[aspect-devel] Cylindrical coordinates
Wolfgang Bangerth
bangerth at colostate.edu
Wed May 9 20:11:54 PDT 2018
On 05/10/2018 10:16 AM, Jonathan Perry-Houts wrote:
>
> Does anybody have a sense of how difficult it would be to implement 2D
> cylindrical coordinates in Aspect? It doesn't look like there's support
> for non-Cartesian derivatives in Deal.II, but maybe somebody has a
> suggestion for hacking something together.
You'd have to rewrite the assemblers to implement the bilinear form that
describes the equation in cylindrical coordinates. You'd also have to hack all
of the other places where we do any integrals (nullspace removal, postprocessors).
It's likely going to be a substantial amount of work -- not difficult, just
going through it all.
Best
W.
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Wolfgang Bangerth email: bangerth at colostate.edu
www: http://www.math.colostate.edu/~bangerth/
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