[cig-commits] commit: gLucifer wasn't synchronising it's scalar fields
Mercurial
hg at geodynamics.org
Mon Nov 24 11:28:46 PST 2008
changeset: 8:b5469c3eeb67
user: LukeHodkinson
date: Mon May 21 22:10:05 2007 +0000
files: DrawingObjects/src/ScalarFieldCrossSection.c
description:
gLucifer wasn't synchronising it's scalar fields
before rendering them.
diff -r fac677b225ad -r b5469c3eeb67 DrawingObjects/src/ScalarFieldCrossSection.c
--- a/DrawingObjects/src/ScalarFieldCrossSection.c Mon May 21 04:55:10 2007 +0000
+++ b/DrawingObjects/src/ScalarFieldCrossSection.c Mon May 21 22:10:05 2007 +0000
@@ -39,13 +39,14 @@
*+ Patrick Sunter
*+ Greg Watson
*+
-** $Id: ScalarFieldCrossSection.c 628 2006-10-12 08:23:07Z SteveQuenette $
+** $Id: ScalarFieldCrossSection.c 693 2007-05-21 22:10:05Z LukeHodkinson $
**
**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
#include <mpi.h>
#include <StGermain/StGermain.h>
+#include <StgFEM/StgFEM.h>
#include <glucifer/Base/Base.h>
#include <glucifer/RenderingEngines/RenderingEngines.h>
@@ -288,6 +289,9 @@ void lucScalarFieldCrossSection_DrawCros
double aLength;
double bLength;
Dimension_Index dim_I;
+
+ /* Ensure the field is synchronised. */
+ FeVariable_SyncShadowValues( self->fieldVariable );
glDisable(GL_LIGHTING);
@@ -362,6 +366,7 @@ void lucScalarFieldCrossSection_DrawCros
Bool lucScalarFieldCrossSection_PlotColouredVertex( void* drawingObject, Coord interpolationCoord, Coord plotCoord ) {
lucScalarFieldCrossSection* self = (lucScalarFieldCrossSection*)drawingObject;
+ Bool result;
FieldVariable* fieldVariable = self->fieldVariable;
lucColourMap* cmap = self->colourMap;
double quantity;
@@ -370,7 +375,8 @@ Bool lucScalarFieldCrossSection_PlotColo
__func__, interpolationCoord[0], interpolationCoord[1], interpolationCoord[2] );
/* Interpolate value to this position */
- if ( LOCAL == FieldVariable_InterpolateValueAt( fieldVariable, interpolationCoord, &quantity )) {
+ result = FieldVariable_InterpolateValueAt( fieldVariable, interpolationCoord, &quantity );
+ if ( LOCAL == result || SHADOW == result ) {
/* Get colour for this value from colour map */
lucColourMap_SetOpenGLColourFromValue( cmap, quantity );
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