068) );
+ glNormal3dv( (pointer argument - 0.543998, 0.54115, 0.64111) );
+ glVertex3dv( (pointer argument - 1.42857, 1.42063, 1.71429) );
+ glNormal3dv( (pointer argument - 0.642385, 0.621518, 0.447263) );
+ glVertex3dv( (pointer argument - 1.71429, 1.65584, 1.14286) );
+ glNormal3dv( (pointer argument - 0.621518, 0.642385, 0.447263) );
+ glVertex3dv( (pointer argument - 1.65584, 1.71429, 1.14286) );
+ glNormal3dv( (pointer argument - 0.642584, 0.642584, 0.41522) );
+ glVertex3dv( (pointer argument - 1.71429, 1.71429, 1.05102) );
+ glNormal3dv( (pointer argument - 0.621518, 0.642385, 0.447263) );
+ glVertex3dv( (pointer argument - 1.65584, 1.71429, 1.14286) );
+ glNormal3dv( (pointer argument - 0.54399, 0.638758, 0.54399) );
+ glVertex3dv( (pointer argument - 1.42857, 1.70779, 1.42857) );
+ glNormal3dv( (pointer argument - 0.543998, 0.64111, 0.54115) );
+ glVertex3dv( (pointer argument - 1.42857, 1.71429, 1.42063) );
+ glNormal3dv( (pointer argument - 0.642385, 0.621518, 0.447263) );
+ glVertex3dv( (pointer argument - 1.71429, 1.65584, 1.14286) );
+ glNormal3dv( (pointer argument - 0.54399, 0.638758, 0.54399) );
+ glVertex3dv( (pointer argument - 1.42857, 1.70779, 1.42857) );
+ glNormal3dv( (pointer argument - 0.621518, 0.642385, 0.447263) );
+ glVertex3dv( (pointer argument - 1.65584, 1.71429, 1.14286) );
+ glNormal3dv( (pointer argument - 0.642385, 0.621518, 0.447263) );
+ glVertex3dv( (pointer argument - 1.71429, 1.65584, 1.14286) );
+ glNormal3dv( (pointer argument - 0.638758, 0.54399, 0.54399) );
+ glVertex3dv( (pointer argument - 1.70779, 1.42857, 1.42857) );
+ glNormal3dv( (pointer argument - 0.54399, 0.638758, 0.54399) );
+ glVertex3dv( (pointer argument - 1.42857, 1.70779, 1.42857) );
+ glNormal3dv( (pointer argument - 0.642385, 0.621518, 0.447263) );
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+ glVertex3dv( (pointer argument - 1.71429, 1.42857, 1.42063) );
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+ glVertex3dv( (pointer argument - 1.70779, 1.42857, 1.42857) );
+ glNormal3dv( (pointer argument - 0.638758, 0.54399, 0.54399) );
+ glVertex3dv( (pointer argument - 1.70779, 1.42857, 1.42857) );
+ glNormal3dv( (pointer argument - 0.54399, 0.54399, 0.638758) );
+ glVertex3dv( (pointer argument - 1.42857, 1.42857, 1.70779) );
+ glNormal3dv( (pointer argument - 0.54399, 0.638758, 0.54399) );
+ glVertex3dv( (pointer argument - 1.42857, 1.70779, 1.42857) );
+ glNormal3dv( (pointer argument - 0.698101, 0.695076, 0.17183) );
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+ glVertex3dv( (pointer argument - 1.70816, 2, 0.285714) );
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+ glVertex3dv( (pointer argument - 1.71429, 2, 0.218285) );
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+ glVertex3dv( (pointer argument - 1.70816, 2, 0.285714) );
+ glNormal3dv( (pointer argument - 0.698101, 0.695076, 0.17183) );
+ glVertex3dv( (pointer argument - 1.71429, 1.99481, 0.285714) );
+ glNormal3dv( (pointer argument - 0.664492, 0.694033, 0.274595) );
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+ glNormal3dv( (pointer argument - 0.660346, 0.659278, 0.359576) );
+ glVertex3dv( (pointer argument - 1.71429, 1.81879, 0.857143) );
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+ glVertex3dv( (pointer argument - 1.50036, 2, 0.857143) );
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+ glVertex3dv( (pointer argument - 1.71429, 1.81879, 0.857143) );
+ glNormal3dv( (pointer argument - 0.572229, 0.672373, 0.46954) );
+ glVertex3dv( (pointer argument - 1.42857, 1.9068, 1.14286) );
+ glNormal3dv( (pointer argument - 0.614502, 0.691478, 0.378197) );
+ glVertex3dv( (pointer argument - 1.50036, 2, 0.857143) );
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+ glVertex3dv( (pointer argument - 1.71429, 1.81879, 0.857143) );
+ glNormal3dv( (pointer argument - 0.621518, 0.642385, 0.447263) );
+ glVertex3dv( (pointer argument - 1.65584, 1.71429, 1.14286) );
+ glNormal3dv( (pointer argument - 0.572229, 0.672373, 0.46954) );
+ glVertex3dv( (pointer argument - 1.42857, 1.9068, 1.14286) );
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+ glVertex3dv( (pointer argument - 1.71429, 1.81879, 0.857143) );
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+ glVertex3dv( (pointer argument - 1.71429, 1.71429, 1.05102) );
+ glNormal3dv( (pointer argument - 0.621518, 0.642385, 0.447263) );
+ glVertex3dv( (pointer argument - 1.65584, 1.71429, 1.14286) );
+ glNormal3dv( (pointer argument - 0.621518, 0.642385, 0.447263) );
+ glVertex3dv( (pointer argument - 1.65584, 1.71429, 1.14286) );
+ glNormal3dv( (pointer argument - 0.543998, 0.64111, 0.54115) );
+ glVertex3dv( (pointer argument - 1.42857, 1.71429, 1.42063) );
+ glNormal3dv( (pointer argument - 0.572229, 0.672373, 0.46954) );
+ glVertex3dv( (pointer argument - 1.42857, 1.9068, 1.14286) );
+ glNormal3dv( (pointer argument - 0.697278, 0.144086, 0.700369) );
+ glVertex3dv( (pointer argument - 2, 0.218285, 1.71429) );
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+ glVertex3dv( (pointer argument - 1.99481, 0.285714, 1.71429) );
+ glNormal3dv( (pointer argument - 0.700369, 0.144086, 0.697278) );
+ glVertex3dv( (pointer argument - 1.71429, 0.218285, 2) );
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+ glVertex3dv( (pointer argument - 1.71429, 0.285714, 1.99481) );
+ glNormal3dv( (pointer argument - 0.697278, 0.144086, 0.700369) );
+ glVertex3dv( (pointer argument - 2, 0.218285, 1.71429) );
+ glNormal3dv( (pointer argument - 0.700369, 0.144086, 0.697278) );
+ glVertex3dv( (pointer argument - 1.71429, 0.218285, 2) );
+ glNormal3dv( (pointer argument - 0.695076, 0.17183, 0.698101) );
+ glVertex3dv( (pointer argument - 1.99481, 0.285714, 1.71429) );
+ glNormal3dv( (pointer argument - 0.697278, 0.144086, 0.700369) );
+ glVertex3dv( (pointer argument - 2, 0.218285, 1.71429) );
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+ glVertex3dv( (pointer argument - 1.71429, 0.218285, 2) );
+ glNormal3dv( (pointer argument - 0.697278, 0.144086, 0.700369) );
+ glVertex3dv( (pointer argument - 2, 0.218285, 1.71429) );
+ glNormal3dv( (pointer argument - 0.704594, 0.0542579, 0.707533) );
+ glVertex3dv( (pointer argument - 2, 0, 1.73109) );
+ glNormal3dv( (pointer argument - 0.707533, 0.0542579, 0.704594) );
+ glVertex3dv( (pointer argument - 1.73109, 0, 2) );
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+ glNormal3dv( (pointer argument - 0.679964, 0.268732, 0.682225) );
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+ glVertex3dv( (pointer argument - 1.99481, 0.285714, 1.71429) );
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+ glVertex3dv( (pointer argument - 1.71429, 0.285714, 1.99481) );
+ glNormal3dv( (pointer argument - 0.682225, 0.268732, 0.679964) );
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+ glNormal3dv( (pointer argument - 0.679964, 0.268732, 0.682225) );
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+ glVertex3dv( (pointer argument - 1.71429, 0.285714, 1.99481) );
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+ glVertex3dv( (pointer argument - 1.81879, 0.857143, 1.71429) );
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+ glNormal3dv( (pointer argument - 0.691478, 0.614502, 0.378197) );
+ glVertex3dv( (pointer argument - 2, 1.50036, 0.857143) );
+ glNormal3dv( (pointer argument - 0.659278, 0.660346, 0.359576) );
+ glVertex3dv( (pointer argument - 1.81879, 1.71429, 0.857143) );
+ glNormal3dv( (pointer argument - 0.642385, 0.621518, 0.447263) );
+ glVertex3dv( (pointer argument - 1.71429, 1.65584, 1.14286) );
+ glNormal3dv( (pointer argument - 0.642584, 0.642584, 0.41522) );
+ glVertex3dv( (pointer argument - 1.71429, 1.71429, 1.05102) );
+ glNormal3dv( (pointer argument - 0.691478, 0.614502, 0.378197) );
+ glVertex3dv( (pointer argument - 2, 1.50036, 0.857143) );
+ glNormal3dv( (pointer argument - 0.642385, 0.621518, 0.447263) );
+ glVertex3dv( (pointer argument - 1.71429, 1.65584, 1.14286) );
+ glNormal3dv( (pointer argument - 0.659278, 0.660346, 0.359576) );
+ glVertex3dv( (pointer argument - 1.81879, 1.71429, 0.857143) );
+ glNormal3dv( (pointer argument - 0.691478, 0.614502, 0.378197) );
+ glVertex3dv( (pointer argument - 2, 1.50036, 0.857143) );
+ glNormal3dv( (pointer argument - 0.672373, 0.572229, 0.46954) );
+ glVertex3dv( (pointer argument - 1.9068, 1.42857, 1.14286) );
+ glNormal3dv( (pointer argument - 0.642385, 0.621518, 0.447263) );
+ glVertex3dv( (pointer argument - 1.71429, 1.65584, 1.14286) );
+ glNormal3dv( (pointer argument - 0.691478, 0.614502, 0.378197) );
+ glVertex3dv( (pointer argument - 2, 1.50036, 0.857143) );
+ glNormal3dv( (pointer argument - 0.690476, 0.588484, 0.418078) );
+ glVertex3dv( (pointer argument - 2, 1.42857, 0.969959) );
+ glNormal3dv( (pointer argument - 0.672373, 0.572229, 0.46954) );
+ glVertex3dv( (pointer argument - 1.9068, 1.42857, 1.14286) );
+ glNormal3dv( (pointer argument - 0.672373, 0.572229, 0.46954) );
+ glVertex3dv( (pointer argument - 1.9068, 1.42857, 1.14286) );
+ glNormal3dv( (pointer argument - 0.64111, 0.543998, 0.54115) );
+ glVertex3dv( (pointer argument - 1.71429, 1.42857, 1.42063) );
+ glNormal3dv( (pointer argument - 0.642385, 0.621518, 0.447263) );
+ glVertex3dv( (pointer argument - 1.71429, 1.65584, 1.14286) );
+ glNormal3dv( (pointer argument - 0.707533, 0.704594, 0.0542579) );
+ glVertex3dv( (pointer argument - 1.73109, 2, 0) );
+ glNormal3dv( (pointer argument - 0.698101, 0.695076, 0.17183) );
+ glVertex3dv( (pointer argument - 1.71429, 1.99481, 0.285714) );
+ glNormal3dv( (pointer argument - 0.700369, 0.697278, 0.144086) );
+ glVertex3dv( (pointer argument - 1.71429, 2, 0.218285) );
+ glNormal3dv( (pointer argument - 0.704594, 0.707533, 0.0542579) );
+ glVertex3dv( (pointer argument - 2, 1.73109, 0) );
+ glNormal3dv( (pointer argument - 0.698101, 0.695076, 0.17183) );
+ glVertex3dv( (pointer argument - 1.71429, 1.99481, 0.285714) );
+ glNormal3dv( (pointer argument - 0.707533, 0.704594, 0.0542579) );
+ glVertex3dv( (pointer argument - 1.73109, 2, 0) );
+ glNormal3dv( (pointer argument - 0.704594, 0.707533, 0.0542579) );
+ glVertex3dv( (pointer argument - 2, 1.73109, 0) );
+ glNormal3dv( (pointer argument - 0.695076, 0.698101, 0.17183) );
+ glVertex3dv( (pointer argument - 1.99481, 1.71429, 0.285714) );
+ glNormal3dv( (pointer argument - 0.698101, 0.695076, 0.17183) );
+ glVertex3dv( (pointer argument - 1.71429, 1.99481, 0.285714) );
+ glNormal3dv( (pointer argument - 0.704594, 0.707533, 0.0542579) );
+ glVertex3dv( (pointer argument - 2, 1.73109, 0) );
+ glNormal3dv( (pointer argument - 0.697278, 0.700369, 0.144086) );
+ glVertex3dv( (pointer argument - 2, 1.71429, 0.218285) );
+ glNormal3dv( (pointer argument - 0.695076, 0.698101, 0.17183) );
+ glVertex3dv( (pointer argument - 1.99481, 1.71429, 0.285714) );
+ glNormal3dv( (pointer argument - 0.695076, 0.698101, 0.17183) );
+ glVertex3dv( (pointer argument - 1.99481, 1.71429, 0.285714) );
+ glNormal3dv( (pointer argument - 0.679964, 0.682225, 0.268732) );
+ glVertex3dv( (pointer argument - 1.9288, 1.71429, 0.571429) );
+ glNormal3dv( (pointer argument - 0.682225, 0.679964, 0.268732) );
+ glVertex3dv( (pointer argument - 1.71429, 1.9288, 0.571429) );
+ glNormal3dv( (pointer argument - 0.698101, 0.695076, 0.17183) );
+ glVertex3dv( (pointer argument - 1.71429, 1.99481, 0.285714) );
+ glNormal3dv( (pointer argument - 0.695076, 0.698101, 0.17183) );
+ glVertex3dv( (pointer argument - 1.99481, 1.71429, 0.285714) );
+ glNormal3dv( (pointer argument - 0.682225, 0.679964, 0.268732) );
+ glVertex3dv( (pointer argument - 1.71429, 1.9288, 0.571429) );
+ glNormal3dv( (pointer argument - 0.679964, 0.682225, 0.268732) );
+ glVertex3dv( (pointer argument - 1.9288, 1.71429, 0.571429) );
+ glNormal3dv( (pointer argument - 0.659278, 0.660346, 0.359576) );
+ glVertex3dv( (pointer argument - 1.81879, 1.71429, 0.857143) );
+ glNormal3dv( (pointer argument - 0.660346, 0.659278, 0.359576) );
+ glVertex3dv( (pointer argument - 1.71429, 1.81879, 0.857143) );
+ glNormal3dv( (pointer argument - 0.682225, 0.679964, 0.268732) );
+ glVertex3dv( (pointer argument - 1.71429, 1.9288, 0.571429) );
+ glNormal3dv( (pointer argument - 0.679964, 0.682225, 0.268732) );
+ glVertex3dv( (pointer argument - 1.9288, 1.71429, 0.571429) );
+ glNormal3dv( (pointer argument - 0.660346, 0.659278, 0.359576) );
+ glVertex3dv( (pointer argument - 1.71429, 1.81879, 0.857143) );
+ glNormal3dv( (pointer argument - 0.659278, 0.660346, 0.359576) );
+ glVertex3dv( (pointer argument - 1.81879, 1.71429, 0.857143) );
+ glNormal3dv( (pointer argument - 0.642584, 0.642584, 0.41522) );
+ glVertex3dv( (pointer argument - 1.71429, 1.71429, 1.05102) );
+ glNormal3dv( (pointer argument - 0.660346, 0.659278, 0.359576) );
+ glVertex3dv( (pointer argument - 1.71429, 1.81879, 0.857143) );
+ glEnd( );
+glEndList( );
+glEnable( 2896 );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testIsosurface.0of2.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testIsosurface.0of2.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,327 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 2.5, 1, 1, 1, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glPolygonMode( 1032, 6914 );
+ glFrontFace( 2304 );
+ glBegin( 4 );
+ glColor4f( 0, 1, 0, 1 );
+ glNormal3dv( (pointer argument - 0.027159, 0.708316, 0.705373) );
+ glVertex3dv( (pointer argument - 0, 1.73109, 2) );
+ glNormal3dv( (pointer argument - 0.0839232, 0.703114, 0.706107) );
+ glVertex3dv( (pointer argument - 0.142857, 2, 1.72559) );
+ glNormal3dv( (pointer argument - 0.0839232, 0.706107, 0.703114) );
+ glVertex3dv( (pointer argument - 0.142857, 1.72559, 2) );
+ glNormal3dv( (pointer argument - 0.027159, 0.705373, 0.708316) );
+ glVertex3dv( (pointer argument - 0, 2, 1.73109) );
+ glNormal3dv( (pointer argument - 0.0839232, 0.703114, 0.706107) );
+ glVertex3dv( (pointer argument - 0.142857, 2, 1.72559) );
+ glNormal3dv( (pointer argument - 0.027159, 0.708316, 0.705373) );
+ glVertex3dv( (pointer argument - 0, 1.73109, 2) );
+ glNormal3dv( (pointer argument - 0.136468, 0.700764, 0.700118) );
+ glVertex3dv( (pointer argument - 0.285714, 1.70816, 2) );
+ glNormal3dv( (pointer argument - 0.119777, 0.703354, 0.70025) );
+ glVertex3dv( (pointer argument - 0.240762, 1.71429, 2) );
+ glNormal3dv( (pointer argument - 0.136237, 0.702033, 0.698991) );
+ glVertex3dv( (pointer argument - 0.285714, 1.71429, 1.99481) );
+ glNormal3dv( (pointer argument - 0.136237, 0.698991, 0.702033) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.119777, 0.70025, 0.703354) );
+ glVertex3dv( (pointer argument - 0.240762, 2, 1.71429) );
+ glNormal3dv( (pointer argument - 0.136468, 0.700118, 0.700764) );
+ glVertex3dv( (pointer argument - 0.285714, 2, 1.70816) );
+ glNormal3dv( (pointer argument - 0.119777, 0.70025, 0.703354) );
+ glVertex3dv( (pointer argument - 0.240762, 2, 1.71429) );
+ glNormal3dv( (pointer argument - 0.0839232, 0.706107, 0.703114) );
+ glVertex3dv( (pointer argument - 0.142857, 1.72559, 2) );
+ glNormal3dv( (pointer argument - 0.0839232, 0.703114, 0.706107) );
+ glVertex3dv( (pointer argument - 0.142857, 2, 1.72559) );
+ glNormal3dv( (pointer argument - 0.136237, 0.698991, 0.702033) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.0839232, 0.706107, 0.703114) );
+ glVertex3dv( (pointer argument - 0.142857, 1.72559, 2) );
+ glNormal3dv( (pointer argument - 0.119777, 0.70025, 0.703354) );
+ glVertex3dv( (pointer argument - 0.240762, 2, 1.71429) );
+ glNormal3dv( (pointer argument - 0.136237, 0.698991, 0.702033) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.119777, 0.703354, 0.70025) );
+ glVertex3dv( (pointer argument - 0.240762, 1.71429, 2) );
+ glNormal3dv( (pointer argument - 0.0839232, 0.706107, 0.703114) );
+ glVertex3dv( (pointer argument - 0.142857, 1.72559, 2) );
+ glNormal3dv( (pointer argument - 0.136237, 0.698991, 0.702033) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.136237, 0.702033, 0.698991) );
+ glVertex3dv( (pointer argument - 0.285714, 1.71429, 1.99481) );
+ glNormal3dv( (pointer argument - 0.119777, 0.703354, 0.70025) );
+ glVertex3dv( (pointer argument - 0.240762, 1.71429, 2) );
+ glNormal3dv( (pointer argument - 0.136468, 0.700764, 0.700118) );
+ glVertex3dv( (pointer argument - 0.285714, 1.70816, 2) );
+ glNormal3dv( (pointer argument - 0.187935, 0.695866, 0.693145) );
+ glVertex3dv( (pointer argument - 0.428571, 1.71429, 1.96731) );
+ glNormal3dv( (pointer argument - 0.189901, 0.687825, 0.700042) );
+ glVertex3dv( (pointer argument - 0.428571, 1.67569, 2) );
+ glNormal3dv( (pointer argument - 0.136237, 0.702033, 0.698991) );
+ glVertex3dv( (pointer argument - 0.285714, 1.71429, 1.99481) );
+ glNormal3dv( (pointer argument - 0.187935, 0.695866, 0.693145) );
+ glVertex3dv( (pointer argument - 0.428571, 1.71429, 1.96731) );
+ glNormal3dv( (pointer argument - 0.136468, 0.700764, 0.700118) );
+ glVertex3dv( (pointer argument - 0.285714, 1.70816, 2) );
+ glNormal3dv( (pointer argument - 0.136237, 0.698991, 0.702033) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.189901, 0.700042, 0.687825) );
+ glVertex3dv( (pointer argument - 0.428571, 2, 1.67569) );
+ glNormal3dv( (pointer argument - 0.187935, 0.693145, 0.695866) );
+ glVertex3dv( (pointer argument - 0.428571, 1.96731, 1.71429) );
+ glNormal3dv( (pointer argument - 0.136468, 0.700118, 0.700764) );
+ glVertex3dv( (pointer argument - 0.285714, 2, 1.70816) );
+ glNormal3dv( (pointer argument - 0.189901, 0.700042, 0.687825) );
+ glVertex3dv( (pointer argument - 0.428571, 2, 1.67569) );
+ glNormal3dv( (pointer argument - 0.136237, 0.698991, 0.702033) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.187935, 0.695866, 0.693145) );
+ glVertex3dv( (pointer argument - 0.428571, 1.71429, 1.96731) );
+ glNormal3dv( (pointer argument - 0.136237, 0.702033, 0.698991) );
+ glVertex3dv( (pointer argument - 0.285714, 1.71429, 1.99481) );
+ glNormal3dv( (pointer argument - 0.136237, 0.698991, 0.702033) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.187935, 0.693145, 0.695866) );
+ glVertex3dv( (pointer argument - 0.428571, 1.96731, 1.71429) );
+ glNormal3dv( (pointer argument - 0.187935, 0.695866, 0.693145) );
+ glVertex3dv( (pointer argument - 0.428571, 1.71429, 1.96731) );
+ glNormal3dv( (pointer argument - 0.136237, 0.698991, 0.702033) );
+ glVertex3dv( (pointer argument - 0.285714, 1.99481, 1.71429) );
+ glNormal3dv( (pointer argument - 0.189901, 0.687825, 0.700042) );
+ glVertex3dv( (pointer argument - 0.428571, 1.67569, 2) );
+ glNormal3dv( (pointer argument - 0.238259, 0.687882, 0.685602) );
+ glVertex3dv( (pointer argument - 0.571429, 1.71429, 1.9288) );
+ glNormal3dv( (pointer argument - 0.243554, 0.670238, 0.700065) );
+ glVertex3dv( (pointer argument - 0.571429, 1.63023, 2) );
+ glNormal3dv( (pointer argument - 0.187935, 0.695866, 0.693145) );
+ glVertex3dv( (pointer argument - 0.428571, 1.71429, 1.96731) );
+ glNormal3dv( (pointer argument - 0.238259, 0.687882, 0.685602) );
+ glVertex3dv( (pointer argument - 0.571429, 1.71429, 1.9288) );
+ glNormal3dv( (pointer argument - 0.189901, 0.687825, 0.700042) );
+ glVertex3dv( (pointer argument - 0.428571, 1.67569, 2) );
+ glNormal3dv( (pointer argument - 0.187935, 0.693145, 0.695866) );
+ glVertex3dv( (pointer argument - 0.428571, 1.96731, 1.71429) );
+ glNormal3dv( (pointer argument - 0.243554, 0.700065, 0.670238) );
+ glVertex3dv( (pointer argument - 0.571429, 2, 1.63023) );
+ glNormal3dv( (pointer argument - 0.238259, 0.685602, 0.687882) );
+ glVertex3dv( (pointer argument - 0.571429, 1.9288, 1.71429) );
+ glNormal3dv( (pointer argument - 0.189901, 0.700042, 0.687825) );
+ glVertex3dv( (pointer argument - 0.428571, 2, 1.67569) );
+ glNormal3dv( (pointer argument - 0.243554, 0.700065, 0.670238) );
+ glVertex3dv( (pointer argument - 0.571429, 2, 1.63023) );
+ glNormal3dv( (pointer argument - 0.187935, 0.693145, 0.695866) );
+ glVertex3dv( (pointer argument - 0.428571, 1.96731, 1.71429) );
+ glNormal3dv( (pointer argument - 0.238259, 0.687882, 0.685602) );
+ glVertex3dv( (pointer argument - 0.571429, 1.71429, 1.9288) );
+ glNormal3dv( (pointer argument - 0.187935, 0.695866, 0.693145) );
+ glVertex3dv( (pointer argument - 0.428571, 1.71429, 1.96731) );
+ glNormal3dv( (pointer argument - 0.187935, 0.693145, 0.695866) );
+ glVertex3dv( (pointer argument - 0.428571, 1.96731, 1.71429) );
+ glNormal3dv( (pointer argument - 0.238259, 0.685602, 0.687882) );
+ glVertex3dv( (pointer argument - 0.571429, 1.9288, 1.71429) );
+ glNormal3dv( (pointer argument - 0.238259, 0.687882, 0.685602) );
+ glVertex3dv( (pointer argument - 0.571429, 1.71429, 1.9288) );
+ glNormal3dv( (pointer argument - 0.187935, 0.693145, 0.695866) );
+ glVertex3dv( (pointer argument - 0.428571, 1.96731, 1.71429) );
+ glNormal3dv( (pointer argument - 0.243554, 0.670238, 0.700065) );
+ glVertex3dv( (pointer argument - 0.571429, 1.63023, 2) );
+ glNormal3dv( (pointer argument - 0.286768, 0.678273, 0.676542) );
+ glVertex3dv( (pointer argument - 0.714286, 1.71429, 1.8793) );
+ glNormal3dv( (pointer argument - 0.297251, 0.648115, 0.699964) );
+ glVertex3dv( (pointer argument - 0.714286, 1.57179, 2) );
+ glNormal3dv( (pointer argument - 0.238259, 0.687882, 0.685602) );
+ glVertex3dv( (pointer argument - 0.571429, 1.71429, 1.9288) );
+ glNormal3dv( (pointer argument - 0.286768, 0.678273, 0.676542) );
+ glVertex3dv( (pointer argument - 0.714286, 1.71429, 1.8793) );
+ glNormal3dv( (pointer argument - 0.243554, 0.670238, 0.700065) );
+ glVertex3dv( (pointer argument - 0.571429, 1.63023, 2) );
+ glNormal3dv( (pointer argument - 0.238259, 0.685602, 0.687882) );
+ glVertex3dv( (pointer argument - 0.571429, 1.9288, 1.71429) );
+ glNormal3dv( (pointer argument - 0.297251, 0.699964, 0.648115) );
+ glVertex3dv( (pointer argument - 0.714286, 2, 1.57179) );
+ glNormal3dv( (pointer argument - 0.286768, 0.676542, 0.678273) );
+ glVertex3dv( (pointer argument - 0.714286, 1.8793, 1.71429) );
+ glNormal3dv( (pointer argument - 0.243554, 0.700065, 0.670238) );
+ glVertex3dv( (pointer argument - 0.571429, 2, 1.63023) );
+ glNormal3dv( (pointer argument - 0.297251, 0.699964, 0.648115) );
+ glVertex3dv( (pointer argument - 0.714286, 2, 1.57179) );
+ glNormal3dv( (pointer argument - 0.238259, 0.685602, 0.687882) );
+ glVertex3dv( (pointer argument - 0.571429, 1.9288, 1.71429) );
+ glNormal3dv( (pointer argument - 0.286768, 0.678273, 0.676542) );
+ glVertex3dv( (pointer argument - 0.714286, 1.71429, 1.8793) );
+ glNormal3dv( (pointer argument - 0.238259, 0.687882, 0.685602) );
+ glVertex3dv( (pointer argument - 0.571429, 1.71429, 1.9288) );
+ glNormal3dv( (pointer argument - 0.238259, 0.685602, 0.687882) );
+ glVertex3dv( (pointer argument - 0.571429, 1.9288, 1.71429) );
+ glNormal3dv( (pointer argument - 0.286768, 0.676542, 0.678273) );
+ glVertex3dv( (pointer argument - 0.714286, 1.8793, 1.71429) );
+ glNormal3dv( (pointer argument - 0.286768, 0.678273, 0.676542) );
+ glVertex3dv( (pointer argument - 0.714286, 1.71429, 1.8793) );
+ glNormal3dv( (pointer argument - 0.238259, 0.685602, 0.687882) );
+ glVertex3dv( (pointer argument - 0.571429, 1.9288, 1.71429) );
+ glNormal3dv( (pointer argument - 0.297251, 0.648115, 0.699964) );
+ glVertex3dv( (pointer argument - 0.714286, 1.57179, 2) );
+ glNormal3dv( (pointer argument - 0.332828, 0.667332, 0.666253) );
+ glVertex3dv( (pointer argument - 0.857143, 1.71429, 1.81879) );
+ glNormal3dv( (pointer argument - 0.350471, 0.621694, 0.699604) );
+ glVertex3dv( (pointer argument - 0.857143, 1.50036, 2) );
+ glNormal3dv( (pointer argument - 0.286768, 0.678273, 0.676542) );
+ glVertex3dv( (pointer argument - 0.714286, 1.71429, 1.8793) );
+ glNormal3dv( (pointer argument - 0.332828, 0.667332, 0.666253) );
+ glVertex3dv( (pointer argument - 0.857143, 1.71429, 1.81879) );
+ glNormal3dv( (pointer argument - 0.297251, 0.648115, 0.699964) );
+ glVertex3dv( (pointer argument - 0.714286, 1.57179, 2) );
+ glNormal3dv( (pointer argument - 0.286768, 0.676542, 0.678273) );
+ glVertex3dv( (pointer argument - 0.714286, 1.8793, 1.71429) );
+ glNormal3dv( (pointer argument - 0.350471, 0.699604, 0.621694) );
+ glVertex3dv( (pointer argument - 0.857143, 2, 1.50036) );
+ glNormal3dv( (pointer argument - 0.332828, 0.666253, 0.667332) );
+ glVertex3dv( (pointer argument - 0.857143, 1.81879, 1.71429) );
+ glNormal3dv( (pointer argument - 0.297251, 0.699964, 0.648115) );
+ glVertex3dv( (pointer argument - 0.714286, 2, 1.57179) );
+ glNormal3dv( (pointer argument - 0.350471, 0.699604, 0.621694) );
+ glVertex3dv( (pointer argument - 0.857143, 2, 1.50036) );
+ glNormal3dv( (pointer argument - 0.286768, 0.676542, 0.678273) );
+ glVertex3dv( (pointer argument - 0.714286, 1.8793, 1.71429) );
+ glNormal3dv( (pointer argument - 0.332828, 0.667332, 0.666253) );
+ glVertex3dv( (pointer argument - 0.857143, 1.71429, 1.81879) );
+ glNormal3dv( (pointer argument - 0.286768, 0.678273, 0.676542) );
+ glVertex3dv( (pointer argument - 0.714286, 1.71429, 1.8793) );
+ glNormal3dv( (pointer argument - 0.286768, 0.676542, 0.678273) );
+ glVertex3dv( (pointer argument - 0.714286, 1.8793, 1.71429) );
+ glNormal3dv( (pointer argument - 0.332828, 0.666253, 0.667332) );
+ glVertex3dv( (pointer argument - 0.857143, 1.81879, 1.71429) );
+ glNormal3dv( (pointer argument - 0.332828, 0.667332, 0.666253) );
+ glVertex3dv( (pointer argument - 0.857143, 1.71429, 1.81879) );
+ glNormal3dv( (pointer argument - 0.286768, 0.676542, 0.678273) );
+ glVertex3dv( (pointer argument - 0.714286, 1.8793, 1.71429) );
+ glNormal3dv( (pointer argument - 0.356918, 0.602175, 0.713836) );
+ glVertex3dv( (pointer argument - 1, 1.41325, 2) );
+ glNormal3dv( (pointer argument - 0.355747, 0.606225, 0.711292) );
+ glVertex3dv( (pointer argument - 0.978768, 1.42857, 2) );
+ glNormal3dv( (pointer argument - 0.355629, 0.606196, 0.711375) );
+ glVertex3dv( (pointer argument - 1, 1.42857, 1.98938) );
+ glNormal3dv( (pointer argument - 0.350471, 0.621694, 0.699604) );
+ glVertex3dv( (pointer argument - 0.857143, 1.50036, 2) );
+ glNormal3dv( (pointer argument - 0.355629, 0.606196, 0.711375) );
+ glVertex3dv( (pointer argument - 1, 1.42857, 1.98938) );
+ glNormal3dv( (pointer argument - 0.355747, 0.606225, 0.711292) );
+ glVertex3dv( (pointer argument - 0.978768, 1.42857, 2) );
+ glNormal3dv( (pointer argument - 0.350471, 0.621694, 0.699604) );
+ glVertex3dv( (pointer argument - 0.857143, 1.50036, 2) );
+ glNormal3dv( (pointer argument - 0.332828, 0.667332, 0.666253) );
+ glVertex3dv( (pointer argument - 0.857143, 1.71429, 1.81879) );
+ glNormal3dv( (pointer argument - 0.355629, 0.606196, 0.711375) );
+ glVertex3dv( (pointer argument - 1, 1.42857, 1.98938) );
+ glNormal3dv( (pointer argument - 0.332828, 0.667332, 0.666253) );
+ glVertex3dv( (pointer argument - 0.857143, 1.71429, 1.81879) );
+ glNormal3dv( (pointer argument - 0.3321, 0.667145, 0.666803) );
+ glVertex3dv( (pointer argument - 1, 1.71429, 1.74737) );
+ glNormal3dv( (pointer argument - 0.355629, 0.606196, 0.711375) );
+ glVertex3dv( (pointer argument - 1, 1.42857, 1.98938) );
+ glNormal3dv( (pointer argument - 0.355629, 0.711375, 0.606196) );
+ glVertex3dv( (pointer argument - 1, 1.98938, 1.42857) );
+ glNormal3dv( (pointer argument - 0.355747, 0.711292, 0.606225) );
+ glVertex3dv( (pointer argument - 0.978768, 2, 1.42857) );
+ glNormal3dv( (pointer argument - 0.356918, 0.713836, 0.602175) );
+ glVertex3dv( (pointer argument - 1, 2, 1.41325) );
+ glNormal3dv( (pointer argument - 0.355747, 0.711292, 0.606225) );
+ glVertex3dv( (pointer argument - 0.978768, 2, 1.42857) );
+ glNormal3dv( (pointer argument - 0.332828, 0.666253, 0.667332) );
+ glVertex3dv( (pointer argument - 0.857143, 1.81879, 1.71429) );
+ glNormal3dv( (pointer argument - 0.350471, 0.699604, 0.621694) );
+ glVertex3dv( (pointer argument - 0.857143, 2, 1.50036) );
+ glNormal3dv( (pointer argument - 0.355747, 0.711292, 0.606225) );
+ glVertex3dv( (pointer argument - 0.978768, 2, 1.42857) );
+ glNormal3dv( (pointer argument - 0.355629, 0.711375, 0.606196) );
+ glVertex3dv( (pointer argument - 1, 1.98938, 1.42857) );
+ glNormal3dv( (pointer argument - 0.332828, 0.666253, 0.667332) );
+ glVertex3dv( (pointer argument - 0.857143, 1.81879, 1.71429) );
+ glNormal3dv( (pointer argument - 0.355629, 0.711375, 0.606196) );
+ glVertex3dv( (pointer argument - 1, 1.98938, 1.42857) );
+ glNormal3dv( (pointer argument - 0.3321, 0.666803, 0.667145) );
+ glVertex3dv( (pointer argument - 1, 1.74737, 1.71429) );
+ glNormal3dv( (pointer argument - 0.332828, 0.666253, 0.667332) );
+ glVertex3dv( (pointer argument - 0.857143, 1.81879, 1.71429) );
+ glNormal3dv( (pointer argument - 0.3321, 0.667145, 0.666803) );
+ glVertex3dv( (pointer argument - 1, 1.71429, 1.74737) );
+ glNormal3dv( (pointer argument - 0.332828, 0.667332, 0.666253) );
+ glVertex3dv( (pointer argument - 0.857143, 1.71429, 1.81879) );
+ glNormal3dv( (pointer argument - 0.332828, 0.666253, 0.667332) );
+ glVertex3dv( (pointer argument - 0.857143, 1.81879, 1.71429) );
+ glNormal3dv( (pointer argument - 0.3321, 0.666803, 0.667145) );
+ glVertex3dv( (pointer argument - 1, 1.74737, 1.71429) );
+ glNormal3dv( (pointer argument - 0.3321, 0.667145, 0.666803) );
+ glVertex3dv( (pointer argument - 1, 1.71429, 1.74737) );
+ glNormal3dv( (pointer argument - 0.332828, 0.666253, 0.667332) );
+ glVertex3dv( (pointer argument - 0.857143, 1.81879, 1.71429) );
+ glEnd( );
+glEndList( );
+glEnable( 2896 );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glPixelStorei( 3317, 1 );
+glRasterPos2i( 0, 0 );
+glDrawPixels( 800, 400, 6402, 5126, ptr );
+glRasterPos2i( 0, 0 );
+glDisable( 2929 );
+glDrawPixels( 800, 400, 6407, 5121, ptr );
+glEnable( 2929 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 2.5, 1, 1, 1, 0, 1, 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testIsosurface.0of2.OpenGL.1.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testIsosurface.0of2.OpenGL.1.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,1006 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 2.5, 1, 1, 1, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glPolygonMode( 1032, 6914 );
+ glFrontFace( 2304 );
+ glBegin( 4 );
+ glColor4f( 0, 1, 0, 1 );
+ glNormal3dv( (pointer argument - 0.403465, 0.58979, 0.699239) );
+ glVertex3dv( (pointer argument - 1, 1.41303, 2) );
+ glNormal3dv( (pointer argument - 0.446007, 0.580082, 0.681602) );
+ glVertex3dv( (pointer argument - 1.14286, 1.42857, 1.9068) );
+ glNormal3dv( (pointer argument - 0.45892, 0.544904, 0.700324) );
+ glVertex3dv( (pointer argument - 1.14286, 1.2941, 2) );
+ glNormal3dv( (pointer argument - 0.402052, 0.593865, 0.696906) );
+ glVertex3dv( (pointer argument - 1, 1.42857, 1.98923) );
+ glNormal3dv( (pointer argument - 0.446007, 0.580082, 0.681602) );
+ glVertex3dv( (pointer argument - 1.14286, 1.42857, 1.9068) );
+ glNormal3dv( (pointer argument - 0.403465, 0.58979, 0.699239) );
+ glVertex3dv( (pointer argument - 1, 1.41303, 2) );
+ glNormal3dv( (pointer argument - 0.424314, 0.629232, 0.650385) );
+ glVertex3dv( (pointer argument - 1.14286, 1.65584, 1.71429) );
+ glNormal3dv( (pointer argument - 0.393338, 0.649911, 0.649911) );
+ glVertex3dv( (pointer argument - 1.05706, 1.71429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.424314, 0.650385, 0.629232) );
+ glVertex3dv( (pointer argument - 1.14286, 1.71429, 1.65584) );
+ glNormal3dv( (pointer argument - 0.393338, 0.649911, 0.649911) );
+ glVertex3dv( (pointer argument - 1.05706, 1.71429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.424314, 0.629232, 0.650385) );
+ glVertex3dv( (pointer argument - 1.14286, 1.65584, 1.71429) );
+ glNormal3dv( (pointer argument - 0.446007, 0.580082, 0.681602) );
+ glVertex3dv( (pointer argument - 1.14286, 1.42857, 1.9068) );
+ glNormal3dv( (pointer argument - 0.393338, 0.649911, 0.649911) );
+ glVertex3dv( (pointer argument - 1.05706, 1.71429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.446007, 0.580082, 0.681602) );
+ glVertex3dv( (pointer argument - 1.14286, 1.42857, 1.9068) );
+ glNormal3dv( (pointer argument - 0.376423, 0.655264, 0.654931) );
+ glVertex3dv( (pointer argument - 1, 1.71429, 1.74721) );
+ glNormal3dv( (pointer argument - 0.376423, 0.655264, 0.654931) );
+ glVertex3dv( (pointer argument - 1, 1.71429, 1.74721) );
+ glNormal3dv( (pointer argument - 0.446007, 0.580082, 0.681602) );
+ glVertex3dv( (pointer argument - 1.14286, 1.42857, 1.9068) );
+ glNormal3dv( (pointer argument - 0.402052, 0.593865, 0.696906) );
+ glVertex3dv( (pointer argument - 1, 1.42857, 1.98923) );
+ glNormal3dv( (pointer argument - 0.402052, 0.696906, 0.593865) );
+ glVertex3dv( (pointer argument - 1, 1.98923, 1.42857) );
+ glNormal3dv( (pointer argument - 0.45892, 0.700324, 0.544904) );
+ glVertex3dv( (pointer argument - 1.14286, 2, 1.2941) );
+ glNormal3dv( (pointer argument - 0.446007, 0.681602, 0.580082) );
+ glVertex3dv( (pointer argument - 1.14286, 1.9068, 1.42857) );
+ glNormal3dv( (pointer argument - 0.403465, 0.699239, 0.58979) );
+ glVertex3dv( (pointer argument - 1, 2, 1.41303) );
+ glNormal3dv( (pointer argument - 0.45892, 0.700324, 0.544904) );
+ glVertex3dv( (pointer argument - 1.14286, 2, 1.2941) );
+ glNormal3dv( (pointer argument - 0.402052, 0.696906, 0.593865) );
+ glVertex3dv( (pointer argument - 1, 1.98923, 1.42857) );
+ glNormal3dv( (pointer argument - 0.424314, 0.650385, 0.629232) );
+ glVertex3dv( (pointer argument - 1.14286, 1.71429, 1.65584) );
+ glNormal3dv( (pointer argument - 0.393338, 0.649911, 0.649911) );
+ glVertex3dv( (pointer argument - 1.05706, 1.71429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.376423, 0.654931, 0.655264) );
+ glVertex3dv( (pointer argument - 1, 1.74721, 1.71429) );
+ glNormal3dv( (pointer argument - 0.424314, 0.650385, 0.629232) );
+ glVertex3dv( (pointer argument - 1.14286, 1.71429, 1.65584) );
+ glNormal3dv( (pointer argument - 0.376423, 0.654931, 0.655264) );
+ glVertex3dv( (pointer argument - 1, 1.74721, 1.71429) );
+ glNormal3dv( (pointer argument - 0.446007, 0.681602, 0.580082) );
+ glVertex3dv( (pointer argument - 1.14286, 1.9068, 1.42857) );
+ glNormal3dv( (pointer argument - 0.446007, 0.681602, 0.580082) );
+ glVertex3dv( (pointer argument - 1.14286, 1.9068, 1.42857) );
+ glNormal3dv( (pointer argument - 0.376423, 0.654931, 0.655264) );
+ glVertex3dv( (pointer argument - 1, 1.74721, 1.71429) );
+ glNormal3dv( (pointer argument - 0.402052, 0.696906, 0.593865) );
+ glVertex3dv( (pointer argument - 1, 1.98923, 1.42857) );
+ glNormal3dv( (pointer argument - 0.393338, 0.649911, 0.649911) );
+ glVertex3dv( (pointer argument - 1.05706, 1.71429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.376423, 0.655264, 0.654931) );
+ glVertex3dv( (pointer argument - 1, 1.71429, 1.74721) );
+ glNormal3dv( (pointer argument - 0.376423, 0.654931, 0.655264) );
+ glVertex3dv( (pointer argument - 1, 1.74721, 1.71429) );
+ glNormal3dv( (pointer argument - 0.45892, 0.544904, 0.700324) );
+ glVertex3dv( (pointer argument - 1.14286, 1.2941, 2) );
+ glNormal3dv( (pointer argument - 0.48617, 0.565889, 0.665888) );
+ glVertex3dv( (pointer argument - 1.28571, 1.42857, 1.81329) );
+ glNormal3dv( (pointer argument - 0.51294, 0.495713, 0.700527) );
+ glVertex3dv( (pointer argument - 1.28571, 1.15917, 2) );
+ glNormal3dv( (pointer argument - 0.446007, 0.580082, 0.681602) );
+ glVertex3dv( (pointer argument - 1.14286, 1.42857, 1.9068) );
+ glNormal3dv( (pointer argument - 0.48617, 0.565889, 0.665888) );
+ glVertex3dv( (pointer argument - 1.28571, 1.42857, 1.81329) );
+ glNormal3dv( (pointer argument - 0.45892, 0.544904, 0.700324) );
+ glVertex3dv( (pointer argument - 1.14286, 1.2941, 2) );
+ glNormal3dv( (pointer argument - 0.424314, 0.629232, 0.650385) );
+ glVertex3dv( (pointer argument - 1.14286, 1.65584, 1.71429) );
+ glNormal3dv( (pointer argument - 0.474525, 0.650936, 0.591283) );
+ glVertex3dv( (pointer argument - 1.28571, 1.71429, 1.54545) );
+ glNormal3dv( (pointer argument - 0.474525, 0.591283, 0.650936) );
+ glVertex3dv( (pointer argument - 1.28571, 1.54545, 1.71429) );
+ glNormal3dv( (pointer argument - 0.424314, 0.650385, 0.629232) );
+ glVertex3dv( (pointer argument - 1.14286, 1.71429, 1.65584) );
+ glNormal3dv( (pointer argument - 0.474525, 0.650936, 0.591283) );
+ glVertex3dv( (pointer argument - 1.28571, 1.71429, 1.54545) );
+ glNormal3dv( (pointer argument - 0.424314, 0.629232, 0.650385) );
+ glVertex3dv( (pointer argument - 1.14286, 1.65584, 1.71429) );
+ glNormal3dv( (pointer argument - 0.48617, 0.565889, 0.665888) );
+ glVertex3dv( (pointer argument - 1.28571, 1.42857, 1.81329) );
+ glNormal3dv( (pointer argument - 0.446007, 0.580082, 0.681602) );
+ glVertex3dv( (pointer argument - 1.14286, 1.42857, 1.9068) );
+ glNormal3dv( (pointer argument - 0.424314, 0.629232, 0.650385) );
+ glVertex3dv( (pointer argument - 1.14286, 1.65584, 1.71429) );
+ glNormal3dv( (pointer argument - 0.474525, 0.591283, 0.650936) );
+ glVertex3dv( (pointer argument - 1.28571, 1.54545, 1.71429) );
+ glNormal3dv( (pointer argument - 0.48617, 0.565889, 0.665888) );
+ glVertex3dv( (pointer argument - 1.28571, 1.42857, 1.81329) );
+ glNormal3dv( (pointer argument - 0.424314, 0.629232, 0.650385) );
+ glVertex3dv( (pointer argument - 1.14286, 1.65584, 1.71429) );
+ glNormal3dv( (pointer argument - 0.446007, 0.681602, 0.580082) );
+ glVertex3dv( (pointer argument - 1.14286, 1.9068, 1.42857) );
+ glNormal3dv( (pointer argument - 0.51294, 0.700527, 0.495713) );
+ glVertex3dv( (pointer argument - 1.28571, 2, 1.15917) );
+ glNormal3dv( (pointer argument - 0.48617, 0.665888, 0.565889) );
+ glVertex3dv( (pointer argument - 1.28571, 1.81329, 1.42857) );
+ glNormal3dv( (pointer argument - 0.45892, 0.700324, 0.544904) );
+ glVertex3dv( (pointer argument - 1.14286, 2, 1.2941) );
+ glNormal3dv( (pointer argument - 0.51294, 0.700527, 0.495713) );
+ glVertex3dv( (pointer argument - 1.28571, 2, 1.15917) );
+ glNormal3dv( (pointer argument - 0.446007, 0.681602, 0.580082) );
+ glVertex3dv( (pointer argument - 1.14286, 1.9068, 1.42857) );
+ glNormal3dv( (pointer argument - 0.474525, 0.650936, 0.591283) );
+ glVertex3dv( (pointer argument - 1.28571, 1.71429, 1.54545) );
+ glNormal3dv( (pointer argument - 0.424314, 0.650385, 0.629232) );
+ glVertex3dv( (pointer argument - 1.14286, 1.71429, 1.65584) );
+ glNormal3dv( (pointer argument - 0.446007, 0.681602, 0.580082) );
+ glVertex3dv( (pointer argument - 1.14286, 1.9068, 1.42857) );
+ glNormal3dv( (pointer argument - 0.48617, 0.665888, 0.565889) );
+ glVertex3dv( (pointer argument - 1.28571, 1.81329, 1.42857) );
+ glNormal3dv( (pointer argument - 0.474525, 0.650936, 0.591283) );
+ glVertex3dv( (pointer argument - 1.28571, 1.71429, 1.54545) );
+ glNormal3dv( (pointer argument - 0.446007, 0.681602, 0.580082) );
+ glVertex3dv( (pointer argument - 1.14286, 1.9068, 1.42857) );
+ glNormal3dv( (pointer argument - 0.568517, 0.425378, 0.702598) );
+ glVertex3dv( (pointer argument - 1.42857, 0.969959, 2) );
+ glNormal3dv( (pointer argument - 0.518648, 0.489927, 0.700556) );
+ glVertex3dv( (pointer argument - 1.30117, 1.14286, 2) );
+ glNormal3dv( (pointer argument - 0.552268, 0.477311, 0.683501) );
+ glVertex3dv( (pointer argument - 1.42857, 1.14286, 1.9068) );
+ glNormal3dv( (pointer argument - 0.524183, 0.549222, 0.650679) );
+ glVertex3dv( (pointer argument - 1.42857, 1.42063, 1.71429) );
+ glNormal3dv( (pointer argument - 0.521425, 0.552043, 0.650592) );
+ glVertex3dv( (pointer argument - 1.42105, 1.42857, 1.71429) );
+ glNormal3dv( (pointer argument - 0.524174, 0.552109, 0.648287) );
+ glVertex3dv( (pointer argument - 1.42857, 1.42857, 1.70779) );
+ glNormal3dv( (pointer argument - 0.521425, 0.552043, 0.650592) );
+ glVertex3dv( (pointer argument - 1.42105, 1.42857, 1.71429) );
+ glNormal3dv( (pointer argument - 0.51294, 0.495713, 0.700527) );
+ glVertex3dv( (pointer argument - 1.28571, 1.15917, 2) );
+ glNormal3dv( (pointer argument - 0.48617, 0.565889, 0.665888) );
+ glVertex3dv( (pointer argument - 1.28571, 1.42857, 1.81329) );
+ glNormal3dv( (pointer argument - 0.524183, 0.549222, 0.650679) );
+ glVertex3dv( (pointer argument - 1.42857, 1.42063, 1.71429) );
+ glNormal3dv( (pointer argument - 0.51294, 0.495713, 0.700527) );
+ glVertex3dv( (pointer argument - 1.28571, 1.15917, 2) );
+ glNormal3dv( (pointer argument - 0.521425, 0.552043, 0.650592) );
+ glVertex3dv( (pointer argument - 1.42105, 1.42857, 1.71429) );
+ glNormal3dv( (pointer argument - 0.524183, 0.549222, 0.650679) );
+ glVertex3dv( (pointer argument - 1.42857, 1.42063, 1.71429) );
+ glNormal3dv( (pointer argument - 0.518648, 0.489927, 0.700556) );
+ glVertex3dv( (pointer argument - 1.30117, 1.14286, 2) );
+ glNormal3dv( (pointer argument - 0.51294, 0.495713, 0.700527) );
+ glVertex3dv( (pointer argument - 1.28571, 1.15917, 2) );
+ glNormal3dv( (pointer argument - 0.524183, 0.549222, 0.650679) );
+ glVertex3dv( (pointer argument - 1.42857, 1.42063, 1.71429) );
+ glNormal3dv( (pointer argument - 0.552268, 0.477311, 0.683501) );
+ glVertex3dv( (pointer argument - 1.42857, 1.14286, 1.9068) );
+ glNormal3dv( (pointer argument - 0.518648, 0.489927, 0.700556) );
+ glVertex3dv( (pointer argument - 1.30117, 1.14286, 2) );
+ glNormal3dv( (pointer argument - 0.524174, 0.648287, 0.552109) );
+ glVertex3dv( (pointer argument - 1.42857, 1.70779, 1.42857) );
+ glNormal3dv( (pointer argument - 0.521425, 0.650592, 0.552043) );
+ glVertex3dv( (pointer argument - 1.42105, 1.71429, 1.42857) );
+ glNormal3dv( (pointer argument - 0.524183, 0.650679, 0.549222) );
+ glVertex3dv( (pointer argument - 1.42857, 1.71429, 1.42063) );
+ glNormal3dv( (pointer argument - 0.521425, 0.650592, 0.552043) );
+ glVertex3dv( (pointer argument - 1.42105, 1.71429, 1.42857) );
+ glNormal3dv( (pointer argument - 0.474525, 0.591283, 0.650936) );
+ glVertex3dv( (pointer argument - 1.28571, 1.54545, 1.71429) );
+ glNormal3dv( (pointer argument - 0.474525, 0.650936, 0.591283) );
+ glVertex3dv( (pointer argument - 1.28571, 1.71429, 1.54545) );
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+ glVertex3dv( (pointer argument - 1.99485, 0.285714, 1.71429) );
+ glNormal3dv( (pointer argument - 0.71787, 0.0532307, 0.694139) );
+ glVertex3dv( (pointer argument - 2, 0, 1.73094) );
+ glNormal3dv( (pointer argument - 0.709394, 0.168806, 0.684298) );
+ glVertex3dv( (pointer argument - 1.85714, 0.285714, 1.8573) );
+ glNormal3dv( (pointer argument - 0.709394, 0.168806, 0.684298) );
+ glVertex3dv( (pointer argument - 1.85714, 0.285714, 1.8573) );
+ glNormal3dv( (pointer argument - 0.71787, 0.0532307, 0.694139) );
+ glVertex3dv( (pointer argument - 2, 0, 1.73094) );
+ glNormal3dv( (pointer argument - 0.718818, 0.0532772, 0.693153) );
+ glVertex3dv( (pointer argument - 1.85714, 0, 1.8793) );
+ glNormal3dv( (pointer argument - 0.709644, 0.16894, 0.683902) );
+ glVertex3dv( (pointer argument - 2, 0.285714, 1.70797) );
+ glNormal3dv( (pointer argument - 0.693351, 0.264098, 0.67046) );
+ glVertex3dv( (pointer argument - 1.93129, 0.571429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.707497, 0.269544, 0.652258) );
+ glVertex3dv( (pointer argument - 2, 0.571429, 1.63005) );
+ glNormal3dv( (pointer argument - 0.708507, 0.168667, 0.685252) );
+ glVertex3dv( (pointer argument - 1.99485, 0.285714, 1.71429) );
+ glNormal3dv( (pointer argument - 0.693351, 0.264098, 0.67046) );
+ glVertex3dv( (pointer argument - 1.93129, 0.571429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.709644, 0.16894, 0.683902) );
+ glVertex3dv( (pointer argument - 2, 0.285714, 1.70797) );
+ glNormal3dv( (pointer argument - 0.693351, 0.264098, 0.67046) );
+ glVertex3dv( (pointer argument - 1.93129, 0.571429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.708507, 0.168667, 0.685252) );
+ glVertex3dv( (pointer argument - 1.99485, 0.285714, 1.71429) );
+ glNormal3dv( (pointer argument - 0.709394, 0.168806, 0.684298) );
+ glVertex3dv( (pointer argument - 1.85714, 0.285714, 1.8573) );
+ glNormal3dv( (pointer argument - 0.693805, 0.26421, 0.669945) );
+ glVertex3dv( (pointer argument - 1.85714, 0.571429, 1.79129) );
+ glNormal3dv( (pointer argument - 0.693351, 0.264098, 0.67046) );
+ glVertex3dv( (pointer argument - 1.93129, 0.571429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.709394, 0.168806, 0.684298) );
+ glVertex3dv( (pointer argument - 1.85714, 0.285714, 1.8573) );
+ glNormal3dv( (pointer argument - 0.678714, 0.327002, 0.656155) );
+ glVertex3dv( (pointer argument - 1.85714, 0.771429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.707497, 0.269544, 0.652258) );
+ glVertex3dv( (pointer argument - 2, 0.571429, 1.63005) );
+ glNormal3dv( (pointer argument - 0.693351, 0.264098, 0.67046) );
+ glVertex3dv( (pointer argument - 1.93129, 0.571429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.678714, 0.327002, 0.656155) );
+ glVertex3dv( (pointer argument - 1.85714, 0.771429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.678365, 0.35711, 0.641517) );
+ glVertex3dv( (pointer argument - 1.85714, 0.857143, 1.67532) );
+ glNormal3dv( (pointer argument - 0.707497, 0.269544, 0.652258) );
+ glVertex3dv( (pointer argument - 2, 0.571429, 1.63005) );
+ glNormal3dv( (pointer argument - 0.678365, 0.35711, 0.641517) );
+ glVertex3dv( (pointer argument - 1.85714, 0.857143, 1.67532) );
+ glNormal3dv( (pointer argument - 0.704995, 0.371294, 0.603265) );
+ glVertex3dv( (pointer argument - 2, 0.857143, 1.50018) );
+ glNormal3dv( (pointer argument - 0.707497, 0.269544, 0.652258) );
+ glVertex3dv( (pointer argument - 2, 0.571429, 1.63005) );
+ glNormal3dv( (pointer argument - 0.693351, 0.264098, 0.67046) );
+ glVertex3dv( (pointer argument - 1.93129, 0.571429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.693805, 0.26421, 0.669945) );
+ glVertex3dv( (pointer argument - 1.85714, 0.571429, 1.79129) );
+ glNormal3dv( (pointer argument - 0.678714, 0.327002, 0.656155) );
+ glVertex3dv( (pointer argument - 1.85714, 0.771429, 1.71429) );
+ glNormal3dv( (pointer argument - 0.704024, 0.410413, 0.577784) );
+ glVertex3dv( (pointer argument - 2, 0.969673, 1.42857) );
+ glNormal3dv( (pointer argument - 0.685772, 0.461677, 0.562647) );
+ glVertex3dv( (pointer argument - 1.91011, 1.14286, 1.42857) );
+ glNormal3dv( (pointer argument - 0.703811, 0.473955, 0.52733) );
+ glVertex3dv( (pointer argument - 2, 1.14286, 1.29387) );
+ glNormal3dv( (pointer argument - 0.685772, 0.461677, 0.562647) );
+ glVertex3dv( (pointer argument - 1.91011, 1.14286, 1.42857) );
+ glNormal3dv( (pointer argument - 0.704024, 0.410413, 0.577784) );
+ glVertex3dv( (pointer argument - 2, 0.969673, 1.42857) );
+ glNormal3dv( (pointer argument - 0.704995, 0.371294, 0.603265) );
+ glVertex3dv( (pointer argument - 2, 0.857143, 1.50018) );
+ glNormal3dv( (pointer argument - 0.685772, 0.461677, 0.562647) );
+ glVertex3dv( (pointer argument - 1.91011, 1.14286, 1.42857) );
+ glNormal3dv( (pointer argument - 0.704995, 0.371294, 0.603265) );
+ glVertex3dv( (pointer argument - 2, 0.857143, 1.50018) );
+ glNormal3dv( (pointer argument - 0.677042, 0.455725, 0.576931) );
+ glVertex3dv( (pointer argument - 1.85714, 1.14286, 1.49351) );
+ glNormal3dv( (pointer argument - 0.677042, 0.455725, 0.576931) );
+ glVertex3dv( (pointer argument - 1.85714, 1.14286, 1.49351) );
+ glNormal3dv( (pointer argument - 0.704995, 0.371294, 0.603265) );
+ glVertex3dv( (pointer argument - 2, 0.857143, 1.50018) );
+ glNormal3dv( (pointer argument - 0.678365, 0.35711, 0.641517) );
+ glVertex3dv( (pointer argument - 1.85714, 0.857143, 1.67532) );
+ glNormal3dv( (pointer argument - 0.703811, 0.52733, 0.473955) );
+ glVertex3dv( (pointer argument - 2, 1.29387, 1.14286) );
+ glNormal3dv( (pointer argument - 0.685772, 0.562647, 0.461677) );
+ glVertex3dv( (pointer argument - 1.91011, 1.42857, 1.14286) );
+ glNormal3dv( (pointer argument - 0.704024, 0.577784, 0.410413) );
+ glVertex3dv( (pointer argument - 2, 1.42857, 0.969673) );
+ glNormal3dv( (pointer argument - 0.685772, 0.562647, 0.461677) );
+ glVertex3dv( (pointer argument - 1.91011, 1.42857, 1.14286) );
+ glNormal3dv( (pointer argument - 0.676685, 0.482183, 0.5551) );
+ glVertex3dv( (pointer argument - 1.85714, 1.22222, 1.42857) );
+ glNormal3dv( (pointer argument - 0.676685, 0.5551, 0.482183) );
+ glVertex3dv( (pointer argument - 1.85714, 1.42857, 1.22222) );
+ glNormal3dv( (pointer argument - 0.703811, 0.52733, 0.473955) );
+ glVertex3dv( (pointer argument - 2, 1.29387, 1.14286) );
+ glNormal3dv( (pointer argument - 0.676685, 0.482183, 0.5551) );
+ glVertex3dv( (pointer argument - 1.85714, 1.22222, 1.42857) );
+ glNormal3dv( (pointer argument - 0.685772, 0.562647, 0.461677) );
+ glVertex3dv( (pointer argument - 1.91011, 1.42857, 1.14286) );
+ glNormal3dv( (pointer argument - 0.703811, 0.52733, 0.473955) );
+ glVertex3dv( (pointer argument - 2, 1.29387, 1.14286) );
+ glNormal3dv( (pointer argument - 0.685772, 0.461677, 0.562647) );
+ glVertex3dv( (pointer argument - 1.91011, 1.14286, 1.42857) );
+ glNormal3dv( (pointer argument - 0.676685, 0.482183, 0.5551) );
+ glVertex3dv( (pointer argument - 1.85714, 1.22222, 1.42857) );
+ glNormal3dv( (pointer argument - 0.703811, 0.52733, 0.473955) );
+ glVertex3dv( (pointer argument - 2, 1.29387, 1.14286) );
+ glNormal3dv( (pointer argument - 0.703811, 0.473955, 0.52733) );
+ glVertex3dv( (pointer argument - 2, 1.14286, 1.29387) );
+ glNormal3dv( (pointer argument - 0.685772, 0.461677, 0.562647) );
+ glVertex3dv( (pointer argument - 1.91011, 1.14286, 1.42857) );
+ glNormal3dv( (pointer argument - 0.685772, 0.461677, 0.562647) );
+ glVertex3dv( (pointer argument - 1.91011, 1.14286, 1.42857) );
+ glNormal3dv( (pointer argument - 0.677042, 0.455725, 0.576931) );
+ glVertex3dv( (pointer argument - 1.85714, 1.14286, 1.49351) );
+ glNormal3dv( (pointer argument - 0.676685, 0.482183, 0.5551) );
+ glVertex3dv( (pointer argument - 1.85714, 1.22222, 1.42857) );
+ glNormal3dv( (pointer argument - 0.709644, 0.683902, 0.16894) );
+ glVertex3dv( (pointer argument - 2, 1.70797, 0.285714) );
+ glNormal3dv( (pointer argument - 0.708507, 0.685252, 0.168667) );
+ glVertex3dv( (pointer argument - 1.99485, 1.71429, 0.285714) );
+ glNormal3dv( (pointer argument - 0.710756, 0.687438, 0.140615) );
+ glVertex3dv( (pointer argument - 2, 1.71429, 0.216286) );
+ glNormal3dv( (pointer argument - 0.707497, 0.652258, 0.269544) );
+ glVertex3dv( (pointer argument - 2, 1.63005, 0.571429) );
+ glNormal3dv( (pointer argument - 0.708507, 0.685252, 0.168667) );
+ glVertex3dv( (pointer argument - 1.99485, 1.71429, 0.285714) );
+ glNormal3dv( (pointer argument - 0.709644, 0.683902, 0.16894) );
+ glVertex3dv( (pointer argument - 2, 1.70797, 0.285714) );
+ glNormal3dv( (pointer argument - 0.693351, 0.67046, 0.264098) );
+ glVertex3dv( (pointer argument - 1.93129, 1.71429, 0.571429) );
+ glNormal3dv( (pointer argument - 0.708507, 0.685252, 0.168667) );
+ glVertex3dv( (pointer argument - 1.99485, 1.71429, 0.285714) );
+ glNormal3dv( (pointer argument - 0.707497, 0.652258, 0.269544) );
+ glVertex3dv( (pointer argument - 2, 1.63005, 0.571429) );
+ glNormal3dv( (pointer argument - 0.693351, 0.67046, 0.264098) );
+ glVertex3dv( (pointer argument - 1.93129, 1.71429, 0.571429) );
+ glNormal3dv( (pointer argument - 0.678365, 0.641517, 0.35711) );
+ glVertex3dv( (pointer argument - 1.85714, 1.67532, 0.857143) );
+ glNormal3dv( (pointer argument - 0.678714, 0.656155, 0.327002) );
+ glVertex3dv( (pointer argument - 1.85714, 1.71429, 0.771429) );
+ glNormal3dv( (pointer argument - 0.693351, 0.67046, 0.264098) );
+ glVertex3dv( (pointer argument - 1.93129, 1.71429, 0.571429) );
+ glNormal3dv( (pointer argument - 0.707497, 0.652258, 0.269544) );
+ glVertex3dv( (pointer argument - 2, 1.63005, 0.571429) );
+ glNormal3dv( (pointer argument - 0.678365, 0.641517, 0.35711) );
+ glVertex3dv( (pointer argument - 1.85714, 1.67532, 0.857143) );
+ glNormal3dv( (pointer argument - 0.707497, 0.652258, 0.269544) );
+ glVertex3dv( (pointer argument - 2, 1.63005, 0.571429) );
+ glNormal3dv( (pointer argument - 0.704995, 0.603265, 0.371294) );
+ glVertex3dv( (pointer argument - 2, 1.50018, 0.857143) );
+ glNormal3dv( (pointer argument - 0.678365, 0.641517, 0.35711) );
+ glVertex3dv( (pointer argument - 1.85714, 1.67532, 0.857143) );
+ glNormal3dv( (pointer argument - 0.704024, 0.577784, 0.410413) );
+ glVertex3dv( (pointer argument - 2, 1.42857, 0.969673) );
+ glNormal3dv( (pointer argument - 0.685772, 0.562647, 0.461677) );
+ glVertex3dv( (pointer argument - 1.91011, 1.42857, 1.14286) );
+ glNormal3dv( (pointer argument - 0.677042, 0.576931, 0.455725) );
+ glVertex3dv( (pointer argument - 1.85714, 1.49351, 1.14286) );
+ glNormal3dv( (pointer argument - 0.704024, 0.577784, 0.410413) );
+ glVertex3dv( (pointer argument - 2, 1.42857, 0.969673) );
+ glNormal3dv( (pointer argument - 0.677042, 0.576931, 0.455725) );
+ glVertex3dv( (pointer argument - 1.85714, 1.49351, 1.14286) );
+ glNormal3dv( (pointer argument - 0.704995, 0.603265, 0.371294) );
+ glVertex3dv( (pointer argument - 2, 1.50018, 0.857143) );
+ glNormal3dv( (pointer argument - 0.704995, 0.603265, 0.371294) );
+ glVertex3dv( (pointer argument - 2, 1.50018, 0.857143) );
+ glNormal3dv( (pointer argument - 0.677042, 0.576931, 0.455725) );
+ glVertex3dv( (pointer argument - 1.85714, 1.49351, 1.14286) );
+ glNormal3dv( (pointer argument - 0.678365, 0.641517, 0.35711) );
+ glVertex3dv( (pointer argument - 1.85714, 1.67532, 0.857143) );
+ glNormal3dv( (pointer argument - 0.685772, 0.562647, 0.461677) );
+ glVertex3dv( (pointer argument - 1.91011, 1.42857, 1.14286) );
+ glNormal3dv( (pointer argument - 0.676685, 0.5551, 0.482183) );
+ glVertex3dv( (pointer argument - 1.85714, 1.42857, 1.22222) );
+ glNormal3dv( (pointer argument - 0.677042, 0.576931, 0.455725) );
+ glVertex3dv( (pointer argument - 1.85714, 1.49351, 1.14286) );
+ glNormal3dv( (pointer argument - 0.710756, 0.687438, 0.140615) );
+ glVertex3dv( (pointer argument - 2, 1.71429, 0.216286) );
+ glNormal3dv( (pointer argument - 0.708507, 0.685252, 0.168667) );
+ glVertex3dv( (pointer argument - 1.99485, 1.71429, 0.285714) );
+ glNormal3dv( (pointer argument - 0.709394, 0.684298, 0.168806) );
+ glVertex3dv( (pointer argument - 1.85714, 1.8573, 0.285714) );
+ glNormal3dv( (pointer argument - 0.710756, 0.687438, 0.140615) );
+ glVertex3dv( (pointer argument - 2, 1.71429, 0.216286) );
+ glNormal3dv( (pointer argument - 0.709394, 0.684298, 0.168806) );
+ glVertex3dv( (pointer argument - 1.85714, 1.8573, 0.285714) );
+ glNormal3dv( (pointer argument - 0.71787, 0.694139, 0.0532307) );
+ glVertex3dv( (pointer argument - 2, 1.73094, 0) );
+ glNormal3dv( (pointer argument - 0.71787, 0.694139, 0.0532307) );
+ glVertex3dv( (pointer argument - 2, 1.73094, 0) );
+ glNormal3dv( (pointer argument - 0.709394, 0.684298, 0.168806) );
+ glVertex3dv( (pointer argument - 1.85714, 1.8573, 0.285714) );
+ glNormal3dv( (pointer argument - 0.718818, 0.693153, 0.0532772) );
+ glVertex3dv( (pointer argument - 1.85714, 1.8793, 0) );
+ glNormal3dv( (pointer argument - 0.708507, 0.685252, 0.168667) );
+ glVertex3dv( (pointer argument - 1.99485, 1.71429, 0.285714) );
+ glNormal3dv( (pointer argument - 0.693351, 0.67046, 0.264098) );
+ glVertex3dv( (pointer argument - 1.93129, 1.71429, 0.571429) );
+ glNormal3dv( (pointer argument - 0.693805, 0.669945, 0.26421) );
+ glVertex3dv( (pointer argument - 1.85714, 1.79129, 0.571429) );
+ glNormal3dv( (pointer argument - 0.709394, 0.684298, 0.168806) );
+ glVertex3dv( (pointer argument - 1.85714, 1.8573, 0.285714) );
+ glNormal3dv( (pointer argument - 0.708507, 0.685252, 0.168667) );
+ glVertex3dv( (pointer argument - 1.99485, 1.71429, 0.285714) );
+ glNormal3dv( (pointer argument - 0.693805, 0.669945, 0.26421) );
+ glVertex3dv( (pointer argument - 1.85714, 1.79129, 0.571429) );
+ glNormal3dv( (pointer argument - 0.693351, 0.67046, 0.264098) );
+ glVertex3dv( (pointer argument - 1.93129, 1.71429, 0.571429) );
+ glNormal3dv( (pointer argument - 0.678714, 0.656155, 0.327002) );
+ glVertex3dv( (pointer argument - 1.85714, 1.71429, 0.771429) );
+ glNormal3dv( (pointer argument - 0.693805, 0.669945, 0.26421) );
+ glVertex3dv( (pointer argument - 1.85714, 1.79129, 0.571429) );
+ glEnd( );
+glEndList( );
+glEnable( 2896 );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testScalarField2D.0of1.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testScalarField2D.0of1.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,425 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 2.5, 1, 1, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 0, 1) );
+ glBegin( 8 );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.25, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.5, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.75, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.25, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.5, 0) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.75, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.25, 0) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.25, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.5, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.5, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.75, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.75, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.25, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.25, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.5, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.5, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.75, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.75, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.25, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.25, 0) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.5, 0) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.5, 0) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.75, 0) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.75, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.25, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.25, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.5, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.5, 0) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.75, 0) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.75, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.25, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 0) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.5, 0) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 0) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.75, 0) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.25, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.5, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 0) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.75, 0) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.25, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.5, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.75, 0) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 0) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.25, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.5, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.75, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.25, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.25, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.5, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.5, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.75, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.75, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.25, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.25, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.5, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.5, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.75, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.75, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.25, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.25, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.5, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.5, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.75, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.75, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.25, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.25, 0) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.5, 0) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.5, 0) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.75, 0) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.75, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.25, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.5, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.75, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.25, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.5, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.75, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glEnd( );
+ glEnable( 2896 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testScalarField2D.0of2.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testScalarField2D.0of2.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,450 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 2.5, 1, 1, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 0, 1) );
+ glBegin( 8 );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.25, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.5, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.75, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.25, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.5, 0) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.75, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0456291, 0.00651552, 0.202083, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 0) );
+ glColor4f( 0.0456291, 0.00651552, 0.202083, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0) );
+ glColor4f( 0.0555964, 0.0168913, 0.210417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.25, 0) );
+ glColor4f( 0.0555964, 0.0168913, 0.210417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.25, 0) );
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+ glVertex3dv( (pointer argument - 0.125, 0.5, 0) );
+ glColor4f( 0.0854984, 0.0480188, 0.235417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.5, 0) );
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+ glVertex3dv( (pointer argument - 0.125, 0.75, 0) );
+ glColor4f( 0.135335, 0.0998979, 0.277083, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.75, 0) );
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+ glVertex3dv( (pointer argument - 0.125, 1, 0) );
+ glColor4f( 0.205106, 0.172529, 0.335417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1, 0) );
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+ glVertex3dv( (pointer argument - 0.125, 1.25, 0) );
+ glColor4f( 0.294812, 0.265911, 0.410417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.25, 0) );
+ glColor4f( 0.404453, 0.380045, 0.502083, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.5, 0) );
+ glColor4f( 0.404453, 0.380045, 0.502083, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.5, 0) );
+ glColor4f( 0.534028, 0.514931, 0.610417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.75, 0) );
+ glColor4f( 0.534028, 0.514931, 0.610417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.75, 0) );
+ glColor4f( 0.683282, 0.670302, 0.735203, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0) );
+ glColor4f( 0.683282, 0.670302, 0.735203, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.683282, 0.670302, 0.735203, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0) );
+ glColor4f( 0.683282, 0.670302, 0.735203, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 0) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.25, 0) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0.25, 0) );
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+ glVertex3dv( (pointer argument - 0.25, 0.5, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0.5, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.75, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0.75, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.25, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.25, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.5, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.5, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.75, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.75, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0655637, 0.0272672, 0.21875, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 0) );
+ glColor4f( 0.0655637, 0.0272672, 0.21875, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0) );
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+ glVertex3dv( (pointer argument - 0.375, 0.25, 0) );
+ glColor4f( 0.0755311, 0.037643, 0.227083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.25, 0) );
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+ glVertex3dv( (pointer argument - 0.375, 0.5, 0) );
+ glColor4f( 0.105433, 0.0687704, 0.252083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.5, 0) );
+ glColor4f( 0.15527, 0.12065, 0.29375, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0.75, 0) );
+ glColor4f( 0.15527, 0.12065, 0.29375, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.75, 0) );
+ glColor4f( 0.225041, 0.19328, 0.352083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1, 0) );
+ glColor4f( 0.225041, 0.19328, 0.352083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1, 0) );
+ glColor4f( 0.314747, 0.286663, 0.427083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.25, 0) );
+ glColor4f( 0.314747, 0.286663, 0.427083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.25, 0) );
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+ glVertex3dv( (pointer argument - 0.375, 1.5, 0) );
+ glColor4f( 0.424387, 0.400797, 0.51875, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.5, 0) );
+ glColor4f( 0.553962, 0.535682, 0.627083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.75, 0) );
+ glColor4f( 0.553962, 0.535682, 0.627083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.75, 0) );
+ glColor4f( 0.703217, 0.691054, 0.75187, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0) );
+ glColor4f( 0.703217, 0.691054, 0.75187, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.703217, 0.691054, 0.75187, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0) );
+ glColor4f( 0.703217, 0.691054, 0.75187, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.25, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0.25, 0) );
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+ glVertex3dv( (pointer argument - 0.5, 0.5, 0) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0.5, 0) );
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+ glVertex3dv( (pointer argument - 0.5, 0.75, 0) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0.75, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.25, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1.25, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.5, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1.5, 0) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.75, 0) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1.75, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.105433, 0.0687704, 0.252083, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 0) );
+ glColor4f( 0.105433, 0.0687704, 0.252083, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0) );
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+ glVertex3dv( (pointer argument - 0.625, 0.25, 0) );
+ glColor4f( 0.1154, 0.0791462, 0.260417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.25, 0) );
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+ glVertex3dv( (pointer argument - 0.625, 0.5, 0) );
+ glColor4f( 0.145302, 0.110274, 0.285417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.5, 0) );
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+ glVertex3dv( (pointer argument - 0.625, 0.75, 0) );
+ glColor4f( 0.195139, 0.162153, 0.327083, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.75, 0) );
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+ glVertex3dv( (pointer argument - 0.625, 1, 0) );
+ glColor4f( 0.26491, 0.234783, 0.385417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1, 0) );
+ glColor4f( 0.354616, 0.328166, 0.460417, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1.25, 0) );
+ glColor4f( 0.354616, 0.328166, 0.460417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.25, 0) );
+ glColor4f( 0.464257, 0.4423, 0.552083, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1.5, 0) );
+ glColor4f( 0.464257, 0.4423, 0.552083, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.5, 0) );
+ glColor4f( 0.593832, 0.577185, 0.660417, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1.75, 0) );
+ glColor4f( 0.593832, 0.577185, 0.660417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.75, 0) );
+ glColor4f( 0.743086, 0.732557, 0.785203, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0) );
+ glColor4f( 0.743086, 0.732557, 0.785203, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.743086, 0.732557, 0.785203, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0) );
+ glColor4f( 0.743086, 0.732557, 0.785203, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 0) );
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+ glVertex3dv( (pointer argument - 0.75, 0.25, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.25, 0) );
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+ glVertex3dv( (pointer argument - 0.75, 0.5, 0) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.5, 0) );
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+ glVertex3dv( (pointer argument - 0.75, 0.75, 0) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.75, 0) );
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+ glVertex3dv( (pointer argument - 0.75, 1, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.25, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.25, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.5, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.5, 0) );
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+ glVertex3dv( (pointer argument - 0.75, 1.75, 0) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.75, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.165237, 0.131025, 0.302083, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 0) );
+ glColor4f( 0.202359, 0.169669, 0.33312, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.175204, 0.141401, 0.310417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.25, 0) );
+ glColor4f( 0.212327, 0.180045, 0.341453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 0) );
+ glColor4f( 0.205106, 0.172529, 0.335417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.5, 0) );
+ glColor4f( 0.242229, 0.211172, 0.366453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 0) );
+ glColor4f( 0.254943, 0.224408, 0.377083, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.75, 0) );
+ glColor4f( 0.292065, 0.263051, 0.40812, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 0) );
+ glColor4f( 0.324714, 0.297038, 0.435417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1, 0) );
+ glColor4f( 0.361836, 0.335682, 0.466453, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 0) );
+ glColor4f( 0.41442, 0.390421, 0.510417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.25, 0) );
+ glColor4f( 0.451542, 0.429065, 0.541453, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 0) );
+ glColor4f( 0.52406, 0.504555, 0.602083, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.5, 0) );
+ glColor4f( 0.561183, 0.543199, 0.63312, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 0) );
+ glColor4f( 0.653636, 0.63944, 0.710417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.75, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 0) );
+ glColor4f( 0.80289, 0.794812, 0.835203, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.80289, 0.794812, 0.835203, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.202359, 0.169669, 0.33312, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.202359, 0.169669, 0.33312, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.212327, 0.180045, 0.341453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 0) );
+ glColor4f( 0.212327, 0.180045, 0.341453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 0) );
+ glColor4f( 0.242229, 0.211172, 0.366453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 0) );
+ glColor4f( 0.242229, 0.211172, 0.366453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 0) );
+ glColor4f( 0.292065, 0.263051, 0.40812, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 0) );
+ glColor4f( 0.292065, 0.263051, 0.40812, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 0) );
+ glColor4f( 0.361836, 0.335682, 0.466453, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 0) );
+ glColor4f( 0.361836, 0.335682, 0.466453, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 0) );
+ glColor4f( 0.451542, 0.429065, 0.541453, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 0) );
+ glColor4f( 0.451542, 0.429065, 0.541453, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 0) );
+ glColor4f( 0.561183, 0.543199, 0.63312, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 0) );
+ glColor4f( 0.561183, 0.543199, 0.63312, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glEnd( );
+ glEnable( 2896 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glPixelStorei( 3317, 1 );
+glRasterPos2i( 0, 0 );
+glDrawPixels( 800, 400, 6402, 5126, ptr );
+glRasterPos2i( 0, 0 );
+glDisable( 2929 );
+glDrawPixels( 800, 400, 6407, 5121, ptr );
+glEnable( 2929 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 2.5, 1, 1, 0, 0, 1, 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testScalarField2D.0of2.OpenGL.1.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testScalarField2D.0of2.OpenGL.1.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,421 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 2.5, 1, 1, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 0, 1) );
+ glBegin( 8 );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.25, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.5, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.75, 0) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 0) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.25, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.5, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.75, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.244975, 0.214032, 0.36875, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 0) );
+ glColor4f( 0.244975, 0.214032, 0.36875, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0) );
+ glColor4f( 0.254943, 0.224408, 0.377083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.25, 0) );
+ glColor4f( 0.254943, 0.224408, 0.377083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.25, 0) );
+ glColor4f( 0.284845, 0.255535, 0.402083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.5, 0) );
+ glColor4f( 0.284845, 0.255535, 0.402083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.5, 0) );
+ glColor4f( 0.334681, 0.307414, 0.44375, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.75, 0) );
+ glColor4f( 0.334681, 0.307414, 0.44375, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.75, 0) );
+ glColor4f( 0.404453, 0.380045, 0.502083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1, 0) );
+ glColor4f( 0.404453, 0.380045, 0.502083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1, 0) );
+ glColor4f( 0.494158, 0.473427, 0.577083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.25, 0) );
+ glColor4f( 0.494158, 0.473427, 0.577083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.25, 0) );
+ glColor4f( 0.603799, 0.587561, 0.66875, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.5, 0) );
+ glColor4f( 0.603799, 0.587561, 0.66875, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.5, 0) );
+ glColor4f( 0.733374, 0.722447, 0.777083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.75, 0) );
+ glColor4f( 0.733374, 0.722447, 0.777083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.75, 0) );
+ glColor4f( 0.882629, 0.877819, 0.90187, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0) );
+ glColor4f( 0.882629, 0.877819, 0.90187, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.882629, 0.877819, 0.90187, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0) );
+ glColor4f( 0.882629, 0.877819, 0.90187, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.25, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.25, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.5, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.5, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.75, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.75, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.25, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.25, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.5, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.5, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.75, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.75, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.344649, 0.31779, 0.452083, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 0) );
+ glColor4f( 0.344649, 0.31779, 0.452083, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0) );
+ glColor4f( 0.354616, 0.328166, 0.460417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.25, 0) );
+ glColor4f( 0.354616, 0.328166, 0.460417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.25, 0) );
+ glColor4f( 0.384518, 0.359293, 0.485417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.5, 0) );
+ glColor4f( 0.384518, 0.359293, 0.485417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.5, 0) );
+ glColor4f( 0.434355, 0.411172, 0.527083, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.75, 0) );
+ glColor4f( 0.434355, 0.411172, 0.527083, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.75, 0) );
+ glColor4f( 0.504126, 0.483803, 0.585417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1, 0) );
+ glColor4f( 0.504126, 0.483803, 0.585417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1, 0) );
+ glColor4f( 0.593832, 0.577185, 0.660417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.25, 0) );
+ glColor4f( 0.593832, 0.577185, 0.660417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.25, 0) );
+ glColor4f( 0.703472, 0.691319, 0.752083, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.5, 0) );
+ glColor4f( 0.703472, 0.691319, 0.752083, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.5, 0) );
+ glColor4f( 0.833047, 0.826205, 0.860417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.75, 0) );
+ glColor4f( 0.833047, 0.826205, 0.860417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.75, 0) );
+ glColor4f( 0.982302, 0.981577, 0.985203, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0) );
+ glColor4f( 0.982302, 0.981577, 0.985203, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.982302, 0.981577, 0.985203, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0) );
+ glColor4f( 0.982302, 0.981577, 0.985203, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.25, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.25, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.5, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.5, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.75, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.75, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.25, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.25, 0) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.5, 0) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.5, 0) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.75, 0) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.75, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.464257, 0.4423, 0.552083, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 0) );
+ glColor4f( 0.464257, 0.4423, 0.552083, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0) );
+ glColor4f( 0.474224, 0.452676, 0.560417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.25, 0) );
+ glColor4f( 0.474224, 0.452676, 0.560417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.25, 0) );
+ glColor4f( 0.504126, 0.483803, 0.585417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.5, 0) );
+ glColor4f( 0.504126, 0.483803, 0.585417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.5, 0) );
+ glColor4f( 0.553962, 0.535682, 0.627083, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.75, 0) );
+ glColor4f( 0.553962, 0.535682, 0.627083, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.75, 0) );
+ glColor4f( 0.623734, 0.608313, 0.685417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1, 0) );
+ glColor4f( 0.623734, 0.608313, 0.685417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1, 0) );
+ glColor4f( 0.71344, 0.701695, 0.760417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.25, 0) );
+ glColor4f( 0.71344, 0.701695, 0.760417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.25, 0) );
+ glColor4f( 0.82308, 0.815829, 0.852083, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.5, 0) );
+ glColor4f( 0.82308, 0.815829, 0.852083, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.5, 0) );
+ glColor4f( 0.952655, 0.950715, 0.960417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.75, 0) );
+ glColor4f( 0.952655, 0.950715, 0.960417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.75, 0) );
+ glColor4f( 0.969928, 0.907279, 0.89809, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0) );
+ glColor4f( 0.969928, 0.907279, 0.89809, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.969928, 0.907279, 0.89809, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0) );
+ glColor4f( 0.969928, 0.907279, 0.89809, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.25, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.25, 0) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.5, 0) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.5, 0) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.75, 0) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.75, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.25, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.25, 0) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.5, 0) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.5, 0) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.75, 0) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.75, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.603799, 0.587561, 0.66875, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 0) );
+ glColor4f( 0.680536, 0.667443, 0.732907, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.613766, 0.597937, 0.677083, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.25, 0) );
+ glColor4f( 0.690503, 0.677819, 0.74124, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
+ glColor4f( 0.643668, 0.629065, 0.702083, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.5, 0) );
+ glColor4f( 0.720405, 0.708946, 0.76624, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
+ glColor4f( 0.693505, 0.680944, 0.74375, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.75, 0) );
+ glColor4f( 0.770241, 0.760825, 0.807907, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.763276, 0.753574, 0.802083, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.852982, 0.846957, 0.877083, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.25, 0) );
+ glColor4f( 0.929718, 0.926838, 0.94124, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
+ glColor4f( 0.962623, 0.961091, 0.96875, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.5, 0) );
+ glColor4f( 0.988386, 0.96419, 0.960641, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.972794, 0.916115, 0.907802, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.75, 0) );
+ glColor4f( 0.950151, 0.846298, 0.831066, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.928752, 0.780318, 0.758548, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.928752, 0.780318, 0.758548, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.680536, 0.667443, 0.732907, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.680536, 0.667443, 0.732907, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.690503, 0.677819, 0.74124, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
+ glColor4f( 0.690503, 0.677819, 0.74124, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
+ glColor4f( 0.720405, 0.708946, 0.76624, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
+ glColor4f( 0.720405, 0.708946, 0.76624, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
+ glColor4f( 0.770241, 0.760825, 0.807907, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.770241, 0.760825, 0.807907, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.929718, 0.926838, 0.94124, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
+ glColor4f( 0.929718, 0.926838, 0.94124, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
+ glColor4f( 0.988386, 0.96419, 0.960641, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.988386, 0.96419, 0.960641, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.950151, 0.846298, 0.831066, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.950151, 0.846298, 0.831066, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glEnd( );
+ glEnable( 2896 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testScalarField3D.0of1.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testScalarField3D.0of1.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,2334 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 3.5, 1, 1, 1, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glEnable( 2884 );
+ glFrontFace( 2305 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 1, 0, 0) );
+ glBegin( 8 );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.25) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.25) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.5) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.5) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.75) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.75) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1.25) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.25) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1.5) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.5) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1.75) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.75) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 2) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 2) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 2) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.25) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0.25) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.5) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0.5) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.75) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0.75) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.25) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.25) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.5) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.5) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.75) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.75) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0.25) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.25) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0.5) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.5) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0.75) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.75) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.25) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.25) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.5) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.5) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.75) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.75) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.25) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.25) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.5) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.5) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.75) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.75) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.25) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.25) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.5) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.5) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.75) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.75) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.25) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0.25) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.5) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0.5) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.75) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0.75) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.25) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.25) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.5) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.5) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.75) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.75) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0.25) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0.25) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0.5) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0.5) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0.75) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0.75) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.25) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1.25) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.5) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1.5) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.75) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1.75) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0.25) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0.25) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0.5) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0.5) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0.75) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0.75) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1.25) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.25) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1.5) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.5) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1.75) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.75) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 2) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 2) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 2) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0.25) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.25) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0.5) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.5) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0.75) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.75) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.25) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.25) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.5) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.5) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.75) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.75) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.25) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.25) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.5) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.5) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.75) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.75) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.25) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.25) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.5) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.5) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.75) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.75) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 1, 0) );
+ glBegin( 8 );
+ glColor4f( 0.681046, 0.667974, 0.733333, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.681046, 0.667974, 0.733333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.25) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0.25) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.5) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0.5) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.75) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0.75) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.25) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1.25) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.5) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1.5) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.75) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1.75) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.70098, 0.688725, 0.75, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0.25) );
+ glColor4f( 0.70098, 0.688725, 0.75, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0.25) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0.5) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0.5) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0.75) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0.75) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1.25) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1.25) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1.5) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1.5) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1.75) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1.75) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0.25) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0.25) );
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+ glVertex3dv( (pointer argument - 0.5, 2, 0.5) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0.5) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0.75) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0.75) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1.25) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1.25) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1.5) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1.5) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1.75) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1.75) );
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+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
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+ glVertex3dv( (pointer argument - 0.75, 2, 0.25) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.25) );
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+ glVertex3dv( (pointer argument - 0.75, 2, 0.5) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.5) );
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+ glVertex3dv( (pointer argument - 0.75, 2, 0.75) );
+ glColor4f( 0.860458, 0.854739, 0.883333, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.75) );
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+ glVertex3dv( (pointer argument - 0.75, 2, 1) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1.25) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.25) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1.5) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.5) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1.75) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.75) );
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+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
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+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
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+ glVertex3dv( (pointer argument - 1, 2, 0.25) );
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+ glVertex3dv( (pointer argument - 1.25, 2, 0.25) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.5) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0.5) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.75) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0.75) );
+ glColor4f( 1, 1, 1, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1) );
+ glColor4f( 1, 1, 1, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.25) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1.25) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.5) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1.5) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.75) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1.75) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0.25) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0.25) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0.5) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0.5) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0.75) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0.75) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1.25) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1.25) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1.5) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1.5) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1.75) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1.75) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0.25) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0.25) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0.5) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0.5) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0.75) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0.75) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1.25) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1.25) );
+ glColor4f( 0.882353, 0.637255, 0.601307, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1.5) );
+ glColor4f( 0.882353, 0.637255, 0.601307, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1.5) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1.75) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1.75) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0.25) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0.5) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0.75) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1.25) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1.5) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.805882, 0.401471, 0.342157, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1.75) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 0, 1) );
+ glBegin( 8 );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.25, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.5, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.75, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.25, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.5, 0) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.75, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.25, 0) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.25, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.5, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.5, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.75, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.75, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.25, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.25, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.5, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.5, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.75, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.75, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.25, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.25, 0) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.5, 0) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.5, 0) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.75, 0) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.75, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.25, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.25, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.5, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.5, 0) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.75, 0) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.75, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.25, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 0) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.5, 0) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 0) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.75, 0) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.25, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.5, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 0) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.75, 0) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.25, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.5, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.75, 0) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 0) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.25, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.5, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.75, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.25, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.25, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.5, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.5, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.75, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.75, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.25, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.25, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.5, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.5, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.75, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.75, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.25, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.25, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.5, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.5, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.75, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.75, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.25, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.25, 0) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.5, 0) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.5, 0) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.75, 0) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.75, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.25, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.5, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.75, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.25, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.5, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.75, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
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+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
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+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
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+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glEnd( );
+ glEnable( 2896 );
+ glFrontFace( 2304 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 1, 0, 0) );
+ glBegin( 8 );
+ glColor4f( 0.681046, 0.667974, 0.733333, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.681046, 0.667974, 0.733333, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
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+ glVertex3dv( (pointer argument - 2, 0, 0.25) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.25) );
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+ glVertex3dv( (pointer argument - 2, 0, 0.5) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.5) );
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+ glVertex3dv( (pointer argument - 2, 0, 0.75) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.75) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.25) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.25) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.5) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.5) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.75) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.75) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
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+ glVertex3dv( (pointer argument - 2, 0.25, 0.25) );
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+ glVertex3dv( (pointer argument - 2, 0.25, 0.75) );
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+ glVertex3dv( (pointer argument - 2, 0.5, 0.75) );
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+ glVertex3dv( (pointer argument - 2, 0.25, 1) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
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+ glVertex3dv( (pointer argument - 2, 0.25, 1.25) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1.25) );
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+ glVertex3dv( (pointer argument - 2, 0.25, 1.5) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1.5) );
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+ glVertex3dv( (pointer argument - 2, 0.25, 1.75) );
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+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
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+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
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+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
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+ glVertex3dv( (pointer argument - 2, 0.5, 1.25) );
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+ glVertex3dv( (pointer argument - 2, 0.75, 1.25) );
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+ glVertex3dv( (pointer argument - 2, 0.5, 1.5) );
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+ glVertex3dv( (pointer argument - 2, 0.75, 1.5) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1.75) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1.75) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0.25) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0.25) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0.5) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0.5) );
+ glColor4f( 0.860458, 0.854739, 0.883333, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0.75) );
+ glColor4f( 0.860458, 0.854739, 0.883333, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0.75) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1.25) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1.25) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1.5) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1.5) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1.75) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1.75) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0.25) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0.25) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0.5) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0.5) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0.75) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0.75) );
+ glColor4f( 1, 1, 1, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1) );
+ glColor4f( 1, 1, 1, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1.25) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1.25) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1.5) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1.5) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1.75) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1.75) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0.25) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.25) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0.5) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.5) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0.75) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.75) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1.25) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.25) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1.5) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.5) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1.75) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.75) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.25) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.25) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.5) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.5) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.75) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.75) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.25) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.25) );
+ glColor4f( 0.882353, 0.637255, 0.601307, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.5) );
+ glColor4f( 0.882353, 0.637255, 0.601307, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.5) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.75) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.75) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.25) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.5) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.75) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.25) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.5) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.805882, 0.401471, 0.342157, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.75) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 1, 0) );
+ glBegin( 8 );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.25) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0.25) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.5) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0.5) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.75) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0.75) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1.25) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1.25) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1.5) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1.5) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1.75) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1.75) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 2) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 2) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 2) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0.25) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0.25) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0.5) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0.5) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0.75) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0.75) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1.25) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1.25) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1.5) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1.5) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1.75) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1.75) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0.25) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0.25) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0.5) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0.5) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0.75) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0.75) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1.25) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1.25) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1.5) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1.5) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1.75) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1.75) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0.25) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.25) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0.5) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.5) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0.75) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.75) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1.25) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.25) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1.5) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.5) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1.75) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.75) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.25) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0.25) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.5) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0.5) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.75) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0.75) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.25) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1.25) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.5) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1.5) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.75) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1.75) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0.25) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0.25) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0.5) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0.5) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0.75) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0.75) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1.25) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1.25) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1.5) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1.5) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1.75) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1.75) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0.25) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0.25) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0.5) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0.5) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0.75) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0.75) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1.25) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1.25) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1.5) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1.5) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1.75) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1.75) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 2) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 2) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 2) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0.25) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.25) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0.5) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.5) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0.75) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.75) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1.25) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.25) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1.5) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.5) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1.75) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.75) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.25) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.25) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.5) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.5) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.75) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.75) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.25) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.25) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.5) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.5) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.75) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.75) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 0, 1) );
+ glBegin( 8 );
+ glColor4f( 0.681046, 0.667974, 0.733333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 2) );
+ glColor4f( 0.681046, 0.667974, 0.733333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 2) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 2) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.25, 2) );
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+ glVertex3dv( (pointer argument - 0, 0.5, 2) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.5, 2) );
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+ glVertex3dv( (pointer argument - 0, 0.75, 2) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.75, 2) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 2) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1, 2) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 2) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.25, 2) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 2) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.5, 2) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 2) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.75, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 2) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 2) );
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+ glVertex3dv( (pointer argument - 0.25, 0.25, 2) );
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+ glVertex3dv( (pointer argument - 0.5, 0.25, 2) );
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+ glVertex3dv( (pointer argument - 0.25, 0.5, 2) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.5, 2) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.75, 2) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.75, 2) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1, 2) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1, 2) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.25, 2) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.25, 2) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.5, 2) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.5, 2) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.75, 2) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.75, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 2) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 2) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.25, 2) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.25, 2) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.5, 2) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.5, 2) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.75, 2) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.75, 2) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1, 2) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1, 2) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.25, 2) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.25, 2) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.5, 2) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.5, 2) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.75, 2) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.75, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 2) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.25, 2) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 2) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.5, 2) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 2) );
+ glColor4f( 0.860458, 0.854739, 0.883333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.75, 2) );
+ glColor4f( 0.860458, 0.854739, 0.883333, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 2) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1, 2) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 2) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.25, 2) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 2) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.5, 2) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 2) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.75, 2) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 2) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 2) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.25, 2) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 2) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.5, 2) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 2) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.75, 2) );
+ glColor4f( 1, 1, 1, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 2) );
+ glColor4f( 1, 1, 1, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1, 2) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 2) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.25, 2) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 2) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.5, 2) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 2) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.75, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 2) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 2) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.25, 2) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.25, 2) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.5, 2) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.5, 2) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.75, 2) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.75, 2) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1, 2) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1, 2) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.25, 2) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.25, 2) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.5, 2) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.5, 2) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.75, 2) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.75, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 2) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 2) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.25, 2) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.25, 2) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.5, 2) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.5, 2) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.75, 2) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.75, 2) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1, 2) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1, 2) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.25, 2) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.25, 2) );
+ glColor4f( 0.882353, 0.637255, 0.601307, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.5, 2) );
+ glColor4f( 0.882353, 0.637255, 0.601307, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.5, 2) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.75, 2) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.75, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.25, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.5, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.75, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.25, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.5, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.805882, 0.401471, 0.342157, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.75, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2884 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testScalarField3D.0of2.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testScalarField3D.0of2.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,2359 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 3.5, 1, 1, 1, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glEnable( 2884 );
+ glFrontFace( 2305 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 1, 0, 0) );
+ glBegin( 8 );
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+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.25) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.25) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.5) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.5) );
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+ glVertex3dv( (pointer argument - 0, 0, 0.75) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.75) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1.25) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.25) );
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+ glVertex3dv( (pointer argument - 0, 0, 1.5) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.5) );
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+ glVertex3dv( (pointer argument - 0, 0, 1.75) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.75) );
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+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 2) );
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+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0) );
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+ glVertex3dv( (pointer argument - 0, 0.25, 0.25) );
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+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
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+ glVertex3dv( (pointer argument - 0, 0.25, 0.75) );
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+ glVertex3dv( (pointer argument - 0, 0.5, 0.75) );
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+ glVertex3dv( (pointer argument - 0, 0.25, 1) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.25) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.25) );
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+ glVertex3dv( (pointer argument - 0, 0.25, 1.5) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.5) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.75) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.75) );
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+ glVertex3dv( (pointer argument - 0, 0.25, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0.25) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.25) );
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+ glVertex3dv( (pointer argument - 0, 0.5, 0.5) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.5) );
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+ glVertex3dv( (pointer argument - 0, 0.5, 0.75) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.75) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.25) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.25) );
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+ glVertex3dv( (pointer argument - 0, 0.5, 1.5) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.5) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.75) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.75) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 2) );
+ glEnd( );
+ glBegin( 8 );
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+ glVertex3dv( (pointer argument - 0, 0.75, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0) );
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+ glVertex3dv( (pointer argument - 0, 0.75, 0.25) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.25) );
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+ glVertex3dv( (pointer argument - 0, 0.75, 0.5) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.5) );
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+ glVertex3dv( (pointer argument - 0, 0.75, 0.75) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.75) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.25) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.25) );
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+ glVertex3dv( (pointer argument - 0, 0.75, 1.5) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.5) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.75) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.75) );
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+ glVertex3dv( (pointer argument - 0, 0.75, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0) );
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+ glVertex3dv( (pointer argument - 0, 1, 0.25) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0.25) );
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+ glVertex3dv( (pointer argument - 0, 1, 0.5) );
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+ glVertex3dv( (pointer argument - 0, 1.25, 0.5) );
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+ glVertex3dv( (pointer argument - 0, 1, 0.75) );
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+ glVertex3dv( (pointer argument - 0, 1.25, 0.75) );
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+ glVertex3dv( (pointer argument - 0, 1, 1) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1) );
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+ glVertex3dv( (pointer argument - 0, 1, 1.25) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.25) );
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+ glVertex3dv( (pointer argument - 0, 1, 1.5) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.5) );
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+ glVertex3dv( (pointer argument - 0, 1, 1.75) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.75) );
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+ glVertex3dv( (pointer argument - 0, 1, 2) );
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+ glVertex3dv( (pointer argument - 0, 1.25, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0.25) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0.25) );
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+ glVertex3dv( (pointer argument - 0, 1.25, 0.5) );
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+ glVertex3dv( (pointer argument - 0, 1.5, 0.5) );
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+ glVertex3dv( (pointer argument - 0, 1.25, 0.75) );
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+ glVertex3dv( (pointer argument - 0, 1.5, 0.75) );
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+ glVertex3dv( (pointer argument - 0, 1.25, 1) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1) );
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+ glVertex3dv( (pointer argument - 0, 1.25, 1.25) );
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+ glVertex3dv( (pointer argument - 0, 1.5, 1.25) );
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+ glVertex3dv( (pointer argument - 0, 1.25, 1.5) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1.5) );
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+ glVertex3dv( (pointer argument - 0, 1.25, 1.75) );
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+ glVertex3dv( (pointer argument - 0, 1.5, 1.75) );
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+ glVertex3dv( (pointer argument - 0, 1.25, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 2) );
+ glEnd( );
+ glBegin( 8 );
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+ glVertex3dv( (pointer argument - 0, 1.5, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
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+ glVertex3dv( (pointer argument - 0, 1.5, 0.25) );
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+ glVertex3dv( (pointer argument - 0, 1.75, 0.25) );
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+ glVertex3dv( (pointer argument - 0, 1.5, 0.5) );
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+ glVertex3dv( (pointer argument - 0, 1.75, 0.5) );
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+ glVertex3dv( (pointer argument - 0, 1.5, 1) );
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+ glVertex3dv( (pointer argument - 0, 1.75, 1) );
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+ glVertex3dv( (pointer argument - 0, 1.5, 1.25) );
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+ glVertex3dv( (pointer argument - 0, 1.75, 1.25) );
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+ glVertex3dv( (pointer argument - 0, 1.5, 1.5) );
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+ glVertex3dv( (pointer argument - 0, 1.75, 1.5) );
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+ glVertex3dv( (pointer argument - 0, 1.5, 1.75) );
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+ glVertex3dv( (pointer argument - 0, 1.75, 1.75) );
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+ glVertex3dv( (pointer argument - 0, 1.5, 2) );
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+ glVertex3dv( (pointer argument - 0, 1.75, 2) );
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+ glVertex3dv( (pointer argument - 0, 1.5, 2) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
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+ glVertex3dv( (pointer argument - 0, 1.75, 0.25) );
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+ glVertex3dv( (pointer argument - 0, 2, 0.25) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0.5) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.5) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0.75) );
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+ glVertex3dv( (pointer argument - 0, 2, 0.75) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.25) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.25) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.5) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.5) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.75) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.75) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.25) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.25) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.5) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.5) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.75) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.75) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.25) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.25) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.5) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.5) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.75) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.75) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 1, 0) );
+ glBegin( 8 );
+ glColor4f( 0.681046, 0.667974, 0.733333, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.681046, 0.667974, 0.733333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.25) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0.25) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.5) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0.5) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.75) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0.75) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 1) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.25) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 1.25) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.5) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 1.5) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.75) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 1.75) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.683538, 0.670568, 0.735417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0) );
+ glColor4f( 0.683538, 0.670568, 0.735417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.693505, 0.680944, 0.74375, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0.25) );
+ glColor4f( 0.693505, 0.680944, 0.74375, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0.25) );
+ glColor4f( 0.723407, 0.712071, 0.76875, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0.5) );
+ glColor4f( 0.723407, 0.712071, 0.76875, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0.5) );
+ glColor4f( 0.773243, 0.76395, 0.810417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0.75) );
+ glColor4f( 0.773243, 0.76395, 0.810417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0.75) );
+ glColor4f( 0.843015, 0.836581, 0.86875, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 1) );
+ glColor4f( 0.843015, 0.836581, 0.86875, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1) );
+ glColor4f( 0.932721, 0.929963, 0.94375, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 1.25) );
+ glColor4f( 0.932721, 0.929963, 0.94375, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1.25) );
+ glColor4f( 0.9875, 0.961458, 0.957639, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 1.5) );
+ glColor4f( 0.9875, 0.961458, 0.957639, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1.5) );
+ glColor4f( 0.949265, 0.843566, 0.828064, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 1.75) );
+ glColor4f( 0.949265, 0.843566, 0.828064, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1.75) );
+ glColor4f( 0.905222, 0.707769, 0.678809, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 2) );
+ glColor4f( 0.905222, 0.707769, 0.678809, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glColor4f( 0.905222, 0.707769, 0.678809, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 2) );
+ glColor4f( 0.905222, 0.707769, 0.678809, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0) );
+ glColor4f( 0.70098, 0.688725, 0.75, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0.25) );
+ glColor4f( 0.70098, 0.688725, 0.75, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0.25) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0.5) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0.5) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0.75) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0.75) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 1) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1.25) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 1.25) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1.5) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 1.5) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 1.75) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 1.75) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.703472, 0.691319, 0.752083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0) );
+ glColor4f( 0.703472, 0.691319, 0.752083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.71344, 0.701695, 0.760417, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0.25) );
+ glColor4f( 0.71344, 0.701695, 0.760417, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0.25) );
+ glColor4f( 0.743342, 0.732823, 0.785417, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0.5) );
+ glColor4f( 0.743342, 0.732823, 0.785417, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0.5) );
+ glColor4f( 0.793178, 0.784702, 0.827083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0.75) );
+ glColor4f( 0.793178, 0.784702, 0.827083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0.75) );
+ glColor4f( 0.862949, 0.857332, 0.885417, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 1) );
+ glColor4f( 0.862949, 0.857332, 0.885417, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1) );
+ glColor4f( 0.952655, 0.950715, 0.960417, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 1.25) );
+ glColor4f( 0.952655, 0.950715, 0.960417, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1.25) );
+ glColor4f( 0.981618, 0.943321, 0.937704, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 1.5) );
+ glColor4f( 0.981618, 0.943321, 0.937704, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1.5) );
+ glColor4f( 0.943382, 0.825429, 0.808129, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 1.75) );
+ glColor4f( 0.943382, 0.825429, 0.808129, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1.75) );
+ glColor4f( 0.89934, 0.689632, 0.658874, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 2) );
+ glColor4f( 0.89934, 0.689632, 0.658874, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glColor4f( 0.89934, 0.689632, 0.658874, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 2) );
+ glColor4f( 0.89934, 0.689632, 0.658874, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0.25) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0.25) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0.5) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0.5) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0.75) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0.75) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 1) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1.25) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 1.25) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1.5) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 1.5) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 1.75) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 1.75) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.743342, 0.732823, 0.785417, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0) );
+ glColor4f( 0.743342, 0.732823, 0.785417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.753309, 0.743199, 0.79375, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0.25) );
+ glColor4f( 0.753309, 0.743199, 0.79375, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0.25) );
+ glColor4f( 0.783211, 0.774326, 0.81875, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0.5) );
+ glColor4f( 0.783211, 0.774326, 0.81875, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0.5) );
+ glColor4f( 0.833047, 0.826205, 0.860417, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0.75) );
+ glColor4f( 0.833047, 0.826205, 0.860417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0.75) );
+ glColor4f( 0.902819, 0.898836, 0.91875, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 1) );
+ glColor4f( 0.902819, 0.898836, 0.91875, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1) );
+ glColor4f( 0.992525, 0.992218, 0.99375, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 1.25) );
+ glColor4f( 0.992525, 0.992218, 0.99375, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1.25) );
+ glColor4f( 0.969853, 0.907047, 0.897835, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 1.5) );
+ glColor4f( 0.969853, 0.907047, 0.897835, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1.5) );
+ glColor4f( 0.931618, 0.789154, 0.76826, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 1.75) );
+ glColor4f( 0.931618, 0.789154, 0.76826, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1.75) );
+ glColor4f( 0.887575, 0.653357, 0.619005, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 2) );
+ glColor4f( 0.887575, 0.653357, 0.619005, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glColor4f( 0.887575, 0.653357, 0.619005, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 2) );
+ glColor4f( 0.887575, 0.653357, 0.619005, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0.25) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0.25) );
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+ glVertex3dv( (pointer argument - 0.75, 2, 0.5) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0.5) );
+ glColor4f( 0.860458, 0.854739, 0.883333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0.75) );
+ glColor4f( 0.860458, 0.854739, 0.883333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0.75) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 1) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1.25) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 1.25) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1.5) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 1.5) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 1.75) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 1.75) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.803145, 0.795078, 0.835417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.813113, 0.805453, 0.84375, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0.25) );
+ glColor4f( 0.850235, 0.844097, 0.874787, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.25) );
+ glColor4f( 0.843015, 0.836581, 0.86875, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0.5) );
+ glColor4f( 0.880137, 0.875225, 0.899787, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.5) );
+ glColor4f( 0.892851, 0.88846, 0.910417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0.75) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.75) );
+ glColor4f( 0.962623, 0.961091, 0.96875, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 1) );
+ glColor4f( 0.999745, 0.999735, 0.999787, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1) );
+ glColor4f( 0.984559, 0.95239, 0.947672, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 1.25) );
+ glColor4f( 0.973605, 0.918614, 0.910549, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.25) );
+ glColor4f( 0.952206, 0.852635, 0.838031, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 1.5) );
+ glColor4f( 0.941252, 0.818859, 0.800909, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.5) );
+ glColor4f( 0.913971, 0.734743, 0.708456, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 1.75) );
+ glColor4f( 0.903016, 0.700967, 0.671333, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.75) );
+ glColor4f( 0.869928, 0.598945, 0.559201, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 2) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.869928, 0.598945, 0.559201, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 2) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.850235, 0.844097, 0.874787, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.25) );
+ glColor4f( 0.850235, 0.844097, 0.874787, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.25) );
+ glColor4f( 0.880137, 0.875225, 0.899787, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.5) );
+ glColor4f( 0.880137, 0.875225, 0.899787, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.5) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.75) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.75) );
+ glColor4f( 0.999745, 0.999735, 0.999787, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1) );
+ glColor4f( 0.999745, 0.999735, 0.999787, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1) );
+ glColor4f( 0.973605, 0.918614, 0.910549, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.25) );
+ glColor4f( 0.973605, 0.918614, 0.910549, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.25) );
+ glColor4f( 0.941252, 0.818859, 0.800909, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.5) );
+ glColor4f( 0.941252, 0.818859, 0.800909, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.5) );
+ glColor4f( 0.903016, 0.700967, 0.671333, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.75) );
+ glColor4f( 0.903016, 0.700967, 0.671333, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.75) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 0, 1) );
+ glBegin( 8 );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.25, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.5, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.75, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.25, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.5, 0) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.75, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0456291, 0.00651552, 0.202083, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 0) );
+ glColor4f( 0.0456291, 0.00651552, 0.202083, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0) );
+ glColor4f( 0.0555964, 0.0168913, 0.210417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.25, 0) );
+ glColor4f( 0.0555964, 0.0168913, 0.210417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.25, 0) );
+ glColor4f( 0.0854984, 0.0480188, 0.235417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.5, 0) );
+ glColor4f( 0.0854984, 0.0480188, 0.235417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.5, 0) );
+ glColor4f( 0.135335, 0.0998979, 0.277083, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.75, 0) );
+ glColor4f( 0.135335, 0.0998979, 0.277083, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.75, 0) );
+ glColor4f( 0.205106, 0.172529, 0.335417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1, 0) );
+ glColor4f( 0.205106, 0.172529, 0.335417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1, 0) );
+ glColor4f( 0.294812, 0.265911, 0.410417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.25, 0) );
+ glColor4f( 0.294812, 0.265911, 0.410417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.25, 0) );
+ glColor4f( 0.404453, 0.380045, 0.502083, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.5, 0) );
+ glColor4f( 0.404453, 0.380045, 0.502083, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.5, 0) );
+ glColor4f( 0.534028, 0.514931, 0.610417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.75, 0) );
+ glColor4f( 0.534028, 0.514931, 0.610417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.75, 0) );
+ glColor4f( 0.683282, 0.670302, 0.735203, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0) );
+ glColor4f( 0.683282, 0.670302, 0.735203, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.683282, 0.670302, 0.735203, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 0) );
+ glColor4f( 0.683282, 0.670302, 0.735203, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 0) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.25, 0) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0.25, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.5, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0.5, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.75, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0.75, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.25, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.25, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.5, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.5, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.75, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.75, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0655637, 0.0272672, 0.21875, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 0) );
+ glColor4f( 0.0655637, 0.0272672, 0.21875, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0) );
+ glColor4f( 0.0755311, 0.037643, 0.227083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0.25, 0) );
+ glColor4f( 0.0755311, 0.037643, 0.227083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.25, 0) );
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+ glVertex3dv( (pointer argument - 0.375, 0.5, 0) );
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+ glVertex3dv( (pointer argument - 0.5, 0.5, 0) );
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+ glVertex3dv( (pointer argument - 0.375, 0.75, 0) );
+ glColor4f( 0.15527, 0.12065, 0.29375, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.75, 0) );
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+ glVertex3dv( (pointer argument - 0.375, 1, 0) );
+ glColor4f( 0.225041, 0.19328, 0.352083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1, 0) );
+ glColor4f( 0.314747, 0.286663, 0.427083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.25, 0) );
+ glColor4f( 0.314747, 0.286663, 0.427083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.25, 0) );
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+ glVertex3dv( (pointer argument - 0.375, 1.5, 0) );
+ glColor4f( 0.424387, 0.400797, 0.51875, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.5, 0) );
+ glColor4f( 0.553962, 0.535682, 0.627083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.75, 0) );
+ glColor4f( 0.553962, 0.535682, 0.627083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.75, 0) );
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+ glVertex3dv( (pointer argument - 0.375, 2, 0) );
+ glColor4f( 0.703217, 0.691054, 0.75187, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.703217, 0.691054, 0.75187, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 0) );
+ glColor4f( 0.703217, 0.691054, 0.75187, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 0) );
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+ glVertex3dv( (pointer argument - 0.625, 0.25, 0) );
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+ glVertex3dv( (pointer argument - 0.5, 0.5, 0) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0.5, 0) );
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+ glVertex3dv( (pointer argument - 0.5, 0.75, 0) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0.75, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1, 0) );
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+ glVertex3dv( (pointer argument - 0.5, 1.25, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1.25, 0) );
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+ glVertex3dv( (pointer argument - 0.5, 1.5, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1.5, 0) );
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+ glVertex3dv( (pointer argument - 0.5, 1.75, 0) );
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+ glVertex3dv( (pointer argument - 0.625, 1.75, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0) );
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+ glVertex3dv( (pointer argument - 0.5, 2, 0) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.105433, 0.0687704, 0.252083, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 0) );
+ glColor4f( 0.105433, 0.0687704, 0.252083, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0) );
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+ glVertex3dv( (pointer argument - 0.625, 0.25, 0) );
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+ glVertex3dv( (pointer argument - 0.75, 0.25, 0) );
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+ glVertex3dv( (pointer argument - 0.625, 0.5, 0) );
+ glColor4f( 0.145302, 0.110274, 0.285417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.5, 0) );
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+ glVertex3dv( (pointer argument - 0.625, 0.75, 0) );
+ glColor4f( 0.195139, 0.162153, 0.327083, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.75, 0) );
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+ glVertex3dv( (pointer argument - 0.625, 1, 0) );
+ glColor4f( 0.26491, 0.234783, 0.385417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1, 0) );
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+ glVertex3dv( (pointer argument - 0.625, 1.25, 0) );
+ glColor4f( 0.354616, 0.328166, 0.460417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.25, 0) );
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+ glVertex3dv( (pointer argument - 0.625, 1.5, 0) );
+ glColor4f( 0.464257, 0.4423, 0.552083, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.5, 0) );
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+ glVertex3dv( (pointer argument - 0.625, 1.75, 0) );
+ glColor4f( 0.593832, 0.577185, 0.660417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.75, 0) );
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+ glVertex3dv( (pointer argument - 0.625, 2, 0) );
+ glColor4f( 0.743086, 0.732557, 0.785203, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.743086, 0.732557, 0.785203, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 0) );
+ glColor4f( 0.743086, 0.732557, 0.785203, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 0) );
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+ glVertex3dv( (pointer argument - 0.75, 0.25, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.25, 0) );
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+ glVertex3dv( (pointer argument - 0.75, 0.5, 0) );
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+ glVertex3dv( (pointer argument - 0.875, 0.5, 0) );
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+ glVertex3dv( (pointer argument - 0.75, 0.75, 0) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.75, 0) );
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+ glVertex3dv( (pointer argument - 0.75, 1, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.25, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.25, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.5, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.5, 0) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.75, 0) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.75, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 0) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.165237, 0.131025, 0.302083, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 0) );
+ glColor4f( 0.202359, 0.169669, 0.33312, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.175204, 0.141401, 0.310417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.25, 0) );
+ glColor4f( 0.212327, 0.180045, 0.341453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 0) );
+ glColor4f( 0.205106, 0.172529, 0.335417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.5, 0) );
+ glColor4f( 0.242229, 0.211172, 0.366453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 0) );
+ glColor4f( 0.254943, 0.224408, 0.377083, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.75, 0) );
+ glColor4f( 0.292065, 0.263051, 0.40812, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 0) );
+ glColor4f( 0.324714, 0.297038, 0.435417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1, 0) );
+ glColor4f( 0.361836, 0.335682, 0.466453, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 0) );
+ glColor4f( 0.41442, 0.390421, 0.510417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.25, 0) );
+ glColor4f( 0.451542, 0.429065, 0.541453, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 0) );
+ glColor4f( 0.52406, 0.504555, 0.602083, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.5, 0) );
+ glColor4f( 0.561183, 0.543199, 0.63312, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 0) );
+ glColor4f( 0.653636, 0.63944, 0.710417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.75, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 0) );
+ glColor4f( 0.80289, 0.794812, 0.835203, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.80289, 0.794812, 0.835203, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.202359, 0.169669, 0.33312, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.202359, 0.169669, 0.33312, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.212327, 0.180045, 0.341453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 0) );
+ glColor4f( 0.212327, 0.180045, 0.341453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 0) );
+ glColor4f( 0.242229, 0.211172, 0.366453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 0) );
+ glColor4f( 0.242229, 0.211172, 0.366453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 0) );
+ glColor4f( 0.292065, 0.263051, 0.40812, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 0) );
+ glColor4f( 0.292065, 0.263051, 0.40812, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 0) );
+ glColor4f( 0.361836, 0.335682, 0.466453, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 0) );
+ glColor4f( 0.361836, 0.335682, 0.466453, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 0) );
+ glColor4f( 0.451542, 0.429065, 0.541453, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 0) );
+ glColor4f( 0.451542, 0.429065, 0.541453, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 0) );
+ glColor4f( 0.561183, 0.543199, 0.63312, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 0) );
+ glColor4f( 0.561183, 0.543199, 0.63312, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glEnd( );
+ glEnable( 2896 );
+ glFrontFace( 2304 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 1, 0, 0) );
+ glBegin( 8 );
+ glColor4f( 0.681046, 0.667974, 0.733333, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.681046, 0.667974, 0.733333, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.25) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.25) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.5) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.5) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.75) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.75) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.25) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.25) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.5) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.5) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.75) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.75) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
+ glColor4f( 0.70098, 0.688725, 0.75, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.25) );
+ glColor4f( 0.70098, 0.688725, 0.75, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0.25) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.5) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0.5) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.75) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0.75) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.25) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1.25) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.5) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1.5) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.75) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1.75) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0.25) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0.25) );
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+ glVertex3dv( (pointer argument - 2, 0.5, 0.5) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0.5) );
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+ glVertex3dv( (pointer argument - 2, 0.75, 0.75) );
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+ glVertex3dv( (pointer argument - 2, 0.5, 1) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1) );
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+ glVertex3dv( (pointer argument - 2, 0.5, 1.25) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1.25) );
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+ glVertex3dv( (pointer argument - 2, 0.5, 1.5) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1.5) );
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+ glVertex3dv( (pointer argument - 2, 0.5, 1.75) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1.75) );
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+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
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+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
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+ glVertex3dv( (pointer argument - 2, 0.75, 0.25) );
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+ glVertex3dv( (pointer argument - 2, 1, 0.25) );
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+ glVertex3dv( (pointer argument - 2, 0.75, 0.5) );
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+ glVertex3dv( (pointer argument - 2, 1, 0.5) );
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+ glVertex3dv( (pointer argument - 2, 0.75, 0.75) );
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+ glVertex3dv( (pointer argument - 2, 1, 0.75) );
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+ glVertex3dv( (pointer argument - 2, 0.75, 1) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1.25) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1.25) );
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+ glVertex3dv( (pointer argument - 2, 0.75, 1.5) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1.5) );
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+ glVertex3dv( (pointer argument - 2, 0.75, 1.75) );
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+ glVertex3dv( (pointer argument - 2, 1, 1.75) );
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+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
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+ glVertex3dv( (pointer argument - 2, 1, 2) );
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+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
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+ glVertex3dv( (pointer argument - 2, 1, 0.75) );
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+ glVertex3dv( (pointer argument - 2, 1.25, 0.75) );
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+ glVertex3dv( (pointer argument - 2, 1, 1) );
+ glColor4f( 1, 1, 1, 1 );
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+ glVertex3dv( (pointer argument - 2, 1.25, 1.25) );
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+ glVertex3dv( (pointer argument - 2, 1.25, 1.5) );
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+ glVertex3dv( (pointer argument - 2, 1.25, 1.75) );
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+ glVertex3dv( (pointer argument - 2, 1, 2) );
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+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
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+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
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+ glVertex3dv( (pointer argument - 2, 1.25, 0.25) );
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+ glVertex3dv( (pointer argument - 2, 1.25, 0.5) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.5) );
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+ glVertex3dv( (pointer argument - 2, 1.25, 0.75) );
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+ glVertex3dv( (pointer argument - 2, 1.5, 0.75) );
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+ glVertex3dv( (pointer argument - 2, 1.25, 1) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1) );
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+ glVertex3dv( (pointer argument - 2, 1.25, 1.25) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.25) );
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+ glVertex3dv( (pointer argument - 2, 1.25, 1.5) );
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+ glVertex3dv( (pointer argument - 2, 1.5, 1.5) );
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+ glVertex3dv( (pointer argument - 2, 1.25, 1.75) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.75) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.25) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.25) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.5) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.5) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.75) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.75) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.25) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.25) );
+ glColor4f( 0.882353, 0.637255, 0.601307, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.5) );
+ glColor4f( 0.882353, 0.637255, 0.601307, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.5) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.75) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.75) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.25) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.5) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.75) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.25) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.5) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.805882, 0.401471, 0.342157, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.75) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 1, 0) );
+ glBegin( 8 );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.25) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 0.25) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.5) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 0.5) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.75) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 0.75) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 1) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1.25) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 1.25) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1.5) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 1.5) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1.75) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 1.75) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 2) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 2) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 2) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0456291, 0.00651552, 0.202083, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 0) );
+ glColor4f( 0.0456291, 0.00651552, 0.202083, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0) );
+ glColor4f( 0.0555964, 0.0168913, 0.210417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 0.25) );
+ glColor4f( 0.0555964, 0.0168913, 0.210417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0.25) );
+ glColor4f( 0.0854984, 0.0480188, 0.235417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 0.5) );
+ glColor4f( 0.0854984, 0.0480188, 0.235417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0.5) );
+ glColor4f( 0.135335, 0.0998979, 0.277083, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 0.75) );
+ glColor4f( 0.135335, 0.0998979, 0.277083, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0.75) );
+ glColor4f( 0.205106, 0.172529, 0.335417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 1) );
+ glColor4f( 0.205106, 0.172529, 0.335417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1) );
+ glColor4f( 0.294812, 0.265911, 0.410417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 1.25) );
+ glColor4f( 0.294812, 0.265911, 0.410417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1.25) );
+ glColor4f( 0.404453, 0.380045, 0.502083, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 1.5) );
+ glColor4f( 0.404453, 0.380045, 0.502083, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1.5) );
+ glColor4f( 0.534028, 0.514931, 0.610417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 1.75) );
+ glColor4f( 0.534028, 0.514931, 0.610417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1.75) );
+ glColor4f( 0.683282, 0.670302, 0.735203, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 2) );
+ glColor4f( 0.683282, 0.670302, 0.735203, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 2) );
+ glColor4f( 0.683282, 0.670302, 0.735203, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 2) );
+ glColor4f( 0.683282, 0.670302, 0.735203, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 0) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0.25) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 0.25) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0.5) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 0.5) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 0.75) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 0.75) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 1) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1.25) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 1.25) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1.5) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 1.5) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 1.75) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 1.75) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0655637, 0.0272672, 0.21875, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 0) );
+ glColor4f( 0.0655637, 0.0272672, 0.21875, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0) );
+ glColor4f( 0.0755311, 0.037643, 0.227083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 0.25) );
+ glColor4f( 0.0755311, 0.037643, 0.227083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0.25) );
+ glColor4f( 0.105433, 0.0687704, 0.252083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 0.5) );
+ glColor4f( 0.105433, 0.0687704, 0.252083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0.5) );
+ glColor4f( 0.15527, 0.12065, 0.29375, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 0.75) );
+ glColor4f( 0.15527, 0.12065, 0.29375, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0.75) );
+ glColor4f( 0.225041, 0.19328, 0.352083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 1) );
+ glColor4f( 0.225041, 0.19328, 0.352083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1) );
+ glColor4f( 0.314747, 0.286663, 0.427083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 1.25) );
+ glColor4f( 0.314747, 0.286663, 0.427083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1.25) );
+ glColor4f( 0.424387, 0.400797, 0.51875, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 1.5) );
+ glColor4f( 0.424387, 0.400797, 0.51875, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1.5) );
+ glColor4f( 0.553962, 0.535682, 0.627083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 1.75) );
+ glColor4f( 0.553962, 0.535682, 0.627083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1.75) );
+ glColor4f( 0.703217, 0.691054, 0.75187, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 2) );
+ glColor4f( 0.703217, 0.691054, 0.75187, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 2) );
+ glColor4f( 0.703217, 0.691054, 0.75187, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 2) );
+ glColor4f( 0.703217, 0.691054, 0.75187, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0.25) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 0.25) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0.5) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 0.5) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 0.75) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 0.75) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 1) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1.25) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 1.25) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1.5) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 1.5) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 1.75) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 1.75) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.105433, 0.0687704, 0.252083, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 0) );
+ glColor4f( 0.105433, 0.0687704, 0.252083, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0) );
+ glColor4f( 0.1154, 0.0791462, 0.260417, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 0.25) );
+ glColor4f( 0.1154, 0.0791462, 0.260417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0.25) );
+ glColor4f( 0.145302, 0.110274, 0.285417, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 0.5) );
+ glColor4f( 0.145302, 0.110274, 0.285417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0.5) );
+ glColor4f( 0.195139, 0.162153, 0.327083, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 0.75) );
+ glColor4f( 0.195139, 0.162153, 0.327083, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0.75) );
+ glColor4f( 0.26491, 0.234783, 0.385417, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 1) );
+ glColor4f( 0.26491, 0.234783, 0.385417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1) );
+ glColor4f( 0.354616, 0.328166, 0.460417, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 1.25) );
+ glColor4f( 0.354616, 0.328166, 0.460417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1.25) );
+ glColor4f( 0.464257, 0.4423, 0.552083, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 1.5) );
+ glColor4f( 0.464257, 0.4423, 0.552083, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1.5) );
+ glColor4f( 0.593832, 0.577185, 0.660417, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 1.75) );
+ glColor4f( 0.593832, 0.577185, 0.660417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1.75) );
+ glColor4f( 0.743086, 0.732557, 0.785203, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 2) );
+ glColor4f( 0.743086, 0.732557, 0.785203, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 2) );
+ glColor4f( 0.743086, 0.732557, 0.785203, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 2) );
+ glColor4f( 0.743086, 0.732557, 0.785203, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0.25) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 0.25) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0.5) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 0.5) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 0.75) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 0.75) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 1) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1.25) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 1.25) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1.5) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 1.5) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 1.75) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 1.75) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.165237, 0.131025, 0.302083, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 0) );
+ glColor4f( 0.202359, 0.169669, 0.33312, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.175204, 0.141401, 0.310417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 0.25) );
+ glColor4f( 0.212327, 0.180045, 0.341453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.25) );
+ glColor4f( 0.205106, 0.172529, 0.335417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 0.5) );
+ glColor4f( 0.242229, 0.211172, 0.366453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.5) );
+ glColor4f( 0.254943, 0.224408, 0.377083, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 0.75) );
+ glColor4f( 0.292065, 0.263051, 0.40812, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.75) );
+ glColor4f( 0.324714, 0.297038, 0.435417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 1) );
+ glColor4f( 0.361836, 0.335682, 0.466453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1) );
+ glColor4f( 0.41442, 0.390421, 0.510417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 1.25) );
+ glColor4f( 0.451542, 0.429065, 0.541453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.25) );
+ glColor4f( 0.52406, 0.504555, 0.602083, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 1.5) );
+ glColor4f( 0.561183, 0.543199, 0.63312, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.5) );
+ glColor4f( 0.653636, 0.63944, 0.710417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 1.75) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.75) );
+ glColor4f( 0.80289, 0.794812, 0.835203, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 2) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.80289, 0.794812, 0.835203, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 2) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.202359, 0.169669, 0.33312, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.202359, 0.169669, 0.33312, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.212327, 0.180045, 0.341453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.25) );
+ glColor4f( 0.212327, 0.180045, 0.341453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.25) );
+ glColor4f( 0.242229, 0.211172, 0.366453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.5) );
+ glColor4f( 0.242229, 0.211172, 0.366453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.5) );
+ glColor4f( 0.292065, 0.263051, 0.40812, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.75) );
+ glColor4f( 0.292065, 0.263051, 0.40812, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.75) );
+ glColor4f( 0.361836, 0.335682, 0.466453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1) );
+ glColor4f( 0.361836, 0.335682, 0.466453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1) );
+ glColor4f( 0.451542, 0.429065, 0.541453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.25) );
+ glColor4f( 0.451542, 0.429065, 0.541453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.25) );
+ glColor4f( 0.561183, 0.543199, 0.63312, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.5) );
+ glColor4f( 0.561183, 0.543199, 0.63312, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.5) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.75) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.75) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 0, 1) );
+ glBegin( 8 );
+ glColor4f( 0.681046, 0.667974, 0.733333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 2) );
+ glColor4f( 0.681046, 0.667974, 0.733333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 2) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 2) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.25, 2) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 2) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.5, 2) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 2) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.75, 2) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 2) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1, 2) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 2) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.25, 2) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 2) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.5, 2) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 2) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.75, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.683538, 0.670568, 0.735417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0, 2) );
+ glColor4f( 0.683538, 0.670568, 0.735417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 2) );
+ glColor4f( 0.693505, 0.680944, 0.74375, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.25, 2) );
+ glColor4f( 0.693505, 0.680944, 0.74375, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.25, 2) );
+ glColor4f( 0.723407, 0.712071, 0.76875, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.5, 2) );
+ glColor4f( 0.723407, 0.712071, 0.76875, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.5, 2) );
+ glColor4f( 0.773243, 0.76395, 0.810417, 1 );
+ glVertex3dv( (pointer argument - 0.125, 0.75, 2) );
+ glColor4f( 0.773243, 0.76395, 0.810417, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.75, 2) );
+ glColor4f( 0.843015, 0.836581, 0.86875, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1, 2) );
+ glColor4f( 0.843015, 0.836581, 0.86875, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1, 2) );
+ glColor4f( 0.932721, 0.929963, 0.94375, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.25, 2) );
+ glColor4f( 0.932721, 0.929963, 0.94375, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.25, 2) );
+ glColor4f( 0.9875, 0.961458, 0.957639, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.5, 2) );
+ glColor4f( 0.9875, 0.961458, 0.957639, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.5, 2) );
+ glColor4f( 0.949265, 0.843566, 0.828064, 1 );
+ glVertex3dv( (pointer argument - 0.125, 1.75, 2) );
+ glColor4f( 0.949265, 0.843566, 0.828064, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.75, 2) );
+ glColor4f( 0.905222, 0.707769, 0.678809, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 2) );
+ glColor4f( 0.905222, 0.707769, 0.678809, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glColor4f( 0.905222, 0.707769, 0.678809, 1 );
+ glVertex3dv( (pointer argument - 0.125, 2, 2) );
+ glColor4f( 0.905222, 0.707769, 0.678809, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0, 2) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 2) );
+ glColor4f( 0.70098, 0.688725, 0.75, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.25, 2) );
+ glColor4f( 0.70098, 0.688725, 0.75, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0.25, 2) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.5, 2) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0.5, 2) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0.25, 0.75, 2) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0.75, 2) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1, 2) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1, 2) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.25, 2) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.25, 2) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.5, 2) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.5, 2) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 0.25, 1.75, 2) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.75, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.25, 2, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.703472, 0.691319, 0.752083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0, 2) );
+ glColor4f( 0.703472, 0.691319, 0.752083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 2) );
+ glColor4f( 0.71344, 0.701695, 0.760417, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0.25, 2) );
+ glColor4f( 0.71344, 0.701695, 0.760417, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.25, 2) );
+ glColor4f( 0.743342, 0.732823, 0.785417, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0.5, 2) );
+ glColor4f( 0.743342, 0.732823, 0.785417, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.5, 2) );
+ glColor4f( 0.793178, 0.784702, 0.827083, 1 );
+ glVertex3dv( (pointer argument - 0.375, 0.75, 2) );
+ glColor4f( 0.793178, 0.784702, 0.827083, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.75, 2) );
+ glColor4f( 0.862949, 0.857332, 0.885417, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1, 2) );
+ glColor4f( 0.862949, 0.857332, 0.885417, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1, 2) );
+ glColor4f( 0.952655, 0.950715, 0.960417, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.25, 2) );
+ glColor4f( 0.952655, 0.950715, 0.960417, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.25, 2) );
+ glColor4f( 0.981618, 0.943321, 0.937704, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.5, 2) );
+ glColor4f( 0.981618, 0.943321, 0.937704, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.5, 2) );
+ glColor4f( 0.943382, 0.825429, 0.808129, 1 );
+ glVertex3dv( (pointer argument - 0.375, 1.75, 2) );
+ glColor4f( 0.943382, 0.825429, 0.808129, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.75, 2) );
+ glColor4f( 0.89934, 0.689632, 0.658874, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 2) );
+ glColor4f( 0.89934, 0.689632, 0.658874, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glColor4f( 0.89934, 0.689632, 0.658874, 1 );
+ glVertex3dv( (pointer argument - 0.375, 2, 2) );
+ glColor4f( 0.89934, 0.689632, 0.658874, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0, 2) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 2) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.25, 2) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0.25, 2) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.5, 2) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0.5, 2) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 0.5, 0.75, 2) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0.75, 2) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1, 2) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1, 2) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.25, 2) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1.25, 2) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.5, 2) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1.5, 2) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 0.5, 1.75, 2) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1.75, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.5, 2, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.743342, 0.732823, 0.785417, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0, 2) );
+ glColor4f( 0.743342, 0.732823, 0.785417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 2) );
+ glColor4f( 0.753309, 0.743199, 0.79375, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0.25, 2) );
+ glColor4f( 0.753309, 0.743199, 0.79375, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.25, 2) );
+ glColor4f( 0.783211, 0.774326, 0.81875, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0.5, 2) );
+ glColor4f( 0.783211, 0.774326, 0.81875, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.5, 2) );
+ glColor4f( 0.833047, 0.826205, 0.860417, 1 );
+ glVertex3dv( (pointer argument - 0.625, 0.75, 2) );
+ glColor4f( 0.833047, 0.826205, 0.860417, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.75, 2) );
+ glColor4f( 0.902819, 0.898836, 0.91875, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1, 2) );
+ glColor4f( 0.902819, 0.898836, 0.91875, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1, 2) );
+ glColor4f( 0.992525, 0.992218, 0.99375, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1.25, 2) );
+ glColor4f( 0.992525, 0.992218, 0.99375, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.25, 2) );
+ glColor4f( 0.969853, 0.907047, 0.897835, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1.5, 2) );
+ glColor4f( 0.969853, 0.907047, 0.897835, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.5, 2) );
+ glColor4f( 0.931618, 0.789154, 0.76826, 1 );
+ glVertex3dv( (pointer argument - 0.625, 1.75, 2) );
+ glColor4f( 0.931618, 0.789154, 0.76826, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.75, 2) );
+ glColor4f( 0.887575, 0.653357, 0.619005, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 2) );
+ glColor4f( 0.887575, 0.653357, 0.619005, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glColor4f( 0.887575, 0.653357, 0.619005, 1 );
+ glVertex3dv( (pointer argument - 0.625, 2, 2) );
+ glColor4f( 0.887575, 0.653357, 0.619005, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0, 2) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 2) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.25, 2) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.25, 2) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.5, 2) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.5, 2) );
+ glColor4f( 0.860458, 0.854739, 0.883333, 1 );
+ glVertex3dv( (pointer argument - 0.75, 0.75, 2) );
+ glColor4f( 0.860458, 0.854739, 0.883333, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.75, 2) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1, 2) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1, 2) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.25, 2) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.25, 2) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.5, 2) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.5, 2) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 0.75, 1.75, 2) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.75, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 0.75, 2, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.803145, 0.795078, 0.835417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.813113, 0.805453, 0.84375, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.25, 2) );
+ glColor4f( 0.850235, 0.844097, 0.874787, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 2) );
+ glColor4f( 0.843015, 0.836581, 0.86875, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.5, 2) );
+ glColor4f( 0.880137, 0.875225, 0.899787, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 2) );
+ glColor4f( 0.892851, 0.88846, 0.910417, 1 );
+ glVertex3dv( (pointer argument - 0.875, 0.75, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 2) );
+ glColor4f( 0.962623, 0.961091, 0.96875, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1, 2) );
+ glColor4f( 0.999745, 0.999735, 0.999787, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 2) );
+ glColor4f( 0.984559, 0.95239, 0.947672, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.25, 2) );
+ glColor4f( 0.973605, 0.918614, 0.910549, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 2) );
+ glColor4f( 0.952206, 0.852635, 0.838031, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.5, 2) );
+ glColor4f( 0.941252, 0.818859, 0.800909, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 2) );
+ glColor4f( 0.913971, 0.734743, 0.708456, 1 );
+ glVertex3dv( (pointer argument - 0.875, 1.75, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671333, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 2) );
+ glColor4f( 0.869928, 0.598945, 0.559201, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 2) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.869928, 0.598945, 0.559201, 1 );
+ glVertex3dv( (pointer argument - 0.875, 2, 2) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.850235, 0.844097, 0.874787, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 2) );
+ glColor4f( 0.850235, 0.844097, 0.874787, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 2) );
+ glColor4f( 0.880137, 0.875225, 0.899787, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 2) );
+ glColor4f( 0.880137, 0.875225, 0.899787, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 2) );
+ glColor4f( 0.999745, 0.999735, 0.999787, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 2) );
+ glColor4f( 0.999745, 0.999735, 0.999787, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 2) );
+ glColor4f( 0.973605, 0.918614, 0.910549, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 2) );
+ glColor4f( 0.973605, 0.918614, 0.910549, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 2) );
+ glColor4f( 0.941252, 0.818859, 0.800909, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 2) );
+ glColor4f( 0.941252, 0.818859, 0.800909, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671333, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671333, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 2) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2884 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glPixelStorei( 3317, 1 );
+glRasterPos2i( 0, 0 );
+glDrawPixels( 800, 400, 6402, 5126, ptr );
+glRasterPos2i( 0, 0 );
+glDisable( 2929 );
+glDrawPixels( 800, 400, 6407, 5121, ptr );
+glEnable( 2929 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 3.5, 1, 1, 1, 0, 1, 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testScalarField3D.0of2.OpenGL.1.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testScalarField3D.0of2.OpenGL.1.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,2330 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 1, 1, 3.5, 1, 1, 1, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glEnable( 2884 );
+ glFrontFace( 2305 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 1, 0, 0) );
+ glBegin( 8 );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glColor4f( 0.0431373, 0.00392157, 0.2, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.25) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.25) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.5) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.5) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.75) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.75) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1.25) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.25) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1.5) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.5) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 1.75) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.75) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 2) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 2) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 0, 2) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0) );
+ glColor4f( 0.0531046, 0.0142974, 0.208333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.25) );
+ glColor4f( 0.0630719, 0.0246732, 0.216667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0.25) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.5) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0.5) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 0.75) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0.75) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.25) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.25) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.5) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.5) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 1.75) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.75) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.25, 2) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0) );
+ glColor4f( 0.0830065, 0.0454248, 0.233333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0.25) );
+ glColor4f( 0.0929739, 0.0558007, 0.241667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.25) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0.5) );
+ glColor4f( 0.122876, 0.0869281, 0.266667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.5) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 0.75) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.75) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.25) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.25) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.5) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.5) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 1.75) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.75) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.5, 2) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0) );
+ glColor4f( 0.132843, 0.0973039, 0.275, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.25) );
+ glColor4f( 0.14281, 0.10768, 0.283333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.25) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.5) );
+ glColor4f( 0.172712, 0.138807, 0.308333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.5) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 0.75) );
+ glColor4f( 0.222549, 0.190686, 0.35, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.75) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.25) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.25) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.5) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.5) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 1.75) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.75) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 0.75, 2) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.25) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0.25) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.5) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0.5) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 0.75) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0.75) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.25) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.25) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.5) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.5) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 1.75) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.75) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 1, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0.25) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0.25) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0.5) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0.5) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 0.75) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0.75) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.25) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1.25) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.5) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1.5) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 1.75) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1.75) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.25, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0.25) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0.25) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0.5) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0.5) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 0.75) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0.75) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1.25) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.25) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1.5) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.5) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 1.75) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.75) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 2) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 2) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 1.5, 2) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0.25) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.25) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0.5) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.5) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 0.75) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.75) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.25) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.25) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.5) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.5) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 1.75) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.75) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 1.75, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.680791, 0.667708, 0.73312, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.25) );
+ glColor4f( 0.690758, 0.678084, 0.741453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.25) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.5) );
+ glColor4f( 0.72066, 0.709212, 0.766453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.5) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.75) );
+ glColor4f( 0.770496, 0.761091, 0.80812, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 0.75) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.25) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.25) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.5) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.5) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.75) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 1.75) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 0, 2, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 1, 0) );
+ glBegin( 8 );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.25) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0.25) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.5) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0.5) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0.75) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0.75) );
+ glColor4f( 1, 1, 1, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1) );
+ glColor4f( 1, 1, 1, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 1) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.25) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 1.25) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.5) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 1.5) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 1.75) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 1.75) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.882884, 0.878084, 0.902083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0) );
+ glColor4f( 0.882884, 0.878084, 0.902083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.892851, 0.88846, 0.910417, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0.25) );
+ glColor4f( 0.892851, 0.88846, 0.910417, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0.25) );
+ glColor4f( 0.922753, 0.919587, 0.935417, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0.5) );
+ glColor4f( 0.922753, 0.919587, 0.935417, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0.5) );
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+ glVertex3dv( (pointer argument - 1.125, 2, 0.75) );
+ glColor4f( 0.97259, 0.971467, 0.977083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0.75) );
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+ glVertex3dv( (pointer argument - 1.125, 2, 1) );
+ glColor4f( 0.9875, 0.961458, 0.957639, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1) );
+ glColor4f( 0.961029, 0.879841, 0.867933, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 1.25) );
+ glColor4f( 0.961029, 0.879841, 0.867933, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1.25) );
+ glColor4f( 0.928676, 0.780086, 0.758293, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 1.5) );
+ glColor4f( 0.928676, 0.780086, 0.758293, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1.5) );
+ glColor4f( 0.890441, 0.662194, 0.628717, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 1.75) );
+ glColor4f( 0.890441, 0.662194, 0.628717, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1.75) );
+ glColor4f( 0.846399, 0.526396, 0.479463, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 2) );
+ glColor4f( 0.846399, 0.526396, 0.479463, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glColor4f( 0.846399, 0.526396, 0.479463, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 2) );
+ glColor4f( 0.846399, 0.526396, 0.479463, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0.25) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0.25) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0.5) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0.5) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0.75) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0.75) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 1) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1.25) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 1.25) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1.5) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 1.5) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 1.75) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 1.75) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.982557, 0.981842, 0.985417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0) );
+ glColor4f( 0.982557, 0.981842, 0.985417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.992525, 0.992218, 0.99375, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0.25) );
+ glColor4f( 0.992525, 0.992218, 0.99375, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0.25) );
+ glColor4f( 0.993382, 0.979596, 0.977574, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0.5) );
+ glColor4f( 0.993382, 0.979596, 0.977574, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0.5) );
+ glColor4f( 0.978676, 0.934252, 0.927737, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0.75) );
+ glColor4f( 0.978676, 0.934252, 0.927737, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0.75) );
+ glColor4f( 0.958088, 0.870772, 0.857966, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 1) );
+ glColor4f( 0.958088, 0.870772, 0.857966, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1) );
+ glColor4f( 0.931618, 0.789154, 0.76826, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 1.25) );
+ glColor4f( 0.931618, 0.789154, 0.76826, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1.25) );
+ glColor4f( 0.899265, 0.689399, 0.658619, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 1.5) );
+ glColor4f( 0.899265, 0.689399, 0.658619, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1.5) );
+ glColor4f( 0.861029, 0.571507, 0.529044, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 1.75) );
+ glColor4f( 0.861029, 0.571507, 0.529044, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1.75) );
+ glColor4f( 0.816987, 0.43571, 0.379789, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 2) );
+ glColor4f( 0.816987, 0.43571, 0.379789, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glColor4f( 0.816987, 0.43571, 0.379789, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 2) );
+ glColor4f( 0.816987, 0.43571, 0.379789, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0.25) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0.25) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0.5) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0.5) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0.75) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0.75) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 1) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1.25) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 1.25) );
+ glColor4f( 0.882353, 0.637255, 0.601307, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1.5) );
+ glColor4f( 0.882353, 0.637255, 0.601307, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 1.5) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 1.75) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 1.75) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.969853, 0.907047, 0.897835, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0) );
+ glColor4f( 0.969853, 0.907047, 0.897835, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.966912, 0.897978, 0.887868, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0.25) );
+ glColor4f( 0.966912, 0.897978, 0.887868, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0.25) );
+ glColor4f( 0.958088, 0.870772, 0.857966, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0.5) );
+ glColor4f( 0.958088, 0.870772, 0.857966, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0.5) );
+ glColor4f( 0.943382, 0.825429, 0.808129, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0.75) );
+ glColor4f( 0.943382, 0.825429, 0.808129, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0.75) );
+ glColor4f( 0.922794, 0.761949, 0.738358, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 1) );
+ glColor4f( 0.922794, 0.761949, 0.738358, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1) );
+ glColor4f( 0.896324, 0.680331, 0.648652, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 1.25) );
+ glColor4f( 0.896324, 0.680331, 0.648652, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1.25) );
+ glColor4f( 0.863971, 0.580576, 0.539011, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 1.5) );
+ glColor4f( 0.863971, 0.580576, 0.539011, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1.5) );
+ glColor4f( 0.825735, 0.462684, 0.409436, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 1.75) );
+ glColor4f( 0.825735, 0.462684, 0.409436, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1.75) );
+ glColor4f( 0.781693, 0.326887, 0.260182, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 2) );
+ glColor4f( 0.781693, 0.326887, 0.260182, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glColor4f( 0.781693, 0.326887, 0.260182, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 2) );
+ glColor4f( 0.781693, 0.326887, 0.260182, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0.25) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0.25) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0.5) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0.5) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0.75) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0.75) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 1) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1.25) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 1.25) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1.5) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 1.5) );
+ glColor4f( 0.805882, 0.401471, 0.342157, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 1.75) );
+ glColor4f( 0.805882, 0.401471, 0.342157, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 1.75) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.928676, 0.780086, 0.758293, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.925735, 0.771017, 0.748325, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0.25) );
+ glColor4f( 0.903092, 0.7012, 0.671589, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.916912, 0.743811, 0.718423, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0.5) );
+ glColor4f( 0.894268, 0.673994, 0.641687, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.902206, 0.698468, 0.668587, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0.75) );
+ glColor4f( 0.879562, 0.62865, 0.59185, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.881618, 0.634988, 0.598815, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 1) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.855147, 0.55337, 0.509109, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 1.25) );
+ glColor4f( 0.832503, 0.483552, 0.432373, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.822794, 0.453615, 0.399469, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 1.5) );
+ glColor4f( 0.800151, 0.383798, 0.322732, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.784559, 0.335723, 0.269894, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 1.75) );
+ glColor4f( 0.761915, 0.265905, 0.193157, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.740516, 0.199926, 0.120639, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 2) );
+ glColor4f( 0.717873, 0.130108, 0.0439026, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.740516, 0.199926, 0.120639, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 2) );
+ glColor4f( 0.717873, 0.130108, 0.0439026, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.903092, 0.7012, 0.671589, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.903092, 0.7012, 0.671589, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.894268, 0.673994, 0.641687, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.894268, 0.673994, 0.641687, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.879562, 0.62865, 0.59185, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.879562, 0.62865, 0.59185, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.832503, 0.483552, 0.432373, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.832503, 0.483552, 0.432373, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.800151, 0.383798, 0.322732, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.800151, 0.383798, 0.322732, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.761915, 0.265905, 0.193157, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.761915, 0.265905, 0.193157, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.717873, 0.130108, 0.0439026, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717873, 0.130108, 0.0439026, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717873, 0.130108, 0.0439026, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717873, 0.130108, 0.0439026, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 0, 1) );
+ glBegin( 8 );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.25, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 0) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.5, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.75, 0) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 0) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.25, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.5, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.75, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 0) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.244975, 0.214032, 0.36875, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 0) );
+ glColor4f( 0.244975, 0.214032, 0.36875, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0) );
+ glColor4f( 0.254943, 0.224408, 0.377083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.25, 0) );
+ glColor4f( 0.254943, 0.224408, 0.377083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.25, 0) );
+ glColor4f( 0.284845, 0.255535, 0.402083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.5, 0) );
+ glColor4f( 0.284845, 0.255535, 0.402083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.5, 0) );
+ glColor4f( 0.334681, 0.307414, 0.44375, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.75, 0) );
+ glColor4f( 0.334681, 0.307414, 0.44375, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.75, 0) );
+ glColor4f( 0.404453, 0.380045, 0.502083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1, 0) );
+ glColor4f( 0.404453, 0.380045, 0.502083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1, 0) );
+ glColor4f( 0.494158, 0.473427, 0.577083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.25, 0) );
+ glColor4f( 0.494158, 0.473427, 0.577083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.25, 0) );
+ glColor4f( 0.603799, 0.587561, 0.66875, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.5, 0) );
+ glColor4f( 0.603799, 0.587561, 0.66875, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.5, 0) );
+ glColor4f( 0.733374, 0.722447, 0.777083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.75, 0) );
+ glColor4f( 0.733374, 0.722447, 0.777083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.75, 0) );
+ glColor4f( 0.882629, 0.877819, 0.90187, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0) );
+ glColor4f( 0.882629, 0.877819, 0.90187, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.882629, 0.877819, 0.90187, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 0) );
+ glColor4f( 0.882629, 0.877819, 0.90187, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.25, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.25, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.5, 0) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.5, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.75, 0) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.75, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1, 0) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.25, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.25, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.5, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.5, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.75, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.75, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 0) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.344649, 0.31779, 0.452083, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 0) );
+ glColor4f( 0.344649, 0.31779, 0.452083, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0) );
+ glColor4f( 0.354616, 0.328166, 0.460417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.25, 0) );
+ glColor4f( 0.354616, 0.328166, 0.460417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.25, 0) );
+ glColor4f( 0.384518, 0.359293, 0.485417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.5, 0) );
+ glColor4f( 0.384518, 0.359293, 0.485417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.5, 0) );
+ glColor4f( 0.434355, 0.411172, 0.527083, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.75, 0) );
+ glColor4f( 0.434355, 0.411172, 0.527083, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.75, 0) );
+ glColor4f( 0.504126, 0.483803, 0.585417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1, 0) );
+ glColor4f( 0.504126, 0.483803, 0.585417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1, 0) );
+ glColor4f( 0.593832, 0.577185, 0.660417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.25, 0) );
+ glColor4f( 0.593832, 0.577185, 0.660417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.25, 0) );
+ glColor4f( 0.703472, 0.691319, 0.752083, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.5, 0) );
+ glColor4f( 0.703472, 0.691319, 0.752083, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.5, 0) );
+ glColor4f( 0.833047, 0.826205, 0.860417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.75, 0) );
+ glColor4f( 0.833047, 0.826205, 0.860417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.75, 0) );
+ glColor4f( 0.982302, 0.981577, 0.985203, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0) );
+ glColor4f( 0.982302, 0.981577, 0.985203, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.982302, 0.981577, 0.985203, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 0) );
+ glColor4f( 0.982302, 0.981577, 0.985203, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.25, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.25, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.5, 0) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.5, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.75, 0) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.75, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1, 0) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.25, 0) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.25, 0) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.5, 0) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.5, 0) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.75, 0) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.75, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 0) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.464257, 0.4423, 0.552083, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 0) );
+ glColor4f( 0.464257, 0.4423, 0.552083, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0) );
+ glColor4f( 0.474224, 0.452676, 0.560417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.25, 0) );
+ glColor4f( 0.474224, 0.452676, 0.560417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.25, 0) );
+ glColor4f( 0.504126, 0.483803, 0.585417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.5, 0) );
+ glColor4f( 0.504126, 0.483803, 0.585417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.5, 0) );
+ glColor4f( 0.553962, 0.535682, 0.627083, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.75, 0) );
+ glColor4f( 0.553962, 0.535682, 0.627083, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.75, 0) );
+ glColor4f( 0.623734, 0.608313, 0.685417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1, 0) );
+ glColor4f( 0.623734, 0.608313, 0.685417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1, 0) );
+ glColor4f( 0.71344, 0.701695, 0.760417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.25, 0) );
+ glColor4f( 0.71344, 0.701695, 0.760417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.25, 0) );
+ glColor4f( 0.82308, 0.815829, 0.852083, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.5, 0) );
+ glColor4f( 0.82308, 0.815829, 0.852083, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.5, 0) );
+ glColor4f( 0.952655, 0.950715, 0.960417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.75, 0) );
+ glColor4f( 0.952655, 0.950715, 0.960417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.75, 0) );
+ glColor4f( 0.969928, 0.907279, 0.89809, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0) );
+ glColor4f( 0.969928, 0.907279, 0.89809, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.969928, 0.907279, 0.89809, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 0) );
+ glColor4f( 0.969928, 0.907279, 0.89809, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.25, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.25, 0) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.5, 0) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.5, 0) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.75, 0) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.75, 0) );
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+ glVertex3dv( (pointer argument - 1.75, 1, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.25, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.25, 0) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.5, 0) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.5, 0) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.75, 0) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.75, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 0) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.603799, 0.587561, 0.66875, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 0) );
+ glColor4f( 0.680536, 0.667443, 0.732907, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.613766, 0.597937, 0.677083, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.25, 0) );
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+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
+ glColor4f( 0.643668, 0.629065, 0.702083, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.5, 0) );
+ glColor4f( 0.720405, 0.708946, 0.76624, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
+ glColor4f( 0.693505, 0.680944, 0.74375, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.75, 0) );
+ glColor4f( 0.770241, 0.760825, 0.807907, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.763276, 0.753574, 0.802083, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.852982, 0.846957, 0.877083, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.25, 0) );
+ glColor4f( 0.929718, 0.926838, 0.94124, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
+ glColor4f( 0.962623, 0.961091, 0.96875, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.5, 0) );
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+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.972794, 0.916115, 0.907802, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.75, 0) );
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+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.928752, 0.780318, 0.758548, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.928752, 0.780318, 0.758548, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 0) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.680536, 0.667443, 0.732907, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.680536, 0.667443, 0.732907, 1 );
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+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
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+ glColor4f( 0.720405, 0.708946, 0.76624, 1 );
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+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
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+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
+ glColor4f( 0.929718, 0.926838, 0.94124, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
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+ glColor4f( 0.988386, 0.96419, 0.960641, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
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+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.950151, 0.846298, 0.831066, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glEnd( );
+ glEnable( 2896 );
+ glFrontFace( 2304 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 1, 0, 0) );
+ glBegin( 8 );
+ glColor4f( 0.681046, 0.667974, 0.733333, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.681046, 0.667974, 0.733333, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
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+ glVertex3dv( (pointer argument - 2, 0, 0.25) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.25) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.5) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.5) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.75) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.75) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.25) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.25) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.5) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.5) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.75) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.75) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
+ glColor4f( 0.70098, 0.688725, 0.75, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.25) );
+ glColor4f( 0.70098, 0.688725, 0.75, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0.25) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.5) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0.5) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 0.75) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0.75) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.25) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1.25) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.5) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1.5) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 1.75) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1.75) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0) );
+ glColor4f( 0.720915, 0.709477, 0.766667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0.25) );
+ glColor4f( 0.730882, 0.719853, 0.775, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0.25) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0.5) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0.5) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 0.75) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0.75) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1.25) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1.25) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1.5) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1.5) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 1.75) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1.75) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0) );
+ glColor4f( 0.770752, 0.761356, 0.808333, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0.25) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0.25) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0.5) );
+ glColor4f( 0.810621, 0.802859, 0.841667, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0.5) );
+ glColor4f( 0.860458, 0.854739, 0.883333, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 0.75) );
+ glColor4f( 0.860458, 0.854739, 0.883333, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0.75) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1.25) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1.25) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1.5) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1.5) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 1.75) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1.75) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0.25) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0.25) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0.5) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0.5) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 0.75) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0.75) );
+ glColor4f( 1, 1, 1, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1) );
+ glColor4f( 1, 1, 1, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1.25) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1.25) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1.5) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1.5) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 1.75) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1.75) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0.25) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.25) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0.5) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.5) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 0.75) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.75) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1.25) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.25) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1.5) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.5) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 1.75) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.75) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.25) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.25) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.5) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.5) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 0.75) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.75) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.25) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.25) );
+ glColor4f( 0.882353, 0.637255, 0.601307, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.5) );
+ glColor4f( 0.882353, 0.637255, 0.601307, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.5) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 1.75) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.75) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.25) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.5) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 0.75) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.25) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.5) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.805882, 0.401471, 0.342157, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 1.75) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.905958, 0.710036, 0.681301, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.903016, 0.700967, 0.671334, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.25) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.894193, 0.673762, 0.641432, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.5) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.879487, 0.628418, 0.591595, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 0.75) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.25) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.5) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 1.75) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717798, 0.129876, 0.0436475, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 1, 0) );
+ glBegin( 8 );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0) );
+ glColor4f( 0.202614, 0.169935, 0.333333, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 0) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.25) );
+ glColor4f( 0.212582, 0.18031, 0.341667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 0.25) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.5) );
+ glColor4f( 0.242484, 0.211438, 0.366667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 0.5) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 0.75) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 0.75) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1) );
+ glColor4f( 0.362092, 0.335948, 0.466667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 1) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.25) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 1.25) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.5) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 1.5) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 1.75) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 1.75) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.840268, 0.833721, 0.866453, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.244975, 0.214032, 0.36875, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 0) );
+ glColor4f( 0.244975, 0.214032, 0.36875, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0) );
+ glColor4f( 0.254943, 0.224408, 0.377083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 0.25) );
+ glColor4f( 0.254943, 0.224408, 0.377083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0.25) );
+ glColor4f( 0.284845, 0.255535, 0.402083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 0.5) );
+ glColor4f( 0.284845, 0.255535, 0.402083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0.5) );
+ glColor4f( 0.334681, 0.307414, 0.44375, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 0.75) );
+ glColor4f( 0.334681, 0.307414, 0.44375, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0.75) );
+ glColor4f( 0.404453, 0.380045, 0.502083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 1) );
+ glColor4f( 0.404453, 0.380045, 0.502083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1) );
+ glColor4f( 0.494158, 0.473427, 0.577083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 1.25) );
+ glColor4f( 0.494158, 0.473427, 0.577083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1.25) );
+ glColor4f( 0.603799, 0.587561, 0.66875, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 1.5) );
+ glColor4f( 0.603799, 0.587561, 0.66875, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1.5) );
+ glColor4f( 0.733374, 0.722447, 0.777083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 1.75) );
+ glColor4f( 0.733374, 0.722447, 0.777083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1.75) );
+ glColor4f( 0.882629, 0.877819, 0.90187, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 2) );
+ glColor4f( 0.882629, 0.877819, 0.90187, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 2) );
+ glColor4f( 0.882629, 0.877819, 0.90187, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 2) );
+ glColor4f( 0.882629, 0.877819, 0.90187, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0) );
+ glColor4f( 0.29232, 0.263317, 0.408333, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 0) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0.25) );
+ glColor4f( 0.302288, 0.273693, 0.416667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 0.25) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0.5) );
+ glColor4f( 0.33219, 0.30482, 0.441667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 0.5) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 0.75) );
+ glColor4f( 0.382026, 0.356699, 0.483333, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 0.75) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1) );
+ glColor4f( 0.451797, 0.42933, 0.541667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 1) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1.25) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 1.25) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1.5) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 1.5) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 1.75) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 1.75) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 2) );
+ glColor4f( 0.929974, 0.927104, 0.941453, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.344649, 0.31779, 0.452083, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 0) );
+ glColor4f( 0.344649, 0.31779, 0.452083, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0) );
+ glColor4f( 0.354616, 0.328166, 0.460417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 0.25) );
+ glColor4f( 0.354616, 0.328166, 0.460417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0.25) );
+ glColor4f( 0.384518, 0.359293, 0.485417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 0.5) );
+ glColor4f( 0.384518, 0.359293, 0.485417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0.5) );
+ glColor4f( 0.434355, 0.411172, 0.527083, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 0.75) );
+ glColor4f( 0.434355, 0.411172, 0.527083, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0.75) );
+ glColor4f( 0.504126, 0.483803, 0.585417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 1) );
+ glColor4f( 0.504126, 0.483803, 0.585417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1) );
+ glColor4f( 0.593832, 0.577185, 0.660417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 1.25) );
+ glColor4f( 0.593832, 0.577185, 0.660417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1.25) );
+ glColor4f( 0.703472, 0.691319, 0.752083, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 1.5) );
+ glColor4f( 0.703472, 0.691319, 0.752083, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1.5) );
+ glColor4f( 0.833047, 0.826205, 0.860417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 1.75) );
+ glColor4f( 0.833047, 0.826205, 0.860417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1.75) );
+ glColor4f( 0.982302, 0.981577, 0.985203, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 2) );
+ glColor4f( 0.982302, 0.981577, 0.985203, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 2) );
+ glColor4f( 0.982302, 0.981577, 0.985203, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 2) );
+ glColor4f( 0.982302, 0.981577, 0.985203, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0) );
+ glColor4f( 0.401961, 0.377451, 0.5, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 0) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0.25) );
+ glColor4f( 0.411928, 0.387827, 0.508333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 0.25) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0.5) );
+ glColor4f( 0.44183, 0.418954, 0.533333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 0.5) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 0.75) );
+ glColor4f( 0.491667, 0.470833, 0.575, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 0.75) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1) );
+ glColor4f( 0.561438, 0.543464, 0.633333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 1) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1.25) );
+ glColor4f( 0.651144, 0.636846, 0.708333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 1.25) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1.5) );
+ glColor4f( 0.760784, 0.75098, 0.8, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 1.5) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 1.75) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 1.75) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 2) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 2) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 2) );
+ glColor4f( 0.988311, 0.963958, 0.960386, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.464257, 0.4423, 0.552083, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 0) );
+ glColor4f( 0.464257, 0.4423, 0.552083, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0) );
+ glColor4f( 0.474224, 0.452676, 0.560417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 0.25) );
+ glColor4f( 0.474224, 0.452676, 0.560417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0.25) );
+ glColor4f( 0.504126, 0.483803, 0.585417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 0.5) );
+ glColor4f( 0.504126, 0.483803, 0.585417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0.5) );
+ glColor4f( 0.553962, 0.535682, 0.627083, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 0.75) );
+ glColor4f( 0.553962, 0.535682, 0.627083, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0.75) );
+ glColor4f( 0.623734, 0.608313, 0.685417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 1) );
+ glColor4f( 0.623734, 0.608313, 0.685417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1) );
+ glColor4f( 0.71344, 0.701695, 0.760417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 1.25) );
+ glColor4f( 0.71344, 0.701695, 0.760417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1.25) );
+ glColor4f( 0.82308, 0.815829, 0.852083, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 1.5) );
+ glColor4f( 0.82308, 0.815829, 0.852083, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1.5) );
+ glColor4f( 0.952655, 0.950715, 0.960417, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 1.75) );
+ glColor4f( 0.952655, 0.950715, 0.960417, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1.75) );
+ glColor4f( 0.969928, 0.907279, 0.89809, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 2) );
+ glColor4f( 0.969928, 0.907279, 0.89809, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 2) );
+ glColor4f( 0.969928, 0.907279, 0.89809, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 2) );
+ glColor4f( 0.969928, 0.907279, 0.89809, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0) );
+ glColor4f( 0.531536, 0.512337, 0.608333, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 0) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0.25) );
+ glColor4f( 0.541503, 0.522712, 0.616667, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 0.25) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0.5) );
+ glColor4f( 0.571405, 0.55384, 0.641667, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 0.5) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 0.75) );
+ glColor4f( 0.621242, 0.605719, 0.683333, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 0.75) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1) );
+ glColor4f( 0.691013, 0.67835, 0.741667, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 1) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1.25) );
+ glColor4f( 0.780719, 0.771732, 0.816667, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 1.25) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1.5) );
+ glColor4f( 0.89036, 0.885866, 0.908333, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 1.5) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 1.75) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 1.75) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 2) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 2) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 2) );
+ glColor4f( 0.950075, 0.846065, 0.830811, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.603799, 0.587561, 0.66875, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 0) );
+ glColor4f( 0.680536, 0.667443, 0.732907, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.613766, 0.597937, 0.677083, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 0.25) );
+ glColor4f( 0.690503, 0.677819, 0.74124, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.25) );
+ glColor4f( 0.643668, 0.629065, 0.702083, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 0.5) );
+ glColor4f( 0.720405, 0.708946, 0.76624, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.5) );
+ glColor4f( 0.693505, 0.680944, 0.74375, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 0.75) );
+ glColor4f( 0.770241, 0.760825, 0.807907, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.75) );
+ glColor4f( 0.763276, 0.753574, 0.802083, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 1) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1) );
+ glColor4f( 0.852982, 0.846957, 0.877083, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 1.25) );
+ glColor4f( 0.929718, 0.926838, 0.94124, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.25) );
+ glColor4f( 0.962623, 0.961091, 0.96875, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 1.5) );
+ glColor4f( 0.988386, 0.96419, 0.960641, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.5) );
+ glColor4f( 0.972794, 0.916115, 0.907802, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 1.75) );
+ glColor4f( 0.950151, 0.846298, 0.831066, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.75) );
+ glColor4f( 0.928752, 0.780318, 0.758548, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 2) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.928752, 0.780318, 0.758548, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 2) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.680536, 0.667443, 0.732907, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.680536, 0.667443, 0.732907, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0) );
+ glColor4f( 0.690503, 0.677819, 0.74124, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.25) );
+ glColor4f( 0.690503, 0.677819, 0.74124, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.25) );
+ glColor4f( 0.720405, 0.708946, 0.76624, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.5) );
+ glColor4f( 0.720405, 0.708946, 0.76624, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.5) );
+ glColor4f( 0.770241, 0.760825, 0.807907, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.75) );
+ glColor4f( 0.770241, 0.760825, 0.807907, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 0.75) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1) );
+ glColor4f( 0.840013, 0.833456, 0.86624, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1) );
+ glColor4f( 0.929718, 0.926838, 0.94124, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.25) );
+ glColor4f( 0.929718, 0.926838, 0.94124, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.25) );
+ glColor4f( 0.988386, 0.96419, 0.960641, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.5) );
+ glColor4f( 0.988386, 0.96419, 0.960641, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.5) );
+ glColor4f( 0.950151, 0.846298, 0.831066, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.75) );
+ glColor4f( 0.950151, 0.846298, 0.831066, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 1.75) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.906108, 0.7105, 0.681811, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2896 );
+ glNormal3fv( (pointer argument - 0, 0, 1) );
+ glBegin( 8 );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 1, 0, 2) );
+ glColor4f( 0.840523, 0.833987, 0.866667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 2) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 1, 0.25, 2) );
+ glColor4f( 0.85049, 0.844363, 0.875, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.25, 2) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 1, 0.5, 2) );
+ glColor4f( 0.880392, 0.87549, 0.9, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.5, 2) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1, 0.75, 2) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.75, 2) );
+ glColor4f( 1, 1, 1, 1 );
+ glVertex3dv( (pointer argument - 1, 1, 2) );
+ glColor4f( 1, 1, 1, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1, 2) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1, 1.25, 2) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.25, 2) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1, 1.5, 2) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.5, 2) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 1, 1.75, 2) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.75, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1, 2, 2) );
+ glColor4f( 0.858899, 0.564938, 0.521824, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.882884, 0.878084, 0.902083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0, 2) );
+ glColor4f( 0.882884, 0.878084, 0.902083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 2) );
+ glColor4f( 0.892851, 0.88846, 0.910417, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.25, 2) );
+ glColor4f( 0.892851, 0.88846, 0.910417, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.25, 2) );
+ glColor4f( 0.922753, 0.919587, 0.935417, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.5, 2) );
+ glColor4f( 0.922753, 0.919587, 0.935417, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.5, 2) );
+ glColor4f( 0.97259, 0.971467, 0.977083, 1 );
+ glVertex3dv( (pointer argument - 1.125, 0.75, 2) );
+ glColor4f( 0.97259, 0.971467, 0.977083, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.75, 2) );
+ glColor4f( 0.9875, 0.961458, 0.957639, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1, 2) );
+ glColor4f( 0.9875, 0.961458, 0.957639, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1, 2) );
+ glColor4f( 0.961029, 0.879841, 0.867933, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.25, 2) );
+ glColor4f( 0.961029, 0.879841, 0.867933, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.25, 2) );
+ glColor4f( 0.928676, 0.780086, 0.758293, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.5, 2) );
+ glColor4f( 0.928676, 0.780086, 0.758293, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.5, 2) );
+ glColor4f( 0.890441, 0.662194, 0.628717, 1 );
+ glVertex3dv( (pointer argument - 1.125, 1.75, 2) );
+ glColor4f( 0.890441, 0.662194, 0.628717, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.75, 2) );
+ glColor4f( 0.846399, 0.526396, 0.479463, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 2) );
+ glColor4f( 0.846399, 0.526396, 0.479463, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glColor4f( 0.846399, 0.526396, 0.479463, 1 );
+ glVertex3dv( (pointer argument - 1.125, 2, 2) );
+ glColor4f( 0.846399, 0.526396, 0.479463, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0, 2) );
+ glColor4f( 0.930229, 0.927369, 0.941667, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 2) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.25, 2) );
+ glColor4f( 0.940196, 0.937745, 0.95, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.25, 2) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.5, 2) );
+ glColor4f( 0.970098, 0.968873, 0.975, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.5, 2) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.25, 0.75, 2) );
+ glColor4f( 0.994118, 0.981863, 0.980065, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.75, 2) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1, 2) );
+ glColor4f( 0.973529, 0.918382, 0.910294, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1, 2) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.25, 2) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.25, 2) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.5, 2) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.5, 2) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 1.25, 1.75, 2) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.75, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.25, 2, 2) );
+ glColor4f( 0.832428, 0.48332, 0.432118, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.982557, 0.981842, 0.985417, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0, 2) );
+ glColor4f( 0.982557, 0.981842, 0.985417, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 2) );
+ glColor4f( 0.992525, 0.992218, 0.99375, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.25, 2) );
+ glColor4f( 0.992525, 0.992218, 0.99375, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.25, 2) );
+ glColor4f( 0.993382, 0.979596, 0.977574, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.5, 2) );
+ glColor4f( 0.993382, 0.979596, 0.977574, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.5, 2) );
+ glColor4f( 0.978676, 0.934252, 0.927737, 1 );
+ glVertex3dv( (pointer argument - 1.375, 0.75, 2) );
+ glColor4f( 0.978676, 0.934252, 0.927737, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.75, 2) );
+ glColor4f( 0.958088, 0.870772, 0.857966, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1, 2) );
+ glColor4f( 0.958088, 0.870772, 0.857966, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1, 2) );
+ glColor4f( 0.931618, 0.789154, 0.76826, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.25, 2) );
+ glColor4f( 0.931618, 0.789154, 0.76826, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.25, 2) );
+ glColor4f( 0.899265, 0.689399, 0.658619, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.5, 2) );
+ glColor4f( 0.899265, 0.689399, 0.658619, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.5, 2) );
+ glColor4f( 0.861029, 0.571507, 0.529044, 1 );
+ glVertex3dv( (pointer argument - 1.375, 1.75, 2) );
+ glColor4f( 0.861029, 0.571507, 0.529044, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.75, 2) );
+ glColor4f( 0.816987, 0.43571, 0.379789, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 2) );
+ glColor4f( 0.816987, 0.43571, 0.379789, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glColor4f( 0.816987, 0.43571, 0.379789, 1 );
+ glVertex3dv( (pointer argument - 1.375, 2, 2) );
+ glColor4f( 0.816987, 0.43571, 0.379789, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0, 2) );
+ glColor4f( 0.988235, 0.963726, 0.960131, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 2) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.25, 2) );
+ glColor4f( 0.985294, 0.954657, 0.950163, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.25, 2) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.5, 2) );
+ glColor4f( 0.976471, 0.927451, 0.920261, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.5, 2) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 1.5, 0.75, 2) );
+ glColor4f( 0.961765, 0.882108, 0.870425, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.75, 2) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1, 2) );
+ glColor4f( 0.941176, 0.818627, 0.800654, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1, 2) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.25, 2) );
+ glColor4f( 0.914706, 0.73701, 0.710948, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.25, 2) );
+ glColor4f( 0.882353, 0.637255, 0.601307, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.5, 2) );
+ glColor4f( 0.882353, 0.637255, 0.601307, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.5, 2) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 1.5, 1.75, 2) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.75, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.5, 2, 2) );
+ glColor4f( 0.800075, 0.383565, 0.322477, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.969853, 0.907047, 0.897835, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0, 2) );
+ glColor4f( 0.969853, 0.907047, 0.897835, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 2) );
+ glColor4f( 0.966912, 0.897978, 0.887868, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.25, 2) );
+ glColor4f( 0.966912, 0.897978, 0.887868, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.25, 2) );
+ glColor4f( 0.958088, 0.870772, 0.857966, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.5, 2) );
+ glColor4f( 0.958088, 0.870772, 0.857966, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.5, 2) );
+ glColor4f( 0.943382, 0.825429, 0.808129, 1 );
+ glVertex3dv( (pointer argument - 1.625, 0.75, 2) );
+ glColor4f( 0.943382, 0.825429, 0.808129, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.75, 2) );
+ glColor4f( 0.922794, 0.761949, 0.738358, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1, 2) );
+ glColor4f( 0.922794, 0.761949, 0.738358, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1, 2) );
+ glColor4f( 0.896324, 0.680331, 0.648652, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.25, 2) );
+ glColor4f( 0.896324, 0.680331, 0.648652, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.25, 2) );
+ glColor4f( 0.863971, 0.580576, 0.539011, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.5, 2) );
+ glColor4f( 0.863971, 0.580576, 0.539011, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.5, 2) );
+ glColor4f( 0.825735, 0.462684, 0.409436, 1 );
+ glVertex3dv( (pointer argument - 1.625, 1.75, 2) );
+ glColor4f( 0.825735, 0.462684, 0.409436, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.75, 2) );
+ glColor4f( 0.781693, 0.326887, 0.260182, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 2) );
+ glColor4f( 0.781693, 0.326887, 0.260182, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glColor4f( 0.781693, 0.326887, 0.260182, 1 );
+ glVertex3dv( (pointer argument - 1.625, 2, 2) );
+ glColor4f( 0.781693, 0.326887, 0.260182, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0, 2) );
+ glColor4f( 0.95, 0.845833, 0.830555, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 2) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.25, 2) );
+ glColor4f( 0.947059, 0.836765, 0.820588, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.25, 2) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.5, 2) );
+ glColor4f( 0.938235, 0.809559, 0.790686, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.5, 2) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 1.75, 0.75, 2) );
+ glColor4f( 0.923529, 0.764216, 0.74085, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.75, 2) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1, 2) );
+ glColor4f( 0.902941, 0.700735, 0.671078, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1, 2) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.25, 2) );
+ glColor4f( 0.876471, 0.619118, 0.581373, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.25, 2) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.5, 2) );
+ glColor4f( 0.844118, 0.519363, 0.471732, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.5, 2) );
+ glColor4f( 0.805882, 0.401471, 0.342157, 1 );
+ glVertex3dv( (pointer argument - 1.75, 1.75, 2) );
+ glColor4f( 0.805882, 0.401471, 0.342157, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.75, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 1.75, 2, 2) );
+ glColor4f( 0.76184, 0.265673, 0.192902, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.928676, 0.780086, 0.758293, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.925735, 0.771017, 0.748325, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.25, 2) );
+ glColor4f( 0.903092, 0.7012, 0.671589, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glColor4f( 0.916912, 0.743811, 0.718423, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.5, 2) );
+ glColor4f( 0.894268, 0.673994, 0.641687, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glColor4f( 0.902206, 0.698468, 0.668587, 1 );
+ glVertex3dv( (pointer argument - 1.875, 0.75, 2) );
+ glColor4f( 0.879562, 0.62865, 0.59185, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glColor4f( 0.881618, 0.634988, 0.598815, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1, 2) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glColor4f( 0.855147, 0.55337, 0.509109, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.25, 2) );
+ glColor4f( 0.832503, 0.483552, 0.432373, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glColor4f( 0.822794, 0.453615, 0.399469, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.5, 2) );
+ glColor4f( 0.800151, 0.383798, 0.322732, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.784559, 0.335723, 0.269894, 1 );
+ glVertex3dv( (pointer argument - 1.875, 1.75, 2) );
+ glColor4f( 0.761915, 0.265905, 0.193157, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.740516, 0.199926, 0.120639, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 2) );
+ glColor4f( 0.717873, 0.130108, 0.0439026, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.740516, 0.199926, 0.120639, 1 );
+ glVertex3dv( (pointer argument - 1.875, 2, 2) );
+ glColor4f( 0.717873, 0.130108, 0.0439026, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glEnd( );
+ glBegin( 8 );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.906033, 0.710268, 0.681556, 1 );
+ glVertex3dv( (pointer argument - 2, 0, 2) );
+ glColor4f( 0.903092, 0.7012, 0.671589, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glColor4f( 0.903092, 0.7012, 0.671589, 1 );
+ glVertex3dv( (pointer argument - 2, 0.25, 2) );
+ glColor4f( 0.894268, 0.673994, 0.641687, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glColor4f( 0.894268, 0.673994, 0.641687, 1 );
+ glVertex3dv( (pointer argument - 2, 0.5, 2) );
+ glColor4f( 0.879562, 0.62865, 0.59185, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glColor4f( 0.879562, 0.62865, 0.59185, 1 );
+ glVertex3dv( (pointer argument - 2, 0.75, 2) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glColor4f( 0.858974, 0.56517, 0.522079, 1 );
+ glVertex3dv( (pointer argument - 2, 1, 2) );
+ glColor4f( 0.832503, 0.483552, 0.432373, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glColor4f( 0.832503, 0.483552, 0.432373, 1 );
+ glVertex3dv( (pointer argument - 2, 1.25, 2) );
+ glColor4f( 0.800151, 0.383798, 0.322732, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.800151, 0.383798, 0.322732, 1 );
+ glVertex3dv( (pointer argument - 2, 1.5, 2) );
+ glColor4f( 0.761915, 0.265905, 0.193157, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.761915, 0.265905, 0.193157, 1 );
+ glVertex3dv( (pointer argument - 2, 1.75, 2) );
+ glColor4f( 0.717873, 0.130108, 0.0439026, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717873, 0.130108, 0.0439026, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717873, 0.130108, 0.0439026, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glColor4f( 0.717873, 0.130108, 0.0439026, 1 );
+ glVertex3dv( (pointer argument - 2, 2, 2) );
+ glEnd( );
+ glEnable( 2896 );
+ glDisable( 2884 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testSwarmSquares2D.0of1.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testSwarmSquares2D.0of1.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,3644 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 5, 0, 0, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glColor4f( 0, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.01) );
+ glVertex3dv( (pointer argument - 0, 0, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0, 0, 0.01) );
+ glVertex3d( 0, 0, 0.01 );
+ glVertex3d( 0, 0, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0, 1, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.45, 0.55, 0.01) );
+ glVertex3dv( (pointer argument - -0.55, 0.45, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.55, 0.45, 0.01) );
+ glVertex3d( -0.55, 0.45, 0.01 );
+ glVertex3d( -0.55, 0.45, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.45, -0.55, 0.01) );
+ glVertex3dv( (pointer argument - 0.55, -0.45, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.55, -0.45, 0.01) );
+ glVertex3d( 0.55, -0.45, 0.01 );
+ glVertex3d( 0.55, -0.45, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.5, 0.5, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.225, 0.275, 0.01) );
+ glVertex3dv( (pointer argument - -0.275, 0.225, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.275, 0.225, 0.01) );
+ glVertex3d( -0.275, 0.225, 0.01 );
+ glVertex3d( -0.275, 0.225, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.823529, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.675, -0.825, 0.01) );
+ glVertex3dv( (pointer argument - 0.825, -0.675, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.825, -0.675, 0.01) );
+ glVertex3d( 0.825, -0.675, 0.01 );
+ glVertex3d( 0.825, -0.675, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.5, 0, 0.5, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.775, -0.175, 0.01) );
+ glVertex3dv( (pointer argument - -0.725, -0.325, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.725, -0.325, 0.01) );
+ glVertex3d( -0.725, -0.325, 0.01 );
+ glVertex3d( -0.725, -0.325, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.5, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.325, 0.725, 0.01) );
+ glVertex3dv( (pointer argument - 0.175, 0.775, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.175, 0.775, 0.01) );
+ glVertex3d( 0.175, 0.775, 0.01 );
+ glVertex3d( 0.175, 0.775, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.25, 0.75, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.4125, -0.3375, 0.01) );
+ glVertex3dv( (pointer argument - -0.3375, -0.4125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.3375, -0.4125, 0.01) );
+ glVertex3d( -0.3375, -0.4125, 0.01 );
+ glVertex3d( -0.3375, -0.4125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.911765, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.6875, 0.5625, 0.01) );
+ glVertex3dv( (pointer argument - 0.5625, 0.6875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.5625, 0.6875, 0.01) );
+ glVertex3d( 0.5625, 0.6875, 0.01 );
+ glVertex3d( 0.5625, 0.6875, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.75, 0, 0.25, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.8625, 0.2125, 0.01) );
+ glVertex3dv( (pointer argument - -0.8875, 0.0375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.8875, 0.0375, 0.01) );
+ glVertex3d( -0.8875, 0.0375, 0.01 );
+ glVertex3d( -0.8875, 0.0375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.25, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.0375, -0.8875, 0.01) );
+ glVertex3dv( (pointer argument - 0.2125, -0.8625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.2125, -0.8625, 0.01) );
+ glVertex3d( 0.2125, -0.8625, 0.01 );
+ glVertex3d( 0.2125, -0.8625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.25, 0, 0.75, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.5375, 0.9375, 0.01) );
+ glVertex3dv( (pointer argument - -0.7125, 0.8125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.7125, 0.8125, 0.01) );
+ glVertex3d( -0.7125, 0.8125, 0.01 );
+ glVertex3d( -0.7125, 0.8125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.75, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.3625, -0.1625, 0.01) );
+ glVertex3dv( (pointer argument - 0.3875, -0.0875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.3875, -0.0875, 0.01) );
+ glVertex3d( 0.3875, -0.0875, 0.01 );
+ glVertex3d( 0.3875, -0.0875, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.75, 0.25, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.1875, -0.6125, 0.01) );
+ glVertex3dv( (pointer argument - -0.0625, -0.6375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.0625, -0.6375, 0.01) );
+ glVertex3d( -0.0625, -0.6375, 0.01 );
+ glVertex3d( -0.0625, -0.6375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.735294, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.9125, 0.2875, 0.01) );
+ glVertex3dv( (pointer argument - 0.8375, 0.4625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.8375, 0.4625, 0.01) );
+ glVertex3d( 0.8375, 0.4625, 0.01 );
+ glVertex3d( 0.8375, 0.4625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.875, 0.125, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.00625, 0.69375, 0.01) );
+ glVertex3dv( (pointer argument - -0.13125, 0.68125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.13125, 0.68125, 0.01) );
+ glVertex3d( -0.13125, 0.68125, 0.01 );
+ glVertex3d( -0.13125, 0.68125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.691176, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.90625, -0.40625, 0.01) );
+ glVertex3dv( (pointer argument - 0.96875, -0.21875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.96875, -0.21875, 0.01) );
+ glVertex3d( 0.96875, -0.21875, 0.01 );
+ glVertex3d( 0.96875, -0.21875, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.125, 0, 0.875, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.64375, -0.75625, 0.01) );
+ glVertex3dv( (pointer argument - -0.48125, -0.86875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.48125, -0.86875, 0.01) );
+ glVertex3d( -0.48125, -0.86875, 0.01 );
+ glVertex3d( -0.48125, -0.86875, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.875, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.45625, 0.14375, 0.01) );
+ glVertex3dv( (pointer argument - 0.41875, 0.23125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.41875, 0.23125, 0.01) );
+ glVertex3d( 0.41875, 0.23125, 0.01 );
+ glVertex3d( 0.41875, 0.23125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.625, 0, 0.375, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.81875, 0.01875, 0.01) );
+ glVertex3dv( (pointer argument - -0.80625, -0.14375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.80625, -0.14375, 0.01) );
+ glVertex3d( -0.80625, -0.14375, 0.01 );
+ glVertex3d( -0.80625, -0.14375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.375, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.28125, 0.91875, 0.01) );
+ glVertex3dv( (pointer argument - 0.09375, 0.95625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.09375, 0.95625, 0.01) );
+ glVertex3d( 0.09375, 0.95625, 0.01 );
+ glVertex3d( 0.09375, 0.95625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.375, 0.625, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.26875, 0.46875, 0.01) );
+ glVertex3dv( (pointer argument - -0.35625, 0.40625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.35625, 0.40625, 0.01) );
+ glVertex3d( -0.35625, 0.40625, 0.01 );
+ glVertex3d( -0.35625, 0.40625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.867647, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.63125, -0.63125, 0.01) );
+ glVertex3dv( (pointer argument - 0.74375, -0.49375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.74375, -0.49375, 0.01) );
+ glVertex3d( 0.74375, -0.49375, 0.01 );
+ glVertex3d( 0.74375, -0.49375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.375, 0, 0.625, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.68125, 0.13125, 0.01) );
+ glVertex3dv( (pointer argument - -0.69375, -0.00625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.69375, -0.00625, 0.01) );
+ glVertex3d( -0.69375, -0.00625, 0.01 );
+ glVertex3d( -0.69375, -0.00625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.625, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.21875, -0.96875, 0.01) );
+ glVertex3dv( (pointer argument - 0.40625, -0.90625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.40625, -0.90625, 0.01) );
+ glVertex3d( 0.40625, -0.90625, 0.01 );
+ glVertex3d( 0.40625, -0.90625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.625, 0.375, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.23125, -0.41875, 0.01) );
+ glVertex3dv( (pointer argument - -0.14375, -0.45625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.14375, -0.45625, 0.01) );
+ glVertex3d( -0.14375, -0.45625, 0.01 );
+ glVertex3d( -0.14375, -0.45625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.779412, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.86875, 0.48125, 0.01) );
+ glVertex3dv( (pointer argument - 0.75625, 0.64375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.75625, 0.64375, 0.01) );
+ glVertex3d( 0.75625, 0.64375, 0.01 );
+ glVertex3d( 0.75625, 0.64375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.125, 0.875, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.50625, -0.64375, 0.01) );
+ glVertex3dv( (pointer argument - -0.36875, -0.73125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.36875, -0.73125, 0.01) );
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+ glVertex3d( 0.234375, 0.496875, 0.01 );
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+ glVertex3d( 0.784375, 0.046875, 0.01 );
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+ glVertex3d( 0.196875, -0.390625, 0.01 );
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+ glVertex3d( 0.646875, 0.159375, 0.01 );
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+ glVertex3d( -0.078125, -0.165625, 0.01 );
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+ glVertex3d( 0.821875, 0.934375, 0.01 );
+ glVertex3d( 0.821875, 0.934375, 0.01 );
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+ glVertex3d( -0.628125, 0.284375, 0.01 );
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+ glVertex3d( 0.415625, 0.578125, 0.01 );
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+ glVertex3d( -0.034375, 0.028125, 0.01 );
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+ glVertex3d( 1.06563, -0.871875, 0.01 );
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+ glVertex3d( -0.359375, 0.753125, 0.01 );
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+ glVertex3d( 0.378125, -0.309375, 0.01 );
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+ glColor4f( 0, 0.742188, 0.257812, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.185547, -0.553516, 0.01) );
+ glVertex3dv( (pointer argument - -0.0722656, -0.579297, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.0722656, -0.579297, 0.01) );
+ glVertex3d( -0.0722656, -0.579297, 0.01 );
+ glVertex3d( -0.0722656, -0.579297, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.738051, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.914453, 0.346484, 0.01) );
+ glVertex3dv( (pointer argument - 0.827734, 0.520703, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.827734, 0.520703, 0.01) );
+ glVertex3d( 0.827734, 0.520703, 0.01 );
+ glVertex3d( 0.827734, 0.520703, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.242188, 0.757812, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.410547, -0.278516, 0.01) );
+ glVertex3dv( (pointer argument - -0.347266, -0.354297, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.347266, -0.354297, 0.01) );
+ glVertex3d( -0.347266, -0.354297, 0.01 );
+ glVertex3d( -0.347266, -0.354297, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.914522, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.689453, 0.621484, 0.01) );
+ glVertex3dv( (pointer argument - 0.552734, 0.745703, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.552734, 0.745703, 0.01) );
+ glVertex3d( 0.552734, 0.745703, 0.01 );
+ glVertex3d( 0.552734, 0.745703, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.757812, 0, 0.242188, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.860547, 0.271484, 0.01) );
+ glVertex3dv( (pointer argument - -0.897266, 0.0957031, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.897266, 0.0957031, 0.01) );
+ glVertex3d( -0.897266, 0.0957031, 0.01 );
+ glVertex3d( -0.897266, 0.0957031, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.242188, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.0394531, -0.828516, 0.01) );
+ glVertex3dv( (pointer argument - 0.202734, -0.804297, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.202734, -0.804297, 0.01) );
+ glVertex3d( 0.202734, -0.804297, 0.01 );
+ glVertex3d( 0.202734, -0.804297, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.882812, 0, 0.117188, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.941797, 0.0902344, 0.01) );
+ glVertex3dv( (pointer argument - -0.941016, -0.0980469, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.941016, -0.0980469, 0.01) );
+ glVertex3d( -0.941016, -0.0980469, 0.01 );
+ glVertex3d( -0.941016, -0.0980469, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.117188, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.158203, 0.990234, 0.01) );
+ glVertex3dv( (pointer argument - -0.0410156, 1.00195, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.0410156, 1.00195, 0.01) );
+ glVertex3d( -0.0410156, 1.00195, 0.01 );
+ glVertex3d( -0.0410156, 1.00195, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.117188, 0.882812, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.391797, 0.540234, 0.01) );
+ glVertex3dv( (pointer argument - -0.491016, 0.451953, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.491016, 0.451953, 0.01) );
+ glVertex3d( -0.491016, 0.451953, 0.01 );
+ glVertex3d( -0.491016, 0.451953, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.95864, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.508203, -0.559766, 0.01) );
+ glVertex3dv( (pointer argument - 0.608984, -0.448047, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.608984, -0.448047, 0.01) );
+ glVertex3d( 0.608984, -0.448047, 0.01 );
+ glVertex3d( 0.608984, -0.448047, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.617188, 0.382812, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.116797, 0.765234, 0.01) );
+ glVertex3dv( (pointer argument - -0.266016, 0.726953, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.266016, 0.726953, 0.01) );
+ glVertex3d( -0.266016, 0.726953, 0.01 );
+ glVertex3d( -0.266016, 0.726953, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.782169, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.783203, -0.334766, 0.01) );
+ glVertex3dv( (pointer argument - 0.833984, -0.173047, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.833984, -0.173047, 0.01) );
+ glVertex3d( 0.833984, -0.173047, 0.01 );
+ glVertex3d( 0.833984, -0.173047, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.382812, 0, 0.617188, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.766797, -0.684766, 0.01) );
+ glVertex3dv( (pointer argument - -0.616016, -0.823047, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.616016, -0.823047, 0.01) );
+ glVertex3d( -0.616016, -0.823047, 0.01 );
+ glVertex3d( -0.616016, -0.823047, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.617188, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.333203, 0.215234, 0.01) );
+ glVertex3dv( (pointer argument - 0.283984, 0.276953, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.283984, 0.276953, 0.01) );
+ glVertex3d( 0.283984, 0.276953, 0.01 );
+ glVertex3d( 0.283984, 0.276953, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.367188, 0.632812, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.379297, -0.597266, 0.01) );
+ glVertex3dv( (pointer argument - -0.253516, -0.660547, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.253516, -0.660547, 0.01) );
+ glVertex3d( -0.253516, -0.660547, 0.01 );
+ glVertex3d( -0.253516, -0.660547, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.870404, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.720703, 0.302734, 0.01) );
+ glVertex3dv( (pointer argument - 0.646484, 0.439453, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.646484, 0.439453, 0.01) );
+ glVertex3d( 0.646484, 0.439453, 0.01 );
+ glVertex3d( 0.646484, 0.439453, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.632812, 0, 0.367188, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.729297, 0.952734, 0.01) );
+ glVertex3dv( (pointer argument - -0.903516, 0.789453, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.903516, 0.789453, 0.01) );
+ glVertex3d( -0.903516, 0.789453, 0.01 );
+ glVertex3d( -0.903516, 0.789453, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.367188, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.170703, -0.147266, 0.01) );
+ glVertex3dv( (pointer argument - 0.196484, -0.110547, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.196484, -0.110547, 0.01) );
+ glVertex3d( 0.196484, -0.110547, 0.01 );
+ glVertex3d( 0.196484, -0.110547, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.132812, 0, 0.867188, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.554297, 0.177734, 0.01) );
+ glVertex3dv( (pointer argument - -0.578516, 0.0644531, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.578516, 0.0644531, 0.01) );
+ glVertex3d( -0.578516, 0.0644531, 0.01 );
+ glVertex3d( -0.578516, 0.0644531, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.867188, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.345703, -0.922266, 0.01) );
+ glVertex3dv( (pointer argument - 0.521484, -0.835547, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.521484, -0.835547, 0.01) );
+ glVertex3d( 0.521484, -0.835547, 0.01 );
+ glVertex3d( 0.521484, -0.835547, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.867188, 0.132812, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.104297, -0.372266, 0.01) );
+ glVertex3dv( (pointer argument - -0.0285156, -0.385547, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.0285156, -0.385547, 0.01) );
+ glVertex3d( -0.0285156, -0.385547, 0.01 );
+ glVertex3d( -0.0285156, -0.385547, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.693934, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.995703, 0.527734, 0.01) );
+ glVertex3dv( (pointer argument - 0.871484, 0.714453, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.871484, 0.714453, 0.01) );
+ glVertex3d( 0.871484, 0.714453, 0.01 );
+ glVertex3d( 0.871484, 0.714453, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.0703125, 0, 0.929688, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.588672, -0.481641, 0.01) );
+ glVertex3dv( (pointer argument - -0.481641, -0.588672, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.481641, -0.588672, 0.01) );
+ glVertex3d( -0.481641, -0.588672, 0.01 );
+ glVertex3d( -0.481641, -0.588672, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.929688, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.511328, 0.418359, 0.01) );
+ glVertex3dv( (pointer argument - 0.418359, 0.511328, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.418359, 0.511328, 0.01) );
+ glVertex3d( 0.418359, 0.511328, 0.01 );
+ glVertex3d( 0.418359, 0.511328, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.929688, 0.0703125, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.0613281, 0.968359, 0.01) );
+ glVertex3dv( (pointer argument - -0.131641, 0.961328, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.131641, 0.961328, 0.01) );
+ glVertex3d( -0.131641, 0.961328, 0.01 );
+ glVertex3d( -0.131641, 0.961328, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.671875, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.961328, -0.131641, 0.01) );
+ glVertex3dv( (pointer argument - 0.968359, 0.0613281, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.968359, 0.0613281, 0.01) );
+ glVertex3d( 0.968359, 0.0613281, 0.01 );
+ glVertex3d( 0.968359, 0.0613281, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.429688, 0.570312, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.263672, 0.243359, 0.01) );
+ glVertex3dv( (pointer argument - -0.306641, 0.186328, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.306641, 0.186328, 0.01) );
+ glVertex3d( -0.306641, 0.186328, 0.01 );
+ glVertex3d( -0.306641, 0.186328, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.848346, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.636328, -0.856641, 0.01) );
+ glVertex3dv( (pointer argument - 0.793359, -0.713672, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.793359, -0.713672, 0.01) );
+ glVertex3d( 0.793359, -0.713672, 0.01 );
+ glVertex3d( 0.793359, -0.713672, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.570312, 0, 0.429688, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.813672, -0.206641, 0.01) );
+ glVertex3dv( (pointer argument - -0.756641, -0.363672, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.756641, -0.363672, 0.01) );
+ glVertex3d( -0.756641, -0.363672, 0.01 );
+ glVertex3d( -0.756641, -0.363672, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.429688, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.286328, 0.693359, 0.01) );
+ glVertex3dv( (pointer argument - 0.143359, 0.736328, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.143359, 0.736328, 0.01) );
+ glVertex3d( 0.143359, 0.736328, 0.01 );
+ glVertex3d( 0.143359, 0.736328, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.679688, 0.320312, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.176172, -0.144141, 0.01) );
+ glVertex3dv( (pointer argument - -0.144141, -0.176172, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.144141, -0.176172, 0.01) );
+ glVertex3d( -0.144141, -0.176172, 0.01 );
+ glVertex3d( -0.144141, -0.176172, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.76011, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.923828, 0.755859, 0.01) );
+ glVertex3dv( (pointer argument - 0.755859, 0.923828, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.755859, 0.923828, 0.01) );
+ glVertex3d( 0.755859, 0.923828, 0.01 );
+ glVertex3d( 0.755859, 0.923828, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.320312, 0, 0.679688, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.626172, 0.405859, 0.01) );
+ glVertex3dv( (pointer argument - -0.694141, 0.273828, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.694141, 0.273828, 0.01) );
+ glVertex3d( -0.694141, 0.273828, 0.01 );
+ glVertex3d( -0.694141, 0.273828, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.679688, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.273828, -0.694141, 0.01) );
+ glVertex3dv( (pointer argument - 0.405859, -0.626172, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.405859, -0.626172, 0.01) );
+ glVertex3d( 0.405859, -0.626172, 0.01 );
+ glVertex3d( 0.405859, -0.626172, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.820312, 0, 0.179688, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.851172, 0.680859, 0.01) );
+ glVertex3dv( (pointer argument - -0.969141, 0.498828, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.969141, 0.498828, 0.01) );
+ glVertex3d( -0.969141, 0.498828, 0.01 );
+ glVertex3d( -0.969141, 0.498828, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testSwarmSquares2D.0of2.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testSwarmSquares2D.0of2.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,1869 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 5, 0, 0, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glColor4f( 0, 0, 1, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.45, 0.55, 0.01) );
+ glVertex3dv( (pointer argument - -0.55, 0.45, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.55, 0.45, 0.01) );
+ glVertex3d( -0.55, 0.45, 0.01 );
+ glVertex3d( -0.55, 0.45, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.5, 0.5, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.225, 0.275, 0.01) );
+ glVertex3dv( (pointer argument - -0.275, 0.225, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.275, 0.225, 0.01) );
+ glVertex3d( -0.275, 0.225, 0.01 );
+ glVertex3d( -0.275, 0.225, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.5, 0, 0.5, 1 );
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+ glBegin( 1 );
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+ glEnd( );
+ glBegin( 4 );
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+ glVertex3d( -0.725, -0.325, 0.01 );
+ glVertex3d( -0.725, -0.325, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.25, 0.75, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glVertex3dv( (pointer argument - -0.3375, -0.4125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.3375, -0.4125, 0.01) );
+ glVertex3d( -0.3375, -0.4125, 0.01 );
+ glVertex3d( -0.3375, -0.4125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.75, 0, 0.25, 1 );
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+ glVertex3dv( (pointer argument - -0.8625, 0.2125, 0.01) );
+ glVertex3dv( (pointer argument - -0.8875, 0.0375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
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+ glVertex3d( -0.8875, 0.0375, 0.01 );
+ glVertex3d( -0.8875, 0.0375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.25, 0, 0.75, 1 );
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+ glEnd( );
+ glBegin( 4 );
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+ glVertex3d( -0.7125, 0.8125, 0.01 );
+ glVertex3d( -0.7125, 0.8125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.75, 0.25, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glEnd( );
+ glBegin( 4 );
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+ glVertex3d( -0.0625, -0.6375, 0.01 );
+ glVertex3d( -0.0625, -0.6375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.875, 0.125, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glEnd( );
+ glBegin( 4 );
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+ glVertex3d( -0.13125, 0.68125, 0.01 );
+ glVertex3d( -0.13125, 0.68125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.125, 0, 0.875, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.64375, -0.75625, 0.01) );
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+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.48125, -0.86875, 0.01) );
+ glVertex3d( -0.48125, -0.86875, 0.01 );
+ glVertex3d( -0.48125, -0.86875, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.625, 0, 0.375, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glVertex3dv( (pointer argument - -0.80625, -0.14375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
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+ glVertex3d( -0.80625, -0.14375, 0.01 );
+ glVertex3d( -0.80625, -0.14375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.375, 0.625, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glEnd( );
+ glBegin( 4 );
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+ glVertex3d( -0.35625, 0.40625, 0.01 );
+ glVertex3d( -0.35625, 0.40625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.375, 0, 0.625, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.68125, 0.13125, 0.01) );
+ glVertex3dv( (pointer argument - -0.69375, -0.00625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.69375, -0.00625, 0.01) );
+ glVertex3d( -0.69375, -0.00625, 0.01 );
+ glVertex3d( -0.69375, -0.00625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.625, 0.375, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glVertex3dv( (pointer argument - -0.14375, -0.45625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.14375, -0.45625, 0.01) );
+ glVertex3d( -0.14375, -0.45625, 0.01 );
+ glVertex3d( -0.14375, -0.45625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.125, 0.875, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.50625, -0.64375, 0.01) );
+ glVertex3dv( (pointer argument - -0.36875, -0.73125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.36875, -0.73125, 0.01) );
+ glVertex3d( -0.36875, -0.73125, 0.01 );
+ glVertex3d( -0.36875, -0.73125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.875, 0, 0.125, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.85625, 0.90625, 0.01) );
+ glVertex3dv( (pointer argument - -1.01875, 0.71875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -1.01875, 0.71875, 0.01) );
+ glVertex3d( -1.01875, 0.71875, 0.01 );
+ glVertex3d( -1.01875, 0.71875, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.0625, 0.9375, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.446875, 0.265625, 0.01) );
+ glVertex3dv( (pointer argument - -0.490625, 0.171875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.490625, 0.171875, 0.01) );
+ glVertex3d( -0.490625, 0.171875, 0.01 );
+ glVertex3d( -0.490625, 0.171875, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.9375, 0, 0.0625, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.996875, -0.184375, 0.01) );
+ glVertex3dv( (pointer argument - -0.940625, -0.378125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.940625, -0.378125, 0.01) );
+ glVertex3d( -0.940625, -0.378125, 0.01 );
+ glVertex3d( -0.940625, -0.378125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.4375, 0, 0.5625, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.771875, -0.459375, 0.01) );
+ glVertex3dv( (pointer argument - -0.665625, -0.603125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.665625, -0.603125, 0.01) );
+ glVertex3d( -0.665625, -0.603125, 0.01 );
+ glVertex3d( -0.665625, -0.603125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.5625, 0.4375, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.121875, 0.990625, 0.01) );
+ glVertex3dv( (pointer argument - -0.315625, 0.946875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.315625, 0.946875, 0.01) );
+ glVertex3d( -0.315625, 0.946875, 0.01 );
+ glVertex3d( -0.315625, 0.946875, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.6875, 0, 0.3125, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.784375, 0.678125, 0.01) );
+ glVertex3dv( (pointer argument - -0.903125, 0.509375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.903125, 0.509375, 0.01) );
+ glVertex3d( -0.903125, 0.509375, 0.01 );
+ glVertex3d( -0.903125, 0.509375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.3125, 0.6875, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.434375, -0.871875, 0.01) );
+ glVertex3dv( (pointer argument - -0.253125, -0.940625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.253125, -0.940625, 0.01) );
+ glVertex3d( -0.253125, -0.940625, 0.01 );
+ glVertex3d( -0.253125, -0.940625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.8125, 0.1875, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.109375, -0.146875, 0.01) );
+ glVertex3dv( (pointer argument - -0.078125, -0.165625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.078125, -0.165625, 0.01) );
+ glVertex3d( -0.078125, -0.165625, 0.01 );
+ glVertex3d( -0.078125, -0.165625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.1875, 0, 0.8125, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.559375, 0.403125, 0.01) );
+ glVertex3dv( (pointer argument - -0.628125, 0.284375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.628125, 0.284375, 0.01) );
+ glVertex3d( -0.628125, 0.284375, 0.01 );
+ glVertex3d( -0.628125, 0.284375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.0625, 0, 0.9375, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.578125, -0.415625, 0.01) );
+ glVertex3dv( (pointer argument - -0.484375, -0.521875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.484375, -0.521875, 0.01) );
+ glVertex3d( -0.484375, -0.521875, 0.01 );
+ glVertex3d( -0.484375, -0.521875, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.9375, 0.0625, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glVertex3dv( (pointer argument - -0.034375, 0.028125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.034375, 0.028125, 0.01) );
+ glVertex3d( -0.034375, 0.028125, 0.01 );
+ glVertex3d( -0.034375, 0.028125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.4375, 0.5625, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.203125, 0.809375, 0.01) );
+ glVertex3dv( (pointer argument - -0.359375, 0.753125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.359375, 0.753125, 0.01) );
+ glVertex3d( -0.359375, 0.753125, 0.01 );
+ glVertex3d( -0.359375, 0.753125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.5625, 0, 0.4375, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.853125, -0.640625, 0.01) );
+ glVertex3dv( (pointer argument - -0.709375, -0.796875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.709375, -0.796875, 0.01) );
+ glVertex3d( -0.709375, -0.796875, 0.01 );
+ glVertex3d( -0.709375, -0.796875, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.6875, 0.3125, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.240625, -0.828125, 0.01) );
+ glVertex3dv( (pointer argument - -0.071875, -0.859375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.071875, -0.859375, 0.01) );
+ glVertex3d( -0.071875, -0.859375, 0.01 );
+ glVertex3d( -0.071875, -0.859375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.3125, 0, 0.6875, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.590625, 0.721875, 0.01) );
+ glVertex3dv( (pointer argument - -0.721875, 0.590625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.721875, 0.590625, 0.01) );
+ glVertex3d( -0.721875, 0.590625, 0.01 );
+ glVertex3d( -0.721875, 0.590625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.8125, 0, 0.1875, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.865625, 0.496875, 0.01) );
+ glVertex3dv( (pointer argument - -0.946875, 0.315625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.946875, 0.315625, 0.01) );
+ glVertex3d( -0.946875, 0.315625, 0.01 );
+ glVertex3d( -0.946875, 0.315625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.1875, 0.8125, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.415625, -0.053125, 0.01) );
+ glVertex3dv( (pointer argument - -0.396875, -0.134375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.396875, -0.134375, 0.01) );
+ glVertex3d( -0.396875, -0.134375, 0.01 );
+ glVertex3d( -0.396875, -0.134375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.59375, 0.40625, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.214062, -0.0890625, 0.01) );
+ glVertex3dv( (pointer argument - -0.192188, -0.129688, 0.01) );
+ glEnd( );
+ glBegin( 4 );
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+ glVertex3d( -0.192188, -0.129688, 0.01 );
+ glVertex3d( -0.192188, -0.129688, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.40625, 0, 0.59375, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.664062, 0.460938, 0.01) );
+ glVertex3dv( (pointer argument - -0.742188, 0.320312, 0.01) );
+ glEnd( );
+ glBegin( 4 );
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+ glVertex3d( -0.742188, 0.320312, 0.01 );
+ glVertex3d( -0.742188, 0.320312, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.90625, 0, 0.09375, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -1.01719, 0.545312, 0.01) );
+ glVertex3d( -1.01719, 0.545312, 0.01 );
+ glVertex3d( -1.01719, 0.545312, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.09375, 0.90625, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glVertex3dv( (pointer argument - -0.367188, -0.904687, 0.01) );
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+ glBegin( 4 );
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+ glVertex3d( -0.367188, -0.904687, 0.01 );
+ glVertex3d( -0.367188, -0.904687, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.15625, 0, 0.84375, 1 );
+ glDisable( 2896 );
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+ glEnd( );
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+ glVertex3d( -0.504687, -0.792188, 0.01 );
+ glVertex3d( -0.504687, -0.792188, 0.01 );
+ glEnd( );
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+ glColor4f( 0, 0.84375, 0.15625, 1 );
+ glDisable( 2896 );
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+ glVertex3d( -0.154688, 0.757812, 0.01 );
+ glVertex3d( -0.154688, 0.757812, 0.01 );
+ glEnd( );
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+ glDisable( 2896 );
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+ glEnd( );
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+ glColor4f( 0.65625, 0, 0.34375, 1 );
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+ glVertex3d( -0.779687, -0.567187, 0.01 );
+ glEnd( );
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+ glDisable( 2896 );
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+ glVertex3d( -0.798438, 0.251563, 0.01 );
+ glVertex3d( -0.798438, 0.251563, 0.01 );
+ glEnd( );
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+ glColor4f( 0, 0.46875, 0.53125, 1 );
+ glDisable( 2896 );
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+ glVertex3d( -0.248438, -0.198437, 0.01 );
+ glVertex3d( -0.248438, -0.198437, 0.01 );
+ glEnd( );
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+ glColor4f( 0, 0.96875, 0.03125, 1 );
+ glDisable( 2896 );
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+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.863281, -0.914844, 0.01) );
+ glVertex3d( -0.863281, -0.914844, 0.01 );
+ glVertex3d( -0.863281, -0.914844, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.765625, 0, 0.234375, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.783594, 1.08047, 0.01) );
+ glVertex3dv( (pointer argument - -0.982031, 0.903906, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.982031, 0.903906, 0.01) );
+ glVertex3d( -0.982031, 0.903906, 0.01 );
+ glVertex3d( -0.982031, 0.903906, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.234375, 0.765625, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.433594, -0.469531, 0.01) );
+ glVertex3dv( (pointer argument - -0.332031, -0.546094, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.332031, -0.546094, 0.01) );
+ glVertex3d( -0.332031, -0.546094, 0.01 );
+ glVertex3d( -0.332031, -0.546094, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.734375, 0.265625, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.158594, -0.244531, 0.01) );
+ glVertex3dv( (pointer argument - -0.107031, -0.271094, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.107031, -0.271094, 0.01) );
+ glVertex3d( -0.107031, -0.271094, 0.01 );
+ glVertex3d( -0.107031, -0.271094, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.265625, 0, 0.734375, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.608594, 0.305469, 0.01) );
+ glVertex3dv( (pointer argument - -0.657031, 0.178906, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.657031, 0.178906, 0.01) );
+ glVertex3d( -0.657031, 0.178906, 0.01 );
+ glVertex3d( -0.657031, 0.178906, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.484375, 0.515625, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.221094, 0.392969, 0.01) );
+ glVertex3dv( (pointer argument - -0.294531, 0.341406, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.294531, 0.341406, 0.01) );
+ glVertex3d( -0.294531, 0.341406, 0.01 );
+ glVertex3d( -0.294531, 0.341406, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.515625, 0, 0.484375, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.771094, -0.0570312, 0.01) );
+ glVertex3dv( (pointer argument - -0.744531, -0.208594, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.744531, -0.208594, 0.01) );
+ glVertex3d( -0.744531, -0.208594, 0.01 );
+ glVertex3d( -0.744531, -0.208594, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.015625, 0, 0.984375, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.596094, -0.832031, 0.01) );
+ glVertex3dv( (pointer argument - -0.419531, -0.933594, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.419531, -0.933594, 0.01) );
+ glVertex3d( -0.419531, -0.933594, 0.01 );
+ glVertex3d( -0.419531, -0.933594, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.984375, 0.015625, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.0539063, 0.617969, 0.01) );
+ glVertex3dv( (pointer argument - -0.0695313, 0.616406, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.0695313, 0.616406, 0.01) );
+ glVertex3d( -0.0695313, 0.616406, 0.01 );
+ glVertex3d( -0.0695313, 0.616406, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.992188, 0.0078125, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.0269531, 0.308984, 0.01) );
+ glVertex3dv( (pointer argument - -0.0347656, 0.308203, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.0347656, 0.308203, 0.01) );
+ glVertex3d( -0.0347656, 0.308203, 0.01 );
+ glVertex3d( -0.0347656, 0.308203, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.0078125, 0, 0.992188, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.523047, -0.141016, 0.01) );
+ glVertex3dv( (pointer argument - -0.484766, -0.241797, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.484766, -0.241797, 0.01) );
+ glVertex3d( -0.484766, -0.241797, 0.01 );
+ glVertex3d( -0.484766, -0.241797, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.507812, 0, 0.492188, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.848047, -0.866016, 0.01) );
+ glVertex3dv( (pointer argument - -0.659766, -1.0168, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.659766, -1.0168, 0.01) );
+ glVertex3d( -0.659766, -1.0168, 0.01 );
+ glVertex3d( -0.659766, -1.0168, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.492188, 0.507812, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.198047, 0.583984, 0.01) );
+ glVertex3dv( (pointer argument - -0.309766, 0.533203, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.309766, 0.533203, 0.01) );
+ glVertex3d( -0.309766, 0.533203, 0.01 );
+ glVertex3d( -0.309766, 0.533203, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.257812, 0, 0.742188, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.535547, 0.996484, 0.01) );
+ glVertex3dv( (pointer argument - -0.722266, 0.870703, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.722266, 0.870703, 0.01) );
+ glVertex3d( -0.722266, 0.870703, 0.01 );
+ glVertex3d( -0.722266, 0.870703, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.742188, 0.257812, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.185547, -0.553516, 0.01) );
+ glVertex3dv( (pointer argument - -0.0722656, -0.579297, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.0722656, -0.579297, 0.01) );
+ glVertex3d( -0.0722656, -0.579297, 0.01 );
+ glVertex3d( -0.0722656, -0.579297, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.242188, 0.757812, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.410547, -0.278516, 0.01) );
+ glVertex3dv( (pointer argument - -0.347266, -0.354297, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.347266, -0.354297, 0.01) );
+ glVertex3d( -0.347266, -0.354297, 0.01 );
+ glVertex3d( -0.347266, -0.354297, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.757812, 0, 0.242188, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.860547, 0.271484, 0.01) );
+ glVertex3dv( (pointer argument - -0.897266, 0.0957031, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.897266, 0.0957031, 0.01) );
+ glVertex3d( -0.897266, 0.0957031, 0.01 );
+ glVertex3d( -0.897266, 0.0957031, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.882812, 0, 0.117188, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.941797, 0.0902344, 0.01) );
+ glVertex3dv( (pointer argument - -0.941016, -0.0980469, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.941016, -0.0980469, 0.01) );
+ glVertex3d( -0.941016, -0.0980469, 0.01 );
+ glVertex3d( -0.941016, -0.0980469, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.117188, 0.882812, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.391797, 0.540234, 0.01) );
+ glVertex3dv( (pointer argument - -0.491016, 0.451953, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.491016, 0.451953, 0.01) );
+ glVertex3d( -0.491016, 0.451953, 0.01 );
+ glVertex3d( -0.491016, 0.451953, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.617188, 0.382812, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.116797, 0.765234, 0.01) );
+ glVertex3dv( (pointer argument - -0.266016, 0.726953, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.266016, 0.726953, 0.01) );
+ glVertex3d( -0.266016, 0.726953, 0.01 );
+ glVertex3d( -0.266016, 0.726953, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.382812, 0, 0.617188, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.766797, -0.684766, 0.01) );
+ glVertex3dv( (pointer argument - -0.616016, -0.823047, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.616016, -0.823047, 0.01) );
+ glVertex3d( -0.616016, -0.823047, 0.01 );
+ glVertex3d( -0.616016, -0.823047, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.367188, 0.632812, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.379297, -0.597266, 0.01) );
+ glVertex3dv( (pointer argument - -0.253516, -0.660547, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.253516, -0.660547, 0.01) );
+ glVertex3d( -0.253516, -0.660547, 0.01 );
+ glVertex3d( -0.253516, -0.660547, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.632812, 0, 0.367188, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.729297, 0.952734, 0.01) );
+ glVertex3dv( (pointer argument - -0.903516, 0.789453, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.903516, 0.789453, 0.01) );
+ glVertex3d( -0.903516, 0.789453, 0.01 );
+ glVertex3d( -0.903516, 0.789453, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.132812, 0, 0.867188, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.554297, 0.177734, 0.01) );
+ glVertex3dv( (pointer argument - -0.578516, 0.0644531, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.578516, 0.0644531, 0.01) );
+ glVertex3d( -0.578516, 0.0644531, 0.01 );
+ glVertex3d( -0.578516, 0.0644531, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.867188, 0.132812, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.104297, -0.372266, 0.01) );
+ glVertex3dv( (pointer argument - -0.0285156, -0.385547, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.0285156, -0.385547, 0.01) );
+ glVertex3d( -0.0285156, -0.385547, 0.01 );
+ glVertex3d( -0.0285156, -0.385547, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.0703125, 0, 0.929688, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.588672, -0.481641, 0.01) );
+ glVertex3dv( (pointer argument - -0.481641, -0.588672, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.481641, -0.588672, 0.01) );
+ glVertex3d( -0.481641, -0.588672, 0.01 );
+ glVertex3d( -0.481641, -0.588672, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.929688, 0.0703125, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.0613281, 0.968359, 0.01) );
+ glVertex3dv( (pointer argument - -0.131641, 0.961328, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.131641, 0.961328, 0.01) );
+ glVertex3d( -0.131641, 0.961328, 0.01 );
+ glVertex3d( -0.131641, 0.961328, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.429688, 0.570312, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.263672, 0.243359, 0.01) );
+ glVertex3dv( (pointer argument - -0.306641, 0.186328, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.306641, 0.186328, 0.01) );
+ glVertex3d( -0.306641, 0.186328, 0.01 );
+ glVertex3d( -0.306641, 0.186328, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.570312, 0, 0.429688, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.813672, -0.206641, 0.01) );
+ glVertex3dv( (pointer argument - -0.756641, -0.363672, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.756641, -0.363672, 0.01) );
+ glVertex3d( -0.756641, -0.363672, 0.01 );
+ glVertex3d( -0.756641, -0.363672, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0, 0.679688, 0.320312, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.176172, -0.144141, 0.01) );
+ glVertex3dv( (pointer argument - -0.144141, -0.176172, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.144141, -0.176172, 0.01) );
+ glVertex3d( -0.144141, -0.176172, 0.01 );
+ glVertex3d( -0.144141, -0.176172, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.320312, 0, 0.679688, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.626172, 0.405859, 0.01) );
+ glVertex3dv( (pointer argument - -0.694141, 0.273828, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.694141, 0.273828, 0.01) );
+ glVertex3d( -0.694141, 0.273828, 0.01 );
+ glVertex3d( -0.694141, 0.273828, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.820312, 0, 0.179688, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.851172, 0.680859, 0.01) );
+ glVertex3dv( (pointer argument - -0.969141, 0.498828, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.969141, 0.498828, 0.01) );
+ glVertex3d( -0.969141, 0.498828, 0.01 );
+ glVertex3d( -0.969141, 0.498828, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glPixelStorei( 3317, 1 );
+glRasterPos2i( 0, 0 );
+glDrawPixels( 800, 400, 6402, 5126, ptr );
+glRasterPos2i( 0, 0 );
+glDisable( 2929 );
+glDrawPixels( 800, 400, 6407, 5121, ptr );
+glEnable( 2929 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 5, 0, 0, 0, 0, 1, 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testSwarmSquares2D.0of2.OpenGL.1.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testSwarmSquares2D.0of2.OpenGL.1.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,1840 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 5, 0, 0, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glColor4f( 0, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.01) );
+ glVertex3dv( (pointer argument - 0, 0, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0, 0, 0.01) );
+ glVertex3d( 0, 0, 0.01 );
+ glVertex3d( 0, 0, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.45, -0.55, 0.01) );
+ glVertex3dv( (pointer argument - 0.55, -0.45, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.55, -0.45, 0.01) );
+ glVertex3d( 0.55, -0.45, 0.01 );
+ glVertex3d( 0.55, -0.45, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.823529, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.675, -0.825, 0.01) );
+ glVertex3dv( (pointer argument - 0.825, -0.675, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.825, -0.675, 0.01) );
+ glVertex3d( 0.825, -0.675, 0.01 );
+ glVertex3d( 0.825, -0.675, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.5, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.325, 0.725, 0.01) );
+ glVertex3dv( (pointer argument - 0.175, 0.775, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.175, 0.775, 0.01) );
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+ glBegin( 4 );
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+ glVertex3d( 0.2125, -0.8625, 0.01 );
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+ glVertex3d( 0.3875, -0.0875, 0.01 );
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+ glBegin( 4 );
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+ glVertex3d( 0.96875, -0.21875, 0.01 );
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+ glBegin( 4 );
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+ glEnd( );
+ glBegin( 4 );
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+ glVertex3d( 0.53125, 0.36875, 0.01 );
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+ glEnd( );
+ glBegin( 4 );
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+ glVertex3d( 0.08125, -0.18125, 0.01 );
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+ glEnd( );
+ glBegin( 4 );
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+ glVertex3d( 0.609375, -0.728125, 0.01 );
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+ glBegin( 4 );
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+ glVertex3d( -0.040625, 0.721875, 0.01 );
+ glVertex3d( -0.040625, 0.721875, 0.01 );
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+ glEnable( 2896 );
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+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.234375, 0.496875, 0.01) );
+ glVertex3d( 0.234375, 0.496875, 0.01 );
+ glVertex3d( 0.234375, 0.496875, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
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+ glBegin( 4 );
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+ glVertex3d( 0.784375, 0.046875, 0.01 );
+ glVertex3d( 0.784375, 0.046875, 0.01 );
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+ glVertex3d( 0.196875, -0.390625, 0.01 );
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+ glEnd( );
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+ glVertex3d( 0.646875, 0.159375, 0.01 );
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+ glEnd( );
+ glBegin( 4 );
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+ glVertex3d( 0.821875, 0.934375, 0.01 );
+ glVertex3d( 0.821875, 0.934375, 0.01 );
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+ glEnd( );
+ glBegin( 4 );
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+ glVertex3d( 0.415625, 0.578125, 0.01 );
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+ glEnd( );
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+ glVertex3d( 1.06563, -0.871875, 0.01 );
+ glVertex3d( 1.06563, -0.871875, 0.01 );
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+ glVertex3d( 0.740625, -0.146875, 0.01 );
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+ glVertex3d( 0.190625, 0.303125, 0.01 );
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+ glVertex3d( 0.828125, 0.240625, 0.01 );
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+ glBegin( 4 );
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+ glVertex3d( 0.378125, -0.309375, 0.01 );
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+ glEnd( );
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+ glVertex3d( 0.153125, -0.584375, 0.01 );
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+ glVertex3d( 0.503125, 0.965625, 0.01 );
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+ glDisable( 2896 );
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+ glVertex3d( 0.532813, 0.195312, 0.01 );
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+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.484375, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.328906, 0.842969, 0.01) );
+ glVertex3dv( (pointer argument - 0.155469, 0.891406, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.155469, 0.891406, 0.01) );
+ glVertex3d( 0.155469, 0.891406, 0.01 );
+ glVertex3d( 0.155469, 0.891406, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.984375, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.503906, 0.0679687, 0.01) );
+ glVertex3dv( (pointer argument - 0.480469, 0.166406, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.480469, 0.166406, 0.01) );
+ glVertex3d( 0.480469, 0.166406, 0.01 );
+ glVertex3d( 0.480469, 0.166406, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.652574, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.953906, -0.482031, 0.01) );
+ glVertex3dv( (pointer argument - 1.03047, -0.283594, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 1.03047, -0.283594, 0.01) );
+ glVertex3d( 1.03047, -0.283594, 0.01 );
+ glVertex3d( 1.03047, -0.283594, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.649816, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.926953, -0.791016, 0.01) );
+ glVertex3dv( (pointer argument - 1.06523, -0.591797, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 1.06523, -0.591797, 0.01) );
+ glVertex3d( 1.06523, -0.591797, 0.01 );
+ glVertex3d( 1.06523, -0.591797, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.992188, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.576953, 0.758984, 0.01) );
+ glVertex3dv( (pointer argument - 0.415234, 0.858203, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.415234, 0.858203, 0.01) );
+ glVertex3d( 0.415234, 0.858203, 0.01 );
+ glVertex3d( 0.415234, 0.858203, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.492188, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.251953, 0.0339844, 0.01) );
+ glVertex3dv( (pointer argument - 0.240234, 0.0832031, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.240234, 0.0832031, 0.01) );
+ glVertex3d( 0.240234, 0.0832031, 0.01 );
+ glVertex3d( 0.240234, 0.0832031, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.826287, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.701953, -0.516016, 0.01) );
+ glVertex3dv( (pointer argument - 0.790234, -0.366797, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.790234, -0.366797, 0.01) );
+ glVertex3d( 0.790234, -0.366797, 0.01 );
+ glVertex3d( 0.790234, -0.366797, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.742188, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.364453, -0.103516, 0.01) );
+ glVertex3dv( (pointer argument - 0.377734, -0.0292969, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.377734, -0.0292969, 0.01) );
+ glVertex3d( 0.377734, -0.0292969, 0.01 );
+ glVertex3d( 0.377734, -0.0292969, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.738051, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.914453, 0.346484, 0.01) );
+ glVertex3dv( (pointer argument - 0.827734, 0.520703, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.827734, 0.520703, 0.01) );
+ glVertex3d( 0.827734, 0.520703, 0.01 );
+ glVertex3d( 0.827734, 0.520703, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.914522, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.689453, 0.621484, 0.01) );
+ glVertex3dv( (pointer argument - 0.552734, 0.745703, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.552734, 0.745703, 0.01) );
+ glVertex3d( 0.552734, 0.745703, 0.01 );
+ glVertex3d( 0.552734, 0.745703, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.242188, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.0394531, -0.828516, 0.01) );
+ glVertex3dv( (pointer argument - 0.202734, -0.804297, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.202734, -0.804297, 0.01) );
+ glVertex3d( 0.202734, -0.804297, 0.01 );
+ glVertex3d( 0.202734, -0.804297, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.117188, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.158203, 0.990234, 0.01) );
+ glVertex3dv( (pointer argument - -0.0410156, 1.00195, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.0410156, 1.00195, 0.01) );
+ glVertex3d( -0.0410156, 1.00195, 0.01 );
+ glVertex3d( -0.0410156, 1.00195, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.95864, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.508203, -0.559766, 0.01) );
+ glVertex3dv( (pointer argument - 0.608984, -0.448047, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.608984, -0.448047, 0.01) );
+ glVertex3d( 0.608984, -0.448047, 0.01 );
+ glVertex3d( 0.608984, -0.448047, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.782169, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.783203, -0.334766, 0.01) );
+ glVertex3dv( (pointer argument - 0.833984, -0.173047, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.833984, -0.173047, 0.01) );
+ glVertex3d( 0.833984, -0.173047, 0.01 );
+ glVertex3d( 0.833984, -0.173047, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.617188, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.333203, 0.215234, 0.01) );
+ glVertex3dv( (pointer argument - 0.283984, 0.276953, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.283984, 0.276953, 0.01) );
+ glVertex3d( 0.283984, 0.276953, 0.01 );
+ glVertex3d( 0.283984, 0.276953, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.870404, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.720703, 0.302734, 0.01) );
+ glVertex3dv( (pointer argument - 0.646484, 0.439453, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.646484, 0.439453, 0.01) );
+ glVertex3d( 0.646484, 0.439453, 0.01 );
+ glVertex3d( 0.646484, 0.439453, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.367188, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.170703, -0.147266, 0.01) );
+ glVertex3dv( (pointer argument - 0.196484, -0.110547, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.196484, -0.110547, 0.01) );
+ glVertex3d( 0.196484, -0.110547, 0.01 );
+ glVertex3d( 0.196484, -0.110547, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.867188, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.345703, -0.922266, 0.01) );
+ glVertex3dv( (pointer argument - 0.521484, -0.835547, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.521484, -0.835547, 0.01) );
+ glVertex3d( 0.521484, -0.835547, 0.01 );
+ glVertex3d( 0.521484, -0.835547, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.693934, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.995703, 0.527734, 0.01) );
+ glVertex3dv( (pointer argument - 0.871484, 0.714453, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.871484, 0.714453, 0.01) );
+ glVertex3d( 0.871484, 0.714453, 0.01 );
+ glVertex3d( 0.871484, 0.714453, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.929688, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.511328, 0.418359, 0.01) );
+ glVertex3dv( (pointer argument - 0.418359, 0.511328, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.418359, 0.511328, 0.01) );
+ glVertex3d( 0.418359, 0.511328, 0.01 );
+ glVertex3d( 0.418359, 0.511328, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.671875, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.961328, -0.131641, 0.01) );
+ glVertex3dv( (pointer argument - 0.968359, 0.0613281, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.968359, 0.0613281, 0.01) );
+ glVertex3d( 0.968359, 0.0613281, 0.01 );
+ glVertex3d( 0.968359, 0.0613281, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.848346, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.636328, -0.856641, 0.01) );
+ glVertex3dv( (pointer argument - 0.793359, -0.713672, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.793359, -0.713672, 0.01) );
+ glVertex3d( 0.793359, -0.713672, 0.01 );
+ glVertex3d( 0.793359, -0.713672, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.429688, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.286328, 0.693359, 0.01) );
+ glVertex3dv( (pointer argument - 0.143359, 0.736328, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.143359, 0.736328, 0.01) );
+ glVertex3d( 0.143359, 0.736328, 0.01 );
+ glVertex3d( 0.143359, 0.736328, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 1, 0.76011, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.923828, 0.755859, 0.01) );
+ glVertex3dv( (pointer argument - 0.755859, 0.923828, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.755859, 0.923828, 0.01) );
+ glVertex3d( 0.755859, 0.923828, 0.01 );
+ glVertex3d( 0.755859, 0.923828, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.679688, 1, 0, 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.273828, -0.694141, 0.01) );
+ glVertex3dv( (pointer argument - 0.405859, -0.626172, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.405859, -0.626172, 0.01) );
+ glVertex3d( 0.405859, -0.626172, 0.01 );
+ glVertex3d( 0.405859, -0.626172, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testSwarmSquares3D.0of1.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testSwarmSquares3D.0of1.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,8744 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 5, 0, 0, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glColor4f( 0, 1, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( -0, -0, -0 );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glNormal3d( 0, 0, 0 );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glEnd( );
+ glColor4f( 0, 0, 1, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.5, -0.5, 0.25 );
+ glVertex3dv( (pointer argument - -0.4325, 0.5325, -0.2975) );
+ glVertex3dv( (pointer argument - -0.4575, 0.5575, -0.1975) );
+ glVertex3dv( (pointer argument - -0.5575, 0.4575, -0.1975) );
+ glVertex3dv( (pointer argument - -0.5325, 0.4325, -0.2975) );
+ glNormal3d( -0.5, 0.5, -0.25 );
+ glVertex3dv( (pointer argument - -0.4425, 0.5425, -0.3025) );
+ glVertex3dv( (pointer argument - -0.4675, 0.5675, -0.2025) );
+ glVertex3dv( (pointer argument - -0.5675, 0.4675, -0.2025) );
+ glVertex3dv( (pointer argument - -0.5425, 0.4425, -0.3025) );
+ glVertex3dv( (pointer argument - -0.4325, 0.5325, -0.2975) );
+ glVertex3dv( (pointer argument - -0.4575, 0.5575, -0.1975) );
+ glVertex3dv( (pointer argument - -0.4675, 0.5675, -0.2025) );
+ glVertex3dv( (pointer argument - -0.4425, 0.5425, -0.3025) );
+ glVertex3dv( (pointer argument - -0.5325, 0.4325, -0.2975) );
+ glVertex3dv( (pointer argument - -0.5575, 0.4575, -0.1975) );
+ glVertex3dv( (pointer argument - -0.5675, 0.4675, -0.2025) );
+ glVertex3dv( (pointer argument - -0.5425, 0.4425, -0.3025) );
+ glVertex3dv( (pointer argument - -0.4325, 0.5325, -0.2975) );
+ glVertex3dv( (pointer argument - -0.5325, 0.4325, -0.2975) );
+ glVertex3dv( (pointer argument - -0.5425, 0.4425, -0.3025) );
+ glVertex3dv( (pointer argument - -0.4425, 0.5425, -0.3025) );
+ glVertex3dv( (pointer argument - -0.4575, 0.5575, -0.1975) );
+ glVertex3dv( (pointer argument - -0.5575, 0.4575, -0.1975) );
+ glVertex3dv( (pointer argument - -0.5675, 0.4675, -0.2025) );
+ glVertex3dv( (pointer argument - -0.4675, 0.5675, -0.2025) );
+ glEnd( );
+ glColor4f( 1, 1, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.5, -0.5, 0.25 );
+ glVertex3dv( (pointer argument - 0.4425, -0.5425, 0.3025) );
+ glVertex3dv( (pointer argument - 0.4675, -0.5675, 0.2025) );
+ glVertex3dv( (pointer argument - 0.5675, -0.4675, 0.2025) );
+ glVertex3dv( (pointer argument - 0.5425, -0.4425, 0.3025) );
+ glNormal3d( -0.5, 0.5, -0.25 );
+ glVertex3dv( (pointer argument - 0.4325, -0.5325, 0.2975) );
+ glVertex3dv( (pointer argument - 0.4575, -0.5575, 0.1975) );
+ glVertex3dv( (pointer argument - 0.5575, -0.4575, 0.1975) );
+ glVertex3dv( (pointer argument - 0.5325, -0.4325, 0.2975) );
+ glVertex3dv( (pointer argument - 0.4425, -0.5425, 0.3025) );
+ glVertex3dv( (pointer argument - 0.4675, -0.5675, 0.2025) );
+ glVertex3dv( (pointer argument - 0.4575, -0.5575, 0.1975) );
+ glVertex3dv( (pointer argument - 0.4325, -0.5325, 0.2975) );
+ glVertex3dv( (pointer argument - 0.5425, -0.4425, 0.3025) );
+ glVertex3dv( (pointer argument - 0.5675, -0.4675, 0.2025) );
+ glVertex3dv( (pointer argument - 0.5575, -0.4575, 0.1975) );
+ glVertex3dv( (pointer argument - 0.5325, -0.4325, 0.2975) );
+ glVertex3dv( (pointer argument - 0.4425, -0.5425, 0.3025) );
+ glVertex3dv( (pointer argument - 0.5425, -0.4425, 0.3025) );
+ glVertex3dv( (pointer argument - 0.5325, -0.4325, 0.2975) );
+ glVertex3dv( (pointer argument - 0.4325, -0.5325, 0.2975) );
+ glVertex3dv( (pointer argument - 0.4675, -0.5675, 0.2025) );
+ glVertex3dv( (pointer argument - 0.5675, -0.4675, 0.2025) );
+ glVertex3dv( (pointer argument - 0.5575, -0.4575, 0.1975) );
+ glVertex3dv( (pointer argument - 0.4575, -0.5575, 0.1975) );
+ glEnd( );
+ glColor4f( 0, 0.5, 0.5, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.25, -0.25, 0.375 );
+ glVertex3dv( (pointer argument - -0.213125, 0.263125, -0.38375) );
+ glVertex3dv( (pointer argument - -0.231875, 0.281875, -0.35875) );
+ glVertex3dv( (pointer argument - -0.281875, 0.231875, -0.35875) );
+ glVertex3dv( (pointer argument - -0.263125, 0.213125, -0.38375) );
+ glNormal3d( -0.25, 0.25, -0.375 );
+ glVertex3dv( (pointer argument - -0.218125, 0.268125, -0.39125) );
+ glVertex3dv( (pointer argument - -0.236875, 0.286875, -0.36625) );
+ glVertex3dv( (pointer argument - -0.286875, 0.236875, -0.36625) );
+ glVertex3dv( (pointer argument - -0.268125, 0.218125, -0.39125) );
+ glVertex3dv( (pointer argument - -0.213125, 0.263125, -0.38375) );
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+ glVertex3dv( (pointer argument - -0.236875, 0.286875, -0.36625) );
+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.841875, -0.691875, 0.01375) );
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+ glVertex3dv( (pointer argument - 0.841875, -0.691875, 0.01375) );
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+ glVertex3dv( (pointer argument - 0.676875, -0.826875, 0.01125) );
+ glEnd( );
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+ glBegin( 7 );
+ glNormal3d( -0.75, -0.25, -0.125 );
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+ glVertex3dv( (pointer argument - -0.723125, -0.324375, -0.18875) );
+ glVertex3dv( (pointer argument - -0.708125, -0.319375, -0.18625) );
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+ glEnd( );
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+ glEnd( );
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+ glBegin( 7 );
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+ glVertex3dv( (pointer argument - -0.415781, -0.340781, 0.1575) );
+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.934531, 0.0442188, 0.36375) );
+ glVertex3dv( (pointer argument - -0.909531, 0.219219, 0.36375) );
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+ glEnd( );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.745937, -0.359784, 0.30847) );
+ glVertex3dv( (pointer argument - -0.730234, -0.354081, 0.303743) );
+ glVertex3dv( (pointer argument - -0.787265, -0.19705, 0.303743) );
+ glVertex3dv( (pointer argument - -0.840079, -0.216231, 0.168913) );
+ glVertex3dv( (pointer argument - -0.783048, -0.373262, 0.168913) );
+ glVertex3dv( (pointer argument - -0.767345, -0.367559, 0.164186) );
+ glVertex3dv( (pointer argument - -0.824376, -0.210528, 0.164186) );
+ glEnd( );
+ glColor4f( 0.429688, 1, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( -0.214844, -0.714844, 0.263672 );
+ glVertex3dv( (pointer argument - 0.278515, 0.667363, -0.316751) );
+ glVertex3dv( (pointer argument - 0.289845, 0.705059, -0.205319) );
+ glVertex3dv( (pointer argument - 0.146876, 0.748028, -0.205319) );
+ glVertex3dv( (pointer argument - 0.135546, 0.710331, -0.316751) );
+ glNormal3d( 0.214844, 0.714844, -0.263672 );
+ glVertex3dv( (pointer argument - 0.282812, 0.681659, -0.322025) );
+ glVertex3dv( (pointer argument - 0.294141, 0.719356, -0.210593) );
+ glVertex3dv( (pointer argument - 0.151173, 0.762325, -0.210593) );
+ glVertex3dv( (pointer argument - 0.139843, 0.724628, -0.322025) );
+ glVertex3dv( (pointer argument - 0.278515, 0.667363, -0.316751) );
+ glVertex3dv( (pointer argument - 0.289845, 0.705059, -0.205319) );
+ glVertex3dv( (pointer argument - 0.294141, 0.719356, -0.210593) );
+ glVertex3dv( (pointer argument - 0.282812, 0.681659, -0.322025) );
+ glVertex3dv( (pointer argument - 0.135546, 0.710331, -0.316751) );
+ glVertex3dv( (pointer argument - 0.146876, 0.748028, -0.205319) );
+ glVertex3dv( (pointer argument - 0.151173, 0.762325, -0.210593) );
+ glVertex3dv( (pointer argument - 0.139843, 0.724628, -0.322025) );
+ glVertex3dv( (pointer argument - 0.278515, 0.667363, -0.316751) );
+ glVertex3dv( (pointer argument - 0.135546, 0.710331, -0.316751) );
+ glVertex3dv( (pointer argument - 0.139843, 0.724628, -0.322025) );
+ glVertex3dv( (pointer argument - 0.282812, 0.681659, -0.322025) );
+ glVertex3dv( (pointer argument - 0.289845, 0.705059, -0.205319) );
+ glVertex3dv( (pointer argument - 0.146876, 0.748028, -0.205319) );
+ glVertex3dv( (pointer argument - 0.151173, 0.762325, -0.210593) );
+ glVertex3dv( (pointer argument - 0.294141, 0.719356, -0.210593) );
+ glEnd( );
+ glColor4f( 0, 0.679688, 0.320312, 1 );
+ glBegin( 7 );
+ glNormal3d( -0.160156, -0.160156, -0.0761719 );
+ glVertex3dv( (pointer argument - -0.178993, -0.146962, -0.0718036) );
+ glVertex3dv( (pointer argument - -0.176553, -0.144522, -0.0820636) );
+ glVertex3dv( (pointer argument - -0.144522, -0.176553, -0.0820636) );
+ glVertex3dv( (pointer argument - -0.146962, -0.178993, -0.0718036) );
+ glNormal3d( 0.160156, 0.160156, 0.0761719 );
+ glVertex3dv( (pointer argument - -0.17579, -0.143759, -0.0702802) );
+ glVertex3dv( (pointer argument - -0.17335, -0.141319, -0.0805402) );
+ glVertex3dv( (pointer argument - -0.141319, -0.17335, -0.0805402) );
+ glVertex3dv( (pointer argument - -0.143759, -0.17579, -0.0702802) );
+ glVertex3dv( (pointer argument - -0.178993, -0.146962, -0.0718036) );
+ glVertex3dv( (pointer argument - -0.176553, -0.144522, -0.0820636) );
+ glVertex3dv( (pointer argument - -0.17335, -0.141319, -0.0805402) );
+ glVertex3dv( (pointer argument - -0.17579, -0.143759, -0.0702802) );
+ glVertex3dv( (pointer argument - -0.146962, -0.178993, -0.0718036) );
+ glVertex3dv( (pointer argument - -0.144522, -0.176553, -0.0820636) );
+ glVertex3dv( (pointer argument - -0.141319, -0.17335, -0.0805402) );
+ glVertex3dv( (pointer argument - -0.143759, -0.17579, -0.0702802) );
+ glVertex3dv( (pointer argument - -0.178993, -0.146962, -0.0718036) );
+ glVertex3dv( (pointer argument - -0.146962, -0.178993, -0.0718036) );
+ glVertex3dv( (pointer argument - -0.143759, -0.17579, -0.0702802) );
+ glVertex3dv( (pointer argument - -0.17579, -0.143759, -0.0702802) );
+ glVertex3dv( (pointer argument - -0.176553, -0.144522, -0.0820636) );
+ glVertex3dv( (pointer argument - -0.144522, -0.176553, -0.0820636) );
+ glVertex3dv( (pointer argument - -0.141319, -0.17335, -0.0805402) );
+ glVertex3dv( (pointer argument - -0.17335, -0.141319, -0.0805402) );
+ glEnd( );
+ glColor4f( 1, 0.76011, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( -0.839844, -0.839844, -0.423828 );
+ glVertex3dv( (pointer argument - 0.951025, 0.783056, 0.278522) );
+ glVertex3dv( (pointer argument - 0.879835, 0.711866, 0.560657) );
+ glVertex3dv( (pointer argument - 0.711866, 0.879835, 0.560657) );
+ glVertex3dv( (pointer argument - 0.783056, 0.951025, 0.278522) );
+ glNormal3d( 0.839844, 0.839844, 0.423828 );
+ glVertex3dv( (pointer argument - 0.967822, 0.799853, 0.286999) );
+ glVertex3dv( (pointer argument - 0.896632, 0.728663, 0.569134) );
+ glVertex3dv( (pointer argument - 0.728663, 0.896632, 0.569134) );
+ glVertex3dv( (pointer argument - 0.799853, 0.967822, 0.286999) );
+ glVertex3dv( (pointer argument - 0.951025, 0.783056, 0.278522) );
+ glVertex3dv( (pointer argument - 0.879835, 0.711866, 0.560657) );
+ glVertex3dv( (pointer argument - 0.896632, 0.728663, 0.569134) );
+ glVertex3dv( (pointer argument - 0.967822, 0.799853, 0.286999) );
+ glVertex3dv( (pointer argument - 0.783056, 0.951025, 0.278522) );
+ glVertex3dv( (pointer argument - 0.711866, 0.879835, 0.560657) );
+ glVertex3dv( (pointer argument - 0.728663, 0.896632, 0.569134) );
+ glVertex3dv( (pointer argument - 0.799853, 0.967822, 0.286999) );
+ glVertex3dv( (pointer argument - 0.951025, 0.783056, 0.278522) );
+ glVertex3dv( (pointer argument - 0.783056, 0.951025, 0.278522) );
+ glVertex3dv( (pointer argument - 0.799853, 0.967822, 0.286999) );
+ glVertex3dv( (pointer argument - 0.967822, 0.799853, 0.286999) );
+ glVertex3dv( (pointer argument - 0.879835, 0.711866, 0.560657) );
+ glVertex3dv( (pointer argument - 0.711866, 0.879835, 0.560657) );
+ glVertex3dv( (pointer argument - 0.728663, 0.896632, 0.569134) );
+ glVertex3dv( (pointer argument - 0.896632, 0.728663, 0.569134) );
+ glEnd( );
+ glColor4f( 0.320312, 0, 0.679688, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.660156, -0.339844, 0.326172 );
+ glVertex3dv( (pointer argument - -0.598038, 0.391376, -0.37804) );
+ glVertex3dv( (pointer argument - -0.641103, 0.413546, -0.26778) );
+ glVertex3dv( (pointer argument - -0.709072, 0.281514, -0.26778) );
+ glVertex3dv( (pointer argument - -0.666007, 0.259345, -0.37804) );
+ glNormal3d( -0.660156, 0.339844, -0.326172 );
+ glVertex3dv( (pointer argument - -0.611241, 0.398173, -0.384564) );
+ glVertex3dv( (pointer argument - -0.654306, 0.420343, -0.274304) );
+ glVertex3dv( (pointer argument - -0.722275, 0.288311, -0.274304) );
+ glVertex3dv( (pointer argument - -0.67921, 0.266142, -0.384564) );
+ glVertex3dv( (pointer argument - -0.598038, 0.391376, -0.37804) );
+ glVertex3dv( (pointer argument - -0.641103, 0.413546, -0.26778) );
+ glVertex3dv( (pointer argument - -0.654306, 0.420343, -0.274304) );
+ glVertex3dv( (pointer argument - -0.611241, 0.398173, -0.384564) );
+ glVertex3dv( (pointer argument - -0.666007, 0.259345, -0.37804) );
+ glVertex3dv( (pointer argument - -0.709072, 0.281514, -0.26778) );
+ glVertex3dv( (pointer argument - -0.722275, 0.288311, -0.274304) );
+ glVertex3dv( (pointer argument - -0.67921, 0.266142, -0.384564) );
+ glVertex3dv( (pointer argument - -0.598038, 0.391376, -0.37804) );
+ glVertex3dv( (pointer argument - -0.666007, 0.259345, -0.37804) );
+ glVertex3dv( (pointer argument - -0.67921, 0.266142, -0.384564) );
+ glVertex3dv( (pointer argument - -0.611241, 0.398173, -0.384564) );
+ glVertex3dv( (pointer argument - -0.641103, 0.413546, -0.26778) );
+ glVertex3dv( (pointer argument - -0.709072, 0.281514, -0.26778) );
+ glVertex3dv( (pointer argument - -0.722275, 0.288311, -0.274304) );
+ glVertex3dv( (pointer argument - -0.654306, 0.420343, -0.274304) );
+ glEnd( );
+ glColor4f( 0.679688, 1, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.339844, -0.660156, 0.173828 );
+ glVertex3dv( (pointer argument - 0.271319, -0.689267, 0.230696) );
+ glVertex3dv( (pointer argument - 0.283134, -0.712218, 0.120436) );
+ glVertex3dv( (pointer argument - 0.415165, -0.644249, 0.120436) );
+ glVertex3dv( (pointer argument - 0.40335, -0.621298, 0.230696) );
+ glNormal3d( -0.339844, 0.660156, -0.173828 );
+ glVertex3dv( (pointer argument - 0.264522, -0.676064, 0.22722) );
+ glVertex3dv( (pointer argument - 0.276337, -0.699014, 0.11696) );
+ glVertex3dv( (pointer argument - 0.408368, -0.631046, 0.11696) );
+ glVertex3dv( (pointer argument - 0.396553, -0.608095, 0.22722) );
+ glVertex3dv( (pointer argument - 0.271319, -0.689267, 0.230696) );
+ glVertex3dv( (pointer argument - 0.283134, -0.712218, 0.120436) );
+ glVertex3dv( (pointer argument - 0.276337, -0.699014, 0.11696) );
+ glVertex3dv( (pointer argument - 0.264522, -0.676064, 0.22722) );
+ glVertex3dv( (pointer argument - 0.40335, -0.621298, 0.230696) );
+ glVertex3dv( (pointer argument - 0.415165, -0.644249, 0.120436) );
+ glVertex3dv( (pointer argument - 0.408368, -0.631046, 0.11696) );
+ glVertex3dv( (pointer argument - 0.396553, -0.608095, 0.22722) );
+ glVertex3dv( (pointer argument - 0.271319, -0.689267, 0.230696) );
+ glVertex3dv( (pointer argument - 0.40335, -0.621298, 0.230696) );
+ glVertex3dv( (pointer argument - 0.396553, -0.608095, 0.22722) );
+ glVertex3dv( (pointer argument - 0.264522, -0.676064, 0.22722) );
+ glVertex3dv( (pointer argument - 0.283134, -0.712218, 0.120436) );
+ glVertex3dv( (pointer argument - 0.415165, -0.644249, 0.120436) );
+ glVertex3dv( (pointer argument - 0.408368, -0.631046, 0.11696) );
+ glVertex3dv( (pointer argument - 0.276337, -0.699014, 0.11696) );
+ glEnd( );
+ glColor4f( 0.820312, 0, 0.179688, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.910156, -0.589844, 0.201172 );
+ glVertex3dv( (pointer argument - -0.823761, 0.663095, -0.31679) );
+ glVertex3dv( (pointer argument - -0.86038, 0.686827, -0.0815302) );
+ glVertex3dv( (pointer argument - -0.978349, 0.504796, -0.0815302) );
+ glVertex3dv( (pointer argument - -0.941729, 0.481064, -0.31679) );
+ glNormal3d( -0.910156, 0.589844, -0.201172 );
+ glVertex3dv( (pointer argument - -0.841964, 0.674892, -0.320814) );
+ glVertex3dv( (pointer argument - -0.878583, 0.698624, -0.0855536) );
+ glVertex3dv( (pointer argument - -0.996552, 0.516593, -0.0855536) );
+ glVertex3dv( (pointer argument - -0.959932, 0.492861, -0.320814) );
+ glVertex3dv( (pointer argument - -0.823761, 0.663095, -0.31679) );
+ glVertex3dv( (pointer argument - -0.86038, 0.686827, -0.0815302) );
+ glVertex3dv( (pointer argument - -0.878583, 0.698624, -0.0855536) );
+ glVertex3dv( (pointer argument - -0.841964, 0.674892, -0.320814) );
+ glVertex3dv( (pointer argument - -0.941729, 0.481064, -0.31679) );
+ glVertex3dv( (pointer argument - -0.978349, 0.504796, -0.0815302) );
+ glVertex3dv( (pointer argument - -0.996552, 0.516593, -0.0855536) );
+ glVertex3dv( (pointer argument - -0.959932, 0.492861, -0.320814) );
+ glVertex3dv( (pointer argument - -0.823761, 0.663095, -0.31679) );
+ glVertex3dv( (pointer argument - -0.941729, 0.481064, -0.31679) );
+ glVertex3dv( (pointer argument - -0.959932, 0.492861, -0.320814) );
+ glVertex3dv( (pointer argument - -0.841964, 0.674892, -0.320814) );
+ glVertex3dv( (pointer argument - -0.86038, 0.686827, -0.0815302) );
+ glVertex3dv( (pointer argument - -0.978349, 0.504796, -0.0815302) );
+ glVertex3dv( (pointer argument - -0.996552, 0.516593, -0.0855536) );
+ glVertex3dv( (pointer argument - -0.878583, 0.698624, -0.0855536) );
+ glEnd( );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testSwarmSquares3D.0of2.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testSwarmSquares3D.0of2.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,4419 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 5, 0, 0, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glColor4f( 0, 0, 1, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.5, -0.5, 0.25 );
+ glVertex3dv( (pointer argument - -0.4325, 0.5325, -0.2975) );
+ glVertex3dv( (pointer argument - -0.4575, 0.5575, -0.1975) );
+ glVertex3dv( (pointer argument - -0.5575, 0.4575, -0.1975) );
+ glVertex3dv( (pointer argument - -0.5325, 0.4325, -0.2975) );
+ glNormal3d( -0.5, 0.5, -0.25 );
+ glVertex3dv( (pointer argument - -0.4425, 0.5425, -0.3025) );
+ glVertex3dv( (pointer argument - -0.4675, 0.5675, -0.2025) );
+ glVertex3dv( (pointer argument - -0.5675, 0.4675, -0.2025) );
+ glVertex3dv( (pointer argument - -0.5425, 0.4425, -0.3025) );
+ glVertex3dv( (pointer argument - -0.4325, 0.5325, -0.2975) );
+ glVertex3dv( (pointer argument - -0.4575, 0.5575, -0.1975) );
+ glVertex3dv( (pointer argument - -0.4675, 0.5675, -0.2025) );
+ glVertex3dv( (pointer argument - -0.4425, 0.5425, -0.3025) );
+ glVertex3dv( (pointer argument - -0.5325, 0.4325, -0.2975) );
+ glVertex3dv( (pointer argument - -0.5575, 0.4575, -0.1975) );
+ glVertex3dv( (pointer argument - -0.5675, 0.4675, -0.2025) );
+ glVertex3dv( (pointer argument - -0.5425, 0.4425, -0.3025) );
+ glVertex3dv( (pointer argument - -0.4325, 0.5325, -0.2975) );
+ glVertex3dv( (pointer argument - -0.5325, 0.4325, -0.2975) );
+ glVertex3dv( (pointer argument - -0.5425, 0.4425, -0.3025) );
+ glVertex3dv( (pointer argument - -0.4425, 0.5425, -0.3025) );
+ glVertex3dv( (pointer argument - -0.4575, 0.5575, -0.1975) );
+ glVertex3dv( (pointer argument - -0.5575, 0.4575, -0.1975) );
+ glVertex3dv( (pointer argument - -0.5675, 0.4675, -0.2025) );
+ glVertex3dv( (pointer argument - -0.4675, 0.5675, -0.2025) );
+ glEnd( );
+ glColor4f( 0, 0.5, 0.5, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.25, -0.25, 0.375 );
+ glVertex3dv( (pointer argument - -0.213125, 0.263125, -0.38375) );
+ glVertex3dv( (pointer argument - -0.231875, 0.281875, -0.35875) );
+ glVertex3dv( (pointer argument - -0.281875, 0.231875, -0.35875) );
+ glVertex3dv( (pointer argument - -0.263125, 0.213125, -0.38375) );
+ glNormal3d( -0.25, 0.25, -0.375 );
+ glVertex3dv( (pointer argument - -0.218125, 0.268125, -0.39125) );
+ glVertex3dv( (pointer argument - -0.236875, 0.286875, -0.36625) );
+ glVertex3dv( (pointer argument - -0.286875, 0.236875, -0.36625) );
+ glVertex3dv( (pointer argument - -0.268125, 0.218125, -0.39125) );
+ glVertex3dv( (pointer argument - -0.213125, 0.263125, -0.38375) );
+ glVertex3dv( (pointer argument - -0.231875, 0.281875, -0.35875) );
+ glVertex3dv( (pointer argument - -0.236875, 0.286875, -0.36625) );
+ glVertex3dv( (pointer argument - -0.218125, 0.268125, -0.39125) );
+ glVertex3dv( (pointer argument - -0.263125, 0.213125, -0.38375) );
+ glVertex3dv( (pointer argument - -0.281875, 0.231875, -0.35875) );
+ glVertex3dv( (pointer argument - -0.286875, 0.236875, -0.36625) );
+ glVertex3dv( (pointer argument - -0.268125, 0.218125, -0.39125) );
+ glVertex3dv( (pointer argument - -0.213125, 0.263125, -0.38375) );
+ glVertex3dv( (pointer argument - -0.263125, 0.213125, -0.38375) );
+ glVertex3dv( (pointer argument - -0.268125, 0.218125, -0.39125) );
+ glVertex3dv( (pointer argument - -0.218125, 0.268125, -0.39125) );
+ glVertex3dv( (pointer argument - -0.231875, 0.281875, -0.35875) );
+ glVertex3dv( (pointer argument - -0.281875, 0.231875, -0.35875) );
+ glVertex3dv( (pointer argument - -0.286875, 0.236875, -0.36625) );
+ glVertex3dv( (pointer argument - -0.236875, 0.286875, -0.36625) );
+ glEnd( );
+ glColor4f( 0.5, 0, 0.5, 1 );
+ glBegin( 7 );
+ glNormal3d( -0.75, -0.25, -0.125 );
+ glVertex3dv( (pointer argument - -0.791875, -0.180625, -0.06375) );
+ glVertex3dv( (pointer argument - -0.773125, -0.174375, -0.18875) );
+ glVertex3dv( (pointer argument - -0.723125, -0.324375, -0.18875) );
+ glVertex3dv( (pointer argument - -0.741875, -0.330625, -0.06375) );
+ glNormal3d( 0.75, 0.25, 0.125 );
+ glVertex3dv( (pointer argument - -0.776875, -0.175625, -0.06125) );
+ glVertex3dv( (pointer argument - -0.758125, -0.169375, -0.18625) );
+ glVertex3dv( (pointer argument - -0.708125, -0.319375, -0.18625) );
+ glVertex3dv( (pointer argument - -0.726875, -0.325625, -0.06125) );
+ glVertex3dv( (pointer argument - -0.791875, -0.180625, -0.06375) );
+ glVertex3dv( (pointer argument - -0.773125, -0.174375, -0.18875) );
+ glVertex3dv( (pointer argument - -0.758125, -0.169375, -0.18625) );
+ glVertex3dv( (pointer argument - -0.776875, -0.175625, -0.06125) );
+ glVertex3dv( (pointer argument - -0.741875, -0.330625, -0.06375) );
+ glVertex3dv( (pointer argument - -0.723125, -0.324375, -0.18875) );
+ glVertex3dv( (pointer argument - -0.708125, -0.319375, -0.18625) );
+ glVertex3dv( (pointer argument - -0.726875, -0.325625, -0.06125) );
+ glVertex3dv( (pointer argument - -0.791875, -0.180625, -0.06375) );
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+ glVertex3dv( (pointer argument - -0.246952, 0.230762, 0.494212) );
+ glVertex3dv( (pointer argument - -0.252655, 0.235059, 0.503939) );
+ glVertex3dv( (pointer argument - -0.280391, 0.255956, 0.478444) );
+ glVertex3dv( (pointer argument - -0.317657, 0.194628, 0.468718) );
+ glVertex3dv( (pointer argument - -0.289921, 0.173731, 0.494212) );
+ glVertex3dv( (pointer argument - -0.295624, 0.178028, 0.503939) );
+ glVertex3dv( (pointer argument - -0.32336, 0.198925, 0.478444) );
+ glVertex3dv( (pointer argument - -0.274688, 0.251659, 0.468718) );
+ glVertex3dv( (pointer argument - -0.317657, 0.194628, 0.468718) );
+ glVertex3dv( (pointer argument - -0.32336, 0.198925, 0.478444) );
+ glVertex3dv( (pointer argument - -0.280391, 0.255956, 0.478444) );
+ glVertex3dv( (pointer argument - -0.246952, 0.230762, 0.494212) );
+ glVertex3dv( (pointer argument - -0.289921, 0.173731, 0.494212) );
+ glVertex3dv( (pointer argument - -0.295624, 0.178028, 0.503939) );
+ glVertex3dv( (pointer argument - -0.252655, 0.235059, 0.503939) );
+ glEnd( );
+ glColor4f( 0.570312, 0, 0.429688, 1 );
+ glBegin( 7 );
+ glNormal3d( -0.785156, -0.285156, 0.236328 );
+ glVertex3dv( (pointer argument - -0.802968, -0.202753, 0.30847) );
+ glVertex3dv( (pointer argument - -0.840079, -0.216231, 0.168913) );
+ glVertex3dv( (pointer argument - -0.783048, -0.373262, 0.168913) );
+ glVertex3dv( (pointer argument - -0.745937, -0.359784, 0.30847) );
+ glNormal3d( 0.785156, 0.285156, -0.236328 );
+ glVertex3dv( (pointer argument - -0.787265, -0.19705, 0.303743) );
+ glVertex3dv( (pointer argument - -0.824376, -0.210528, 0.164186) );
+ glVertex3dv( (pointer argument - -0.767345, -0.367559, 0.164186) );
+ glVertex3dv( (pointer argument - -0.730234, -0.354081, 0.303743) );
+ glVertex3dv( (pointer argument - -0.802968, -0.202753, 0.30847) );
+ glVertex3dv( (pointer argument - -0.840079, -0.216231, 0.168913) );
+ glVertex3dv( (pointer argument - -0.824376, -0.210528, 0.164186) );
+ glVertex3dv( (pointer argument - -0.787265, -0.19705, 0.303743) );
+ glVertex3dv( (pointer argument - -0.745937, -0.359784, 0.30847) );
+ glVertex3dv( (pointer argument - -0.783048, -0.373262, 0.168913) );
+ glVertex3dv( (pointer argument - -0.767345, -0.367559, 0.164186) );
+ glVertex3dv( (pointer argument - -0.730234, -0.354081, 0.303743) );
+ glVertex3dv( (pointer argument - -0.802968, -0.202753, 0.30847) );
+ glVertex3dv( (pointer argument - -0.745937, -0.359784, 0.30847) );
+ glVertex3dv( (pointer argument - -0.730234, -0.354081, 0.303743) );
+ glVertex3dv( (pointer argument - -0.787265, -0.19705, 0.303743) );
+ glVertex3dv( (pointer argument - -0.840079, -0.216231, 0.168913) );
+ glVertex3dv( (pointer argument - -0.783048, -0.373262, 0.168913) );
+ glVertex3dv( (pointer argument - -0.767345, -0.367559, 0.164186) );
+ glVertex3dv( (pointer argument - -0.824376, -0.210528, 0.164186) );
+ glEnd( );
+ glColor4f( 0, 0.679688, 0.320312, 1 );
+ glBegin( 7 );
+ glNormal3d( -0.160156, -0.160156, -0.0761719 );
+ glVertex3dv( (pointer argument - -0.178993, -0.146962, -0.0718036) );
+ glVertex3dv( (pointer argument - -0.176553, -0.144522, -0.0820636) );
+ glVertex3dv( (pointer argument - -0.144522, -0.176553, -0.0820636) );
+ glVertex3dv( (pointer argument - -0.146962, -0.178993, -0.0718036) );
+ glNormal3d( 0.160156, 0.160156, 0.0761719 );
+ glVertex3dv( (pointer argument - -0.17579, -0.143759, -0.0702802) );
+ glVertex3dv( (pointer argument - -0.17335, -0.141319, -0.0805402) );
+ glVertex3dv( (pointer argument - -0.141319, -0.17335, -0.0805402) );
+ glVertex3dv( (pointer argument - -0.143759, -0.17579, -0.0702802) );
+ glVertex3dv( (pointer argument - -0.178993, -0.146962, -0.0718036) );
+ glVertex3dv( (pointer argument - -0.176553, -0.144522, -0.0820636) );
+ glVertex3dv( (pointer argument - -0.17335, -0.141319, -0.0805402) );
+ glVertex3dv( (pointer argument - -0.17579, -0.143759, -0.0702802) );
+ glVertex3dv( (pointer argument - -0.146962, -0.178993, -0.0718036) );
+ glVertex3dv( (pointer argument - -0.144522, -0.176553, -0.0820636) );
+ glVertex3dv( (pointer argument - -0.141319, -0.17335, -0.0805402) );
+ glVertex3dv( (pointer argument - -0.143759, -0.17579, -0.0702802) );
+ glVertex3dv( (pointer argument - -0.178993, -0.146962, -0.0718036) );
+ glVertex3dv( (pointer argument - -0.146962, -0.178993, -0.0718036) );
+ glVertex3dv( (pointer argument - -0.143759, -0.17579, -0.0702802) );
+ glVertex3dv( (pointer argument - -0.17579, -0.143759, -0.0702802) );
+ glVertex3dv( (pointer argument - -0.176553, -0.144522, -0.0820636) );
+ glVertex3dv( (pointer argument - -0.144522, -0.176553, -0.0820636) );
+ glVertex3dv( (pointer argument - -0.141319, -0.17335, -0.0805402) );
+ glVertex3dv( (pointer argument - -0.17335, -0.141319, -0.0805402) );
+ glEnd( );
+ glColor4f( 0.320312, 0, 0.679688, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.660156, -0.339844, 0.326172 );
+ glVertex3dv( (pointer argument - -0.598038, 0.391376, -0.37804) );
+ glVertex3dv( (pointer argument - -0.641103, 0.413546, -0.26778) );
+ glVertex3dv( (pointer argument - -0.709072, 0.281514, -0.26778) );
+ glVertex3dv( (pointer argument - -0.666007, 0.259345, -0.37804) );
+ glNormal3d( -0.660156, 0.339844, -0.326172 );
+ glVertex3dv( (pointer argument - -0.611241, 0.398173, -0.384564) );
+ glVertex3dv( (pointer argument - -0.654306, 0.420343, -0.274304) );
+ glVertex3dv( (pointer argument - -0.722275, 0.288311, -0.274304) );
+ glVertex3dv( (pointer argument - -0.67921, 0.266142, -0.384564) );
+ glVertex3dv( (pointer argument - -0.598038, 0.391376, -0.37804) );
+ glVertex3dv( (pointer argument - -0.641103, 0.413546, -0.26778) );
+ glVertex3dv( (pointer argument - -0.654306, 0.420343, -0.274304) );
+ glVertex3dv( (pointer argument - -0.611241, 0.398173, -0.384564) );
+ glVertex3dv( (pointer argument - -0.666007, 0.259345, -0.37804) );
+ glVertex3dv( (pointer argument - -0.709072, 0.281514, -0.26778) );
+ glVertex3dv( (pointer argument - -0.722275, 0.288311, -0.274304) );
+ glVertex3dv( (pointer argument - -0.67921, 0.266142, -0.384564) );
+ glVertex3dv( (pointer argument - -0.598038, 0.391376, -0.37804) );
+ glVertex3dv( (pointer argument - -0.666007, 0.259345, -0.37804) );
+ glVertex3dv( (pointer argument - -0.67921, 0.266142, -0.384564) );
+ glVertex3dv( (pointer argument - -0.611241, 0.398173, -0.384564) );
+ glVertex3dv( (pointer argument - -0.641103, 0.413546, -0.26778) );
+ glVertex3dv( (pointer argument - -0.709072, 0.281514, -0.26778) );
+ glVertex3dv( (pointer argument - -0.722275, 0.288311, -0.274304) );
+ glVertex3dv( (pointer argument - -0.654306, 0.420343, -0.274304) );
+ glEnd( );
+ glColor4f( 0.820312, 0, 0.179688, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.910156, -0.589844, 0.201172 );
+ glVertex3dv( (pointer argument - -0.823761, 0.663095, -0.31679) );
+ glVertex3dv( (pointer argument - -0.86038, 0.686827, -0.0815302) );
+ glVertex3dv( (pointer argument - -0.978349, 0.504796, -0.0815302) );
+ glVertex3dv( (pointer argument - -0.941729, 0.481064, -0.31679) );
+ glNormal3d( -0.910156, 0.589844, -0.201172 );
+ glVertex3dv( (pointer argument - -0.841964, 0.674892, -0.320814) );
+ glVertex3dv( (pointer argument - -0.878583, 0.698624, -0.0855536) );
+ glVertex3dv( (pointer argument - -0.996552, 0.516593, -0.0855536) );
+ glVertex3dv( (pointer argument - -0.959932, 0.492861, -0.320814) );
+ glVertex3dv( (pointer argument - -0.823761, 0.663095, -0.31679) );
+ glVertex3dv( (pointer argument - -0.86038, 0.686827, -0.0815302) );
+ glVertex3dv( (pointer argument - -0.878583, 0.698624, -0.0855536) );
+ glVertex3dv( (pointer argument - -0.841964, 0.674892, -0.320814) );
+ glVertex3dv( (pointer argument - -0.941729, 0.481064, -0.31679) );
+ glVertex3dv( (pointer argument - -0.978349, 0.504796, -0.0815302) );
+ glVertex3dv( (pointer argument - -0.996552, 0.516593, -0.0855536) );
+ glVertex3dv( (pointer argument - -0.959932, 0.492861, -0.320814) );
+ glVertex3dv( (pointer argument - -0.823761, 0.663095, -0.31679) );
+ glVertex3dv( (pointer argument - -0.941729, 0.481064, -0.31679) );
+ glVertex3dv( (pointer argument - -0.959932, 0.492861, -0.320814) );
+ glVertex3dv( (pointer argument - -0.841964, 0.674892, -0.320814) );
+ glVertex3dv( (pointer argument - -0.86038, 0.686827, -0.0815302) );
+ glVertex3dv( (pointer argument - -0.978349, 0.504796, -0.0815302) );
+ glVertex3dv( (pointer argument - -0.996552, 0.516593, -0.0855536) );
+ glVertex3dv( (pointer argument - -0.878583, 0.698624, -0.0855536) );
+ glEnd( );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glPixelStorei( 3317, 1 );
+glRasterPos2i( 0, 0 );
+glDrawPixels( 800, 400, 6402, 5126, ptr );
+glRasterPos2i( 0, 0 );
+glDisable( 2929 );
+glDrawPixels( 800, 400, 6407, 5121, ptr );
+glEnable( 2929 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 5, 0, 0, 0, 0, 1, 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testSwarmSquares3D.0of2.OpenGL.1.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testSwarmSquares3D.0of2.OpenGL.1.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,4390 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 5, 0, 0, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glColor4f( 0, 1, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( -0, -0, -0 );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glNormal3d( 0, 0, 0 );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glEnd( );
+ glColor4f( 1, 1, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.5, -0.5, 0.25 );
+ glVertex3dv( (pointer argument - 0.4425, -0.5425, 0.3025) );
+ glVertex3dv( (pointer argument - 0.4675, -0.5675, 0.2025) );
+ glVertex3dv( (pointer argument - 0.5675, -0.4675, 0.2025) );
+ glVertex3dv( (pointer argument - 0.5425, -0.4425, 0.3025) );
+ glNormal3d( -0.5, 0.5, -0.25 );
+ glVertex3dv( (pointer argument - 0.4325, -0.5325, 0.2975) );
+ glVertex3dv( (pointer argument - 0.4575, -0.5575, 0.1975) );
+ glVertex3dv( (pointer argument - 0.5575, -0.4575, 0.1975) );
+ glVertex3dv( (pointer argument - 0.5325, -0.4325, 0.2975) );
+ glVertex3dv( (pointer argument - 0.4425, -0.5425, 0.3025) );
+ glVertex3dv( (pointer argument - 0.4675, -0.5675, 0.2025) );
+ glVertex3dv( (pointer argument - 0.4575, -0.5575, 0.1975) );
+ glVertex3dv( (pointer argument - 0.4325, -0.5325, 0.2975) );
+ glVertex3dv( (pointer argument - 0.5425, -0.4425, 0.3025) );
+ glVertex3dv( (pointer argument - 0.5675, -0.4675, 0.2025) );
+ glVertex3dv( (pointer argument - 0.5575, -0.4575, 0.1975) );
+ glVertex3dv( (pointer argument - 0.5325, -0.4325, 0.2975) );
+ glVertex3dv( (pointer argument - 0.4425, -0.5425, 0.3025) );
+ glVertex3dv( (pointer argument - 0.5425, -0.4425, 0.3025) );
+ glVertex3dv( (pointer argument - 0.5325, -0.4325, 0.2975) );
+ glVertex3dv( (pointer argument - 0.4325, -0.5325, 0.2975) );
+ glVertex3dv( (pointer argument - 0.4675, -0.5675, 0.2025) );
+ glVertex3dv( (pointer argument - 0.5675, -0.4675, 0.2025) );
+ glVertex3dv( (pointer argument - 0.5575, -0.4575, 0.1975) );
+ glVertex3dv( (pointer argument - 0.4575, -0.5575, 0.1975) );
+ glEnd( );
+ glColor4f( 1, 0.823529, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.75, -0.75, 0.125 );
+ glVertex3dv( (pointer argument - 0.673125, -0.823125, 0.23875) );
+ glVertex3dv( (pointer argument - 0.691875, -0.841875, 0.01375) );
+ glVertex3dv( (pointer argument - 0.841875, -0.691875, 0.01375) );
+ glVertex3dv( (pointer argument - 0.823125, -0.673125, 0.23875) );
+ glNormal3d( -0.75, 0.75, -0.125 );
+ glVertex3dv( (pointer argument - 0.658125, -0.808125, 0.23625) );
+ glVertex3dv( (pointer argument - 0.676875, -0.826875, 0.01125) );
+ glVertex3dv( (pointer argument - 0.826875, -0.676875, 0.01125) );
+ glVertex3dv( (pointer argument - 0.808125, -0.658125, 0.23625) );
+ glVertex3dv( (pointer argument - 0.673125, -0.823125, 0.23875) );
+ glVertex3dv( (pointer argument - 0.691875, -0.841875, 0.01375) );
+ glVertex3dv( (pointer argument - 0.676875, -0.826875, 0.01125) );
+ glVertex3dv( (pointer argument - 0.658125, -0.808125, 0.23625) );
+ glVertex3dv( (pointer argument - 0.823125, -0.673125, 0.23875) );
+ glVertex3dv( (pointer argument - 0.841875, -0.691875, 0.01375) );
+ glVertex3dv( (pointer argument - 0.826875, -0.676875, 0.01125) );
+ glVertex3dv( (pointer argument - 0.808125, -0.658125, 0.23625) );
+ glVertex3dv( (pointer argument - 0.673125, -0.823125, 0.23875) );
+ glVertex3dv( (pointer argument - 0.823125, -0.673125, 0.23875) );
+ glVertex3dv( (pointer argument - 0.808125, -0.658125, 0.23625) );
+ glVertex3dv( (pointer argument - 0.658125, -0.808125, 0.23625) );
+ glVertex3dv( (pointer argument - 0.691875, -0.841875, 0.01375) );
+ glVertex3dv( (pointer argument - 0.841875, -0.691875, 0.01375) );
+ glVertex3dv( (pointer argument - 0.826875, -0.676875, 0.01125) );
+ glVertex3dv( (pointer argument - 0.676875, -0.826875, 0.01125) );
+ glEnd( );
+ glColor4f( 0.5, 1, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( -0.25, -0.75, -0.375 );
+ glVertex3dv( (pointer argument - 0.331875, 0.745625, 0.30875) );
+ glVertex3dv( (pointer argument - 0.313125, 0.689375, 0.43375) );
+ glVertex3dv( (pointer argument - 0.163125, 0.739375, 0.43375) );
+ glVertex3dv( (pointer argument - 0.181875, 0.795625, 0.30875) );
+ glNormal3d( 0.25, 0.75, 0.375 );
+ glVertex3dv( (pointer argument - 0.336875, 0.760625, 0.31625) );
+ glVertex3dv( (pointer argument - 0.318125, 0.704375, 0.44125) );
+ glVertex3dv( (pointer argument - 0.168125, 0.754375, 0.44125) );
+ glVertex3dv( (pointer argument - 0.186875, 0.810625, 0.31625) );
+ glVertex3dv( (pointer argument - 0.331875, 0.745625, 0.30875) );
+ glVertex3dv( (pointer argument - 0.313125, 0.689375, 0.43375) );
+ glVertex3dv( (pointer argument - 0.318125, 0.704375, 0.44125) );
+ glVertex3dv( (pointer argument - 0.336875, 0.760625, 0.31625) );
+ glVertex3dv( (pointer argument - 0.181875, 0.795625, 0.30875) );
+ glVertex3dv( (pointer argument - 0.163125, 0.739375, 0.43375) );
+ glVertex3dv( (pointer argument - 0.168125, 0.754375, 0.44125) );
+ glVertex3dv( (pointer argument - 0.186875, 0.810625, 0.31625) );
+ glVertex3dv( (pointer argument - 0.331875, 0.745625, 0.30875) );
+ glVertex3dv( (pointer argument - 0.181875, 0.795625, 0.30875) );
+ glVertex3dv( (pointer argument - 0.186875, 0.810625, 0.31625) );
+ glVertex3dv( (pointer argument - 0.336875, 0.760625, 0.31625) );
+ glVertex3dv( (pointer argument - 0.313125, 0.689375, 0.43375) );
+ glVertex3dv( (pointer argument - 0.163125, 0.739375, 0.43375) );
+ glVertex3dv( (pointer argument - 0.168125, 0.754375, 0.44125) );
+ glVertex3dv( (pointer argument - 0.318125, 0.704375, 0.44125) );
+ glEnd( );
+ glColor4f( 1, 0.911765, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( -0.625, -0.625, 0.3125 );
+ glVertex3dv( (pointer argument - 0.661719, 0.536719, -0.3875) );
+ glVertex3dv( (pointer argument - 0.700781, 0.575781, -0.23125) );
+ glVertex3dv( (pointer argument - 0.575781, 0.700781, -0.23125) );
+ glVertex3dv( (pointer argument - 0.536719, 0.661719, -0.3875) );
+ glNormal3d( 0.625, 0.625, -0.3125 );
+ glVertex3dv( (pointer argument - 0.674219, 0.549219, -0.39375) );
+ glVertex3dv( (pointer argument - 0.713281, 0.588281, -0.2375) );
+ glVertex3dv( (pointer argument - 0.588281, 0.713281, -0.2375) );
+ glVertex3dv( (pointer argument - 0.549219, 0.674219, -0.39375) );
+ glVertex3dv( (pointer argument - 0.661719, 0.536719, -0.3875) );
+ glVertex3dv( (pointer argument - 0.700781, 0.575781, -0.23125) );
+ glVertex3dv( (pointer argument - 0.713281, 0.588281, -0.2375) );
+ glVertex3dv( (pointer argument - 0.674219, 0.549219, -0.39375) );
+ glVertex3dv( (pointer argument - 0.536719, 0.661719, -0.3875) );
+ glVertex3dv( (pointer argument - 0.575781, 0.700781, -0.23125) );
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+ glNormal3d( -0.433594, 0.878906, 0.310547 );
+ glVertex3dv( (pointer argument - 0.354832, -0.940771, -0.211393) );
+ glVertex3dv( (pointer argument - 0.327902, -0.886182, -0.403489) );
+ glVertex3dv( (pointer argument - 0.503683, -0.799464, -0.403489) );
+ glVertex3dv( (pointer argument - 0.530614, -0.854052, -0.211393) );
+ glVertex3dv( (pointer argument - 0.363504, -0.958349, -0.217604) );
+ glVertex3dv( (pointer argument - 0.336574, -0.903761, -0.4097) );
+ glVertex3dv( (pointer argument - 0.327902, -0.886182, -0.403489) );
+ glVertex3dv( (pointer argument - 0.354832, -0.940771, -0.211393) );
+ glVertex3dv( (pointer argument - 0.539285, -0.87163, -0.217604) );
+ glVertex3dv( (pointer argument - 0.512355, -0.817042, -0.4097) );
+ glVertex3dv( (pointer argument - 0.503683, -0.799464, -0.403489) );
+ glVertex3dv( (pointer argument - 0.530614, -0.854052, -0.211393) );
+ glVertex3dv( (pointer argument - 0.363504, -0.958349, -0.217604) );
+ glVertex3dv( (pointer argument - 0.539285, -0.87163, -0.217604) );
+ glVertex3dv( (pointer argument - 0.530614, -0.854052, -0.211393) );
+ glVertex3dv( (pointer argument - 0.354832, -0.940771, -0.211393) );
+ glVertex3dv( (pointer argument - 0.336574, -0.903761, -0.4097) );
+ glVertex3dv( (pointer argument - 0.512355, -0.817042, -0.4097) );
+ glVertex3dv( (pointer argument - 0.503683, -0.799464, -0.403489) );
+ glVertex3dv( (pointer argument - 0.327902, -0.886182, -0.403489) );
+ glEnd( );
+ glColor4f( 1, 0.693934, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( -0.933594, -0.621094, 0.0605469 );
+ glVertex3dv( (pointer argument - 0.980715, 0.517763, -0.185677) );
+ glVertex3dv( (pointer argument - 0.99202, 0.525284, 0.0657941) );
+ glVertex3dv( (pointer argument - 0.867801, 0.712003, 0.0657941) );
+ glVertex3dv( (pointer argument - 0.856496, 0.704482, -0.185677) );
+ glNormal3d( 0.933594, 0.621094, -0.0605469 );
+ glVertex3dv( (pointer argument - 0.999386, 0.530185, -0.186888) );
+ glVertex3dv( (pointer argument - 1.01069, 0.537706, 0.0645831) );
+ glVertex3dv( (pointer argument - 0.886473, 0.724425, 0.0645831) );
+ glVertex3dv( (pointer argument - 0.875168, 0.716904, -0.186888) );
+ glVertex3dv( (pointer argument - 0.980715, 0.517763, -0.185677) );
+ glVertex3dv( (pointer argument - 0.99202, 0.525284, 0.0657941) );
+ glVertex3dv( (pointer argument - 1.01069, 0.537706, 0.0645831) );
+ glVertex3dv( (pointer argument - 0.999386, 0.530185, -0.186888) );
+ glVertex3dv( (pointer argument - 0.856496, 0.704482, -0.185677) );
+ glVertex3dv( (pointer argument - 0.867801, 0.712003, 0.0657941) );
+ glVertex3dv( (pointer argument - 0.886473, 0.724425, 0.0645831) );
+ glVertex3dv( (pointer argument - 0.875168, 0.716904, -0.186888) );
+ glVertex3dv( (pointer argument - 0.980715, 0.517763, -0.185677) );
+ glVertex3dv( (pointer argument - 0.856496, 0.704482, -0.185677) );
+ glVertex3dv( (pointer argument - 0.875168, 0.716904, -0.186888) );
+ glVertex3dv( (pointer argument - 0.999386, 0.530185, -0.186888) );
+ glVertex3dv( (pointer argument - 0.99202, 0.525284, 0.0657941) );
+ glVertex3dv( (pointer argument - 0.867801, 0.712003, 0.0657941) );
+ glVertex3dv( (pointer argument - 0.886473, 0.724425, 0.0645831) );
+ glVertex3dv( (pointer argument - 1.01069, 0.537706, 0.0645831) );
+ glEnd( );
+ glColor4f( 0.929688, 1, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( -0.464844, -0.464844, 0.138672 );
+ glVertex3dv( (pointer argument - 0.500234, 0.407265, -0.180501) );
+ glVertex3dv( (pointer argument - 0.513126, 0.420157, -0.0940692) );
+ glVertex3dv( (pointer argument - 0.420157, 0.513126, -0.0940692) );
+ glVertex3dv( (pointer argument - 0.407265, 0.500234, -0.180501) );
+ glNormal3d( 0.464844, 0.464844, -0.138672 );
+ glVertex3dv( (pointer argument - 0.50953, 0.416562, -0.183275) );
+ glVertex3dv( (pointer argument - 0.522423, 0.429454, -0.0968427) );
+ glVertex3dv( (pointer argument - 0.429454, 0.522423, -0.0968427) );
+ glVertex3dv( (pointer argument - 0.416562, 0.50953, -0.183275) );
+ glVertex3dv( (pointer argument - 0.500234, 0.407265, -0.180501) );
+ glVertex3dv( (pointer argument - 0.513126, 0.420157, -0.0940692) );
+ glVertex3dv( (pointer argument - 0.522423, 0.429454, -0.0968427) );
+ glVertex3dv( (pointer argument - 0.50953, 0.416562, -0.183275) );
+ glVertex3dv( (pointer argument - 0.407265, 0.500234, -0.180501) );
+ glVertex3dv( (pointer argument - 0.420157, 0.513126, -0.0940692) );
+ glVertex3dv( (pointer argument - 0.429454, 0.522423, -0.0968427) );
+ glVertex3dv( (pointer argument - 0.416562, 0.50953, -0.183275) );
+ glVertex3dv( (pointer argument - 0.500234, 0.407265, -0.180501) );
+ glVertex3dv( (pointer argument - 0.407265, 0.500234, -0.180501) );
+ glVertex3dv( (pointer argument - 0.416562, 0.50953, -0.183275) );
+ glVertex3dv( (pointer argument - 0.50953, 0.416562, -0.183275) );
+ glVertex3dv( (pointer argument - 0.513126, 0.420157, -0.0940692) );
+ glVertex3dv( (pointer argument - 0.420157, 0.513126, -0.0940692) );
+ glVertex3dv( (pointer argument - 0.429454, 0.522423, -0.0968427) );
+ glVertex3dv( (pointer argument - 0.522423, 0.429454, -0.0968427) );
+ glEnd( );
+ glColor4f( 1, 0.671875, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.964844, -0.0351562, -0.388672 );
+ glVertex3dv( (pointer argument - 1.00848, -0.133359, -0.299343) );
+ glVertex3dv( (pointer argument - 0.933476, -0.130626, -0.485775) );
+ glVertex3dv( (pointer argument - 0.940507, 0.062343, -0.485775) );
+ glVertex3dv( (pointer argument - 1.01551, 0.0596101, -0.299343) );
+ glNormal3d( -0.964844, 0.0351562, 0.388672 );
+ glVertex3dv( (pointer argument - 0.98918, -0.132655, -0.291569) );
+ glVertex3dv( (pointer argument - 0.914179, -0.129923, -0.478001) );
+ glVertex3dv( (pointer argument - 0.92121, 0.0630461, -0.478001) );
+ glVertex3dv( (pointer argument - 0.996212, 0.0603133, -0.291569) );
+ glVertex3dv( (pointer argument - 1.00848, -0.133359, -0.299343) );
+ glVertex3dv( (pointer argument - 0.933476, -0.130626, -0.485775) );
+ glVertex3dv( (pointer argument - 0.914179, -0.129923, -0.478001) );
+ glVertex3dv( (pointer argument - 0.98918, -0.132655, -0.291569) );
+ glVertex3dv( (pointer argument - 1.01551, 0.0596101, -0.299343) );
+ glVertex3dv( (pointer argument - 0.940507, 0.062343, -0.485775) );
+ glVertex3dv( (pointer argument - 0.92121, 0.0630461, -0.478001) );
+ glVertex3dv( (pointer argument - 0.996212, 0.0603133, -0.291569) );
+ glVertex3dv( (pointer argument - 1.00848, -0.133359, -0.299343) );
+ glVertex3dv( (pointer argument - 1.01551, 0.0596101, -0.299343) );
+ glVertex3dv( (pointer argument - 0.996212, 0.0603133, -0.291569) );
+ glVertex3dv( (pointer argument - 0.98918, -0.132655, -0.291569) );
+ glVertex3dv( (pointer argument - 0.933476, -0.130626, -0.485775) );
+ glVertex3dv( (pointer argument - 0.940507, 0.062343, -0.485775) );
+ glVertex3dv( (pointer argument - 0.92121, 0.0630461, -0.478001) );
+ glVertex3dv( (pointer argument - 0.914179, -0.129923, -0.478001) );
+ glEnd( );
+ glColor4f( 1, 0.848346, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.714844, -0.785156, -0.0136719 );
+ glVertex3dv( (pointer argument - 0.644454, -0.865566, 0.0989386) );
+ glVertex3dv( (pointer argument - 0.642499, -0.863419, -0.126556) );
+ glVertex3dv( (pointer argument - 0.79953, -0.72045, -0.126556) );
+ glVertex3dv( (pointer argument - 0.801485, -0.722597, 0.0989386) );
+ glNormal3d( -0.714844, 0.785156, 0.0136719 );
+ glVertex3dv( (pointer argument - 0.630157, -0.849863, 0.099212) );
+ glVertex3dv( (pointer argument - 0.628202, -0.847716, -0.126282) );
+ glVertex3dv( (pointer argument - 0.785234, -0.704747, -0.126282) );
+ glVertex3dv( (pointer argument - 0.787188, -0.706894, 0.099212) );
+ glVertex3dv( (pointer argument - 0.644454, -0.865566, 0.0989386) );
+ glVertex3dv( (pointer argument - 0.642499, -0.863419, -0.126556) );
+ glVertex3dv( (pointer argument - 0.628202, -0.847716, -0.126282) );
+ glVertex3dv( (pointer argument - 0.630157, -0.849863, 0.099212) );
+ glVertex3dv( (pointer argument - 0.801485, -0.722597, 0.0989386) );
+ glVertex3dv( (pointer argument - 0.79953, -0.72045, -0.126556) );
+ glVertex3dv( (pointer argument - 0.785234, -0.704747, -0.126282) );
+ glVertex3dv( (pointer argument - 0.787188, -0.706894, 0.099212) );
+ glVertex3dv( (pointer argument - 0.644454, -0.865566, 0.0989386) );
+ glVertex3dv( (pointer argument - 0.801485, -0.722597, 0.0989386) );
+ glVertex3dv( (pointer argument - 0.787188, -0.706894, 0.099212) );
+ glVertex3dv( (pointer argument - 0.630157, -0.849863, 0.099212) );
+ glVertex3dv( (pointer argument - 0.642499, -0.863419, -0.126556) );
+ glVertex3dv( (pointer argument - 0.79953, -0.72045, -0.126556) );
+ glVertex3dv( (pointer argument - 0.785234, -0.704747, -0.126282) );
+ glVertex3dv( (pointer argument - 0.628202, -0.847716, -0.126282) );
+ glEnd( );
+ glColor4f( 0.429688, 1, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( -0.214844, -0.714844, 0.263672 );
+ glVertex3dv( (pointer argument - 0.278515, 0.667363, -0.316751) );
+ glVertex3dv( (pointer argument - 0.289845, 0.705059, -0.205319) );
+ glVertex3dv( (pointer argument - 0.146876, 0.748028, -0.205319) );
+ glVertex3dv( (pointer argument - 0.135546, 0.710331, -0.316751) );
+ glNormal3d( 0.214844, 0.714844, -0.263672 );
+ glVertex3dv( (pointer argument - 0.282812, 0.681659, -0.322025) );
+ glVertex3dv( (pointer argument - 0.294141, 0.719356, -0.210593) );
+ glVertex3dv( (pointer argument - 0.151173, 0.762325, -0.210593) );
+ glVertex3dv( (pointer argument - 0.139843, 0.724628, -0.322025) );
+ glVertex3dv( (pointer argument - 0.278515, 0.667363, -0.316751) );
+ glVertex3dv( (pointer argument - 0.289845, 0.705059, -0.205319) );
+ glVertex3dv( (pointer argument - 0.294141, 0.719356, -0.210593) );
+ glVertex3dv( (pointer argument - 0.282812, 0.681659, -0.322025) );
+ glVertex3dv( (pointer argument - 0.135546, 0.710331, -0.316751) );
+ glVertex3dv( (pointer argument - 0.146876, 0.748028, -0.205319) );
+ glVertex3dv( (pointer argument - 0.151173, 0.762325, -0.210593) );
+ glVertex3dv( (pointer argument - 0.139843, 0.724628, -0.322025) );
+ glVertex3dv( (pointer argument - 0.278515, 0.667363, -0.316751) );
+ glVertex3dv( (pointer argument - 0.135546, 0.710331, -0.316751) );
+ glVertex3dv( (pointer argument - 0.139843, 0.724628, -0.322025) );
+ glVertex3dv( (pointer argument - 0.282812, 0.681659, -0.322025) );
+ glVertex3dv( (pointer argument - 0.289845, 0.705059, -0.205319) );
+ glVertex3dv( (pointer argument - 0.146876, 0.748028, -0.205319) );
+ glVertex3dv( (pointer argument - 0.151173, 0.762325, -0.210593) );
+ glVertex3dv( (pointer argument - 0.294141, 0.719356, -0.210593) );
+ glEnd( );
+ glColor4f( 1, 0.76011, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( -0.839844, -0.839844, -0.423828 );
+ glVertex3dv( (pointer argument - 0.951025, 0.783056, 0.278522) );
+ glVertex3dv( (pointer argument - 0.879835, 0.711866, 0.560657) );
+ glVertex3dv( (pointer argument - 0.711866, 0.879835, 0.560657) );
+ glVertex3dv( (pointer argument - 0.783056, 0.951025, 0.278522) );
+ glNormal3d( 0.839844, 0.839844, 0.423828 );
+ glVertex3dv( (pointer argument - 0.967822, 0.799853, 0.286999) );
+ glVertex3dv( (pointer argument - 0.896632, 0.728663, 0.569134) );
+ glVertex3dv( (pointer argument - 0.728663, 0.896632, 0.569134) );
+ glVertex3dv( (pointer argument - 0.799853, 0.967822, 0.286999) );
+ glVertex3dv( (pointer argument - 0.951025, 0.783056, 0.278522) );
+ glVertex3dv( (pointer argument - 0.879835, 0.711866, 0.560657) );
+ glVertex3dv( (pointer argument - 0.896632, 0.728663, 0.569134) );
+ glVertex3dv( (pointer argument - 0.967822, 0.799853, 0.286999) );
+ glVertex3dv( (pointer argument - 0.783056, 0.951025, 0.278522) );
+ glVertex3dv( (pointer argument - 0.711866, 0.879835, 0.560657) );
+ glVertex3dv( (pointer argument - 0.728663, 0.896632, 0.569134) );
+ glVertex3dv( (pointer argument - 0.799853, 0.967822, 0.286999) );
+ glVertex3dv( (pointer argument - 0.951025, 0.783056, 0.278522) );
+ glVertex3dv( (pointer argument - 0.783056, 0.951025, 0.278522) );
+ glVertex3dv( (pointer argument - 0.799853, 0.967822, 0.286999) );
+ glVertex3dv( (pointer argument - 0.967822, 0.799853, 0.286999) );
+ glVertex3dv( (pointer argument - 0.879835, 0.711866, 0.560657) );
+ glVertex3dv( (pointer argument - 0.711866, 0.879835, 0.560657) );
+ glVertex3dv( (pointer argument - 0.728663, 0.896632, 0.569134) );
+ glVertex3dv( (pointer argument - 0.896632, 0.728663, 0.569134) );
+ glEnd( );
+ glColor4f( 0.679688, 1, 0, 1 );
+ glBegin( 7 );
+ glNormal3d( 0.339844, -0.660156, 0.173828 );
+ glVertex3dv( (pointer argument - 0.271319, -0.689267, 0.230696) );
+ glVertex3dv( (pointer argument - 0.283134, -0.712218, 0.120436) );
+ glVertex3dv( (pointer argument - 0.415165, -0.644249, 0.120436) );
+ glVertex3dv( (pointer argument - 0.40335, -0.621298, 0.230696) );
+ glNormal3d( -0.339844, 0.660156, -0.173828 );
+ glVertex3dv( (pointer argument - 0.264522, -0.676064, 0.22722) );
+ glVertex3dv( (pointer argument - 0.276337, -0.699014, 0.11696) );
+ glVertex3dv( (pointer argument - 0.408368, -0.631046, 0.11696) );
+ glVertex3dv( (pointer argument - 0.396553, -0.608095, 0.22722) );
+ glVertex3dv( (pointer argument - 0.271319, -0.689267, 0.230696) );
+ glVertex3dv( (pointer argument - 0.283134, -0.712218, 0.120436) );
+ glVertex3dv( (pointer argument - 0.276337, -0.699014, 0.11696) );
+ glVertex3dv( (pointer argument - 0.264522, -0.676064, 0.22722) );
+ glVertex3dv( (pointer argument - 0.40335, -0.621298, 0.230696) );
+ glVertex3dv( (pointer argument - 0.415165, -0.644249, 0.120436) );
+ glVertex3dv( (pointer argument - 0.408368, -0.631046, 0.11696) );
+ glVertex3dv( (pointer argument - 0.396553, -0.608095, 0.22722) );
+ glVertex3dv( (pointer argument - 0.271319, -0.689267, 0.230696) );
+ glVertex3dv( (pointer argument - 0.40335, -0.621298, 0.230696) );
+ glVertex3dv( (pointer argument - 0.396553, -0.608095, 0.22722) );
+ glVertex3dv( (pointer argument - 0.264522, -0.676064, 0.22722) );
+ glVertex3dv( (pointer argument - 0.283134, -0.712218, 0.120436) );
+ glVertex3dv( (pointer argument - 0.415165, -0.644249, 0.120436) );
+ glVertex3dv( (pointer argument - 0.408368, -0.631046, 0.11696) );
+ glVertex3dv( (pointer argument - 0.276337, -0.699014, 0.11696) );
+ glEnd( );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testSwarmVector2D.0of1.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testSwarmVector2D.0of1.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,3944 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 3, 0, 0, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glColor4f( 0, 0, 1, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.01) );
+ glVertex3dv( (pointer argument - 0, 0, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0, 0, 0.01) );
+ glVertex3d( 0, 0, 0.01 );
+ glVertex3d( 0, 0, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.313726, 0.0627451, 0.970588, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.45, 0.45, 0.01) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.55, 0.55, 0.01) );
+ glVertex3d( -0.46, 0.54, 0.01 );
+ glVertex3d( -0.54, 0.46, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.5, 0, 0.5, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.45, -0.45, 0.01) );
+ glVertex3dv( (pointer argument - 0.5, -0.5, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.55, -0.55, 0.01) );
+ glVertex3d( 0.46, -0.54, 0.01 );
+ glVertex3d( 0.54, -0.46, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.156863, 0.0313725, 0.985294, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.225, 0.225, 0.01) );
+ glVertex3dv( (pointer argument - -0.25, 0.25, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.275, 0.275, 0.01) );
+ glVertex3d( -0.23, 0.27, 0.01 );
+ glVertex3d( -0.27, 0.23, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.75, 0, 0.25, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.675, -0.675, 0.01) );
+ glVertex3dv( (pointer argument - 0.75, -0.75, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.825, -0.825, 0.01) );
+ glVertex3d( 0.69, -0.81, 0.01 );
+ glVertex3d( 0.81, -0.69, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.470588, 0.0941177, 0.955882, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
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+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.416797, -0.348047, 0.01) );
+ glVertex3d( -0.404219, -0.286094, 0.01 );
+ glVertex3d( -0.353594, -0.346719, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.621094, 0, 0.378906, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.558984, 0.615234, 0.01) );
+ glVertex3dv( (pointer argument - 0.621094, 0.683594, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.683203, 0.751953, 0.01) );
+ glVertex3d( 0.675781, 0.633906, 0.01 );
+ glVertex3d( 0.566406, 0.733281, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.551471, 0.110294, 0.9483, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.791016, 0.165234, 0.01) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.966797, 0.201953, 0.01) );
+ glVertex3d( -0.864219, 0.253906, 0.01 );
+ glVertex3d( -0.893594, 0.113281, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.121094, 0, 0.878906, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.108984, -0.734766, 0.01) );
+ glVertex3dv( (pointer argument - 0.121094, -0.816406, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.133203, -0.898047, 0.01) );
+ glVertex3d( 0.0557812, -0.826094, 0.01 );
+ glVertex3d( 0.186406, -0.806719, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.590686, 0.118137, 0.944623, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.847266, -0.00351563, 0.01) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -1.03555, -0.00429688, 0.01) );
+ glVertex3d( -0.941719, 0.0714063, 0.01 );
+ glVertex3d( -0.941094, -0.0792188, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.0585938, 0, 0.941406, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.0527344, 0.896484, 0.01) );
+ glVertex3dv( (pointer argument - 0.0585938, 0.996094, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.0644531, 1.0957, 0.01) );
+ glVertex3d( 0.138281, 0.991406, 0.01 );
+ glVertex3d( -0.0210938, 1.00078, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.276961, 0.0553922, 0.974035, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.397266, 0.446484, 0.01) );
+ glVertex3dv( (pointer argument - -0.441406, 0.496094, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.485547, 0.545703, 0.01) );
+ glVertex3d( -0.401719, 0.531406, 0.01 );
+ glVertex3d( -0.481094, 0.460781, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.558594, 0, 0.441406, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.502734, -0.453516, 0.01) );
+ glVertex3dv( (pointer argument - 0.558594, -0.503906, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.614453, -0.554297, 0.01) );
+ glVertex3d( 0.518281, -0.548594, 0.01 );
+ glVertex3d( 0.598906, -0.459219, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.120098, 0.0240196, 0.988741, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.172266, 0.671484, 0.01) );
+ glVertex3dv( (pointer argument - -0.191406, 0.746094, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.210547, 0.820703, 0.01) );
+ glVertex3d( -0.131719, 0.761406, 0.01 );
+ glVertex3d( -0.251094, 0.730781, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.808594, 0, 0.191406, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.727734, -0.228516, 0.01) );
+ glVertex3dv( (pointer argument - 0.808594, -0.253906, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.889453, -0.279297, 0.01) );
+ glVertex3d( 0.788281, -0.318594, 0.01 );
+ glVertex3d( 0.828906, -0.189219, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.433824, 0.0867647, 0.959329, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.622266, -0.678516, 0.01) );
+ glVertex3dv( (pointer argument - -0.691406, -0.753906, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.760547, -0.829297, 0.01) );
+ glVertex3d( -0.751719, -0.698594, 0.01 );
+ glVertex3d( -0.631094, -0.809219, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.308594, 0, 0.691406, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.277734, 0.221484, 0.01) );
+ glVertex3dv( (pointer argument - 0.308594, 0.246094, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.339453, 0.270703, 0.01) );
+ glVertex3d( 0.328281, 0.221406, 0.01 );
+ glVertex3d( 0.288906, 0.270781, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.198529, 0.0397059, 0.981388, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.284766, -0.566016, 0.01) );
+ glVertex3dv( (pointer argument - -0.316406, -0.628906, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.348047, -0.691797, 0.01) );
+ glVertex3d( -0.366719, -0.603594, 0.01 );
+ glVertex3d( -0.266094, -0.654219, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.683594, 0, 0.316406, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.615234, 0.333984, 0.01) );
+ glVertex3dv( (pointer argument - 0.683594, 0.371094, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.751953, 0.408203, 0.01) );
+ glVertex3d( 0.713281, 0.316406, 0.01 );
+ glVertex3d( 0.653906, 0.425781, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.512255, 0.102451, 0.951976, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.734766, 0.783984, 0.01) );
+ glVertex3dv( (pointer argument - -0.816406, 0.871094, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.898047, 0.958203, 0.01) );
+ glVertex3d( -0.746719, 0.936406, 0.01 );
+ glVertex3d( -0.886094, 0.805781, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.183594, 0, 0.816406, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.165234, -0.116016, 0.01) );
+ glVertex3dv( (pointer argument - 0.183594, -0.128906, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.201953, -0.141797, 0.01) );
+ glVertex3d( 0.173281, -0.143594, 0.01 );
+ glVertex3d( 0.193906, -0.114219, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.355392, 0.0710784, 0.966682, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.509766, 0.108984, 0.01) );
+ glVertex3dv( (pointer argument - -0.566406, 0.121094, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.623047, 0.133203, 0.01) );
+ glVertex3d( -0.556719, 0.166406, 0.01 );
+ glVertex3d( -0.576094, 0.0757812, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.433594, 0, 0.566406, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.390234, -0.791016, 0.01) );
+ glVertex3dv( (pointer argument - 0.433594, -0.878906, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.476953, -0.966797, 0.01) );
+ glVertex3d( 0.363281, -0.913594, 0.01 );
+ glVertex3d( 0.503906, -0.844219, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.0416667, 0.00833333, 0.996094, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.0597656, -0.341016, 0.01) );
+ glVertex3dv( (pointer argument - -0.0664062, -0.378906, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.0730469, -0.416797, 0.01) );
+ glVertex3d( -0.0967188, -0.373594, 0.01 );
+ glVertex3d( -0.0360937, -0.384219, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.933594, 0, 0.0664062, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.840234, 0.558984, 0.01) );
+ glVertex3dv( (pointer argument - 0.933594, 0.621094, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 1.02695, 0.683203, 0.01) );
+ glVertex3d( 0.983281, 0.546406, 0.01 );
+ glVertex3d( 0.883906, 0.695781, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.335784, 0.0671569, 0.96852, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.481641, -0.481641, 0.01) );
+ glVertex3dv( (pointer argument - -0.535156, -0.535156, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.588672, -0.588672, 0.01) );
+ glVertex3d( -0.577969, -0.492344, 0.01 );
+ glVertex3d( -0.492344, -0.577969, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.464844, 0, 0.535156, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.418359, 0.418359, 0.01) );
+ glVertex3dv( (pointer argument - 0.464844, 0.464844, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.511328, 0.511328, 0.01) );
+ glVertex3d( 0.502031, 0.427656, 0.01 );
+ glVertex3d( 0.427656, 0.502031, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.0220588, 0.00441176, 0.997932, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.0316406, 0.868359, 0.01) );
+ glVertex3dv( (pointer argument - -0.0351562, 0.964844, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.0386719, 1.06133, 0.01) );
+ glVertex3d( 0.0420313, 0.967656, 0.01 );
+ glVertex3d( -0.112344, 0.962031, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.964844, 0, 0.0351562, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.868359, -0.0316406, 0.01) );
+ glVertex3dv( (pointer argument - 0.964844, -0.0351562, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 1.06133, -0.0386719, 0.01) );
+ glVertex3d( 0.962031, -0.112344, 0.01 );
+ glVertex3d( 0.967656, 0.0420313, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.178922, 0.0357843, 0.983226, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.256641, 0.193359, 0.01) );
+ glVertex3dv( (pointer argument - -0.285156, 0.214844, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.313672, 0.236328, 0.01) );
+ glVertex3d( -0.267969, 0.237656, 0.01 );
+ glVertex3d( -0.302344, 0.192031, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.714844, 0, 0.285156, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.643359, -0.706641, 0.01) );
+ glVertex3dv( (pointer argument - 0.714844, -0.785156, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.786328, -0.863672, 0.01) );
+ glVertex3d( 0.652031, -0.842344, 0.01 );
+ glVertex3d( 0.777656, -0.727969, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.492647, 0.0985294, 0.953814, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.706641, -0.256641, 0.01) );
+ glVertex3dv( (pointer argument - -0.785156, -0.285156, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.863672, -0.313672, 0.01) );
+ glVertex3d( -0.807969, -0.222344, 0.01 );
+ glVertex3d( -0.762344, -0.347969, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.214844, 0, 0.785156, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.193359, 0.643359, 0.01) );
+ glVertex3dv( (pointer argument - 0.214844, 0.714844, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.236328, 0.786328, 0.01) );
+ glVertex3d( 0.272031, 0.697656, 0.01 );
+ glVertex3d( 0.157656, 0.732031, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.10049, 0.020098, 0.990579, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.144141, -0.144141, 0.01) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.176172, -0.176172, 0.01) );
+ glVertex3d( -0.172969, -0.147344, 0.01 );
+ glVertex3d( -0.147344, -0.172969, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.839844, 0, 0.160156, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.755859, 0.755859, 0.01) );
+ glVertex3dv( (pointer argument - 0.839844, 0.839844, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.923828, 0.923828, 0.01) );
+ glVertex3d( 0.907031, 0.772656, 0.01 );
+ glVertex3d( 0.772656, 0.907031, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.414216, 0.0828431, 0.961167, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.594141, 0.305859, 0.01) );
+ glVertex3dv( (pointer argument - -0.660156, 0.339844, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.726172, 0.373828, 0.01) );
+ glVertex3d( -0.632969, 0.392656, 0.01 );
+ glVertex3d( -0.687344, 0.287031, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.339844, 0, 0.660156, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.305859, -0.594141, 0.01) );
+ glVertex3dv( (pointer argument - 0.339844, -0.660156, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.373828, -0.726172, 0.01) );
+ glVertex3d( 0.287031, -0.687344, 0.01 );
+ glVertex3d( 0.392656, -0.632969, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.571078, 0.114216, 0.946461, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.819141, 0.530859, 0.01) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -1.00117, 0.648828, 0.01) );
+ glVertex3d( -0.862969, 0.662656, 0.01 );
+ glVertex3d( -0.957344, 0.517031, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testSwarmVector2D.0of2.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testSwarmVector2D.0of2.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,2019 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 3, 0, 0, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glColor4f( 0.313726, 0.0627451, 0.970588, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.45, 0.45, 0.01) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.55, 0.55, 0.01) );
+ glVertex3d( -0.46, 0.54, 0.01 );
+ glVertex3d( -0.54, 0.46, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.156863, 0.0313725, 0.985294, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.225, 0.225, 0.01) );
+ glVertex3dv( (pointer argument - -0.25, 0.25, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -0.275, 0.275, 0.01) );
+ glVertex3d( -0.23, 0.27, 0.01 );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.726172, 0.373828, 0.01) );
+ glVertex3d( -0.632969, 0.392656, 0.01 );
+ glVertex3d( -0.687344, 0.287031, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.571078, 0.114216, 0.946461, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.819141, 0.530859, 0.01) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - -1.00117, 0.648828, 0.01) );
+ glVertex3d( -0.862969, 0.662656, 0.01 );
+ glVertex3d( -0.957344, 0.517031, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glPixelStorei( 3317, 1 );
+glRasterPos2i( 0, 0 );
+glDrawPixels( 800, 400, 6402, 5126, ptr );
+glRasterPos2i( 0, 0 );
+glDisable( 2929 );
+glDrawPixels( 800, 400, 6407, 5121, ptr );
+glEnable( 2929 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 3, 0, 0, 0, 0, 1, 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testSwarmVector2D.0of2.OpenGL.1.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testSwarmVector2D.0of2.OpenGL.1.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,1990 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 3, 0, 0, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glColor4f( 0, 0, 1, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0.01) );
+ glVertex3dv( (pointer argument - 0, 0, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0, 0, 0.01) );
+ glVertex3d( 0, 0, 0.01 );
+ glVertex3d( 0, 0, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.5, 0, 0.5, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.45, -0.45, 0.01) );
+ glVertex3dv( (pointer argument - 0.5, -0.5, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.55, -0.55, 0.01) );
+ glVertex3d( 0.46, -0.54, 0.01 );
+ glVertex3d( 0.54, -0.46, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.75, 0, 0.25, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.675, -0.675, 0.01) );
+ glVertex3dv( (pointer argument - 0.75, -0.75, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.825, -0.825, 0.01) );
+ glVertex3d( 0.69, -0.81, 0.01 );
+ glVertex3d( 0.81, -0.69, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.25, 0, 0.75, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.225, 0.675, 0.01) );
+ glVertex3dv( (pointer argument - 0.25, 0.75, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.275, 0.825, 0.01) );
+ glVertex3d( 0.31, 0.73, 0.01 );
+ glVertex3d( 0.19, 0.77, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.625, 0, 0.375, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.5625, 0.5625, 0.01) );
+ glVertex3dv( (pointer argument - 0.625, 0.625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.6875, 0.6875, 0.01) );
+ glVertex3d( 0.675, 0.575, 0.01 );
+ glVertex3d( 0.575, 0.675, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.125, 0, 0.875, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.1125, -0.7875, 0.01) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.1375, -0.9625, 0.01) );
+ glVertex3d( 0.055, -0.885, 0.01 );
+ glVertex3d( 0.195, -0.865, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.375, 0, 0.625, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.3375, -0.1125, 0.01) );
+ glVertex3dv( (pointer argument - 0.375, -0.125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.4125, -0.1375, 0.01) );
+ glVertex3d( 0.365, -0.155, 0.01 );
+ glVertex3d( 0.385, -0.095, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.875, 0, 0.125, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.7875, 0.3375, 0.01) );
+ glVertex3dv( (pointer argument - 0.875, 0.375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.9625, 0.4125, 0.01) );
+ glVertex3d( 0.905, 0.305, 0.01 );
+ glVertex3d( 0.845, 0.445, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.9375, 0, 0.0625, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.84375, -0.28125, 0.01) );
+ glVertex3dv( (pointer argument - 0.9375, -0.3125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 1.03125, -0.34375, 0.01) );
+ glVertex3d( 0.9125, -0.3875, 0.01 );
+ glVertex3d( 0.9625, -0.2375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.4375, 0, 0.5625, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.39375, 0.16875, 0.01) );
+ glVertex3dv( (pointer argument - 0.4375, 0.1875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.48125, 0.20625, 0.01) );
+ glVertex3d( 0.4525, 0.1525, 0.01 );
+ glVertex3d( 0.4225, 0.2225, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.1875, 0, 0.8125, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.16875, 0.84375, 0.01) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.20625, 1.03125, 0.01) );
+ glVertex3d( 0.2625, 0.9225, 0.01 );
+ glVertex3d( 0.1125, 0.9525, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.6875, 0, 0.3125, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.61875, -0.50625, 0.01) );
+ glVertex3dv( (pointer argument - 0.6875, -0.5625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.75625, -0.61875, 0.01) );
+ glVertex3d( 0.6425, -0.6175, 0.01 );
+ glVertex3d( 0.7325, -0.5075, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.3125, 0, 0.6875, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.28125, -0.84375, 0.01) );
+ glVertex3dv( (pointer argument - 0.3125, -0.9375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.34375, -1.03125, 0.01) );
+ glVertex3d( 0.2375, -0.9625, 0.01 );
+ glVertex3d( 0.3875, -0.9125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.8125, 0, 0.1875, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.73125, 0.50625, 0.01) );
+ glVertex3dv( (pointer argument - 0.8125, 0.5625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.89375, 0.61875, 0.01) );
+ glVertex3d( 0.8575, 0.4975, 0.01 );
+ glVertex3d( 0.7675, 0.6275, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.5625, 0, 0.4375, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.50625, 0.28125, 0.01) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.61875, 0.34375, 0.01) );
+ glVertex3d( 0.5875, 0.2675, 0.01 );
+ glVertex3d( 0.5375, 0.3575, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.0625, 0, 0.9375, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.05625, -0.16875, 0.01) );
+ glVertex3dv( (pointer argument - 0.0625, -0.1875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.06875, -0.20625, 0.01) );
+ glVertex3d( 0.0475, -0.1925, 0.01 );
+ glVertex3d( 0.0775, -0.1825, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.53125, 0, 0.46875, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.478125, -0.703125, 0.01) );
+ glVertex3dv( (pointer argument - 0.53125, -0.78125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.584375, -0.859375, 0.01) );
+ glVertex3d( 0.46875, -0.82375, 0.01 );
+ glVertex3d( 0.59375, -0.73875, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.03125, 0, 0.96875, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.028125, 0.646875, 0.01) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.034375, 0.790625, 0.01) );
+ glVertex3d( 0.08875, 0.71625, 0.01 );
+ glVertex3d( -0.02625, 0.72125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.28125, 0, 0.71875, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.253125, 0.421875, 0.01) );
+ glVertex3dv( (pointer argument - 0.28125, 0.46875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.309375, 0.515625, 0.01) );
+ glVertex3d( 0.31875, 0.44625, 0.01 );
+ glVertex3d( 0.24375, 0.49125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.78125, 0, 0.21875, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.703125, -0.028125, 0.01) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.859375, -0.034375, 0.01) );
+ glVertex3d( 0.77875, -0.09375, 0.01 );
+ glVertex3d( 0.78375, 0.03125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.15625, 0, 0.84375, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.140625, -0.365625, 0.01) );
+ glVertex3dv( (pointer argument - 0.15625, -0.40625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.171875, -0.446875, 0.01) );
+ glVertex3d( 0.12375, -0.41875, 0.01 );
+ glVertex3d( 0.18875, -0.39375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.65625, 0, 0.34375, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.590625, 0.084375, 0.01) );
+ glVertex3dv( (pointer argument - 0.65625, 0.09375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.721875, 0.103125, 0.01) );
+ glVertex3d( 0.66375, 0.04125, 0.01 );
+ glVertex3d( 0.64875, 0.14625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.90625, 0, 0.09375, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.815625, 0.759375, 0.01) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.996875, 0.928125, 0.01) );
+ glVertex3d( 0.97375, 0.77125, 0.01 );
+ glVertex3d( 0.83875, 0.91625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.40625, 0, 0.59375, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.365625, -0.590625, 0.01) );
+ glVertex3dv( (pointer argument - 0.40625, -0.65625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.446875, -0.721875, 0.01) );
+ glVertex3d( 0.35375, -0.68875, 0.01 );
+ glVertex3d( 0.45875, -0.62375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.46875, 0, 0.53125, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.421875, 0.478125, 0.01) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.515625, 0.584375, 0.01) );
+ glVertex3d( 0.51125, 0.49375, 0.01 );
+ glVertex3d( 0.42625, 0.56875, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.96875, 0, 0.03125, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.871875, -0.871875, 0.01) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 1.06563, -1.06563, 0.01) );
+ glVertex3d( 0.89125, -1.04625, 0.01 );
+ glVertex3d( 1.04625, -0.89125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.71875, 0, 0.28125, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.646875, -0.196875, 0.01) );
+ glVertex3dv( (pointer argument - 0.71875, -0.21875, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.790625, -0.240625, 0.01) );
+ glVertex3d( 0.70125, -0.27625, 0.01 );
+ glVertex3d( 0.73625, -0.16125, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.21875, 0, 0.78125, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.196875, 0.253125, 0.01) );
+ glVertex3dv( (pointer argument - 0.21875, 0.28125, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.240625, 0.309375, 0.01) );
+ glVertex3d( 0.24125, 0.26375, 0.01 );
+ glVertex3d( 0.19625, 0.29875, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.84375, 0, 0.15625, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.759375, 0.140625, 0.01) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.928125, 0.171875, 0.01) );
+ glVertex3d( 0.85625, 0.08875, 0.01 );
+ glVertex3d( 0.83125, 0.22375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.34375, 0, 0.65625, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.309375, -0.309375, 0.01) );
+ glVertex3dv( (pointer argument - 0.34375, -0.34375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.378125, -0.378125, 0.01) );
+ glVertex3d( 0.31625, -0.37125, 0.01 );
+ glVertex3d( 0.37125, -0.31625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.09375, 0, 0.90625, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.084375, -0.534375, 0.01) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.103125, -0.653125, 0.01) );
+ glVertex3d( 0.04625, -0.60125, 0.01 );
+ glVertex3d( 0.14125, -0.58625, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.59375, 0, 0.40625, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.534375, 0.815625, 0.01) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.653125, 0.996875, 0.01) );
+ glVertex3d( 0.66625, 0.85875, 0.01 );
+ glVertex3d( 0.52125, 0.95375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.796875, 0, 0.203125, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.717187, 0.801562, 0.01) );
+ glVertex3dv( (pointer argument - 0.796875, 0.890625, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.876563, 0.979688, 0.01) );
+ glVertex3d( 0.868125, 0.826875, 0.01 );
+ glVertex3d( 0.725625, 0.954375, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.296875, 0, 0.703125, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.267188, -0.548438, 0.01) );
+ glVertex3dv( (pointer argument - 0.296875, -0.609375, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.326562, -0.670312, 0.01) );
+ glVertex3d( 0.248125, -0.633125, 0.01 );
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+ glVertex3dv( (pointer argument - 0.193359, 0.643359, 0.01) );
+ glVertex3dv( (pointer argument - 0.214844, 0.714844, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.236328, 0.786328, 0.01) );
+ glVertex3d( 0.272031, 0.697656, 0.01 );
+ glVertex3d( 0.157656, 0.732031, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.839844, 0, 0.160156, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.755859, 0.755859, 0.01) );
+ glVertex3dv( (pointer argument - 0.839844, 0.839844, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.923828, 0.923828, 0.01) );
+ glVertex3d( 0.907031, 0.772656, 0.01 );
+ glVertex3d( 0.772656, 0.907031, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.339844, 0, 0.660156, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.305859, -0.594141, 0.01) );
+ glVertex3dv( (pointer argument - 0.339844, -0.660156, 0.01) );
+ glEnd( );
+ glBegin( 4 );
+ glVertex3dv( (pointer argument - 0.373828, -0.726172, 0.01) );
+ glVertex3d( 0.287031, -0.687344, 0.01 );
+ glVertex3d( 0.392656, -0.632969, 0.01 );
+ glEnd( );
+ glEnable( 2896 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glColorMask( 1, 1, 1, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glReadPixels( 0, 0, 800, 400, 6402, 5126, ptr );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testSwarmVector3D.0of1.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testSwarmVector3D.0of1.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,111279 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 3, 0, 0, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glColor4f( 0, 0, 1, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glVertex3dv( (pointer argument - 0, 0, 0) );
+ glEnd( );
+ glColor4f( 0.313726, 0.0627451, 0.970588, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.45, 0.45, -0.25) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.25) );
+ glEnd( );
+ glBegin( 6 );
+ glVertex3dv( (pointer argument - -0.55, 0.55, -0.25) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.471716, 0.528284, -0.29) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.528284, 0.471716, -0.29) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
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+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.366789) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glVertex3dv( (pointer argument - -0.875, 0.125, 0.508211) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.125, 0, 0.875, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.1125, -0.7875, -0.0625) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.0625) );
+ glEnd( );
+ glBegin( 6 );
+ glVertex3dv( (pointer argument - 0.1375, -0.9625, -0.0625) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
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+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
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+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
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+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, 0.00821068) );
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+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
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+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
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+ glVertex3dv( (pointer argument - 0.125, -0.875, -0.133211) );
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+ glEnd( );
+ glEnable( 2896 );
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+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.625, 0.875, 0.148523) );
+ glVertex3dv( (pointer argument - -0.625, 0.875, 0.148523) );
+ glVertex3dv( (pointer argument - -0.625, 0.875, 0.148523) );
+ glVertex3dv( (pointer argument - -0.625, 0.875, 0.148523) );
+ glVertex3dv( (pointer argument - -0.625, 0.875, 0.148523) );
+ glVertex3dv( (pointer argument - -0.625, 0.875, 0.148523) );
+ glVertex3dv( (pointer argument - -0.625, 0.875, 0.148523) );
+ glVertex3dv( (pointer argument - -0.625, 0.875, 0.148523) );
+ glVertex3dv( (pointer argument - -0.625, 0.875, 0.148523) );
+ glVertex3dv( (pointer argument - -0.625, 0.875, 0.148523) );
+ glVertex3dv( (pointer argument - -0.625, 0.875, 0.148523) );
+ glVertex3dv( (pointer argument - -0.625, 0.875, 0.148523) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.375, 0, 0.625, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glEnd( );
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+ glEnd( );
+ glEnable( 2896 );
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+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glEnd( );
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+ glEnd( );
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+ glLineWidth( 1 );
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+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
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+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
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+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
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+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
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+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
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+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
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+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glVertex3dv( (pointer argument - -0.0625, 0.6875, -0.0385232) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.9375, 0, 0.0625, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.84375, -0.28125, 0.40625) );
+ glVertex3dv( (pointer argument - 0.9375, -0.3125, 0.40625) );
+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.9375, -0.3125, 0.327193) );
+ glVertex3dv( (pointer argument - 0.9375, -0.3125, 0.327193) );
+ glVertex3dv( (pointer argument - 0.9375, -0.3125, 0.327193) );
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+ glVertex3dv( (pointer argument - 0.9375, -0.3125, 0.327193) );
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+ glVertex3dv( (pointer argument - -0.5625, -0.8125, -0.264693) );
+ glEnd( );
+ glEnable( 2896 );
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+ glLineWidth( 1 );
+ glDisable( 2896 );
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+ glEnd( );
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+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.509804, 0.101961, 0.952206, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
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+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
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+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.357735) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glVertex3dv( (pointer argument - 0.1875, 0.9375, 0.204765) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.196078, 0.0392157, 0.981618, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.28125, 0.39375, -0.46875) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.46875) );
+ glEnd( );
+ glBegin( 6 );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.425738) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
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+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
+ glVertex3dv( (pointer argument - -0.3125, 0.4375, -0.511762) );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.6875, 0.0625, 0.288523) );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
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+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
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+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.0556711) );
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+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
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+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
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+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
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+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
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+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
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+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
+ glVertex3dv( (pointer argument - -0.1875, -0.4375, 0.131829) );
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+ glEnd( );
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+ glEnd( );
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+ glEnd( );
+ glEnable( 2896 );
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+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, 0.0202282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
+ glVertex3dv( (pointer argument - 0.5625, 0.3125, -0.0827282) );
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+ glVertex3dv( (pointer argument - -0.9375, 0.8125, 0.317997) );
+ glVertex3dv( (pointer argument - -0.9375, 0.8125, 0.317997) );
+ glEnd( );
+ glEnable( 2896 );
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+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.05625, -0.16875, -0.28125) );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.0367426) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
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+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
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+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
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+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
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+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
+ glVertex3dv( (pointer argument - -0.46875, 0.21875, 0.119507) );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
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+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
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+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
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+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
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+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
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+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
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+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
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+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
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+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.247425) );
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+ glVertex3dv( (pointer argument - -0.96875, -0.28125, 0.408825) );
+ glEnd( );
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+ glLineWidth( 1 );
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+ glBegin( 1 );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.229429) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
+ glVertex3dv( (pointer argument - 0.03125, 0.71875, -0.114321) );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
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+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
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+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
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+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
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+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
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+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
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+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
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+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glVertex3dv( (pointer argument - -0.21875, 0.96875, 0.532576) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.78125, 0, 0.21875, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.703125, -0.028125, -0.046875) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.046875) );
+ glEnd( );
+ glBegin( 6 );
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+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
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+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
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+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
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+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
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+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
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+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
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+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
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+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, 0.015675) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glVertex3dv( (pointer argument - 0.78125, -0.03125, -0.109425) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.529412, 0.105882, 0.950368, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.759375, 0.534375, -0.359375) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.359375) );
+ glEnd( );
+ glBegin( 6 );
+ glVertex3dv( (pointer argument - -0.928125, 0.653125, -0.359375) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.276837) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
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+ glVertex3dv( (pointer argument - -0.84375, 0.59375, -0.441913) );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.15625, -0.40625, 0.105804) );
+ glVertex3dv( (pointer argument - 0.15625, -0.40625, 0.105804) );
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+ glVertex3dv( (pointer argument - 0.15625, -0.40625, 0.105804) );
+ glVertex3dv( (pointer argument - 0.15625, -0.40625, 0.105804) );
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+ glVertex3dv( (pointer argument - 0.15625, -0.40625, 0.105804) );
+ glVertex3dv( (pointer argument - 0.15625, -0.40625, 0.105804) );
+ glVertex3dv( (pointer argument - 0.15625, -0.40625, 0.105804) );
+ glVertex3dv( (pointer argument - 0.15625, -0.40625, 0.105804) );
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+ glVertex3dv( (pointer argument - 0.15625, -0.40625, 0.105804) );
+ glVertex3dv( (pointer argument - 0.15625, -0.40625, 0.105804) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.215686, 0.0431373, 0.979779, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.309375, -0.815625, -0.109375) );
+ glVertex3dv( (pointer argument - -0.34375, -0.90625, -0.109375) );
+ glEnd( );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.90625, 0.84375, -0.0834331) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, -0.0834331) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, -0.0834331) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, -0.0834331) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, -0.0834331) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, -0.0834331) );
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+ glVertex3dv( (pointer argument - 0.90625, 0.84375, -0.0834331) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, -0.0834331) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, -0.0834331) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, -0.0834331) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, -0.0834331) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, -0.0834331) );
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+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
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+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
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+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
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+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
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+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
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+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
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+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
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+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
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+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
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+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
+ glVertex3dv( (pointer argument - 0.90625, 0.84375, 0.114683) );
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+ glVertex3dv( (pointer argument - 0.90625, 0.84375, -0.0834331) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.372549, 0.0745098, 0.965074, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glEnd( );
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+ glEnd( );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, 0.0410539) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glVertex3dv( (pointer argument - 0.46875, 0.53125, -0.0723039) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.0196078, 0.00392157, 0.998162, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.028125, 0.028125, 0.234375) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.234375) );
+ glEnd( );
+ glBegin( 6 );
+ glVertex3dv( (pointer argument - -0.034375, 0.034375, 0.234375) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.0294822, 0.0330178, 0.231875) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.230839) );
+ glVertex3dv( (pointer argument - -0.0330178, 0.0294822, 0.231875) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glVertex3dv( (pointer argument - -0.03125, 0.03125, 0.237911) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.96875, 0, 0.03125, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.871875, -0.871875, -0.265625) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.265625) );
+ glEnd( );
+ glBegin( 6 );
+ glVertex3dv( (pointer argument - 1.06563, -1.06563, -0.265625) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.993258, -0.944242, -0.161648) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.156023) );
+ glVertex3dv( (pointer argument - 0.913949, -1.02355, -0.343125) );
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+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
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+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
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+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
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+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
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+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glVertex3dv( (pointer argument - 0.96875, -0.96875, -0.375227) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.176471, 0.0352941, 0.983456, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.253125, 0.703125, 0.359375) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.359375) );
+ glEnd( );
+ glBegin( 6 );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.425802) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.425802) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.425802) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.425802) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.425802) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.28125, 0.78125, 0.292948) );
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+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.194301) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
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+ glVertex3dv( (pointer argument - -0.78125, -0.71875, 0.0244486) );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.365523) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
+ glVertex3dv( (pointer argument - 0.84375, 0.15625, 0.228227) );
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+ glEnd( );
+ glEnable( 2896 );
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+ glLineWidth( 1 );
+ glDisable( 2896 );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glVertex3dv( (pointer argument - -0.90625, 0.40625, 0.00132624) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.09375, 0, 0.90625, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.084375, -0.534375, 0.421875) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.421875) );
+ glEnd( );
+ glBegin( 6 );
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+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.373787) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.373787) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.373787) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.373787) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.373787) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.373787) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.373787) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.373787) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.469963) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.469963) );
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+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.469963) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.469963) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.469963) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.469963) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.469963) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.469963) );
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+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.469963) );
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+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.469963) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.469963) );
+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.469963) );
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+ glVertex3dv( (pointer argument - 0.09375, -0.59375, 0.469963) );
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+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glVertex3dv( (pointer argument - -0.40625, -0.09375, -0.294771) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.59375, 0, 0.40625, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.534375, 0.815625, 0.171875) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.171875) );
+ glEnd( );
+ glBegin( 6 );
+ glVertex3dv( (pointer argument - 0.653125, 0.996875, 0.171875) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.0852003) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
+ glVertex3dv( (pointer argument - 0.59375, 0.90625, 0.25855) );
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+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.127451, 0.0254902, 0.988051, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
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+ glEnd( );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.257409) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
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+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
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+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
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+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
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+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
+ glVertex3dv( (pointer argument - -0.453125, -0.859375, 0.101966) );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, -0.082583) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
+ glVertex3dv( (pointer argument - -0.578125, -0.734375, 0.066958) );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.921875, -0.234375, 0.166091) );
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+ glEnd( );
+ glEnable( 2896 );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
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+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
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+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
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+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
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+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.459563) );
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+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.306062) );
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+ glVertex3dv( (pointer argument - -0.828125, -0.484375, -0.306062) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.171875, 0, 0.828125, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.154688, 0.464062, 0.117188) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.117188) );
+ glEnd( );
+ glBegin( 6 );
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+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
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+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
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+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
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+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.160669) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
+ glVertex3dv( (pointer argument - 0.171875, 0.515625, 0.0737062) );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
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+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
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+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
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+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
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+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
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+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
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+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
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+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.0130152) );
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+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.19011) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.19011) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.19011) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.19011) );
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+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.19011) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.19011) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.19011) );
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+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.19011) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.19011) );
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+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.19011) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.19011) );
+ glVertex3dv( (pointer argument - 0.734375, 0.828125, -0.19011) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.00980395, 0.00196078, 0.999081, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.0140625, -0.829688, 0.0234375) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0234375) );
+ glEnd( );
+ glBegin( 6 );
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+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
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+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
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+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
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+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
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+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, -0.0503231) );
+ glVertex3dv( (pointer argument - -0.015625, -0.921875, 0.0971981) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.984375, 0, 0.015625, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.885938, 0.0703125, -0.476562) );
+ glVertex3dv( (pointer argument - 0.984375, 0.078125, -0.476562) );
+ glEnd( );
+ glBegin( 6 );
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+ glVertex3dv( (pointer argument - 0.984375, 0.078125, -0.397565) );
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+ glVertex3dv( (pointer argument - 0.984375, 0.078125, -0.397565) );
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+ glEnd( );
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+ glLineWidth( 1 );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
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+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
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+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
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+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
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+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
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+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
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+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
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+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
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+ glVertex3dv( (pointer argument - -0.515625, 0.578125, 0.211465) );
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+ glEnd( );
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+ glEnd( );
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+ glEnd( );
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+ glLineWidth( 1 );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.134832) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
+ glVertex3dv( (pointer argument - 0.609375, -0.046875, 0.0370435) );
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+ glEnd( );
+ glEnable( 2896 );
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+ glEnd( );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.373229) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
+ glVertex3dv( (pointer argument - 0.109375, 0.453125, 0.298646) );
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+ glVertex3dv( (pointer argument - -0.640625, -0.296875, -0.232577) );
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+ glVertex3dv( (pointer argument - -0.640625, -0.296875, -0.232577) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.359375, 0, 0.640625, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.323437, 0.632812, 0.210938) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.210938) );
+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.274109) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glVertex3dv( (pointer argument - 0.359375, 0.703125, 0.147766) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.0882353, 0.0176471, 0.991728, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.126562, 0.182812, -0.0390625) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0390625) );
+ glEnd( );
+ glBegin( 6 );
+ glVertex3dv( (pointer argument - -0.154688, 0.223438, -0.0390625) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0588267) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
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+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
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+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
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+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
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+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
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+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
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+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glVertex3dv( (pointer argument - -0.140625, 0.203125, -0.0192983) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.859375, 0, 0.140625, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.773438, -0.717187, 0.460938) );
+ glVertex3dv( (pointer argument - 0.859375, -0.796875, 0.460938) );
+ glEnd( );
+ glBegin( 6 );
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+ glVertex3dv( (pointer argument - 0.859375, -0.796875, 0.367179) );
+ glVertex3dv( (pointer argument - 0.859375, -0.796875, 0.367179) );
+ glVertex3dv( (pointer argument - 0.859375, -0.796875, 0.367179) );
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+ glVertex3dv( (pointer argument - 0.859375, -0.796875, 0.367179) );
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+ glVertex3dv( (pointer argument - 0.859375, -0.796875, 0.367179) );
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+ glVertex3dv( (pointer argument - 0.859375, -0.796875, 0.367179) );
+ glVertex3dv( (pointer argument - 0.859375, -0.796875, 0.367179) );
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+ glEnd( );
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+ glEnd( );
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+ glEnd( );
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+ glEnd( );
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+ glEnd( );
+ glEnable( 2896 );
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+ glLineWidth( 1 );
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+ glBegin( 1 );
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+ glEnd( );
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+ glEnd( );
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+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glVertex3dv( (pointer argument - -0.109375, 0.484375, 0.453788) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.890625, 0, 0.109375, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.801562, -0.464062, -0.0859375) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.0859375) );
+ glEnd( );
+ glBegin( 6 );
+ glVertex3dv( (pointer argument - 0.979688, -0.567187, -0.0859375) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.168267) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
+ glVertex3dv( (pointer argument - 0.890625, -0.515625, -0.00360813) );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
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+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
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+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
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+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
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+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
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+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
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+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.196986) );
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+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glVertex3dv( (pointer argument - -0.859375, -0.765625, 0.381139) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.140625, 0, 0.859375, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.126562, 0.210938, -0.210938) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.210938) );
+ glEnd( );
+ glBegin( 6 );
+ glVertex3dv( (pointer argument - 0.154688, 0.257812, -0.210938) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.232804) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
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+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
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+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
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+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
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+ glVertex3dv( (pointer argument - 0.140625, 0.234375, -0.189071) );
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+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.260911) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
+ glVertex3dv( (pointer argument - 0.703125, 0.421875, 0.129714) );
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+ glEnd( );
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+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glEnd( );
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+ glEnd( );
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+ glEnd( );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, -0.0677065) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
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+ glVertex3dv( (pointer argument - -0.921875, -0.203125, 0.0833315) );
+ glEnd( );
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+ glLineWidth( 1 );
+ glDisable( 2896 );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.169365) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
+ glVertex3dv( (pointer argument - 0.578125, -0.703125, -0.31501) );
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+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.291668) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
+ glVertex3dv( (pointer argument - 0.828125, -0.453125, -0.442707) );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695313, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695313, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695313, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695313, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695313, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539063, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539063, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539063, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539063, 0.695312, 0.0742902) );
+ glVertex3dv( (pointer argument - 0.539063, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539063, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539063, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539063, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539063, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
+ glVertex3dv( (pointer argument - 0.539062, 0.695312, -0.0664777) );
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+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882813, -0.0984346) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101562, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
+ glVertex3dv( (pointer argument - 0.101563, 0.882812, 0.0437471) );
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+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.0147059, 0.00294118, 0.998621, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.992188, 0.539062, 0.172365) );
+ glVertex3dv( (pointer argument - -0.992188, 0.539062, 0.172365) );
+ glEnd( );
+ glEnable( 2896 );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
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+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
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+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
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+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
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+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
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+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
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+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
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+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
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+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
+ glVertex3dv( (pointer argument - -0.226562, 0.835938, -0.0106939) );
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+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914063, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914063, 0.273437, -0.486483) );
+ glVertex3dv( (pointer argument - -0.914063, 0.273437, -0.333829) );
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+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273437, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
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+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glVertex3dv( (pointer argument - -0.914062, 0.273438, -0.333829) );
+ glEnd( );
+ glEnable( 2896 );
+ glColor4f( 0.0859375, 0, 0.914062, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - 0.0773438, -0.653906, 0.0898438) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.0898438) );
+ glEnd( );
+ glBegin( 6 );
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+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.0313136) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.0313136) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.0313136) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.0313136) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.0313136) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.0313136) );
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+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
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+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
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+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
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+ glVertex3dv( (pointer argument - 0.0859375, -0.726562, 0.148374) );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - 0.429688, -0.195312, -0.119791) );
+ glEnd( );
+ glEnable( 2896 );
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+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
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+ glEnd( );
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+ glEnd( );
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+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
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+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
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+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
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+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
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+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
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+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
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+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
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+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.40992) );
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+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.363518) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.363518) );
+ glVertex3dv( (pointer argument - -0.132812, -0.257812, 0.363518) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.190925) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.190925) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.190925) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.632812, 0.242188, 0.0825128) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
+ glVertex3dv( (pointer argument - -0.757812, -0.132812, -0.36233) );
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+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.241486) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
+ glVertex3dv( (pointer argument - -0.00390625, 0.308594, -0.192107) );
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+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
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+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, 0.000862208) );
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+ glVertex3dv( (pointer argument - 0.371094, -0.0664063, 0.000862208) );
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+ glVertex3dv( (pointer argument - 0.371094, -0.0664063, 0.000862208) );
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+ glVertex3dv( (pointer argument - 0.371094, -0.0664063, 0.000862208) );
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+ glVertex3dv( (pointer argument - 0.371094, -0.0664063, 0.000862208) );
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+ glVertex3dv( (pointer argument - 0.371094, -0.0664063, 0.000862208) );
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+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
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+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
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+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
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+ glVertex3dv( (pointer argument - 0.371094, -0.0664062, -0.059456) );
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+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.023873) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
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+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
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+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
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+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
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+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
+ glVertex3dv( (pointer argument - -0.878906, 0.183594, 0.167533) );
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+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.44836) );
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+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
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+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
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+ glVertex3dv( (pointer argument - -0.941406, -0.00390625, -0.297734) );
+ glEnd( );
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+ glLineWidth( 1 );
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+ glBegin( 1 );
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+ glVertex3dv( (pointer argument - -0.785156, -0.285156, 0.303155) );
+ glVertex3dv( (pointer argument - -0.785156, -0.285156, 0.303155) );
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+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0580523) );
+ glVertex3dv( (pointer argument - -0.169216, -0.151096, -0.0889844) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
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+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
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+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
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+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
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+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
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+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
+ glVertex3dv( (pointer argument - -0.160156, -0.160156, -0.0942915) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.287938) );
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+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glVertex3dv( (pointer argument - -0.910156, 0.589844, -0.114406) );
+ glEnd( );
+ glEnable( 2896 );
+glEndList( );
+glCallList( 0 );
+glPixelStorei( 3333, 1 );
+glReadPixels( 0, 0, 800, 400, 6407, 5121, ptr );
+glDeleteLists( 0, 1 );
diff -r c3d217e50ce0 -r 28d655bec240 DrawingObjects/tests/expected/testSwarmVector3D.0of2.OpenGL.0.txt.expected
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawingObjects/tests/expected/testSwarmVector3D.0of2.OpenGL.0.txt.expected Wed Apr 04 14:50:57 2007 +0000
@@ -0,0 +1,55869 @@
+glPolygonMode( 1032, 6914 );
+glEnable( 2903 );
+glColorMaterial( 1032, 5634 );
+glDrawBuffer( 1026 );
+glEnable( 3042 );
+glBlendFunc( 770, 771 );
+glColorMask( 1, 1, 1, 1 );
+glEnable( 2929 );
+glViewport( 0, 0, 800, 400 );
+glScissor( 0, 0, 800, 400 );
+glEnable( 3089 );
+glClearColor( 1, 1, 1, 1 );
+glClear( 16640 );
+glPushMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluOrtho2D( 0, 800, 0, 400 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+glColor4f( 0, 0, 0, 1 );
+glPopMatrix( );
+glMatrixMode( 5889 );
+glLoadIdentity( );
+gluPerspective( 45, 2, 0.1, 40 );
+glMatrixMode( 5888 );
+glLoadIdentity( );
+gluLookAt( 0, 0, 3, 0, 0, 0, 0, 1, 0 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glEnable( 2896 );
+glLightfv( 16384, 4611, ptr );
+glLightf( 16384, 4614, 180 );
+glLightfv( 16384, 4612, ptr );
+glEnable( 16384 );
+glGenLists( 1 );
+glNewList( 0, 4864 );
+ glColor4f( 0.313726, 0.0627451, 0.970588, 1 );
+ glLineWidth( 1 );
+ glDisable( 2896 );
+ glBegin( 1 );
+ glVertex3dv( (pointer argument - -0.45, 0.45, -0.25) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.25) );
+ glEnd( );
+ glBegin( 6 );
+ glVertex3dv( (pointer argument - -0.55, 0.55, -0.25) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.471716, 0.528284, -0.29) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.306569) );
+ glVertex3dv( (pointer argument - -0.528284, 0.471716, -0.29) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
+ glVertex3dv( (pointer argument - -0.5, 0.5, -0.193431) );
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+ glVertex3dv( (pointer argument - -0.25, 0.25, -0.403284) );
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+